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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - collision reaction</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- #oldie {
- background-color: #ddd !important
- }
- #info {
- position: absolute;
- top: 30px;
- left: 10px;
- width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index: 100;
- }
- #options {
- position: absolute;
- top: 10px;
- left: 10px;
- width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index: 100;
- }
- </style>
- <script src="../build/Three.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script>
- var camera, scene, renderer, info, mouse2d, sun, loader, sphere, debugNormal;
- var range = 400;
- var speed = 1;
- var sphereSize = 4;
- var cubes = [];
- function init(){
- container = document.createElement('div');
- document.body.appendChild(container);
- info = document.getElementById("info");
- camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 10000);
- camera.position.y = 120;
- camera.position.x = 300;
- camera.position.z = 0;
- mouse2d = new THREE.Vector3(0, 0, 1);
- loader = new THREE.Loader(true);
- scene = new THREE.Scene();
- sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
- scene.add( sphere );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize(window.innerWidth, window.innerHeight);
- container.appendChild(renderer.domElement);
- var ambientLight = new THREE.AmbientLight(0xdddddd);
- scene.add(ambientLight);
- sun = new THREE.DirectionalLight(0xffffff);
- sun.position = new THREE.Vector3(1, -1, 1).normalize();
- scene.add(sun);
- createObstacles();
- var geometry = new THREE.Geometry();
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(0, 0, 0) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(10, 0, 0) ) );
- debugNormal = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xff0000 } ) );
- scene.add( debugNormal );
- container.onmousemove = onDocumentMouseMove;
- animate();
- }
- function createObstacles(){
- createCube(100, 50, 10, new THREE.Vector3( 20, 0, 100), Math.PI / 4);
- camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4);
- createCube(100, 50, 10, new THREE.Vector3( 20, 0, 300), Math.PI / 4);
- }
- function createCube(sx, sy, sz, p, ry){
- var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- cube.position = p;
- cube.rotation.y = ry;
- scene.add(cube);
- THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
- cubes.push(cube);
- return cube;
- }
- function onDocumentMouseMove(event){
- event.preventDefault();
- mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
- mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
- mouse2d.z = 1;
- }
- function animate(){
- requestAnimationFrame(animate);
- for (var i = 0; i < cubes.length; i++) {
- cubes[i].materials[0].color = new THREE.Color(0x003300);
- }
- var ray = new THREE.Ray( sphere.position, new THREE.Vector3(0,0,1) );
- //debugNormal.position = sphere.position;
- var c = THREE.Collisions.rayCastNearest(ray);
- if (!c || c.distance > speed) {
- sphere.position.z += speed;
- }
- if(c && c.normal) {
- info.innerHTML = vts(c.normal);
- var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar( c.distance ) );
- debugNormal.geometry.vertices[0].position = poi.clone().addSelf( new THREE.Vector3(2,2,2) );
- debugNormal.geometry.vertices[1].position = poi.clone().addSelf( c.normal.clone() );
- }
- if (sphere.position.z > range) sphere.position = new THREE.Vector3(0,0,0);
- camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
- camera.position.y = Math.cos(mouse2d.y * Math.PI) * 300;
- camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300 + Math.sin(mouse2d.y * Math.PI) * 300;
- renderer.render(scene, camera);
- }
- function vts(v) {
-
- if (!v)
- return "undefined<br>";
- else
- return v.x + " , " + v.y + " , " + v.z + "<br>";
- }
- </script>
- </head>
- <body onload="init();">
- <div id="info">
- </div>
- <div id="options">
- </div>
- </body>
- </html>
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