misc_materials_multimaterials.html 9.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - materials - multi-materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; }
  20. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  21. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <h1>Multi-materials test</h1>
  28. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  29. <span id="rwebgl" class="button">WebGL renderer</span>
  30. <br/>
  31. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  32. <br/>
  33. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  34. <p>Canvas renderer is very slow on anything other than Chrome.
  35. </div>
  36. <pre id="log"></pre>
  37. <script src="../build/Three.js"></script>
  38. <script src="js/RequestAnimationFrame.js"></script>
  39. <script src="js/Stats.js"></script>
  40. <script>
  41. var SCREEN_WIDTH = window.innerWidth;
  42. var SCREEN_HEIGHT = window.innerHeight;
  43. var FLOOR = - 250;
  44. var container;
  45. var stats;
  46. var camera;
  47. var scene;
  48. var canvasRenderer, webglRenderer;
  49. var mesh, zmesh, geometry;
  50. var directionalLight;
  51. var mouseX = 0;
  52. var mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. var render_canvas = 1, render_gl = 1;
  56. var has_gl = 0;
  57. var bcanvas = document.getElementById( 'rcanvas' );
  58. var bwebgl = document.getElementById( 'rwebgl' );
  59. document.addEventListener('mousemove', onDocumentMouseMove, false);
  60. init();
  61. animate();
  62. render_canvas = !has_gl;
  63. bwebgl.style.display = has_gl ? "inline" : "none";
  64. bcanvas.className = render_canvas ? "button" : "button inactive";
  65. function init() {
  66. container = document.createElement('div');
  67. document.body.appendChild(container);
  68. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  69. camera.position.z = 500;
  70. camera.updateMatrix();
  71. scene = new THREE.Scene();
  72. // SPHERES
  73. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  74. for ( var i = 0; i < 10; i ++ ) {
  75. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
  76. mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5 } ) ] );
  77. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true, wireframeLinewidth: 1.5 } ) );
  78. //mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true, wireframeLinewidth: 2.5 } ) );
  79. mesh.position.x = 500 * ( Math.random() - 0.5 );
  80. mesh.position.y = 500 * ( Math.random() - 0.5 );
  81. mesh.position.z = 500 * ( Math.random() - 0.5 );
  82. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  83. scene.add(mesh);
  84. }
  85. // LIGHTS
  86. var ambient = new THREE.AmbientLight( 0x101010 );
  87. scene.add( ambient );
  88. directionalLight = new THREE.DirectionalLight( 0xffffff );
  89. directionalLight.position.y = -70;
  90. directionalLight.position.z = 100;
  91. directionalLight.position.normalize();
  92. scene.add( directionalLight );
  93. mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  94. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
  95. mesh.position.set( 0, 0, 120 );
  96. scene.add(mesh);
  97. if ( render_gl ) {
  98. try {
  99. webglRenderer = new THREE.WebGLRenderer();
  100. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  101. webglRenderer.domElement.style.position = "relative";
  102. container.appendChild( webglRenderer.domElement );
  103. has_gl = 1;
  104. }
  105. catch (e) {
  106. }
  107. }
  108. if ( render_canvas ) {
  109. canvasRenderer = new THREE.CanvasRenderer();
  110. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  111. container.appendChild( canvasRenderer.domElement );
  112. }
  113. stats = new Stats();
  114. stats.domElement.style.position = 'absolute';
  115. stats.domElement.style.top = '0px';
  116. stats.domElement.style.zIndex = 100;
  117. container.appendChild( stats.domElement );
  118. bcanvas.addEventListener("click", toggleCanvas, false);
  119. bwebgl.addEventListener("click", toggleWebGL, false);
  120. //var loader = new THREE.BinaryLoader(),
  121. var loader = new THREE.JSONLoader(),
  122. callback = function( geometry ) { createScene( geometry) };
  123. loader.load( { model: "obj/female02/Female02_slim.js", callback: callback } );
  124. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callback } );
  125. }
  126. function createScene( geometry ) {
  127. // PROCEDURAL TEXTURES (decals)
  128. var x1 = document.createElement( "canvas" );
  129. var xc1 = x1.getContext("2d");
  130. x1.width = x1.height = 256;
  131. xc1.shadowBlur = 3;
  132. xc1.shadowColor = "#000";
