webgl_lensflares.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lensflares -
  37. textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/controls/FlyControls.js"></script>
  41. <script src="js/objects/Lensflare.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. var container, stats;
  45. var camera, scene, renderer;
  46. var controls;
  47. var clock = new THREE.Clock();
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. // camera
  54. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  55. camera.position.z = 250;
  56. controls = new THREE.FlyControls( camera );
  57. controls.movementSpeed = 2500;
  58. controls.domElement = container;
  59. controls.rollSpeed = Math.PI / 6;
  60. controls.autoForward = false;
  61. controls.dragToLook = false;
  62. // scene
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color().setHSL( 0.51, 0.4, 0.01 );
  65. scene.fog = new THREE.Fog( scene.background, 3500, 15000 );
  66. // world
  67. var s = 250;
  68. var cube = new THREE.BoxBufferGeometry( s, s, s );
  69. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
  70. for ( var i = 0; i < 3000; i ++ ) {
  71. var mesh = new THREE.Mesh( cube, material );
  72. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  73. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  74. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  75. mesh.rotation.x = Math.random() * Math.PI;
  76. mesh.rotation.y = Math.random() * Math.PI;
  77. mesh.rotation.z = Math.random() * Math.PI;
  78. mesh.matrixAutoUpdate = false;
  79. mesh.updateMatrix();
  80. scene.add( mesh );
  81. }
  82. // lights
  83. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.05 );
  84. dirLight.position.set( 0, -1, 0 ).normalize();
  85. scene.add( dirLight );
  86. dirLight.color.setHSL( 0.1, 0.7, 0.5 );
  87. // lensflares
  88. var textureLoader = new THREE.TextureLoader();
  89. var textureFlare0 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  90. var textureFlare2 = textureLoader.load( 'textures/lensflare/lensflare2.png' );
  91. var textureFlare3 = textureLoader.load( 'textures/lensflare/lensflare3.png' );
  92. addLight( 0.55, 0.9, 0.5, 5000, 0, - 1000 );
  93. addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 );
  94. addLight( 0.995, 0.5, 0.9, 5000, 5000, - 1000 );
  95. function addLight( h, s, l, x, y, z ) {
  96. var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  97. light.color.setHSL( h, s, l );
  98. light.position.set( x, y, z );
  99. scene.add( light );
  100. var lensflare = new THREE.Lensflare();
  101. lensflare.addElement( new THREE.LensflareElement( textureFlare0, 700, 0, light.color ) );
  102. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 60, 0.6 ) );
  103. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 70, 0.7 ) );
  104. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 120, 0.9 ) );
  105. lensflare.addElement( new THREE.LensflareElement( textureFlare3, 70, 1 ) );
  106. light.add( lensflare );
  107. }
  108. // renderer
  109. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. container.appendChild( renderer.domElement );
  113. //
  114. renderer.gammaInput = true;
  115. renderer.gammaOutput = true;
  116. // stats
  117. stats = new Stats();
  118. container.appendChild( stats.dom );
  119. // events
  120. window.addEventListener( 'resize', onWindowResize, false );
  121. }
  122. //
  123. function onWindowResize( event ) {
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. }
  128. //
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. stats.update();
  133. }
  134. function render() {
  135. var delta = clock.getDelta();
  136. controls.update( delta );
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>