webgl_lod_text.html 5.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - level-of-details</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a { color:red }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - level-of-details WebGL example
  31. </div>
  32. <script src="../build/Three.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/RequestAnimationFrame.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <!--
  37. <script src="../src/extras/geometries/Curve.js"></script>
  38. <script src="../src/extras/geometries/CurvePath.js"></script>
  39. <script src="../src/extras/geometries/Path.js"></script>
  40. <script src="../src/extras/geometries/Shape.js"></script>
  41. <script src="../src/extras/geometries/TextPath.js"></script>
  42. <script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  43. <script src="../src/extras/geometries/TextGeometry.js"></script>
  44. -->
  45. <!-- load the font file from canvas-text -->
  46. <script src="fonts/helvetiker_regular.typeface.js"></script>
  47. <script>
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var container, stats;
  50. var camera, scene, renderer;
  51. var geometry, objects;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  62. camera.position.z = 1000;
  63. scene = new THREE.Scene();
  64. scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
  65. var light = new THREE.PointLight( 0xff2200 );
  66. light.position.set( 0, 0, 0 );
  67. scene.add( light );
  68. var light = new THREE.DirectionalLight( 0xffffff );
  69. light.position.set( 0, 0, 1 );
  70. light.position.normalize();
  71. scene.add( light );
  72. var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } );
  73. function getOptionsWithSegments(x,b, bevel) {
  74. return {
  75. size: 80,
  76. height: 20,
  77. curveSegments: x,
  78. font: "helvetiker",
  79. bevelSegments: b,
  80. bevelEnabled: bevel,
  81. bevelThickness:8,
  82. bevelSize: 3,
  83. steps: 1,
  84. amount: 20,
  85. };
  86. };
  87. var theText = "&"; // Try $ :)
  88. // we could use TextPath and ExtrudeGeometry if we wish to optimize stuff futher
  89. var geometry = [
  90. [ new THREE.TextGeometry( theText, getOptionsWithSegments(8, 6, true)),
  91. 300, [ new THREE.MeshPhongMaterial( { color: 0xffee00 } ), wireMaterial ] ],
  92. [ new THREE.TextGeometry( theText, getOptionsWithSegments(5,2, true)),
  93. 800, [ new THREE.MeshLambertMaterial( { color: 0xffaa00 } ), wireMaterial ]],
  94. [ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1, true)),
  95. 1000, [ new THREE.MeshLambertMaterial( { color: 0x005500 } ), wireMaterial ] ],
  96. [ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1,false)),
  97. 2000, [ new THREE.MeshLambertMaterial( { color: 0x0055ff } ), wireMaterial ]],
  98. [ new THREE.TextGeometry( theText, getOptionsWithSegments(1,1, false)),
  99. 10000, [ new THREE.MeshLambertMaterial( { color: 0xff1100 } ), wireMaterial ]]
  100. ];
  101. var i, j, mesh, lod;
  102. for ( j = 0; j < 1000; j ++ ) {
  103. lod = new THREE.LOD();
  104. for ( i = 0; i < geometry.length; i++ ) {
  105. mesh = new THREE.Mesh( geometry[ i ][ 0 ], geometry[ i ][ 2 ] );
  106. mesh.scale.set( 1.5, 1.5, 1.5 );
  107. mesh.updateMatrix();
  108. mesh.matrixAutoUpdate = false;
  109. lod.addLevel( mesh, geometry[ i ][ 1 ] );
  110. }
  111. lod.position.x = 10000 * ( 0.5 - Math.random() );
  112. lod.position.y = 7500 * ( 0.5 - Math.random() );
  113. lod.position.z = 10000 * ( 0.5 - Math.random() );
  114. lod.updateMatrix();
  115. lod.matrixAutoUpdate = false;
  116. scene.add( lod );
  117. }
  118. renderer = new THREE.WebGLRenderer( { clearColor:0x000000, clearAlpha: 1 } );
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. renderer.sortObjects = false;
  121. container.appendChild( renderer.domElement );
  122. }
  123. function onDocumentMouseMove(event) {
  124. mouseX = ( event.clientX - windowHalfX ) * 10;
  125. mouseY = ( event.clientY - windowHalfY ) * 10;
  126. }
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. }
  131. function render() {
  132. camera.position.x += ( mouseX - camera.position.x ) * .005;
  133. camera.position.y += ( - mouseY - camera.position.y ) * .01;
  134. renderer.render( scene, camera );
  135. }
  136. function log( text ) {
  137. var e = document.getElementById("log");
  138. e.innerHTML = text + "<br/>" + e.innerHTML;
  139. }
  140. </script>
  141. </body>
  142. </html>