ThreeWebGL.js 92 KB

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  1. // ThreeWebGL.js r34 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
  3. THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,l,m,q,n;if(d==0)e=h=l=0;else{m=Math.floor(a*6);q=a*6-m;a=d*(1-c);n=d*(1-c*q);c=d*(1-c*(1-q));switch(m){case 1:e=n;h=d;l=a;break;case 2:e=a;h=d;l=c;break;case 3:e=a;h=n;l=d;break;case 4:e=c;h=a;l=d;break;case 5:e=d;h=a;l=n;break;case 6:case 0:e=d;h=c;l=a}}this.r=e;this.g=h;this.b=l;if(this.autoUpdate){this.updateHex();
  4. this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
  5. THREE.Vector2=function(a,c){this.set(a||0,c||0)};
  6. THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
  7. this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,d){this.set(a||0,c||0,d||0)};
  8. THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
  9. c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.set(d*a.z-e*a.y,e*a.x-c*a.z,c*a.y-d*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
  10. a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
  11. this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
  12. 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,d,e){this.set(a||0,c||0,d||0,e||1)};
  13. THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
  14. a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a<c;a++){d=e[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(l,m){return l.distance-m.distance});return h},intersectObject:function(a){function c(L,M,Z,X){X=X.clone().subSelf(M);Z=Z.clone().subSelf(M);var O=L.clone().subSelf(M);L=X.dot(X);M=X.dot(Z);X=X.dot(O);var W=Z.dot(Z);Z=Z.dot(O);O=1/(L*W-M*M);W=(W*X-M*Z)*O;L=(L*Z-M*X)*O;return W>0&&L>0&&W+L<1}var d,e,h,l,m,q,n,w,A,y,
  16. D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){h=E.faces[d];y=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;l=n.multiplyVector3(F[h.a].position.clone());m=n.multiplyVector3(F[h.b].position.clone());q=n.multiplyVector3(F[h.c].position.clone());n=h instanceof THREE.Face4?n.multiplyVector3(F[h.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(h.normal.clone());A=D.dot(w);if(A<0){w=w.dot((new THREE.Vector3).sub(l,y))/A;y=y.addSelf(D.multiplyScalar(w));
  17. if(h instanceof THREE.Face3){if(c(y,l,m,q)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}else if(h instanceof THREE.Face4&&(c(y,l,m,n)||c(y,m,q,n))){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}}return H}};
  18. THREE.Rectangle=function(){function a(){l=e-c;m=h-d}var c,d,e,h,l,m,q=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(n,w,A,y){q=!1;c=n;d=w;e=A;h=y;a()};this.addPoint=function(n,w){if(q){q=!1;c=n;d=w;e=n;h=w}else{c=c<n?c:n;d=d<w?d:w;e=e>n?e:n;h=h>w?h:w}a()};
  19. this.add3Points=function(n,w,A,y,D,E){if(q){q=!1;c=n<A?n<D?n:D:A<D?A:D;d=w<y?w<E?w:E:y<E?y:E;e=n>A?n>D?n:D:A>D?A:D;h=w>y?w>E?w:E:y>E?y:E}else{c=n<A?n<D?n<c?n:c:D<c?D:c:A<D?A<c?A:c:D<c?D:c;d=w<y?w<E?w<d?w:d:E<d?E:d:y<E?y<d?y:d:E<d?E:d;e=n>A?n>D?n>e?n:e:D>e?D:e:A>D?A>e?A:e:D>e?D:e;h=w>y?w>E?w>h?w:h:E>h?E:h:y>E?y>h?y:h:E>h?E:h}a()};this.addRectangle=function(n){if(q){q=!1;c=n.getLeft();d=n.getTop();e=n.getRight();h=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
  20. e:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){c-=n;d-=n;e+=n;h+=n;a()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();h=h<n.getBottom()?h:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(c,n.getLeft())>=0&&Math.min(h,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){q=!0;h=e=d=c=0;a()};this.isEmpty=function(){return q}};
  21. THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
  22. THREE.Matrix4=function(a,c,d,e,h,l,m,q,n,w,A,y,D,E,F,H){this.set(a||1,c||0,d||0,e||0,h||0,l||1,m||0,q||0,n||0,w||0,A||1,y||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
  23. THREE.Matrix4.prototype={set:function(a,c,d,e,h,l,m,q,n,w,A,y,D,E,F,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=l;this.n23=m;this.n24=q;this.n31=n;this.n32=w;this.n33=A;this.n34=y;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__v1,
  24. h=THREE.Matrix4.__v2,l=THREE.Matrix4.__v3;l.sub(a,c).normalize();e.cross(d,l).normalize();h.cross(l,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=l.x;this.n21=e.y;this.n22=h.y;this.n23=l.y;this.n31=e.z;this.n32=h.z;this.n33=l.z;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return a},
  25. multiplyVector3OnlyZ:function(a){var c=a.x,d=a.y;a=a.z;return(this.n31*c+this.n32*d+this.n33*a+this.n34)*(1/(this.n41*c+this.n42*d+this.n43*a+this.n44))},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+
  26. this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,l=a.n14,m=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,Z=c.n11,X=c.n12,O=c.n13,W=c.n14,b=c.n21,ka=c.n22,oa=c.n23,la=c.n24,ma=c.n31,ra=c.n32,pa=c.n33,qa=c.n34;this.n11=d*Z+e*b+h*ma;this.n12=d*X+e*ka+h*ra;this.n13=
  27. d*O+e*oa+h*pa;this.n14=d*W+e*la+h*qa+l;this.n21=m*Z+q*b+n*ma;this.n22=m*X+q*ka+n*ra;this.n23=m*O+q*oa+n*pa;this.n24=m*W+q*la+n*qa+w;this.n31=A*Z+y*b+D*ma;this.n32=A*X+y*ka+D*ra;this.n33=A*O+y*oa+D*pa;this.n34=A*W+y*la+D*qa+E;this.n41=F*Z+H*b+L*ma;this.n42=F*X+H*ka+L*ra;this.n43=F*O+H*oa+L*pa;this.n44=F*W+H*la+L*qa+M;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;
  28. d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,l=this.n22,
