Three.js 381 KB

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  1. // Three.js - http://github.com/mrdoob/three.js
  2. 'use strict';var THREE=THREE||{REVISION:"48dev"};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;
  3. (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=(new Date).getTime(),g=Math.max(0,16-(c-a)),f=window.setTimeout(function(){b(c+g)},g);a=c+g;return f};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
  4. function(a){clearTimeout(a)}})();THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};
  5. THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
  6. THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
  7. this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),g=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=
  8. Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  9. THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
  10. divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
  11. equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return 1.0E-4>this.lengthSq()}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
  12. THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
  13. addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
  14. divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
  15. cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34;return this},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);
  16. var b=Math.cos(this.y);1.0E-5<Math.abs(b)?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22));return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return 1.0E-4>this.lengthSq()}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  17. THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;
  18. this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
  19. normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
  20. THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
  21. THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
  22. THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);r=n.dot(b);s=q.add(a,m.copy(b).multiplyScalar(r));return t=c.distanceTo(s)}function d(a,b,c,d){n.sub(d,b);q.sub(c,b);m.sub(a,b);w=n.dot(n);u=n.dot(q);v=n.dot(m);y=q.dot(q);C=q.dot(m);A=1/(w*y-u*u);B=(y*v-u*C)*A;D=(w*C-u*v)*A;return 0<=B&&0<=D&&1>B+D}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectObjects=function(a){var b,c,d=[];for(b=0,c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));
  23. d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3;this.intersectObject=function(a){var b,m=[];if(a instanceof THREE.Particle){var n=c(this.origin,this.direction,a.matrixWorld.getPosition());if(n>a.scale.x)return[];b={distance:n,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){var n=
  24. c(this.origin,this.direction,a.matrixWorld.getPosition()),q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(n>a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z)))return m;var r,s,j=a.geometry,t=j.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(n=0,q=j.faces.length;n<q;n++)if(b=j.faces[n],i.copy(this.origin),l.copy(this.direction),u=a.matrixWorld,k=u.multiplyVector3(k.copy(b.centroid)).subSelf(i),
  25. p=a.matrixRotationWorld.multiplyVector3(p.copy(b.normal)),r=l.dot(p),!(1.0E-4>Math.abs(r))&&(s=p.dot(k)/r,!(0>s)&&(a.doubleSided||(a.flipSided?0<r:0>r))))if(o.add(i,l.multiplyScalar(s)),b instanceof THREE.Face3)e=u.multiplyVector3(e.copy(t[b.a].position)),g=u.multiplyVector3(g.copy(t[b.b].position)),f=u.multiplyVector3(f.copy(t[b.c].position)),d(o,e,g,f)&&(b={distance:i.distanceTo(o),point:o.clone(),face:b,object:a},m.push(b));else if(b instanceof THREE.Face4&&(e=u.multiplyVector3(e.copy(t[b.a].position)),
  26. g=u.multiplyVector3(g.copy(t[b.b].position)),f=u.multiplyVector3(f.copy(t[b.c].position)),h=u.multiplyVector3(h.copy(t[b.d].position)),d(o,e,g,h)||d(o,g,f,h)))b={distance:i.distanceTo(o),point:o.clone(),face:b,object:a},m.push(b)}return m};var n=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,r,s,t,w,u,v,y,C,A,B,D};
  27. THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,f,k,p){h=!1;b=g;c=f;d=k;e=p;a()};this.addPoint=function(g,f){h?(h=!1,b=g,c=f,d=g,e=f):(b=b<g?b:g,c=c<f?c:f,d=d>g?d:g,e=e>f?e:f);a()};this.add3Points=
  28. function(g,f,k,p,o,n){h?(h=!1,b=g<k?g<o?g:o:k<o?k:o,c=f<p?f<n?f:n:p<n?p:n,d=g>k?g>o?g:o:k>o?k:o,e=f>p?f>n?f:n:p>n?p:n):(b=g<k?g<o?g<b?g:b:o<b?o:b:k<o?k<b?k:b:o<b?o:b,c=f<p?f<n?f<c?f:c:n<c?n:c:p<n?p<c?p:c:n<c?n:c,d=g>k?g>o?g>d?g:d:o>d?o:d:k>o?k>d?k:d:o>d?o:d,e=f>p?f>n?f>e?f:e:n>e?n:e:p>n?p>e?p:e:n>e?n:e);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),e=e>
  29. g.getBottom()?e:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
  30. THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())}};THREE.Matrix3=function(){this.m=[]};
  31. THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
  32. THREE.Matrix4=function(a,b,c,d,e,g,f,h,i,l,k,p,o,n,q,m){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==g?g:1,f||0,h||0,i||0,l||0,void 0!==k?k:1,p||0,o||0,n||0,q||0,void 0!==m?m:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
  33. THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,i,l,k,p,o,n,q,m){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=i;this.n32=l;this.n33=k;this.n34=p;this.n41=o;this.n42=n;this.n43=q;this.n44=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
  34. b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(0===g.length())g.z=1;d.cross(c,g).normalize();0===d.length()&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,k=a.n31,p=a.n32,o=a.n33,n=a.n34,q=a.n41,m=a.n42,r=a.n43,
  35. s=a.n44,t=b.n11,w=b.n12,u=b.n13,v=b.n14,y=b.n21,C=b.n22,A=b.n23,B=b.n24,D=b.n31,J=b.n32,N=b.n33,S=b.n34,K=b.n41,P=b.n42,M=b.n43,H=b.n44;this.n11=c*t+d*y+e*D+g*K;this.n12=c*w+d*C+e*J+g*P;this.n13=c*u+d*A+e*N+g*M;this.n14=c*v+d*B+e*S+g*H;this.n21=f*t+h*y+i*D+l*K;this.n22=f*w+h*C+i*J+l*P;this.n23=f*u+h*A+i*N+l*M;this.n24=f*v+h*B+i*S+l*H;this.n31=k*t+p*y+o*D+n*K;this.n32=k*w+p*C+o*J+n*P;this.n33=k*u+p*A+o*N+n*M;this.n34=k*v+p*B+o*S+n*H;this.n41=q*t+m*y+r*D+s*K;this.n42=q*w+m*C+r*J+s*P;this.n43=q*u+m*
  36. A+r*N+s*M;this.n44=q*v+m*B+r*S+s*H;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
  37. a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
  38. c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
  39. a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,i=this.n31,l=this.n32,k=this.n33,p=this.n34,o=this.n41,n=this.n42,q=this.n43,m=this.n44;return d*f*l*o-c*h*l*o-d*g*k*o+b*h*k*o+c*g*p*o-b*f*p*o-d*f*i*n+c*h*i*n+d*e*k*n-a*h*k*n-c*e*p*n+a*f*p*n+d*g*i*q-b*h*i*q-d*e*l*q+a*h*l*q+b*e*p*q-a*g*p*q-c*g*i*m+b*f*i*m+c*e*l*m-a*f*l*m-b*e*k*m+a*g*k*m},transpose:function(){var a;
  40. a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
  41. a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
  42. a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},
  43. setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},
  44. setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,i=e*g,l=e*f;this.set(i*g+c,i*f-d*h,i*h+d*f,0,i*f+d*h,l*f+c,l*h-d*g,0,i*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
  45. this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,f=a.n22,h=a.n23,i=a.n24,l=a.n31,k=a.n32,p=a.n33,o=a.n34,n=a.n41,q=a.n42,m=a.n43,r=a.n44;this.n11=h*o*q-i*p*q+i*k*m-f*o*m-h*k*r+f*p*r;this.n12=e*p*q-d*o*q-e*k*m+c*o*m+d*k*r-c*p*r;this.n13=d*i*q-e*h*q+e*f*m-c*i*m-d*f*r+c*h*r;this.n14=e*h*k-d*i*k-e*f*p+c*i*p+d*f*o-c*h*o;this.n21=i*p*n-h*o*n-i*l*m+g*o*m+h*l*r-g*p*r;this.n22=d*o*n-e*p*n+
  46. e*l*m-b*o*m-d*l*r+b*p*r;this.n23=e*h*n-d*i*n-e*g*m+b*i*m+d*g*r-b*h*r;this.n24=d*i*l-e*h*l+e*g*p-b*i*p-d*g*o+b*h*o;this.n31=f*o*n-i*k*n+i*l*q-g*o*q-f*l*r+g*k*r;this.n32=e*k*n-c*o*n-e*l*q+b*o*q+c*l*r-b*k*r;this.n33=c*i*n-e*f*n+e*g*q-b*i*q-c*g*r+b*f*r;this.n34=e*f*l-c*i*l-e*g*k+b*i*k+c*g*o-b*f*o;this.n41=h*k*n-f*p*n-h*l*q+g*p*q+f*l*m-g*k*m;this.n42=c*p*n-d*k*n+d*l*q-b*p*q-c*l*m+b*k*m;this.n43=d*f*n-c*h*n-d*g*q+b*h*q+c*g*m-b*f*m;this.n44=c*h*l-d*f*l+d*g*k-b*h*k-c*g*p+b*f*p;this.multiplyScalar(1/a.determinant());
  47. return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var i=f*h,l=f*e,k=d*h,p=d*e;this.n11=i+p*c;this.n12=k*c-l;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=l*c-k;this.n32=p+i*c;this.n33=g*f;break;case "ZXY":i=f*h;l=f*e;k=d*h;p=d*e;this.n11=i-p*c;this.n12=-g*e;this.n13=k+l*c;this.n21=l+k*c;this.n22=g*h;this.n23=p-i*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":i=
  48. g*h;l=g*e;k=c*h;p=c*e;this.n11=f*h;this.n12=k*d-l;this.n13=i*d+p;this.n21=f*e;this.n22=p*d+i;this.n23=l*d-k;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":i=g*f;l=g*d;k=c*f;p=c*d;this.n11=f*h;this.n12=p-i*e;this.n13=k*e+l;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=l*e+k;this.n33=i-p*e;break;case "XZY":i=g*f;l=g*d;k=c*f;p=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=i*e+p;this.n22=g*h;this.n23=l*e-k;this.n31=k*e-l;this.n32=c*h;this.n33=p*e+i;break;default:i=g*h,l=g*
  49. e,k=c*h,p=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=l+k*d,this.n22=i-p*d,this.n23=-c*f,this.n31=p-i*d,this.n32=k+l*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,i=b*f,b=b*h,l=c*f,c=c*h,d=d*h,g=e*g,f=e*f,e=e*h;this.n11=1-(l+d);this.n12=i-e;this.n13=b+f;this.n21=i+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
  50. a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,
  51. this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
  52. return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
  53. a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,g=Math.sqrt(c*c+d*d+e*e),c=c/g,d=d/g,e=e/g,g=c*c,f=d*d,h=e*e,i=Math.cos(b),l=Math.sin(b),k=1-i,p=c*d*k,o=c*e*k,k=d*e*k,c=c*l,n=d*l,l=e*l,e=g+(1-g)*i,g=p+l,d=o-n,p=p-l,f=f+(1-f)*i,l=k+c,o=o+n,k=k-c,h=h+(1-h)*i,i=this.n11,c=this.n21,n=this.n31,q=this.n41,m=this.n12,r=this.n22,s=this.n32,t=this.n42,w=this.n13,u=this.n23,v=this.n33,y=this.n43;this.n11=e*i+g*m+d*w;this.n21=e*c+g*r+d*u;this.n31=e*n+g*s+d*v;this.n41=e*q+g*t+d*y;this.n12=p*i+f*m+l*w;this.n22=
  54. p*c+f*r+l*u;this.n32=p*n+f*s+l*v;this.n42=p*q+f*t+l*y;this.n13=o*i+k*m+h*w;this.n23=o*c+k*r+h*u;this.n33=o*n+k*s+h*v;this.n43=o*q+k*t+h*y;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,g=this.n13,f=this.n23,h=this.n33,i=this.n43,l=Math.cos(a),a=Math.sin(a);this.n12=l*b+a*g;this.n22=l*c+a*f;this.n32=l*d+a*h;this.n42=l*e+a*i;this.n13=l*g-a*b;this.n23=l*f-a*c;this.n33=l*h-a*d;this.n43=l*i-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
  55. g=this.n13,f=this.n23,h=this.n33,i=this.n43,l=Math.cos(a),a=Math.sin(a);this.n11=l*b-a*g;this.n21=l*c-a*f;this.n31=l*d-a*h;this.n41=l*e-a*i;this.n13=l*g+a*b;this.n23=l*f+a*c;this.n33=l*h+a*d;this.n43=l*i+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,g=this.n12,f=this.n22,h=this.n32,i=this.n42,l=Math.cos(a),a=Math.sin(a);this.n11=l*b+a*g;this.n21=l*c+a*f;this.n31=l*d+a*h;this.n41=l*e+a*i;this.n12=l*g-a*b;this.n22=l*f-a*c;this.n32=l*h-a*d;this.n42=l*i-a*e;return this},
  56. translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
  57. THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*l;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*i;c[6]=a*l;c[7]=a*k;c[8]=a*p;return b};
  58. THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
  59. THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,i,l;f=new THREE.Matrix4;h=b-a;i=c-d;l=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((c+d)/i);f.n31=0;f.n32=0;f.n33=-2/l;f.n34=-((g+e)/l);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
  60. THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
  61. !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
  62. THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(a===
  63. this)console.warn("THREE: Object3D.add(): An object can't be added as a child of itself.");else if(-1===this.children.indexOf(a)){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.removeObject(a)}},
  64. getChildByName:function(a,b){var c,d,e;for(c=0,d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a||b&&(e=e.getChildByName(a,b),void 0!==e))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
  65. this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
  66. THREE.Projector=function(){function a(){var a=f[g]=f[g]||new THREE.RenderableObject;g++;return a}function b(){var a=l[i]=l[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=g&&0<=f&&0<=h)return!0;if(0>e&&0>g||0>f&&0>h)return!1;0>e?c=Math.max(c,e/(e-g)):0>g&&(d=Math.min(d,e/(e-g)));0>f?c=Math.max(c,f/(f-h)):0>h&&(d=Math.min(d,f/(f-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
  67. var e,g,f=[],h,i,l=[],k,p,o=[],n,q=[],m,r,s=[],t,w,u=[],v={objects:[],sprites:[],lights:[],elements:[]},y=new THREE.Vector3,C=new THREE.Vector4,A=new THREE.Matrix4,B=new THREE.Matrix4,D=new THREE.Frustum,J=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,b.matrixWorldInverse);A.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);A.multiply(b.matrixWorld,
  68. b.projectionMatrixInverse);A.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var f=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||D.contains(b))?(A.multiplyVector3(y.copy(b.position)),e=a(),e.object=
  69. b,e.z=y.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(A.multiplyVector3(y.copy(b.position)),e=a(),e.object=b,e.z=y.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)f(b.children[c])}};f(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,g){var f=e.near,H=e.far,j=!1,y,F,E,Y,O,fa,ca,ha,R,$,Q,aa,da,Ua,Ha;w=r=n=p=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
  70. a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);A.multiply(e.projectionMatrix,e.matrixWorldInverse);D.setFromMatrix(A);v=this.projectGraph(a,!1);for(a=0,y=v.objects.length;a<y;a++)if(R=v.objects[a].object,$=R.matrixWorld,i=0,R instanceof THREE.Mesh){Q=R.geometry;aa=R.geometry.materials;Y=Q.vertices;da=Q.faces;Ua=Q.faceVertexUvs;Q=R.matrixRotationWorld.extractRotation($);for(F=0,E=Y.length;F<E;F++)h=b(),h.positionWorld.copy(Y[F].position),$.multiplyVector3(h.positionWorld),
  71. h.positionScreen.copy(h.positionWorld),A.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<H;for(Y=0,F=da.length;Y<F;Y++){E=da[Y];if(E instanceof THREE.Face3)if(O=l[E.a],fa=l[E.b],ca=l[E.c],O.visible&&fa.visible&&ca.visible)if(j=0>(ca.positionScreen.x-O.positionScreen.x)*(fa.positionScreen.y-O.positionScreen.y)-(ca.positionScreen.y-O.positionScreen.y)*(fa.positionScreen.x-O.positionScreen.x),
  72. R.doubleSided||j!=R.flipSided)ha=o[p]=o[p]||new THREE.RenderableFace3,p++,k=ha,k.v1.copy(O),k.v2.copy(fa),k.v3.copy(ca);else continue;else continue;else if(E instanceof THREE.Face4)if(O=l[E.a],fa=l[E.b],ca=l[E.c],ha=l[E.d],O.visible&&fa.visible&&ca.visible&&ha.visible)if(j=0>(ha.positionScreen.x-O.positionScreen.x)*(fa.positionScreen.y-O.positionScreen.y)-(ha.positionScreen.y-O.positionScreen.y)*(fa.positionScreen.x-O.positionScreen.x)||0>(fa.positionScreen.x-ca.positionScreen.x)*(ha.positionScreen.y-
  73. ca.positionScreen.y)-(fa.positionScreen.y-ca.positionScreen.y)*(ha.positionScreen.x-ca.positionScreen.x),R.doubleSided||j!=R.flipSided)Ha=q[n]=q[n]||new THREE.RenderableFace4,n++,k=Ha,k.v1.copy(O),k.v2.copy(fa),k.v3.copy(ca),k.v4.copy(ha);else continue;else continue;k.normalWorld.copy(E.normal);!j&&(R.flipSided||R.doubleSided)&&k.normalWorld.negate();Q.multiplyVector3(k.normalWorld);k.centroidWorld.copy(E.centroid);$.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);A.multiplyVector3(k.centroidScreen);
  74. ca=E.vertexNormals;for(O=0,fa=ca.length;O<fa;O++)ha=k.vertexNormalsWorld[O],ha.copy(ca[O]),!j&&(R.flipSided||R.doubleSided)&&ha.negate(),Q.multiplyVector3(ha);for(O=0,fa=Ua.length;O<fa;O++)if(Ha=Ua[O][Y])for(ca=0,ha=Ha.length;ca<ha;ca++)k.uvs[O][ca]=Ha[ca];k.material=R.material;k.faceMaterial=null!==E.materialIndex?aa[E.materialIndex]:null;k.z=k.centroidScreen.z;v.elements.push(k)}}else if(R instanceof THREE.Line){B.multiply(A,$);Y=R.geometry.vertices;O=b();O.positionScreen.copy(Y[0].position);B.multiplyVector4(O.positionScreen);
  75. for(F=1,E=Y.length;F<E;F++)if(O=b(),O.positionScreen.copy(Y[F].position),B.multiplyVector4(O.positionScreen),fa=l[i-2],J.copy(O.positionScreen),N.copy(fa.positionScreen),d(J,N))J.multiplyScalar(1/J.w),N.multiplyScalar(1/N.w),$=s[r]=s[r]||new THREE.RenderableLine,r++,m=$,m.v1.positionScreen.copy(J),m.v2.positionScreen.copy(N),m.z=Math.max(J.z,N.z),m.material=R.material,v.elements.push(m)}for(a=0,y=v.sprites.length;a<y;a++)if(R=v.sprites[a].object,$=R.matrixWorld,R instanceof THREE.Particle&&(C.set($.n14,
  76. $.n24,$.n34,1),A.multiplyVector4(C),C.z/=C.w,0<C.z&&1>C.z))f=u[w]=u[w]||new THREE.RenderableParticle,w++,t=f,t.x=C.x/C.w,t.y=C.y/C.w,t.z=C.z,t.rotation=R.rotation.z,t.scale.x=R.scale.x*Math.abs(t.x-(C.x+e.projectionMatrix.n11)/(C.w+e.projectionMatrix.n14)),t.scale.y=R.scale.y*Math.abs(t.y-(C.y+e.projectionMatrix.n22)/(C.w+e.projectionMatrix.n24)),t.material=R.material,v.elements.push(t);g&&v.elements.sort(c);return v}};
  77. THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  78. THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*
  79. g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?
  80. -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
  81. this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
  82. a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,i=this.w,l=i*c+f*e-h*d,k=i*d+h*c-g*e,p=i*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=l*i+c*-g+k*-h-p*-f;b.y=k*i+c*-f+p*-g-l*-h;b.z=p*i+c*-h+l*-f-k*-g;return b}};
  83. THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
  84. THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
  85. THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
  86. THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
  87. THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
  88. THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var g=0,f=e.vertexNormals.length;g<f;g++)b.multiplyVector3(e.vertexNormals[g]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<
  89. b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
  90. b,c,d,e,g,f=new THREE.Vector3,h=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],g=this.vertices[c.c],f.sub(g.position,e.position),h.sub(d.position,e.position),f.crossSelf(h),f.isZero()||f.normalize(),c.normal.copy(f)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=
  91. this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
  92. d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,
  93. b,c,d,e;for(c=0,d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];for(a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;for(a=0,b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]=
  94. {};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var f=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,l;for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},f.push(i),h.push(l)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();
  95. g.computeVertexNormals();for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],i=f.faceNormals[c],l=f.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2])):(l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2]),l.d.copy(e.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,
  96. b,c,d,e,g,O){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;k=f[e];p=f[g];o=f[O];n=i.x-h.x;q=l.x-h.x;m=i.y-h.y;r=l.y-h.y;s=i.z-h.z;t=l.z-h.z;w=p.u-k.u;u=o.u-k.u;v=p.v-k.v;y=o.v-k.v;C=1/(w*y-u*v);J.set((y*n-v*q)*C,(y*m-v*r)*C,(y*s-v*t)*C);N.set((w*q-u*n)*C,(w*r-u*m)*C,(w*t-u*s)*C);B[b].addSelf(J);B[c].addSelf(J);B[d].addSelf(J);D[b].addSelf(N);D[c].addSelf(N);D[d].addSelf(N)}var b,c,d,e,g,f,h,i,l,k,p,o,n,q,m,r,s,t,w,u,v,y,C,A,B=[],D=[],J=new THREE.Vector3,N=new THREE.Vector3,
  97. S=new THREE.Vector3,K=new THREE.Vector3,P=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,D[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var M=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)P.copy(g.vertexNormals[d]),e=g[M[d]],
  98. A=B[e],S.copy(A),S.subSelf(P.multiplyScalar(P.dot(A))).normalize(),K.cross(g.vertexNormals[d],A),e=K.dot(D[e]),e=0>e?-1:1,g.vertexTangents[d]=new THREE.Vector4(S.x,S.y,S.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<
  99. e;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,
  100. 4),g,f;for(g=0,f=this.vertices.length;g<f;g++)d=this.vertices[g].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];for(g=0,f=this.faces.length;g<f;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
  101. THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,i,l,k,p,o;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;l=this.points[c[0]];k=this.points[c[1]];
  102. p=this.points[c[2]];o=this.points[c[3]];h=f*f;i=f*h;d.x=b(l.x,k.x,p.x,o.x,f,h,i);d.y=b(l.y,k.y,p.y,o.y,f,h,i);d.z=b(l.z,k.z,p.z,o.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
  103. g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];f=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+c*(1/f)*(g-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
  104. h}};THREE.Edge=function(a,b,c,d){this.vertices=[a,b];this.vertexIndices=[c,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
  105. THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
  106. THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
  107. THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
  108. THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
  109. this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
  110. THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=
  111. !1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  112. THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
  113. THREE.SpotLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.castShadow=void 0!==d?d:!1;this.onlyShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};
  114. THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
  115. THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
  116. void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
  117. THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
  118. THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
  119. !0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:
  120. !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
  121. THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.wrapAround=void 0!==a.wrapAround?a.wrapAround:!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:
  122. THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?
  123. a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
  124. THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(16777215);this.specular=void 0!==a.specular?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=void 0!==a.shininess?a.shininess:30;this.metal=void 0!==a.metal?a.metal:!1;this.perPixel=void 0!==a.perPixel?a.perPixel:!1;this.wrapAround=void 0!==a.wrapAround?a.wrapAround:
  125. !1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:
  126. !1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1;this.morphNormals=void 0!==a.morphNormals?a.morphNormals:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
  127. THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
  128. THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
  129. THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
  130. THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.size=void 0!==a.size?a.size:1;this.sizeAttenuation=void 0!==a.sizeAttenuation?a.sizeAttenuation:!0;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
  131. THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.program=void 0!==a.program?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
  132. THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=void 0!==a.fragmentShader?a.fragmentShader:"void main() {}";this.vertexShader=void 0!==a.vertexShader?a.vertexShader:"void main() {}";this.uniforms=void 0!==a.uniforms?a.uniforms:{};this.attributes=a.attributes;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.fog=void 0!==
  133. a.fog?a.fog:!1;this.lights=void 0!==a.lights?a.lights:!1;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
  134. THREE.Texture=function(a,b,c,d,e,g,f,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.format=void 0!==f?f:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
  135. !0;this.needsUpdate=!1;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};
  136. THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;
  137. THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,g,f,h,i,l){THREE.Texture.call(this,null,g,f,h,i,l,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
  138. THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
  139. THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1;if(this.geometry)this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius;this.frustumCulled=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
  140. THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  141. THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
  142. for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
  143. THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  144. THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
  145. THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,e,g,f,h;if(void 0!==this.geometry.bones){for(c=0;c<this.geometry.bones.length;c++)e=this.geometry.bones[c],g=e.pos,f=e.rotq,h=e.scl,d=this.addBone(),d.name=e.name,d.position.set(g[0],g[1],g[2]),d.quaternion.set(f[0],f[1],f[2],f[3]),d.useQuaternion=!0,void 0!==h?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)e=this.geometry.bones[c],
  146. d=this.bones[c],-1===e.parent?this.add(d):this.bones[e.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  147. THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
  148. 16*a)};
  149. THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,16*c)}if(void 0===this.geometry.skinVerticesA){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
  150. new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));1!==this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y&&(c=0.5*(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y)),this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};
  151. THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
  152. THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
  153. THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;if(!a.animations)a.animations={};for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,g=a.morphTargets.length;e<g;e++){var f=a.morphTargets[e].name.match(d);if(f&&1<f.length){f=f[1];c[f]||(c[f]={start:Infinity,end:-Infinity});var h=c[f];if(e<h.start)h.start=e;if(e>h.end)h.end=e;b||(b=f)}}a.firstAnimation=b};
  154. THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){if(!this.geometry.animations)this.geometry.animations={};this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
  155. THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(0>this.time)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);if(a!==this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
  156. 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
  157. THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
  158. THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.matrixWorld.n14+a.n32*this.matrixWorld.n24+a.n33*this.matrixWorld.n34+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
  159. THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:new THREE.Texture;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.useScreenCoordinates=void 0!==a.useScreenCoordinates?a.useScreenCoordinates:!0;this.mergeWith3D=void 0!==a.mergeWith3D?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=void 0!==a.affectedByDistance?a.affectedByDistance:!this.useScreenCoordinates;
  160. this.scaleByViewport=void 0!==a.scaleByViewport?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
  161. THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(1!==this.scale.x||1!==this.scale.y)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
  162. THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
  163. THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
  164. THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)-1===this.lights.indexOf(a)&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.objects.indexOf(a)){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
  165. THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);-1!==b&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),-1!==b&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
  166. THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
  167. THREE.DOMRenderer=function(){var a=null,b=new THREE.Projector,c,d,e,g;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;g=d/2};this.render=function(c,d){var i,l,k,p,o,n,q,m;a=b.projectScene(c,d);for(i=0,l=a.length;i<l;i++)if(o=a[i],o instanceof THREE.RenderableParticle){q=o.x*e+e;m=o.y*g+g;for(k=0,p=o.material.length;k<p;k++)if(n=o.material[k],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=q+"px",n.style.top=m+"px"}}};
  168. THREE.CanvasRenderer=function(a){function b(a){if(t!=a)m.globalAlpha=t=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}w=a}}function d(a){if(u!=a)m.strokeStyle=u=a}function e(a){if(v!=a)m.fillStyle=v=a}var a=a||{},g=this,f,h,i,l=new THREE.Projector,k=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
  169. p,o,n,q,m=k.getContext("2d"),r=new THREE.Color(0),s=0,t=1,w=0,u=null,v=null,y=null,C=null,A=null,B,D,J,N,S=new THREE.RenderableVertex,K=new THREE.RenderableVertex,P,M,H,j,X,F,E,Y,O,fa,ca,ha,R=new THREE.Color,$=new THREE.Color,Q=new THREE.Color,aa=new THREE.Color,da=new THREE.Color,Ua=[],Ha=[],ma,Ia,ra,pa,ib,Va,lb,db,Wa,$a,La=new THREE.Rectangle,ta=new THREE.Rectangle,Aa=new THREE.Rectangle,Fa=!1,Ga=new THREE.Color,Xa=new THREE.Color,mb=new THREE.Color,Z=new THREE.Vector3,qa,Fb,Uc,eb,pc,Cc,a=16;qa=
  170. document.createElement("canvas");qa.width=qa.height=2;Fb=qa.getContext("2d");Fb.fillStyle="rgba(0,0,0,1)";Fb.fillRect(0,0,2,2);Uc=Fb.getImageData(0,0,2,2);eb=Uc.data;pc=document.createElement("canvas");pc.width=pc.height=a;Cc=pc.getContext("2d");Cc.translate(-a/2,-a/2);Cc.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;o=b;n=Math.floor(p/2);q=Math.floor(o/2);k.width=p;k.height=o;La.set(-n,
  171. -q,n,q);ta.set(-n,-q,n,q);t=1;w=0;A=C=y=v=u=null};this.setClearColor=function(a,b){r.copy(a);s=b;ta.set(-n,-q,n,q)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;ta.set(-n,-q,n,q)};this.clear=function(){m.setTransform(1,0,0,-1,n,q);ta.isEmpty()||(ta.minSelf(La),ta.inflate(2),1>s&&m.clearRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*
  172. r.b)+","+s+")"),m.fillRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight()))),ta.empty())};this.render=function(a,k){function o(a){var b,c,d,e;Ga.setRGB(0,0,0);Xa.setRGB(0,0,0);mb.setRGB(0,0,0);for(b=0,c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(Ga.r+=e.r,Ga.g+=e.g,Ga.b+=e.b):d instanceof THREE.DirectionalLight?(Xa.r+=e.r,Xa.g+=e.g,Xa.b+=e.b):d instanceof THREE.PointLight&&(mb.r+=e.r,mb.g+=e.g,mb.b+=e.b)}function p(a,b,c,d){var e,
  173. g,f,j,h,i;for(e=0,g=a.length;e<g;e++)f=a[e],j=f.color,f instanceof THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),i=c.dot(h),0>=i||(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),i=c.dot(Z.sub(h,b).normalize()),0>=i||(i*=0==f.distance?1:1-Math.min(b.distanceTo(h)/f.distance,1),0!=i&&(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function r(a,g,f){b(f.opacity);c(f.blending);var Z,j,h,i,l,k;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)i=
  174. f.map.image,l=i.width>>1,k=i.height>>1,f=g.scale.x*n,h=g.scale.y*q,Z=f*l,j=h*k,Aa.set(a.x-Z,a.y-j,a.x+Z,a.y+j),La.intersects(Aa)&&(m.save(),m.translate(a.x,a.y),m.rotate(-g.rotation),m.scale(f,-h),m.translate(-l,-k),m.drawImage(i,0,0),m.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(Z=g.scale.x*n,j=g.scale.y*q,Aa.set(a.x-Z,a.y-j,a.x+Z,a.y+j),La.intersects(Aa)&&(d(f.color.getContextStyle()),e(f.color.getContextStyle()),m.save(),m.translate(a.x,a.y),m.rotate(-g.rotation),m.scale(Z,j),f.program(m),
  175. m.restore()))}function s(a,e,g,f){b(f.opacity);c(f.blending);m.beginPath();m.moveTo(a.positionScreen.x,a.positionScreen.y);m.lineTo(e.positionScreen.x,e.positionScreen.y);m.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(y!=a)m.lineWidth=y=a;a=f.linecap;if(C!=a)m.lineCap=C=a;a=f.linejoin;if(A!=a)m.lineJoin=A=a;d(f.color.getContextStyle());m.stroke();Aa.inflate(2*f.linewidth)}}function t(a,d,e,f,h,l,m,n){g.info.render.vertices+=3;g.info.render.faces++;b(n.opacity);c(n.blending);
  176. P=a.positionScreen.x;M=a.positionScreen.y;H=d.positionScreen.x;j=d.positionScreen.y;X=e.positionScreen.x;F=e.positionScreen.y;w(P,M,H,j,X,F);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(pa=m.uvs[0],Vc(P,M,H,j,X,F,pa[f].u,pa[f].v,pa[h].u,pa[h].v,pa[l].u,pa[l].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,Z.copy(m.vertexNormalsWorld[f]),ib=0.5*(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)+0.5,Va=0.5*
  177. -(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)+0.5,Z.copy(m.vertexNormalsWorld[h]),lb=0.5*(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)+0.5,db=0.5*-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)+0.5,Z.copy(m.vertexNormalsWorld[l]),Wa=0.5*(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)+0.5,$a=0.5*-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)+0.5,Vc(P,M,H,j,X,F,ib,Va,lb,db,Wa,$a,n.envMap)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof
  178. THREE.UVMapping&&(pa=m.uvs[0],Vc(P,M,H,j,X,F,pa[f].u,pa[f].v,pa[h].u,pa[h].v,pa[l].u,pa[l].v,n.map)),c(THREE.SubtractiveBlending)),Fa?!n.wireframe&&n.shading==THREE.SmoothShading&&3==m.vertexNormalsWorld.length?($.r=Q.r=aa.r=Ga.r,$.g=Q.g=aa.g=Ga.g,$.b=Q.b=aa.b=Ga.b,p(i,m.v1.positionWorld,m.vertexNormalsWorld[0],$),p(i,m.v2.positionWorld,m.vertexNormalsWorld[1],Q),p(i,m.v3.positionWorld,m.vertexNormalsWorld[2],aa),$.r=Math.max(0,Math.min(n.color.r*$.r,1)),$.g=Math.max(0,Math.min(n.color.g*$.g,1)),
  179. $.b=Math.max(0,Math.min(n.color.b*$.b,1)),Q.r=Math.max(0,Math.min(n.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(n.color.g*Q.g,1)),Q.b=Math.max(0,Math.min(n.color.b*Q.b,1)),aa.r=Math.max(0,Math.min(n.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(n.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(n.color.b*aa.b,1)),da.r=0.5*(Q.r+aa.r),da.g=0.5*(Q.g+aa.g),da.b=0.5*(Q.b+aa.b),ra=Dc($,Q,aa,da),gc(P,M,H,j,X,F,0,0,1,0,0,1,ra)):(R.r=Ga.r,R.g=Ga.g,R.b=Ga.b,p(i,m.centroidWorld,m.normalWorld,R),R.r=Math.max(0,Math.min(n.color.r*
  180. R.r,1)),R.g=Math.max(0,Math.min(n.color.g*R.g,1)),R.b=Math.max(0,Math.min(n.color.b*R.b,1)),n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(R)):n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(n.color);else if(n instanceof THREE.MeshDepthMaterial)ma=k.near,Ia=k.far,$.r=$.g=$.b=1-ac(a.positionScreen.z,ma,Ia),Q.r=Q.g=Q.b=1-ac(d.positionScreen.z,ma,Ia),aa.r=aa.g=aa.b=1-ac(e.positionScreen.z,ma,Ia),da.r=0.5*(Q.r+aa.r),da.g=0.5*(Q.g+
  181. aa.g),da.b=0.5*(Q.b+aa.b),ra=Dc($,Q,aa,da),gc(P,M,H,j,X,F,0,0,1,0,0,1,ra);else if(n instanceof THREE.MeshNormalMaterial)R.r=hc(m.normalWorld.x),R.g=hc(m.normalWorld.y),R.b=hc(m.normalWorld.z),n.wireframe?Mb(R,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Gb(R)}function u(a,d,e,f,Z,h,n,m,l){g.info.render.vertices+=4;g.info.render.faces++;b(m.opacity);c(m.blending);if(m.map||m.envMap)t(a,d,f,0,1,3,n,m,l),t(Z,e,h,1,2,3,n,m,l);else if(P=a.positionScreen.x,M=a.positionScreen.y,H=d.positionScreen.x,
  182. j=d.positionScreen.y,X=e.positionScreen.x,F=e.positionScreen.y,E=f.positionScreen.x,Y=f.positionScreen.y,O=Z.positionScreen.x,fa=Z.positionScreen.y,ca=h.positionScreen.x,ha=h.positionScreen.y,m instanceof THREE.MeshBasicMaterial)v(P,M,H,j,X,F,E,Y),m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color);else if(m instanceof THREE.MeshLambertMaterial)Fa?!m.wireframe&&m.shading==THREE.SmoothShading&&4==n.vertexNormalsWorld.length?($.r=Q.r=aa.r=da.r=Ga.r,$.g=Q.g=
  183. aa.g=da.g=Ga.g,$.b=Q.b=aa.b=da.b=Ga.b,p(i,n.v1.positionWorld,n.vertexNormalsWorld[0],$),p(i,n.v2.positionWorld,n.vertexNormalsWorld[1],Q),p(i,n.v4.positionWorld,n.vertexNormalsWorld[3],aa),p(i,n.v3.positionWorld,n.vertexNormalsWorld[2],da),$.r=Math.max(0,Math.min(m.color.r*$.r,1)),$.g=Math.max(0,Math.min(m.color.g*$.g,1)),$.b=Math.max(0,Math.min(m.color.b*$.b,1)),Q.r=Math.max(0,Math.min(m.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(m.color.g*Q.g,1)),Q.b=Math.max(0,Math.min(m.color.b*Q.b,1)),aa.r=Math.max(0,
  184. Math.min(m.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(m.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(m.color.b*aa.b,1)),da.r=Math.max(0,Math.min(m.color.r*da.r,1)),da.g=Math.max(0,Math.min(m.color.g*da.g,1)),da.b=Math.max(0,Math.min(m.color.b*da.b,1)),ra=Dc($,Q,aa,da),w(P,M,H,j,E,Y),gc(P,M,H,j,E,Y,0,0,1,0,0,1,ra),w(O,fa,X,F,ca,ha),gc(O,fa,X,F,ca,ha,1,0,1,1,0,1,ra)):(R.r=Ga.r,R.g=Ga.g,R.b=Ga.b,p(i,n.centroidWorld,n.normalWorld,R),R.r=Math.max(0,Math.min(m.color.r*R.r,1)),R.g=Math.max(0,Math.min(m.color.g*
  185. R.g,1)),R.b=Math.max(0,Math.min(m.color.b*R.b,1)),v(P,M,H,j,X,F,E,Y),m.wireframe?Mb(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(R)):(v(P,M,H,j,X,F,E,Y),m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color));else if(m instanceof THREE.MeshNormalMaterial)R.r=hc(n.normalWorld.x),R.g=hc(n.normalWorld.y),R.b=hc(n.normalWorld.z),v(P,M,H,j,X,F,E,Y),m.wireframe?Mb(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(R);else if(m instanceof
  186. THREE.MeshDepthMaterial)ma=k.near,Ia=k.far,$.r=$.g=$.b=1-ac(a.positionScreen.z,ma,Ia),Q.r=Q.g=Q.b=1-ac(d.positionScreen.z,ma,Ia),aa.r=aa.g=aa.b=1-ac(f.positionScreen.z,ma,Ia),da.r=da.g=da.b=1-ac(e.positionScreen.z,ma,Ia),ra=Dc($,Q,aa,da),w(P,M,H,j,E,Y),gc(P,M,H,j,E,Y,0,0,1,0,0,1,ra),w(O,fa,X,F,ca,ha),gc(O,fa,X,F,ca,ha,1,0,1,1,0,1,ra)}function w(a,b,c,d,e,f){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(a,b);m.closePath()}function v(a,b,c,d,e,f,g,Z){m.beginPath();m.moveTo(a,b);m.lineTo(c,
  187. d);m.lineTo(e,f);m.lineTo(g,Z);m.lineTo(a,b);m.closePath()}function Mb(a,b,c,e){if(y!=b)m.lineWidth=y=b;if(C!=c)m.lineCap=C=c;if(A!=e)m.lineJoin=A=e;d(a.getContextStyle());m.stroke();Aa.inflate(2*b)}function Gb(a){e(a.getContextStyle());m.fill()}function Vc(a,b,c,d,f,g,Z,j,h,i,n,l,k){if(0!=k.image.width){if(!0==k.needsUpdate||void 0==Ua[k.id]){var qa=k.wrapS==THREE.RepeatWrapping,o=k.wrapT==THREE.RepeatWrapping;Ua[k.id]=m.createPattern(k.image,qa&&o?"repeat":qa&&!o?"repeat-x":!qa&&o?"repeat-y":"no-repeat");
  188. k.needsUpdate=!1}e(Ua[k.id]);var qa=k.offset.x/k.repeat.x,o=k.offset.y/k.repeat.y,Fb=k.image.width*k.repeat.x,p=k.image.height*k.repeat.y,Z=(Z+qa)*Fb,j=(j+o)*p,c=c-a,d=d-b,f=f-a,g=g-b,h=(h+qa)*Fb-Z,i=(i+o)*p-j,n=(n+qa)*Fb-Z,l=(l+o)*p-j,qa=h*l-n*i;if(0==qa){if(void 0===Ha[k.id])b=document.createElement("canvas"),b.width=k.image.width,b.height=k.image.height,b=b.getContext("2d"),b.drawImage(k.image,0,0),Ha[k.id]=b.getImageData(0,0,k.image.width,k.image.height).data;b=Ha[k.id];Z=4*(Math.floor(Z)+Math.floor(j)*
  189. k.image.width);R.setRGB(b[Z]/255,b[Z+1]/255,b[Z+2]/255);Gb(R)}else qa=1/qa,k=(l*c-i*f)*qa,i=(l*d-i*g)*qa,c=(h*f-n*c)*qa,d=(h*g-n*d)*qa,a=a-k*Z-c*j,Z=b-i*Z-d*j,m.save(),m.transform(k,i,c,d,a,Z),m.fill(),m.restore()}}function gc(a,b,c,d,e,f,g,Z,j,h,i,n,k){var l,qa;l=k.width-1;qa=k.height-1;g*=l;Z*=qa;c-=a;d-=b;e-=a;f-=b;j=j*l-g;h=h*qa-Z;i=i*l-g;n=n*qa-Z;qa=1/(j*n-i*h);l=(n*c-h*e)*qa;h=(n*d-h*f)*qa;c=(j*e-i*c)*qa;d=(j*f-i*d)*qa;a=a-l*g-c*Z;b=b-h*g-d*Z;m.save();m.transform(l,h,c,d,a,b);m.clip();m.drawImage(k,
  190. 0,0);m.restore()}function Dc(a,b,c,d){var e=~~(255*a.r),f=~~(255*a.g),a=~~(255*a.b),g=~~(255*b.r),Z=~~(255*b.g),b=~~(255*b.b),j=~~(255*c.r),h=~~(255*c.g),c=~~(255*c.b),i=~~(255*d.r),m=~~(255*d.g),d=~~(255*d.b);eb[0]=0>e?0:255<e?255:e;eb[1]=0>f?0:255<f?255:f;eb[2]=0>a?0:255<a?255:a;eb[4]=0>g?0:255<g?255:g;eb[5]=0>Z?0:255<Z?255:Z;eb[6]=0>b?0:255<b?255:b;eb[8]=0>j?0:255<j?255:j;eb[9]=0>h?0:255<h?255:h;eb[10]=0>c?0:255<c?255:c;eb[12]=0>i?0:255<i?255:i;eb[13]=0>m?0:255<m?255:m;eb[14]=0>d?0:255<d?255:d;
  191. Fb.putImageData(Uc,0,0);Cc.drawImage(qa,0,0);return pc}function ac(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function hc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!=e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ec,fd,Pa,jb;this.autoClear?this.clear():m.setTransform(1,0,0,-1,n,q);g.info.render.vertices=0;g.info.render.faces=0;f=l.projectScene(a,k,this.sortElements);h=f.elements;i=f.lights;(Fa=0<i.length)&&o(i);for(Ec=0,fd=h.length;Ec<fd;Ec++)if(Pa=
  192. h[Ec],jb=Pa.material,jb=jb instanceof THREE.MeshFaceMaterial?Pa.faceMaterial:jb,!(null==jb||0==jb.opacity)){Aa.empty();if(Pa instanceof THREE.RenderableParticle)B=Pa,B.x*=n,B.y*=q,r(B,Pa,jb,a);else if(Pa instanceof THREE.RenderableLine)B=Pa.v1,D=Pa.v2,B.positionScreen.x*=n,B.positionScreen.y*=q,D.positionScreen.x*=n,D.positionScreen.y*=q,Aa.addPoint(B.positionScreen.x,B.positionScreen.y),Aa.addPoint(D.positionScreen.x,D.positionScreen.y),La.intersects(Aa)&&s(B,D,Pa,jb,a);else if(Pa instanceof THREE.RenderableFace3)B=
  193. Pa.v1,D=Pa.v2,J=Pa.v3,B.positionScreen.x*=n,B.positionScreen.y*=q,D.positionScreen.x*=n,D.positionScreen.y*=q,J.positionScreen.x*=n,J.positionScreen.y*=q,jb.overdraw&&(Nb(B.positionScreen,D.positionScreen),Nb(D.positionScreen,J.positionScreen),Nb(J.positionScreen,B.positionScreen)),Aa.add3Points(B.positionScreen.x,B.positionScreen.y,D.positionScreen.x,D.positionScreen.y,J.positionScreen.x,J.positionScreen.y),La.intersects(Aa)&&t(B,D,J,0,1,2,Pa,jb,a);else if(Pa instanceof THREE.RenderableFace4)B=Pa.v1,
  194. D=Pa.v2,J=Pa.v3,N=Pa.v4,B.positionScreen.x*=n,B.positionScreen.y*=q,D.positionScreen.x*=n,D.positionScreen.y*=q,J.positionScreen.x*=n,J.positionScreen.y*=q,N.positionScreen.x*=n,N.positionScreen.y*=q,S.positionScreen.copy(D.positionScreen),K.positionScreen.copy(N.positionScreen),jb.overdraw&&(Nb(B.positionScreen,D.positionScreen),Nb(D.positionScreen,N.positionScreen),Nb(N.positionScreen,B.positionScreen),Nb(J.positionScreen,S.positionScreen),Nb(J.positionScreen,K.positionScreen)),Aa.addPoint(B.positionScreen.x,
  195. B.positionScreen.y),Aa.addPoint(D.positionScreen.x,D.positionScreen.y),Aa.addPoint(J.positionScreen.x,J.positionScreen.y),Aa.addPoint(N.positionScreen.x,N.positionScreen.y),La.intersects(Aa)&&u(B,D,J,N,S,K,Pa,jb,a);ta.addRectangle(Aa)}m.setTransform(1,0,0,1,0,0)}};
  196. THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,m;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),m=c.dot(i),0>=m||(m*=g.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),m=c.dot(B.sub(i,b).normalize()),0>=m||(m*=0==g.distance?1:1-Math.min(b.distanceTo(i)/g.distance,1),0!=m&&(m*=g.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)))}function b(a){null==D[a]&&(D[a]=document.createElementNS("http://www.w3.org/2000/svg",
  197. "path"),0==P&&D[a].setAttribute("shape-rendering","crispEdges"));return D[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,g,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,p,o,n,q,m,r,s=new THREE.Rectangle,t=new THREE.Rectangle,w=!1,u=new THREE.Color,v=new THREE.Color,y=new THREE.Color,C=new THREE.Color,A,B=new THREE.Vector3,D=[],J=[],N,S,K,P=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
  198. faces:0}};this.setQuality=function(a){switch(a){case "high":P=1;break;case "low":P=0}};this.setSize=function(a,b){l=a;k=b;p=l/2;o=k/2;i.setAttribute("viewBox",-p+" "+-o+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);s.set(-p,-o,p,o)};this.clear=function(){for(;0<i.childNodes.length;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var j,B,F,E;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,l,this.sortElements);g=e.elements;
  199. f=e.lights;K=S=0;if(w=0<f.length){v.setRGB(0,0,0);y.setRGB(0,0,0);C.setRGB(0,0,0);for(j=0,B=f.length;j<B;j++)E=f[j],F=E.color,E instanceof THREE.AmbientLight?(v.r+=F.r,v.g+=F.g,v.b+=F.b):E instanceof THREE.DirectionalLight?(y.r+=F.r,y.g+=F.g,y.b+=F.b):E instanceof THREE.PointLight&&(C.r+=F.r,C.g+=F.g,C.b+=F.b)}for(j=0,B=g.length;j<B;j++)if(F=g[j],E=F.material,E=E instanceof THREE.MeshFaceMaterial?F.faceMaterial:E,!(null==E||0==E.opacity))if(t.empty(),F instanceof THREE.RenderableParticle)n=F,n.x*=
  200. p,n.y*=-o;else if(F instanceof THREE.RenderableLine){if(n=F.v1,q=F.v2,n.positionScreen.x*=p,n.positionScreen.y*=-o,q.positionScreen.x*=p,q.positionScreen.y*=-o,t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(t)){F=n;var Y=q,O=K++;null==J[O]&&(J[O]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==P&&J[O].setAttribute("shape-rendering","crispEdges"));N=J[O];N.setAttribute("x1",F.positionScreen.x);N.setAttribute("y1",F.positionScreen.y);
  201. N.setAttribute("x2",Y.positionScreen.x);N.setAttribute("y2",Y.positionScreen.y);E instanceof THREE.LineBasicMaterial&&(N.setAttribute("style","fill: none; stroke: "+E.color.getContextStyle()+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.linecap+"; stroke-linejoin: "+E.linejoin),i.appendChild(N))}}else if(F instanceof THREE.RenderableFace3){if(n=F.v1,q=F.v2,m=F.v3,n.positionScreen.x*=p,n.positionScreen.y*=-o,q.positionScreen.x*=p,q.positionScreen.y*=-o,m.positionScreen.x*=
  202. p,m.positionScreen.y*=-o,t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),s.intersects(t)){var Y=n,O=q,D=m;d.info.render.vertices+=3;d.info.render.faces++;N=b(S++);N.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+"z");E instanceof THREE.MeshBasicMaterial?u.copy(E.color):E instanceof THREE.MeshLambertMaterial?
