ObjectLoader.js 17 KB

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  1. import {
  2. UVMapping,
  3. CubeReflectionMapping,
  4. CubeRefractionMapping,
  5. EquirectangularReflectionMapping,
  6. EquirectangularRefractionMapping,
  7. SphericalReflectionMapping,
  8. CubeUVReflectionMapping,
  9. CubeUVRefractionMapping,
  10. RepeatWrapping,
  11. ClampToEdgeWrapping,
  12. MirroredRepeatWrapping,
  13. NearestFilter,
  14. NearestMipMapNearestFilter,
  15. NearestMipMapLinearFilter,
  16. LinearFilter,
  17. LinearMipMapNearestFilter,
  18. LinearMipMapLinearFilter
  19. } from '../constants';
  20. import { Color } from '../math/Color';
  21. import { Matrix4 } from '../math/Matrix4';
  22. import { Object3D } from '../core/Object3D';
  23. import { Group } from '../objects/Group';
  24. import { Sprite } from '../objects/Sprite';
  25. import { Points } from '../objects/Points';
  26. import { Line } from '../objects/Line';
  27. import { LineSegments } from '../objects/LineSegments';
  28. import { LOD } from '../objects/LOD';
  29. import { Mesh } from '../objects/Mesh';
  30. import { SkinnedMesh } from '../objects/SkinnedMesh';
  31. import { Fog } from '../scenes/Fog';
  32. import { FogExp2 } from '../scenes/FogExp2';
  33. import { HemisphereLight } from '../lights/HemisphereLight';
  34. import { SpotLight } from '../lights/SpotLight';
  35. import { PointLight } from '../lights/PointLight';
  36. import { DirectionalLight } from '../lights/DirectionalLight';
  37. import { AmbientLight } from '../lights/AmbientLight';
  38. import { OrthographicCamera } from '../cameras/OrthographicCamera';
  39. import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
  40. import { Scene } from '../scenes/Scene';
  41. import { Texture } from '../textures/Texture';
  42. import { ImageLoader } from './ImageLoader';
  43. import { LoadingManager, DefaultLoadingManager } from './LoadingManager';
  44. import { AnimationClip } from '../animation/AnimationClip';
  45. import { MaterialLoader } from './MaterialLoader';
  46. import { BufferGeometryLoader } from './BufferGeometryLoader';
  47. import { JSONLoader } from './JSONLoader';
  48. import { FileLoader } from './FileLoader';
  49. import * as Geometries from '../geometries/Geometries';
  50. /**
  51. * @author mrdoob / http://mrdoob.com/
  52. */
  53. function ObjectLoader( manager ) {
  54. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  55. this.texturePath = '';
  56. }
  57. Object.assign( ObjectLoader.prototype, {
  58. load: function ( url, onLoad, onProgress, onError ) {
  59. if ( this.texturePath === '' ) {
  60. this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
  61. }
  62. var scope = this;
  63. var loader = new FileLoader( scope.manager );
  64. loader.load( url, function ( text ) {
  65. var json = null;
  66. try {
  67. json = JSON.parse( text );
  68. } catch ( error ) {
  69. if ( onError !== undefined ) onError( error );
  70. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  71. return;
  72. }
  73. var metadata = json.metadata;
  74. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  75. console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
  76. return;
  77. }
  78. scope.parse( json, onLoad );
  79. }, onProgress, onError );
  80. },
  81. setTexturePath: function ( value ) {
  82. this.texturePath = value;
  83. },
  84. setCrossOrigin: function ( value ) {
  85. this.crossOrigin = value;
  86. },
  87. parse: function ( json, onLoad ) {
  88. var geometries = this.parseGeometries( json.geometries );
  89. var images = this.parseImages( json.images, function () {
  90. if ( onLoad !== undefined ) onLoad( object );
  91. } );
  92. var textures = this.parseTextures( json.textures, images );
  93. var materials = this.parseMaterials( json.materials, textures );
  94. var object = this.parseObject( json.object, geometries, materials );
  95. if ( json.animations ) {
  96. object.animations = this.parseAnimations( json.animations );
  97. }
  98. if ( json.images === undefined || json.images.length === 0 ) {
  99. if ( onLoad !== undefined ) onLoad( object );
  100. }
  101. return object;
  102. },
  103. parseGeometries: function ( json ) {
  104. var geometries = {};