  29. m=this.n23,q=this.n24,n=this.n31,w=this.n32,A=this.n33,y=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*m*w*D-d*q*w*D-e*l*A*D+c*q*A*D+d*l*y*D-c*m*y*D-e*m*n*E+d*q*n*E+e*h*A*E-a*q*A*E-d*h*y*E+a*m*y*E+e*l*n*F-c*q*n*F-e*h*w*F+a*q*w*F+c*h*y*F-a*l*y*F-d*l*n*H+c*m*n*H+d*h*w*H-a*m*w*H-c*h*A*H+a*l*A*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
  30. this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
  31. this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
  32. a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var c=
  33. Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,l=a.x,m=a.y,q=a.z,n=h*l,w=h*m;this.set(n*l+d,n*m-e*q,n*q+e*m,0,n*m+e*q,w*m+d,w*q-e*l,0,n*q-e*m,w*q+e*l,h*q*q+d,0,0,0,0,1);return this},
  34. setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,d=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var l=Math.cos(e);e=Math.sin(e);var m=a*d,q=c*d;this.n11=h*l;this.n12=-h*e;this.n13=d;this.n21=q*l+a*e;this.n22=-q*e+a*l;this.n23=-c*h;this.n31=-m*l+c*e;this.n32=m*e+c*l;this.n33=a*h;return this},setRotationFromQuaternion:function(a){var c=a.x,d=a.y,e=a.z,h=a.w,l=c+c,m=d+d,q=e+e;a=c*l;var n=c*m;c*=q;var w=d*m;
  35. d*=q;e*=q;l*=h;m*=h;h*=q;this.n11=1-(w+e);this.n12=n-h;this.n13=c+m;this.n21=n+h;this.n22=1-(a+e);this.n23=d-l;this.n31=c-m;this.n32=d+l;this.n33=1-(a+w);return this},scale:function(a){var c=a.x,d=a.y;a=a.z;this.n11*=c;this.n12*=d;this.n13*=a;this.n21*=c;this.n22*=d;this.n23*=a;this.n31*=c;this.n32*=d;this.n33*=a;this.n41*=c;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var d=1/c.x,e=1/c.y,h=1/c.z;this.n11=
  36. a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*h;this.n23=a.n23*h;this.n33=a.n33*h}};
  37. THREE.Matrix4.makeInvert=function(a,c){var d=a.n11,e=a.n12,h=a.n13,l=a.n14,m=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*E*H-w*D*H+w*y*L-q*E*L-n*y*M+q*D*M;c.n12=l*D*H-h*E*H-l*y*L+e*E*L+h*y*M-e*D*M;c.n13=h*w*H-l*n*H+l*q*L-e*w*L-h*q*M+e*n*M;c.n14=l*n*y-h*w*y-l*q*D+e*w*D+h*q*E-e*n*E;c.n21=w*D*F-n*E*F-w*A*L+m*E*L+n*A*M-m*D*M;c.n22=h*E*F-l*D*F+l*A*L-d*E*L-h*A*M+d*D*M;c.n23=l*n*F-h*w*F-l*m*L+d*w*L+h*m*M-d*n*M;
  38. c.n24=h*w*A-l*n*A+l*m*D-d*w*D-h*m*E+d*n*E;c.n31=q*E*F-w*y*F+w*A*H-m*E*H-q*A*M+m*y*M;c.n32=l*y*F-e*E*F-l*A*H+d*E*H+e*A*M-d*y*M;c.n33=h*w*F-l*q*F+l*m*H-d*w*H-e*m*M+d*q*M;c.n34=l*q*A-e*w*A-l*m*y+d*w*y+e*m*E-d*q*E;c.n41=n*y*F-q*D*F-n*A*H+m*D*H+q*A*L-m*y*L;c.n42=e*D*F-h*y*F+h*A*H-d*D*H-e*A*L+d*y*L;c.n43=h*q*F-e*n*F-h*m*H+d*n*H+e*m*L-d*q*L;c.n44=e*n*A-h*q*A+h*m*y-d*n*y-e*m*D+d*q*D;c.multiplyScalar(1/a.determinant());return c};
  39. THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,q=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,A=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*m+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*h;d[2]=a*l;d[3]=a*m;d[4]=a*q;d[5]=a*n;d[6]=a*w;d[7]=a*A;d[8]=a*y;return c};
  40. THREE.Matrix4.makeFrustum=function(a,c,d,e,h,l){var m;m=new THREE.Matrix4;m.n11=2*h/(c-a);m.n12=0;m.n13=(c+a)/(c-a);m.n14=0;m.n21=0;m.n22=2*h/(e-d);m.n23=(e+d)/(e-d);m.n24=0;m.n31=0;m.n32=0;m.n33=-(l+h)/(l-h);m.n34=-2*l*h/(l-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)};
  41. THREE.Matrix4.makeOrtho=function(a,c,d,e,h,l){var m,q,n,w;m=new THREE.Matrix4;q=c-a;n=d-e;w=l-h;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-((c+a)/q);m.n21=0;m.n22=2/n;m.n23=0;m.n24=-((d+e)/n);m.n31=0;m.n32=0;m.n33=-2/w;m.n34=-((l+h)/w);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
  42. THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
  43. !0};
  44. THREE.Object3D.prototype={lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},
  45. updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,
  46. this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,c,d)}}};THREE.Quaternion=function(a,c,d,e){this.set(a||0,c||0,d||0,e!==undefined?e:1)};
  47. THREE.Quaternion.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,d=a.x*c,e=a.y*c,h=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-h);h=Math.sin(-h);var l=Math.cos(d);d=Math.sin(d);var m=a*c,q=e*h;this.w=m*l-q*d;this.x=m*d+q*l;this.y=e*c*l+a*h*d;this.z=a*h*l-e*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
  48. -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,d=this.y,e=this.z,h=this.w,l=a.x,m=a.y,q=a.z;a=a.w;this.x=c*a+h*l+d*q-e*m;this.y=d*a+h*m+e*l-c*q;this.z=e*a+h*q+c*m-d*l;this.w=h*a-c*l-d*m-e*q;return this},
  49. multiplyVector3:function(a,c){c||(c=a);var d=a.x,e=a.y,h=a.z,l=this.x,m=this.y,q=this.z,n=this.w,w=n*d+m*h-q*e,A=n*e+q*d-l*h,y=n*h+l*e-m*d;d=-l*d-m*e-q*h;c.x=w*n+d*-l+A*-q-y*-m;c.y=A*n+d*-m+y*-l-w*-q;c.z=y*n+d*-q+w*-m-A*-l;return c}};
  50. THREE.Quaternion.slerp=function(a,c,d,e){var h=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(h)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var l=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001){d.w=0.5*(a.w+c.w);d.x=0.5*(a.x+c.x);d.y=0.5*(a.y+c.y);d.z=0.5*(a.z+c.z);return d}h=Math.sin((1-e)*l)/m;e=Math.sin(e*l)/m;d.w=a.w*h+c.w*e;d.x=a.x*h+c.x*e;d.y=a.y*h+c.y*e;d.z=a.z*h+c.z*e;return d};
  51. THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
  52. THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,c,d,e,h,l){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=l instanceof Array?l:[l]};
  53. THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
  54. THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
