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- ( function () {
- // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
- const FINISH_TYPE_DEFAULT = 0;
- const FINISH_TYPE_CHROME = 1;
- const FINISH_TYPE_PEARLESCENT = 2;
- const FINISH_TYPE_RUBBER = 3;
- const FINISH_TYPE_MATTE_METALLIC = 4;
- const FINISH_TYPE_METAL = 5; // State machine to search a subobject path.
- // The LDraw standard establishes these various possible subfolders.
- const FILE_LOCATION_AS_IS = 0;
- const FILE_LOCATION_TRY_PARTS = 1;
- const FILE_LOCATION_TRY_P = 2;
- const FILE_LOCATION_TRY_MODELS = 3;
- const FILE_LOCATION_TRY_RELATIVE = 4;
- const FILE_LOCATION_TRY_ABSOLUTE = 5;
- const FILE_LOCATION_NOT_FOUND = 6;
- const _tempVec0 = new THREE.Vector3();
- const _tempVec1 = new THREE.Vector3();
- class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
- constructor( parameters ) {
- super( {
- uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.fog, {
- diffuse: {
- value: new THREE.Color()
- },
- opacity: {
- value: 1.0
- }
- } ] ),
- vertexShader:
- /* glsl */
- `
- attribute vec3 control0;
- attribute vec3 control1;
- attribute vec3 direction;
- varying float discardFlag;
- #include <common>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <color_vertex>
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- // Transform the line segment ends and control points into camera clip space
- vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
- vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
- vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
- c0.xy /= c0.w;
- c1.xy /= c1.w;
- p0.xy /= p0.w;
- p1.xy /= p1.w;
- // Get the direction of the segment and an orthogonal vector
- vec2 dir = p1.xy - p0.xy;
- vec2 norm = vec2( -dir.y, dir.x );
- // Get control point directions from the line
- vec2 c0dir = c0.xy - p1.xy;
- vec2 c1dir = c1.xy - p1.xy;
- // If the vectors to the controls points are pointed in different directions away
- // from the line segment then the line should not be drawn.
- float d0 = dot( normalize( norm ), normalize( c0dir ) );
- float d1 = dot( normalize( norm ), normalize( c1dir ) );
- discardFlag = float( sign( d0 ) != sign( d1 ) );
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
- }
- `,
- fragmentShader:
- /* glsl */
- `
- uniform vec3 diffuse;
- uniform float opacity;
- varying float discardFlag;
- #include <common>
- #include <color_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- if ( discardFlag > 0.5 ) discard;
- #include <clipping_planes_fragment>
- vec3 outgoingLight = vec3( 0.0 );
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <logdepthbuf_fragment>
- #include <color_fragment>
- outgoingLight = diffuseColor.rgb; // simple shader
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- }
- `
- } );
- Object.defineProperties( this, {
- opacity: {
- get: function () {
- return this.uniforms.opacity.value;
- },
- set: function ( value ) {
- this.uniforms.opacity.value = value;
- }
- },
- color: {
- get: function () {
- return this.uniforms.diffuse.value;
- }
- }
- } );
- this.setValues( parameters );
- this.isLDrawConditionalLineMaterial = true;
- }
- }
- function generateFaceNormals( faces ) {
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const face = faces[ i ];
- const vertices = face.vertices;
- const v0 = vertices[ 0 ];
- const v1 = vertices[ 1 ];
- const v2 = vertices[ 2 ];
- _tempVec0.subVectors( v1, v0 );
- _tempVec1.subVectors( v2, v1 );
- face.faceNormal = new THREE.Vector3().crossVectors( _tempVec0, _tempVec1 ).normalize();
- }
- }
- const _ray = new THREE.Ray();
- function smoothNormals( faces, lineSegments, checkSubSegments = false ) {
- // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because
- // it allows edges to be smoothed as expected (see minifig arms).
- // --
- // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating
- // point errors on vertices along quantization boundaries. Ie after matrix multiplication
- // vertices that should be merged might be set to "1.7" and "1.6999..." meaning they won't
- // get merged. This added epsilon attempts to push these error values to the same quantized
- // value for the sake of hashing. See "AT-ST mini" dishes. See mrdoob/three#23169.
- const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
- function hashVertex( v ) {
- const x = ~ ~ ( v.x * hashMultiplier );
- const y = ~ ~ ( v.y * hashMultiplier );
- const z = ~ ~ ( v.z * hashMultiplier );
- return `${x},${y},${z}`;
- }
- function hashEdge( v0, v1 ) {
- return `${hashVertex( v0 )}_${hashVertex( v1 )}`;
- } // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected
- // onto the original line.
- function toNormalizedRay( v0, v1, targetRay ) {
- targetRay.direction.subVectors( v1, v0 ).normalize();
- const scalar = v0.dot( targetRay.direction );
- targetRay.origin.copy( v0 ).addScaledVector( targetRay.direction, - scalar );
- return targetRay;
- }
- function hashRay( ray ) {
- return hashEdge( ray.origin, ray.direction );
- }
- const hardEdges = new Set();
- const hardEdgeRays = new Map();
- const halfEdgeList = {};
- const normals = []; // Save the list of hard edges by hash
- for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
- const ls = lineSegments[ i ];
- const vertices = ls.vertices;
- const v0 = vertices[ 0 ];
- const v1 = vertices[ 1 ];
- hardEdges.add( hashEdge( v0, v1 ) );
- hardEdges.add( hashEdge( v1, v0 ) ); // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check
- // and requires more memory.
- if ( checkSubSegments ) {
- // add both ray directions to the map
- const ray = toNormalizedRay( v0, v1, new THREE.Ray() );
- const rh1 = hashRay( ray );
- if ( ! hardEdgeRays.has( rh1 ) ) {
- toNormalizedRay( v1, v0, ray );
- const rh2 = hashRay( ray );
- const info = {
- ray,
- distances: []
- };
- hardEdgeRays.set( rh1, info );
- hardEdgeRays.set( rh2, info );
- } // store both segments ends in min, max order in the distances array to check if a face edge is a
- // subsegment later.
- const info = hardEdgeRays.get( rh1 );
- let d0 = info.ray.direction.dot( v0 );
- let d1 = info.ray.direction.dot( v1 );
- if ( d0 > d1 ) {
- [ d0, d1 ] = [ d1, d0 ];
- }
- info.distances.push( d0, d1 );
- }
- } // track the half edges associated with each triangle
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const tri = faces[ i ];
- const vertices = tri.vertices;
- const vertCount = vertices.length;
- for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
- const index = i2;
- const next = ( i2 + 1 ) % vertCount;
- const v0 = vertices[ index ];
- const v1 = vertices[ next ];
- const hash = hashEdge( v0, v1 ); // don't add the triangle if the edge is supposed to be hard
- if ( hardEdges.has( hash ) ) {
- continue;
- } // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds
- if ( checkSubSegments ) {
- toNormalizedRay( v0, v1, _ray );
- const rayHash = hashRay( _ray );
- if ( hardEdgeRays.has( rayHash ) ) {
- const info = hardEdgeRays.get( rayHash );
- const {
- ray,
- distances
- } = info;
- let d0 = ray.direction.dot( v0 );
- let d1 = ray.direction.dot( v1 );
- if ( d0 > d1 ) {
- [ d0, d1 ] = [ d1, d0 ];
- } // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have "hard" normals
- let found = false;
- for ( let i = 0, l = distances.length; i < l; i += 2 ) {
- if ( d0 >= distances[ i ] && d1 <= distances[ i + 1 ] ) {
- found = true;
- break;
- }
- }
- if ( found ) {
- continue;
- }
- }
- }
- const info = {
- index: index,
- tri: tri
- };
- halfEdgeList[ hash ] = info;
- }
- } // Iterate until we've tried to connect all faces to share normals
- while ( true ) {
- // Stop if there are no more faces left
- let halfEdge = null;
- for ( const key in halfEdgeList ) {
- halfEdge = halfEdgeList[ key ];
- break;
- }
- if ( halfEdge === null ) {
- break;
- } // Exhaustively find all connected faces
- const queue = [ halfEdge ];
- while ( queue.length > 0 ) {
- // initialize all vertex normals in this triangle
- const tri = queue.pop().tri;
- const vertices = tri.vertices;
- const vertNormals = tri.normals;
- const faceNormal = tri.faceNormal; // Check if any edge is connected to another triangle edge
- const vertCount = vertices.length;
- for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
- const index = i2;
- const next = ( i2 + 1 ) % vertCount;
- const v0 = vertices[ index ];
- const v1 = vertices[ next ]; // delete this triangle from the list so it won't be found again
- const hash = hashEdge( v0, v1 );
- delete halfEdgeList[ hash ];
- const reverseHash = hashEdge( v1, v0 );
- const otherInfo = halfEdgeList[ reverseHash ];
- if ( otherInfo ) {
- const otherTri = otherInfo.tri;
- const otherIndex = otherInfo.index;
- const otherNormals = otherTri.normals;
- const otherVertCount = otherNormals.length;
- const otherFaceNormal = otherTri.faceNormal; // NOTE: If the angle between faces is > 67.5 degrees then assume it's
- // hard edge. There are some cases where the line segments do not line up exactly
- // with or span multiple triangle edges (see Lunar Vehicle wheels).
- if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
- continue;
- } // if this triangle has already been traversed then it won't be in
- // the halfEdgeList. If it has not then add it to the queue and delete
- // it so it won't be found again.
- if ( reverseHash in halfEdgeList ) {
- queue.push( otherInfo );
- delete halfEdgeList[ reverseHash ];
- } // share the first normal
- const otherNext = ( otherIndex + 1 ) % otherVertCount;
- if ( vertNormals[ index ] && otherNormals[ otherNext ] && vertNormals[ index ] !== otherNormals[ otherNext ] ) {
- otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm );
- vertNormals[ index ].norm = otherNormals[ otherNext ].norm;
- }
- let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ];
- if ( sharedNormal1 === null ) {
- // it's possible to encounter an edge of a triangle that has already been traversed meaning
- // both edges already have different normals defined and shared. To work around this we create
- // a wrapper object so when those edges are merged the normals can be updated everywhere.
- sharedNormal1 = {
- norm: new THREE.Vector3()
- };
- normals.push( sharedNormal1.norm );
- }
- if ( vertNormals[ index ] === null ) {
- vertNormals[ index ] = sharedNormal1;
- sharedNormal1.norm.add( faceNormal );
- }
- if ( otherNormals[ otherNext ] === null ) {
- otherNormals[ otherNext ] = sharedNormal1;
- sharedNormal1.norm.add( otherFaceNormal );
- } // share the second normal
- if ( vertNormals[ next ] && otherNormals[ otherIndex ] && vertNormals[ next ] !== otherNormals[ otherIndex ] ) {
- otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm );
- vertNormals[ next ].norm = otherNormals[ otherIndex ].norm;
- }
- let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ];
- if ( sharedNormal2 === null ) {
- sharedNormal2 = {
- norm: new THREE.Vector3()
- };
- normals.push( sharedNormal2.norm );
- }
- if ( vertNormals[ next ] === null ) {
- vertNormals[ next ] = sharedNormal2;
- sharedNormal2.norm.add( faceNormal );
- }
- if ( otherNormals[ otherIndex ] === null ) {
- otherNormals[ otherIndex ] = sharedNormal2;
- sharedNormal2.norm.add( otherFaceNormal );
- }
- }
- }
- }
- } // The normals of each face have been added up so now we average them by normalizing the vector.
