webvr_sculpt.html 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script type="module">
  16. import {
  17. BoxBufferGeometry,
  18. Color,
  19. DirectionalLight,
  20. GridHelper,
  21. HemisphereLight,
  22. IcosahedronBufferGeometry,
  23. Mesh,
  24. MeshBasicMaterial,
  25. MeshStandardMaterial,
  26. PerspectiveCamera,
  27. PlaneBufferGeometry,
  28. Scene,
  29. TextureLoader,
  30. Vector3,
  31. WebGLRenderer
  32. } from "../build/three.module.js";
  33. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  34. import { MarchingCubes } from './jsm/objects/MarchingCubes.js';
  35. var container;
  36. var camera, scene, renderer;
  37. var controller1, controller2;
  38. var blob;
  39. var points = [];
  40. init();
  41. initBlob();
  42. animate();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. scene = new Scene();
  47. scene.background = new Color( 0x222222 );
  48. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  49. var geometry = new BoxBufferGeometry( 0.5, 0.8, 0.5 );
  50. var material = new MeshStandardMaterial( {
  51. color: 0x444444,
  52. roughness: 1.0,
  53. metalness: 0.0
  54. } );
  55. var table = new Mesh( geometry, material );
  56. table.position.y = 0.35;
  57. table.position.z = 0.85;
  58. table.castShadow = true;
  59. table.receiveShadow = true;
  60. scene.add( table );
  61. var geometry = new PlaneBufferGeometry( 4, 4 );
  62. var material = new MeshStandardMaterial( {
  63. color: 0x222222,
  64. roughness: 1.0,
  65. metalness: 0.0
  66. } );
  67. var floor = new Mesh( geometry, material );
  68. floor.rotation.x = - Math.PI / 2;
  69. floor.receiveShadow = true;
  70. scene.add( floor );
  71. scene.add( new GridHelper( 20, 40, 0x111111, 0x111111 ) );
  72. scene.add( new HemisphereLight( 0x888877, 0x777788 ) );
  73. var light = new DirectionalLight( 0xffffff );
  74. light.position.set( 0, 6, 0 );
  75. light.castShadow = true;
  76. light.shadow.camera.top = 2;
  77. light.shadow.camera.bottom = - 2;
  78. light.shadow.camera.right = 2;
  79. light.shadow.camera.left = - 2;
  80. light.shadow.mapSize.set( 4096, 4096 );
  81. scene.add( light );
  82. // scene.add( new DirectionalLightHelper( light ) );
  83. // scene.add( new CameraHelper( light.shadow.camera ) );
  84. //
  85. renderer = new WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer.gammaInput = true;
  89. renderer.gammaOutput = true;
  90. renderer.shadowMap.enabled = true;
  91. renderer.vr.enabled = true;
  92. container.appendChild( renderer.domElement );
  93. document.body.appendChild( WEBVR.createButton( renderer ) );
  94. // controllers
  95. function onSelectStart() {
  96. this.userData.isSelecting = true;
  97. }
  98. function onSelectEnd() {
  99. this.userData.isSelecting = false;
  100. }
  101. controller1 = renderer.vr.getController( 0 );
  102. controller1.addEventListener( 'selectstart', onSelectStart );
  103. controller1.addEventListener( 'selectend', onSelectEnd );
  104. controller1.userData.id = 0;
  105. scene.add( controller1 );
  106. controller2 = renderer.vr.getController( 1 );
  107. controller2.addEventListener( 'selectstart', onSelectStart );
  108. controller2.addEventListener( 'selectend', onSelectEnd );
  109. controller2.userData.id = 1;
  110. scene.add( controller2 );
  111. var loader = new OBJLoader();
  112. loader.setPath( 'models/obj/vive-controller/' );
  113. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  114. var loader = new TextureLoader();
  115. loader.setPath( 'models/obj/vive-controller/' );
  116. var controller = object.children[ 0 ];
  117. controller.material.map = loader.load( 'onepointfive_texture.png' );
  118. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  119. controller.castShadow = true;
  120. controller.receiveShadow = true;
  121. // var pivot = new Mesh( new BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  122. var pivot = new Mesh( new IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  123. pivot.name = 'pivot';
  124. pivot.position.y = - 0.016;
  125. pivot.position.z = - 0.043;
  126. pivot.rotation.x = Math.PI / 5.5;
  127. controller.add( pivot );
  128. var range = new Mesh( new IcosahedronBufferGeometry( 0.03, 3 ), new MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  129. pivot.add( range );
  130. controller1.add( controller.clone() );
  131. controller2.add( controller.clone() );
  132. } );
  133. //
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function initBlob() {
  137. /*
  138. var path = "textures/cube/SwedishRoyalCastle/";
  139. var format = '.jpg';
  140. var urls = [
  141. path + 'px' + format, path + 'nx' + format,
  142. path + 'py' + format, path + 'ny' + format,
  143. path + 'pz' + format, path + 'nz' + format
  144. ];
  145. var reflectionCube = new CubeTextureLoader().load( urls );
  146. */
  147. var material = new MeshStandardMaterial( {
  148. color: 0xffffff,
  149. // envMap: reflectionCube,
  150. roughness: 0.9,
  151. metalness: 0.0
  152. } );
  153. blob = new MarchingCubes( 64, material );
  154. blob.position.y = 1;
  155. scene.add( blob );
  156. initPoints();
  157. }
  158. function initPoints() {
  159. points = [
  160. { position: new Vector3(), strength: 0.04, subtract: 10 },
  161. { position: new Vector3(), strength: - 0.08, subtract: 10 }
  162. ];
  163. }
  164. function onWindowResize() {
  165. camera.aspect = window.innerWidth / window.innerHeight;
  166. camera.updateProjectionMatrix();
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. }
  169. //
  170. function animate() {
  171. renderer.setAnimationLoop( render );
  172. }
  173. function transformPoint( vector ) {
  174. vector.x = ( vector.x + 1.0 ) / 2.0;
  175. vector.y = ( vector.y / 2.0 );
  176. vector.z = ( vector.z + 1.0 ) / 2.0;
  177. }
  178. function handleController( controller ) {
  179. var pivot = controller.getObjectByName( 'pivot' );
  180. if ( pivot ) {
  181. var id = controller.userData.id;
  182. var matrix = pivot.matrixWorld;
  183. points[ id ].position.setFromMatrixPosition( matrix );
  184. transformPoint( points[ id ].position );
  185. if ( controller.userData.isSelecting ) {
  186. var strength = points[ id ].strength / 2;
  187. var vector = new Vector3().setFromMatrixPosition( matrix );
  188. transformPoint( vector );
  189. points.push( { position: vector, strength: strength, subtract: 10 } );
  190. }
  191. }
  192. }
  193. function updateBlob() {
  194. blob.reset();
  195. for ( var i = 0; i < points.length; i ++ ) {
  196. var point = points[ i ];
  197. var position = point.position;
  198. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  199. }
  200. }
  201. function render() {
  202. handleController( controller1 );
  203. handleController( controller2 );
  204. updateBlob();
  205. renderer.render( scene, camera );
  206. }
  207. </script>
  208. </body>
  209. </html>