  55. d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,h,l,m,q=new THREE.Vector3,n=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){l=this.vertices[e];l.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){l=this.faces[e];if(a&&l.vertexNormals.length){q.set(0,0,0);c=0;for(d=l.normal.length;c<d;c++)q.addSelf(l.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[l.a];d=this.vertices[l.b];m=this.vertices[l.c];q.sub(m.position,
  56. d.position);n.sub(c.position,d.position);q.crossSelf(n)}q.isZero()||q.normalize();l.normal.copy(q)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
  57. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
  58. c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(qa,ha,ua,Aa,Ca,wa,Fa){l=qa.vertices[ha].position;m=qa.vertices[ua].position;q=qa.vertices[Aa].position;n=h[Ca];w=h[wa];A=h[Fa];y=m.x-l.x;D=q.x-l.x;E=m.y-
  59. l.y;F=q.y-l.y;H=m.z-l.z;L=q.z-l.z;M=w.u-n.u;Z=A.u-n.u;X=w.v-n.v;O=A.v-n.v;W=1/(M*O-Z*X);oa.set((O*y-X*D)*W,(O*E-X*F)*W,(O*H-X*L)*W);la.set((M*D-Z*y)*W,(M*F-Z*E)*W,(M*L-Z*H)*W);b[ha].addSelf(oa);b[ua].addSelf(oa);b[Aa].addSelf(oa);ka[ha].addSelf(la);ka[ua].addSelf(la);ka[Aa].addSelf(la)}var c,d,e,h,l,m,q,n,w,A,y,D,E,F,H,L,M,Z,X,O,W,b=[],ka=[],oa=new THREE.Vector3,la=new THREE.Vector3,ma=new THREE.Vector3,ra=new THREE.Vector3,pa=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){b[c]=new THREE.Vector3;
  60. ka[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];h=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
  61. this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){pa.copy(this.vertices[c].normal);e=b[c];ma.copy(e);ma.subSelf(pa.multiplyScalar(pa.dot(e))).normalize();ra.cross(this.vertices[c].normal,e);e=ra.dot(ka[c]);e=e<0?-1:1;this.vertices[c].tangent.set(ma.x,ma.y,ma.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
  62. z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
  63. this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
  64. THREE.Camera=function(a,c,d,e,h){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix();var l=new THREE.Vector3;this.translateX=function(m,q){l.sub(this.target.position,this.position).normalize().multiplyScalar(m);l.crossSelf(this.up);if(q)l.y=0;this.position.addSelf(l);this.target.position.addSelf(l)};this.translateZ=
  65. function(m,q){l.sub(this.target.position,this.position).normalize().multiplyScalar(m);if(q)l.y=0;this.position.subSelf(l);this.target.position.subSelf(l)}};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
  66. THREE.Camera.prototype.update=function(a,c,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
  67. !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
  68. THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
  69. THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  70. THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
  71. a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
  72. THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
  73. this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
  74. a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  75. THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
  76. this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
  77. a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  78. THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
  79. this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==
  80. undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==
  81. undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  82. THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
  83. undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
  84. THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
  85. undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
  86. THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader=
  87. a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==
  88. undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  89. THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
  90. undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  91. THREE.Texture=function(a,c,d,e,h,l){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=l!==undefined?l:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
  92. THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
  93. THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  94. THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
  95. var Uniforms={clone:function(a){var c,d,e,h={};for(c in a){h[c]={};for(d in a[c]){e=a[c][d];h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var c,d,e,h={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)h[d]=e[d]}return h}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
  96. THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
  97. THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
  98. THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  99. THREE.Bone.prototype.update=function(a,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<h;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,c,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<h;e++)this.children[e].update(this.skinMatrix,
  100. c,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
  101. THREE.Sound=function(a,c,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var h;d=this.sources.length;for(a=0;a<d;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)h=