- for ( let i = 0, l = normals.length; i < l; i ++ ) {
- normals[ i ].normalize();
- }
- }
- function isPartType( type ) {
- return type === 'Part';
- }
- function isModelType( type ) {
- return type === 'Model' || type === 'Unofficial_Model';
- }
- function isPrimitiveType( type ) {
- return /primitive/i.test( type ) || type === 'Subpart';
- }
- class LineParser {
- constructor( line, lineNumber ) {
- this.line = line;
- this.lineLength = line.length;
- this.currentCharIndex = 0;
- this.currentChar = ' ';
- this.lineNumber = lineNumber;
- }
- seekNonSpace() {
- while ( this.currentCharIndex < this.lineLength ) {
- this.currentChar = this.line.charAt( this.currentCharIndex );
- if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
- return;
- }
- this.currentCharIndex ++;
- }
- }
- getToken() {
- const pos0 = this.currentCharIndex ++; // Seek space
- while ( this.currentCharIndex < this.lineLength ) {
- this.currentChar = this.line.charAt( this.currentCharIndex );
- if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
- break;
- }
- this.currentCharIndex ++;
- }
- const pos1 = this.currentCharIndex;
- this.seekNonSpace();
- return this.line.substring( pos0, pos1 );
- }
- getVector() {
- return new THREE.Vector3( parseFloat( this.getToken() ), parseFloat( this.getToken() ), parseFloat( this.getToken() ) );
- }
- getRemainingString() {
- return this.line.substring( this.currentCharIndex, this.lineLength );
- }
- isAtTheEnd() {
- return this.currentCharIndex >= this.lineLength;
- }
- setToEnd() {
- this.currentCharIndex = this.lineLength;
- }
- getLineNumberString() {
- return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
- }
- }
- class LDrawParsedCache {
- constructor( loader ) {
- this.loader = loader;
- this.cache = {};
- }
- cloneResult( original ) {
- const result = {}; // vertices are transformed and normals computed before being converted to geometry
- // so these pieces must be cloned.
- result.faces = original.faces.map( face => {
- return {
- colorCode: face.colorCode,
- material: face.material,
- vertices: face.vertices.map( v => v.clone() ),
- normals: face.normals.map( () => null ),
- faceNormal: null
- };
- } );
- result.conditionalSegments = original.conditionalSegments.map( face => {
- return {
- colorCode: face.colorCode,
- material: face.material,
- vertices: face.vertices.map( v => v.clone() ),
- controlPoints: face.controlPoints.map( v => v.clone() )
- };
- } );
- result.lineSegments = original.lineSegments.map( face => {
- return {
- colorCode: face.colorCode,
- material: face.material,
- vertices: face.vertices.map( v => v.clone() )
- };
- } ); // none if this is subsequently modified
- result.type = original.type;
- result.category = original.category;
- result.keywords = original.keywords;
- result.subobjects = original.subobjects;
- result.totalFaces = original.totalFaces;
- result.startingConstructionStep = original.startingConstructionStep;
- result.materials = original.materials;
- return result;
- }
- async fetchData( fileName ) {
- let triedLowerCase = false;
- let locationState = FILE_LOCATION_AS_IS;
- while ( locationState !== FILE_LOCATION_NOT_FOUND ) {
- let subobjectURL = fileName;
- switch ( locationState ) {
- case FILE_LOCATION_AS_IS:
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_PARTS:
- subobjectURL = 'parts/' + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_P:
- subobjectURL = 'p/' + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_MODELS:
- subobjectURL = 'models/' + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_RELATIVE:
- subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_ABSOLUTE:
- if ( triedLowerCase ) {
- // Try absolute path
- locationState = FILE_LOCATION_NOT_FOUND;
- } else {
- // Next attempt is lower case
- fileName = fileName.toLowerCase();
- subobjectURL = fileName;
- triedLowerCase = true;
- locationState = FILE_LOCATION_AS_IS;
- }
- break;
- }
- const loader = this.loader;
- const fileLoader = new THREE.FileLoader( loader.manager );
- fileLoader.setPath( loader.partsLibraryPath );
- fileLoader.setRequestHeader( loader.requestHeader );
- fileLoader.setWithCredentials( loader.withCredentials );
- try {
- const text = await fileLoader.loadAsync( subobjectURL );
- return text;
- } catch {
- continue;
- }
- }
- throw new Error( 'LDrawLoader: Subobject "' + fileName + '" could not be loaded.' );
- }
- parse( text ) {
- const loader = this.loader; // final results
- const faces = [];
- const lineSegments = [];
- const conditionalSegments = [];
- const subobjects = [];
- const materials = {};
- const getLocalMaterial = colorCode => {
- return colorCode in materials ? materials[ colorCode ] : null;
- };
- let type = 'Model';
- let category = null;
- let keywords = null;
- let totalFaces = 0; // split into lines
- if ( text.indexOf( '\r\n' ) !== - 1 ) {
- // This is faster than String.split with regex that splits on both
- text = text.replace( /\r\n/g, '\n' );
- }
- const lines = text.split( '\n' );
- const numLines = lines.length;
- let parsingEmbeddedFiles = false;
- let currentEmbeddedFileName = null;
- let currentEmbeddedText = null;
- let bfcCertified = false;
- let bfcCCW = true;
- let bfcInverted = false;
- let bfcCull = true;
- let startingConstructionStep = false; // Parse all line commands
- for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
- const line = lines[ lineIndex ];
- if ( line.length === 0 ) continue;
- if ( parsingEmbeddedFiles ) {
- if ( line.startsWith( '0 FILE ' ) ) {
- // Save previous embedded file in the cache
