webgl_materials_cars.html 19 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [cars]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue; text-decoration:none }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  20. #d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
  21. .bwrap { margin:0.5em 0 0 0 }
  22. button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
  23. button:hover { background:#333 }
  24. #buttons_cars button { color:#fa0 }
  25. #car_info { text-align:center; }
  26. #car_name { font-size:1em }
  27. #car_author { font-size:1em }
  28. #oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="d">
  33. <div id="info">
  34. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl demo :
  35. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> :
  36. <span id="car_info">
  37. <span id="car_name">Bugatti Veyron model</span>
  38. by <span id="car_author"><a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a></span>
  39. </span>
  40. </div>
  41. <div id="buttons_cars" class="bwrap">
  42. <button id="veyron">Bugatti Veyron</button>
  43. <button id="gallardo">Lamborghini Gallardo</button>
  44. <button id="f50">Ferrari F50</button>
  45. <button id="camaro">Chevrolet Camaro</button>
  46. </div>
  47. <div id="buttons_materials" class="bwrap"></div>
  48. </div>
  49. <div id="log"></div>
  50. <script src="../build/Three.js"></script>
  51. <script src="js/Detector.js"></script>
  52. <script src="js/RequestAnimationFrame.js"></script>
  53. <script src="js/Stats.js"></script>
  54. <script>
  55. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  56. var STATS_ENABLED = false;
  57. var CARS = {
  58. "veyron": {
  59. name: "Bugatti Veyron",
  60. url: "obj/veyron/VeyronNoUv_bin.js",
  61. author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
  62. init_rotation: [ 0, 0, 0 /*0.3, 1.57, 0.0*/ ],
  63. scale: 5.5,
  64. init_material: 4,
  65. body_materials: [ 2 ],
  66. object: null,
  67. buttons: null,
  68. materials: null
  69. },
  70. "gallardo": {
  71. name: "Lamborghini Gallardo",
  72. url: "obj/gallardo/GallardoNoUv_bin.js",
  73. author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>',
  74. init_rotation: [ 0, 0, 0 /*0.2, 1.77, 0.0*/ ],
  75. scale: 3.7,
  76. init_material: 9,
  77. body_materials: [ 3 ],
  78. object: null,
  79. buttons: null,
  80. materials: null
  81. },
  82. "f50": {
  83. name: "Ferrari F50",
  84. url: "obj/f50/F50NoUv_bin.js",
  85. author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank">daniel sathya</a>',
  86. init_rotation: [ 0, 0, 0 /*0.2, 1.37, 0.0*/ ],
  87. scale: 0.175,
  88. init_material: 2,
  89. body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
  90. object: null,
  91. buttons: null,
  92. materials: null
  93. },
  94. "camaro": {
  95. name: "Chevrolet Camaro",
  96. url: "obj/camaro/CamaroNoUv_bin.js",
  97. author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>',
  98. init_rotation: [ 0.0, 0.0, 0.0 /*0, 1, 0*/ ],
  99. scale: 75,
  100. init_material: 0,
  101. body_materials: [ 0 ],
  102. object: null,
  103. buttons: null,
  104. materials: null
  105. }
  106. };
  107. var container, stats;
  108. var camera, scene, webglRenderer;
  109. var cameraCube, sceneCube;
  110. var m, mi;
  111. var directionalLight, pointLight;
  112. var mouseX = 0, mouseY = 0;
  113. var windowHalfX = window.innerWidth / 2;
  114. var windowHalfY = window.innerHeight / 2;
  115. var loader = new THREE.BinaryLoader( true );
  116. document.body.appendChild( loader.statusDomElement );
  117. init();
  118. animate();
  119. function init() {
  120. container = document.createElement('div');
  121. document.body.appendChild(container);
  122. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  123. // camera.position.z = 1000;
  124. camera.updateMatrix();
  125. cameraCube = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  126. scene = new THREE.Scene();
  127. sceneCube = new THREE.Scene();
  128. // LIGHTS
  129. var ambient = new THREE.AmbientLight( 0x555555 );
  130. scene.add( ambient );
  131. directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  132. directionalLight.position.x = 2;
  133. directionalLight.position.y = 1.2;
  134. directionalLight.position.z = 10;
  135. directionalLight.position.normalize();
  136. scene.add( directionalLight );