  203. w?(u.r=v.r,u.g=v.g,u.b=v.b,a(f,F.centroidWorld,F.normalWorld,u),u.r=Math.max(0,Math.min(E.color.r*u.r,1)),u.g=Math.max(0,Math.min(E.color.g*u.g,1)),u.b=Math.max(0,Math.min(E.color.b*u.b,1))):u.copy(E.color):E instanceof THREE.MeshDepthMaterial?(A=1-E.__2near/(E.__farPlusNear-F.z*E.__farMinusNear),u.setRGB(A,A,A)):E instanceof THREE.MeshNormalMaterial&&u.setRGB(c(F.normalWorld.x),c(F.normalWorld.y),c(F.normalWorld.z));E.wireframe?N.setAttribute("style","fill: none; stroke: "+u.getContextStyle()+"; stroke-width: "+
  204. E.wireframeLinewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframeLinecap+"; stroke-linejoin: "+E.wireframeLinejoin):N.setAttribute("style","fill: "+u.getContextStyle()+"; fill-opacity: "+E.opacity);i.appendChild(N)}}else if(F instanceof THREE.RenderableFace4&&(n=F.v1,q=F.v2,m=F.v3,r=F.v4,n.positionScreen.x*=p,n.positionScreen.y*=-o,q.positionScreen.x*=p,q.positionScreen.y*=-o,m.positionScreen.x*=p,m.positionScreen.y*=-o,r.positionScreen.x*=p,r.positionScreen.y*=-o,t.addPoint(n.positionScreen.x,
  205. n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),t.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(t))){var Y=n,O=q,D=m,ca=r;d.info.render.vertices+=4;d.info.render.faces++;N=b(S++);N.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");E instanceof THREE.MeshBasicMaterial?
  206. u.copy(E.color):E instanceof THREE.MeshLambertMaterial?w?(u.r=v.r,u.g=v.g,u.b=v.b,a(f,F.centroidWorld,F.normalWorld,u),u.r=Math.max(0,Math.min(E.color.r*u.r,1)),u.g=Math.max(0,Math.min(E.color.g*u.g,1)),u.b=Math.max(0,Math.min(E.color.b*u.b,1))):u.copy(E.color):E instanceof THREE.MeshDepthMaterial?(A=1-E.__2near/(E.__farPlusNear-F.z*E.__farMinusNear),u.setRGB(A,A,A)):E instanceof THREE.MeshNormalMaterial&&u.setRGB(c(F.normalWorld.x),c(F.normalWorld.y),c(F.normalWorld.z));E.wireframe?N.setAttribute("style",
  207. "fill: none; stroke: "+u.getContextStyle()+"; stroke-width: "+E.wireframeLinewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframeLinecap+"; stroke-linejoin: "+E.wireframeLinejoin):N.setAttribute("style","fill: "+u.getContextStyle()+"; fill-opacity: "+E.opacity);i.appendChild(N)}}};
  208. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
  209. envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  210. map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
  211. lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
  212. lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( transformedNormal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( transformedNormal, dirVector ) + 0.5, 0.0 );\nvec3 directionalLightWeighting = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat directionalLightWeighting = max( dot( transformedNormal, dirVector ), 0.0 );\n#endif\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#ifdef WRAP_AROUND\nfloat pointLightWeightingFull = max( dot( transformedNormal, lVector ), 0.0 );\nfloat pointLightWeightingHalf = max( 0.5 * dot( transformedNormal, lVector ) + 0.5, 0.0 );\nvec3 pointLightWeighting = mix( vec3 ( pointLightWeightingFull ), vec3( pointLightWeightingHalf ), wrapRGB );\n#else\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\n#endif\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;",
  213. lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
  214. lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
  215. lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, lVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, lVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dot( normal, dirVector ), 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
  216. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * gl_Position;\n#endif",
  217. morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
  218. default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\nvec3 transformedNormal = normalMatrix * morphedNormal;\n#else\nvec3 transformedNormal = normalMatrix * normal;\n#endif",
  219. shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
  220. shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",
  221. linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
  222. THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
  223. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
  224. value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
  225. value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
  226. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
  227. value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
  228. THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
  229. THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
  230. THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vLightWeighting;",
  231. THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,
  232. THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
  233. "void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,
  234. THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
  235. THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.morphnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,
  236. THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,
  237. THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,
  238. THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
  239. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
  240. THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
  241. THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(void 0===a.__webglCustomAttributesList)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var f=1;"v2"===g.type?f=2:"v3"===g.type?f=3:"v4"===g.type?f=4:"c"===g.type&&(f=3);g.size=f;g.array=new Float32Array(c*f);g.buffer=j.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
  242. function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;
  243. var i=a.colors,m=i.length,n=a.__vertexArray,k=a.__colorArray,l=a.__sortArray,o=a.__dirtyVertices,p=a.__dirtyColors,q=a.__webglCustomAttributesList;if(c.sortParticles){Wa.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,$a.copy(e),Wa.multiplyVector3($a),l[d]=[$a.z,d];l.sort(function(a,b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[l[d][1]].position,g=3*d,n[g]=e.x,n[g+1]=e.y,n[g+2]=e.z;for(d=0;d<m;d++)g=3*d,e=i[l[d][1]],k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(q)for(i=0,m=q.length;i<m;i++)if(h=q[i],
  244. void 0===h.boundTo||"vertices"===h.boundTo)if(g=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)f=l[d][1],h.array[d]=h.value[f];else if(2===h.size)for(d=0;d<e;d++)f=l[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)f=l[d][1],f=h.value[f],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=l[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(4===h.size)for(d=0;d<e;d++)f=l[d][1],f=h.value[f],
  245. h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}else{if(o)for(d=0;d<f;d++)e=h[d].position,g=3*d,n[g]=e.x,n[g+1]=e.y,n[g+2]=e.z;if(p)for(d=0;d<m;d++)e=i[d],g=3*d,k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(q)for(i=0,m=q.length;i<m;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,g=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(3===h.size)if("c"===
  246. h.type)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(4===h.size)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}if(o||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,n,b);if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,
  247. k,b);if(q)for(i=0,m=q.length;i<m;i++)if(h=q[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}function f(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)fa=F=null,Y=O=aa=Q=$=-1,a[d].render(b,c,Va,lb),fa=F=null,Y=O=aa=Q=$=-1}function i(a,b,c,d,e,g,f,h){var j,i,m,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var k=i;k!==b;k+=n)if(j=a[k],j.render){i=j.object;m=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;
  248. f&&H.setBlending(j.blending);H.setDepthTest(j.depthTest);H.setDepthWrite(j.depthWrite);s(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}H.setObjectFaces(i);m instanceof THREE.BufferGeometry?H.renderBufferDirect(d,e,g,j,m,i):H.renderBuffer(d,e,g,j,m,i)}}function l(a,b,c,d,e,g,f){for(var h,j,i=0,m=a.length;i<m;i++)if(h=a[i],j=h.object,j.visible){if(f)h=f;else{h=h[b];if(!h)continue;g&&H.setBlending(h.blending);H.setDepthTest(h.depthTest);H.setDepthWrite(h.depthWrite);s(h.polygonOffset,h.polygonOffsetFactor,
  249. h.polygonOffsetUnits)}H.renderImmediateObject(c,d,e,h,j)}}function k(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function n(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function m(a,b,c,d,e){d.program||H.initMaterial(d,b,c,e);if(d.morphTargets&&
  250. !e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets);for(var g=0,f=H.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==F&&(j.useProgram(g),F=g,h=!0);if(d.id!==Y)Y=d.id,h=!0;if(h||a!==fa)j.uniformMatrix4fv(f.projectionMatrix,!1,a._projectionMatrixArray),a!==fa&&(fa=a);if(h){if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof
  251. THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var m,n=0,k=0,l=0,o,p,q,r=ta,s=r.directional.colors,t=r.directional.positions,E=r.point.colors,u=r.point.positions,v=r.point.distances,O=0,B=0,A=q=0;for(c=0,h=b.length;c<h;c++)if(m=b[c],!m.onlyShadow)if(o=m.color,p=m.intensity,q=m.distance,m instanceof THREE.AmbientLight)H.gammaInput?(n+=o.r*o.r,k+=o.g*o.g,l+=o.b*o.b):(n+=o.r,k+=o.g,l+=o.b);else if(m instanceof THREE.DirectionalLight)q=
  252. 3*O,H.gammaInput?(s[q]=o.r*o.r*p*p,s[q+1]=o.g*o.g*p*p,s[q+2]=o.b*o.b*p*p):(s[q]=o.r*p,s[q+1]=o.g*p,s[q+2]=o.b*p),La.copy(m.matrixWorld.getPosition()),La.subSelf(m.target.matrixWorld.getPosition()),La.normalize(),t[q]=La.x,t[q+1]=La.y,t[q+2]=La.z,O+=1;else if(m instanceof THREE.PointLight||m instanceof THREE.SpotLight)A=3*B,H.gammaInput?(E[A]=o.r*o.r*p*p,E[A+1]=o.g*o.g*p*p,E[A+2]=o.b*o.b*p*p):(E[A]=o.r*p,E[A+1]=o.g*p,E[A+2]=o.b*p),m=m.matrixWorld.getPosition(),u[A]=m.x,u[A+1]=m.y,u[A+2]=m.z,v[B]=q,
  253. B+=1;for(c=3*O,h=s.length;c<h;c++)s[c]=0;for(c=3*B,h=E.length;c<h;c++)E[c]=0;r.point.length=B;r.directional.length=O;r.ambient[0]=n;r.ambient[1]=k;r.ambient[2]=l;c=ta;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
  254. d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,H.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=
  255. d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=C.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,H.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):
  256. (i.ambient.value=d.ambient,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)H.gammaInput?i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient,d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){h=
  257. c=0;for(n=b.length;h<n;h++)if(k=b[h],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.texture[c]=k.shadowMap,i.shadowMapSize.value[c]=k.shadowMapSize,i.shadowMatrix.value[c]=k.shadowMatrix,i.shadowDarkness.value[c]=k.shadowDarkness,i.shadowBias.value[c]=k.shadowBias,c++}b=d.uniformsList;for(i=0,c=b.length;i<c;i++)if(k=g.uniforms[b[i][1]])if(h=b[i][0],l=h.type,n=h.value,"i"===l)j.uniform1i(k,n);else if("f"===l)j.uniform1f(k,n);else if("v2"===
  258. l)j.uniform2f(k,n.x,n.y);else if("v3"===l)j.uniform3f(k,n.x,n.y,n.z);else if("v4"===l)j.uniform4f(k,n.x,n.y,n.z,n.w);else if("c"===l)j.uniform3f(k,n.r,n.g,n.b);else if("fv1"===l)j.uniform1fv(k,n);else if("fv"===l)j.uniform3fv(k,n);else if("v2v"===l){if(!h._array)h._array=new Float32Array(2*n.length);for(l=0,r=n.length;l<r;l++)s=2*l,h._array[s]=n[l].x,h._array[s+1]=n[l].y;j.uniform2fv(k,h._array)}else if("v3v"===l){if(!h._array)h._array=new Float32Array(3*n.length);for(l=0,r=n.length;l<r;l++)s=3*l,
  259. h._array[s]=n[l].x,h._array[s+1]=n[l].y,h._array[s+2]=n[l].z;j.uniform3fv(k,h._array)}else if("v4v"==l){if(!h._array)h._array=new Float32Array(4*n.length);for(l=0,r=n.length;l<r;l++)s=4*l,h._array[s]=n[l].x,h._array[s+1]=n[l].y,h._array[s+2]=n[l].z,h._array[s+3]=n[l].w;j.uniform4fv(k,h._array)}else if("m4"===l){if(!h._array)h._array=new Float32Array(16);n.flattenToArray(h._array);j.uniformMatrix4fv(k,!1,h._array)}else if("m4v"===l){if(!h._array)h._array=new Float32Array(16*n.length);for(l=0,r=n.length;l<
  260. r;l++)n[l].flattenToArrayOffset(h._array,16*l);j.uniformMatrix4fv(k,!1,h._array)}else if("t"===l){if(j.uniform1i(k,n),k=h.texture)if(k.image instanceof Array&&6===k.image.length){if(h=k,6===h.image.length)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+n);j.bindTexture(j.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);n=[];for(k=0;6>k;k++){l=n;r=k;if(H.autoScaleCubemaps){if(s=h.image[k],E=Fa,!(s.width<=E&&s.height<=E))u=Math.max(s.width,
  261. s.height),t=Math.floor(s.width*E/u),E=Math.floor(s.height*E/u),u=document.createElement("canvas"),u.width=t,u.height=E,u.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,E),s=u}else s=h.image[k];l[r]=s}k=n[0];l=0===(k.width&k.width-1)&&0===(k.height&k.height-1);r=y(h.format);s=y(h.type);w(j.TEXTURE_CUBE_MAP,h,l);for(k=0;6>k;k++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,r,r,s,n[k]);h.generateMipmaps&&l&&j.generateMipmap(j.TEXTURE_CUBE_MAP);h.needsUpdate=!1;if(h.onUpdated)h.onUpdated()}else j.activeTexture(j.TEXTURE0+
  262. n),j.bindTexture(j.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(h=k,j.activeTexture(j.TEXTURE0+n),j.bindTexture(j.TEXTURE_CUBE_MAP,h.__webglTexture)):H.setTexture(k,n)}else if("tv"===l){if(!h._array){h._array=[];for(l=0,r=h.texture.length;l<r;l++)h._array[l]=n+l}j.uniform1iv(k,h._array);for(l=0,r=h.texture.length;l<r;l++)(k=h.texture[l])&&H.setTexture(k,h._array[l])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&
  263. null!==f.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(f.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==f.viewMatrix&&j.uniformMatrix4fv(f.viewMatrix,!1,a._viewMatrixArray);d.skinning&&j.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices)}j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&j.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);
  264. (d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==f.objectMatrix&&j.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function r(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a,b,c){da!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),da=a);if(a&&(Ua!==b||Ha!==c))j.polygonOffset(b,
  265. c),Ua=b,Ha=c}function t(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(b),null):c}function w(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,y(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,y(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,y(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,y(b.minFilter))):
  266. (j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,v(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,v(b.minFilter)))}function u(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,
  267. j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function v(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}}function y(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;
  268. case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;
  269. case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}var a=a||{},C=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=void 0!==a.precision?a.precision:"mediump",B=void 0!==a.alpha?a.alpha:!0,D=void 0!==a.premultipliedAlpha?
  270. a.premultipliedAlpha:!0,J=void 0!==a.antialias?a.antialias:!1,N=void 0!==a.stencil?a.stencil:!0,S=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,K=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),P=void 0!==a.clearAlpha?a.clearAlpha:0,M=void 0!==a.maxLights?a.maxLights:4;this.domElement=C;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=
  271. this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,j,X=[],F=null,E=null,Y=-1,O=null,fa=null,ca=0,ha=null,R=null,$=null,Q=null,aa=null,
  272. da=null,Ua=null,Ha=null,ma=null,Ia=0,ra=0,pa=0,ib=0,Va=0,lb=0,db=new THREE.Frustum,Wa=new THREE.Matrix4,$a=new THREE.Vector4,La=new THREE.Vector3,ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};j=function(){var a;try{if(!(a=C.getContext("experimental-webgl",{alpha:B,premultipliedAlpha:D,antialias:J,stencil:N,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+
  273. " | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(K.r,K.g,K.b,P);this.context=j;var Aa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
  274. j.getParameter(j.MAX_TEXTURE_SIZE);var Fa=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return j};this.supportsVertexTextures=function(){return 0<Aa};this.setSize=function(a,b){C.width=a;C.height=b;this.setViewport(0,0,C.width,C.height)};this.setViewport=function(a,b,c,d){Ia=a;ra=b;pa=c;ib=d;j.viewport(Ia,ra,pa,ib)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=
  275. function(a,b){K.setHex(a);P=b;j.clearColor(K.r,K.g,K.b,P)};this.setClearColor=function(a,b){K.copy(a);P=b;j.clearColor(K.r,K.g,K.b,P)};this.getClearColor=function(){return K};this.getClearAlpha=function(){return P};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);
  276. this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);
  277. j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets)for(d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.numMorphNormals)for(d=
  278. 0,e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)j.deleteBuffer(c.__webglCustomAttributesList[d].buffer);H.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),H.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),
  279. H.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),H.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),H.info.memory.textures--};this.updateShadowMap=function(a,b){F=null;Y=O=aa=Q=$=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();
  280. if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,n,m,l,k,o=3*a.count;for(k=0;k<o;k+=9)c=a.normalArray,d=c[k],e=c[k+1],g=c[k+2],f=c[k+3],i=c[k+
  281. 4],m=c[k+5],h=c[k+6],n=c[k+7],l=c[k+8],d=(d+f+h)/3,e=(e+i+n)/3,g=(g+m+l)/3,c[k]=d,c[k+1]=e,c[k+2]=g,c[k+3]=d,c[k+4]=e,c[k+5]=g,c[k+6]=d,c[k+7]=e,c[k+8]=g}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){if(0!==d.opacity&&(c=m(a,b,c,d,g),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?