- this.setData( currentEmbeddedFileName, currentEmbeddedText ); // New embedded text file
- currentEmbeddedFileName = line.substring( 7 );
- currentEmbeddedText = '';
- } else {
- currentEmbeddedText += line + '\n';
- }
- continue;
- }
- const lp = new LineParser( line, lineIndex + 1 );
- lp.seekNonSpace();
- if ( lp.isAtTheEnd() ) {
- // Empty line
- continue;
- } // Parse the line type
- const lineType = lp.getToken();
- let material;
- let colorCode;
- let segment;
- let ccw;
- let doubleSided;
- let v0, v1, v2, v3, c0, c1;
- switch ( lineType ) {
- // Line type 0: Comment or META
- case '0':
- // Parse meta directive
- const meta = lp.getToken();
- if ( meta ) {
- switch ( meta ) {
- case '!LDRAW_ORG':
- type = lp.getToken();
- break;
- case '!COLOUR':
- material = loader.parseColorMetaDirective( lp );
- if ( material ) {
- materials[ material.userData.code ] = material;
- } else {
- console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
- }
- break;
- case '!CATEGORY':
- category = lp.getToken();
- break;
- case '!KEYWORDS':
- const newKeywords = lp.getRemainingString().split( ',' );
- if ( newKeywords.length > 0 ) {
- if ( ! keywords ) {
- keywords = [];
- }
- newKeywords.forEach( function ( keyword ) {
- keywords.push( keyword.trim() );
- } );
- }
- break;
- case 'FILE':
- if ( lineIndex > 0 ) {
- // Start embedded text files parsing
- parsingEmbeddedFiles = true;
- currentEmbeddedFileName = lp.getRemainingString();
- currentEmbeddedText = '';
- bfcCertified = false;
- bfcCCW = true;
- }
- break;
- case 'BFC':
- // Changes to the backface culling state
- while ( ! lp.isAtTheEnd() ) {
- const token = lp.getToken();
- switch ( token ) {
- case 'CERTIFY':
- case 'NOCERTIFY':
- bfcCertified = token === 'CERTIFY';
- bfcCCW = true;
- break;
- case 'CW':
- case 'CCW':
- bfcCCW = token === 'CCW';
- break;
- case 'INVERTNEXT':
- bfcInverted = true;
- break;
- case 'CLIP':
- case 'NOCLIP':
- bfcCull = token === 'CLIP';
- break;
- default:
- console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
- break;
- }
- }
- break;
- case 'STEP':
- startingConstructionStep = true;
- break;
- default:
- // Other meta directives are not implemented
- break;
- }
- }
- break;
- // Line type 1: Sub-object file
- case '1':
- colorCode = lp.getToken();
- material = getLocalMaterial( colorCode );
- const posX = parseFloat( lp.getToken() );
- const posY = parseFloat( lp.getToken() );
- const posZ = parseFloat( lp.getToken() );
- const m0 = parseFloat( lp.getToken() );
- const m1 = parseFloat( lp.getToken() );
- const m2 = parseFloat( lp.getToken() );
- const m3 = parseFloat( lp.getToken() );
- const m4 = parseFloat( lp.getToken() );
- const m5 = parseFloat( lp.getToken() );
- const m6 = parseFloat( lp.getToken() );
- const m7 = parseFloat( lp.getToken() );
- const m8 = parseFloat( lp.getToken() );
- const matrix = new THREE.Matrix4().set( m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1 );
- let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' );
- if ( loader.fileMap[ fileName ] ) {
- // Found the subobject path in the preloaded file path map
- fileName = loader.fileMap[ fileName ];
- } else {
- // Standardized subfolders
- if ( fileName.startsWith( 's/' ) ) {
- fileName = 'parts/' + fileName;
- } else if ( fileName.startsWith( '48/' ) ) {
- fileName = 'p/' + fileName;
- }
- }
- subobjects.push( {
- material: material,
- colorCode: colorCode,
- matrix: matrix,
- fileName: fileName,
- inverted: bfcInverted,
- startingConstructionStep: startingConstructionStep
- } );
- bfcInverted = false;
- break;
- // Line type 2: Line segment
- case '2':
- colorCode = lp.getToken();
- material = getLocalMaterial( colorCode );
- v0 = lp.getVector();
- v1 = lp.getVector();
- segment = {
- material: material,
- colorCode: colorCode,
- vertices: [ v0, v1 ]
- };
- lineSegments.push( segment );
- break;
- // Line type 5: Conditional Line segment
- case '5':
- colorCode = lp.getToken();
- material = getLocalMaterial( colorCode );
- v0 = lp.getVector();
- v1 = lp.getVector();
- c0 = lp.getVector();
- c1 = lp.getVector();
- segment = {
- material: material,
- colorCode: colorCode,
- vertices: [ v0, v1 ],
- controlPoints: [ c0, c1 ]
- };
- conditionalSegments.push( segment );
- break;
- // Line type 3: Triangle
- case '3':
- colorCode = lp.getToken();
- material = getLocalMaterial( colorCode );
- ccw = bfcCCW;
- doubleSided = ! bfcCertified || ! bfcCull;
- if ( ccw === true ) {
- v0 = lp.getVector();
- v1 = lp.getVector();
- v2 = lp.getVector();
- } else {
- v2 = lp.getVector();
- v1 = lp.getVector();
- v0 = lp.getVector();
- }
- faces.push( {
- material: material,
- colorCode: colorCode,
- faceNormal: null,
- vertices: [ v0, v1, v2 ],
- normals: [ null, null, null ]
- } );
- totalFaces ++;
- if ( doubleSided === true ) {
- faces.push( {
- material: material,
- colorCode: colorCode,
- faceNormal: null,
- vertices: [ v2, v1, v0 ],
- normals: [ null, null, null ]
- } );
- totalFaces ++;
- }
- break;
- // Line type 4: Quadrilateral
- case '4':
- colorCode = lp.getToken();
- material = getLocalMaterial( colorCode );
- ccw = bfcCCW;
- doubleSided = ! bfcCertified || ! bfcCull;
- if ( ccw === true ) {
- v0 = lp.getVector();
- v1 = lp.getVector();
- v2 = lp.getVector();
- v3 = lp.getVector();
- } else {
- v3 = lp.getVector();
- v2 = lp.getVector();
- v1 = lp.getVector();
- v0 = lp.getVector();
- } // specifically place the triangle diagonal in the v0 and v1 slots so we can
- // account for the doubling of vertices later when smoothing normals.
