GLTFLoader.js 92 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from "../../../build/three.module.js";
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.meshoptDecoder = null;
  72. this.pluginCallbacks = [];
  73. this.register( function ( parser ) {
  74. return new GLTFMaterialsClearcoatExtension( parser );
  75. } );
  76. this.register( function ( parser ) {
  77. return new GLTFTextureBasisUExtension( parser );
  78. } );
  79. this.register( function ( parser ) {
  80. return new GLTFMaterialsTransmissionExtension( parser );
  81. } );
  82. this.register( function ( parser ) {
  83. return new GLTFLightsExtension( parser );
  84. } );
  85. this.register( function ( parser ) {
  86. return new GLTFMeshoptCompression( parser );
  87. } );
  88. }
  89. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  90. constructor: GLTFLoader,
  91. load: function ( url, onLoad, onProgress, onError ) {
  92. var scope = this;
  93. var resourcePath;
  94. if ( this.resourcePath !== '' ) {
  95. resourcePath = this.resourcePath;
  96. } else if ( this.path !== '' ) {
  97. resourcePath = this.path;
  98. } else {
  99. resourcePath = LoaderUtils.extractUrlBase( url );
  100. }
  101. // Tells the LoadingManager to track an extra item, which resolves after
  102. // the model is fully loaded. This means the count of items loaded will
  103. // be incorrect, but ensures manager.onLoad() does not fire early.
  104. this.manager.itemStart( url );
  105. var _onError = function ( e ) {
  106. if ( onError ) {
  107. onError( e );
  108. } else {
  109. console.error( e );
  110. }
  111. scope.manager.itemError( url );
  112. scope.manager.itemEnd( url );
  113. };
  114. var loader = new FileLoader( this.manager );
  115. loader.setPath( this.path );
  116. loader.setResponseType( 'arraybuffer' );
  117. loader.setRequestHeader( this.requestHeader );
  118. loader.setWithCredentials( this.withCredentials );
  119. loader.load( url, function ( data ) {
  120. try {
  121. scope.parse( data, resourcePath, function ( gltf ) {
  122. onLoad( gltf );
  123. scope.manager.itemEnd( url );
  124. }, _onError );
  125. } catch ( e ) {
  126. _onError( e );
  127. }
  128. }, onProgress, _onError );
  129. },
  130. setDRACOLoader: function ( dracoLoader ) {
  131. this.dracoLoader = dracoLoader;
  132. return this;
  133. },
  134. setDDSLoader: function ( ddsLoader ) {
  135. this.ddsLoader = ddsLoader;
  136. return this;
  137. },
  138. setKTX2Loader: function ( ktx2Loader ) {
  139. this.ktx2Loader = ktx2Loader;
  140. return this;
  141. },
  142. setMeshoptDecoder: function ( meshoptDecoder ) {
  143. this.meshoptDecoder = meshoptDecoder;
  144. return this;
  145. },
  146. register: function ( callback ) {
  147. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  148. this.pluginCallbacks.push( callback );
  149. }
  150. return this;
  151. },
  152. unregister: function ( callback ) {
  153. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  154. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  155. }
  156. return this;
  157. },
  158. parse: function ( data, path, onLoad, onError ) {
  159. var content;
  160. var extensions = {};
  161. var plugins = {};
  162. if ( typeof data === 'string' ) {
  163. content = data;
  164. } else {
  165. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  166. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  167. try {
  168. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  169. } catch ( error ) {
  170. if ( onError ) onError( error );
  171. return;
  172. }
  173. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  174. } else {
  175. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  176. }
  177. }
  178. var json = JSON.parse( content );
  179. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  180. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  181. return;
  182. }
  183. var parser = new GLTFParser( json, {
  184. path: path || this.resourcePath || '',
  185. crossOrigin: this.crossOrigin,
  186. manager: this.manager,
  187. ktx2Loader: this.ktx2Loader,
  188. meshoptDecoder: this.meshoptDecoder
  189. } );
  190. parser.fileLoader.setRequestHeader( this.requestHeader );
  191. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  192. var plugin = this.pluginCallbacks[ i ]( parser );
  193. plugins[ plugin.name ] = plugin;
  194. // Workaround to avoid determining as unknown extension
  195. // in addUnknownExtensionsToUserData().
  196. // Remove this workaround if we move all the existing
  197. // extension handlers to plugin system
  198. extensions[ plugin.name ] = true;
  199. }
  200. if ( json.extensionsUsed ) {
  201. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  202. var extensionName = json.extensionsUsed[ i ];
  203. var extensionsRequired = json.extensionsRequired || [];
  204. switch ( extensionName ) {
  205. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  206. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  207. break;
  208. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  209. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  210. break;
  211. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  212. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  213. break;
  214. case EXTENSIONS.MSFT_TEXTURE_DDS:
  215. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  216. break;
  217. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  218. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  219. break;
  220. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  221. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  222. break;
  223. default:
  224. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  225. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  226. }
  227. }
  228. }
  229. }
  230. parser.setExtensions( extensions );
  231. parser.setPlugins( plugins );
  232. parser.parse( onLoad, onError );
  233. }
  234. } );
  235. /* GLTFREGISTRY */
  236. function GLTFRegistry() {
  237. var objects = {};
  238. return {
  239. get: function ( key ) {
  240. return objects[ key ];
  241. },
  242. add: function ( key, object ) {
  243. objects[ key ] = object;
  244. },
  245. remove: function ( key ) {
  246. delete objects[ key ];
  247. },
  248. removeAll: function () {
  249. objects = {};
  250. }
  251. };
  252. }
  253. /*********************************/
  254. /********** EXTENSIONS ***********/
  255. /*********************************/
  256. var EXTENSIONS = {
  257. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  258. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  259. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  260. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  261. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  262. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  263. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  264. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  265. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  266. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  267. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  268. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  269. };
  270. /**
  271. * DDS Texture Extension
  272. *
  273. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  274. *
  275. */
  276. function GLTFTextureDDSExtension( ddsLoader ) {
  277. if ( ! ddsLoader ) {
  278. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  279. }
  280. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  281. this.ddsLoader = ddsLoader;
  282. }
  283. /**
  284. * Punctual Lights Extension
  285. *
  286. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  287. */
  288. function GLTFLightsExtension( parser ) {
  289. this.parser = parser;
  290. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  291. // Object3D instance caches
  292. this.cache = { refs: {}, uses: {} };
  293. }
  294. GLTFLightsExtension.prototype._markDefs = function () {
  295. var parser = this.parser;
  296. var nodeDefs = this.parser.json.nodes || [];
  297. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  298. var nodeDef = nodeDefs[ nodeIndex ];
  299. if ( nodeDef.extensions
  300. && nodeDef.extensions[ this.name ]
  301. && nodeDef.extensions[ this.name ].light !== undefined ) {
  302. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  303. }
  304. }
  305. };
  306. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  307. var parser = this.parser;
  308. var cacheKey = 'light:' + lightIndex;
  309. var dependency = parser.cache.get( cacheKey );
  310. if ( dependency ) return dependency;
  311. var json = parser.json;
  312. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  313. var lightDefs = extensions.lights || [];
  314. var lightDef = lightDefs[ lightIndex ];
  315. var lightNode;
  316. var color = new Color( 0xffffff );
  317. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  318. var range = lightDef.range !== undefined ? lightDef.range : 0;
  319. switch ( lightDef.type ) {
  320. case 'directional':
  321. lightNode = new DirectionalLight( color );
  322. lightNode.target.position.set( 0, 0, - 1 );
  323. lightNode.add( lightNode.target );
  324. break;
  325. case 'point':
  326. lightNode = new PointLight( color );
  327. lightNode.distance = range;
  328. break;
  329. case 'spot':
  330. lightNode = new SpotLight( color );
  331. lightNode.distance = range;
  332. // Handle spotlight properties.
  333. lightDef.spot = lightDef.spot || {};
  334. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  335. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  336. lightNode.angle = lightDef.spot.outerConeAngle;
  337. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  338. lightNode.target.position.set( 0, 0, - 1 );
  339. lightNode.add( lightNode.target );
  340. break;
  341. default:
  342. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  343. }
  344. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  345. // here, because node-level parsing will only override position if explicitly specified.