  105. if ( json !== undefined ) {
  106. var geometryLoader = new JSONLoader();
  107. var bufferGeometryLoader = new BufferGeometryLoader();
  108. for ( var i = 0, l = json.length; i < l; i ++ ) {
  109. var geometry;
  110. var data = json[ i ];
  111. switch ( data.type ) {
  112. case 'PlaneGeometry':
  113. case 'PlaneBufferGeometry':
  114. geometry = new Geometries[ data.type ](
  115. data.width,
  116. data.height,
  117. data.widthSegments,
  118. data.heightSegments
  119. );
  120. break;
  121. case 'BoxGeometry':
  122. case 'BoxBufferGeometry':
  123. case 'CubeGeometry': // backwards compatible
  124. geometry = new Geometries[ data.type ](
  125. data.width,
  126. data.height,
  127. data.depth,
  128. data.widthSegments,
  129. data.heightSegments,
  130. data.depthSegments
  131. );
  132. break;
  133. case 'CircleGeometry':
  134. case 'CircleBufferGeometry':
  135. geometry = new Geometries[ data.type ](
  136. data.radius,
  137. data.segments,
  138. data.thetaStart,
  139. data.thetaLength
  140. );
  141. break;
  142. case 'CylinderGeometry':
  143. case 'CylinderBufferGeometry':
  144. geometry = new Geometries[ data.type ](
  145. data.radiusTop,
  146. data.radiusBottom,
  147. data.height,
  148. data.radialSegments,
  149. data.heightSegments,
  150. data.openEnded,
  151. data.thetaStart,
  152. data.thetaLength
  153. );
  154. break;
  155. case 'ConeGeometry':
  156. case 'ConeBufferGeometry':
  157. geometry = new Geometries[ data.type ](
  158. data.radius,
  159. data.height,
  160. data.radialSegments,
  161. data.heightSegments,
  162. data.openEnded,
  163. data.thetaStart,
  164. data.thetaLength
  165. );
  166. break;
  167. case 'SphereGeometry':
  168. case 'SphereBufferGeometry':
  169. geometry = new Geometries[ data.type ](
  170. data.radius,
  171. data.widthSegments,
  172. data.heightSegments,
  173. data.phiStart,
  174. data.phiLength,
  175. data.thetaStart,
  176. data.thetaLength
  177. );
  178. break;
  179. case 'DodecahedronGeometry':
  180. case 'IcosahedronGeometry':
  181. case 'OctahedronGeometry':
  182. case 'TetrahedronGeometry':
  183. geometry = new Geometries[ data.type ](
  184. data.radius,
  185. data.detail
  186. );
  187. break;
  188. case 'RingGeometry':
  189. case 'RingBufferGeometry':
  190. geometry = new Geometries[ data.type ](
  191. data.innerRadius,
  192. data.outerRadius,
  193. data.thetaSegments,
  194. data.phiSegments,
  195. data.thetaStart,
  196. data.thetaLength
  197. );
  198. break;
  199. case 'TorusGeometry':
  200. case 'TorusBufferGeometry':
  201. geometry = new Geometries[ data.type ](
  202. data.radius,
  203. data.tube,
  204. data.radialSegments,
  205. data.tubularSegments,
  206. data.arc
  207. );
  208. break;
  209. case 'TorusKnotGeometry':
  210. case 'TorusKnotBufferGeometry':
  211. geometry = new Geometries[ data.type ](
  212. data.radius,
  213. data.tube,
  214. data.tubularSegments,
  215. data.radialSegments,
  216. data.p,
  217. data.q
  218. );
  219. break;
  220. case 'LatheGeometry':
  221. case 'LatheBufferGeometry':
  222. geometry = new Geometries[ data.type ](
  223. data.points,
  224. data.segments,
  225. data.phiStart,
  226. data.phiLength
  227. );
  228. break;
  229. case 'BufferGeometry':
  230. geometry = bufferGeometryLoader.parse( data );
  231. break;
  232. case 'Geometry':
  233. geometry = geometryLoader.parse( data.data, this.texturePath ).geometry;
  234. break;
  235. default:
  236. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  237. continue;
  238. }
  239. geometry.uuid = data.uuid;
  240. if ( data.name !== undefined ) geometry.name = data.name;
  241. geometries[ data.uuid ] = geometry;
  242. }
  243. }
  244. return geometries;
  245. },
  246. parseMaterials: function ( json, textures ) {
  247. var materials = {};
  248. if ( json !== undefined ) {
  249. var loader = new MaterialLoader();
  250. loader.setTextures( textures );
  251. for ( var i = 0, l = json.length; i < l; i ++ ) {
  252. var material = loader.parse( json[ i ] );
  253. materials[ material.uuid ] = material;
  254. }
  255. }
  256. return materials;
  257. },
  258. parseAnimations: function ( json ) {
  259. var animations = [];