- faces.push( {
- material: material,
- colorCode: colorCode,
- faceNormal: null,
- vertices: [ v0, v1, v2, v3 ],
- normals: [ null, null, null, null ]
- } );
- totalFaces += 2;
- if ( doubleSided === true ) {
- faces.push( {
- material: material,
- colorCode: colorCode,
- faceNormal: null,
- vertices: [ v3, v2, v1, v0 ],
- normals: [ null, null, null, null ]
- } );
- totalFaces += 2;
- }
- break;
- default:
- throw new Error( 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.' );
- }
- }
- if ( parsingEmbeddedFiles ) {
- this.setData( currentEmbeddedFileName, currentEmbeddedText );
- }
- return {
- faces,
- conditionalSegments,
- lineSegments,
- type,
- category,
- keywords,
- subobjects,
- totalFaces,
- startingConstructionStep,
- materials
- };
- }
- loadData( fileName ) {
- const key = fileName.toLowerCase();
- if ( ! ( key in this.cache ) ) {
- this.cache[ key ] = this.fetchData( fileName ).then( text => {
- return this.parse( text );
- } );
- }
- return this.cache[ key ].then( result => {
- return this.cloneResult( result );
- } );
- }
- setData( fileName, text ) {
- const key = fileName.toLowerCase();
- this.cache[ key ] = Promise.resolve( this.parse( text ) );
- }
- }
- function sortByMaterial( a, b ) {
- if ( a.colorCode === b.colorCode ) {
- return 0;
- }
- if ( a.colorCode < b.colorCode ) {
- return - 1;
- }
- return 1;
- }
- function createObject( elements, elementSize, isConditionalSegments = false, totalElements = null ) {
- // Creates a THREE.LineSegments (elementSize = 2) or a THREE.Mesh (elementSize = 3 )
- // With per face / segment material, implemented with mesh groups and materials array
- // Sort the faces or line segments by color code to make later the mesh groups
- elements.sort( sortByMaterial );
- if ( totalElements === null ) {
- totalElements = elements.length;
- }
- const positions = new Float32Array( elementSize * totalElements * 3 );
- const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null;
- const materials = [];
- const quadArray = new Array( 6 );
- const bufferGeometry = new THREE.BufferGeometry();
- let prevMaterial = null;
- let index0 = 0;
- let numGroupVerts = 0;
- let offset = 0;
- for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
- const elem = elements[ iElem ];
- let vertices = elem.vertices;
- if ( vertices.length === 4 ) {
- quadArray[ 0 ] = vertices[ 0 ];
- quadArray[ 1 ] = vertices[ 1 ];
- quadArray[ 2 ] = vertices[ 2 ];
- quadArray[ 3 ] = vertices[ 0 ];
- quadArray[ 4 ] = vertices[ 2 ];
- quadArray[ 5 ] = vertices[ 3 ];
- vertices = quadArray;
- }
- for ( let j = 0, l = vertices.length; j < l; j ++ ) {
- const v = vertices[ j ];
- const index = offset + j * 3;
- positions[ index + 0 ] = v.x;
- positions[ index + 1 ] = v.y;
- positions[ index + 2 ] = v.z;
- } // create the normals array if this is a set of faces
- if ( elementSize === 3 ) {
- if ( ! elem.faceNormal ) {
- const v0 = vertices[ 0 ];
- const v1 = vertices[ 1 ];
- const v2 = vertices[ 2 ];
- _tempVec0.subVectors( v1, v0 );
- _tempVec1.subVectors( v2, v1 );
- elem.faceNormal = new THREE.Vector3().crossVectors( _tempVec0, _tempVec1 ).normalize();
- }
- let elemNormals = elem.normals;
- if ( elemNormals.length === 4 ) {
- quadArray[ 0 ] = elemNormals[ 0 ];
- quadArray[ 1 ] = elemNormals[ 1 ];
- quadArray[ 2 ] = elemNormals[ 2 ];
- quadArray[ 3 ] = elemNormals[ 0 ];
- quadArray[ 4 ] = elemNormals[ 2 ];
- quadArray[ 5 ] = elemNormals[ 3 ];
- elemNormals = quadArray;
- }
- for ( let j = 0, l = elemNormals.length; j < l; j ++ ) {
- // use face normal if a vertex normal is not provided
- let n = elem.faceNormal;
- if ( elemNormals[ j ] ) {
- n = elemNormals[ j ].norm;
- }
- const index = offset + j * 3;
- normals[ index + 0 ] = n.x;
- normals[ index + 1 ] = n.y;
- normals[ index + 2 ] = n.z;
- }
- }
- if ( prevMaterial !== elem.material ) {
- if ( prevMaterial !== null ) {
- bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
- }
- const material = elem.material;
- if ( elementSize === 3 ) {
- materials.push( material );
- } else if ( elementSize === 2 ) {
- if ( isConditionalSegments ) {
- materials.push( material.userData.edgeMaterial.userData.conditionalEdgeMaterial );
- } else {
- materials.push( material.userData.edgeMaterial );
- }
- }
- prevMaterial = elem.material;
- index0 = offset / 3;
- numGroupVerts = vertices.length;
- } else {
- numGroupVerts += vertices.length;
- }
- offset += 3 * vertices.length;
- }
- if ( numGroupVerts > 0 ) {
- bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
- }
- bufferGeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- if ( normals !== null ) {
- bufferGeometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- }
- let object3d = null;
- if ( elementSize === 2 ) {
- object3d = new THREE.LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
- } else if ( elementSize === 3 ) {
- object3d = new THREE.Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
- }
- if ( isConditionalSegments ) {
- object3d.isConditionalLine = true;
- const controlArray0 = new Float32Array( elements.length * 3 * 2 );
- const controlArray1 = new Float32Array( elements.length * 3 * 2 );
- const directionArray = new Float32Array( elements.length * 3 * 2 );
- for ( let i = 0, l = elements.length; i < l; i ++ ) {
- const os = elements[ i ];
- const vertices = os.vertices;
- const controlPoints = os.controlPoints;
- const c0 = controlPoints[ 0 ];
- const c1 = controlPoints[ 1 ];
- const v0 = vertices[ 0 ];
- const v1 = vertices[ 1 ];
- const index = i * 3 * 2;
- controlArray0[ index + 0 ] = c0.x;
- controlArray0[ index + 1 ] = c0.y;
- controlArray0[ index + 2 ] = c0.z;
- controlArray0[ index + 3 ] = c0.x;
- controlArray0[ index + 4 ] = c0.y;
- controlArray0[ index + 5 ] = c0.z;
- controlArray1[ index + 0 ] = c1.x;
- controlArray1[ index + 1 ] = c1.y;
- controlArray1[ index + 2 ] = c1.z;
- controlArray1[ index + 3 ] = c1.x;
- controlArray1[ index + 4 ] = c1.y;
- controlArray1[ index + 5 ] = c1.z;
- directionArray[ index + 0 ] = v1.x - v0.x;
- directionArray[ index + 1 ] = v1.y - v0.y;
- directionArray[ index + 2 ] = v1.z - v0.z;
- directionArray[ index + 3 ] = v1.x - v0.x;
- directionArray[ index + 4 ] = v1.y - v0.y;
- directionArray[ index + 5 ] = v1.z - v0.z;
- }
- bufferGeometry.setAttribute( 'control0', new THREE.BufferAttribute( controlArray0, 3, false ) );
- bufferGeometry.setAttribute( 'control1', new THREE.BufferAttribute( controlArray1, 3, false ) );
- bufferGeometry.setAttribute( 'direction', new THREE.BufferAttribute( directionArray, 3, false ) );
- }
- return object3d;
- } //
- const MAIN_COLOUR_CODE = '16';
- const MAIN_EDGE_COLOUR_CODE = '24';
- class LDrawLoader extends THREE.Loader {
- constructor( manager ) {
- super( manager ); // Array of THREE.Material
- this.materials = []; // Not using THREE.Cache here because it returns the previous HTML error response instead of calling onError()
- // This also allows to handle the embedded text files ("0 FILE" lines)
- this.parseCache = new LDrawParsedCache( this ); // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
- this.fileMap = {};
- this.rootParseScope = this.newParseScopeLevel(); // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
- this.setMaterials( [ this.parseColorMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ), this.parseColorMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) ) ] ); // If this flag is set to true the vertex normals will be smoothed.
