materials_cubemap.html 7.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - cube map WebGL</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  28. <p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <pre id="log"></pre>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  34. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  35. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. <script type="text/javascript">
  38. var FLOOR = -250;
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var cameraCube, sceneCube;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var directionalLight, pointLight;
  44. var mouseX = 0;
  45. var mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener('mousemove', onDocumentMouseMove, false);
  49. init();
  50. setInterval( loop, 1000 / 60 );
  51. function init() {
  52. container = document.createElement('div');
  53. document.body.appendChild(container);
  54. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 2000;
  56. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  57. scene = new THREE.Scene();
  58. sceneCube = new THREE.Scene();
  59. // LIGHTS
  60. var ambient = new THREE.AmbientLight( 0xffffff );
  61. scene.addLight( ambient );
  62. pointLight = new THREE.PointLight( 0xffffff, 2 );
  63. scene.addLight( pointLight );
  64. // light representation
  65. sphere = new Sphere( 100, 16, 8, 1 );
  66. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  67. lightMesh.position = pointLight.position;
  68. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  69. scene.addObject(lightMesh);
  70. // material samples
  71. var r = "textures/cube/SwedishRoyalCastle/";
  72. var urls = [ r + "px.jpg", r + "nx.jpg",
  73. r + "py.jpg", r + "ny.jpg",
  74. r + "pz.jpg", r + "nz.jpg" ];
  75. var images = loadImageArray( urls );
  76. //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.25 } );
  77. var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.3 } );
  78. var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: new THREE.TextureCube( images ) } );
  79. var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
  80. createCube( 10000, images );
  81. webglRenderer = new THREE.WebGLRenderer( scene );
  82. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  83. webglRenderer.autoClear = false;
  84. webglRenderer.setFaceCulling( 0 );
  85. container.appendChild( webglRenderer.domElement );
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. stats.domElement.style.zIndex = 100;
  90. container.appendChild( stats.domElement );
  91. var loader = new THREE.Loader();
  92. loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/walt" );
  93. }
  94. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  95. mesh = new THREE.Mesh( geometry, material );
  96. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  97. mesh.position.x = x;
  98. mesh.position.y = y;
  99. mesh.position.z = z;
  100. mesh.rotation.x = rx;
  101. mesh.rotation.y = ry;
  102. mesh.rotation.z = rz;
  103. scene.addObject(mesh);
  104. }
  105. function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  106. mesh = new THREE.Mesh( geometry, material );
  107. mesh.position.x = x;
  108. mesh.position.y = y;
  109. mesh.position.z = z;
  110. mesh.rotation.x = rx;
  111. mesh.rotation.y = ry;
  112. mesh.rotation.z = rz;
  113. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  114. sceneCube.addObject(mesh);
  115. }
  116. function createCube( size, images ) {
  117. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  118. addCubeMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  119. addCubeMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  120. addCubeMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  121. addCubeMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  122. addCubeMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  123. }
  124. function createScene( geometry, m1, m2, m3 ) {
  125. var s = 15;
  126. addMesh( geometry, s, 0, 0, -100, 0,0,0, m1 );
  127. addMesh( geometry, s, -900, 0, -100, 0,0,0, m2 );
  128. addMesh( geometry, s, 900, 0, -100, 0,0,0, m3 );
  129. }
  130. function loadImageArray( urls ) {
  131. var i, images = [];
  132. images.loadCount = 0;
  133. for ( i = 0; i < urls.length; ++i ) {
  134. images[i] = new Image();
  135. images[i].loaded = 0;
  136. images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
  137. images[i].src = urls[i];
  138. }
  139. return images;
  140. }
  141. function onDocumentMouseMove(event) {
  142. mouseX = ( event.clientX - windowHalfX ) * 4;
  143. mouseY = ( event.clientY - windowHalfY ) * 4;
  144. }
  145. var r = 0;
  146. function loop() {
  147. camera.position.x += ( mouseX - camera.position.x ) * .05;
  148. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  149. cameraCube.target.position.x = - camera.position.x;
  150. cameraCube.target.position.y = - camera.position.y;
  151. cameraCube.target.position.z = - camera.position.z;
  152. lightMesh.position.x = 1500 * Math.cos( r );
  153. lightMesh.position.z = 1500 * Math.sin( r );
  154. r += 0.01;
  155. webglRenderer.clear();
  156. webglRenderer.render( sceneCube, cameraCube );
  157. webglRenderer.render( scene, camera );
  158. stats.update();
  159. }
  160. function log(text) {
  161. var e = document.getElementById("log");
  162. e.innerHTML = text + "<br/>" + e.innerHTML;
  163. }
  164. </script>
  165. </body>
  166. </html>