  102. "audio/mpeg";else if(c.indexOf(".ogg")!==-1)h="audio/ogg";else c.indexOf(".wav")!==-1&&(h="audio/wav");if(this.domElement.canPlayType(h)){h=document.createElement("source");h.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(h);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
  103. THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
  104. THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
  105. THREE.Sound.prototype.update=function(a,c,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,c,d)};
  106. THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
  107. THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
  108. THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
  109. THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
  110. THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,d){d&&a.update(undefined,!1,c);d=a.sounds;var e,h=d.length;for(e=0;e<h;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
  111. THREE.WebGLRenderer=function(a){function c(f,j,k){var g,i,u,o=f.vertices,r=o.length,x=f.colors,s=x.length,v=f.__vertexArray,J=f.__colorArray,Q=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(k.sortParticles){ua.multiplySelf(k.matrixWorld);for(g=0;g<r;g++){i=o[g].position;wa.copy(i);ua.multiplyVector3(wa);Q[g]=[wa.z,g]}Q.sort(function(K,G){return G[0]-K[0]});for(g=0;g<r;g++){i=o[Q[g][1]].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}for(g=0;g<s;g++){u=g*3;color=x[Q[g][1]];J[u]=color.r;J[u+1]=
  112. color.g;J[u+2]=color.b}}else{if(N)for(g=0;g<r;g++){i=o[g].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}if(I)for(g=0;g<s;g++){color=x[g];u=g*3;J[u]=color.r;J[u+1]=color.g;J[u+2]=color.b}}if(N||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,j)}if(I||k.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,J,j)}}function d(f,j){f.fragmentShader=j.fragmentShader;f.vertexShader=j.vertexShader;f.uniforms=Uniforms.clone(j.uniforms)}
  113. function e(f,j,k,g,i){g.program||la.initMaterial(g,j,k);var u=g.program,o=u.uniforms,r=g.uniforms;if(u!=ka){b.useProgram(u);ka=u;b.uniformMatrix4fv(o.projectionMatrix,!1,Aa)}if(k&&(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial||g instanceof THREE.LineBasicMaterial||g instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){r.fogNear.value=k.near;r.fogFar.value=k.far}else if(k instanceof
  114. THREE.FogExp2)r.fogDensity.value=k.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var x,s,v=0,J=0,Q=0,N,I,K,G=la.lights,fa=G.directional.colors,t=G.directional.positions,ca=G.point.colors,ba=G.point.positions,ea=0,z=0;k=s=s=0;for(x=j.length;k<x;k++){s=j[k];N=s.color;I=s.position;K=s.intensity;if(s instanceof THREE.AmbientLight){v+=N.r;J+=N.g;Q+=N.b}else if(s instanceof THREE.DirectionalLight){s=ea*3;fa[s]=N.r*K;fa[s+1]=N.g*K;fa[s+2]=N.b*K;t[s]=I.x;t[s+1]=
  115. I.y;t[s+2]=I.z;ea+=1}else if(s instanceof THREE.PointLight){s=z*3;ca[s]=N.r*K;ca[s+1]=N.g*K;ca[s+2]=N.b*K;ba[s]=I.x;ba[s+1]=I.y;ba[s+2]=I.z;z+=1}}for(k=ea*3;k<fa.length;k++)fa[k]=0;for(k=z*3;k<ca.length;k++)ca[k]=0;G.point.length=z;G.directional.length=ea;G.ambient[0]=v;G.ambient[1]=J;G.ambient[2]=Q;j=la.lights;r.enableLighting.value=j.directional.length+j.point.length;r.ambientLightColor.value=j.ambient;r.directionalLightColor.value=j.directional.colors;r.directionalLightDirection.value=j.directional.positions;
  116. r.pointLightColor.value=j.point.colors;r.pointLightPosition.value=j.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity;r.map.texture=g.map;r.lightMap.texture=g.lightMap;r.envMap.texture=g.envMap;r.reflectivity.value=g.reflectivity;r.refractionRatio.value=g.refractionRatio;r.combine.value=g.combine;r.useRefract.value=
  117. g.envMap&&g.envMap.mapping instanceof THREE.CubeRefractionMapping}if(g instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity}else if(g instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity;r.size.value=g.size;r.map.texture=g.map}else if(g instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(g.ambient.r,g.ambient.g,
  118. g.ambient.b);r.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);r.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){r.mNear.value=f.near;r.mFar.value=f.far;r.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)r.opacity.value=g.opacity;for(var B in r)if(v=u.uniforms[B]){k=r[B];x=k.type;j=k.value;if(x=="i")b.uniform1i(v,j);else if(x=="f")b.uniform1f(v,j);else if(x=="fv1")b.uniform1fv(v,j);else if(x=="fv")b.uniform3fv(v,j);else if(x=="v2")b.uniform2f(v,
  119. j.x,j.y);else if(x=="v3")b.uniform3f(v,j.x,j.y,j.z);else if(x=="c")b.uniform3f(v,j.r,j.g,j.b);else if(x=="t"){b.uniform1i(v,j);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(!k.image.__webGLTextureCube)k.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
  120. b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);(k.image.width&k.image.width-1)==0&&(k.image.height&k.image.height-1)==0?b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR):b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR);for(x=0;x<6;++x)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[x]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+
  121. j);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{if(k.needsUpdate){if(k.__wasSetOnce){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image);if((k.image.width&k.image.width-1)==0&&(k.image.height&k.image.height-1)==0){b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,O(k.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,O(k.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,O(k.magFilter));b.texParameteri(b.TEXTURE_2D,
  122. b.TEXTURE_MIN_FILTER,O(k.minFilter));b.generateMipmap(b.TEXTURE_2D)}else{b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE)}b.bindTexture(b.TEXTURE_2D,null)}else{k.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);if((k.image.width&k.image.width-1)==0&&(k.image.height&k.image.height-
  123. 1)==0){b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,O(k.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,O(k.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,O(k.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,O(k.minFilter));b.generateMipmap(b.TEXTURE_2D)}else{b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE)}b.bindTexture(b.TEXTURE_2D,
  124. null);k.__wasSetOnce=!0}k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+j);b.bindTexture(b.TEXTURE_2D,k.__webGLTexture)}}}b.uniformMatrix4fv(o.modelViewMatrix,!1,i._modelViewMatrixArray);b.uniformMatrix3fv(o.normalMatrix,!1,i._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.envMap)&&b.uniform3f(o.cameraPosition,f.position.x,f.position.y,f.position.z);(g instanceof THREE.MeshShaderMaterial||g.envMap||g.skinning)&&b.uniformMatrix4fv(o.objectMatrix,!1,i._objectMatrixArray);
  125. (g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&b.uniformMatrix4fv(o.viewMatrix,!1,Ca);if(g.skinning){b.uniformMatrix4fv(o.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(o.boneGlobalMatrices,!1,i.boneMatrices)}return u}function h(f,j,k,g,i,u){f=e(f,j,k,g,u).attributes;b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,!1,0,0);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLColorBuffer);
  126. b.vertexAttribPointer(f.color,3,b.FLOAT,!1,0,0)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,3,b.FLOAT,!1,0,0)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,!1,0,0)}if(f.uv>=0)if(i.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
  127. i.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);if(g.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);b.vertexAttribPointer(f.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);b.vertexAttribPointer(f.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);b.vertexAttribPointer(f.skinIndex,
  128. 4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);b.vertexAttribPointer(f.skinWeight,4,b.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(g.wireframe){b.lineWidth(g.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?
  129. b.LINE_STRIP:b.LINES;b.lineWidth(g.linewidth);b.drawArrays(u,0,i.__webGLLineCount)}else if(u instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,i.__webGLParticleCount);else u instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function l(f,j){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=b.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=b.createBuffer();if(f.hasPos){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,f.positionArray,
  130. b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.position);b.vertexAttribPointer(j.attributes.position,3,b.FLOAT,!1,0,0)}if(f.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,f.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(j.attributes.normal);b.vertexAttribPointer(j.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,f.count);f.count=0}function m(f){if(ma!=f.doubleSided){f.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);ma=
  131. f.doubleSided}if(ra!=f.flipSided){f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);ra=f.flipSided}}function q(f){if(qa!=f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);qa=f}}function n(f){ha[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);ha[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);ha[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);ha[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);ha[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);ha[5].set(f.n41+
  132. f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var j;for(f=0;f<6;f++){j=ha[f];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z*j.z))}}function w(f){for(var j=f.matrixWorld,k=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),g=0;g<6;g++){f=ha[g].x*j.n14+ha[g].y*j.n24+ha[g].z*j.n34+ha[g].w;if(f<=k)return!1}return!0}function A(f,j){f.list[f.count]=j;f.count+=1}function y(f){var j,k,g=f.object,i=f.opaque,u=f.transparent;u.count=0;f=i.count=0;for(j=g.materials.length;f<j;f++){k=
  133. g.materials[f];k.opacity&&k.opacity<1||k.blending!=THREE.NormalBlending?A(u,k):A(i,k)}}function D(f){var j,k,g,i,u=f.object,o=f.buffer,r=f.opaque,x=f.transparent;x.count=0;f=r.count=0;for(g=u.materials.length;f<g;f++){j=u.materials[f];if(j instanceof THREE.MeshFaceMaterial){j=0;for(k=o.materials.length;j<k;j++)(i=o.materials[j])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?A(x,i):A(r,i))}else{i=j;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?A(x,i):A(r,i)}}}function E(f,j){return j.z-
