webgl_materials_video.html 6.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000;
  9. color: #fff;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer
  33. </div>
  34. <script src="../build/Three.js"></script>
  35. <script src="js/ShaderExtras.js"></script>
  36. <script src="js/postprocessing/EffectComposer.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/MaskPass.js"></script>
  39. <script src="js/postprocessing/BloomPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/RequestAnimationFrame.js"></script>
  43. <script src="js/Stats.js"></script>
  44. <video id="video" autoplay loop style="display:none">
  45. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  46. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  47. </video>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var camera, scene, renderer;
  52. var video, texture, material, mesh;
  53. var composer;
  54. var mouseX = 0;
  55. var mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. var cube_count,
  59. meshes = [],
  60. materials = [],
  61. xgrid = 20,
  62. ygrid = 10;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement('div');
  67. document.body.appendChild( container );
  68. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  69. camera.position.z = 500;
  70. scene = new THREE.Scene();
  71. var light = new THREE.DirectionalLight( 0xffffff );
  72. light.position.set( 0.5, 1, 1 );
  73. light.position.normalize();
  74. scene.add( light );
  75. renderer = new THREE.WebGLRenderer( { antialias: false } );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. video = document.getElementById( 'video' );
  79. //video.volume = 0;
  80. //video.muted = true;
  81. texture = new THREE.Texture( video );
  82. texture.minFilter = THREE.LinearFilter;
  83. texture.magFilter = THREE.LinearFilter;
  84. //
  85. var i, j, ux, uy, ox, oy,
  86. geometry,
  87. xsize, ysize;
  88. ux = 1 / xgrid;
  89. uy = 1 / ygrid;
  90. xsize = 480 / xgrid;
  91. ysize = 204 / ygrid;
  92. var parameters = { color: 0xffffff, map: texture },
  93. material_base = new THREE.MeshLambertMaterial( parameters );
  94. renderer.initMaterial( material_base, scene.lights, scene.fog );
  95. cube_count = 0;
  96. for ( i = 0; i < xgrid; i ++ )
  97. for ( j = 0; j < ygrid; j ++ ) {
  98. ox = i;
  99. oy = j;
  100. geometry = new THREE.CubeGeometry( xsize, ysize, xsize );
  101. change_uvs( geometry, ux, uy, ox, oy );
  102. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  103. material = materials[ cube_count ];
  104. //material.program = material_base.program;
  105. material.hue = i/xgrid;
  106. material.saturation = j/ygrid;
  107. material.color.setHSV( material.hue, material.saturation, 1 );
  108. mesh = new THREE.Mesh( geometry, material );
  109. mesh.position.x = ( i - xgrid/2 ) * xsize;
  110. mesh.position.y = - ( j - ygrid/2 ) * ysize;
  111. mesh.position.z = 0;
  112. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  113. scene.add(mesh);
  114. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  115. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  116. meshes[ cube_count ] = mesh;
  117. cube_count += 1;
  118. }
  119. renderer.autoClear = false;
  120. stats = new Stats();
  121. stats.domElement.style.position = 'absolute';
  122. stats.domElement.style.top = '0px';
  123. //container.appendChild( stats.domElement );
  124. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  125. // postprocessing
  126. var renderModel = new THREE.RenderPass( scene, camera );
  127. var effectBloom = new THREE.BloomPass( 1.3 );
  128. var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
  129. effectScreen.renderToScreen = true;
  130. composer = new THREE.EffectComposer( renderer );
  131. composer.addPass( renderModel );
  132. composer.addPass( effectBloom );
  133. composer.addPass( effectScreen );
  134. }
  135. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  136. var i, j, uv;
  137. for ( i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
  138. uv = geometry.faceVertexUvs[ 0 ][ i ];
  139. for ( j = 0; j < uv.length; j++ ) {
  140. uv[j].u = ( uv[j].u + offsetx ) * unitx;
  141. uv[j].v = ( uv[j].v + offsety ) * unity;
  142. }
  143. }
  144. }
  145. function onDocumentMouseMove(event) {
  146. mouseX = ( event.clientX - windowHalfX );
  147. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  148. }
  149. //
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. render();
  153. stats.update();
  154. }
  155. var h, counter = 1;
  156. function render() {
  157. var time = new Date().getTime() * 0.00005;
  158. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  159. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  160. if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
  161. if ( texture ) texture.needsUpdate = true;
  162. }
  163. for( i = 0; i < cube_count; i++ ) {
  164. material = materials[i];
  165. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  166. material.color.setHSV( h, material.saturation, 1 );
  167. }
  168. if( counter % 1000 > 200 ) {
  169. for( i = 0; i < cube_count; i++ ) {
  170. mesh = meshes[i];
  171. mesh.rotation.x += 10 * mesh.dx;
  172. mesh.rotation.y += 10 * mesh.dy;
  173. mesh.position.x += 200 * mesh.dx;
  174. mesh.position.y += 200 * mesh.dy;
  175. mesh.position.z += 400 * mesh.dx;
  176. }
  177. }
  178. if( counter % 1000 == 0 ) {
  179. for( i = 0; i < cube_count; i++ ) {
  180. mesh = meshes[i];
  181. mesh.dx *= -1;
  182. mesh.dy *= -1;
  183. }
  184. }
  185. counter ++;
  186. renderer.clear();
  187. composer.render();
  188. }
  189. </script>
  190. </body>
  191. </html>