- this.smoothNormals = true; // The path to load parts from the LDraw parts library from.
- this.partsLibraryPath = '';
- }
- setPartsLibraryPath( path ) {
- this.partsLibraryPath = path;
- return this;
- }
- async preloadMaterials( url ) {
- const fileLoader = new THREE.FileLoader( this.manager );
- fileLoader.setPath( this.path );
- fileLoader.setRequestHeader( this.requestHeader );
- fileLoader.setWithCredentials( this.withCredentials );
- const text = await fileLoader.loadAsync( url );
- const colorLineRegex = /^0 !COLOUR/;
- const lines = text.split( /[\n\r]/g );
- const materials = [];
- for ( let i = 0, l = lines.length; i < l; i ++ ) {
- const line = lines[ i ];
- if ( colorLineRegex.test( line ) ) {
- const directive = line.replace( colorLineRegex, '' );
- const material = this.parseColorMetaDirective( new LineParser( directive ) );
- materials.push( material );
- }
- }
- this.setMaterials( materials );
- }
- load( url, onLoad, onProgress, onError ) {
- const fileLoader = new THREE.FileLoader( this.manager );
- fileLoader.setPath( this.path );
- fileLoader.setRequestHeader( this.requestHeader );
- fileLoader.setWithCredentials( this.withCredentials );
- fileLoader.load( url, text => {
- const parsedInfo = this.parseCache.parse( text );
- this.processObject( parsedInfo, null, url, this.rootParseScope ).then( function ( result ) {
- onLoad( result.groupObject );
- } );
- }, onProgress, onError );
- }
- parse( text, path, onLoad ) {
- // Async parse. This function calls onParse with the parsed THREE.Object3D as parameter
- const parsedInfo = this.parseCache.parse( text );
- this.processObject( parsedInfo, null, path, this.rootParseScope ).then( function ( result ) {
- onLoad( result.groupObject );
- } );
- }
- setMaterials( materials ) {
- // Clears parse scopes stack, adds new scope with material library
- this.rootParseScope = this.newParseScopeLevel( materials );
- this.rootParseScope.isFromParse = false;
- this.materials = materials;
- return this;
- }
- setFileMap( fileMap ) {
- this.fileMap = fileMap;
- return this;
- }
- newParseScopeLevel( materials = null, parentScope = null ) {
- // Adds a new scope level, assign materials to it and returns it
- const matLib = {};
- if ( materials ) {
- for ( let i = 0, n = materials.length; i < n; i ++ ) {
- const material = materials[ i ];
- matLib[ material.userData.code ] = material;
- }
- }
- const newParseScope = {
- parentScope: parentScope,
- lib: matLib,
- url: null,
- // Subobjects
- subobjects: null,
- inverted: false,
- category: null,
- keywords: null,
- // Current subobject
- currentFileName: null,
- mainColorCode: parentScope ? parentScope.mainColorCode : MAIN_COLOUR_CODE,
- mainEdgeColorCode: parentScope ? parentScope.mainEdgeColorCode : MAIN_EDGE_COLOUR_CODE,
- matrix: new THREE.Matrix4(),
- type: 'Model',
- groupObject: null,
- // If false, it is a root material scope previous to parse
- isFromParse: true,
- faces: [],
- lineSegments: [],
- conditionalSegments: [],
- totalFaces: 0,
- faceMaterials: new Set(),
- // If true, this object is the start of a construction step
- startingConstructionStep: false
- };
- return newParseScope;
- }
- addMaterial( material, parseScope ) {
- // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
- const matLib = parseScope.lib;
- if ( ! matLib[ material.userData.code ] ) {
- this.materials.push( material );
- }
- matLib[ material.userData.code ] = material;
- return this;
- }
- getMaterial( colorCode, parseScope = this.rootParseScope ) {
- // Given a color code search its material in the parse scopes stack
- if ( colorCode.startsWith( '0x2' ) ) {
- // Special 'direct' material value (RGB color)
- const color = colorCode.substring( 3 );
- return this.parseColorMetaDirective( new LineParser( 'Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + '' ) );
- }
- while ( parseScope ) {
- const material = parseScope.lib[ colorCode ];
- if ( material ) {
- return material;
- } else {
- parseScope = parseScope.parentScope;
- }
- } // Material was not found
- return null;
- }
- getMainMaterial() {
- return this.getMaterial( MAIN_COLOUR_CODE );
- }
- getMainEdgeMaterial() {
- return this.getMaterial( MAIN_EDGE_COLOUR_CODE );
- }
- parseColorMetaDirective( lineParser ) {
- // Parses a color definition and returns a THREE.Material
- let code = null; // Triangle and line colors
- let color = 0xFF00FF;
- let edgeColor = 0xFF00FF; // Transparency
- let alpha = 1;
- let isTransparent = false; // Self-illumination:
- let luminance = 0;
- let finishType = FINISH_TYPE_DEFAULT;
- let edgeMaterial = null;
- const name = lineParser.getToken();
- if ( ! name ) {
- throw new Error( 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.' );
- } // Parse tag tokens and their parameters
- let token = null;
- while ( true ) {
- token = lineParser.getToken();
- if ( ! token ) {
- break;
- }
- switch ( token.toUpperCase() ) {
- case 'CODE':
- code = lineParser.getToken();
- break;
- case 'VALUE':
- color = lineParser.getToken();
- if ( color.startsWith( '0x' ) ) {
- color = '#' + color.substring( 2 );
- } else if ( ! color.startsWith( '#' ) ) {
- throw new Error( 'LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.' );
- }
- break;
- case 'EDGE':
- edgeColor = lineParser.getToken();
- if ( edgeColor.startsWith( '0x' ) ) {
- edgeColor = '#' + edgeColor.substring( 2 );
- } else if ( ! edgeColor.startsWith( '#' ) ) {
- // Try to see if edge color is a color code
- edgeMaterial = this.getMaterial( edgeColor );
- if ( ! edgeMaterial ) {
- throw new Error( 'LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.' );
- } // Get the edge material for this triangle material
- edgeMaterial = edgeMaterial.userData.edgeMaterial;
- }
- break;
- case 'ALPHA':