  346. lightNode.position.set( 0, 0, 0 );
  347. lightNode.decay = 2;
  348. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  349. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  350. dependency = Promise.resolve( lightNode );
  351. parser.cache.add( cacheKey, dependency );
  352. return dependency;
  353. };
  354. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  355. var self = this;
  356. var parser = this.parser;
  357. var json = parser.json;
  358. var nodeDef = json.nodes[ nodeIndex ];
  359. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  360. var lightIndex = lightDef.light;
  361. if ( lightIndex === undefined ) return null;
  362. return this._loadLight( lightIndex ).then( function ( light ) {
  363. return parser._getNodeRef( self.cache, lightIndex, light );
  364. } );
  365. };
  366. /**
  367. * Unlit Materials Extension
  368. *
  369. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  370. */
  371. function GLTFMaterialsUnlitExtension() {
  372. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  373. }
  374. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  375. return MeshBasicMaterial;
  376. };
  377. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  378. var pending = [];
  379. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  380. materialParams.opacity = 1.0;
  381. var metallicRoughness = materialDef.pbrMetallicRoughness;
  382. if ( metallicRoughness ) {
  383. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  384. var array = metallicRoughness.baseColorFactor;
  385. materialParams.color.fromArray( array );
  386. materialParams.opacity = array[ 3 ];
  387. }
  388. if ( metallicRoughness.baseColorTexture !== undefined ) {
  389. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  390. }
  391. }
  392. return Promise.all( pending );
  393. };
  394. /**
  395. * Clearcoat Materials Extension
  396. *
  397. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  398. */
  399. function GLTFMaterialsClearcoatExtension( parser ) {
  400. this.parser = parser;
  401. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  402. }
  403. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  404. var parser = this.parser;
  405. var materialDef = parser.json.materials[ materialIndex ];
  406. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  407. return MeshPhysicalMaterial;
  408. };
  409. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  410. var parser = this.parser;
  411. var materialDef = parser.json.materials[ materialIndex ];
  412. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  413. return Promise.resolve();
  414. }
  415. var pending = [];
  416. var extension = materialDef.extensions[ this.name ];
  417. if ( extension.clearcoatFactor !== undefined ) {
  418. materialParams.clearcoat = extension.clearcoatFactor;
  419. }
  420. if ( extension.clearcoatTexture !== undefined ) {
  421. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  422. }
  423. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  424. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  425. }
  426. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  427. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  428. }
  429. if ( extension.clearcoatNormalTexture !== undefined ) {
  430. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  431. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  432. var scale = extension.clearcoatNormalTexture.scale;
  433. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  434. }
  435. }
  436. return Promise.all( pending );
  437. };
  438. /**
  439. * Transmission Materials Extension
  440. *
  441. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  442. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  443. */
  444. function GLTFMaterialsTransmissionExtension( parser ) {
  445. this.parser = parser;
  446. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  447. }
  448. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  449. var parser = this.parser;
  450. var materialDef = parser.json.materials[ materialIndex ];
  451. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  452. return MeshPhysicalMaterial;
  453. };
  454. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  455. var parser = this.parser;
  456. var materialDef = parser.json.materials[ materialIndex ];
  457. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  458. return Promise.resolve();
  459. }
  460. var pending = [];
  461. var extension = materialDef.extensions[ this.name ];
  462. if ( extension.transmissionFactor !== undefined ) {
  463. materialParams.transmission = extension.transmissionFactor;
  464. }
  465. if ( extension.transmissionTexture !== undefined ) {
  466. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  467. }
  468. return Promise.all( pending );
  469. };
  470. /**
  471. * BasisU Texture Extension
  472. *
  473. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  474. */
  475. function GLTFTextureBasisUExtension( parser ) {
  476. this.parser = parser;
  477. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  478. }
  479. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  480. var parser = this.parser;
  481. var json = parser.json;
  482. var textureDef = json.textures[ textureIndex ];
  483. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  484. return null;
  485. }
  486. var extension = textureDef.extensions[ this.name ];
  487. var source = json.images[ extension.source ];
  488. var loader = parser.options.ktx2Loader;
  489. if ( ! loader ) {
  490. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  491. }
  492. return parser.loadTextureImage( textureIndex, source, loader );
  493. };
  494. /**
  495. * meshopt BufferView Compression Extension
  496. *
  497. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  498. */
  499. function GLTFMeshoptCompression( parser ) {
  500. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  501. this.parser = parser;
  502. }
  503. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  504. var bufferView = this.parser.json.bufferViews[ index ];
  505. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  506. var extensionDef = bufferView.extensions[ this.name ];
  507. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  508. var decoder = this.parser.options.meshoptDecoder;
  509. if ( !decoder ) {
  510. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  511. }
  512. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  513. var byteOffset = extensionDef.byteOffset || 0;
  514. var byteLength = extensionDef.byteLength || 0;
  515. var count = extensionDef.count;
  516. var stride = extensionDef.byteStride;
  517. var result = new ArrayBuffer( count * stride );
  518. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  519. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  520. return result;
  521. } );
  522. } else {
  523. return null;
  524. }
  525. };
  526. /* BINARY EXTENSION */
  527. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  528. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  529. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  530. function GLTFBinaryExtension( data ) {
  531. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  532. this.content = null;
  533. this.body = null;
  534. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  535. this.header = {
  536. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  537. version: headerView.getUint32( 4, true ),
  538. length: headerView.getUint32( 8, true )
  539. };
  540. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  541. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  542. } else if ( this.header.version < 2.0 ) {
  543. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  544. }
  545. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  546. var chunkIndex = 0;
  547. while ( chunkIndex < chunkView.byteLength ) {
  548. var chunkLength = chunkView.getUint32( chunkIndex, true );
  549. chunkIndex += 4;
  550. var chunkType = chunkView.getUint32( chunkIndex, true );
  551. chunkIndex += 4;
  552. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  553. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  554. this.content = LoaderUtils.decodeText( contentArray );
  555. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  556. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  557. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  558. }
  559. // Clients must ignore chunks with unknown types.
  560. chunkIndex += chunkLength;
  561. }
  562. if ( this.content === null ) {
  563. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  564. }
  565. }
  566. /**
  567. * DRACO Mesh Compression Extension
  568. *
  569. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  570. */
  571. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  572. if ( ! dracoLoader ) {
  573. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  574. }
  575. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  576. this.json = json;
  577. this.dracoLoader = dracoLoader;
  578. this.dracoLoader.preload();
  579. }
  580. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  581. var json = this.json;
  582. var dracoLoader = this.dracoLoader;
  583. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  584. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  585. var threeAttributeMap = {};
  586. var attributeNormalizedMap = {};
  587. var attributeTypeMap = {};
  588. for ( var attributeName in gltfAttributeMap ) {
  589. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  590. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  591. }
  592. for ( attributeName in primitive.attributes ) {
  593. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  594. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  595. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  596. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  597. attributeTypeMap[ threeAttributeName ] = componentType;
  598. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  599. }
  600. }
  601. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  602. return new Promise( function ( resolve ) {
  603. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  604. for ( var attributeName in geometry.attributes ) {
  605. var attribute = geometry.attributes[ attributeName ];
  606. var normalized = attributeNormalizedMap[ attributeName ];
  607. if ( normalized !== undefined ) attribute.normalized = normalized;
  608. }
  609. resolve( geometry );
  610. }, threeAttributeMap, attributeTypeMap );
  611. } );
  612. } );
  613. };
  614. /**
  615. * Texture Transform Extension
  616. *
  617. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  618. */
  619. function GLTFTextureTransformExtension() {
  620. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  621. }
  622. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  623. texture = texture.clone();
  624. if ( transform.offset !== undefined ) {
  625. texture.offset.fromArray( transform.offset );
  626. }
  627. if ( transform.rotation !== undefined ) {
  628. texture.rotation = transform.rotation;
  629. }
  630. if ( transform.scale !== undefined ) {
  631. texture.repeat.fromArray( transform.scale );
  632. }
  633. if ( transform.texCoord !== undefined ) {
  634. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  635. }
  636. texture.needsUpdate = true;
  637. return texture;
  638. };
  639. /**
  640. * Specular-Glossiness Extension
  641. *
  642. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  643. */
  644. /**
  645. * A sub class of StandardMaterial with some of the functionality
  646. * changed via the `onBeforeCompile` callback
  647. * @pailhead
  648. */
  649. function GLTFMeshStandardSGMaterial( params ) {
  650. MeshStandardMaterial.call( this );
  651. this.isGLTFSpecularGlossinessMaterial = true;
  652. //various chunks that need replacing
  653. var specularMapParsFragmentChunk = [
