CSS3DRenderer.js 5.7 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.addEventListener( 'removed', function () {
  10. if ( this.element.parentNode !== null ) {
  11. this.element.parentNode.removeChild( this.element );
  12. }
  13. } );
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
  17. THREE.CSS3DSprite = function ( element ) {
  18. THREE.CSS3DObject.call( this, element );
  19. };
  20. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  21. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  22. //
  23. THREE.CSS3DRenderer = function () {
  24. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  25. var _width, _height;
  26. var matrix = new THREE.Matrix4();
  27. var cache = {
  28. camera: { fov: 0, style: '' },
  29. objects: {}
  30. };
  31. var domElement = document.createElement( 'div' );
  32. domElement.style.overflow = 'hidden';
  33. domElement.style.WebkitTransformStyle = 'preserve-3d';
  34. domElement.style.MozTransformStyle = 'preserve-3d';
  35. domElement.style.oTransformStyle = 'preserve-3d';
  36. domElement.style.transformStyle = 'preserve-3d';
  37. this.domElement = domElement;
  38. var cameraElement = document.createElement( 'div' );
  39. cameraElement.style.position = 'absolute';
  40. cameraElement.style.left = '50%';
  41. cameraElement.style.top = '50%';
  42. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  43. cameraElement.style.MozTransformStyle = 'preserve-3d';
  44. cameraElement.style.oTransformStyle = 'preserve-3d';
  45. cameraElement.style.transformStyle = 'preserve-3d';
  46. domElement.appendChild( cameraElement );
  47. this.setClearColor = function () {};
  48. this.getSize = function () {
  49. return {
  50. width: _width,
  51. height: _height
  52. };
  53. };
  54. this.setSize = function ( width, height ) {
  55. _width = width;
  56. _height = height;
  57. domElement.style.width = width + 'px';
  58. domElement.style.height = height + 'px';
  59. };
  60. function epsilon( value ) {
  61. return Math.abs( value ) < Number.EPSILON ? 0 : value;
  62. }
  63. function getCameraCSSMatrix( matrix ) {
  64. var elements = matrix.elements;
  65. return 'matrix3d(' +
  66. epsilon( elements[ 0 ] ) + ',' +
  67. epsilon( - elements[ 1 ] ) + ',' +
  68. epsilon( elements[ 2 ] ) + ',' +
  69. epsilon( elements[ 3 ] ) + ',' +
  70. epsilon( elements[ 4 ] ) + ',' +
  71. epsilon( - elements[ 5 ] ) + ',' +
  72. epsilon( elements[ 6 ] ) + ',' +
  73. epsilon( elements[ 7 ] ) + ',' +
  74. epsilon( elements[ 8 ] ) + ',' +
  75. epsilon( - elements[ 9 ] ) + ',' +
  76. epsilon( elements[ 10 ] ) + ',' +
  77. epsilon( elements[ 11 ] ) + ',' +
  78. epsilon( elements[ 12 ] ) + ',' +
  79. epsilon( - elements[ 13 ] ) + ',' +
  80. epsilon( elements[ 14 ] ) + ',' +
  81. epsilon( elements[ 15 ] ) +
  82. ')';
  83. }
  84. function getObjectCSSMatrix( matrix ) {
  85. var elements = matrix.elements;
  86. return 'translate3d(-50%,-50%,0) matrix3d(' +
  87. epsilon( elements[ 0 ] ) + ',' +
  88. epsilon( elements[ 1 ] ) + ',' +
  89. epsilon( elements[ 2 ] ) + ',' +
  90. epsilon( elements[ 3 ] ) + ',' +
  91. epsilon( - elements[ 4 ] ) + ',' +
  92. epsilon( - elements[ 5 ] ) + ',' +
  93. epsilon( - elements[ 6 ] ) + ',' +
  94. epsilon( - elements[ 7 ] ) + ',' +
  95. epsilon( elements[ 8 ] ) + ',' +
  96. epsilon( elements[ 9 ] ) + ',' +
  97. epsilon( elements[ 10 ] ) + ',' +
  98. epsilon( elements[ 11 ] ) + ',' +
  99. epsilon( elements[ 12 ] ) + ',' +
  100. epsilon( elements[ 13 ] ) + ',' +
  101. epsilon( elements[ 14 ] ) + ',' +
  102. epsilon( elements[ 15 ] ) +
  103. ')';
  104. }
  105. function renderObject( object, camera ) {
  106. if ( object instanceof THREE.CSS3DObject ) {
  107. var style;
  108. if ( object instanceof THREE.CSS3DSprite ) {
  109. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  110. matrix.copy( camera.matrixWorldInverse );
  111. matrix.transpose();
  112. matrix.copyPosition( object.matrixWorld );
  113. matrix.scale( object.scale );
  114. matrix.elements[ 3 ] = 0;
  115. matrix.elements[ 7 ] = 0;
  116. matrix.elements[ 11 ] = 0;
  117. matrix.elements[ 15 ] = 1;
  118. style = getObjectCSSMatrix( matrix );
  119. } else {
  120. style = getObjectCSSMatrix( object.matrixWorld );
  121. }
  122. var element = object.element;
  123. var cachedStyle = cache.objects[ object.id ];
  124. if ( cachedStyle === undefined || cachedStyle !== style ) {
  125. element.style.WebkitTransform = style;
  126. element.style.MozTransform = style;
  127. element.style.oTransform = style;
  128. element.style.transform = style;
  129. cache.objects[ object.id ] = style;
  130. }
  131. if ( element.parentNode !== cameraElement ) {
  132. cameraElement.appendChild( element );
  133. }
  134. }
  135. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  136. renderObject( object.children[ i ], camera );
  137. }
  138. }
  139. this.render = function ( scene, camera ) {
  140. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
  141. if ( cache.camera.fov !== fov ) {
  142. domElement.style.WebkitPerspective = fov + "px";
  143. domElement.style.MozPerspective = fov + "px";
  144. domElement.style.oPerspective = fov + "px";
  145. domElement.style.perspective = fov + "px";
  146. cache.camera.fov = fov;
  147. }
  148. scene.updateMatrixWorld();
  149. if ( camera.parent === null ) camera.updateMatrixWorld();
  150. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  151. var style = 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  152. if ( cache.camera.style !== style ) {
  153. cameraElement.style.WebkitTransform = style;
  154. cameraElement.style.MozTransform = style;
  155. cameraElement.style.oTransform = style;
  156. cameraElement.style.transform = style;
  157. cache.camera.style = style;
  158. }
  159. renderObject( scene, camera );
  160. };
  161. };