webgl_lights_deferred_morphs.html 9.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphs]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morph animation -
  38. character from <a href="http://www.sintel.org/">Sintel</a>
  39. </div>
  40. <div id="container"></div>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  45. <script src="js/ShaderDeferred.js"></script>
  46. <script src="js/shaders/CopyShader.js"></script>
  47. <script src="js/shaders/FXAAShader.js"></script>
  48. <script src="js/postprocessing/EffectComposer.js"></script>
  49. <script src="js/postprocessing/RenderPass.js"></script>
  50. <script src="js/postprocessing/ShaderPass.js"></script>
  51. <script src="js/postprocessing/MaskPass.js"></script>
  52. <script>
  53. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  54. var SCALE = 0.75;
  55. var MARGIN = 100;
  56. var WIDTH = window.innerWidth;
  57. var HEIGHT = window.innerHeight - 2 * MARGIN;
  58. var NEAR = 1.0, FAR = 350.0;
  59. var VIEW_ANGLE = 45;
  60. // controls
  61. var mouseX = 0;
  62. var mouseY = 0;
  63. var targetX = 0, targetY = 0;
  64. var angle = 0;
  65. var target = new THREE.Vector3( 0, 0, 0 );
  66. var windowHalfX = window.innerWidth / 2;
  67. var windowHalfY = window.innerHeight / 2;
  68. // core
  69. var renderer, camera, scene, controls, stats, clock;
  70. // lights
  71. var numLights = 50;
  72. var lights = [];
  73. // morphs
  74. var morphs = [];
  75. //
  76. init();
  77. animate();
  78. // -----------------------------
  79. function init() {
  80. // renderer
  81. renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, brightness: 2, additiveSpecular: true } );
  82. renderer.domElement.style.position = "absolute";
  83. renderer.domElement.style.top = MARGIN + "px";
  84. renderer.domElement.style.left = "0px";
  85. var container = document.getElementById( 'container' );
  86. container.appendChild( renderer.domElement );
  87. // camera
  88. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  89. camera.position.z = 150;
  90. // scene
  91. scene = new THREE.Scene();
  92. scene.add( camera );
  93. // stats
  94. stats = new Stats();
  95. stats.domElement.style.position = 'absolute';
  96. stats.domElement.style.top = '8px';
  97. stats.domElement.style.zIndex = 100;
  98. container.appendChild( stats.domElement );
  99. // clock
  100. clock = new THREE.Clock();
  101. // add lights
  102. initLights();
  103. // add objects
  104. initObjects();
  105. // events
  106. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. // -----------------------------
  110. function initLights() {
  111. var distance = 40;
  112. // front light
  113. var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
  114. scene.add( light );
  115. lights.push( light );
  116. // random lights
  117. var c = new THREE.Vector3();
  118. for ( var i = 1; i < numLights; i ++ ) {
  119. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  120. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  121. light.color.setRGB( c.x, c.y, c.z );
  122. light.color.convertGammaToLinear();
  123. scene.add( light );
  124. lights.push( light );
  125. }
  126. var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
  127. for ( var i = 0; i < numLights; i ++ ) {
  128. var light = lights[ i ];
  129. var material = new THREE.MeshBasicMaterial();
  130. material.color = light.color;
  131. var emitter = new THREE.Mesh( geometry, material );
  132. emitter.position = light.position;
  133. scene.add( emitter );
  134. }
  135. }
  136. function initObjects() {
  137. // add animated model
  138. var loader = new THREE.JSONLoader();
  139. loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
  140. geometry.computeMorphNormals();
  141. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
  142. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  143. meshAnim.duration = 3000;
  144. meshAnim.properties.delta = -13;
  145. meshAnim.scale.multiplyScalar( 50 );
  146. meshAnim.position.set( 180, -48, -10 );