  654. '#ifdef USE_SPECULARMAP',
  655. ' uniform sampler2D specularMap;',
  656. '#endif'
  657. ].join( '\n' );
  658. var glossinessMapParsFragmentChunk = [
  659. '#ifdef USE_GLOSSINESSMAP',
  660. ' uniform sampler2D glossinessMap;',
  661. '#endif'
  662. ].join( '\n' );
  663. var specularMapFragmentChunk = [
  664. 'vec3 specularFactor = specular;',
  665. '#ifdef USE_SPECULARMAP',
  666. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  667. ' texelSpecular = sRGBToLinear( texelSpecular );',
  668. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  669. ' specularFactor *= texelSpecular.rgb;',
  670. '#endif'
  671. ].join( '\n' );
  672. var glossinessMapFragmentChunk = [
  673. 'float glossinessFactor = glossiness;',
  674. '#ifdef USE_GLOSSINESSMAP',
  675. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  676. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  677. ' glossinessFactor *= texelGlossiness.a;',
  678. '#endif'
  679. ].join( '\n' );
  680. var lightPhysicalFragmentChunk = [
  681. 'PhysicalMaterial material;',
  682. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  683. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  684. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  685. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  686. 'material.specularRoughness += geometryRoughness;',
  687. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  688. 'material.specularColor = specularFactor;',
  689. ].join( '\n' );
  690. var uniforms = {
  691. specular: { value: new Color().setHex( 0xffffff ) },
  692. glossiness: { value: 1 },
  693. specularMap: { value: null },
  694. glossinessMap: { value: null }
  695. };
  696. this._extraUniforms = uniforms;
  697. this.onBeforeCompile = function ( shader ) {
  698. for ( var uniformName in uniforms ) {
  699. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  700. }
  701. shader.fragmentShader = shader.fragmentShader
  702. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  703. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  704. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  705. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  706. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  707. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  708. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  709. };
  710. Object.defineProperties( this, {
  711. specular: {
  712. get: function () {
  713. return uniforms.specular.value;
  714. },
  715. set: function ( v ) {
  716. uniforms.specular.value = v;
  717. }
  718. },
  719. specularMap: {
  720. get: function () {
  721. return uniforms.specularMap.value;
  722. },
  723. set: function ( v ) {
  724. uniforms.specularMap.value = v;
  725. if ( v ) {
  726. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  727. } else {
  728. delete this.defines.USE_SPECULARMAP;
  729. }
  730. }
  731. },
  732. glossiness: {
  733. get: function () {
  734. return uniforms.glossiness.value;
  735. },
  736. set: function ( v ) {
  737. uniforms.glossiness.value = v;
  738. }
  739. },
  740. glossinessMap: {
  741. get: function () {
  742. return uniforms.glossinessMap.value;
  743. },
  744. set: function ( v ) {
  745. uniforms.glossinessMap.value = v;
  746. if ( v ) {
  747. this.defines.USE_GLOSSINESSMAP = '';
  748. this.defines.USE_UV = '';
  749. } else {
  750. delete this.defines.USE_GLOSSINESSMAP;
  751. delete this.defines.USE_UV;
  752. }
  753. }
  754. }
  755. } );
  756. delete this.metalness;
  757. delete this.roughness;
  758. delete this.metalnessMap;
  759. delete this.roughnessMap;
  760. this.setValues( params );
  761. }
  762. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  763. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  764. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  765. MeshStandardMaterial.prototype.copy.call( this, source );
  766. this.specularMap = source.specularMap;
  767. this.specular.copy( source.specular );
  768. this.glossinessMap = source.glossinessMap;
  769. this.glossiness = source.glossiness;
  770. delete this.metalness;
  771. delete this.roughness;
  772. delete this.metalnessMap;
  773. delete this.roughnessMap;
  774. return this;
  775. };
  776. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  777. return {
  778. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  779. specularGlossinessParams: [
  780. 'color',
  781. 'map',
  782. 'lightMap',
  783. 'lightMapIntensity',
  784. 'aoMap',
  785. 'aoMapIntensity',
  786. 'emissive',
  787. 'emissiveIntensity',
  788. 'emissiveMap',
  789. 'bumpMap',
  790. 'bumpScale',
  791. 'normalMap',
  792. 'normalMapType',
  793. 'displacementMap',
  794. 'displacementScale',
  795. 'displacementBias',
  796. 'specularMap',
  797. 'specular',
  798. 'glossinessMap',
  799. 'glossiness',
  800. 'alphaMap',
  801. 'envMap',
  802. 'envMapIntensity',
  803. 'refractionRatio',
  804. ],
  805. getMaterialType: function () {
  806. return GLTFMeshStandardSGMaterial;
  807. },
  808. extendParams: function ( materialParams, materialDef, parser ) {
  809. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  810. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  811. materialParams.opacity = 1.0;
  812. var pending = [];
  813. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  814. var array = pbrSpecularGlossiness.diffuseFactor;
  815. materialParams.color.fromArray( array );
  816. materialParams.opacity = array[ 3 ];
  817. }
  818. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  819. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  820. }
  821. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  822. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  823. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  824. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  825. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  826. }
  827. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  828. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  829. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  830. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  831. }
  832. return Promise.all( pending );
  833. },
  834. createMaterial: function ( materialParams ) {
  835. var material = new GLTFMeshStandardSGMaterial( materialParams );
  836. material.fog = true;
  837. material.color = materialParams.color;
  838. material.map = materialParams.map === undefined ? null : materialParams.map;
  839. material.lightMap = null;
  840. material.lightMapIntensity = 1.0;
  841. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  842. material.aoMapIntensity = 1.0;
  843. material.emissive = materialParams.emissive;
  844. material.emissiveIntensity = 1.0;
  845. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  846. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  847. material.bumpScale = 1;
  848. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  849. material.normalMapType = TangentSpaceNormalMap;
  850. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  851. material.displacementMap = null;
  852. material.displacementScale = 1;
  853. material.displacementBias = 0;
  854. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  855. material.specular = materialParams.specular;
  856. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  857. material.glossiness = materialParams.glossiness;
  858. material.alphaMap = null;
  859. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  860. material.envMapIntensity = 1.0;
  861. material.refractionRatio = 0.98;
  862. return material;
  863. },
  864. };
  865. }
  866. /**
  867. * Mesh Quantization Extension
  868. *
  869. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  870. */
  871. function GLTFMeshQuantizationExtension() {
  872. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  873. }
  874. /*********************************/
  875. /********** INTERPOLATION ********/
  876. /*********************************/
  877. // Spline Interpolation
  878. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  879. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  880. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  881. }
  882. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  883. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  884. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  885. // Copies a sample value to the result buffer. See description of glTF
  886. // CUBICSPLINE values layout in interpolate_() function below.
  887. var result = this.resultBuffer,
  888. values = this.sampleValues,
  889. valueSize = this.valueSize,
  890. offset = index * valueSize * 3 + valueSize;
  891. for ( var i = 0; i !== valueSize; i ++ ) {
  892. result[ i ] = values[ offset + i ];
  893. }
  894. return result;
  895. };
  896. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  897. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  898. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  899. var result = this.resultBuffer;
  900. var values = this.sampleValues;
  901. var stride = this.valueSize;
  902. var stride2 = stride * 2;
  903. var stride3 = stride * 3;
  904. var td = t1 - t0;
  905. var p = ( t - t0 ) / td;
  906. var pp = p * p;
  907. var ppp = pp * p;
  908. var offset1 = i1 * stride3;
  909. var offset0 = offset1 - stride3;
  910. var s2 = - 2 * ppp + 3 * pp;
  911. var s3 = ppp - pp;
  912. var s0 = 1 - s2;
  913. var s1 = s3 - pp + p;
  914. // Layout of keyframe output values for CUBICSPLINE animations:
  915. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  916. for ( var i = 0; i !== stride; i ++ ) {
  917. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  918. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  919. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  920. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  921. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  922. }
  923. return result;
  924. };
  925. /*********************************/
  926. /********** INTERNALS ************/
  927. /*********************************/
  928. /* CONSTANTS */
  929. var WEBGL_CONSTANTS = {
  930. FLOAT: 5126,
  931. //FLOAT_MAT2: 35674,
  932. FLOAT_MAT3: 35675,
  933. FLOAT_MAT4: 35676,
  934. FLOAT_VEC2: 35664,
  935. FLOAT_VEC3: 35665,
  936. FLOAT_VEC4: 35666,
  937. LINEAR: 9729,
  938. REPEAT: 10497,
  939. SAMPLER_2D: 35678,
  940. POINTS: 0,
  941. LINES: 1,
  942. LINE_LOOP: 2,
  943. LINE_STRIP: 3,
  944. TRIANGLES: 4,
  945. TRIANGLE_STRIP: 5,
  946. TRIANGLE_FAN: 6,
  947. UNSIGNED_BYTE: 5121,
  948. UNSIGNED_SHORT: 5123
  949. };
  950. var WEBGL_COMPONENT_TYPES = {
  951. 5120: Int8Array,
  952. 5121: Uint8Array,
  953. 5122: Int16Array,
  954. 5123: Uint16Array,
  955. 5125: Uint32Array,
  956. 5126: Float32Array
  957. };
  958. var WEBGL_FILTERS = {
  959. 9728: NearestFilter,
  960. 9729: LinearFilter,
  961. 9984: NearestMipmapNearestFilter,
  962. 9985: LinearMipmapNearestFilter,
  963. 9986: NearestMipmapLinearFilter,
  964. 9987: LinearMipmapLinearFilter
  965. };
  966. var WEBGL_WRAPPINGS = {
  967. 33071: ClampToEdgeWrapping,
  968. 33648: MirroredRepeatWrapping,
  969. 10497: RepeatWrapping
  970. };
  971. var WEBGL_TYPE_SIZES = {
  972. 'SCALAR': 1,
  973. 'VEC2': 2,
  974. 'VEC3': 3,
  975. 'VEC4': 4,
  976. 'MAT2': 4,
  977. 'MAT3': 9,
  978. 'MAT4': 16
  979. };
  980. var ATTRIBUTES = {
  981. POSITION: 'position',
  982. NORMAL: 'normal',
  983. TANGENT: 'tangent',
  984. TEXCOORD_0: 'uv',
  985. TEXCOORD_1: 'uv2',
  986. COLOR_0: 'color',
  987. WEIGHTS_0: 'skinWeight',
  988. JOINTS_0: 'skinIndex',
  989. };
  990. var PATH_PROPERTIES = {
  991. scale: 'scale',
  992. translation: 'position',
  993. rotation: 'quaternion',
  994. weights: 'morphTargetInfluences'
  995. };
  996. var INTERPOLATION = {
  997. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  998. // keyframe track will be initialized with a default interpolation type, then modified.
