webgl_lines_colors.html 7.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes - colors</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. a {
  13. color:#0078ff;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
  37. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  38. </div>
  39. <script src="../build/Three.js"></script>
  40. <script src="js/ShaderExtras.js"></script>
  41. <script src="js/postprocessing/EffectComposer.js"></script>
  42. <script src="js/postprocessing/MaskPass.js"></script>
  43. <script src="js/postprocessing/RenderPass.js"></script>
  44. <script src="js/postprocessing/ShaderPass.js"></script>
  45. <script src="js/postprocessing/BloomPass.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/RequestAnimationFrame.js"></script>
  48. <script src="js/Stats.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var mouseX = 0, mouseY = 0,
  52. windowHalfX = window.innerWidth / 2,
  53. windowHalfY = window.innerHeight / 2,
  54. camera, scene, renderer, material, composer;
  55. init();
  56. animate();
  57. function init() {
  58. var i, container;
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  62. camera.position.z = 700;
  63. scene = new THREE.Scene();
  64. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.autoClear = false;
  67. container.appendChild( renderer.domElement );
  68. var geometry = new THREE.Geometry(),
  69. geometry2 = new THREE.Geometry(),
  70. geometry3 = new THREE.Geometry(),
  71. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  72. colors = [], colors2 = [], colors3 = [];
  73. for ( i = 0; i < points.length; i ++ ) {
  74. geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
  75. colors[ i ] = new THREE.Color( 0xffffff );
  76. colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
  77. colors2[ i ] = new THREE.Color( 0xffffff );
  78. colors2[ i ].setHSV( 0.3, 1.0, ( 200 + points[ i ].x ) / 400 );
  79. colors3[ i ] = new THREE.Color( 0xffffff );
  80. colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
  81. }
  82. geometry2.vertices = geometry3.vertices = geometry.vertices;
  83. geometry.colors = colors;
  84. geometry2.colors = colors2;
  85. geometry3.colors = colors3;
  86. // lines
  87. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
  88. var line, p, scale = 0.3, d = 225,
  89. parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
  90. [ material, scale*1.5, [0,0,0], geometry2 ],
  91. [ material, scale*1.5, [d,0,0], geometry3 ] ];
  92. material.vertexColors = true;
  93. for ( i = 0; i < parameters.length; ++i ) {
  94. p = parameters[ i ];
  95. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  96. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  97. line.position.x = p[ 2 ][ 0 ];
  98. line.position.y = p[ 2 ][ 1 ];
  99. line.position.z = p[ 2 ][ 2 ];
  100. scene.add( line );
  101. }
  102. //
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '0px';
  106. //container.appendChild( stats.domElement );
  107. //
  108. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  109. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  110. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  111. //
  112. var renderModel = new THREE.RenderPass( scene, camera );
  113. var effectBloom = new THREE.BloomPass( 1.3 );
  114. var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
  115. effectScreen.renderToScreen = true;
  116. composer = new THREE.EffectComposer( renderer );
  117. composer.addPass( renderModel );
  118. composer.addPass( effectBloom );
  119. composer.addPass( effectScreen );
  120. }
  121. // port of Processing Java code by Thomas Diewald
  122. // http://www.openprocessing.org/visuals/?visualID=15599
  123. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  124. var half = side / 2,
  125. vec_s = [
  126. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  127. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  128. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  129. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  130. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  131. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  132. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  133. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  134. ],
  135. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  136. if( --iterations >= 0 ) {
  137. var tmp = [];
  138. tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  139. tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  140. tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  141. tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  142. tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  143. tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  144. tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  145. tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  146. return tmp;
  147. }
  148. return vec;
  149. }
  150. //
  151. function onDocumentMouseMove( event ) {
  152. mouseX = event.clientX - windowHalfX;
  153. mouseY = event.clientY - windowHalfY;
  154. }
  155. function onDocumentTouchStart( event ) {
  156. if ( event.touches.length > 1 ) {
  157. event.preventDefault();
  158. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  159. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  160. }
  161. }
  162. function onDocumentTouchMove( event ) {
  163. if ( event.touches.length == 1 ) {
  164. event.preventDefault();
  165. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  166. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  167. }
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. render();
  173. }
  174. function render() {
  175. camera.position.x += ( mouseX - camera.position.x ) * .05;
  176. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  177. var time = new Date().getTime() * 0.0005;
  178. for( var i = 0; i < scene.objects.length; i ++ ) {
  179. scene.objects[ i ].rotation.y = time * ( i % 2 ? 1 : -1 );
  180. }
  181. renderer.clear();
  182. composer.render();
  183. }
  184. </script>
  185. </body>
  186. </html>