  260. for ( var i = 0; i < json.length; i ++ ) {
  261. var clip = AnimationClip.parse( json[ i ] );
  262. animations.push( clip );
  263. }
  264. return animations;
  265. },
  266. parseImages: function ( json, onLoad ) {
  267. var scope = this;
  268. var images = {};
  269. function loadImage( url ) {
  270. scope.manager.itemStart( url );
  271. return loader.load( url, function () {
  272. scope.manager.itemEnd( url );
  273. }, undefined, function () {
  274. scope.manager.itemError( url );
  275. } );
  276. }
  277. if ( json !== undefined && json.length > 0 ) {
  278. var manager = new LoadingManager( onLoad );
  279. var loader = new ImageLoader( manager );
  280. loader.setCrossOrigin( this.crossOrigin );
  281. for ( var i = 0, l = json.length; i < l; i ++ ) {
  282. var image = json[ i ];
  283. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
  284. images[ image.uuid ] = loadImage( path );
  285. }
  286. }
  287. return images;
  288. },
  289. parseTextures: function ( json, images ) {
  290. var TextureMapping = {
  291. UVMapping: UVMapping,
  292. CubeReflectionMapping: CubeReflectionMapping,
  293. CubeRefractionMapping: CubeRefractionMapping,
  294. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  295. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  296. SphericalReflectionMapping: SphericalReflectionMapping,
  297. CubeUVReflectionMapping: CubeUVReflectionMapping,
  298. CubeUVRefractionMapping: CubeUVRefractionMapping
  299. };
  300. var TextureWrapping = {
  301. RepeatWrapping: RepeatWrapping,
  302. ClampToEdgeWrapping: ClampToEdgeWrapping,
  303. MirroredRepeatWrapping: MirroredRepeatWrapping
  304. };
  305. var TextureFilter = {
  306. NearestFilter: NearestFilter,
  307. NearestMipMapNearestFilter: NearestMipMapNearestFilter,
  308. NearestMipMapLinearFilter: NearestMipMapLinearFilter,
  309. LinearFilter: LinearFilter,
  310. LinearMipMapNearestFilter: LinearMipMapNearestFilter,
  311. LinearMipMapLinearFilter: LinearMipMapLinearFilter
  312. };
  313. function parseConstant( value, type ) {
  314. if ( typeof( value ) === 'number' ) return value;
  315. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  316. return type[ value ];
  317. }
  318. var textures = {};
  319. if ( json !== undefined ) {
  320. for ( var i = 0, l = json.length; i < l; i ++ ) {
  321. var data = json[ i ];
  322. if ( data.image === undefined ) {
  323. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  324. }
  325. if ( images[ data.image ] === undefined ) {
  326. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  327. }
  328. var texture = new Texture( images[ data.image ] );
  329. texture.needsUpdate = true;
  330. texture.uuid = data.uuid;
  331. if ( data.name !== undefined ) texture.name = data.name;
  332. if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TextureMapping );
  333. if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
  334. if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
  335. if ( data.wrap !== undefined ) {
  336. texture.wrapS = parseConstant( data.wrap[ 0 ], TextureWrapping );
  337. texture.wrapT = parseConstant( data.wrap[ 1 ], TextureWrapping );
  338. }
  339. if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TextureFilter );
  340. if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TextureFilter );
  341. if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
  342. if ( data.flipY !== undefined ) texture.flipY = data.flipY;
  343. textures[ data.uuid ] = texture;
  344. }
  345. }
  346. return textures;
  347. },
  348. parseObject: function () {
  349. var matrix = new Matrix4();
  350. return function parseObject( data, geometries, materials ) {
  351. var object;
  352. function getGeometry( name ) {
  353. if ( geometries[ name ] === undefined ) {
  354. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  355. }
  356. return geometries[ name ];
  357. }
  358. function getMaterial( name ) {
  359. if ( name === undefined ) return undefined;
  360. if ( materials[ name ] === undefined ) {
  361. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  362. }
  363. return materials[ name ];
  364. }
  365. switch ( data.type ) {
  366. case 'Scene':
  367. object = new Scene();
  368. if ( data.background !== undefined ) {