  999. LINEAR: InterpolateLinear,
  1000. STEP: InterpolateDiscrete
  1001. };
  1002. var ALPHA_MODES = {
  1003. OPAQUE: 'OPAQUE',
  1004. MASK: 'MASK',
  1005. BLEND: 'BLEND'
  1006. };
  1007. /* UTILITY FUNCTIONS */
  1008. function resolveURL( url, path ) {
  1009. // Invalid URL
  1010. if ( typeof url !== 'string' || url === '' ) return '';
  1011. // Host Relative URL
  1012. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1013. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1014. }
  1015. // Absolute URL http://,https://,//
  1016. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1017. // Data URI
  1018. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1019. // Blob URL
  1020. if ( /^blob:.*$/i.test( url ) ) return url;
  1021. // Relative URL
  1022. return path + url;
  1023. }
  1024. /**
  1025. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1026. */
  1027. function createDefaultMaterial( cache ) {
  1028. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1029. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1030. color: 0xFFFFFF,
  1031. emissive: 0x000000,
  1032. metalness: 1,
  1033. roughness: 1,
  1034. transparent: false,
  1035. depthTest: true,
  1036. side: FrontSide
  1037. } );
  1038. }
  1039. return cache[ 'DefaultMaterial' ];
  1040. }
  1041. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1042. // Add unknown glTF extensions to an object's userData.
  1043. for ( var name in objectDef.extensions ) {
  1044. if ( knownExtensions[ name ] === undefined ) {
  1045. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1046. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1047. }
  1048. }
  1049. }
  1050. /**
  1051. * @param {Object3D|Material|BufferGeometry} object
  1052. * @param {GLTF.definition} gltfDef
  1053. */
  1054. function assignExtrasToUserData( object, gltfDef ) {
  1055. if ( gltfDef.extras !== undefined ) {
  1056. if ( typeof gltfDef.extras === 'object' ) {
  1057. Object.assign( object.userData, gltfDef.extras );
  1058. } else {
  1059. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1060. }
  1061. }
  1062. }
  1063. /**
  1064. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1065. *
  1066. * @param {BufferGeometry} geometry
  1067. * @param {Array<GLTF.Target>} targets
  1068. * @param {GLTFParser} parser
  1069. * @return {Promise<BufferGeometry>}
  1070. */
  1071. function addMorphTargets( geometry, targets, parser ) {
  1072. var hasMorphPosition = false;
  1073. var hasMorphNormal = false;
  1074. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1075. var target = targets[ i ];
  1076. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1077. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1078. if ( hasMorphPosition && hasMorphNormal ) break;
  1079. }
  1080. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1081. var pendingPositionAccessors = [];
  1082. var pendingNormalAccessors = [];
  1083. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1084. var target = targets[ i ];
  1085. if ( hasMorphPosition ) {
  1086. var pendingAccessor = target.POSITION !== undefined
  1087. ? parser.getDependency( 'accessor', target.POSITION )
  1088. : geometry.attributes.position;
  1089. pendingPositionAccessors.push( pendingAccessor );
  1090. }
  1091. if ( hasMorphNormal ) {
  1092. var pendingAccessor = target.NORMAL !== undefined
  1093. ? parser.getDependency( 'accessor', target.NORMAL )
  1094. : geometry.attributes.normal;
  1095. pendingNormalAccessors.push( pendingAccessor );
  1096. }
  1097. }
  1098. return Promise.all( [
  1099. Promise.all( pendingPositionAccessors ),
  1100. Promise.all( pendingNormalAccessors )
  1101. ] ).then( function ( accessors ) {
  1102. var morphPositions = accessors[ 0 ];
  1103. var morphNormals = accessors[ 1 ];
  1104. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1105. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1106. geometry.morphTargetsRelative = true;
  1107. return geometry;
  1108. } );
  1109. }
  1110. /**
  1111. * @param {Mesh} mesh
  1112. * @param {GLTF.Mesh} meshDef
  1113. */
  1114. function updateMorphTargets( mesh, meshDef ) {
  1115. mesh.updateMorphTargets();
  1116. if ( meshDef.weights !== undefined ) {
  1117. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1118. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1119. }
  1120. }
  1121. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1122. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1123. var targetNames = meshDef.extras.targetNames;
  1124. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1125. mesh.morphTargetDictionary = {};
  1126. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1127. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1128. }
  1129. } else {
  1130. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1131. }
  1132. }
  1133. }
  1134. function createPrimitiveKey( primitiveDef ) {
  1135. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1136. var geometryKey;
  1137. if ( dracoExtension ) {
  1138. geometryKey = 'draco:' + dracoExtension.bufferView
  1139. + ':' + dracoExtension.indices
  1140. + ':' + createAttributesKey( dracoExtension.attributes );
  1141. } else {
  1142. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1143. }
  1144. return geometryKey;
  1145. }
  1146. function createAttributesKey( attributes ) {
  1147. var attributesKey = '';
  1148. var keys = Object.keys( attributes ).sort();
  1149. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1150. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1151. }
  1152. return attributesKey;
  1153. }
  1154. /* GLTF PARSER */
  1155. function GLTFParser( json, options ) {
  1156. this.json = json || {};
  1157. this.extensions = {};
  1158. this.plugins = {};
  1159. this.options = options || {};
  1160. // loader object cache
  1161. this.cache = new GLTFRegistry();
  1162. // associations between Three.js objects and glTF elements
  1163. this.associations = new Map();
  1164. // BufferGeometry caching
  1165. this.primitiveCache = {};
  1166. // Object3D instance caches
  1167. this.meshCache = { refs: {}, uses: {} };
  1168. this.cameraCache = { refs: {}, uses: {} };
  1169. this.lightCache = { refs: {}, uses: {} };
  1170. // Track node names, to ensure no duplicates
  1171. this.nodeNamesUsed = {};
  1172. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1173. // expensive work of uploading a texture to the GPU off the main thread.
  1174. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1175. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1176. } else {
  1177. this.textureLoader = new TextureLoader( this.options.manager );
  1178. }
  1179. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1180. this.fileLoader = new FileLoader( this.options.manager );
  1181. this.fileLoader.setResponseType( 'arraybuffer' );
  1182. if ( this.options.crossOrigin === 'use-credentials' ) {
  1183. this.fileLoader.setWithCredentials( true );
  1184. }
  1185. }
  1186. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1187. this.extensions = extensions;
  1188. };
  1189. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1190. this.plugins = plugins;
  1191. };
  1192. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1193. var parser = this;
  1194. var json = this.json;
  1195. var extensions = this.extensions;
  1196. // Clear the loader cache
  1197. this.cache.removeAll();
  1198. // Mark the special nodes/meshes in json for efficient parse
  1199. this._invokeAll( function ( ext ) {
  1200. return ext._markDefs && ext._markDefs();
  1201. } );
  1202. Promise.all( [
  1203. this.getDependencies( 'scene' ),
  1204. this.getDependencies( 'animation' ),
  1205. this.getDependencies( 'camera' ),
  1206. ] ).then( function ( dependencies ) {
  1207. var result = {
  1208. scene: dependencies[ 0 ][ json.scene || 0 ],
  1209. scenes: dependencies[ 0 ],
  1210. animations: dependencies[ 1 ],
  1211. cameras: dependencies[ 2 ],
  1212. asset: json.asset,
  1213. parser: parser,
  1214. userData: {}
  1215. };
  1216. addUnknownExtensionsToUserData( extensions, result, json );
  1217. assignExtrasToUserData( result, json );
  1218. onLoad( result );
  1219. } ).catch( onError );
  1220. };
  1221. /**
  1222. * Marks the special nodes/meshes in json for efficient parse.
  1223. */
  1224. GLTFParser.prototype._markDefs = function () {
  1225. var nodeDefs = this.json.nodes || [];
  1226. var skinDefs = this.json.skins || [];
  1227. var meshDefs = this.json.meshes || [];
  1228. // Nothing in the node definition indicates whether it is a Bone or an
  1229. // Object3D. Use the skins' joint references to mark bones.
