canvas_materials_normal.html 2.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - normal material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #808080;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ffffff;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - normal material.<br />
  35. Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  36. </div>
  37. <script src="../build/Three.js"></script>
  38. <script src="obj/WaltHead.js"></script>
  39. <script src="js/RequestAnimationFrame.js"></script>
  40. <script>
  41. var camera, scene, renderer,
  42. object;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 1000;
  49. scene = new THREE.Scene();
  50. object = new THREE.Mesh( new WaltHead(), new THREE.MeshNormalMaterial() );
  51. object.overdraw = true;
  52. object.scale.x = object.scale.y = object.scale.z = 10;
  53. scene.add( object );
  54. renderer = new THREE.CanvasRenderer();
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. container.appendChild( renderer.domElement );
  57. }
  58. //
  59. function animate() {
  60. requestAnimationFrame( animate );
  61. render();
  62. }
  63. function render() {
  64. var time = new Date().getTime() * 0.0005;
  65. object.rotation.x -= 0.005;
  66. object.rotation.y -= 0.01;
  67. renderer.render( scene, camera );
  68. }
  69. </script>
  70. </body>
  71. </html>