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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js canvas - normal material</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #808080;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ffffff;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - normal material.<br />
- Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
- </div>
- <script src="../build/Three.js"></script>
- <script src="obj/WaltHead.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script>
- var camera, scene, renderer,
- object;
- init();
- animate();
- function init() {
- var container = document.getElementById( 'container' );
- camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 1000;
- scene = new THREE.Scene();
- object = new THREE.Mesh( new WaltHead(), new THREE.MeshNormalMaterial() );
- object.overdraw = true;
- object.scale.x = object.scale.y = object.scale.z = 10;
- scene.add( object );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = new Date().getTime() * 0.0005;
- object.rotation.x -= 0.005;
- object.rotation.y -= 0.01;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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