BabylonLoader.js 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.BabylonLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.BabylonLoader.prototype = {
  8. constructor: THREE.ObjectLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( JSON.parse( text ) ) );
  15. }, onProgress, onError );
  16. },
  17. setCrossOrigin: function ( value ) {
  18. this.crossOrigin = value;
  19. },
  20. parse: function ( json ) {
  21. var materials = this.parseMaterials( json.materials );
  22. var scene = this.parseObjects( json, materials );
  23. return scene;
  24. },
  25. parseMaterials: function ( json ) {
  26. var materials = {};
  27. for ( var i = 0, l = json.length; i < l; i ++ ) {
  28. var data = json[ i ];
  29. var material = new THREE.MeshPhongMaterial();
  30. material.name = data.name;
  31. material.ambient.fromArray( data.ambient );
  32. material.color.fromArray( data.diffuse );
  33. material.emissive.fromArray( data.emissive );
  34. material.specular.fromArray( data.specular );
  35. material.shininess = data.specularPower;
  36. material.opacity = data.alpha;
  37. materials[ data.id ] = material;
  38. }
  39. return materials;
  40. },
  41. parseObjects: function ( json, materials ) {
  42. var objects = {};
  43. var scene = new THREE.Scene();
  44. var lights = json.lights;
  45. for ( var i = 0, l = lights.length; i < l; i ++ ) {
  46. var data = lights[ i ];
  47. var light;
  48. switch ( data.type ) {
  49. case 0:
  50. light = new THREE.PointLight();
  51. break;
  52. case 1:
  53. light = new THREE.DirectionalLight();
  54. break;
  55. case 2:
  56. light = new THREE.SpotLight();
  57. break;
  58. case 3:
  59. light = new THREE.HemisphereLight();
  60. break;
  61. }
  62. light.name = data.name;
  63. light.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
  64. light.color.fromArray( data.diffuse );
  65. if ( data.intensity ) light.intensity = data.intensity;
  66. objects[ data.id ] = light;
  67. scene.add( light );
  68. }
  69. var meshes = json.meshes;
  70. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  71. var data = meshes[ i ];
  72. var object;
  73. if ( data.indices !== null ) {
  74. var geometry = new THREE.BufferGeometry();
  75. // indices
  76. var indices = new Uint16Array( data.indices );
  77. geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
  78. // positions
  79. var positions = new Float32Array( data.positions );
  80. for ( var j = 2, jl = positions.length; j < jl; j += 3 ) {
  81. positions[ j ] = - positions[ j ];
  82. }
  83. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  84. // normals
  85. var normals = new Float32Array( data.normals );
  86. for ( var j = 2, jl = normals.length; j < jl; j += 3 ) {
  87. normals[ j ] = - normals[ j ];
  88. }
  89. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  90. // uvs
  91. var uvs = new Float32Array( data.uvs );
  92. geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
  93. // offsets
  94. var subMeshes = data.subMeshes;
  95. if ( subMeshes !== null ) {
  96. for ( var j = 0, jl = subMeshes.length; j < jl; j ++ ) {
  97. var subMesh = subMeshes[ j ];
  98. geometry.addDrawCall( subMesh.indexStart, subMesh.indexCount );
  99. }
  100. } else {
  101. geometry.addDrawCall( 0, data.indices.length );
  102. }
  103. object = new THREE.Mesh( geometry, materials[ data.materialId ] );
  104. } else {
  105. object = new THREE.Group();
  106. }
  107. object.name = data.name;
  108. object.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
  109. object.rotation.fromArray( data.rotation );
  110. object.scale.fromArray( data.scaling );
  111. if ( data.parentId !== undefined && data.parentId !== '' ) {
  112. objects[ data.parentId ].add( object );
  113. } else {
  114. scene.add( object );
  115. }
  116. objects[ data.id ] = object;
  117. }
  118. return scene;
  119. }
  120. };