  137. directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  138. directionalLight.position.x = - 2;
  139. directionalLight.position.y = 1.2;
  140. directionalLight.position.z = - 10;
  141. directionalLight.position.normalize();
  142. scene.add( directionalLight );
  143. pointLight = new THREE.PointLight( 0xffaa00, 2 );
  144. pointLight.position.x = 2000;
  145. pointLight.position.y = 1200;
  146. pointLight.position.z = 10000;
  147. scene.add( pointLight );
  148. // Skybox
  149. var shader = THREE.ShaderUtils.lib[ "cube" ];
  150. shader.uniforms[ "tCube" ].texture = textureCube;
  151. var material = new THREE.ShaderMaterial( {
  152. fragmentShader: shader.fragmentShader,
  153. vertexShader: shader.vertexShader,
  154. uniforms: shader.uniforms,
  155. depthWrite: false
  156. } ),
  157. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
  158. sceneCube.add( mesh );
  159. //
  160. webglRenderer = new THREE.WebGLRenderer();
  161. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  162. webglRenderer.setFaceCulling( 0 );
  163. webglRenderer.autoClear = false;
  164. container.appendChild( webglRenderer.domElement );
  165. if ( STATS_ENABLED ) {
  166. stats = new Stats();
  167. stats.domElement.style.position = 'absolute';
  168. stats.domElement.style.top = '0px';
  169. stats.domElement.style.zIndex = 100;
  170. container.appendChild( stats.domElement );
  171. }
  172. document.addEventListener('mousemove', onDocumentMouseMove, false);
  173. var r = "textures/cube/Bridge2/";
  174. var urls = [ r + "posx.jpg", r + "negx.jpg",
  175. r + "posy.jpg", r + "negy.jpg",
  176. r + "posz.jpg", r + "negz.jpg" ];
  177. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  178. // common materials
  179. var mlib = {
  180. "Orange": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
  181. "Blue": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
  182. "Red": new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  183. "Black": new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
  184. "White": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  185. "Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  186. "Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  187. "Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  188. "Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.Multiply } ),
  189. "Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  190. "Blue metal": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  191. "Red metal": new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  192. "Green metal": new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  193. "Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  194. "Pure chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
  195. "Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
  196. "Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
  197. "Black glass": new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
  198. "Dark glass": new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
  199. "Blue glass": new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
  200. "Light glass": new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  201. "Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
  202. "Yellow glass": new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
  203. "Orange glass": new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
  204. "Orange glass 50": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
  205. "Red glass 50": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
  206. "Fullblack rough": new THREE.MeshLambertMaterial( { color: 0x000000 } ),
  207. "Black rough": new THREE.MeshLambertMaterial( { color: 0x050505 } ),
  208. "Darkgray rough": new THREE.MeshLambertMaterial( { color: 0x090909 } ),
  209. "Red rough": new THREE.MeshLambertMaterial( { color: 0x330500 } ),
  210. "Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
  211. "Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
  212. }
  213. // Gallardo materials
  214. CARS[ "gallardo" ].materials = {
  215. body: [
  216. [ "Orange", mlib[ "Orange" ] ],
  217. [ "Blue", mlib[ "Blue" ] ],
  218. [ "Red", mlib[ "Red" ] ],
  219. [ "Black", mlib[ "Black" ] ],
  220. [ "White", mlib[ "White" ] ],
  221. [ "Orange metal", mlib[ "Orange metal" ] ],
  222. [ "Blue metal", mlib[ "Blue metal" ] ],