  282. 1:0),d!==O&&(O=d,b=!0),g instanceof THREE.Mesh)){g=e.offsets;d=0;for(c=g.length;d<c;++d)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.vertexPositionBuffer),j.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,j.FLOAT,!1,0,12*g[d].index),0<=a.normal&&e.vertexNormalBuffer&&(j.bindBuffer(j.ARRAY_BUFFER,e.vertexNormalBuffer),j.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,j.FLOAT,!1,0,12*g[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.vertexUvBuffer),
  283. j.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,j.FLOAT,!1,0,8*g[d].index),j.enableVertexAttribArray(a.uv)):j.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(j.bindBuffer(j.ARRAY_BUFFER,e.vertexColorBuffer),j.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,j.FLOAT,!1,0,16*g[d].index)),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)),j.drawElements(j.TRIANGLES,g[d].count,j.UNSIGNED_SHORT,2*g[d].start),H.info.render.calls++,H.info.render.vertices+=g[d].count,
  284. H.info.render.faces+=g[d].count/3}};this.renderBuffer=function(a,b,c,d,e,g){if(0!==d.opacity){var f,h,c=m(a,b,c,d,g),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==O&&(O=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;-1!==g.morphTargetBase?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),j.vertexAttribPointer(c.position,
  285. 3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&f<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[f]]),j.vertexAttribPointer(c["morphNormal"+
  286. f],3,j.FLOAT,!1,0,0)),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],n=-1,k=0;h=g.morphTargetInfluences;var l,o=h.length;f=0;for(-1!==g.morphTargetBase&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(l=0;l<o;l++)!i[l]&&h[l]>n&&(k=l,n=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k]),j.vertexAttribPointer(c["morphNormal"+
  287. f],3,j.FLOAT,!1,0,0));g.__webglMorphTargetInfluences[f]=n;i[k]=1;n=-1;f++}}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(f=0,h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0));0<=b.color&&
  288. (j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));
  289. 0<=b.uv2&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,
  290. e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ma&&(j.lineWidth(d),ma=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,
  291. j.UNSIGNED_SHORT,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ma&&(j.lineWidth(d),ma=d),j.drawArrays(g,0,e.__webglLineCount),H.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,
  292. 0,e.__webglVertexCount),H.info.render.calls++)}};this.render=function(a,b,c,d){var e,g,n,k,m=a.lights,o=a.fog;Y=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();h(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=
  293. new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wa.multiply(b.projectionMatrix,b.matrixWorldInverse);db.setFromMatrix(Wa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;for(d=0,e=k.length;d<e;d++)if(g=k[d],n=g.object,g.render=!1,n.visible&&(!(n instanceof
  294. THREE.Mesh||n instanceof THREE.ParticleSystem)||!n.frustumCulled||db.contains(n))){n.matrixWorld.flattenToArray(n._objectMatrixArray);r(n,b);var p=g,q=p.object,t=p.buffer,E=void 0,E=E=void 0,E=q.material;if(E instanceof THREE.MeshFaceMaterial){if(E=t.materialIndex,0<=E)E=q.geometry.materials[E],E.transparent?(p.transparent=E,p.opaque=null):(p.opaque=E,p.transparent=null)}else if(E)E.transparent?(p.transparent=E,p.opaque=null):(p.opaque=E,p.transparent=null);g.render=!0;if(this.sortObjects)n.renderDepth?
  295. g.z=n.renderDepth:($a.copy(n.position),Wa.multiplyVector3($a),g.z=$a.z)}this.sortObjects&&k.sort(f);k=a.__webglObjectsImmediate;for(d=0,e=k.length;d<e;d++)if(g=k[d],n=g.object,n.visible)n.matrixAutoUpdate&&n.matrixWorld.flattenToArray(n._objectMatrixArray),r(n,b),n=g.object.material,n.transparent?(g.transparent=n,g.opaque=null):(g.opaque=n,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),
  296. s(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,m,o,!0,a.overrideMaterial),l(a.__webglObjectsImmediate,"",b,m,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,m,o,!1),l(a.__webglObjectsImmediate,"opaque",b,m,o,!1),i(a.__webglObjects,!1,"transparent",b,m,o,!0),l(a.__webglObjectsImmediate,"transparent",b,m,o,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&
  297. c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,e){var g=m(a,b,c,d,e);O=-1;H.setObjectFaces(e);e.immediateRenderCallback?
  298. e.immediateRenderCallback(g,j,db):e.render(function(a){H.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],h=a,i=void 0,m=void 0,l=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=
  299. new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){if(m=f.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var r=m,s=void 0,E=void 0,t=void 0,u=void 0,w=void 0,v=void 0,A=void 0,B={},F=r.morphTargets.length,O=r.morphNormals.length;r.geometryGroups={};for(s=0,E=r.faces.length;s<E;s++)t=r.faces[s],u=t.materialIndex,v=void 0!==u?u:-1,void 0===B[v]&&(B[v]={hash:v,counter:0}),A=B[v].hash+"_"+B[v].counter,void 0===r.geometryGroups[A]&&(r.geometryGroups[A]=
  300. {faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:F,numMorphNormals:O}),w=t instanceof THREE.Face3?3:4,65535<r.geometryGroups[A].vertices+w&&(B[v].counter+=1,A=B[v].hash+"_"+B[v].counter,void 0===r.geometryGroups[A]&&(r.geometryGroups[A]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:F,numMorphNormals:O})),t instanceof THREE.Face3?r.geometryGroups[A].faces3.push(s):r.geometryGroups[A].faces4.push(s),r.geometryGroups[A].vertices+=w;r.geometryGroupsList=[];var Y=void 0;
  301. for(Y in r.geometryGroups)r.geometryGroups[Y].id=ca++,r.geometryGroupsList.push(r.geometryGroups[Y])}for(i in m.geometryGroups)if(l=m.geometryGroups[i],!l.__webglVertexBuffer){var y=l;y.__webglVertexBuffer=j.createBuffer();y.__webglNormalBuffer=j.createBuffer();y.__webglTangentBuffer=j.createBuffer();y.__webglColorBuffer=j.createBuffer();y.__webglUVBuffer=j.createBuffer();y.__webglUV2Buffer=j.createBuffer();y.__webglSkinVertexABuffer=j.createBuffer();y.__webglSkinVertexBBuffer=j.createBuffer();y.__webglSkinIndicesBuffer=
  302. j.createBuffer();y.__webglSkinWeightsBuffer=j.createBuffer();y.__webglFaceBuffer=j.createBuffer();y.__webglLineBuffer=j.createBuffer();var C=void 0,R=void 0;if(y.numMorphTargets){y.__webglMorphTargetsBuffers=[];for(C=0,R=y.numMorphTargets;C<R;C++)y.__webglMorphTargetsBuffers.push(j.createBuffer())}if(y.numMorphNormals){y.__webglMorphNormalsBuffers=[];for(C=0,R=y.numMorphNormals;C<R;C++)y.__webglMorphNormalsBuffers.push(j.createBuffer())}H.info.memory.geometries++;var D=l,M=f,K=M.geometry,J=D.faces3,
  303. fa=D.faces4,Q=3*J.length+4*fa.length,N=1*J.length+2*fa.length,ha=3*J.length+4*fa.length,$=c(M,D),aa=e($),P=d($),S=$.vertexColors?$.vertexColors:!1;D.__vertexArray=new Float32Array(3*Q);if(P)D.__normalArray=new Float32Array(3*Q);if(K.hasTangents)D.__tangentArray=new Float32Array(4*Q);if(S)D.__colorArray=new Float32Array(3*Q);if(aa){if(0<K.faceUvs.length||0<K.faceVertexUvs.length)D.__uvArray=new Float32Array(2*Q);if(1<K.faceUvs.length||1<K.faceVertexUvs.length)D.__uv2Array=new Float32Array(2*Q)}if(M.geometry.skinWeights.length&&
  304. M.geometry.skinIndices.length)D.__skinVertexAArray=new Float32Array(4*Q),D.__skinVertexBArray=new Float32Array(4*Q),D.__skinIndexArray=new Float32Array(4*Q),D.__skinWeightArray=new Float32Array(4*Q);D.__faceArray=new Uint16Array(3*N);D.__lineArray=new Uint16Array(2*ha);var da=void 0,X=void 0;if(D.numMorphTargets){D.__morphTargetsArrays=[];for(da=0,X=D.numMorphTargets;da<X;da++)D.__morphTargetsArrays.push(new Float32Array(3*Q))}if(D.numMorphNormals){D.__morphNormalsArrays=[];for(da=0,X=D.numMorphNormals;da<
  305. X;da++)D.__morphNormalsArrays.push(new Float32Array(3*Q))}D.__webglFaceCount=3*N;D.__webglLineCount=2*ha;if($.attributes){if(void 0===D.__webglCustomAttributesList)D.__webglCustomAttributesList=[];var Ua=void 0;for(Ua in $.attributes){var Ha=$.attributes[Ua],ma={},pa;for(pa in Ha)ma[pa]=Ha[pa];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=!0;var ra=1;"v2"===ma.type?ra=2:"v3"===ma.type?ra=3:"v4"===ma.type?ra=4:"c"===ma.type&&(ra=3);ma.size=ra;ma.array=new Float32Array(Q*
  306. ra);ma.buffer=j.createBuffer();ma.buffer.belongsToAttribute=Ua;Ha.needsUpdate=!0;ma.__original=Ha}D.__webglCustomAttributesList.push(ma)}}D.__inittedArrays=!0;m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}}}else if(f instanceof THREE.Ribbon){if(m=f.geometry,!m.__webglVertexBuffer){var Ia=m;Ia.__webglVertexBuffer=j.createBuffer();Ia.__webglColorBuffer=j.createBuffer();H.info.memory.geometries++;var ta=
  307. m,Aa=ta.vertices.length;ta.__vertexArray=new Float32Array(3*Aa);ta.__colorArray=new Float32Array(3*Aa);ta.__webglVertexCount=Aa;m.__dirtyVertices=!0;m.__dirtyColors=!0}}else if(f instanceof THREE.Line){if(m=f.geometry,!m.__webglVertexBuffer){var La=m;La.__webglVertexBuffer=j.createBuffer();La.__webglColorBuffer=j.createBuffer();H.info.memory.geometries++;var Fa=m,ib=f,Wa=Fa.vertices.length;Fa.__vertexArray=new Float32Array(3*Wa);Fa.__colorArray=new Float32Array(3*Wa);Fa.__webglLineCount=Wa;b(Fa,ib);
  308. m.__dirtyVertices=!0;m.__dirtyColors=!0}}else if(f instanceof THREE.ParticleSystem&&(m=f.geometry,!m.__webglVertexBuffer)){var $a=m;$a.__webglVertexBuffer=j.createBuffer();$a.__webglColorBuffer=j.createBuffer();H.info.geometries++;var Va=m,lb=f,db=Va.vertices.length;Va.__vertexArray=new Float32Array(3*db);Va.__colorArray=new Float32Array(3*db);Va.__sortArray=[];Va.__webglParticleCount=db;b(Va,lb);m.__dirtyVertices=!0;m.__dirtyColors=!0}if(!f.__webglActive){if(f instanceof THREE.Mesh)if(m=f.geometry,
  309. m instanceof THREE.BufferGeometry)k(h.__webglObjects,m,f);else for(i in m.geometryGroups)l=m.geometryGroups[i],k(h.__webglObjects,l,f);else f instanceof THREE.Ribbon||f instanceof THREE.Line||f instanceof THREE.ParticleSystem?(m=f.geometry,k(h.__webglObjects,m,f)):void 0!==THREE.MarchingCubes&&f instanceof THREE.MarchingCubes||f.immediateRenderCallback?h.__webglObjectsImmediate.push({object:f,opaque:null,transparent:null}):f instanceof THREE.Sprite?h.__webglSprites.push(f):f instanceof THREE.LensFlare&&
  310. h.__webglFlares.push(f);f.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var fb=a.__objectsRemoved[0],Fc=a;fb instanceof THREE.Mesh||fb instanceof THREE.ParticleSystem||fb instanceof THREE.Ribbon||fb instanceof THREE.Line?n(Fc.__webglObjects,fb):fb instanceof THREE.Sprite?q(Fc.__webglSprites,fb):fb instanceof THREE.LensFlare?q(Fc.__webglFlares,fb):(fb instanceof THREE.MarchingCubes||fb.immediateRenderCallback)&&n(Fc.__webglObjectsImmediate,fb);fb.__webglActive=!1;a.__objectsRemoved.splice(0,
  311. 1)}for(var Wc=0,rd=a.__webglObjects.length;Wc<rd;Wc++){var nb=a.__webglObjects[Wc].object,ia=nb.geometry,qc=void 0,ic=void 0,Ya=void 0;if(nb instanceof THREE.Mesh)if(ia instanceof THREE.BufferGeometry)ia.__dirtyVertices=!1,ia.__dirtyElements=!1,ia.__dirtyUvs=!1,ia.__dirtyNormals=!1,ia.__dirtyColors=!1;else{for(var Xc=0,sd=ia.geometryGroupsList.length;Xc<sd;Xc++)if(qc=ia.geometryGroupsList[Xc],Ya=c(nb,qc),ic=Ya.attributes&&p(Ya),ia.__dirtyVertices||ia.__dirtyMorphTargets||ia.__dirtyElements||ia.__dirtyUvs||
  312. ia.__dirtyNormals||ia.__dirtyColors||ia.__dirtyTangents||ic){var ea=qc,td=nb,ab=j.DYNAMIC_DRAW,ud=!ia.dynamic,bc=Ya;if(ea.__inittedArrays){var gd=d(bc),Yc=bc.vertexColors?bc.vertexColors:!1,hd=e(bc),Gc=gd===THREE.SmoothShading,G=void 0,T=void 0,kb=void 0,L=void 0,jc=void 0,Ob=void 0,ob=void 0,Hc=void 0,Hb=void 0,kc=void 0,lc=void 0,U=void 0,V=void 0,W=void 0,na=void 0,pb=void 0,qb=void 0,rb=void 0,rc=void 0,sb=void 0,tb=void 0,ub=void 0,sc=void 0,vb=void 0,wb=void 0,xb=void 0,tc=void 0,yb=void 0,
  313. zb=void 0,Ab=void 0,uc=void 0,Bb=void 0,Cb=void 0,Db=void 0,vc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ic=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Jc=void 0,ja=void 0,id=void 0,Vb=void 0,mc=void 0,nc=void 0,Ma=void 0,jd=void 0,Ja=void 0,Ka=void 0,Wb=void 0,Ib=void 0,Ba=0,Ea=0,Jb=0,Kb=0,gb=0,Ra=0,oa=0,Sa=0,Ca=0,I=0,ba=0,z=0,bb=void 0,Na=ea.__vertexArray,wc=ea.__uvArray,xc=ea.__uv2Array,hb=ea.__normalArray,ua=ea.__tangentArray,Oa=ea.__colorArray,va=ea.__skinVertexAArray,wa=ea.__skinVertexBArray,xa=ea.__skinIndexArray,
  314. ya=ea.__skinWeightArray,Zc=ea.__morphTargetsArrays,$c=ea.__morphNormalsArrays,ad=ea.__webglCustomAttributesList,x=void 0,Eb=ea.__faceArray,cb=ea.__lineArray,Ta=td.geometry,vd=Ta.__dirtyElements,kd=Ta.__dirtyUvs,wd=Ta.__dirtyNormals,xd=Ta.__dirtyTangents,yd=Ta.__dirtyColors,zd=Ta.__dirtyMorphTargets,cc=Ta.vertices,ka=ea.faces3,la=ea.faces4,Da=Ta.faces,bd=Ta.faceVertexUvs[0],cd=Ta.faceVertexUvs[1],dc=Ta.skinVerticesA,ec=Ta.skinVerticesB,fc=Ta.skinIndices,Xb=Ta.skinWeights,Yb=Ta.morphTargets,Kc=Ta.morphNormals;
  315. if(Ta.__dirtyVertices){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],U=cc[L.a].position,V=cc[L.b].position,W=cc[L.c].position,Na[Ea]=U.x,Na[Ea+1]=U.y,Na[Ea+2]=U.z,Na[Ea+3]=V.x,Na[Ea+4]=V.y,Na[Ea+5]=V.z,Na[Ea+6]=W.x,Na[Ea+7]=W.y,Na[Ea+8]=W.z,Ea+=9;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],U=cc[L.a].position,V=cc[L.b].position,W=cc[L.c].position,na=cc[L.d].position,Na[Ea]=U.x,Na[Ea+1]=U.y,Na[Ea+2]=U.z,Na[Ea+3]=V.x,Na[Ea+4]=V.y,Na[Ea+5]=V.z,Na[Ea+6]=W.x,Na[Ea+7]=W.y,Na[Ea+8]=W.z,Na[Ea+9]=na.x,Na[Ea+10]=na.y,
  316. Na[Ea+11]=na.z,Ea+=12;j.bindBuffer(j.ARRAY_BUFFER,ea.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Na,ab)}if(zd)for(Ma=0,jd=Yb.length;Ma<jd;Ma++){ba=0;for(G=0,T=ka.length;G<T;G++){Wb=ka[G];L=Da[Wb];U=Yb[Ma].vertices[L.a].position;V=Yb[Ma].vertices[L.b].position;W=Yb[Ma].vertices[L.c].position;Ja=Zc[Ma];Ja[ba]=U.x;Ja[ba+1]=U.y;Ja[ba+2]=U.z;Ja[ba+3]=V.x;Ja[ba+4]=V.y;Ja[ba+5]=V.z;Ja[ba+6]=W.x;Ja[ba+7]=W.y;Ja[ba+8]=W.z;if(bc.morphNormals)Gc?(Ib=Kc[Ma].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c):ub=
  317. tb=sb=Kc[Ma].faceNormals[Wb],Ka=$c[Ma],Ka[ba]=sb.x,Ka[ba+1]=sb.y,Ka[ba+2]=sb.z,Ka[ba+3]=tb.x,Ka[ba+4]=tb.y,Ka[ba+5]=tb.z,Ka[ba+6]=ub.x,Ka[ba+7]=ub.y,Ka[ba+8]=ub.z;ba+=9}for(G=0,T=la.length;G<T;G++){Wb=la[G];L=Da[Wb];U=Yb[Ma].vertices[L.a].position;V=Yb[Ma].vertices[L.b].position;W=Yb[Ma].vertices[L.c].position;na=Yb[Ma].vertices[L.d].position;Ja=Zc[Ma];Ja[ba]=U.x;Ja[ba+1]=U.y;Ja[ba+2]=U.z;Ja[ba+3]=V.x;Ja[ba+4]=V.y;Ja[ba+5]=V.z;Ja[ba+6]=W.x;Ja[ba+7]=W.y;Ja[ba+8]=W.z;Ja[ba+9]=na.x;Ja[ba+10]=na.y;Ja[ba+
  318. 11]=na.z;if(bc.morphNormals)Gc?(Ib=Kc[Ma].vertexNormals[Wb],sb=Ib.a,tb=Ib.b,ub=Ib.c,sc=Ib.d):sc=ub=tb=sb=Kc[Ma].faceNormals[Wb],Ka=$c[Ma],Ka[ba]=sb.x,Ka[ba+1]=sb.y,Ka[ba+2]=sb.z,Ka[ba+3]=tb.x,Ka[ba+4]=tb.y,Ka[ba+5]=tb.z,Ka[ba+6]=ub.x,Ka[ba+7]=ub.y,Ka[ba+8]=ub.z,Ka[ba+9]=sc.x,Ka[ba+10]=sc.y,Ka[ba+11]=sc.z;ba+=12}j.bindBuffer(j.ARRAY_BUFFER,ea.__webglMorphTargetsBuffers[Ma]);j.bufferData(j.ARRAY_BUFFER,Zc[Ma],ab);bc.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,ea.__webglMorphNormalsBuffers[Ma]),j.bufferData(j.ARRAY_BUFFER,
  319. $c[Ma],ab))}if(Xb.length){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],yb=Xb[L.a],zb=Xb[L.b],Ab=Xb[L.c],ya[I]=yb.x,ya[I+1]=yb.y,ya[I+2]=yb.z,ya[I+3]=yb.w,ya[I+4]=zb.x,ya[I+5]=zb.y,ya[I+6]=zb.z,ya[I+7]=zb.w,ya[I+8]=Ab.x,ya[I+9]=Ab.y,ya[I+10]=Ab.z,ya[I+11]=Ab.w,Bb=fc[L.a],Cb=fc[L.b],Db=fc[L.c],xa[I]=Bb.x,xa[I+1]=Bb.y,xa[I+2]=Bb.z,xa[I+3]=Bb.w,xa[I+4]=Cb.x,xa[I+5]=Cb.y,xa[I+6]=Cb.z,xa[I+7]=Cb.w,xa[I+8]=Db.x,xa[I+9]=Db.y,xa[I+10]=Db.z,xa[I+11]=Db.w,Pb=dc[L.a],Qb=dc[L.b],Rb=dc[L.c],va[I]=Pb.x,va[I+1]=Pb.y,
  320. va[I+2]=Pb.z,va[I+3]=1,va[I+4]=Qb.x,va[I+5]=Qb.y,va[I+6]=Qb.z,va[I+7]=1,va[I+8]=Rb.x,va[I+9]=Rb.y,va[I+10]=Rb.z,va[I+11]=1,Sb=ec[L.a],Tb=ec[L.b],Ub=ec[L.c],wa[I]=Sb.x,wa[I+1]=Sb.y,wa[I+2]=Sb.z,wa[I+3]=1,wa[I+4]=Tb.x,wa[I+5]=Tb.y,wa[I+6]=Tb.z,wa[I+7]=1,wa[I+8]=Ub.x,wa[I+9]=Ub.y,wa[I+10]=Ub.z,wa[I+11]=1,I+=12;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],yb=Xb[L.a],zb=Xb[L.b],Ab=Xb[L.c],uc=Xb[L.d],ya[I]=yb.x,ya[I+1]=yb.y,ya[I+2]=yb.z,ya[I+3]=yb.w,ya[I+4]=zb.x,ya[I+5]=zb.y,ya[I+6]=zb.z,ya[I+7]=zb.w,ya[I+8]=
