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- <!doctype html>
- <html>
- <head>
- <meta charset="utf-8" />
- <title>three.js webgl - custom attributes [particles]</title>
- <style>
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- background-color: rgba( 0, 0, 0, 0.75 );
- position: relative;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- width:33em;
- margin:0 auto -2em;
- }
- a { color: #ff0000 }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - custom attributes example - particles</div>
- <div id="container"></div>
- <script src="../build/Three.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/Stats.js"></script>
- <script type="x-shader/x-vertex" id="vertexshader">
- uniform float amplitude;
- attribute float size;
- attribute vec3 customColor;
- varying vec3 vColor;
- void main() {
- vColor = customColor;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- //gl_PointSize = size;
- gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );
- gl_Position = projectionMatrix * mvPosition;
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- uniform vec3 color;
- uniform sampler2D texture;
- varying vec3 vColor;
- void main() {
- gl_FragColor = vec4( color * vColor, 1.0 );
- gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
- }
- </script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var renderer, scene, camera, stats;
- var sphere, uniforms, attributes;
- var noise = [];
- var WIDTH = window.innerWidth,
- HEIGHT = window.innerHeight;
- init();
- animate();
- function init() {
- camera = new THREE.Camera( 40, WIDTH / HEIGHT, 1, 10000 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- attributes = {
- size: { type: 'f', value: [] },
- customColor: { type: 'c', value: [] }
- };
- uniforms = {
- amplitude: { type: "f", value: 1.0 },
- color: { type: "c", value: new THREE.Color( 0xffffff ) },
- texture: { type: "t", value: 0, texture: THREE.ImageUtils.loadTexture( "textures/sprites/spark1.png" ) },
- };
- var shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- attributes: attributes,
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true
- });
- var radius = 200;
- var geometry = new THREE.Geometry();
- for ( var i = 0; i < 100000; i++ ) {
- vector = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
- vector.multiplyScalar( radius );
- geometry.vertices.push( new THREE.Vertex( vector ) );
- }
- sphere = new THREE.ParticleSystem( geometry, shaderMaterial );
- sphere.dynamic = true;
- //sphere.sortParticles = true;
- var vertices = sphere.geometry.vertices;
- var values_size = attributes.size.value;
- var values_color = attributes.customColor.value;
- for( var v = 0; v < vertices.length; v++ ) {
- values_size[ v ] = 10;
- values_color[ v ] = new THREE.Color( 0xffaa00 );
- if ( vertices[ v ].position.x < 0 )
- values_color[ v ].setHSV( 0.5 + 0.1 * ( v / vertices.length ), 0.7, 0.9 );
- else
- values_color[ v ].setHSV( 0.0 + 0.1 * ( v / vertices.length ), 0.9, 0.9 );
- }
- scene.add( sphere );
- renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
- renderer.setSize( WIDTH, HEIGHT );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- function cap( x, a, b ) {
- return ( x < a ) ? a : ( ( x > b ) ? b : x );
- }
- var i, value;
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = new Date().getTime() * 0.005;
- sphere.rotation.z = 0.01 * time;
- for( i = 0; i < attributes.size.value.length; i++ ) {
- attributes.size.value[ i ] = 14 + 13 * Math.sin( 0.1 * i + time );
- }
- attributes.size.needsUpdate = true;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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