  223. [ "Green metal", mlib[ "Green metal" ] ],
  224. [ "Black metal", mlib[ "Black metal" ] ],
  225. [ "Carmine", mlib[ "Carmine" ] ],
  226. [ "Gold", mlib[ "Gold" ] ],
  227. [ "Bronze", mlib[ "Bronze" ] ],
  228. [ "Chrome", mlib[ "Chrome" ] ]
  229. ]
  230. }
  231. m = CARS[ "gallardo" ].materials;
  232. mi = CARS[ "gallardo" ].init_material;
  233. CARS[ "gallardo" ].mmap = {
  234. 0: mlib[ "Pure chrome" ], // wheels chrome
  235. 1: mlib[ "Black rough" ], // tire
  236. 2: mlib[ "Black glass" ], // windshield
  237. 3: m.body[ mi ][ 1 ], // body
  238. 4: mlib[ "Red glass" ], // back lights
  239. 5: mlib[ "Yellow glass" ], // front lights
  240. 6: mlib[ "Dark chrome" ] // windshield rim
  241. }
  242. // Veyron materials
  243. CARS[ "veyron" ].materials = {
  244. body: [
  245. [ "Orange metal", mlib[ "Orange metal" ] ],
  246. [ "Blue metal", mlib[ "Blue metal" ] ],
  247. [ "Red metal", mlib[ "Red metal" ] ],
  248. [ "Green metal", mlib[ "Green metal" ] ],
  249. [ "Black metal", mlib[ "Black metal" ] ],
  250. [ "Gold", mlib[ "Gold" ] ],
  251. [ "Bronze", mlib[ "Bronze" ] ],
  252. [ "Chrome", mlib[ "Chrome" ] ]
  253. ],
  254. }
  255. m = CARS[ "veyron" ].materials;
  256. mi = CARS[ "veyron" ].init_material;
  257. CARS[ "veyron" ].mmap = {
  258. 0: mlib[ "Black rough" ], // tires + inside
  259. 1: mlib[ "Pure chrome" ], // wheels + extras chrome
  260. 2: m.body[ mi ][ 1 ], // back / top / front torso
  261. 3: mlib[ "Dark glass" ], // glass
  262. 4: mlib[ "Pure chrome" ], // sides torso
  263. 5: mlib[ "Pure chrome" ], // engine
  264. 6: mlib[ "Red glass 50" ], // backlights
  265. 7: mlib[ "Orange glass 50" ] // backsignals
  266. }
  267. // F50 materials
  268. CARS[ "f50" ].materials = {
  269. body: [
  270. [ "Orange", mlib[ "Orange" ] ],
  271. [ "Blue", mlib[ "Blue" ] ],
  272. [ "Red", mlib[ "Red" ] ],
  273. [ "Black", mlib[ "Black" ] ],
  274. [ "White", mlib[ "White" ] ],
  275. [ "Orange metal", mlib[ "Orange metal" ] ],
  276. [ "Blue metal", mlib[ "Blue metal" ] ],
  277. [ "Black metal", mlib[ "Black metal" ] ],
  278. [ "Carmine", mlib[ "Carmine" ] ],
  279. [ "Gold", mlib[ "Gold" ] ],
  280. [ "Bronze", mlib[ "Bronze" ] ],
  281. [ "Chrome", mlib[ "Chrome" ] ]
  282. ],
  283. }
  284. m = CARS[ "f50" ].materials;
  285. mi = CARS[ "f50" ].init_material;
  286. CARS[ "f50" ].mmap = {
  287. 0: mlib[ "Dark chrome" ], // interior + rim
  288. 1: mlib[ "Pure chrome" ], // wheels + gears chrome
  289. 2: mlib[ "Blue glass" ], // glass
  290. 3: m.body[ mi ][ 1 ], // torso mid + front spoiler
  291. 4: mlib[ "Darkgray shiny" ], // interior + behind seats
  292. 5: mlib[ "Darkgray shiny" ], // tiny dots in interior
  293. 6: m.body[ mi ][ 1 ], // back torso
  294. 7: m.body[ mi ][ 1 ], // right mirror decal
  295. 8: m.body[ mi ][ 1 ], // front decal
  296. 9: m.body[ mi ][ 1 ], // front torso
  297. 10: m.body[ mi ][ 1 ], // left mirror decal
  298. 11: mlib[ "Pure chrome" ], // engine
  299. 12: mlib[ "Darkgray rough" ], // tires side
  300. 13: mlib[ "Darkgray rough" ], // tires bottom
  301. 14: mlib[ "Darkgray shiny" ], // bottom
  302. 15: mlib[ "Black rough" ], // ???
  303. 16: mlib[ "Orange glass" ], // front signals
  304. 17: mlib[ "Dark chrome" ], // wheels center
  305. 18: mlib[ "Red glass" ], // back lights
  306. 19: mlib[ "Black rough" ], // ???
  307. 20: mlib[ "Red rough" ], // seats
  308. 21: mlib[ "Black rough" ], // back plate
  309. 22: mlib[ "Black rough" ], // front light dots
  310. 23: m.body[ mi ][ 1 ], // back torso
  311. 24: m.body[ mi ][ 1 ] // back torso center
  312. }
  313. // Camero materials
  314. CARS[ "camaro" ].materials = {
  315. body: [
  316. [ "Orange", mlib[ "Orange" ] ],
  317. [ "Blue", mlib[ "Blue" ] ],
  318. [ "Red", mlib[ "Red" ] ],
  319. [ "Black", mlib[ "Black" ] ],
  320. [ "White", mlib[ "White" ] ],
  321. [ "Orange metal", mlib[ "Orange metal" ] ],
  322. [ "Blue metal", mlib[ "Blue metal" ] ],
  323. [ "Red metal", mlib[ "Red metal" ] ],
  324. [ "Green metal", mlib[ "Green metal" ] ],
  325. [ "Black metal", mlib[ "Black metal" ] ],
  326. [ "Gold", mlib[ "Gold" ] ],
  327. [ "Bronze", mlib[ "Bronze" ] ],
  328. [ "Chrome", mlib[ "Chrome" ] ]
  329. ],
  330. }
  331. m = CARS[ "camaro" ].materials;
  332. mi = CARS[ "camaro" ].init_material;
  333. CARS[ "camaro" ].mmap = {
  334. 0: m.body[ mi ][ 1 ], // car body