  321. Ab.x,ya[I+9]=Ab.y,ya[I+10]=Ab.z,ya[I+11]=Ab.w,ya[I+12]=uc.x,ya[I+13]=uc.y,ya[I+14]=uc.z,ya[I+15]=uc.w,Bb=fc[L.a],Cb=fc[L.b],Db=fc[L.c],vc=fc[L.d],xa[I]=Bb.x,xa[I+1]=Bb.y,xa[I+2]=Bb.z,xa[I+3]=Bb.w,xa[I+4]=Cb.x,xa[I+5]=Cb.y,xa[I+6]=Cb.z,xa[I+7]=Cb.w,xa[I+8]=Db.x,xa[I+9]=Db.y,xa[I+10]=Db.z,xa[I+11]=Db.w,xa[I+12]=vc.x,xa[I+13]=vc.y,xa[I+14]=vc.z,xa[I+15]=vc.w,Pb=dc[L.a],Qb=dc[L.b],Rb=dc[L.c],Ic=dc[L.d],va[I]=Pb.x,va[I+1]=Pb.y,va[I+2]=Pb.z,va[I+3]=1,va[I+4]=Qb.x,va[I+5]=Qb.y,va[I+6]=Qb.z,va[I+7]=1,va[I+
  322. 8]=Rb.x,va[I+9]=Rb.y,va[I+10]=Rb.z,va[I+11]=1,va[I+12]=Ic.x,va[I+13]=Ic.y,va[I+14]=Ic.z,va[I+15]=1,Sb=ec[L.a],Tb=ec[L.b],Ub=ec[L.c],Jc=ec[L.d],wa[I]=Sb.x,wa[I+1]=Sb.y,wa[I+2]=Sb.z,wa[I+3]=1,wa[I+4]=Tb.x,wa[I+5]=Tb.y,wa[I+6]=Tb.z,wa[I+7]=1,wa[I+8]=Ub.x,wa[I+9]=Ub.y,wa[I+10]=Ub.z,wa[I+11]=1,wa[I+12]=Jc.x,wa[I+13]=Jc.y,wa[I+14]=Jc.z,wa[I+15]=1,I+=16;0<I&&(j.bindBuffer(j.ARRAY_BUFFER,ea.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,va,ab),j.bindBuffer(j.ARRAY_BUFFER,ea.__webglSkinVertexBBuffer),
  323. j.bufferData(j.ARRAY_BUFFER,wa,ab),j.bindBuffer(j.ARRAY_BUFFER,ea.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,xa,ab),j.bindBuffer(j.ARRAY_BUFFER,ea.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,ya,ab))}if(yd&&Yc){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],ob=L.vertexColors,Hc=L.color,3===ob.length&&Yc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2]):xb=wb=vb=Hc,Oa[Ca]=vb.r,Oa[Ca+1]=vb.g,Oa[Ca+2]=vb.b,Oa[Ca+3]=wb.r,Oa[Ca+4]=wb.g,Oa[Ca+5]=wb.b,Oa[Ca+6]=xb.r,Oa[Ca+7]=xb.g,Oa[Ca+8]=xb.b,
  324. Ca+=9;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],ob=L.vertexColors,Hc=L.color,4===ob.length&&Yc===THREE.VertexColors?(vb=ob[0],wb=ob[1],xb=ob[2],tc=ob[3]):tc=xb=wb=vb=Hc,Oa[Ca]=vb.r,Oa[Ca+1]=vb.g,Oa[Ca+2]=vb.b,Oa[Ca+3]=wb.r,Oa[Ca+4]=wb.g,Oa[Ca+5]=wb.b,Oa[Ca+6]=xb.r,Oa[Ca+7]=xb.g,Oa[Ca+8]=xb.b,Oa[Ca+9]=tc.r,Oa[Ca+10]=tc.g,Oa[Ca+11]=tc.b,Ca+=12;0<Ca&&(j.bindBuffer(j.ARRAY_BUFFER,ea.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,Oa,ab))}if(xd&&Ta.hasTangents){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],Hb=
  325. L.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],ua[oa]=pb.x,ua[oa+1]=pb.y,ua[oa+2]=pb.z,ua[oa+3]=pb.w,ua[oa+4]=qb.x,ua[oa+5]=qb.y,ua[oa+6]=qb.z,ua[oa+7]=qb.w,ua[oa+8]=rb.x,ua[oa+9]=rb.y,ua[oa+10]=rb.z,ua[oa+11]=rb.w,oa+=12;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],Hb=L.vertexTangents,pb=Hb[0],qb=Hb[1],rb=Hb[2],rc=Hb[3],ua[oa]=pb.x,ua[oa+1]=pb.y,ua[oa+2]=pb.z,ua[oa+3]=pb.w,ua[oa+4]=qb.x,ua[oa+5]=qb.y,ua[oa+6]=qb.z,ua[oa+7]=qb.w,ua[oa+8]=rb.x,ua[oa+9]=rb.y,ua[oa+10]=rb.z,ua[oa+11]=rb.w,ua[oa+12]=rc.x,ua[oa+
  326. 13]=rc.y,ua[oa+14]=rc.z,ua[oa+15]=rc.w,oa+=16;j.bindBuffer(j.ARRAY_BUFFER,ea.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,ua,ab)}if(wd&&gd){for(G=0,T=ka.length;G<T;G++)if(L=Da[ka[G]],jc=L.vertexNormals,Ob=L.normal,3===jc.length&&Gc)for(ja=0;3>ja;ja++)Vb=jc[ja],hb[Ra]=Vb.x,hb[Ra+1]=Vb.y,hb[Ra+2]=Vb.z,Ra+=3;else for(ja=0;3>ja;ja++)hb[Ra]=Ob.x,hb[Ra+1]=Ob.y,hb[Ra+2]=Ob.z,Ra+=3;for(G=0,T=la.length;G<T;G++)if(L=Da[la[G]],jc=L.vertexNormals,Ob=L.normal,4===jc.length&&Gc)for(ja=0;4>ja;ja++)Vb=jc[ja],
  327. hb[Ra]=Vb.x,hb[Ra+1]=Vb.y,hb[Ra+2]=Vb.z,Ra+=3;else for(ja=0;4>ja;ja++)hb[Ra]=Ob.x,hb[Ra+1]=Ob.y,hb[Ra+2]=Ob.z,Ra+=3;j.bindBuffer(j.ARRAY_BUFFER,ea.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,hb,ab)}if(kd&&bd&&hd){for(G=0,T=ka.length;G<T;G++)if(kb=ka[G],L=Da[kb],kc=bd[kb],void 0!==kc)for(ja=0;3>ja;ja++)mc=kc[ja],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=2;for(G=0,T=la.length;G<T;G++)if(kb=la[G],L=Da[kb],kc=bd[kb],void 0!==kc)for(ja=0;4>ja;ja++)mc=kc[ja],wc[Jb]=mc.u,wc[Jb+1]=mc.v,Jb+=2;0<Jb&&(j.bindBuffer(j.ARRAY_BUFFER,
  328. ea.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,wc,ab))}if(kd&&cd&&hd){for(G=0,T=ka.length;G<T;G++)if(kb=ka[G],L=Da[kb],lc=cd[kb],void 0!==lc)for(ja=0;3>ja;ja++)nc=lc[ja],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;for(G=0,T=la.length;G<T;G++)if(kb=la[G],L=Da[kb],lc=cd[kb],void 0!==lc)for(ja=0;4>ja;ja++)nc=lc[ja],xc[Kb]=nc.u,xc[Kb+1]=nc.v,Kb+=2;0<Kb&&(j.bindBuffer(j.ARRAY_BUFFER,ea.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,xc,ab))}if(vd){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],Eb[gb]=Ba,Eb[gb+1]=Ba+1,Eb[gb+
  329. 2]=Ba+2,gb+=3,cb[Sa]=Ba,cb[Sa+1]=Ba+1,cb[Sa+2]=Ba,cb[Sa+3]=Ba+2,cb[Sa+4]=Ba+1,cb[Sa+5]=Ba+2,Sa+=6,Ba+=3;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],Eb[gb]=Ba,Eb[gb+1]=Ba+1,Eb[gb+2]=Ba+3,Eb[gb+3]=Ba+1,Eb[gb+4]=Ba+2,Eb[gb+5]=Ba+3,gb+=6,cb[Sa]=Ba,cb[Sa+1]=Ba+1,cb[Sa+2]=Ba,cb[Sa+3]=Ba+3,cb[Sa+4]=Ba+1,cb[Sa+5]=Ba+2,cb[Sa+6]=Ba+2,cb[Sa+7]=Ba+3,Sa+=8,Ba+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ea.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Eb,ab);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ea.__webglLineBuffer);
  330. j.bufferData(j.ELEMENT_ARRAY_BUFFER,cb,ab)}if(ad)for(ja=0,id=ad.length;ja<id;ja++)if(x=ad[ja],x.__original.needsUpdate){z=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],x.array[z]=x.value[L.a],x.array[z+1]=x.value[L.b],x.array[z+2]=x.value[L.c],z+=3;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],x.array[z]=x.value[L.a],x.array[z+1]=x.value[L.b],x.array[z+2]=x.value[L.c],x.array[z+3]=x.value[L.d],z+=4}else{if("faces"===x.boundTo){for(G=0,T=ka.length;G<
  331. T;G++)bb=x.value[ka[G]],x.array[z]=bb,x.array[z+1]=bb,x.array[z+2]=bb,z+=3;for(G=0,T=la.length;G<T;G++)bb=x.value[la[G]],x.array[z]=bb,x.array[z+1]=bb,x.array[z+2]=bb,x.array[z+3]=bb,z+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],U=x.value[L.a],V=x.value[L.b],W=x.value[L.c],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=V.x,x.array[z+3]=V.y,x.array[z+4]=W.x,x.array[z+5]=W.y,z+=6;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],U=x.value[L.a],V=
  332. x.value[L.b],W=x.value[L.c],na=x.value[L.d],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=V.x,x.array[z+3]=V.y,x.array[z+4]=W.x,x.array[z+5]=W.y,x.array[z+6]=na.x,x.array[z+7]=na.y,z+=8}else{if("faces"===x.boundTo){for(G=0,T=ka.length;G<T;G++)W=V=U=bb=x.value[ka[G]],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=V.x,x.array[z+3]=V.y,x.array[z+4]=W.x,x.array[z+5]=W.y,z+=6;for(G=0,T=la.length;G<T;G++)na=W=V=U=bb=x.value[la[G]],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=V.x,x.array[z+3]=V.y,x.array[z+
  333. 4]=W.x,x.array[z+5]=W.y,x.array[z+6]=na.x,x.array[z+7]=na.y,z+=8}}else if(3===x.size){var ga;ga="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=0,T=ka.length;G<T;G++)L=Da[ka[G]],U=x.value[L.a],V=x.value[L.b],W=x.value[L.c],x.array[z]=U[ga[0]],x.array[z+1]=U[ga[1]],x.array[z+2]=U[ga[2]],x.array[z+3]=V[ga[0]],x.array[z+4]=V[ga[1]],x.array[z+5]=V[ga[2]],x.array[z+6]=W[ga[0]],x.array[z+7]=W[ga[1]],x.array[z+8]=W[ga[2]],z+=9;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],
  334. U=x.value[L.a],V=x.value[L.b],W=x.value[L.c],na=x.value[L.d],x.array[z]=U[ga[0]],x.array[z+1]=U[ga[1]],x.array[z+2]=U[ga[2]],x.array[z+3]=V[ga[0]],x.array[z+4]=V[ga[1]],x.array[z+5]=V[ga[2]],x.array[z+6]=W[ga[0]],x.array[z+7]=W[ga[1]],x.array[z+8]=W[ga[2]],x.array[z+9]=na[ga[0]],x.array[z+10]=na[ga[1]],x.array[z+11]=na[ga[2]],z+=12}else if("faces"===x.boundTo){for(G=0,T=ka.length;G<T;G++)W=V=U=bb=x.value[ka[G]],x.array[z]=U[ga[0]],x.array[z+1]=U[ga[1]],x.array[z+2]=U[ga[2]],x.array[z+3]=V[ga[0]],
  335. x.array[z+4]=V[ga[1]],x.array[z+5]=V[ga[2]],x.array[z+6]=W[ga[0]],x.array[z+7]=W[ga[1]],x.array[z+8]=W[ga[2]],z+=9;for(G=0,T=la.length;G<T;G++)na=W=V=U=bb=x.value[la[G]],x.array[z]=U[ga[0]],x.array[z+1]=U[ga[1]],x.array[z+2]=U[ga[2]],x.array[z+3]=V[ga[0]],x.array[z+4]=V[ga[1]],x.array[z+5]=V[ga[2]],x.array[z+6]=W[ga[0]],x.array[z+7]=W[ga[1]],x.array[z+8]=W[ga[2]],x.array[z+9]=na[ga[0]],x.array[z+10]=na[ga[1]],x.array[z+11]=na[ga[2]],z+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){for(G=
  336. 0,T=ka.length;G<T;G++)L=Da[ka[G]],U=x.value[L.a],V=x.value[L.b],W=x.value[L.c],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=U.z,x.array[z+3]=U.w,x.array[z+4]=V.x,x.array[z+5]=V.y,x.array[z+6]=V.z,x.array[z+7]=V.w,x.array[z+8]=W.x,x.array[z+9]=W.y,x.array[z+10]=W.z,x.array[z+11]=W.w,z+=12;for(G=0,T=la.length;G<T;G++)L=Da[la[G]],U=x.value[L.a],V=x.value[L.b],W=x.value[L.c],na=x.value[L.d],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=U.z,x.array[z+3]=U.w,x.array[z+4]=V.x,x.array[z+5]=V.y,x.array[z+6]=
  337. V.z,x.array[z+7]=V.w,x.array[z+8]=W.x,x.array[z+9]=W.y,x.array[z+10]=W.z,x.array[z+11]=W.w,x.array[z+12]=na.x,x.array[z+13]=na.y,x.array[z+14]=na.z,x.array[z+15]=na.w,z+=16}else if("faces"===x.boundTo){for(G=0,T=ka.length;G<T;G++)W=V=U=bb=x.value[ka[G]],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=U.z,x.array[z+3]=U.w,x.array[z+4]=V.x,x.array[z+5]=V.y,x.array[z+6]=V.z,x.array[z+7]=V.w,x.array[z+8]=W.x,x.array[z+9]=W.y,x.array[z+10]=W.z,x.array[z+11]=W.w,z+=12;for(G=0,T=la.length;G<T;G++)na=W=V=U=
  338. bb=x.value[la[G]],x.array[z]=U.x,x.array[z+1]=U.y,x.array[z+2]=U.z,x.array[z+3]=U.w,x.array[z+4]=V.x,x.array[z+5]=V.y,x.array[z+6]=V.z,x.array[z+7]=V.w,x.array[z+8]=W.x,x.array[z+9]=W.y,x.array[z+10]=W.z,x.array[z+11]=W.w,x.array[z+12]=na.x,x.array[z+13]=na.y,x.array[z+14]=na.z,x.array[z+15]=na.w,z+=16}j.bindBuffer(j.ARRAY_BUFFER,x.buffer);j.bufferData(j.ARRAY_BUFFER,x.array,ab)}ud&&(delete ea.__inittedArrays,delete ea.__colorArray,delete ea.__normalArray,delete ea.__tangentArray,delete ea.__uvArray,
  339. delete ea.__uv2Array,delete ea.__faceArray,delete ea.__vertexArray,delete ea.__lineArray,delete ea.__skinVertexAArray,delete ea.__skinVertexBArray,delete ea.__skinIndexArray,delete ea.__skinWeightArray)}}ia.__dirtyVertices=!1;ia.__dirtyMorphTargets=!1;ia.__dirtyElements=!1;ia.__dirtyUvs=!1;ia.__dirtyNormals=!1;ia.__dirtyColors=!1;ia.__dirtyTangents=!1;Ya.attributes&&o(Ya)}else if(nb instanceof THREE.Ribbon){if(ia.__dirtyVertices||ia.__dirtyColors){var Zb=ia,ld=j.DYNAMIC_DRAW,yc=void 0,zc=void 0,Lc=
  340. void 0,$b=void 0,Mc=void 0,md=Zb.vertices,nd=Zb.colors,Ad=md.length,Bd=nd.length,Nc=Zb.__vertexArray,Oc=Zb.__colorArray,Cd=Zb.__dirtyColors;if(Zb.__dirtyVertices){for(yc=0;yc<Ad;yc++)Lc=md[yc].position,$b=3*yc,Nc[$b]=Lc.x,Nc[$b+1]=Lc.y,Nc[$b+2]=Lc.z;j.bindBuffer(j.ARRAY_BUFFER,Zb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Nc,ld)}if(Cd){for(zc=0;zc<Bd;zc++)Mc=nd[zc],$b=3*zc,Oc[$b]=Mc.r,Oc[$b+1]=Mc.g,Oc[$b+2]=Mc.b;j.bindBuffer(j.ARRAY_BUFFER,Zb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
  341. Oc,ld)}}ia.__dirtyVertices=!1;ia.__dirtyColors=!1}else if(nb instanceof THREE.Line){Ya=c(nb,qc);ic=Ya.attributes&&p(Ya);if(ia.__dirtyVertices||ia.__dirtyColors||ic){var Lb=ia,dd=j.DYNAMIC_DRAW,Ac=void 0,Bc=void 0,Pc=void 0,za=void 0,Qc=void 0,od=Lb.vertices,pd=Lb.colors,Dd=od.length,Ed=pd.length,Rc=Lb.__vertexArray,Sc=Lb.__colorArray,Fd=Lb.__dirtyColors,ed=Lb.__webglCustomAttributesList,Tc=void 0,qd=void 0,Qa=void 0,oc=void 0,Za=void 0,sa=void 0;if(Lb.__dirtyVertices){for(Ac=0;Ac<Dd;Ac++)Pc=od[Ac].position,
  342. za=3*Ac,Rc[za]=Pc.x,Rc[za+1]=Pc.y,Rc[za+2]=Pc.z;j.bindBuffer(j.ARRAY_BUFFER,Lb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,dd)}if(Fd){for(Bc=0;Bc<Ed;Bc++)Qc=pd[Bc],za=3*Bc,Sc[za]=Qc.r,Sc[za+1]=Qc.g,Sc[za+2]=Qc.b;j.bindBuffer(j.ARRAY_BUFFER,Lb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,dd)}if(ed)for(Tc=0,qd=ed.length;Tc<qd;Tc++)if(sa=ed[Tc],sa.needsUpdate&&(void 0===sa.boundTo||"vertices"===sa.boundTo)){za=0;oc=sa.value.length;if(1===sa.size)for(Qa=0;Qa<oc;Qa++)sa.array[Qa]=sa.value[Qa];
  343. else if(2===sa.size)for(Qa=0;Qa<oc;Qa++)Za=sa.value[Qa],sa.array[za]=Za.x,sa.array[za+1]=Za.y,za+=2;else if(3===sa.size)if("c"===sa.type)for(Qa=0;Qa<oc;Qa++)Za=sa.value[Qa],sa.array[za]=Za.r,sa.array[za+1]=Za.g,sa.array[za+2]=Za.b,za+=3;else for(Qa=0;Qa<oc;Qa++)Za=sa.value[Qa],sa.array[za]=Za.x,sa.array[za+1]=Za.y,sa.array[za+2]=Za.z,za+=3;else if(4===sa.size)for(Qa=0;Qa<oc;Qa++)Za=sa.value[Qa],sa.array[za]=Za.x,sa.array[za+1]=Za.y,sa.array[za+2]=Za.z,sa.array[za+3]=Za.w,za+=4;j.bindBuffer(j.ARRAY_BUFFER,
  344. sa.buffer);j.bufferData(j.ARRAY_BUFFER,sa.array,dd)}}ia.__dirtyVertices=!1;ia.__dirtyColors=!1;Ya.attributes&&o(Ya)}else if(nb instanceof THREE.ParticleSystem)Ya=c(nb,qc),ic=Ya.attributes&&p(Ya),(ia.__dirtyVertices||ia.__dirtyColors||nb.sortParticles||ic)&&g(ia,j.DYNAMIC_DRAW,nb),ia.__dirtyVertices=!1,ia.__dirtyColors=!1,Ya.attributes&&o(Ya)}};this.initMaterial=function(a,b,c,d){var e,g,f,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof
  345. THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var m=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(m.uniforms);a.vertexShader=m.vertexShader;a.fragmentShader=m.fragmentShader}var n,k;g=m=0;for(n=0,k=b.length;n<k;n++)e=b[n],e.onlyShadow||(e instanceof THREE.DirectionalLight&&g++,e instanceof
  346. THREE.PointLight&&m++,e instanceof THREE.SpotLight&&m++);m+g<=M?n=g:(n=Math.ceil(M*g/(m+g)),m=M-n);e=n;g=m;var l=0;for(m=0,n=b.length;m<n;m++)k=b[m],k.castShadow&&(k instanceof THREE.SpotLight&&l++,k instanceof THREE.DirectionalLight&&!k.shadowCascade&&l++);var o=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)o=d.bones.length;var p;a:{n=a.fragmentShader;k=a.vertexShader;var m=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
  347. sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:g,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,maxShadows:l,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround},q,d=[];i?d.push(i):
  348. (d.push(n),d.push(k));for(q in c)d.push(q),d.push(c[q]);i=d.join();for(q=0,d=X.length;q<d;q++)if(X[q].code===i){p=X[q].program;break a}q=j.createProgram();d=[0<Aa?"#define VERTEX_TEXTURES":"",H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
  349. "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",
  350. c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  351. e=["precision "+A+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
  352. "#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(q,t("fragment",e+n));j.attachShader(q,t("vertex",d+k));j.linkProgram(q);
  353. j.getProgramParameter(q,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(q,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");q.uniforms={};q.attributes={};var r,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,boneGlobalMatrices,morphTargetInfluences".split(",");for(r in m)d.push(r);r=d;for(d=0,m=r.length;d<m;d++)n=r[d],q.uniforms[n]=j.getUniformLocation(q,n);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");
  354. for(r=0;r<c.maxMorphTargets;r++)d.push("morphTarget"+r);for(r=0;r<c.maxMorphNormals;r++)d.push("morphNormal"+r);for(p in b)d.push(p);p=d;for(r=0,b=p.length;r<b;r++)c=p[r],q.attributes[c]=j.getAttribLocation(q,c);q.id=X.length;X.push({program:q,code:i});H.info.memory.programs=X.length;p=q}a.program=p;p=a.program.attributes;0<=p.position&&j.enableVertexAttribArray(p.position);0<=p.color&&j.enableVertexAttribArray(p.color);0<=p.normal&&j.enableVertexAttribArray(p.normal);0<=p.tangent&&j.enableVertexAttribArray(p.tangent);
  355. a.skinning&&0<=p.skinVertexA&&0<=p.skinVertexB&&0<=p.skinIndex&&0<=p.skinWeight&&(j.enableVertexAttribArray(p.skinVertexA),j.enableVertexAttribArray(p.skinVertexB),j.enableVertexAttribArray(p.skinIndex),j.enableVertexAttribArray(p.skinWeight));if(a.attributes)for(h in a.attributes)void 0!==p[h]&&0<=p[h]&&j.enableVertexAttribArray(p[h]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(h=0;h<this.maxMorphTargets;h++)r=q+h,0<=p[r]&&(j.enableVertexAttribArray(p[r]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=
  356. 0;q="morphNormal";for(h=0;h<this.maxMorphNormals;h++)r=q+h,0<=p[r]&&(j.enableVertexAttribArray(p[r]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?j.frontFace(j.CCW):j.frontFace(j.CW),"back"===a?j.cullFace(j.BACK):"front"===a?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.setObjectFaces=function(a){if(ha!==a.doubleSided)a.doubleSided?