  1230. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1231. var joints = skinDefs[ skinIndex ].joints;
  1232. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1233. nodeDefs[ joints[ i ] ].isBone = true;
  1234. }
  1235. }
  1236. // Iterate over all nodes, marking references to shared resources,
  1237. // as well as skeleton joints.
  1238. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1239. var nodeDef = nodeDefs[ nodeIndex ];
  1240. if ( nodeDef.mesh !== undefined ) {
  1241. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1242. // Nothing in the mesh definition indicates whether it is
  1243. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1244. // to mark SkinnedMesh if node has skin.
  1245. if ( nodeDef.skin !== undefined ) {
  1246. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1247. }
  1248. }
  1249. if ( nodeDef.camera !== undefined ) {
  1250. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1251. }
  1252. }
  1253. };
  1254. /**
  1255. * Counts references to shared node / Object3D resources. These resources
  1256. * can be reused, or "instantiated", at multiple nodes in the scene
  1257. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1258. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1259. * Textures) can be reused directly and are not marked here.
  1260. *
  1261. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1262. */
  1263. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1264. if ( index === undefined ) return;
  1265. if ( cache.refs[ index ] === undefined ) {
  1266. cache.refs[ index ] = cache.uses[ index ] = 0;
  1267. }
  1268. cache.refs[ index ] ++;
  1269. };
  1270. /** Returns a reference to a shared resource, cloning it if necessary. */
  1271. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1272. if ( cache.refs[ index ] <= 1 ) return object;
  1273. var ref = object.clone();
  1274. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1275. return ref;
  1276. };
  1277. GLTFParser.prototype._invokeOne = function ( func ) {
  1278. var extensions = Object.values( this.plugins );
  1279. extensions.push( this );
  1280. for ( var i = 0; i < extensions.length; i ++ ) {
  1281. var result = func( extensions[ i ] );
  1282. if ( result ) return result;
  1283. }
  1284. };
  1285. GLTFParser.prototype._invokeAll = function ( func ) {
  1286. var extensions = Object.values( this.plugins );
  1287. extensions.unshift( this );
  1288. var pending = [];
  1289. for ( var i = 0; i < extensions.length; i ++ ) {
  1290. var result = func( extensions[ i ] );
  1291. if ( result ) pending.push( result );
  1292. }
  1293. return pending;
  1294. };
  1295. /**
  1296. * Requests the specified dependency asynchronously, with caching.
  1297. * @param {string} type
  1298. * @param {number} index
  1299. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1300. */
  1301. GLTFParser.prototype.getDependency = function ( type, index ) {
  1302. var cacheKey = type + ':' + index;
  1303. var dependency = this.cache.get( cacheKey );
  1304. if ( ! dependency ) {
  1305. switch ( type ) {
  1306. case 'scene':
  1307. dependency = this.loadScene( index );
  1308. break;
  1309. case 'node':
  1310. dependency = this.loadNode( index );
  1311. break;
  1312. case 'mesh':
  1313. dependency = this._invokeOne( function ( ext ) {
  1314. return ext.loadMesh && ext.loadMesh( index );
  1315. } );
  1316. break;
  1317. case 'accessor':
  1318. dependency = this.loadAccessor( index );
  1319. break;
  1320. case 'bufferView':
  1321. dependency = this._invokeOne( function ( ext ) {
  1322. return ext.loadBufferView && ext.loadBufferView( index );
  1323. } );
  1324. break;
  1325. case 'buffer':
  1326. dependency = this.loadBuffer( index );
  1327. break;
  1328. case 'material':
  1329. dependency = this._invokeOne( function ( ext ) {
  1330. return ext.loadMaterial && ext.loadMaterial( index );
  1331. } );
  1332. break;
  1333. case 'texture':
  1334. dependency = this._invokeOne( function ( ext ) {
  1335. return ext.loadTexture && ext.loadTexture( index );
  1336. } );
  1337. break;
  1338. case 'skin':
  1339. dependency = this.loadSkin( index );
  1340. break;
  1341. case 'animation':
  1342. dependency = this.loadAnimation( index );
  1343. break;
  1344. case 'camera':
  1345. dependency = this.loadCamera( index );
  1346. break;
  1347. default:
  1348. throw new Error( 'Unknown type: ' + type );
  1349. }
  1350. this.cache.add( cacheKey, dependency );
  1351. }
  1352. return dependency;
  1353. };
  1354. /**
  1355. * Requests all dependencies of the specified type asynchronously, with caching.
  1356. * @param {string} type
  1357. * @return {Promise<Array<Object>>}
  1358. */
  1359. GLTFParser.prototype.getDependencies = function ( type ) {
  1360. var dependencies = this.cache.get( type );
  1361. if ( ! dependencies ) {
  1362. var parser = this;
  1363. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1364. dependencies = Promise.all( defs.map( function ( def, index ) {
  1365. return parser.getDependency( type, index );
  1366. } ) );
  1367. this.cache.add( type, dependencies );
  1368. }
  1369. return dependencies;
  1370. };
  1371. /**
  1372. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1373. * @param {number} bufferIndex
  1374. * @return {Promise<ArrayBuffer>}
  1375. */
  1376. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1377. var bufferDef = this.json.buffers[ bufferIndex ];
  1378. var loader = this.fileLoader;
  1379. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1380. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1381. }
  1382. // If present, GLB container is required to be the first buffer.
  1383. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1384. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1385. }
  1386. var options = this.options;
  1387. return new Promise( function ( resolve, reject ) {
  1388. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1389. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1390. } );
  1391. } );
  1392. };
  1393. /**
  1394. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1395. * @param {number} bufferViewIndex
  1396. * @return {Promise<ArrayBuffer>}
  1397. */
  1398. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1399. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1400. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1401. var byteLength = bufferViewDef.byteLength || 0;
  1402. var byteOffset = bufferViewDef.byteOffset || 0;
  1403. return buffer.slice( byteOffset, byteOffset + byteLength );
  1404. } );
  1405. };
  1406. /**
  1407. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1408. * @param {number} accessorIndex
  1409. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1410. */
  1411. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1412. var parser = this;
  1413. var json = this.json;
  1414. var accessorDef = this.json.accessors[ accessorIndex ];
  1415. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1416. // Ignore empty accessors, which may be used to declare runtime
  1417. // information about attributes coming from another source (e.g. Draco
  1418. // compression extension).
  1419. return Promise.resolve( null );
  1420. }
  1421. var pendingBufferViews = [];
  1422. if ( accessorDef.bufferView !== undefined ) {
  1423. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1424. } else {
  1425. pendingBufferViews.push( null );
  1426. }
  1427. if ( accessorDef.sparse !== undefined ) {
  1428. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1429. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1430. }
  1431. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1432. var bufferView = bufferViews[ 0 ];
  1433. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1434. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1435. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1436. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1437. var itemBytes = elementBytes * itemSize;
  1438. var byteOffset = accessorDef.byteOffset || 0;
  1439. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1440. var normalized = accessorDef.normalized === true;
  1441. var array, bufferAttribute;
  1442. // The buffer is not interleaved if the stride is the item size in bytes.
  1443. if ( byteStride && byteStride !== itemBytes ) {
  1444. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1445. // This makes sure that IBA.count reflects accessor.count properly
  1446. var ibSlice = Math.floor( byteOffset / byteStride );
  1447. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1448. var ib = parser.cache.get( ibCacheKey );
  1449. if ( ! ib ) {
  1450. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1451. // Integer parameters to IB/IBA are in array elements, not bytes.
  1452. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1453. parser.cache.add( ibCacheKey, ib );
  1454. }
  1455. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1456. } else {
  1457. if ( bufferView === null ) {
  1458. array = new TypedArray( accessorDef.count * itemSize );
  1459. } else {
  1460. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1461. }
  1462. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1463. }
  1464. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1465. if ( accessorDef.sparse !== undefined ) {
  1466. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1467. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1468. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1469. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1470. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1471. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1472. if ( bufferView !== null ) {
  1473. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1474. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1475. }
  1476. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1477. var index = sparseIndices[ i ];
  1478. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1479. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1480. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1481. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1482. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1483. }
  1484. }
  1485. return bufferAttribute;
  1486. } );
  1487. };
  1488. /**
  1489. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1490. * @param {number} textureIndex
  1491. * @return {Promise<THREE.Texture>}
  1492. */
  1493. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1494. var parser = this;
  1495. var json = this.json;
  1496. var options = this.options;
  1497. var textureDef = json.textures[ textureIndex ];
  1498. var textureExtensions = textureDef.extensions || {};
  1499. var source;
  1500. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1501. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1502. } else {
  1503. source = json.images[ textureDef.source ];
  1504. }
  1505. var loader;
  1506. if ( source.uri ) {
  1507. loader = options.manager.getHandler( source.uri );
  1508. }
  1509. if ( ! loader ) {
  1510. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1511. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1512. : this.textureLoader;
  1513. }
  1514. return this.loadTextureImage( textureIndex, source, loader );
  1515. };
  1516. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1517. var parser = this;
  1518. var json = this.json;
  1519. var options = this.options;
  1520. var textureDef = json.textures[ textureIndex ];
  1521. var URL = self.URL || self.webkitURL;
  1522. var sourceURI = source.uri;
  1523. var isObjectURL = false;
  1524. var hasAlpha = true;
  1525. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1526. if ( source.bufferView !== undefined ) {
  1527. // Load binary image data from bufferView, if provided.