  147. meshAnim.rotation.y = -Math.PI/2;
  148. scene.add( meshAnim );
  149. morphs.push( meshAnim );
  150. } );
  151. // add box
  152. var box = generateBox();
  153. box.scale.multiplyScalar( 8 );
  154. scene.add( box );
  155. }
  156. // -----------------------------
  157. function generateBox() {
  158. var object = new THREE.Object3D();
  159. var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
  160. mapHeight2.repeat.set( 3, 1.5 );
  161. mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
  162. mapHeight2.anisotropy = 4;
  163. mapHeight2.format = THREE.RGBFormat;
  164. var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  165. mapHeight3.repeat.set( 16, 8 );
  166. mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
  167. mapHeight3.anisotropy = 4;
  168. mapHeight3.format = THREE.RGBFormat;
  169. var geoPlane = new THREE.PlaneGeometry( 40, 20 );
  170. var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
  171. var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
  172. var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
  173. // bottom
  174. var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
  175. mesh.position.z = -2;
  176. mesh.position.y = -6;
  177. mesh.rotation.x = -Math.PI/2;
  178. object.add( mesh );
  179. // top
  180. var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
  181. mesh.position.z = -2;
  182. mesh.position.y = 7;
  183. mesh.rotation.x = Math.PI/2;
  184. object.add( mesh );
  185. // back
  186. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  187. mesh.position.z = -4;
  188. mesh.position.y = 0;
  189. object.add( mesh );
  190. // right
  191. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  192. mesh.position.z = 0;
  193. mesh.position.y = 0;
  194. mesh.position.x = 13;
  195. mesh.rotation.y = -Math.PI/2;
  196. //object.add( mesh );
  197. // left
  198. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  199. mesh.position.z = 0;
  200. mesh.position.y = 0;
  201. mesh.position.x = -13;
  202. mesh.rotation.y = Math.PI/2;
  203. //object.add( mesh );
  204. return object;
  205. }
  206. // -----------------------------
  207. function onWindowResize( event ) {
  208. windowHalfX = window.innerWidth / 2;
  209. windowHalfY = window.innerHeight / 2;
  210. WIDTH = window.innerWidth;
  211. HEIGHT = window.innerHeight - 2 * MARGIN;
  212. renderer.setSize( WIDTH, HEIGHT );
  213. camera.aspect = WIDTH / HEIGHT;
  214. camera.updateProjectionMatrix();
  215. }
  216. function onDocumentMouseMove( event ) {
  217. mouseX = ( event.clientX - windowHalfX ) * 1;
  218. mouseY = ( event.clientY - windowHalfY ) * 1;
  219. }
  220. // -----------------------------
  221. function animate() {
  222. requestAnimationFrame( animate );
  223. render();
  224. stats.update();
  225. }
  226. function render() {
  227. var delta = clock.getDelta();
  228. var time = Date.now() * 0.0005;
  229. // update lights
  230. var x, y, z;
  231. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  232. var light = lights[ i ];
  233. if ( i > 0 ) {
  234. x = Math.sin( time + i * 1.7 ) * 80;
  235. y = Math.cos( time + i * 1.5 ) * 40;
  236. z = Math.cos( time + i * 1.3 ) * 30;
  237. } else {
  238. x = Math.sin( time * 3 ) * 20;
  239. y = 15;
  240. z = Math.cos( time * 3 ) * 25 + 10;
  241. }
  242. light.position.set( x, y, z );
  243. }
  244. // update morphs
  245. for ( var i = 0; i < morphs.length; i ++ ) {
  246. morph = morphs[ i ];
  247. morph.updateAnimation( 1000 * delta );
  248. morph.position.x += morph.properties.delta * delta;
  249. if ( morph.position.x < -50 ) morph.position.x = 200;
  250. }
  251. // update controls
  252. targetX = mouseX * .001;
  253. targetY = mouseY * .001;
  254. angle += 0.05 * ( targetX - angle );
  255. camera.position.x = -Math.sin( angle ) * 150;
  256. camera.position.z = Math.cos( angle ) * 150;
  257. camera.lookAt( target );
  258. // render
  259. renderer.render( scene, camera );
  260. }
  261. </script>
  262. </body>
  263. </html>