  357. j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ha=a.doubleSided;if(R!==a.flipSided)a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),R=a.flipSided};this.setDepthTest=function(a){Q!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Q=a)};this.setDepthWrite=function(a){aa!==a&&(j.depthMask(a),aa=a)};this.setBlending=function(a){if(a!==$){switch(a){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);
  358. j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}$=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=j.createTexture(),H.info.memory.textures++;j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);
  359. var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=y(a.format),g=y(a.type);w(j.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):j.texImage2D(j.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
  360. if(a&&!a.__webglFramebuffer){if(void 0===a.depthBuffer)a.depthBuffer=!0;if(void 0===a.stencilBuffer)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);w(j.TEXTURE_CUBE_MAP,a,c);for(c=0;6>c;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+
  361. c,0,d,a.width,a.height,0,d,e,null);var g=a,f=j.TEXTURE_CUBE_MAP_POSITIVE_X+c;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[c]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,f,g.__webglTexture,0);u(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),w(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,
  362. a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),u(a.__webglRenderbuffer,a);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,d=a.width,a=a.height,c=e=0):(b=null,d=pa,a=ib,e=Ia,c=ra);b!==E&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(e,c,d,a),E=b);Va=d;lb=a};this.shadowMapPlugin=
  363. new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
  364. THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:
  365. THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
  366. THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
  367. THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
  368. THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
  369. THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
  370. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
  371. THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,g=Math.max(Math.max(c,d),e),f=Math.min(Math.min(c,d),e);if(f===g)f=c=0;else{var h=g-f,f=h/g,c=(c===g?(d-e)/h:d===g?2+(e-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b}};
  372. THREE.ColorUtils.__hsv={h:0,s:0,v:0};
  373. THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,h=g.vertices,i=a.faces,l=g.faces,k=a.faceVertexUvs[0],p=g.faceVertexUvs[0],o={},n=0;n<a.materials.length;n++)o[a.materials[n].id]=n;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var n=0,q=h.length;n<q;n++){var m=h[n].clone();c&&c.multiplyVector3(m.position);f.push(m)}for(n=0,q=l.length;n<q;n++){var f=
  374. l[n],r,s,t=f.vertexNormals,w=f.vertexColors;f instanceof THREE.Face3?r=new THREE.Face3(f.a+e,f.b+e,f.c+e):f instanceof THREE.Face4&&(r=new THREE.Face4(f.a+e,f.b+e,f.c+e,f.d+e));r.normal.copy(f.normal);d&&d.multiplyVector3(r.normal);h=0;for(m=t.length;h<m;h++)s=t[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(f.color);h=0;for(m=w.length;h<m;h++)s=w[h],r.vertexColors.push(s.clone());if(void 0!==f.materialIndex){h=g.materials[f.materialIndex];m=h.id;w=o[m];if(void 0===w)w=a.materials.length,
  375. o[m]=w,a.materials.push(h);r.materialIndex=w}r.centroid.copy(f.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}for(n=0,q=p.length;n<q;n++){c=p[n];d=[];h=0;for(m=c.length;h<m;h++)d.push(new THREE.UV(c[h].u,c[h].v));k.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();for(a=0,c=d.length;a<c;a++){var f=new THREE.Vertex(d[a].position.clone());b.vertices.push(f)}for(a=0,c=e.length;a<c;a++){var h=e[a],i,
  376. l,k=h.vertexNormals,p=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=k.length;d<f;d++)l=k[d],i.vertexNormals.push(l.clone());i.color.copy(h.color);d=0;for(f=p.length;d<f;d++)l=p[d],i.vertexColors.push(l.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);b.faces.push(i)}for(a=0,c=g.length;a<c;a++){e=g[a];i=[];d=0;for(f=e.length;d<f;d++)i.push(new THREE.UV(e[d].u,
  377. e[d].v));b.faceVertexUvs[0].push(i)}return b},randomPointInTriangle:function(a,b,c){var d,e,g,f=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);g=1-d-e;f.copy(a);f.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);f.addSelf(h);h.copy(c);h.multiplyScalar(g);f.addSelf(h);return f},randomPointInFace:function(a,b,c){var d,e,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position,g=b.vertices[a.c].position,
  378. THREE.GeometryUtils.randomPointInTriangle(d,e,g);if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b));return THREE.GeometryUtils.random()*(c+f)<c?THREE.GeometryUtils.randomPointInTriangle(d,
  379. e,b):THREE.GeometryUtils.randomPointInTriangle(e,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,e,g=a.faces,f=a.vertices,h=g.length,i=0,l=[],k,p,o,n;for(e=0;e<h;e++){d=g[e];if(d instanceof THREE.Face3)k=f[d.a].position,p=f[d.b].position,o=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(k,p,o);else if(d instanceof THREE.Face4)k=f[d.a].position,p=f[d.b].position,
  380. o=f[d.c].position,n=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(k,p,n),d._area2=THREE.GeometryUtils.triangleArea(p,o,n),d._area=d._area1+d._area2;i+=d._area;l[e]=i}d=[];for(e=0;e<b;e++)f=THREE.GeometryUtils.random()*i,f=c(f),d[e]=THREE.GeometryUtils.randomPointInFace(g[f],a,!0);return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();
  381. var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).setTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,g=d.length;e<g;e++)1!==d[e].u&&(d[e].u-=Math.floor(d[e].u)),1!==d[e].v&&(d[e].v-=Math.floor(d[e].v))},triangulateQuads:function(a){for(var b=a.faces.length-1;0<=b;b--){var c=a.faces[b];if(c instanceof THREE.Face4){var d=c.b,e=c.c,
  382. g=c.d,f=new THREE.Face3(c.a,d,g),d=new THREE.Face3(d,e,g);f.materialIndex=d.materialIndex=c.materialIndex;f.color.copy(c.color);d.color.copy(c.color);if(4===c.vertexColors.length){var e=c.vertexColors[1],g=c.vertexColors[2],h=c.vertexColors[3];f.vertexColors[0]=c.vertexColors[0].clone();f.vertexColors[1]=e.clone();f.vertexColors[2]=h.clone();d.vertexColors[0]=e.clone();d.vertexColors[1]=g.clone();d.vertexColors[2]=h.clone()}a.faces.splice(b,1,f,d);for(c=0;c<a.faceVertexUvs.length;c++)a.faceVertexUvs[c].length&&
  383. (g=a.faceVertexUvs[c][b],f=g[1],d=g[2],e=g[3],g=[g[0].clone(),f.clone(),e.clone()],f=[f.clone(),d.clone(),e.clone()],a.faceVertexUvs[c].splice(b,1,g,f));for(c=0;c<a.faceUvs.length;c++)a.faceUvs[c].length&&(f=a.faceUvs[c][b],a.faceUvs[c].splice(b,1,f,f))}}a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=a.faces.length-1;0<=c;c--){var d=b.length,e=a.faces[c];if(e instanceof THREE.Face4){var g=e.a,f=e.b,h=e.c,
  384. g=a.vertices[g],f=a.vertices[f],h=a.vertices[h],i=a.vertices[e.d];b.push(g.clone());b.push(f.clone());b.push(h.clone());b.push(i.clone());e.a=d;e.b=d+1;e.c=d+2;e.d=d+3}else g=e.a,f=e.b,h=e.c,g=a.vertices[g],f=a.vertices[f],h=a.vertices[h],b.push(g.clone()),b.push(f.clone()),b.push(h.clone()),e.a=d,e.b=d+1,e.c=d+2}a.vertices=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
  385. THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],g=new THREE.Texture(e,b);e.loadCount=0;for(b=0,d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(6===e.loadCount)g.needsUpdate=!0;c&&c(this)},e[b].crossOrigin=this.crossOrigin,e[b].src=a[b];return g},getNormalMap:function(a,
  386. b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,g=document.createElement("canvas");g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,i=f.createImageData(d,e),l=i.data,k=0;k<d;k++)for(var p=1;p<e;p++){var o=0>p-1?e-1:p-1,n=(p+1)%e,q=0>k-1?d-1:k-1,m=(k+1)%d,r=[],s=[0,0,h[4*(p*d+k)]/255*b];r.push([-1,0,h[4*(p*d+q)]/255*b]);r.push([-1,-1,h[4*(o*d+q)]/255*b]);r.push([0,-1,
  387. h[4*(o*d+k)]/255*b]);r.push([1,-1,h[4*(o*d+m)]/255*b]);r.push([1,0,h[4*(p*d+m)]/255*b]);r.push([1,1,h[4*(n*d+m)]/255*b]);r.push([0,1,h[4*(n*d+k)]/255*b]);r.push([-1,1,h[4*(n*d+q)]/255*b]);o=[];q=r.length;for(n=0;n<q;n++){var m=r[n],t=r[(n+1)%q],m=[m[0]-s[0],m[1]-s[1],m[2]-s[2]],t=[t[0]-s[0],t[1]-s[1],t[2]-s[2]];o.push(c([m[1]*t[2]-m[2]*t[1],m[2]*t[0]-m[0]*t[2],m[0]*t[1]-m[1]*t[0]]))}r=[0,0,0];for(n=0;n<o.length;n++)r[0]+=o[n][0],r[1]+=o[n][1],r[2]+=o[n][2];r[0]/=o.length;r[1]/=o.length;r[2]/=o.length;
  388. s=4*(p*d+k);l[s]=255*((r[0]+1)/2)|0;l[s+1]=255*(r[1]+0.5)|0;l[s+2]=255*r[2]|0;l[s+3]=255}f.putImageData(i,0,0);return g},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
  389. THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var g=new THREE.Mesh(a,b[c]);e.add(g)}return e},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
  390. b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
  391. (b=new THREE.ParticleSystem(a.geometry,a.material),b.sortParticles=a.sortParticles):a instanceof THREE.Particle?b=new THREE.Particle(a.material):a instanceof THREE.Sprite?(b=new THREE.Sprite({}),b.color.copy(a.color),b.map=a.map,b.blending=a.blending,b.useScreenCoordinates=a.useScreenCoordinates,b.mergeWith3D=a.mergeWith3D,b.affectedByDistance=a.affectedByDistance,b.scaleByViewport=a.scaleByViewport,b.alignment=a.alignment,b.rotation3d.copy(a.rotation3d),b.rotation=a.rotation,b.opacity=a.opacity,
  392. b.uvOffset.copy(a.uvOffset),b.uvScale.copy(a.uvScale)):a instanceof THREE.LOD?b=new THREE.LOD:a instanceof THREE.MarchingCubes?(b=new THREE.MarchingCubes(a.resolution,a.material),b.field.set(a.field),b.isolation=a.isolation):a instanceof THREE.Object3D&&(b=new THREE.Object3D);b.name=a.name;b.parent=a.parent;b.up.copy(a.up);b.position.copy(a.position);b.rotation instanceof THREE.Vector3&&b.rotation.copy(a.rotation);b.eulerOrder=a.eulerOrder;b.scale.copy(a.scale);b.dynamic=a.dynamic;b.doubleSided=a.doubleSided;
  393. b.flipSided=a.flipSided;b.renderDepth=a.renderDepth;b.rotationAutoUpdate=a.rotationAutoUpdate;b.matrix.copy(a.matrix);b.matrixWorld.copy(a.matrixWorld);b.matrixRotationWorld.copy(a.matrixRotationWorld);b.matrixAutoUpdate=a.matrixAutoUpdate;b.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;b.quaternion.copy(a.quaternion);b.useQuaternion=a.useQuaternion;b.boundRadius=a.boundRadius;b.boundRadiusScale=a.boundRadiusScale;b.visible=a.visible;b.castShadow=a.castShadow;b.receiveShadow=a.receiveShadow;b.frustumCulled=
  394. a.frustumCulled;for(var c=0;c<a.children.length;c++){var d=THREE.SceneUtils.cloneObject(a.children[c]);b.children[c]=d;d.parent=b}if(a instanceof THREE.LOD)for(c=0;c<a.LODs.length;c++)b.LODs[c]={visibleAtDistance:a.LODs[c].visibleAtDistance,object3D:b.children[c]};return b}};
  395. if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
  396. vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
  397. normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
  398. value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),
  399. fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;",
  400. THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nfloat pointDistance = vPointLight[ i ].w;\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
  401. THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
  402. THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
  403. THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
  404. THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
  405. THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
  406. THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,d=this.getPoint(0),e,g=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),g+=c.distanceTo(d),b.push(g),d=c;return this.cacheArcLengths=b};
  407. THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,g;g=b?b:a*c[e-1];for(var f=0,h=e-1,i;f<=h;)if(d=Math.floor(f+(h-f)/2),i=c[d]-g,0>i)f=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==g)return d/(e-1);f=c[d];return c=(d+(g-f)/(c[d+1]-f))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
  408. THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);a=this.getPoint(a);return b.clone().subSelf(a).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};
  409. THREE.LineCurve.oldConstructor=function(a,b,c,d){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
  410. THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),b=new THREE.Vector2(d[2],d[3]),c=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
  411. THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
  412. THREE.CubicBezierCurve=function(a,b,c,d){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]),d=new THREE.Vector2(e[6],e[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
  413. THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
  414. THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
  415. THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.ArcCurve=function(a,b,c,d,e,g){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=e;this.aClockwise=g};
  416. THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.aRadius*Math.cos(b);b=this.aY+this.aRadius*Math.sin(b);return new THREE.Vector2(a,b)};
  417. THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
  418. THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
  419. THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
  420. THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
  421. THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});
  422. THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
  423. THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
  424. THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
  425. THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e;b=c=Number.NEGATIVE_INFINITY;d=e=Number.POSITIVE_INFINITY;var g,f,h,i;i=new THREE.Vector2;for(f=0,h=a.length;f<h;f++){g=a[f];if(g.x>b)b=g.x;else if(g.x<d)d=g.x;if(g.y>c)c=g.y;else if(g.y<c)e=g.y;i.addSelf(g.x,g.y)}return{minX:d,minY:e,maxX:b,maxY:c,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
  426. THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
  427. THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;if(!b)b=this.bends;for(d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;if(!b)b=this.bends;for(d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
  428. THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,i;for(d=0,e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,i=f/c.maxX,i=b.getUtoTmapping(i,f),f=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),g.x=f.x+h.x,g.y=f.y+h.y;return a};
  429. THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0==a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=new THREE.Object3D;THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
  430. THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
  431. !1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
  432. THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
  433. THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b)));this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
  434. THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
  435. THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
  436. THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
  437. THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,d,e,g));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
  438. THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,g,f,h,i,l,k,p,o,n,q,m;for(d=0,e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];p=g[0];o=g[1];0<c.length?(f=c[c.length-1],n=f.x,q=f.y):(f=this.actions[d-1].args,n=f[f.length-2],q=f[f.length-1]);for(f=1;f<=a;f++)m=f/a,g=THREE.Shape.Utils.b2(m,n,p,h),m=THREE.Shape.Utils.b2(m,q,o,
  439. i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];p=g[0];o=g[1];l=g[2];k=g[3];0<c.length?(f=c[c.length-1],n=f.x,q=f.y):(f=this.actions[d-1].args,n=f[f.length-2],q=f[f.length-1]);for(f=1;f<=a;f++)m=f/a,g=THREE.Shape.Utils.b3(m,n,p,l,h),m=THREE.Shape.Utils.b3(m,q,o,k,i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];m=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f);
  440. for(f=1;f<=m;f++)c.push(g.getPointAt(f/m));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];l=g[2];p=g[3];m=g[4];o=!!g[5];k=f[f.length-2];n=f[f.length-1];0==f.length&&(k=n=0);q=m-p;var r=2*a;for(f=1;f<=r;f++)m=f/r,o||(m=1-m),m=p+m*q,g=k+h+l*Math.cos(m),m=n+i+l*Math.sin(m),c.push(new THREE.Vector2(g,m))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
  441. THREE.Path.prototype.nltransform=function(a,b,c,d,e,g){var f=this.getPoints(),h,i,l,k,p;for(h=0,i=f.length;h<i;h++)l=f[h],k=l.x,p=l.y,l.x=a*k+b*p+c,l.y=d*p+e*k+g;return f};
  442. THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e;for(a=0,c=this.actions.length;a<c;a++)d=this.actions[a],e=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e);b.stroke();b.closePath();b.strokeStyle="red";d=
  443. this.getPoints();for(a=0,c=d.length;a<c;a++)e=d[a],b.beginPath(),b.arc(e.x,e.y,1.5,0,2*Math.PI,!1),b.stroke(),b.closePath()};
  444. THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],g=new THREE.Path;for(a=0,b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(e.push(g),g=new THREE.Path),g[c].apply(g,d);0!=g.actions.length&&e.push(g);if(0==e.length)return[];var f;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return g=e[0],f=new THREE.Shape,f.actions=g.actions,f.curves=g.curves,d.push(f),d;if(a){f=new THREE.Shape;for(a=0,b=e.length;a<
  445. b;a++)g=e[a],THREE.Shape.Utils.isClockWise(g.getPoints())?(f.actions=g.actions,f.curves=g.curves,d.push(f),f=new THREE.Shape):f.holes.push(g)}else{for(a=0,b=e.length;a<b;a++)g=e[a],THREE.Shape.Utils.isClockWise(g.getPoints())?(f&&d.push(f),f=new THREE.Shape,f.actions=g.actions,f.curves=g.curves):f.holes.push(g);d.push(f)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
  446. THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
  447. THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
  448. THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,g,f,h,i,l,k,p,o,n,q=[];for(i=0;i<b.length;i++){l=b[i];Array.prototype.push.apply(d,l);g=Number.POSITIVE_INFINITY;for(e=0;e<l.length;e++){o=l[e];n=[];for(p=0;p<c.length;p++)k=c[p],k=o.distanceToSquared(k),n.push(k),k<g&&(g=k,f=e,h=p)}e=0<=h-1?h-1:c.length-1;g=0<=f-1?f-1:l.length-1;var m=[l[f],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(m);var r=[l[f],l[g],c[h]];o=THREE.FontUtils.Triangulate.area(r);n=h;k=f;h+=1;f+=-1;0>
  449. h&&(h+=c.length);h%=c.length;0>f&&(f+=l.length);f%=l.length;e=0<=h-1?h-1:c.length-1;g=0<=f-1?f-1:l.length-1;m=[l[f],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(m);r=[l[f],l[g],c[h]];r=THREE.FontUtils.Triangulate.area(r);p+o>m+r&&(h=n,f=k,0>h&&(h+=c.length),h%=c.length,0>f&&(f+=l.length),f%=l.length,e=0<=h-1?h-1:c.length-1,g=0<=f-1?f-1:l.length-1);p=c.slice(0,h);o=c.slice(h);n=l.slice(f);k=l.slice(0,f);g=[l[f],l[g],c[h]];q.push([l[f],c[h],c[e]]);q.push(g);c=p.concat(n).concat(k).concat(o)}return{shape:c,
  450. isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,l={};for(g=0,f=d.length;g<f;g++)i=d[g].x+":"+d[g].y,void 0!==l[i]&&console.log("Duplicate point",i),l[i]=g;for(g=0,f=c.length;g<f;g++){h=c[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=l[i],void 0!==i&&(h[d]=i)}for(g=0,f=e.length;g<f;g++){h=e[g];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=l[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
  451. isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
  452. this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g};
  453. THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
  454. THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(0>a.hierarchy[c].keys[d].time)a.hierarchy[c].keys[d].time=
  455. 0;if(void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var l=a.hierarchy[c].keys[d].morphTargets[i];h[l]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var k=
  456. {};for(l in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===l){k[l]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(k[l]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
  457. a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=
  458. 1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.JITCompile=void 0!==d?d:!0;this.points=[];this.target=new THREE.Vector3};
  459. THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(void 0===e.animationCache)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
  460. THREE.Bone?e.skinMatrix:e.matrix;var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
  461. THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  462. THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(void 0!==this.hierarchy[a].animationCache)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
  463. THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,g,f,h,i,l,k=this.data.JIT.hierarchy,p,o;o=this.currentTime+=a*this.timeScale;p=this.currentTime%=this.data.length;l=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,q=this.hierarchy.length;n<q;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&void 0!==k[n][l])a instanceof THREE.Bone?(a.skinMatrix=k[n][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!1):(a.matrix=
  464. k[n][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var m=0;3>m;m++){c=b[m];f=i.prevKey[c];h=i.nextKey[c];if(h.time<=o){if(p<o)if(this.loop){f=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<p;)f=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<p)}i.prevKey[c]=
  465. f;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(p-f.time)/(h.time-f.time);e=f[c];g=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
  466. this.getPrevKeyWith("pos",n,f.index-1).pos,this.points[1]=e,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if("rot"===
  467. c)THREE.Quaternion.slerp(e,g,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d}}if(this.JITCompile&&void 0===k[0][l]){this.hierarchy[0].updateMatrixWorld(!0);for(n=0;n<this.hierarchy.length;n++)k[n][l]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
  468. THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,g,f,h,i,l;e=(a.length-1)*b;g=Math.floor(e);e-=g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];l=a[c[3]];c=e*e;f=e*c;d[0]=this.interpolate(g[0],h[0],i[0],l[0],e,c,f);d[1]=this.interpolate(g[1],h[1],i[1],l[1],e,c,f);d[2]=this.interpolate(g[2],h[2],i[2],l[2],e,c,f);return d};
  469. THREE.Animation.prototype.interpolate=function(a,b,c,d,e,g,f){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
  470. THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
  471. THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
  472. d.matrixWorldNeedsUpdate=!0}}};
  473. THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,g;for(c=0;c<d;c++){e=this.hierarchy[c];g=this.data.hierarchy[c];e.useQuaternion=!0;if(void 0===g.animationCache)g.animationCache={},g.animationCache.prevKey=null,g.animationCache.nextKey=null,g.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
  474. e.matrix;e=this.data.hierarchy[c].keys;if(e.length)g.animationCache.prevKey=e[0],g.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  475. THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++){var b=this.hierarchy[a];if(void 0!==b.animationCache){var c=b.animationCache.originalMatrix;b instanceof THREE.Bone?(c.copy(b.skinMatrix),b.skinMatrix=c):(c.copy(b.matrix),b.matrix=c);delete b.animationCache}}};