  1528. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1529. if ( source.mimeType === 'image/png' ) {
  1530. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1531. // alpha channel. This check is conservative — the image could have an alpha
  1532. // channel with all values == 1, and the indexed type (colorType == 3) only
  1533. // sometimes contains alpha.
  1534. //
  1535. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1536. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1537. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1538. }
  1539. isObjectURL = true;
  1540. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1541. sourceURI = URL.createObjectURL( blob );
  1542. return sourceURI;
  1543. } );
  1544. }
  1545. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1546. return new Promise( function ( resolve, reject ) {
  1547. var onLoad = resolve;
  1548. if ( loader.isImageBitmapLoader === true ) {
  1549. onLoad = function ( imageBitmap ) {
  1550. resolve( new CanvasTexture( imageBitmap ) );
  1551. };
  1552. }
  1553. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1554. } );
  1555. } ).then( function ( texture ) {
  1556. // Clean up resources and configure Texture.
  1557. if ( isObjectURL === true ) {
  1558. URL.revokeObjectURL( sourceURI );
  1559. }
  1560. texture.flipY = false;
  1561. if ( textureDef.name ) texture.name = textureDef.name;
  1562. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1563. if ( ! hasAlpha ) texture.format = RGBFormat;
  1564. var samplers = json.samplers || {};
  1565. var sampler = samplers[ textureDef.sampler ] || {};
  1566. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1567. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1568. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1569. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1570. parser.associations.set( texture, {
  1571. type: 'textures',
  1572. index: textureIndex
  1573. } );
  1574. return texture;
  1575. } );
  1576. };
  1577. /**
  1578. * Asynchronously assigns a texture to the given material parameters.
  1579. * @param {Object} materialParams
  1580. * @param {string} mapName
  1581. * @param {Object} mapDef
  1582. * @return {Promise}
  1583. */
  1584. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1585. var parser = this;
  1586. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1587. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1588. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1589. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1590. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1591. }
  1592. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1593. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1594. if ( transform ) {
  1595. var gltfReference = parser.associations.get( texture );
  1596. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1597. parser.associations.set( texture, gltfReference );
  1598. }
  1599. }
  1600. materialParams[ mapName ] = texture;
  1601. } );
  1602. };
  1603. /**
  1604. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1605. * already has a material (generated from the glTF material options alone)
  1606. * but reuse of the same glTF material may require multiple threejs materials
  1607. * to accomodate different primitive types, defines, etc. New materials will
  1608. * be created if necessary, and reused from a cache.
  1609. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1610. */
  1611. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1612. var geometry = mesh.geometry;
  1613. var material = mesh.material;
  1614. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1615. var useVertexColors = geometry.attributes.color !== undefined;
  1616. var useFlatShading = geometry.attributes.normal === undefined;
  1617. var useSkinning = mesh.isSkinnedMesh === true;
  1618. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1619. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1620. if ( mesh.isPoints ) {
  1621. var cacheKey = 'PointsMaterial:' + material.uuid;
  1622. var pointsMaterial = this.cache.get( cacheKey );
  1623. if ( ! pointsMaterial ) {
  1624. pointsMaterial = new PointsMaterial();
  1625. Material.prototype.copy.call( pointsMaterial, material );
  1626. pointsMaterial.color.copy( material.color );
  1627. pointsMaterial.map = material.map;
  1628. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1629. this.cache.add( cacheKey, pointsMaterial );
  1630. }
  1631. material = pointsMaterial;
  1632. } else if ( mesh.isLine ) {
  1633. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1634. var lineMaterial = this.cache.get( cacheKey );
  1635. if ( ! lineMaterial ) {
  1636. lineMaterial = new LineBasicMaterial();
  1637. Material.prototype.copy.call( lineMaterial, material );
  1638. lineMaterial.color.copy( material.color );
  1639. this.cache.add( cacheKey, lineMaterial );
  1640. }
  1641. material = lineMaterial;
  1642. }
  1643. // Clone the material if it will be modified
  1644. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1645. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1646. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1647. if ( useSkinning ) cacheKey += 'skinning:';
  1648. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1649. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1650. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1651. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1652. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1653. var cachedMaterial = this.cache.get( cacheKey );
  1654. if ( ! cachedMaterial ) {
  1655. cachedMaterial = material.clone();
  1656. if ( useSkinning ) cachedMaterial.skinning = true;
  1657. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1658. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1659. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1660. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1661. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1662. this.cache.add( cacheKey, cachedMaterial );
  1663. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1664. }
  1665. material = cachedMaterial;
  1666. }
  1667. // workarounds for mesh and geometry
  1668. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1669. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1670. }
  1671. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1672. if ( material.normalScale && ! useVertexTangents ) {
  1673. material.normalScale.y = - material.normalScale.y;
  1674. }
  1675. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1676. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1677. }
  1678. mesh.material = material;
  1679. };
  1680. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1681. return MeshStandardMaterial;
  1682. };
  1683. /**
  1684. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1685. * @param {number} materialIndex
  1686. * @return {Promise<Material>}
  1687. */
  1688. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1689. var parser = this;
  1690. var json = this.json;
  1691. var extensions = this.extensions;
  1692. var materialDef = json.materials[ materialIndex ];
  1693. var materialType;
  1694. var materialParams = {};
  1695. var materialExtensions = materialDef.extensions || {};
  1696. var pending = [];
  1697. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1698. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1699. materialType = sgExtension.getMaterialType();
  1700. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1701. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1702. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1703. materialType = kmuExtension.getMaterialType();
  1704. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1705. } else {
  1706. // Specification:
  1707. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1708. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1709. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1710. materialParams.opacity = 1.0;
  1711. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1712. var array = metallicRoughness.baseColorFactor;
  1713. materialParams.color.fromArray( array );
  1714. materialParams.opacity = array[ 3 ];
  1715. }
  1716. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1717. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1718. }
  1719. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1720. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1721. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1722. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1723. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1724. }
  1725. materialType = this._invokeOne( function ( ext ) {
  1726. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1727. } );
  1728. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1729. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1730. } ) ) );
  1731. }
  1732. if ( materialDef.doubleSided === true ) {
  1733. materialParams.side = DoubleSide;
  1734. }
  1735. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1736. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1737. materialParams.transparent = true;
  1738. // See: https://github.com/mrdoob/three.js/issues/17706
  1739. materialParams.depthWrite = false;
  1740. } else {
  1741. materialParams.transparent = false;
  1742. if ( alphaMode === ALPHA_MODES.MASK ) {
  1743. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1744. }
  1745. }
  1746. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1747. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1748. materialParams.normalScale = new Vector2( 1, 1 );
  1749. if ( materialDef.normalTexture.scale !== undefined ) {
  1750. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1751. }
  1752. }
  1753. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1754. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1755. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1756. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1757. }
  1758. }
  1759. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1760. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1761. }
  1762. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1763. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1764. }
  1765. return Promise.all( pending ).then( function () {
  1766. var material;
  1767. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1768. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1769. } else {
  1770. material = new materialType( materialParams );
  1771. }
  1772. if ( materialDef.name ) material.name = materialDef.name;
  1773. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1774. if ( material.map ) material.map.encoding = sRGBEncoding;
  1775. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1776. assignExtrasToUserData( material, materialDef );
  1777. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1778. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1779. return material;
  1780. } );
  1781. };
  1782. /** When Object3D instances are targeted by animation, they need unique names. */
  1783. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1784. var name = PropertyBinding.sanitizeNodeName( originalName || '' );
  1785. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1786. name = originalName + '_' + i;
  1787. }
  1788. this.nodeNamesUsed[ name ] = true;
  1789. return name;
  1790. };
  1791. /**
  1792. * @param {BufferGeometry} geometry
  1793. * @param {GLTF.Primitive} primitiveDef
  1794. * @param {GLTFParser} parser
  1795. */
  1796. function computeBounds( geometry, primitiveDef, parser ) {
  1797. var attributes = primitiveDef.attributes;
  1798. var box = new Box3();
  1799. if ( attributes.POSITION !== undefined ) {
  1800. var accessor = parser.json.accessors[ attributes.POSITION ];
  1801. var min = accessor.min;
  1802. var max = accessor.max;
  1803. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1804. if ( min !== undefined && max !== undefined ) {
  1805. box.set(
  1806. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1807. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1808. } else {
  1809. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1810. return;
  1811. }
  1812. } else {
  1813. return;
  1814. }
  1815. var targets = primitiveDef.targets;
  1816. if ( targets !== undefined ) {
  1817. var maxDisplacement = new Vector3();
  1818. var vector = new Vector3();
  1819. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1820. var target = targets[ i ];
  1821. if ( target.POSITION !== undefined ) {
  1822. var accessor = parser.json.accessors[ target.POSITION ];
  1823. var min = accessor.min;
  1824. var max = accessor.max;
  1825. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1826. if ( min !== undefined && max !== undefined ) {
  1827. // we need to get max of absolute components because target weight is [-1,1]
  1828. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1829. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1830. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1831. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1832. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1833. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1834. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1835. maxDisplacement.max( vector );
  1836. } else {
  1837. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1838. }
  1839. }
  1840. }
  1841. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1842. box.expandByVector( maxDisplacement );
  1843. }
  1844. geometry.boundingBox = box;
  1845. var sphere = new Sphere();
  1846. box.getCenter( sphere.center );
  1847. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1848. geometry.boundingSphere = sphere;
  1849. }
  1850. /**
  1851. * @param {BufferGeometry} geometry
  1852. * @param {GLTF.Primitive} primitiveDef
  1853. * @param {GLTFParser} parser
  1854. * @return {Promise<BufferGeometry>}
  1855. */
  1856. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1857. var attributes = primitiveDef.attributes;
  1858. var pending = [];
  1859. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1860. return parser.getDependency( 'accessor', accessorIndex )
  1861. .then( function ( accessor ) {
  1862. geometry.setAttribute( attributeName, accessor );
  1863. } );
  1864. }
  1865. for ( var gltfAttributeName in attributes ) {
  1866. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1867. // Skip attributes already provided by e.g. Draco extension.