  134. f.z}function F(f,j){f._modelViewMatrix.multiplyToArray(j.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function H(f){function j(J){var Q=[];k=0;for(g=J.length;k<g;k++)J[k]==undefined?Q.push("undefined"):Q.push(J[k].id);return Q.join("_")}var k,g,i,u,o,r,x,s,v={};f.geometryGroups={};i=0;for(u=f.faces.length;i<u;i++){o=f.faces[i];r=o.materials;x=j(r);v[x]==undefined&&(v[x]={hash:x,counter:0});s=v[x].hash+
  135. "_"+v[x].counter;f.geometryGroups[s]==undefined&&(f.geometryGroups[s]={faces:[],materials:r,vertices:0});o=o instanceof THREE.Face3?3:4;if(f.geometryGroups[s].vertices+o>65535){v[x].counter+=1;s=v[x].hash+"_"+v[x].counter;f.geometryGroups[s]==undefined&&(f.geometryGroups[s]={faces:[],materials:r,vertices:0})}f.geometryGroups[s].faces.push(i);f.geometryGroups[s].vertices+=o}}function L(f,j,k){f.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(f){if(f!=pa){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
  136. b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:b.blendEquation(b.FUNC_REVERSE_SUBTRACT);b.blendFunc(b.ONE,b.ONE);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}pa=f}}function Z(f,j){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=b.createFramebuffer();f.__webGLRenderbuffer=
  137. b.createRenderbuffer();f.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,f.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,f.width,f.height);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,O(f.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,O(f.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,O(f.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,O(f.minFilter));b.texImage2D(b.TEXTURE_2D,
  138. 0,O(f.format),f.width,f.height,0,O(f.format),O(f.type),null);b.bindFramebuffer(b.FRAMEBUFFER,f.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,f.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,f.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var k,g,i;if(f){k=f.__webGLFramebuffer;g=f.width;i=f.height}else{k=null;g=W.width;i=W.height}if(k!=
  139. oa){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,g,i);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);oa=k}}function X(f,j){var k;if(f=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else f=="vertex"&&(k=b.createShader(b.VERTEX_SHADER));b.shaderSource(k,j);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function O(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
  140. case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
  141. case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var W=document.createElement("canvas"),b,ka=null,oa=null,la=this,ma=null,ra=null,pa=null,qa=null,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
  142. new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,Aa=new Float32Array(16),Ca=new Float32Array(16),wa=new THREE.Vector4,Fa=!0,La=new THREE.Color(0),Ma=0;if(a){if(a.antialias!==undefined)Fa=a.antialias;a.clearColor!==undefined&&La.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ma=a.clearAlpha}this.domElement=W;this.autoClear=!0;this.sortObjects=!0;(function(f,j,k){try{if(!(b=W.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(g){console.error(g)}b.clearColor(0,
  143. 0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Fa,La,Ma);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){W.width=f;W.height=j;b.viewport(0,0,W.width,W.height)};this.setClearColorHex=function(f,j){var k=new THREE.Color(f);
  144. b.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(f,j){b.clearColor(f.r,f.g,f.b,j)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,j,k){var g,i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof
  145. THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i<u;i++){o=j[i];o instanceof THREE.DirectionalLight&&r++;o instanceof THREE.PointLight&&x++}if(x+r<=4)j=r;else{j=Math.ceil(4*r/(x+r));x=4-j}i={directional:j,point:x};x=f.fragmentShader;j=f.vertexShader;u={fog:k,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,
  146. skinning:f.skinning,maxDirLights:i.directional,maxPointLights:i.point};k=b.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
  147. u=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
  148. b.attachShader(k,X("fragment",i+x));b.attachShader(k,X("vertex",u+j));b.linkProgram(k);b.getProgramParameter(k,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(k,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");k.uniforms={};k.attributes={};f.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in f.uniforms)k.push(g);g=f.program;x=0;for(j=k.length;x<
  149. j;x++){i=k[x];g.uniforms[i]=b.getUniformLocation(g,i)}g=f.program;k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=k.length;x<j;x++){i=k[x];g.attributes[i]=b.getAttribLocation(g,i)}g=f.program.attributes;b.enableVertexAttribArray(g.position);g.color>=0&&b.enableVertexAttribArray(g.color);g.normal>=0&&b.enableVertexAttribArray(g.normal);g.tangent>=0&&b.enableVertexAttribArray(g.tangent);if(f.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
  150. 0&&g.skinIndex>=0&&g.skinWeight>=0){b.enableVertexAttribArray(g.skinVertexA);b.enableVertexAttribArray(g.skinVertexB);b.enableVertexAttribArray(g.skinIndex);b.enableVertexAttribArray(g.skinWeight)}};this.render=function(f,j,k,g){var i,u,o,r,x,s,v,J,Q=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ca);j.projectionMatrix.flattenToArray(Aa);ua.multiply(j.projectionMatrix,j.matrixWorldInverse);n(ua);f.update(undefined,!1,j);this.initWebGLObjects(f,j);Z(k,g!==undefined?