  476. THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,g=this.data.JIT.hierarchy,f,h,i;h=this.currentTime+=a*this.timeScale;f=this.currentTime%=this.data.length;if(f<this.startTimeMs)f=this.currentTime=this.startTimeMs+f;e=parseInt(Math.min(f*this.data.fps,this.data.length*this.data.fps),10);if((i=f<h)&&!this.loop){for(var a=0,l=this.hierarchy.length;a<l;a++){var k=this.data.hierarchy[a].keys,g=this.data.hierarchy[a].sids;d=k.length-1;e=this.hierarchy[a];if(k.length){for(k=
  477. 0;k<g.length;k++)f=g[k],(h=this.getPrevKeyWith(f,a,d))&&h.apply(f);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(f<this.startTime)){a=0;for(l=this.hierarchy.length;a<l;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var k=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==g[a][e])d instanceof THREE.Bone?(d.skinMatrix=g[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=g[a][e],d.matrixWorldNeedsUpdate=!0);else if(k.length){if(this.JITCompile&&p)d instanceof
  478. THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix;b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=k[0];for(c=k[1];c.time<f;)b=c,c=k[b.index+1]}else if(!i)for(var o=k.length-1;c.time<f&&c.index!==o;)b=c,c=k[b.index+1];p.prevKey=b;p.nextKey=c}b.interpolate(c,f)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===g[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)g[a][e]=this.hierarchy[a]instanceof
  479. THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
  480. THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
  481. this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
  482. new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
  483. 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
  484. this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.CombinedCamera=function(a,b,c,d,e,g,f){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,g,f);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
  485. THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
  486. THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
  487. THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
  488. THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
  489. THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
  490. THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
  491. 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
  492. !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
  493. function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
  494. !1;break;case 70:this.moveDown=!1}};this.update=function(a){var b=0;if(!this.freeze){this.heightSpeed?(b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin,this.autoSpeedFactor=a*b*this.heightCoef):this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
  495. this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a*=this.lookSpeed;this.activeLook||(a=0);this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&
  496. (b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
  497. this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
  498. THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},g,f=b.getControlPointsArray(),h=b.getLength(),r=f.length,s=0;g=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[g]={time:d,pos:f[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<r-1;g++)s=d*h.chunks[g]/h.total,b.keys[g]={time:s,pos:f[g]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
  499. return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
  500. new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
  501. 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var f=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%f;this.phi=0<=a?a:a+f;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
  502. b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
  503. document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
  504. c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=e(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
  505. this.debugPath,b=this.spline,f=g(b,10),c=g(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(f,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
  506. !1)}};THREE.PathControlsIdCounter=0;
  507. THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
  508. 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
  509. 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
  510. 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
  511. !0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||0<this.mouseStatus){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
  512. !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
  513. this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
  514. -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
  515. this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
  516. THREE.RollControls=function(a,b){this.object=a;this.domElement=void 0!==b?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Matrix4,f=!1,h=1,i=0,l=0,k=0,p=0,o=0,n=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
  517. this.rotateHorizontally(b*p);this.rotateVertically(b*o)}b=a*this.movementSpeed;this.object.translateZ(-b*(0<i||this.autoForward&&!(0>i)?1:i));this.object.translateX(b*l);this.object.translateY(b*k);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();e.copy(this.forward);d.set(0,1,0);c.cross(d,
  518. e).normalize();d.cross(e,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=e.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=e.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=e.z;g.identity();g.n11=Math.cos(this.roll);g.n12=-Math.sin(this.roll);g.n21=Math.sin(this.roll);g.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(g);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
  519. this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
  520. a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
  521. function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){p=(a.clientX-n)/window.innerWidth;o=(a.clientY-q)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
  522. function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:l=-1;break;case 40:case 83:i=-1;break;case 39:case 68:l=1;break;case 81:f=!0;h=1;break;case 69:f=!0;h=-1;break;case 82:k=1;break;case 70:k=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:l=0;break;case 40:case 83:i=0;break;case 39:case 68:l=0;break;case 81:f=!1;break;case 69:f=!1;break;case 82:k=0;break;case 70:k=0}},!1)};
  523. THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=void 0!==b?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
  524. new THREE.Vector3;var d=new THREE.Vector3,e=!1,g=-1,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector2,k=new THREE.Vector2,p=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2(0.5*((a-c.screen.offsetLeft)/c.radius),0.5*((b-c.screen.offsetTop)/c.radius))};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-0.5*c.screen.width-
  525. c.screen.offsetLeft)/c.radius,(0.5*c.screen.height+c.screen.offsetTop-b)/c.radius,0),e=d.length();1<e?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,
  526. -a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-l.y)*c.zoomSpeed;1!==a&&0<a&&(f.multiplyScalar(a),c.staticMoving?l=k:l.y+=(k.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));
  527. c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?p=o:p.addSelf(a.sub(o,p).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,f.setLength(c.minDistance))};this.update=function(){f.copy(c.object.position).subSelf(c.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();
  528. c.noPan||c.panCamera();c.object.position.add(c.target,f);c.checkDistances();c.object.lookAt(c.target);0<d.distanceTo(c.object.position)&&(c.dispatchEvent({type:"change"}),d.copy(c.object.position))};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(e&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),l=k=c.getMouseOnScreen(a.clientX,a.clientY),p=o=c.getMouseOnScreen(a.clientX,a.clientY),e=!1),
  529. -1!==g&&(0===g&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?k=c.getMouseOnScreen(a.clientX,a.clientY):2===g&&!c.noPan&&(o=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===g))g=a.button,0===g&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===g&&!c.noZoom?l=k=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(p=o=c.getMouseOnScreen(a.clientX,
  530. a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),g=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===g&&(a.keyCode===c.keys[0]&&!c.noRotate?g=0:a.keyCode===c.keys[1]&&!c.noZoom?g=1:a.keyCode===c.keys[2]&&!c.noPan&&(g=2),-1!==g&&(e=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==g&&(g=-1)},!1)};
  531. THREE.CubeGeometry=function(a,b,c,d,e,g,f,h){function i(a,b,c,f,h,i,m,k){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=l.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)n="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)n="y",p=g||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)n="x",o=g||1;var j=o+1,t=p+1,w=h/o,E=i/p,Y=new THREE.Vector3;Y[n]=0<m?1:-1;for(h=0;h<t;h++)for(i=0;i<j;i++){var O=new THREE.Vector3;O[a]=(i*w-q)*c;O[b]=(h*E-r)*f;O[n]=m;l.vertices.push(new THREE.Vertex(O))}for(h=0;h<p;h++)for(i=0;i<o;i++)a=
  532. new THREE.Face4(i+j*h+s,i+j*(h+1)+s,i+1+j*(h+1)+s,i+1+j*h+s),a.normal.copy(Y),a.vertexNormals.push(Y.clone(),Y.clone(),Y.clone(),Y.clone()),a.materialIndex=k,l.faces.push(a),l.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}THREE.Geometry.call(this);var l=this,k=a/2,p=b/2,o=c/2,n,q,m,r,s,t;if(void 0!==f){if(f instanceof Array)this.materials=f;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(f)}n=0;r=1;q=2;s=
  533. 3;m=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var w in h)void 0!==this.sides[w]&&(this.sides[w]=h[w]);this.sides.px&&i("z","y",-1,-1,c,b,k,n);this.sides.nx&&i("z","y",1,-1,c,b,-k,r);this.sides.py&&i("x","z",1,1,a,c,p,q);this.sides.ny&&i("x","z",1,-1,a,c,-p,s);this.sides.pz&&i("x","y",1,-1,a,b,o,m);this.sides.nz&&i("x","y",-1,-1,a,b,-o,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
  534. THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
  535. THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,f=c/2,d=d||8,e=e||1,h,i,l=[],k=[];for(i=0;i<=e;i++){var p=[],o=[],n=i/e,q=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,r=q*Math.sin(2*m*Math.PI),s=-n*c+f,t=q*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(r,s,t)));p.push(this.vertices.length-1);o.push(new THREE.UV(m,n))}l.push(p);k.push(o)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=l[i][h],p=l[i+1][h],
  536. o=l[i+1][h+1],n=l[i][h+1],q=this.vertices[c].position.clone().setY(0).normalize(),m=this.vertices[p].position.clone().setY(0).normalize(),r=this.vertices[o].position.clone().setY(0).normalize(),s=this.vertices[n].position.clone().setY(0).normalize(),t=k[i][h].clone(),w=k[i+1][h].clone(),u=k[i+1][h+1].clone(),v=k[i][h+1].clone();this.faces.push(new THREE.Face4(c,p,o,n,[q,m,r,s]));this.faceVertexUvs[0].push([t,w,u,v])}if(!g&&0<a){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=
  537. 0;h<d;h++)c=l[0][h],p=l[0][h+1],o=this.vertices.length-1,q=new THREE.Vector3(0,1,0),m=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),t=k[0][h].clone(),w=k[0][h+1].clone(),u=new THREE.UV(w.u,0),this.faces.push(new THREE.Face3(c,p,o,[q,m,r])),this.faceVertexUvs[0].push([t,w,u])}if(!g&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)c=l[i][h+1],p=l[i][h],o=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),m=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,
  538. 0),t=k[i][h+1].clone(),w=k[i][h].clone(),u=new THREE.UV(w.u,1),this.faces.push(new THREE.Face3(c,p,o,[q,m,r])),this.faceVertexUvs[0].push([t,w,u])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
  539. THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d,e=a.length;this.shapebb=a[e-1].getBoundingBox();for(d=0;d<e;d++)c=a[d],this.addShape(c,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
  540. THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,f=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,j=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();g.set(-d.y,d.x);f.set(e.y,-e.x);h.copy(a).addSelf(g);j.copy(a).addSelf(f);if(h.equals(j))return f.clone();
  541. h.copy(b).addSelf(g);j.copy(c).addSelf(f);g=d.dot(f);f=j.subSelf(h).dot(f);0===g&&(console.log("Either infinite or no solutions!"),0===f?console.log("Its finite solutions."):console.log("Too bad, no solutions."));f/=g;return 0>f?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(f).addSelf(h).subSelf(a).clone()}function e(a){for(j=a.length;0<=--j;){F=j;E=j-1;0>E&&(E=a.length-1);for(var b=
  542. 0,c=n+2*k,b=0;b<c;b++){var d=P*b,e=P*(b+1),g=ca+F+d,f=ca+F+e,m=g,d=ca+E+d,e=ca+E+e,l=f,m=m+D,d=d+D,e=e+D,l=l+D;B.faces.push(new THREE.Face4(m,d,e,l,null,null,u));void 0!==u&&(m=b/c,d=(b+1)/c,e=h+2*i,g=(B.vertices[g].position.z+i)/e,f=(B.vertices[f].position.z+i)/e,B.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(f,m),new THREE.UV(f,d),new THREE.UV(g,d)]))}}}function g(a,b,c){B.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=D;b+=D;c+=D;B.faces.push(new THREE.Face3(a,
  543. b,c,null,null,w));if(void 0!==w){var d=v.minX,e=v.minY,g=v.maxY,f=v.maxX,h=B.vertices[b].position.x-d,b=B.vertices[b].position.y-e,j=B.vertices[c].position.x-d,c=B.vertices[c].position.y-e;B.faceVertexUvs[0].push([new THREE.UV((B.vertices[a].position.x-d)/f,(B.vertices[a].position.y-e)/g),new THREE.UV(h/f,b/g),new THREE.UV(j/f,c/g)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:i-2,k=void 0!==b.bevelSegments?b.bevelSegments:
  544. 3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,o=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,q=b.bendPath,m=b.extrudePath,r,s=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,w=b.material,u=b.extrudeMaterial,v=this.shapebb;if(m)r=m.getPoints(o),n=r.length,s=!0,p=!1;p||(l=i=k=0);var y,C,A,B=this,D=this.vertices.length;q&&a.addWrapPath(q);o=t?a.extractAllSpacedPoints(o):a.extractAllPoints(o);q=o.shape;o=o.holes;if(m=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();for(C=
  545. 0,A=o.length;C<A;C++)y=o[C],THREE.Shape.Utils.isClockWise(y)&&(o[C]=y.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(q,o);t=q;for(C=0,A=o.length;C<A;C++)y=o[C],q=q.concat(y);for(var J,N,S,K,P=q.length,M=m.length,H=[],j=0,X=t.length,F=X-1,E=j+1;j<X;j++,F++,E++)F===X&&(F=0),E===X&&(E=0),H[j]=d(t[j],t[F],t[E]);var Y=[],O,fa=H.concat();for(C=0,A=o.length;C<A;C++){y=o[C];O=[];for(j=0,X=y.length,F=X-1,E=j+1;j<X;j++,F++,E++)F===X&&(F=0),E===X&&(E=0),O[j]=d(y[j],y[F],y[E]);Y.push(O);fa=fa.concat(O)}for(J=
  546. 0;J<k;J++){N=J/k;S=i*(1-N);N=l*Math.sin(N*Math.PI/2);for(j=0,X=t.length;j<X;j++)K=c(t[j],H[j],N),g(K.x,K.y,-S);for(C=0,A=o.length;C<A;C++){y=o[C];O=Y[C];for(j=0,X=y.length;j<X;j++)K=c(y[j],O[j],N),g(K.x,K.y,-S)}}N=l;for(j=0;j<P;j++)K=p?c(q[j],fa[j],N):q[j],s?g(K.x,K.y+r[0].y,r[0].x):g(K.x,K.y,0);for(J=1;J<=n;J++)for(j=0;j<P;j++)K=p?c(q[j],fa[j],N):q[j],s?g(K.x,K.y+r[J-1].y,r[J-1].x):g(K.x,K.y,h/n*J);for(J=k-1;0<=J;J--){N=J/k;S=i*(1-N);N=l*Math.sin(N*Math.PI/2);for(j=0,X=t.length;j<X;j++)K=c(t[j],
  547. H[j],N),g(K.x,K.y,h+S);for(C=0,A=o.length;C<A;C++){y=o[C];O=Y[C];for(j=0,X=y.length;j<X;j++)K=c(y[j],O[j],N),s?g(K.x,K.y+r[n-1].y,r[n-1].x+S):g(K.x,K.y,h+S)}}if(p){p=0*P;for(j=0;j<M;j++)l=m[j],f(l[2]+p,l[1]+p,l[0]+p);p=P*(n+2*k);for(j=0;j<M;j++)l=m[j],f(l[0]+p,l[1]+p,l[2]+p)}else{for(j=0;j<M;j++)l=m[j],f(l[2],l[1],l[0]);for(j=0;j<M;j++)l=m[j],f(l[0]+P*n,l[1]+P*n,l[2]+P*n)}var ca=0;e(t);ca+=t.length;for(C=0,A=o.length;C<A;C++)y=o[C],e(y),ca+=y.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
  548. THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
  549. THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],g=[],f=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=f.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=g;0==i&&(g=d);
  550. for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(e[h],e[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
  551. THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,g=b/2,c=c||1,d=d||1,f=c+1,h=d+1,i=a/c,l=b/d,k=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<f;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-e,-(a*l-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)e=new THREE.Face4(b+f*a,b+f*(a+1),b+1+f*(a+1),b+1+f*a),e.normal.copy(k),e.vertexNormals.push(k.clone(),k.clone(),k.clone(),k.clone()),this.faces.push(e),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
  552. c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
  553. THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);var a=a||50,d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,g=void 0!==g?g:0,f=void 0!==f?f:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,l=[],k=[];for(i=0;i<=c;i++){var p=[],o=[];for(h=0;h<=b;h++){var n=h/b,q=i/c,m=-a*Math.cos(d+n*e)*Math.sin(g+q*f),r=a*Math.cos(g+q*f),s=a*Math.sin(d+n*e)*Math.sin(g+q*f);this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,r,s)));p.push(this.vertices.length-1);o.push(new THREE.UV(n,
  554. q))}l.push(p);k.push(o)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=l[i][h+1],e=l[i][h],g=l[i+1][h],f=l[i+1][h+1],p=this.vertices[d].position.clone().normalize(),o=this.vertices[e].position.clone().normalize(),n=this.vertices[g].position.clone().normalize(),q=this.vertices[f].position.clone().normalize(),m=k[i][h+1].clone(),r=k[i][h].clone(),s=k[i+1][h].clone(),t=k[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,f,[p,n,q])),this.faceVertexUvs[0].push([m,
  555. s,t])):Math.abs(this.vertices[g].position.y)==a?(this.faces.push(new THREE.Face3(d,e,g,[p,o,n])),this.faceVertexUvs[0].push([m,r,s])):(this.faces.push(new THREE.Face4(d,e,g,f,[p,o,n,q])),this.faceVertexUvs[0].push([m,r,s,t]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
  556. THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=void 0!==b.height?b.height:50;if(void 0===b.bevelThickness)b.bevelThickness=10;if(void 0===b.bevelSize)b.bevelSize=8;if(void 0===b.bevelEnabled)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
  557. THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
  558. THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
  559. 0,e=(""+a).split(""),g=e.length,f=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,i,l,k,p,o,n,q,m,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));l=b.length;for(a=0;a<l;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;k=b[a++]*c;g.push(new THREE.Vector2(i,k));e.moveTo(i,k);break;case "l":i=b[a++]*c+d;k=b[a++]*c;g.push(new THREE.Vector2(i,
  560. k));e.lineTo(i,k);break;case "q":i=b[a++]*c+d;k=b[a++]*c;n=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(n,q,i,k);if(f=g[g.length-1]){p=f.x;o=f.y;for(f=1,h=this.divisions;f<=h;f++){var t=f/h,w=THREE.Shape.Utils.b2(t,p,n,i),t=THREE.Shape.Utils.b2(t,o,q,k);g.push(new THREE.Vector2(w,t))}}break;case "b":if(i=b[a++]*c+d,k=b[a++]*c,n=b[a++]*c+d,q=b[a++]*-c,m=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,k,n,q,m,r),f=g[g.length-1]){p=f.x;o=f.y;for(f=1,h=this.divisions;f<=h;f++)t=f/h,w=THREE.Shape.Utils.b3(t,p,n,
  561. m,i),t=THREE.Shape.Utils.b3(t,o,q,r,k),g.push(new THREE.Vector2(w,t))}}}return{offset:s.ha*c,points:g,path:e}}}};
  562. (function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],i,l,k;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);k=l+1;e<=k&&(k=0);var o;a:{o=a;var n=i,q=l,m=k,r=e,s=f,t=void 0,w=void 0,u=void 0,v=void 0,y=void 0,
  563. C=void 0,A=void 0,B=void 0,D=void 0,w=o[s[n]].x,u=o[s[n]].y,v=o[s[q]].x,y=o[s[q]].y,C=o[s[m]].x,A=o[s[m]].y;if(1.0E-10>(v-w)*(A-u)-(y-u)*(C-w))o=!1;else{for(t=0;t<r;t++)if(!(t==n||t==q||t==m)){var B=o[s[t]].x,D=o[s[t]].y,J=void 0,N=void 0,S=void 0,K=void 0,P=void 0,M=void 0,H=void 0,j=void 0,X=void 0,F=void 0,E=void 0,Y=void 0,J=S=P=void 0,J=C-v,N=A-y,S=w-C,K=u-A,P=v-w,M=y-u,H=B-w,j=D-u,X=B-v,F=D-y,E=B-C,Y=D-A,J=J*F-N*X,P=P*j-M*H,S=S*Y-K*E;if(0<=J&&0<=S&&0<=P){o=!1;break a}}o=!0}}if(o){g.push([a[f[i]],
  564. a[f[l]],a[f[k]]]);h.push([f[i],f[l],f[k]]);for(i=l,k=l+1;k<e;i++,k++)f[i]=f[k];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
  565. THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var g=d/this.segmentsT*this.arc,f=2*c/this.segmentsR*Math.PI;e.x=this.radius*Math.cos(g);e.y=this.radius*Math.sin(g);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(g);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(g);h.z=
  566. this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,f=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,g,f,h,[b[e],b[g],b[f],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[g]);i.normal.addSelf(b[f]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
  567. this.faceVertexUvs[0].push([a[e].clone(),a[g].clone(),a[f].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
  568. THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e,g){var f=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);f*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*g*e*Math.sin(a);return new THREE.Vector3(f,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=f||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=
  569. Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var i=2*(a/this.segmentsR)*this.p*Math.PI,f=2*(b/this.segmentsT)*Math.PI,g=h(i,f,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,f,this.q,this.p,this.radius,this.heightScale);c.sub(i,g);d.add(i,g);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);g.x+=i*d.x+f*e.x;g.y+=i*d.y+f*e.y;g.z+=i*d.z+f*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(a=
  570. 0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,g=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][g],g=this.grid[a][g],f=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,g));this.faceVertexUvs[0].push([f,i,l,k])}this.computeCentroids();this.computeFaceNormals();
  571. this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
  572. THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=new THREE.Vertex(a.normalize());b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function g(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.position.clone(),b.position.clone(),c.position.clone()]),d.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),d.normal=d.centroid.clone().normalize(),
  573. i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,g(a,f(a,b),f(a,c),d),g(f(a,b),b,f(b,c),d),g(f(a,c),f(b,c),c,d),g(f(a,b),f(b,c),f(a,c),d))}function f(a,b){p[a.index]||(p[a.index]=[]);p[b.index]||(p[b.index]=[]);var c=p[a.index][b.index];void 0===c&&(p[a.index][b.index]=p[b.index][a.index]=c=e((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&
  574. (a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,l=0,k=a.length;l<k;l++)e(new THREE.Vector3(a[l][0],a[l][1],a[l][2]));for(var p=[],a=this.vertices,l=0,k=b.length;l<k;l++)g(a[b[l][0]],a[b[l][1]],a[b[l][2]],d);this.mergeVertices();l=0;for(k=this.vertices.length;l<k;l++)this.vertices[l].position.multiplyScalar(c);this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;