  1868. if ( threeAttributeName in geometry.attributes ) continue;
  1869. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1870. }
  1871. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1872. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1873. geometry.setIndex( accessor );
  1874. } );
  1875. pending.push( accessor );
  1876. }
  1877. assignExtrasToUserData( geometry, primitiveDef );
  1878. computeBounds( geometry, primitiveDef, parser );
  1879. return Promise.all( pending ).then( function () {
  1880. return primitiveDef.targets !== undefined
  1881. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1882. : geometry;
  1883. } );
  1884. }
  1885. /**
  1886. * @param {BufferGeometry} geometry
  1887. * @param {Number} drawMode
  1888. * @return {BufferGeometry}
  1889. */
  1890. function toTrianglesDrawMode( geometry, drawMode ) {
  1891. var index = geometry.getIndex();
  1892. // generate index if not present
  1893. if ( index === null ) {
  1894. var indices = [];
  1895. var position = geometry.getAttribute( 'position' );
  1896. if ( position !== undefined ) {
  1897. for ( var i = 0; i < position.count; i ++ ) {
  1898. indices.push( i );
  1899. }
  1900. geometry.setIndex( indices );
  1901. index = geometry.getIndex();
  1902. } else {
  1903. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1904. return geometry;
  1905. }
  1906. }
  1907. //
  1908. var numberOfTriangles = index.count - 2;
  1909. var newIndices = [];
  1910. if ( drawMode === TriangleFanDrawMode ) {
  1911. // gl.TRIANGLE_FAN
  1912. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1913. newIndices.push( index.getX( 0 ) );
  1914. newIndices.push( index.getX( i ) );
  1915. newIndices.push( index.getX( i + 1 ) );
  1916. }
  1917. } else {
  1918. // gl.TRIANGLE_STRIP
  1919. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1920. if ( i % 2 === 0 ) {
  1921. newIndices.push( index.getX( i ) );
  1922. newIndices.push( index.getX( i + 1 ) );
  1923. newIndices.push( index.getX( i + 2 ) );
  1924. } else {
  1925. newIndices.push( index.getX( i + 2 ) );
  1926. newIndices.push( index.getX( i + 1 ) );
  1927. newIndices.push( index.getX( i ) );
  1928. }
  1929. }
  1930. }
  1931. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1932. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1933. }
  1934. // build final geometry
  1935. var newGeometry = geometry.clone();
  1936. newGeometry.setIndex( newIndices );
  1937. return newGeometry;
  1938. }
  1939. /**
  1940. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1941. *
  1942. * Creates BufferGeometries from primitives.
  1943. *
  1944. * @param {Array<GLTF.Primitive>} primitives
  1945. * @return {Promise<Array<BufferGeometry>>}
  1946. */
  1947. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1948. var parser = this;
  1949. var extensions = this.extensions;
  1950. var cache = this.primitiveCache;
  1951. function createDracoPrimitive( primitive ) {
  1952. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1953. .decodePrimitive( primitive, parser )
  1954. .then( function ( geometry ) {
  1955. return addPrimitiveAttributes( geometry, primitive, parser );
  1956. } );
  1957. }
  1958. var pending = [];
  1959. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1960. var primitive = primitives[ i ];
  1961. var cacheKey = createPrimitiveKey( primitive );
  1962. // See if we've already created this geometry
  1963. var cached = cache[ cacheKey ];
  1964. if ( cached ) {
  1965. // Use the cached geometry if it exists
  1966. pending.push( cached.promise );
  1967. } else {
  1968. var geometryPromise;
  1969. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1970. // Use DRACO geometry if available
  1971. geometryPromise = createDracoPrimitive( primitive );
  1972. } else {
  1973. // Otherwise create a new geometry
  1974. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1975. }
  1976. // Cache this geometry
  1977. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1978. pending.push( geometryPromise );
  1979. }
  1980. }
  1981. return Promise.all( pending );
  1982. };
  1983. /**
  1984. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1985. * @param {number} meshIndex
  1986. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1987. */
  1988. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1989. var parser = this;
  1990. var json = this.json;
  1991. var meshDef = json.meshes[ meshIndex ];
  1992. var primitives = meshDef.primitives;
  1993. var pending = [];
  1994. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1995. var material = primitives[ i ].material === undefined
  1996. ? createDefaultMaterial( this.cache )
  1997. : this.getDependency( 'material', primitives[ i ].material );
  1998. pending.push( material );
  1999. }
  2000. pending.push( parser.loadGeometries( primitives ) );
  2001. return Promise.all( pending ).then( function ( results ) {
  2002. var materials = results.slice( 0, results.length - 1 );
  2003. var geometries = results[ results.length - 1 ];
  2004. var meshes = [];
  2005. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2006. var geometry = geometries[ i ];
  2007. var primitive = primitives[ i ];
  2008. // 1. create Mesh
  2009. var mesh;
  2010. var material = materials[ i ];
  2011. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2012. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2013. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2014. primitive.mode === undefined ) {
  2015. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2016. mesh = meshDef.isSkinnedMesh === true
  2017. ? new SkinnedMesh( geometry, material )
  2018. : new Mesh( geometry, material );
  2019. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2020. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2021. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2022. mesh.normalizeSkinWeights();
  2023. }
  2024. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2025. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2026. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2027. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2028. }
  2029. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2030. mesh = new LineSegments( geometry, material );
  2031. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2032. mesh = new Line( geometry, material );
  2033. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2034. mesh = new LineLoop( geometry, material );
  2035. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2036. mesh = new Points( geometry, material );
  2037. } else {
  2038. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2039. }
  2040. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2041. updateMorphTargets( mesh, meshDef );
  2042. }
  2043. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2044. assignExtrasToUserData( mesh, meshDef );
  2045. parser.assignFinalMaterial( mesh );
  2046. meshes.push( mesh );
  2047. }
  2048. if ( meshes.length === 1 ) {
  2049. return meshes[ 0 ];
  2050. }
  2051. var group = new Group();
  2052. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2053. group.add( meshes[ i ] );
  2054. }
  2055. return group;
  2056. } );
  2057. };
  2058. /**
  2059. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2060. * @param {number} cameraIndex
  2061. * @return {Promise<THREE.Camera>}
  2062. */
  2063. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2064. var camera;
  2065. var cameraDef = this.json.cameras[ cameraIndex ];
  2066. var params = cameraDef[ cameraDef.type ];
  2067. if ( ! params ) {
  2068. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2069. return;
  2070. }
  2071. if ( cameraDef.type === 'perspective' ) {
  2072. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2073. } else if ( cameraDef.type === 'orthographic' ) {
  2074. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2075. }
  2076. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2077. assignExtrasToUserData( camera, cameraDef );
  2078. return Promise.resolve( camera );
  2079. };
  2080. /**
  2081. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2082. * @param {number} skinIndex
  2083. * @return {Promise<Object>}
  2084. */
  2085. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2086. var skinDef = this.json.skins[ skinIndex ];
  2087. var skinEntry = { joints: skinDef.joints };
  2088. if ( skinDef.inverseBindMatrices === undefined ) {
  2089. return Promise.resolve( skinEntry );
  2090. }
  2091. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2092. skinEntry.inverseBindMatrices = accessor;
  2093. return skinEntry;
  2094. } );
  2095. };
  2096. /**
  2097. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2098. * @param {number} animationIndex
  2099. * @return {Promise<AnimationClip>}
  2100. */
  2101. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2102. var json = this.json;
  2103. var animationDef = json.animations[ animationIndex ];
  2104. var pendingNodes = [];
  2105. var pendingInputAccessors = [];
  2106. var pendingOutputAccessors = [];
  2107. var pendingSamplers = [];
  2108. var pendingTargets = [];
  2109. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2110. var channel = animationDef.channels[ i ];
  2111. var sampler = animationDef.samplers[ channel.sampler ];
  2112. var target = channel.target;
  2113. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2114. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2115. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2116. pendingNodes.push( this.getDependency( 'node', name ) );
  2117. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2118. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2119. pendingSamplers.push( sampler );
  2120. pendingTargets.push( target );
  2121. }
  2122. return Promise.all( [
  2123. Promise.all( pendingNodes ),
  2124. Promise.all( pendingInputAccessors ),
  2125. Promise.all( pendingOutputAccessors ),
  2126. Promise.all( pendingSamplers ),
  2127. Promise.all( pendingTargets )
  2128. ] ).then( function ( dependencies ) {
  2129. var nodes = dependencies[ 0 ];
  2130. var inputAccessors = dependencies[ 1 ];
  2131. var outputAccessors = dependencies[ 2 ];
  2132. var samplers = dependencies[ 3 ];
  2133. var targets = dependencies[ 4 ];
  2134. var tracks = [];
  2135. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2136. var node = nodes[ i ];
  2137. var inputAccessor = inputAccessors[ i ];
  2138. var outputAccessor = outputAccessors[ i ];
  2139. var sampler = samplers[ i ];
  2140. var target = targets[ i ];
  2141. if ( node === undefined ) continue;
  2142. node.updateMatrix();
  2143. node.matrixAutoUpdate = true;
  2144. var TypedKeyframeTrack;
  2145. switch ( PATH_PROPERTIES[ target.path ] ) {
  2146. case PATH_PROPERTIES.weights:
  2147. TypedKeyframeTrack = NumberKeyframeTrack;
  2148. break;
  2149. case PATH_PROPERTIES.rotation:
  2150. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2151. break;
  2152. case PATH_PROPERTIES.position:
  2153. case PATH_PROPERTIES.scale:
  2154. default:
  2155. TypedKeyframeTrack = VectorKeyframeTrack;
  2156. break;
  2157. }
  2158. var targetName = node.name ? node.name : node.uuid;
  2159. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2160. var targetNames = [];
  2161. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2162. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2163. node.traverse( function ( object ) {
  2164. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2165. targetNames.push( object.name ? object.name : object.uuid );
  2166. }
  2167. } );
  2168. } else {
  2169. targetNames.push( targetName );
  2170. }
  2171. var outputArray = outputAccessor.array;
  2172. if ( outputAccessor.normalized ) {
  2173. var scale;
  2174. if ( outputArray.constructor === Int8Array ) {
  2175. scale = 1 / 127;
  2176. } else if ( outputArray.constructor === Uint8Array ) {
  2177. scale = 1 / 255;
  2178. } else if ( outputArray.constructor == Int16Array ) {
  2179. scale = 1 / 32767;
  2180. } else if ( outputArray.constructor === Uint16Array ) {
  2181. scale = 1 / 65535;
  2182. } else {
  2183. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2184. }
  2185. var scaled = new Float32Array( outputArray.length );
  2186. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2187. scaled[ j ] = outputArray[ j ] * scale;
  2188. }
  2189. outputArray = scaled;
  2190. }
  2191. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2192. var track = new TypedKeyframeTrack(
  2193. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2194. inputAccessor.array,
  2195. outputArray,
  2196. interpolation
  2197. );
  2198. // Override interpolation with custom factory method.
  2199. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2200. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2201. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2202. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2203. // must be divided by three to get the interpolant's sampleSize argument.
  2204. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2205. };
  2206. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2207. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2208. }
  2209. tracks.push( track );
  2210. }
  2211. }
  2212. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2213. return new AnimationClip( name, undefined, tracks );
  2214. } );
  2215. };
  2216. /**
  2217. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2218. * @param {number} nodeIndex
  2219. * @return {Promise<Object3D>}
  2220. */
  2221. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2222. var json = this.json;
  2223. var extensions = this.extensions;
  2224. var parser = this;
  2225. var nodeDef = json.nodes[ nodeIndex ];
  2226. // reserve node's name before its dependencies, so the root has the intended name.
  2227. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2228. return ( function () {
  2229. var pending = [];
  2230. if ( nodeDef.mesh !== undefined ) {
  2231. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2232. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2233. // if weights are provided on the node, override weights on the mesh.
  2234. if ( nodeDef.weights !== undefined ) {
  2235. node.traverse( function ( o ) {
  2236. if ( ! o.isMesh ) return;
  2237. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2238. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2239. }
  2240. } );
  2241. }
  2242. return node;
  2243. } ) );
  2244. }
  2245. if ( nodeDef.camera !== undefined ) {
  2246. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2247. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2248. } ) );
  2249. }
  2250. parser._invokeAll( function ( ext ) {
  2251. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2252. } ).forEach( function ( promise ) {
  2253. pending.push( promise );
  2254. } );
  2255. return Promise.all( pending );
  2256. }() ).then( function ( objects ) {
  2257. var node;
  2258. // .isBone isn't in glTF spec. See ._markDefs
  2259. if ( nodeDef.isBone === true ) {
  2260. node = new Bone();
  2261. } else if ( objects.length > 1 ) {
  2262. node = new Group();
  2263. } else if ( objects.length === 1 ) {
  2264. node = objects[ 0 ];
  2265. } else {
  2266. node = new Object3D();
  2267. }
  2268. if ( node !== objects[ 0 ] ) {
  2269. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2270. node.add( objects[ i ] );
  2271. }
  2272. }
  2273. if ( nodeDef.name ) {
  2274. node.userData.name = nodeDef.name;
  2275. node.name = nodeName;
  2276. }
  2277. assignExtrasToUserData( node, nodeDef );
  2278. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2279. if ( nodeDef.matrix !== undefined ) {
  2280. var matrix = new Matrix4();
  2281. matrix.fromArray( nodeDef.matrix );
  2282. node.applyMatrix4( matrix );
  2283. } else {
  2284. if ( nodeDef.translation !== undefined ) {
  2285. node.position.fromArray( nodeDef.translation );
  2286. }
  2287. if ( nodeDef.rotation !== undefined ) {
  2288. node.quaternion.fromArray( nodeDef.rotation );
  2289. }
  2290. if ( nodeDef.scale !== undefined ) {
  2291. node.scale.fromArray( nodeDef.scale );
  2292. }
  2293. }
  2294. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2295. return node;
  2296. } );
  2297. };
  2298. /**
  2299. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2300. * @param {number} sceneIndex
  2301. * @return {Promise<Group>}
  2302. */
  2303. GLTFParser.prototype.loadScene = function () {
  2304. // scene node hierachy builder
  2305. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2306. var nodeDef = json.nodes[ nodeId ];
  2307. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2308. if ( nodeDef.skin === undefined ) return node;
  2309. // build skeleton here as well
  2310. var skinEntry;
  2311. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2312. skinEntry = skin;
  2313. var pendingJoints = [];
  2314. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2315. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2316. }
  2317. return Promise.all( pendingJoints );
  2318. } ).then( function ( jointNodes ) {
  2319. node.traverse( function ( mesh ) {
  2320. if ( ! mesh.isMesh ) return;
  2321. var bones = [];
  2322. var boneInverses = [];
  2323. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2324. var jointNode = jointNodes[ j ];
  2325. if ( jointNode ) {
  2326. bones.push( jointNode );
  2327. var mat = new Matrix4();
  2328. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2329. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2330. }
  2331. boneInverses.push( mat );
  2332. } else {
  2333. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2334. }
  2335. }
  2336. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2337. } );
  2338. return node;
  2339. } );
  2340. } ).then( function ( node ) {
  2341. // build node hierachy
  2342. parentObject.add( node );
  2343. var pending = [];
  2344. if ( nodeDef.children ) {
  2345. var children = nodeDef.children;
  2346. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2347. var child = children[ i ];
  2348. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2349. }
  2350. }
  2351. return Promise.all( pending );
  2352. } );
  2353. }
  2354. return function loadScene( sceneIndex ) {
  2355. var json = this.json;
  2356. var extensions = this.extensions;
  2357. var sceneDef = this.json.scenes[ sceneIndex ];
  2358. var parser = this;
  2359. // Loader returns Group, not Scene.
  2360. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2361. var scene = new Group();
  2362. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2363. assignExtrasToUserData( scene, sceneDef );
  2364. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2365. var nodeIds = sceneDef.nodes || [];
  2366. var pending = [];
  2367. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2368. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2369. }
  2370. return Promise.all( pending ).then( function () {
  2371. return scene;
  2372. } );
  2373. };
  2374. }();
  2375. return GLTFLoader;
  2376. } )();
  2377. export { GLTFLoader };