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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - standard</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Geometry Compression Example<br />
- Octahedron and Quantization encoding methods from <a>Tarek Sherif @tsherif</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { GeometryCompressionUtils, PackedPhongMaterial } from './jsm/utils/GeometryCompressionUtils.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- var statsEnabled = true;
- var container, stats, gui;
- var camera, scene, renderer, controls;
- var lights = [];
- // options
- var data = {
- "wireframe": false,
- "texture": false,
- "detail": 4,
- "rotationSpeed": 0.1,
- "quantizeEncodePos": false,
- "defaultEncodeNormal": false,
- "anglesEncodeNormal": false,
- "oct1bytesEncode": false,
- "oct2bytesEncode": false,
- "defaultEncodeUV": false,
- "totalGPUMemory": "0 bytes"
- };
- var memoryDisplay;
- // geometry params
- var radius = 100;
- // materials
- var lineMaterial = new THREE.LineBasicMaterial({ color: 0xaaaaaa, transparent: true, opacity: 0.8 });
- var meshMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff, emissive: 0x111111 });
- // texture
- var texture = new THREE.TextureLoader().load("textures/uv_grid_opengl.jpg");
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- //
- init();
- animate();
- function init() {
- //
- container = document.createElement('div');
- document.body.appendChild(container);
- renderer = new THREE.WebGLRenderer({ antialias: true });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- container.appendChild(renderer.domElement);
- //
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 10000000);
- camera.position.x = 2 * radius;
- camera.position.y = 2 * radius;
- camera.position.z = 2 * radius;
- controls = new OrbitControls(camera, renderer.domElement);
- //
- lights[0] = new THREE.PointLight(0xffffff, 1, 0);
- lights[1] = new THREE.PointLight(0xffffff, 1, 0);
- lights[2] = new THREE.PointLight(0xffffff, 1, 0);
- lights[0].position.set(0, 2 * radius, 0);
- lights[1].position.set(2 * radius, - 2 * radius, 2 * radius);
- lights[2].position.set(- 2 * radius, - 2 * radius, - 2 * radius);
- scene.add(lights[0]);
- scene.add(lights[1]);
- scene.add(lights[2]);
- //
- scene.add(new THREE.AxesHelper(radius * 5));
- //
- var ballGeom = newGeometry();
- var ballMesh = new THREE.Mesh(ballGeom, meshMaterial);
- var ballLineSegments = new THREE.LineSegments(new THREE.WireframeGeometry(ballGeom), lineMaterial);
- ballLineSegments.visible = data.wireframe;
- scene.add(ballMesh);
- scene.add(ballLineSegments);
- //
- gui = new GUI();
- gui.width = 350;
- // generateGeometry
- function newGeometry() {
- var geom = new THREE.IcosahedronBufferGeometry(radius, data.detail);
- // var geom = new THREE.CylinderBufferGeometry( 5, 5, 20, 32 );
- // var geom = new THREE.OctahedronBufferGeometry( radius, data.detail );
- // var geom = new THREE.BoxBufferGeometry(radius, radius, radius, data.detail, data.detail, data.detail);
- return geom;
- }
- function generateGeometry() {
- updateGroupGeometry(
- ballMesh,
- ballLineSegments,
- newGeometry(),
- data);
- }
- // updateLineSegments
- function updateLineSegments() {
- ballLineSegments.visible = data.wireframe;
- }
- var folder = gui.addFolder('Scene');
- folder.open();
- folder.add(data, 'wireframe', false).onChange(updateLineSegments);
- folder.add(data, 'texture', false).onChange(generateGeometry);
- folder.add(data, 'detail', 0, 6, 1).onChange(generateGeometry);
- folder.add(data, 'rotationSpeed', 0, 0.5, 0.1);
- folder = gui.addFolder('Position Compression');
- folder.open();
- folder.add(data, 'quantizeEncodePos', false).onChange(generateGeometry);
- folder = gui.addFolder('Normal Compression');
- folder.open();
- folder.add(data, 'defaultEncodeNormal', false).onChange(generateGeometry);
- folder.add(data, 'anglesEncodeNormal', false).onChange(generateGeometry);
- folder.add(data, 'oct1bytesEncode', false).onChange(generateGeometry);
- folder.add(data, 'oct2bytesEncode', false).onChange(generateGeometry);
- folder = gui.addFolder('UV Compression');
- folder.open();
- folder.add(data, 'defaultEncodeUV', false).onChange(generateGeometry);
- folder = gui.addFolder('Memory Info');
- folder.open();
- memoryDisplay = folder.add(data, 'totalGPUMemory', "0 bytes");
- computeGPUMemory(ballMesh);
- //
- if (statsEnabled) {
- stats = new Stats();
- container.appendChild(stats.dom);
- }
- window.addEventListener('resize', onWindowResize, false);
- }
- //
- function onWindowResize() {
- renderer.setSize(window.innerWidth, window.innerHeight);
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- //
- function updateLightsPossition() {
- lights.forEach(light => {
- var direction = light.position.clone();
- direction.applyAxisAngle(new THREE.Vector3(1, 1, 0), data.rotationSpeed / 180 * Math.PI);
- light.position.add(direction.sub(light.position));
- });
- }
- //
- function animate() {
- requestAnimationFrame(animate);
- controls.update();
- updateLightsPossition();
- renderer.render(scene, camera);
- if (statsEnabled) stats.update();
- }
- //
- function updateGroupGeometry(mesh, lineSegments, geometry, data) {
- if (geometry.isGeometry) {
- geometry = new THREE.BufferGeometry().fromGeometry(geometry);
- console.warn('THREE.GeometryBrowser: Converted Geometry to BufferGeometry.');
- }
- lineSegments.geometry.dispose();
- mesh.geometry.dispose();
- lineSegments.geometry = new THREE.WireframeGeometry(geometry);
- mesh.geometry = geometry;
- mesh.material = new THREE.MeshPhongMaterial({ color: 0xffffff, emissive: 0x111111 });
- mesh.material.map = data.texture ? texture : null;
- var normalEncode = "";
- if (data.oct1bytesEncode) {
- /**
- * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
- * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
- * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
- */
- normalEncode = "OCT1Byte";
- } else if (data.oct2bytesEncode) {
- normalEncode = "OCT2Byte";
- } else if (data.anglesEncodeNormal) {
- normalEncode = "ANGLES";
- } else if (data.defaultEncodeNormal) {
- normalEncode = "DEFAULT";
- }
- if (normalEncode != "") {
- GeometryCompressionUtils.compressNormals(mesh, normalEncode);
- }
- if (data.quantizeEncodePos) {
- GeometryCompressionUtils.compressPositions(mesh);
- }
- if (data.defaultEncodeUV) {
- GeometryCompressionUtils.compressUvs(mesh);
- }
- computeGPUMemory(mesh);
- }
- function computeGPUMemory(mesh) {
- let posBytes = mesh.geometry.attributes.position.bytes || mesh.geometry.attributes.position.array.length * 4;
- let normBytes = mesh.geometry.attributes.normal.bytes || mesh.geometry.attributes.normal.array.length * 4;
- let uvBytes = mesh.geometry.attributes.uv.bytes || mesh.geometry.attributes.uv.array.length * 4;
- memoryDisplay.setValue(posBytes + normBytes + uvBytes + " bytes");
- }
- </script>
- </body>
- </html>
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