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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - path camera</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#000;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a { color: red; }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - path camera example</br>
- mouse look around
- </div>
- <script src="../build/Three.js"></script>
- <script src="js/Stats.js"></script>
- <script src="js/Tween.js"></script>
- <script>
-
- var statsEnabled = true;
- var container, stats;
- var camera, scene, renderer;
- var cross;
- init();
- function init() {
- // scene and camera
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
- var waypoints = [
- [ -500, 0, 0 ],
- [ 0, 200, 0 ],
- [ 500, 0, 0 ]
-
- ];
-
- camera = new THREE.PathCamera( {
- fov: 40, aspect: window.innerWidth / window.innerHeight, near: 1, far: 1000,
- waypoints: waypoints, duration: 28,
- useConstantSpeed: true, resamplingCoef: 1,
- createDebugPath: true, createDebugDummy: true,
- lookSpeed: 0.0006, lookVertical: true, lookHorizontal: true,
- verticalAngleMap: { srcRange: [ 0.00, 6.28 ], dstRange: [ 1.1, 3.8 ] },
- horizontalAngleMap: { srcRange: [ 0.00, 6.28 ], dstRange: [ 0.3, Math.PI - 0.3 ] }
- } );
- camera.lon = 180;
- // world
- var cube = new THREE.CubeGeometry( 20, 60, 20 );
-
- cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
- cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
- cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
- cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
-
- var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
- for( var i = 0; i < 500; i++ ) {
-
- var mesh = new THREE.Mesh( cube, material );
- mesh.position.set(( Math.random() - 0.5 ) * 1000,
- ( Math.random() - 0.5 ) * 1000,
- ( Math.random() - 0.5 ) * 1000 );
-
- mesh.updateMatrix();
- mesh.matrixAutoUpdate = false;
- scene.add( mesh );
-
- }
- scene.add( camera.animationParent );
- // lights
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0x002288 );
- light.position.set( -1, -1, -1 );
- scene.add( light );
- light = new THREE.AmbientLight( 0x222222 );
- scene.add( light );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.setClearColorHex( 0xffffff, 1 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- setInterval( loop, 1000 / 60 );
-
- camera.animation.play( true, 0 );
- }
- function loop() {
- THREE.AnimationHandler.update( 1000/60 );
-
- /*
- cross.matrix.copy( camera.matrix );
- cross.matrix.n14 = 0;
- cross.matrix.n24 = 0;
- cross.matrix.n34 = -200;
- cross.matrixWorldNeedsUpdate = true;
- */
- renderer.render( scene, camera );
- if ( statsEnabled ) stats.update();
- }
- </script>
- </body>
- </html>
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