  151. g:!0);this.autoClear&&this.clear();x=f.__webglObjects.length;for(g=0;g<x;g++){i=f.__webglObjects[g];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){wa.copy(v.position);ua.multiplyVector3(wa);i.z=wa.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);s=f.__webglObjectsImmediate.length;for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){v.matrixAutoUpdate&&
  152. v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);y(i)}}M(THREE.NormalBlending);for(g=0;g<x;g++){i=f.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.opaque;m(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);h(j,Q,N,r,J,v)}}}for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.opaque;m(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);u=e(j,Q,N,r,v);v.render(function(I){l(I,u)})}}}for(g=0;g<x;g++){i=f.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;
  153. o=i.transparent;m(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);h(j,Q,N,r,J,v)}}}for(g=0;g<s;g++){i=f.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;m(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=e(j,Q,N,r,v);v.render(function(I){l(I,u)})}}}if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
  154. function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],k=f,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=
  155. i.geometryGroups[g];if(!u.__webGLVertexBuffer){var o=u;o.__webGLVertexBuffer=b.createBuffer();o.__webGLNormalBuffer=b.createBuffer();o.__webGLTangentBuffer=b.createBuffer();o.__webGLColorBuffer=b.createBuffer();o.__webGLUVBuffer=b.createBuffer();o.__webGLUV2Buffer=b.createBuffer();o.__webGLSkinVertexABuffer=b.createBuffer();o.__webGLSkinVertexBBuffer=b.createBuffer();o.__webGLSkinIndicesBuffer=b.createBuffer();o.__webGLSkinWeightsBuffer=b.createBuffer();o.__webGLFaceBuffer=b.createBuffer();o.__webGLLineBuffer=
  156. b.createBuffer();o=u;var r=j,x=void 0,s=void 0,v=0,J=0,Q=0,N=r.geometry.faces,I=o.faces;x=0;for(s=I.length;x<s;x++){fi=I[x];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;Q+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;Q+=4}}o.__vertexArray=new Float32Array(v*3);o.__normalArray=new Float32Array(v*3);o.__tangentArray=new Float32Array(v*4);o.__colorArray=new Float32Array(v*3);o.__uvArray=new Float32Array(v*2);o.__uv2Array=new Float32Array(v*2);o.__skinVertexAArray=new Float32Array(v*4);o.__skinVertexBArray=
  157. new Float32Array(v*4);o.__skinIndexArray=new Float32Array(v*4);o.__skinWeightArray=new Float32Array(v*4);o.__faceArray=new Uint16Array(J*3);o.__lineArray=new Uint16Array(Q*2);s=x=o;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=r.materials.length;v<N;v++){K=r.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=s.materials.length;K<G;K++)if(s.materials[K]&&s.materials[K].shading!=undefined&&s.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&
  158. K.shading==THREE.SmoothShading){I=!0;break}if(I)break}x.__needsSmoothNormals=I;o.__webGLFaceCount=J*3;o.__webGLLineCount=Q*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(k.__webglObjects,u,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=
  159. new Float32Array(u*3);g.__webGLVertexCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;
  160. if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=b.createBuffer();g.__webGLColorBuffer=b.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__sortArray=[];g.__webGLParticleCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,
  161. 1)}for(;f.__objectsRemoved.length;){j=f.__objectsRemoved[0];k=f;i=void 0;g=void 0;for(i=k.__webglObjects.length-1;i>=0;i--){g=k.__webglObjects[i].object;j==g&&k.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(k=f.__webglObjects.length;j<k;j++){g=f.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=
  162. b.DYNAMIC_DRAW;Q=void 0;x=void 0;var fa=void 0,t=void 0,ca=void 0,ba=void 0,ea=void 0;fa=void 0;var z=void 0,B=void 0,C=void 0,P=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;z=void 0;B=void 0;C=void 0;P=void 0;t=void 0;ba=void 0;ca=void 0;ea=void 0;var ga=G=K=I=N=v=r=s=0,Y=0,p=0,$=o.__vertexArray,Da=o.__uvArray,Ea=o.__uv2Array,na=o.__normalArray,R=o.__tangentArray,
  163. aa=o.__colorArray,S=o.__skinVertexAArray,T=o.__skinVertexBArray,U=o.__skinIndexArray,V=o.__skinWeightArray,sa=o.__faceArray,ia=o.__lineArray,Na=o.__needsSmoothNormals,da=g.geometry,Ga=da.__dirtyVertices,Ha=da.__dirtyElements,Ba=da.__dirtyUvs,Ia=da.__dirtyNormals,Ja=da.__dirtyTangents,Ka=da.__dirtyColors,ja=da.vertices,Oa=o.faces,Pa=da.faces,Qa=da.uvs,Ra=da.uvs2,ta=da.colors,xa=da.skinVerticesA,ya=da.skinVerticesB,za=da.skinIndices,va=da.skinWeights;Q=0;for(x=Oa.length;Q<x;Q++){fa=Oa[Q];t=Pa[fa];ea=
  164. Qa[fa];fa=Ra[fa];ca=t.vertexNormals;ba=t.normal;if(t instanceof THREE.Face3){if(Ga){z=ja[t.a].position;B=ja[t.b].position;C=ja[t.c].position;$[r]=z.x;$[r+1]=z.y;$[r+2]=z.z;$[r+3]=B.x;$[r+4]=B.y;$[r+5]=B.z;$[r+6]=C.x;$[r+7]=C.y;$[r+8]=C.z;r+=9}if(va.length){z=va[t.a];B=va[t.b];C=va[t.c];V[p]=z.x;V[p+1]=z.y;V[p+2]=z.z;V[p+3]=z.w;V[p+4]=B.x;V[p+5]=B.y;V[p+6]=B.z;V[p+7]=B.w;V[p+8]=C.x;V[p+9]=C.y;V[p+10]=C.z;V[p+11]=C.w;z=za[t.a];B=za[t.b];C=za[t.c];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;
  165. U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;z=xa[t.a];B=xa[t.b];C=xa[t.c];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;z=ya[t.a];B=ya[t.b];C=ya[t.c];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=1;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=1;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=1;p+=12}if(Ka&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];aa[Y]=z.r;aa[Y+1]=z.g;aa[Y+2]=z.b;aa[Y+3]=B.r;aa[Y+4]=B.g;
