Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 1a50e61a5b Update builds. пре 5 година
.github e0a31ea77c r109 пре 5 година
build 1a50e61a5b Update builds. пре 5 година
docs bb640b1c84 Merge pull request #14784 from pauloddr/patch-color-improvements пре 5 година
editor e0a31ea77c r109 пре 5 година
examples 4f5af7f08b Merge pull request #17373 from migiyubi/patch-svgrenderer пре 5 година
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices пре 6 година
src 685d66a325 Merge pull request #17591 from amakaseev/fix-shader-material-refresh пре 5 година
test bb640b1c84 Merge pull request #14784 from pauloddr/patch-color-improvements пре 5 година
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. пре 5 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore пре 7 година
.npmignore ccd86cc603 Include declaration files in npm package пре 6 година
.travis.yml 294d4b291a Tests against latest node пре 6 година
LICENSE 3b38509773 Update LICENSE пре 6 година
README.md a53ee62602 use shared-invite url for slack пре 6 година
icon.png c69db34ef8 Added icon.png пре 6 година
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings пре 5 година
package.json e0a31ea77c r109 пре 5 година

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases