webgl_materials_cubemap.html 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection / refraction [Walt]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
  20. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. #oldie { margin-top:11em !important }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  28. <p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <script src="../build/Three.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/RequestAnimationFrame.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var cameraCube, sceneCube;
  40. var mesh, zmesh, lightMesh, geometry;
  41. var loader;
  42. var directionalLight, pointLight;
  43. var mouseX = 0;
  44. var mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener('mousemove', onDocumentMouseMove, false);
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 5000 );
  54. camera.position.z = 2000;
  55. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100 );
  56. scene = new THREE.Scene();
  57. sceneCube = new THREE.Scene();
  58. // LIGHTS
  59. var ambient = new THREE.AmbientLight( 0xffffff );
  60. scene.add( ambient );
  61. pointLight = new THREE.PointLight( 0xffffff, 2 );
  62. scene.add( pointLight );
  63. // light representation
  64. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  65. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  66. lightMesh.position = pointLight.position;
  67. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  68. scene.add( lightMesh );
  69. var path = "textures/cube/SwedishRoyalCastle/";
  70. var format = '.jpg';
  71. var urls = [
  72. path + 'px' + format, path + 'nx' + format,
  73. path + 'py' + format, path + 'ny' + format,
  74. path + 'pz' + format, path + 'nz' + format
  75. ];
  76. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  77. var refractionCube = new THREE.Texture( reflectionCube.image, new THREE.CubeRefractionMapping() );
  78. //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.25 } );
  79. var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  80. var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, envMap: refractionCube, refractionRatio: 0.95 } );
  81. var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } )
  82. // Skybox
  83. var shader = THREE.ShaderUtils.lib[ "cube" ];
  84. shader.uniforms[ "tCube" ].texture = reflectionCube;
  85. var material = new THREE.ShaderMaterial( {
  86. fragmentShader: shader.fragmentShader,
  87. vertexShader: shader.vertexShader,
  88. uniforms: shader.uniforms,
  89. depthWrite: false
  90. } ),
  91. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
  92. sceneCube.add( mesh );
  93. //
  94. renderer = new THREE.WebGLRenderer();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.autoClear = false;
  97. container.appendChild( renderer.domElement );
  98. stats = new Stats();
  99. stats.domElement.style.position = 'absolute';
  100. stats.domElement.style.top = '0px';
  101. stats.domElement.style.zIndex = 100;
  102. container.appendChild( stats.domElement );
  103. loader = new THREE.BinaryLoader( true );
  104. document.body.appendChild( loader.statusDomElement );
  105. loader.load( { model: "obj/walt/WaltHead_bin.js", callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
  106. }
  107. function createScene( geometry, m1, m2, m3 ) {
  108. var s = 15;
  109. var mesh = new THREE.Mesh( geometry, m1 );
  110. mesh.position.z = - 100;
  111. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  112. scene.add( mesh );
  113. var mesh = new THREE.Mesh( geometry, m2 );
  114. mesh.position.x = - 900;
  115. mesh.position.z = - 100;
  116. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  117. scene.add( mesh );
  118. var mesh = new THREE.Mesh( geometry, m3 );
  119. mesh.position.x = 900;
  120. mesh.position.z = - 100;
  121. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  122. scene.add( mesh );
  123. loader.statusDomElement.style.display = "none";
  124. }
  125. function onDocumentMouseMove(event) {
  126. mouseX = ( event.clientX - windowHalfX ) * 4;
  127. mouseY = ( event.clientY - windowHalfY ) * 4;
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. var timer = - new Date().getTime() * 0.0002;
  137. camera.position.x += ( mouseX - camera.position.x ) * .05;
  138. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  139. cameraCube.target.position.x = - camera.position.x;
  140. cameraCube.target.position.y = - camera.position.y;
  141. cameraCube.target.position.z = - camera.position.z;
  142. lightMesh.position.x = 1500 * Math.cos( timer );
  143. lightMesh.position.z = 1500 * Math.sin( timer );
  144. renderer.clear();
  145. renderer.render( sceneCube, cameraCube );
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>