  133. xc1.font = "7pt arial";
  134. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  135. xc1.fillText("Three", 57, 29);
  136. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  137. xc1.fillRect(40, 70, 60, 50);
  138. for(var i=0;i<500;i++) {
  139. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  140. xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
  141. }
  142. var x2 = document.createElement( "canvas" );
  143. var xc2 = x2.getContext("2d");
  144. x2.width = x2.height = 128;
  145. xc2.fillStyle = "rgba(0,0,0,0.5)";
  146. for(var i=0;i<14;i++) {
  147. xc2.fillRect(0, 5+i*4, 54, 2);
  148. xc2.fillRect(i*4, 5, 2, 54);
  149. }
  150. var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
  151. var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ), transparent: true } );
  152. xm1.map.needsUpdate = true;
  153. xm2.map.needsUpdate = true;
  154. geometry.materials[0].push( xm1 ); // goes to faces with material 0
  155. geometry.materials[1].push( xm2 ); // goes to faces with material 1
  156. geometry.materials[4].push( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ) );
  157. var materials = [ new THREE.MeshFaceMaterial() ];
  158. // full-mesh wireframe overlay
  159. //materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframeLinewidth: 1.5 } ) );
  160. // full-mesh color overlay
  161. //materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
  162. zmesh = new THREE.Mesh( geometry, materials );
  163. zmesh.position.x = -80;
  164. zmesh.position.z = 50;
  165. zmesh.position.y = FLOOR;
  166. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  167. zmesh.overdraw = true;
  168. zmesh.updateMatrix();
  169. scene.add(zmesh);
  170. // PLANES with all materials from the model
  171. createMaterialsPalette( geometry.materials, 100, 0 );
  172. }
  173. function createMaterialsPalette( materials, size, bottom ) {
  174. for ( var i = 0; i < materials.length; i ++ ) {
  175. // material
  176. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  177. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  178. mesh.position.y = FLOOR + size / 2 + bottom;
  179. mesh.position.z = -100;
  180. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  181. mesh.doubleSided = true;
  182. mesh.updateMatrix();
  183. scene.add(mesh);
  184. // number
  185. var x = document.createElement( "canvas" );
  186. var xc = x.getContext("2d");
  187. x.width = x.height = 128;
  188. xc.shadowColor = "#000";
  189. xc.shadowBlur = 7;
  190. xc.fillStyle = "orange";
  191. xc.font = "50pt arial bold";
  192. xc.fillText(i, 10, 64);
  193. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  194. xm.map.needsUpdate = true;
  195. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  196. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  197. mesh.position.y = FLOOR + size / 2 + bottom;
  198. mesh.position.z = - 99;
  199. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  200. mesh.doubleSided = true;
  201. mesh.updateMatrix();
  202. scene.add(mesh);
  203. }
  204. }
  205. function onDocumentMouseMove(event) {
  206. mouseX = ( event.clientX - windowHalfX );
  207. mouseY = ( event.clientY - windowHalfY );
  208. }
  209. //
  210. function animate() {
  211. requestAnimationFrame( animate );
  212. render();
  213. stats.update();
  214. }
  215. function render() {
  216. camera.position.x += ( mouseX - camera.position.x ) * .05;
  217. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  218. camera.updateMatrix();
  219. if ( render_canvas ) canvasRenderer.render( scene, camera );
  220. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  221. }
  222. function log(text) {
  223. var e = document.getElementById("log");
  224. e.innerHTML = text + "<br/>" + e.innerHTML;
  225. }
  226. function toggleCanvas() {
  227. render_canvas = !render_canvas;
  228. bcanvas.className = render_canvas ? "button" : "button inactive";
  229. render_gl = !render_canvas;
  230. bwebgl.className = render_gl ? "button" : "button inactive";
  231. if( has_gl )
  232. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  233. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  234. }
  235. function toggleWebGL() {
  236. render_gl = !render_gl;
  237. bwebgl.className = render_gl ? "button" : "button inactive";
  238. render_canvas = !render_gl;
  239. bcanvas.className = render_canvas ? "button" : "button inactive";
  240. if( has_gl )
  241. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  242. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  243. }
  244. </script>
  245. </body>
  246. </html>