  369. if ( Number.isInteger( data.background ) ) {
  370. object.background = new Color( data.background );
  371. }
  372. }
  373. if ( data.fog !== undefined ) {
  374. if ( data.fog.type === 'Fog' ) {
  375. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  376. } else if ( data.fog.type === 'FogExp2' ) {
  377. object.fog = new FogExp2( data.fog.color, data.fog.density );
  378. }
  379. }
  380. break;
  381. case 'PerspectiveCamera':
  382. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  383. if ( data.focus !== undefined ) object.focus = data.focus;
  384. if ( data.zoom !== undefined ) object.zoom = data.zoom;
  385. if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
  386. if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
  387. if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
  388. break;
  389. case 'OrthographicCamera':
  390. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  391. break;
  392. case 'AmbientLight':
  393. object = new AmbientLight( data.color, data.intensity );
  394. break;
  395. case 'DirectionalLight':
  396. object = new DirectionalLight( data.color, data.intensity );
  397. break;
  398. case 'PointLight':
  399. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  400. break;
  401. case 'SpotLight':
  402. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  403. break;
  404. case 'HemisphereLight':
  405. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  406. break;
  407. case 'Mesh':
  408. var geometry = getGeometry( data.geometry );
  409. var material = getMaterial( data.material );
  410. if ( geometry.bones && geometry.bones.length > 0 ) {
  411. object = new SkinnedMesh( geometry, material );
  412. } else {
  413. object = new Mesh( geometry, material );
  414. }
  415. break;
  416. case 'LOD':
  417. object = new LOD();
  418. break;
  419. case 'Line':
  420. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  421. break;
  422. case 'LineSegments':
  423. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  424. break;
  425. case 'PointCloud':
  426. case 'Points':
  427. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  428. break;
  429. case 'Sprite':
  430. object = new Sprite( getMaterial( data.material ) );
  431. break;
  432. case 'Group':
  433. object = new Group();
  434. break;
  435. case 'SkinnedMesh':
  436. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh type. Instantiates Object3D instead.' );
  437. default:
  438. object = new Object3D();
  439. }
  440. object.uuid = data.uuid;
  441. if ( data.name !== undefined ) object.name = data.name;
  442. if ( data.matrix !== undefined ) {
  443. matrix.fromArray( data.matrix );
  444. matrix.decompose( object.position, object.quaternion, object.scale );
  445. } else {
  446. if ( data.position !== undefined ) object.position.fromArray( data.position );
  447. if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
  448. if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
  449. if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
  450. }
  451. if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
  452. if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
  453. if ( data.shadow ) {
  454. if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
  455. if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
  456. if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
  457. if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
  458. }
  459. if ( data.visible !== undefined ) object.visible = data.visible;
  460. if ( data.userData !== undefined ) object.userData = data.userData;
  461. if ( data.children !== undefined ) {
  462. for ( var child in data.children ) {
  463. object.add( this.parseObject( data.children[ child ], geometries, materials ) );
  464. }
  465. }
  466. if ( data.type === 'LOD' ) {
  467. var levels = data.levels;
  468. for ( var l = 0; l < levels.length; l ++ ) {
  469. var level = levels[ l ];
  470. var child = object.getObjectByProperty( 'uuid', level.object );
  471. if ( child !== undefined ) {
  472. object.addLevel( child, level.distance );
  473. }
  474. }
  475. }
  476. return object;
  477. };
  478. }()
  479. } );
  480. export { ObjectLoader };