  335. 1: mlib[ "Pure chrome" ], // wheels chrome
  336. 2: mlib[ "Pure chrome" ], // grille chrome
  337. 3: mlib[ "Dark chrome" ], // door lines
  338. 4: mlib[ "Light glass" ], // windshield
  339. 5: mlib[ "Gray shiny" ], // interior
  340. 6: mlib[ "Black rough" ], // tire
  341. 7: mlib[ "Fullblack rough" ], // tireling
  342. 8: mlib[ "Fullblack rough" ] // behind grille
  343. }
  344. loader.load( { model: CARS[ "veyron" ].url, callback: function( geometry ) { createScene( geometry, "veyron" ) } } );
  345. for( var c in CARS ) initCarButton( c );
  346. }
  347. function initCarButton( car ) {
  348. $( car ).addEventListener( 'click', function() {
  349. if ( ! CARS[ car ].object ) {
  350. loader.statusDomElement.style.display = "block";
  351. loader.load( { model: CARS[ car ].url, callback: function( geometry ) { createScene( geometry, car ) } } );
  352. } else {
  353. switchCar( car );
  354. }
  355. }, false);
  356. }
  357. function $( id ) { return document.getElementById( id ) }
  358. function button_name( car, index ) { return "m_" + car + "_" + index }
  359. function switchCar( car ) {
  360. for ( var c in CARS ) {
  361. if ( c != car && CARS[ c ].object ) {
  362. CARS[ c ].object.visible = false;
  363. CARS[ c ].buttons.style.display = "none";
  364. }
  365. }
  366. CARS[ car ].object.visible = true;
  367. CARS[ car ].buttons.style.display = "block";
  368. $( "car_name" ).innerHTML = CARS[ car ].name + " model";
  369. $( "car_author" ).innerHTML = CARS[ car ].author;
  370. }
  371. function createButtons( materials, car ) {
  372. var buttons, i, src = "";
  373. for( i = 0; i < materials.length; i++ ) {
  374. src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
  375. }
  376. buttons = document.createElement("div");
  377. buttons.innerHTML = src;
  378. $( "buttons_materials" ).appendChild( buttons );
  379. return buttons;
  380. }
  381. function attachButtonMaterials( materials, geometry, material_indices, car ) {
  382. for( var i = 0; i < materials.length; i++ ) {
  383. $( button_name( car, i ) ).counter = i;
  384. $( button_name( car, i ) ).addEventListener( 'click', function() {
  385. for ( var j = 0; j < material_indices.length; j++ ) {
  386. geometry.materials[ material_indices [ j ] ][ 0 ] = materials[ this.counter ][ 1 ];
  387. }
  388. }, false );
  389. }
  390. }
  391. function createScene( geometry, car ) {
  392. loader.statusDomElement.innerHTML = "Creating model ...";
  393. var m = new THREE.MeshFaceMaterial(),
  394. s = CARS[ car ].scale * 1,
  395. r = CARS[ car ].init_rotation,
  396. materials = CARS[ car ].materials,
  397. mi = CARS[ car ].init_material,
  398. bm = CARS[ car ].body_materials;
  399. for ( var i in CARS[ car ].mmap ) {
  400. geometry.materials[ i ][ 0 ] = CARS[ car ].mmap[ i ];
  401. }
  402. var mesh = new THREE.Mesh( geometry, m );
  403. mesh.rotation.x = r[ 0 ];
  404. mesh.rotation.y = r[ 1 ];
  405. mesh.rotation.z = r[ 2 ];
  406. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  407. scene.add( mesh );
  408. CARS[ car ].object = mesh;
  409. CARS[ car ].buttons = createButtons( materials.body, car );
  410. attachButtonMaterials( materials.body, geometry, bm, car );
  411. switchCar( car );
  412. loader.statusDomElement.style.display = "none";
  413. loader.statusDomElement.innerHTML = "Loading model ...";
  414. }
  415. function onDocumentMouseMove(event) {
  416. mouseY = ( event.clientY - window.innerHeight );
  417. }
  418. //
  419. function animate() {
  420. requestAnimationFrame( animate );
  421. render();
  422. }
  423. function render() {
  424. var timer = - new Date().getTime() * 0.0002;
  425. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  426. camera.position.x = 1000 * Math.cos( timer );
  427. camera.position.z = 1000 * Math.sin( timer );
  428. cameraCube.target.position.x = - camera.position.x;
  429. cameraCube.target.position.y = - camera.position.y;
  430. cameraCube.target.position.z = - camera.position.z;
  431. webglRenderer.clear();
  432. webglRenderer.render( sceneCube, cameraCube );
  433. webglRenderer.render( scene, camera );
  434. if ( STATS_ENABLED ) stats.update();
  435. }
  436. function log( text ) {
  437. var e = document.getElementById("log");
  438. e.innerHTML = text + "<br/>" + e.innerHTML;
  439. }
  440. </script>
  441. </body>
  442. </html>