- alpha = parseInt( lineParser.getToken() );
- if ( isNaN( alpha ) ) {
- throw new Error( 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.' );
- }
- alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
- if ( alpha < 1 ) {
- isTransparent = true;
- }
- break;
- case 'LUMINANCE':
- luminance = parseInt( lineParser.getToken() );
- if ( isNaN( luminance ) ) {
- throw new Error( 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.' );
- }
- luminance = Math.max( 0, Math.min( 1, luminance / 255 ) );
- break;
- case 'CHROME':
- finishType = FINISH_TYPE_CHROME;
- break;
- case 'PEARLESCENT':
- finishType = FINISH_TYPE_PEARLESCENT;
- break;
- case 'RUBBER':
- finishType = FINISH_TYPE_RUBBER;
- break;
- case 'MATTE_METALLIC':
- finishType = FINISH_TYPE_MATTE_METALLIC;
- break;
- case 'METAL':
- finishType = FINISH_TYPE_METAL;
- break;
- case 'MATERIAL':
- // Not implemented
- lineParser.setToEnd();
- break;
- default:
- throw new Error( 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.' );
- }
- }
- let material = null;
- switch ( finishType ) {
- case FINISH_TYPE_DEFAULT:
- material = new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0.3,
- metalness: 0
- } );
- break;
- case FINISH_TYPE_PEARLESCENT:
- // Try to imitate pearlescency by making the surface glossy
- material = new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0.3,
- metalness: 0.25
- } );
- break;
- case FINISH_TYPE_CHROME:
- // Mirror finish surface
- material = new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0,
- metalness: 1
- } );
- break;
- case FINISH_TYPE_RUBBER:
- // Rubber finish
- material = new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0.9,
- metalness: 0
- } );
- break;
- case FINISH_TYPE_MATTE_METALLIC:
- // Brushed metal finish
- material = new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0.8,
- metalness: 0.4
- } );
- break;
- case FINISH_TYPE_METAL:
- // Average metal finish
- material = new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0.2,
- metalness: 0.85
- } );
- break;
- default:
- // Should not happen
- break;
- }
- material.transparent = isTransparent;
- material.premultipliedAlpha = true;
- material.opacity = alpha;
- material.depthWrite = ! isTransparent;
- material.polygonOffset = true;
- material.polygonOffsetFactor = 1;
- if ( luminance !== 0 ) {
- material.emissive.set( material.color ).multiplyScalar( luminance );
- }
- if ( ! edgeMaterial ) {
- // This is the material used for edges
- edgeMaterial = new THREE.LineBasicMaterial( {
- color: edgeColor,
- transparent: isTransparent,
- opacity: alpha,
- depthWrite: ! isTransparent
- } );
- edgeMaterial.userData.code = code;
- edgeMaterial.name = name + ' - Edge'; // This is the material used for conditional edges
- edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial( {
- fog: true,
- transparent: isTransparent,
- depthWrite: ! isTransparent,
- color: edgeColor,
- opacity: alpha
- } );
- }
- material.userData.code = code;
- material.name = name;
- material.userData.edgeMaterial = edgeMaterial;
- return material;
- } //
- objectParse( info, parseScope ) {
- // Retrieve data from the parent parse scope
- const currentParseScope = parseScope;
- const parentParseScope = currentParseScope.parentScope; // Main color codes passed to this subobject (or default codes 16 and 24 if it is the root object)
- const mainColorCode = currentParseScope.mainColorCode;
- const mainEdgeColorCode = currentParseScope.mainEdgeColorCode;
- const parseColorCode = ( colorCode, forEdge ) => {
- // Parses next color code and returns a THREE.Material
- if ( ! forEdge && colorCode === MAIN_COLOUR_CODE ) {
- colorCode = mainColorCode;
- }
- if ( forEdge && colorCode === MAIN_EDGE_COLOUR_CODE ) {
- colorCode = mainEdgeColorCode;
- }
- const material = this.getMaterial( colorCode, currentParseScope );
- if ( ! material ) {
- throw new Error( 'LDrawLoader: Unknown color code "' + colorCode + '" is used but it was not defined previously.' );
- }
- return material;
- };
- const faces = info.faces;
- const lineSegments = info.lineSegments;
- const conditionalSegments = info.conditionalSegments;
- const materials = info.materials;
- if ( currentParseScope.inverted ) {
- faces.reverse();
- }
- for ( const colorCode in materials ) {
- this.addMaterial( materials[ colorCode ], currentParseScope );
- }
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const face = faces[ i ];
- if ( face.material === null ) {
- face.material = parseColorCode( face.colorCode, false );
- }
- }
- for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
- const ls = lineSegments[ i ];
- if ( ls.material === null ) {
- ls.material = parseColorCode( ls.colorCode, true );
- }
- }
- for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
- const cs = conditionalSegments[ i ];
- if ( cs.material === null ) {
- cs.material = parseColorCode( cs.colorCode, true );
- }
- }
- currentParseScope.faces = info.faces;
- currentParseScope.conditionalSegments = info.conditionalSegments;
- currentParseScope.lineSegments = info.lineSegments;
- currentParseScope.category = info.category;
- currentParseScope.keywords = info.keywords;
- currentParseScope.subobjects = info.subobjects;
- currentParseScope.type = info.type;
- currentParseScope.totalFaces = info.totalFaces;
- const isRoot = ! parentParseScope.isFromParse;
- if ( isRoot || ! isPrimitiveType( info.type ) ) {
- currentParseScope.groupObject = new THREE.Group();
- currentParseScope.groupObject.userData.startingConstructionStep = currentParseScope.startingConstructionStep;
- }
- }
- computeConstructionSteps( model ) {
- // Sets userdata.constructionStep number in THREE.Group objects and userData.numConstructionSteps number in the root THREE.Group object.