  166. aa[Y+5]=B.b;aa[Y+6]=C.r;aa[Y+7]=C.g;aa[Y+8]=C.b;Y+=9}if(Ja&&da.hasTangents){z=ja[t.a].tangent;B=ja[t.b].tangent;C=ja[t.c].tangent;R[G]=z.x;R[G+1]=z.y;R[G+2]=z.z;R[G+3]=z.w;R[G+4]=B.x;R[G+5]=B.y;R[G+6]=B.z;R[G+7]=B.w;R[G+8]=C.x;R[G+9]=C.y;R[G+10]=C.z;R[G+11]=C.w;G+=12}if(Ia)if(ca.length==3&&Na)for(t=0;t<3;t++){ba=ca[t];na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}else for(t=0;t<3;t++){na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}if(Ba&&ea)for(t=0;t<3;t++){ca=ea[t];Da[v]=ca.u;Da[v+1]=ca.v;v+=2}if(Ba&&fa)for(t=
  167. 0;t<3;t++){ea=fa[t];Ea[N]=ea.u;Ea[N+1]=ea.v;N+=2}if(Ha){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;I+=3;ia[ga]=s;ia[ga+1]=s+1;ia[ga+2]=s;ia[ga+3]=s+2;ia[ga+4]=s+1;ia[ga+5]=s+2;ga+=6;s+=3}}else if(t instanceof THREE.Face4){if(Ga){z=ja[t.a].position;B=ja[t.b].position;C=ja[t.c].position;P=ja[t.d].position;$[r]=z.x;$[r+1]=z.y;$[r+2]=z.z;$[r+3]=B.x;$[r+4]=B.y;$[r+5]=B.z;$[r+6]=C.x;$[r+7]=C.y;$[r+8]=C.z;$[r+9]=P.x;$[r+10]=P.y;$[r+11]=P.z;r+=12}if(va.length){z=va[t.a];B=va[t.b];C=va[t.c];P=va[t.d];V[p]=z.x;V[p+1]=
  168. z.y;V[p+2]=z.z;V[p+3]=z.w;V[p+4]=B.x;V[p+5]=B.y;V[p+6]=B.z;V[p+7]=B.w;V[p+8]=C.x;V[p+9]=C.y;V[p+10]=C.z;V[p+11]=C.w;V[p+12]=P.x;V[p+13]=P.y;V[p+14]=P.z;V[p+15]=P.w;z=za[t.a];B=za[t.b];C=za[t.c];P=za[t.d];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;U[p+12]=P.x;U[p+13]=P.y;U[p+14]=P.z;U[p+15]=P.w;z=xa[t.a];B=xa[t.b];C=xa[t.c];P=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+
  169. 7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=P.x;S[p+13]=P.y;S[p+14]=P.z;S[p+15]=1;z=ya[t.a];B=ya[t.b];C=ya[t.c];P=ya[t.d];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=1;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=1;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=1;T[p+12]=P.x;T[p+13]=P.y;T[p+14]=P.z;T[p+15]=1;p+=16}if(Ka&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];P=ta[t.d];aa[Y]=z.r;aa[Y+1]=z.g;aa[Y+2]=z.b;aa[Y+3]=B.r;aa[Y+4]=B.g;aa[Y+5]=B.b;aa[Y+6]=C.r;aa[Y+7]=C.g;aa[Y+8]=C.b;aa[Y+9]=P.r;aa[Y+10]=P.g;
  170. aa[Y+11]=P.b;Y+=12}if(Ja&&da.hasTangents){z=ja[t.a].tangent;B=ja[t.b].tangent;C=ja[t.c].tangent;t=ja[t.d].tangent;R[G]=z.x;R[G+1]=z.y;R[G+2]=z.z;R[G+3]=z.w;R[G+4]=B.x;R[G+5]=B.y;R[G+6]=B.z;R[G+7]=B.w;R[G+8]=C.x;R[G+9]=C.y;R[G+10]=C.z;R[G+11]=C.w;R[G+12]=t.x;R[G+13]=t.y;R[G+14]=t.z;R[G+15]=t.w;G+=16}if(Ia)if(ca.length==4&&Na)for(t=0;t<4;t++){ba=ca[t];na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}if(Ba&&ea)for(t=0;t<4;t++){ca=ea[t];Da[v]=ca.u;
  171. Da[v+1]=ca.v;v+=2}if(Ba&&fa)for(t=0;t<4;t++){ea=fa[t];Ea[N]=ea.u;Ea[N+1]=ea.v;N+=2}if(Ha){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;sa[I+3]=s;sa[I+4]=s+2;sa[I+5]=s+3;I+=6;ia[ga]=s;ia[ga+1]=s+1;ia[ga+2]=s;ia[ga+3]=s+3;ia[ga+4]=s+1;ia[ga+5]=s+2;ia[ga+6]=s+2;ia[ga+7]=s+3;ga+=8;s+=4}}}if(Ga){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,$,J)}if(Ka&&ta.length){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,aa,J)}if(Ia){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLNormalBuffer);
  172. b.bufferData(b.ARRAY_BUFFER,na,J)}if(Ja&&da.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,R,J)}if(Ba&&v>0){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,Da,J)}if(Ba&&N>0){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Ea,J)}if(Ha){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,sa,J);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,
  173. ia,J)}if(p>0){b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);b.bufferData(b.ARRAY_BUFFER,S,J);b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);b.bufferData(b.ARRAY_BUFFER,T,J);b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);b.bufferData(b.ARRAY_BUFFER,U,J);b.bindBuffer(b.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);b.bufferData(b.ARRAY_BUFFER,V,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof
  174. THREE.Ribbon){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=b.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;Q=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,I,u)}if(K){for(s=0;s<Q;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,
  175. g.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.Line){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=b.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;Q=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
  176. I,u)}if(K){for(s=0;s<Q;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,g.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem){i=g.geometry;(i.__dirtyVertices||i.__dirtyColors||g.sortParticles)&&c(i,b.DYNAMIC_DRAW,g);i.__dirtyVertices=!1;i.__dirtyColors=!1}}};this.setFaceCulling=function(f,j){if(f){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
  177. else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
  178. THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
  179. envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  180. map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
  181. lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  182. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  183. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
  184. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
  185. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
  186. value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  187. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
  188. value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
  189. THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
  190. THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,
  191. THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,
  192. THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
  193. THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
  194. THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
  195. THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
  196. THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;",
  197. THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};