webgl_materials_shaders.html 8.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [Phong, Lambert]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -19.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Blinn-Phong / Lambert materials</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> example
  31. <br/>
  32. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. <p>Blinn-Phong shader only works in WebGL, canvas has only diffuse materials.
  35. </div>
  36. <script src="../build/Three.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/RequestAnimationFrame.js"></script>
  39. <script src="js/Stats.js"></script>
  40. <script>
  41. var SCREEN_WIDTH = window.innerWidth;
  42. var SCREEN_HEIGHT = window.innerHeight;
  43. var FLOOR = -250;
  44. var container, stats;
  45. var camera, scene, canvasRenderer, webglRenderer;
  46. var mesh, zmesh, lightMesh, geometry;
  47. var directionalLight, pointLight;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. var render_canvas = 1, render_gl = 1;
  52. var has_gl = 0;
  53. var bcanvas = document.getElementById( "rcanvas" );
  54. var bwebgl = document.getElementById( "rwebgl" );
  55. init();
  56. animate();
  57. render_canvas = !has_gl;
  58. bwebgl.style.display = has_gl ? "inline" : "none";
  59. bcanvas.className = render_canvas ? "button" : "button inactive";
  60. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  61. mesh = new THREE.Mesh( geometry, material );
  62. mesh.scale.set( scale, scale, scale );
  63. mesh.position.set( x, y, z );
  64. mesh.rotation.set( rx, ry, rz );
  65. mesh.overdraw = true;
  66. scene.add( mesh );
  67. }
  68. function init() {
  69. container = document.createElement('div');
  70. document.body.appendChild(container);
  71. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  72. camera.position.z = 1000;
  73. camera.updateMatrix();
  74. scene = new THREE.Scene();
  75. // LIGHTS
  76. var ambient = new THREE.AmbientLight( 0x101010 );
  77. scene.add( ambient );
  78. directionalLight = new THREE.DirectionalLight( 0xffffff );
  79. directionalLight.position.set( 1, 1, 2 );
  80. directionalLight.position.normalize();
  81. scene.add( directionalLight );
  82. pointLight = new THREE.PointLight( 0xffffff );
  83. scene.add( pointLight );
  84. // light representation
  85. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  86. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  87. lightMesh.scale.set( 0.05, 0.05, 0.05 );
  88. lightMesh.position = pointLight.position;
  89. lightMesh.overdraw = true;
  90. scene.add( lightMesh );
  91. // material samples
  92. sphere = new THREE.SphereGeometry( 100, 32, 32 );
  93. var y1 = 0, y2 = - 200;
  94. addMesh( sphere, 1, -600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x050505, color: 0x000000, specular: 0x555555, shininess: 30 } ) );
  95. addMesh( sphere, 1, -600, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x050505 } ) );
  96. addMesh( sphere, 1, -400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0xffffff, specular: 0x555555, shininess: 30 } ) );
  97. addMesh( sphere, 1, -400, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  98. addMesh( sphere, 1, -200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0xff5500, specular: 0x555555, shininess: 10 } ) );
  99. addMesh( sphere, 1, -200, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0xff5500 } ) );
  100. addMesh( sphere, 1, 0, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0xffaa00, specular: 0x555555, shininess: 30 } ) );
  101. addMesh( sphere, 1, 0, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0xffaa00 } ) );
  102. addMesh( sphere, 1, 200, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x55ff00, specular: 0x555555, shininess: 30 } ) );
  103. addMesh( sphere, 1, 200, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x55ff00 } ) );
  104. addMesh( sphere, 1, 400, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x0055ff, specular: 0x555555, shininess: 30 } ) );
  105. addMesh( sphere, 1, 400, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x0055ff } ) );
  106. addMesh( sphere, 1, 600, y1, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x5500ff, specular: 0x555555, shininess: 30 } ) );
  107. addMesh( sphere, 1, 600, y2, 0, 0,0,0, new THREE.MeshLambertMaterial( { color: 0x5500ff } ) );
  108. addToruses( new THREE.TorusGeometry( 100, 20, 32, 32 ) );
  109. //
  110. if ( render_gl ) {
  111. try {
  112. webglRenderer = new THREE.WebGLRenderer();
  113. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. webglRenderer.domElement.style.position = "relative";
  115. container.appendChild( webglRenderer.domElement );
  116. has_gl = 1;
  117. } catch (e) {
  118. }
  119. }
  120. if ( render_canvas ) {
  121. canvasRenderer = new THREE.CanvasRenderer();
  122. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  123. container.appendChild( canvasRenderer.domElement );
  124. }
  125. //
  126. stats = new Stats();
  127. stats.domElement.style.position = 'absolute';
  128. stats.domElement.style.top = '0px';
  129. stats.domElement.style.zIndex = 100;
  130. container.appendChild( stats.domElement );
  131. bcanvas.addEventListener("click", toggleCanvas, false);
  132. bwebgl.addEventListener("click", toggleWebGL, false);
  133. document.addEventListener('mousemove', onDocumentMouseMove, false);
  134. }
  135. function addToruses( geometry ) {
  136. var s = 0.85, t = s + 100, y = 200, rx = 0;
  137. addMesh( geometry, s, -6*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x000000, specular: 0x333333, shininess: 10 } ) );
  138. addMesh( geometry, s, -4*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x888888, specular: 0x333333, shininess: 10 } ) );
  139. addMesh( geometry, s, -2*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0xff5500, shininess: 10 } ) );
  140. addMesh( geometry, s, 0, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0xffaa00, shininess: 10 } ) );
  141. addMesh( geometry, s, 2*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x55ff00, shininess: 10 } ) );
  142. addMesh( geometry, s, 4*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x0055ff, shininess: 10 } ) );
  143. addMesh( geometry, s, 6*t, y, 0, rx,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x5500ff, shininess: 10 } ) );
  144. }
  145. function onDocumentMouseMove(event) {
  146. mouseX = ( event.clientX - windowHalfX );
  147. mouseY = ( event.clientY - windowHalfY );
  148. }
  149. //
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. render();
  153. stats.update();
  154. }
  155. function render() {
  156. var timer = - new Date().getTime() * 0.0002;
  157. camera.position.x += ( mouseX - camera.position.x ) * .05;
  158. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  159. lightMesh.position.x = 700 * Math.cos( timer );
  160. lightMesh.position.z = 700 * Math.sin( timer );
  161. if ( render_canvas ) canvasRenderer.render( scene, camera );
  162. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  163. }
  164. function toggleCanvas() {
  165. render_canvas = !render_canvas;
  166. bcanvas.className = render_canvas ? "button" : "button inactive";
  167. render_gl = !render_canvas;
  168. bwebgl.className = render_gl ? "button" : "button inactive";
  169. if( has_gl )
  170. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  171. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  172. }
  173. function toggleWebGL() {
  174. render_gl = !render_gl;
  175. bwebgl.className = render_gl ? "button" : "button inactive";
  176. render_canvas = !render_gl;
  177. bcanvas.className = render_canvas ? "button" : "button inactive";
  178. if( has_gl )
  179. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  180. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  181. }
  182. </script>
  183. </body>
  184. </html>