- let stepNumber = 0;
- model.traverse( c => {
- if ( c.isGroup ) {
- if ( c.userData.startingConstructionStep ) {
- stepNumber ++;
- }
- c.userData.constructionStep = stepNumber;
- }
- } );
- model.userData.numConstructionSteps = stepNumber + 1;
- }
- finalizeObject( subobjectParseScope ) {
- // fail gracefully if an object could not be loaded
- if ( subobjectParseScope === null ) {
- return;
- }
- const parentParseScope = subobjectParseScope.parentScope; // Smooth the normals if this is a part or if this is a case where the subpart
- // is added directly into the parent model (meaning it will never get smoothed by
- // being added to a part)
- const doSmooth = isPartType( subobjectParseScope.type ) || isPrimitiveType( subobjectParseScope.type ) && isModelType( subobjectParseScope.parentScope.type );
- if ( this.smoothNormals && doSmooth ) {
- generateFaceNormals( subobjectParseScope.faces ); // only check subsetgments if we have multiple materials in a single part because this seems to be the case where it's needed most --
- // there may be cases where a single edge line crosses over polygon edges that are broken up by multiple materials.
- const checkSubSegments = subobjectParseScope.faceMaterials.size > 1;
- smoothNormals( subobjectParseScope.faces, subobjectParseScope.lineSegments, checkSubSegments );
- }
- const isRoot = ! parentParseScope.isFromParse;
- if ( ! isPrimitiveType( subobjectParseScope.type ) || isRoot ) {
- const objGroup = subobjectParseScope.groupObject;
- if ( subobjectParseScope.faces.length > 0 ) {
- objGroup.add( createObject( subobjectParseScope.faces, 3, false, subobjectParseScope.totalFaces ) );
- }
- if ( subobjectParseScope.lineSegments.length > 0 ) {
- objGroup.add( createObject( subobjectParseScope.lineSegments, 2 ) );
- }
- if ( subobjectParseScope.conditionalSegments.length > 0 ) {
- objGroup.add( createObject( subobjectParseScope.conditionalSegments, 2, true ) );
- }
- if ( parentParseScope.groupObject ) {
- objGroup.name = subobjectParseScope.fileName;
- objGroup.userData.category = subobjectParseScope.category;
- objGroup.userData.keywords = subobjectParseScope.keywords;
- subobjectParseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale );
- parentParseScope.groupObject.add( objGroup );
- }
- } else {
- const parentLineSegments = parentParseScope.lineSegments;
- const parentConditionalSegments = parentParseScope.conditionalSegments;
- const parentFaces = parentParseScope.faces;
- const parentFaceMaterials = parentParseScope.faceMaterials;
- const lineSegments = subobjectParseScope.lineSegments;
- const conditionalSegments = subobjectParseScope.conditionalSegments;
- const faces = subobjectParseScope.faces;
- const faceMaterials = subobjectParseScope.faceMaterials;
- const matrix = subobjectParseScope.matrix;
- const matrixScaleInverted = matrix.determinant() < 0;
- for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
- const ls = lineSegments[ i ];
- const vertices = ls.vertices;
- vertices[ 0 ].applyMatrix4( matrix );
- vertices[ 1 ].applyMatrix4( matrix );
- parentLineSegments.push( ls );
- }
- for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
- const os = conditionalSegments[ i ];
- const vertices = os.vertices;
- const controlPoints = os.controlPoints;
- vertices[ 0 ].applyMatrix4( matrix );
- vertices[ 1 ].applyMatrix4( matrix );
- controlPoints[ 0 ].applyMatrix4( matrix );
- controlPoints[ 1 ].applyMatrix4( matrix );
- parentConditionalSegments.push( os );
- }
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const tri = faces[ i ];
- const vertices = tri.vertices;
- for ( let i = 0, l = vertices.length; i < l; i ++ ) {
- vertices[ i ].applyMatrix4( matrix );
- } // If the scale of the object is negated then the triangle winding order
- // needs to be flipped.
- if ( matrixScaleInverted !== subobjectParseScope.inverted ) {
- vertices.reverse();
- }
- parentFaces.push( tri );
- }
- parentParseScope.totalFaces += subobjectParseScope.totalFaces;
- faceMaterials.forEach( material => parentFaceMaterials.add( material ) );
- }
- }
- async processObject( parsedInfo, subobject, url, parentScope ) {
- const scope = this;
- const parseScope = this.newParseScopeLevel( null, parentScope );
- parseScope.url = url; // Set current matrix
- if ( subobject ) {
- parseScope.matrix.copy( subobject.matrix );
- parseScope.inverted = subobject.inverted;
- parseScope.startingConstructionStep = subobject.startingConstructionStep;
- parseScope.fileName = subobject.fileName;
- if ( subobject.colorCode === MAIN_COLOUR_CODE && parentScope ) {
- parseScope.mainColorCode = parentScope.mainColorCode;
- parseScope.mainEdgeColorCode = parentScope.mainEdgeColorCode;
- } else if ( subobject.colorCode !== MAIN_COLOUR_CODE ) {
- parseScope.mainColorCode = subobject.colorCode;
- parseScope.mainEdgeColorCode = subobject.colorCode;
- }
- } // Parse the object
- this.objectParse( parsedInfo, parseScope );
- const subobjects = parseScope.subobjects;
- const promises = [];
- for ( let i = 0, l = subobjects.length; i < l; i ++ ) {
- promises.push( loadSubobject( subobjects[ i ] ) );
- } // Kick off of the downloads in parallel but process all the subobjects
- // in order so all the assembly instructions are correct
- const subobjectScopes = await Promise.all( promises );
- for ( let i = 0, l = subobjectScopes.length; i < l; i ++ ) {
- this.finalizeObject( subobjectScopes[ i ] );
- } // If it is root object then finalize this object and compute construction steps
- if ( ! parentScope.isFromParse ) {
- this.finalizeObject( parseScope );
- this.computeConstructionSteps( parseScope.groupObject );
- }
- return parseScope;
- function loadSubobject( subobject ) {
- return scope.parseCache.loadData( subobject.fileName ).then( function ( parsedInfo ) {
- return scope.processObject( parsedInfo, subobject, url, parseScope );
- } ).catch( function ( err ) {
- console.warn( err );
- return null;
- } );
- }
- }
- }
- THREE.LDrawLoader = LDrawLoader;
- } )();
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