  575. THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;
  576. THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
  577. THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
  578. THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));
  579. this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
  580. THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vertex(new THREE.Vector3));d.lineGeometry.colors.push(new THREE.Color(b));void 0===d.pointMap[a]&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2",
  581. "n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);
  582. this.update(a);this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=new THREE.Object3D;THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
  583. THREE.CameraHelper.prototype.update=function(a){function b(a,b,g,f){THREE.CameraHelper.__v.set(b,g,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=c.pointMap[a];if(void 0!==a){b=0;for(g=a.length;b<g;b++)c.lineGeometry.vertices[a[b]].position.copy(THREE.CameraHelper.__v)}}var c=this;THREE.CameraHelper.__c.projectionMatrix.copy(a.projectionMatrix);b("c",0,0,-1);b("t",0,0,1);b("n1",-1,-1,-1);b("n2",1,-1,-1);b("n3",-1,1,-1);b("n4",1,1,-1);b("f1",-1,-1,
  584. 1);b("f2",1,-1,1);b("f3",-1,1,1);b("f4",1,1,1);b("u1",0.7,1.1,-1);b("u2",-0.7,1.1,-1);b("u3",0,2,-1);b("cf1",-1,0,1);b("cf2",1,0,1);b("cf3",0,-1,1);b("cf4",0,1,1);b("cn1",-1,0,-1);b("cn2",1,0,-1);b("cn3",0,-1,-1);b("cn4",0,1,-1);this.lineGeometry.__dirtyVertices=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
  585. THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};
  586. THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){k.vertexColors=[];for(var m,l,n,p=0;4>p;p++){n=i[p];m=new THREE.Color;m.setRGB(0,0,0);for(var q=0;q<n.length;q++)l=h.vertexColors[n[q]-1],m.r+=l.r,m.g+=l.g,m.b+=l.b;m.r/=n.length;m.g/=n.length;m.b/=n.length;k.vertexColors[p]=m}}e.push(k);(!f.supportUVs||0!=o.length)&&g.push([o[a],o[b],o[c],o[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
  587. b)}var d=[],e=[],g=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),l=[],k={},p={},o=[],n,q,m,r,s,t=a.faceVertexUvs[0];for(n=0,q=t.length;n<q;n++)for(m=0,r=t[n].length;m<r;m++)s=d[n]["abcd".charAt(m)],o[s]||(o[s]=t[n][m]);var w;for(n=0,q=d.length;n<q;n++)if(s=d[n],l.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),f.supportUVs&&0!=o.length){w=new THREE.UV;if(s instanceof THREE.Face3)w.u=o[s.a].u+o[s.b].u+o[s.c].u,w.v=o[s.a].v+o[s.b].v+o[s.c].v,w.u/=3,w.v/=3;else if(s instanceof THREE.Face4)w.u=
  588. o[s.a].u+o[s.b].u+o[s.c].u+o[s.d].u,w.v=o[s.a].v+o[s.b].v+o[s.c].v+o[s.d].v,w.u/=4,w.v/=4;o.push(w)}q=function(a){function b(a,c,d){void 0===a[c]&&(a[c]=[]);a[c].push(d)}var d,e,g,f,h={};for(d=0,e=a.faces.length;d<e;d++)g=a.faces[d],g instanceof THREE.Face3?(f=c(g.a,g.b),b(h,f,d),f=c(g.b,g.c),b(h,f,d),f=c(g.c,g.a),b(h,f,d)):g instanceof THREE.Face4&&(f=c(g.a,g.b),b(h,f,d),f=c(g.b,g.c),b(h,f,d),f=c(g.c,g.d),b(h,f,d),f=c(g.d,g.a),b(h,f,d));return h}(a);var u=0,t=h.length,v,y,C={},A={},B=function(a,
  589. b){void 0===C[a]&&(C[a]=[]);C[a].push(b)},D=function(a,b){void 0===A[a]&&(A[a]={});A[a][b]=null};for(n in q){w=q[n];v=n.split("_");y=v[0];v=v[1];B(y,[y,v]);B(v,[y,v]);for(m=0,r=w.length;m<r;m++)s=w[m],D(y,s,n),D(v,s,n);2>w.length&&(p[n]=!0)}for(n in q)if(w=q[n],s=w[0],w=w[1],v=n.split("_"),y=v[0],v=v[1],r=new THREE.Vector3,p[n]?(r.addSelf(h[y].position),r.addSelf(h[v].position),r.multiplyScalar(0.5)):(r.addSelf(l[s]),r.addSelf(l[w]),r.addSelf(h[y].position),r.addSelf(h[v].position),r.multiplyScalar(0.25)),
  590. k[n]=t+d.length+u,i.push(new THREE.Vertex(r)),u++,f.supportUVs&&0!=o.length)w=new THREE.UV,w.u=o[y].u+o[v].u,w.v=o[y].v+o[v].v,w.u/=2,w.v/=2,o.push(w);var J,N;v=["123","12","2","23"];r=["123","23","3","31"];var B=["123","31","1","12"],D=["1234","12","2","23"],S=["1234","23","3","34"],K=["1234","34","4","41"],P=["1234","41","1","12"];for(n=0,q=l.length;n<q;n++)s=d[n],w=t+n,s instanceof THREE.Face3?(u=c(s.a,s.b),y=c(s.b,s.c),J=c(s.c,s.a),b(w,k[u],s.b,k[y],s,v),b(w,k[y],s.c,k[J],s,r),b(w,k[J],s.a,k[u],
  591. s,B)):s instanceof THREE.Face4?(u=c(s.a,s.b),y=c(s.b,s.c),J=c(s.c,s.d),N=c(s.d,s.a),b(w,k[u],s.b,k[y],s,D),b(w,k[y],s.c,k[J],s,S),b(w,k[J],s.d,k[N],s,K),b(w,k[N],s.a,k[u],s,P)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;k=new THREE.Vector3;for(n=0,q=h.length;n<q;n++)if(void 0!==C[n]){i.set(0,0,0);k.set(0,0,0);s=new THREE.Vector3(0,0,0);w=0;for(m in A[n])i.addSelf(l[m]),w++;u=0;t=C[n].length;for(m=0;m<t;m++)p[c(C[n][m][0],C[n][m][1])]&&u++;if(2!=u){i.divideScalar(w);for(m=0;m<
  592. t;m++)w=C[n][m],w=h[w[0]].position.clone().addSelf(h[w[1]].position).divideScalar(2),k.addSelf(w);k.divideScalar(t);s.addSelf(h[n].position);s.multiplyScalar(t-3);s.addSelf(i);s.addSelf(k.multiplyScalar(2));s.divideScalar(t);d[n].position=s}}a.vertices=d;a.faces=e;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
  593. THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
  594. THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
  595. a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return 1>a.length?"":a.join("/")+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
  596. Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.crossOrigin=h.crossOrigin;e.src=b}function g(a,c,d,g,f,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=d;
  597. if(g){a[c].repeat.set(g[0],g[1]);if(1!=g[0])a[c].wrapS=THREE.RepeatWrapping;if(1!=g[1])a[c].wrapT=THREE.RepeatWrapping}f&&a[c].offset.set(f[0],f[1]);if(h){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==g[h[0]])a[c].wrapS=g[h[0]];if(void 0!==g[h[1]])a[c].wrapT=g[h[1]]}e(a[c],b+"/"+d)}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,i="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&
  598. ("Phong"==a.shading?i="MeshPhongMaterial":"Basic"==a.shading&&(i="MeshBasicMaterial"));if(a.blending)if("Additive"==a.blending)l.blending=THREE.AdditiveBlending;else if("Subtractive"==a.blending)l.blending=THREE.SubtractiveBlending;else if("Multiply"==a.blending)l.blending=THREE.MultiplyBlending;if(void 0!==a.transparent||1>a.opacity)l.transparent=a.transparent;if(void 0!==a.depthTest)l.depthTest=a.depthTest;if(void 0!==a.vertexColors)if("face"==a.vertexColors)l.vertexColors=THREE.FaceColors;else if(a.vertexColors)l.vertexColors=
  599. THREE.VertexColors;if(a.colorDiffuse)l.color=f(a.colorDiffuse);else if(a.DbgColor)l.color=a.DbgColor;if(a.colorSpecular)l.specular=f(a.colorSpecular);if(a.colorAmbient)l.ambient=f(a.colorAmbient);if(a.transparency)l.opacity=a.transparency;if(a.specularCoef)l.shininess=a.specularCoef;a.mapDiffuse&&b&&g(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&g(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&g(l,"normalMap",
  600. a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&g(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var i=THREE.ShaderUtils.lib.normal,k=THREE.UniformsUtils.clone(i.uniforms);k.tNormal.texture=l.normalMap;if(a.mapNormalFactor)k.uNormalScale.value=a.mapNormalFactor;if(l.map)k.tDiffuse.texture=l.map,k.enableDiffuse.value=!0;if(l.specularMap)k.tSpecular.texture=l.specularMap,k.enableSpecular.value=!0;if(l.lightMap)k.tAO.texture=
  601. l.lightMap,k.enableAO.value=!0;k.uDiffuseColor.value.setHex(l.color);k.uSpecularColor.value.setHex(l.specular);k.uAmbientColor.value.setHex(l.ambient);k.uShininess.value=l.shininess;if(void 0!==l.opacity)k.uOpacity.value=l.opacity;l=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,vertexShader:i.vertexShader,uniforms:k,lights:!0,fog:!0})}else l=new THREE[i](l);if(void 0!==a.DbgName)l.name=a.DbgName;return l}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
  602. THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
  603. THREE.BinaryLoader.prototype.load=function(a,b,c,d){if(a instanceof Object)console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath )."),d=a,a=d.model,b=d.callback,c=d.texture_path,d=d.bin_path;var c=c?c:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
  604. THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,g){var f=new XMLHttpRequest;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status)try{var h=JSON.parse(f.responseText);void 0===h.metadata||void 0===h.metadata.formatVersion||3!==h.metadata.formatVersion?console.error("Deprecated file format."):a.loadAjaxBuffers(h,c,e,d,g)}catch(i){console.error(i),console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}else console.error("Couldn't load ["+b+"] ["+
  605. f.status+"]")};f.open("GET",b,!0);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
  606. THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var g=new XMLHttpRequest,f=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){4==g.readyState?200==g.status||0==g.status?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("Couldn't load ["+f+"] ["+g.status+"]"):3==g.readyState?e&&(0==h&&(h=g.getResponseHeader("Content-Length")),e({total:h,loaded:g.responseText.length})):2==g.readyState&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",f,!0);
  607. g.responseType="arraybuffer";g.send(null)};
  608. THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,l,k,p,o,n,q,m,r,s,t,w,u,v;function y(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function B(b,c){var d,e,g,f,h,i,k,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];g=l[3*d+1];f=l[3*d+2];h=j[2*e];e=j[2*e+1];i=j[2*g];k=j[2*g+1];g=j[2*f];m=j[2*f+1];f=P.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,k));
  609. n.push(new THREE.UV(g,m));f.push(n)}}function D(b,c){var d,e,g,f,h,i,k,m,l,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];g=o[4*d+1];f=o[4*d+2];h=o[4*d+3];i=j[2*e];e=j[2*e+1];k=j[2*g];l=j[2*g+1];m=j[2*f];n=j[2*f+1];f=j[2*h];g=j[2*h+1];h=P.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(k,l));p.push(new THREE.UV(m,n));p.push(new THREE.UV(f,g));h.push(p)}}function J(b,c,d){for(var e,g,f,h,c=new Uint32Array(a,c,3*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],g=c[3*
  610. d+1],f=c[3*d+2],h=j[d],P.faces.push(new THREE.Face3(e,g,f,null,null,h))}function N(b,c,d){for(var e,g,f,h,j,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],g=c[4*d+1],f=c[4*d+2],h=c[4*d+3],j=i[d],P.faces.push(new THREE.Face4(e,g,f,h,null,null,j))}function S(b,c,d,e){for(var g,f,h,j,i,k,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),l=new Uint16Array(a,e,b),e=0;e<b;e++){g=c[3*e];f=c[3*e+1];h=c[3*e+2];i=d[3*e];k=d[3*e+1];m=d[3*e+2];j=l[e];var n=H[3*k],o=H[3*k+1];k=
  611. H[3*k+2];var p=H[3*m],q=H[3*m+1];m=H[3*m+2];P.faces.push(new THREE.Face3(g,f,h,[new THREE.Vector3(H[3*i],H[3*i+1],H[3*i+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,m)],null,j))}}function K(b,c,d,e){for(var g,f,h,j,i,k,m,l,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){g=c[4*e];f=c[4*e+1];h=c[4*e+2];j=c[4*e+3];k=d[4*e];m=d[4*e+1];l=d[4*e+2];n=d[4*e+3];i=o[e];var p=H[3*m],q=H[3*m+1];m=H[3*m+2];var r=H[3*l],s=H[3*l+1];l=H[3*l+2];var t=H[3*n],u=H[3*
  612. n+1];n=H[3*n+2];P.faces.push(new THREE.Face4(g,f,h,j,[new THREE.Vector3(H[3*k],H[3*k+1],H[3*k+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,l),new THREE.Vector3(t,u,n)],null,i))}}var P=this,M=0,H=[],j=[],X,F;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(P,d,b);c=function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,M,12);e=C(a,M+12);C(a,M+13);C(a,M+14);C(a,M+15);i=C(a,M+16);l=C(a,M+17);k=C(a,M+18);p=C(a,M+19);o=A(a,M+20);
  613. n=A(a,M+20+4);q=A(a,M+20+8);b=A(a,M+20+12);m=A(a,M+20+16);r=A(a,M+20+20);s=A(a,M+20+24);t=A(a,M+20+28);w=A(a,M+20+32);u=A(a,M+20+36);v=A(a,M+20+40);"Three.js 003"!==c&&console.warn("DEPRECATED: binary model seems to be using old format");M+=e;c=3*i+p;F=4*i+p;e=b*c;X=m*(c+3*l);i=r*(c+3*k);p=s*(c+3*l+3*k);c=t*F;l=w*(F+4*l);k=u*(F+4*k);M+=function(b){var b=new Float32Array(a,b,3*o),c,d,e,g;for(c=0;c<o;c++)d=b[3*c],e=b[3*c+1],g=b[3*c+2],P.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,g)));return 3*
  614. o*Float32Array.BYTES_PER_ELEMENT}(M);M+=function(b){if(n){var b=new Int8Array(a,b,3*n),c,d,e,g;for(c=0;c<n;c++)d=b[3*c],e=b[3*c+1],g=b[3*c+2],H.push(d/127,e/127,g/127)}return 3*n*Int8Array.BYTES_PER_ELEMENT}(M);M+=y(3*n);M+=function(b){if(q){var b=new Float32Array(a,b,2*q),c,d,e;for(c=0;c<q;c++)d=b[2*c],e=b[2*c+1],j.push(d,e)}return 2*q*Float32Array.BYTES_PER_ELEMENT}(M);e=M+e+y(2*b);X=e+X+y(2*m);i=X+i+y(2*r);p=i+p+y(2*s);c=p+c+y(2*t);l=c+l+y(2*w);k=l+k+y(2*u);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;
  615. J(r,a,b+3*r*Uint32Array.BYTES_PER_ELEMENT);B(r,b)}})(X);(function(a){if(s){var b=a+3*s*Uint32Array.BYTES_PER_ELEMENT,c=b+3*s*Uint32Array.BYTES_PER_ELEMENT;S(s,a,b,c+3*s*Uint32Array.BYTES_PER_ELEMENT);B(s,c)}})(i);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT;N(u,a,b+4*u*Uint32Array.BYTES_PER_ELEMENT);D(u,b)}})(l);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT,c=b+4*v*Uint32Array.BYTES_PER_ELEMENT;K(v,a,b,c+4*v*Uint32Array.BYTES_PER_ELEMENT);D(v,c)}})(k);b&&J(b,M,M+3*b*
  616. Uint32Array.BYTES_PER_ELEMENT);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;S(m,a,b,b+3*m*Uint32Array.BYTES_PER_ELEMENT)}})(e);t&&N(t,p,p+4*t*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(w){var b=a+4*w*Uint32Array.BYTES_PER_ELEMENT;K(w,a,b,b+4*w*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
  617. THREE.ColladaLoader=function(){function a(a,d,e){Q=a;d=d||Ua;void 0!==e&&(a=e.split("/"),a.pop(),$a=1>a.length?"":a.join("/")+"/");if((a=Q.evaluate("//dae:asset",Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(e=0;e<a.childNodes.length;e++){var j=a.childNodes[e];switch(j.nodeName){case "unit":(j=j.getAttribute("meter"))&&parseFloat(j);break;case "up_axis":Ga=j.textContent.charAt(0)}}if(!Fa.convertUpAxis||Ga===Fa.upAxis)Xa=null;else switch(Ga){case "X":Xa="Y"===Fa.upAxis?
  618. "XtoY":"XtoZ";break;case "Y":Xa="X"===Fa.upAxis?"YtoX":"YtoZ";break;case "Z":Xa="X"===Fa.upAxis?"ZtoX":"ZtoY"}ma=b("//dae:library_images/dae:image",f,"image");ib=b("//dae:library_materials/dae:material",A,"material");Va=b("//dae:library_effects/dae:effect",S,"effect");pa=b("//dae:library_geometries/dae:geometry",r,"geometry");lb=b(".//dae:library_cameras/dae:camera",X,"camera");ra=b("//dae:library_controllers/dae:controller",h,"controller");Ia=b("//dae:library_animations/dae:animation",P,"animation");
  619. Wa=b(".//dae:library_visual_scenes/dae:visual_scene",k,"visual_scene");La=[];ta=[];(a=Q.evaluate(".//dae:scene/dae:instance_visual_scene",Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),da=Wa[0<a.length?a:"visual_scene0"]):da=null;aa=new THREE.Object3D;for(a=0;a<da.nodes.length;a++)aa.add(g(da.nodes[a]));db=[];c(aa);a={scene:aa,morphs:La,skins:ta,animations:db,dae:{images:ma,materials:ib,cameras:lb,effects:Va,geometries:pa,controllers:ra,animations:Ia,
  620. visualScenes:Wa,scene:da}};d&&d(a);return a}function b(a,b,c){for(var a=Q.evaluate(a,Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),g=0;e;){e=(new b).parse(e);if(!e.id||0==e.id.length)e.id=c+g++;d[e.id]=e;e=a.iterateNext()}return d}function c(a){var b=da.getChildById(a.name,!0),d=null;if(b&&b.keys){d={fps:60,hierarchy:[{node:b,keys:b.keys,sids:b.sids}],node:a,name:"animation_"+a.name,length:0};db.push(d);for(var e=0,g=b.keys.length;e<g;e++)d.length=Math.max(d.length,b.keys[e].time)}else d=
  621. {hierarchy:[{keys:[],sids:[]}]};e=0;for(g=a.children.length;e<g;e++)for(var b=0,f=c(a.children[e]).hierarchy.length;b<f;b++)d.hierarchy.push({keys:[],sids:[]});return d}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var g=a.channels[0].sampler.output[c];g instanceof THREE.Matrix4&&a.world.copy(g)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function e(a,b,c){var e,g=ra[b.url];if(!g||
  622. !g.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,f=-c,h=0;for(e in Ia)for(var j=Ia[e],i=0;i<j.sampler.length;i++){var k=j.sampler[i];k.create();c=Math.min(c,k.startTime);f=Math.max(f,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=da.getChildById(b.skeleton[0],!0)||da.getChildBySid(b.skeleton[0],!0),m,l,f=new THREE.Vector3,n,i=0;i<a.vertices.length;i++)g.skin.bindShapeMatrix.multiplyVector3(a.vertices[i].position);
  623. for(c=0;c<e;c++){h=[];j=[];for(i=0;i<a.vertices.length;i++)j.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);i=h;k=g.skin;for(l=0;l<i.length;l++)if(m=i[l],n=-1,"JOINT"==m.type){for(var o=0;o<k.joints.length;o++)if(m.sid==k.joints[o]){n=o;break}if(0<=n){o=k.invBindMatrices[n];m.invBindMatrix=o;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,o);m.weights=[];for(o=0;o<k.weights.length;o++)for(var p=0;p<k.weights[o].length;p++){var q=k.weights[o][p];q.joint==n&&m.weights.push(q)}}else throw"ColladaLoader: Could not find joint '"+
  624. m.sid+"'.";}for(i=0;i<h.length;i++)if("JOINT"==h[i].type)for(k=0;k<h[i].weights.length;k++)m=h[i].weights[k],l=m.index,m=m.weight,n=a.vertices[l],l=j[l],f.x=n.position.x,f.y=n.position.y,f.z=n.position.z,h[i].skinningMatrix.multiplyVector3(f),l.position.x+=f.x*m,l.position.y+=f.y*m,l.position.z+=f.z*m;a.morphTargets.push({name:"target_"+c,vertices:j})}}}function g(a){var b=new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var j=ra[a.controllers[f].url];switch(j.type){case "skin":if(pa[j.skin.source]){var i=
  625. new m;i.url=j.skin.source;i.instance_material=a.controllers[f].instance_material;a.geometries.push(i);c=a.controllers[f]}else if(ra[j.skin.source]&&(d=j=ra[j.skin.source],j.morph&&pa[j.morph.source]))i=new m,i.url=j.morph.source,i.instance_material=a.controllers[f].instance_material,a.geometries.push(i);break;case "morph":if(pa[j.morph.source])i=new m,i.url=j.morph.source,i.instance_material=a.controllers[f].instance_material,a.geometries.push(i),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=
  626. 0;f<a.geometries.length;f++){var j=a.geometries[f],i=j.instance_material,j=pa[j.url],k={},l=[],o=0,p;if(j&&j.mesh&&j.mesh.primitives){if(0==b.name.length)b.name=j.id;if(i)for(h=0;h<i.length;h++){p=i[h];var q=ib[p.target],r=Va[q.instance_effect.url].shader;r.material.opacity=!r.material.opacity?1:r.material.opacity;k[p.symbol]=o;l.push(r.material);p=r.material;p.name=null==q.name||""===q.name?q.id:q.name;o++}i=p||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});j=j.mesh.geometry3js;
  627. if(1<o){i=new THREE.MeshFaceMaterial;j.materials=l;for(h=0;h<j.faces.length;h++)l=j.faces[h],l.materialIndex=k[l.daeMaterial]}if(void 0!==c)e(j,c),i.morphTargets=!0,i=new THREE.SkinnedMesh(j,i),i.skeleton=c.skeleton,i.skinController=ra[c.url],i.skinInstanceController=c,i.name="skin_"+ta.length,ta.push(i);else if(void 0!==d){h=j;k=d instanceof n?ra[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=pa[k.targets[l]],o.mesh&&o.mesh.primitives&&
  628. o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,o.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}i.morphTargets=!0;i=new THREE.Mesh(j,i);i.name="morph_"+La.length;La.push(i)}else i=new THREE.Mesh(j,i);1<a.geometries.length?b.add(i):b=i}}for(f=0;f<a.cameras.length;f++)b=lb[a.cameras[f].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;
  629. f=a.matrix.decompose();b.position=f[0];b.quaternion=f[1];b.useQuaternion=!0;b.scale=f[2];Fa.centerGeometry&&b.geometry&&(f=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(f.multiplySelf(b.scale)),b.position.subSelf(f));for(f=0;f<a.nodes.length;f++)b.add(g(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function l(){this.source=
  630. "";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function k(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function p(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function o(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function q(){this.target=this.symbol=""}function m(){this.url=
  631. "";this.instance_material=[]}function r(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function w(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function u(){this.source="";this.stride=this.count=0;this.params=[]}function v(){this.input={}}function y(){this.semantic="";this.offset=0;this.source="";this.set=0}function C(a){this.id=a;this.type=null}function A(){this.name=
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  634. ""}function E(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function Y(a){for(var a=fa(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseFloat(a[c]));return b}function O(a){for(var a=fa(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseInt(a[c],10));return b}function fa(a){return 0<a.length?a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/):[]}function ca(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function ha(a,b){if(Fa.convertUpAxis&&Ga!==Fa.upAxis)switch(Xa){case "XtoY":var c=
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  639. c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new y).parse(d))}}return b};l.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=
  640. a.childNodes[e];if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=Y(f.textContent);this.bindShapeMatrix=$(f);break;case "source":f=(new C).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};l.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new y).parse(d),e=b[d.source];
  641. if("JOINT"==d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==d.semantic)this.invBindMatrices=e.read()}}};l.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new y).parse(g));break;case "v":c=O(g.textContent);break;case "vcount":d=O(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],j=[],i=0;i<h;i++){for(var k={},m=0;m<e.length;m++){var l=e[m],n=c[g+l.offset];switch(l.semantic){case "JOINT":k.joint=
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  643. this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new p).parse(c))}}return this};p.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,
  644. ""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};p.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};p.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};p.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==
  645. a)return this.transforms[b];return null};p.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new p).parse(b));
  646. break;case "instance_camera":this.cameras.push((new F).parse(b));break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new m).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=Q.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new p).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new o).parse(b));
  647. break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in Ia)for(var e=Ia[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=[];a=[];c=0;for(e=this.channels.length;c<e;c++){b=this.channels[c];f=b.fullSid;g=b.member;if(Fa.convertUpAxis)switch(g){case "X":switch(Xa){case "XtoY":case "XtoZ":case "YtoX":g=
  648. "Y";break;case "ZtoX":g="Z"}break;case "Y":switch(Xa){case "XtoY":case "YtoX":case "ZtoX":g="X";break;case "XtoZ":case "YtoZ":case "ZtoY":g="Z"}break;case "Z":switch(Xa){case "XtoZ":g="X";break;case "YtoZ":case "ZtoX":case "ZtoY":g="Y"}}var h=b.sampler,i=h.input,k=this.getTransformBySid(b.sid);if(k){-1===a.indexOf(f)&&a.push(f);b=0;for(var l=i.length;b<l;b++){var q=i[b],r=h.getData(k.type,b),s;s=null;for(var t=0,u=d.length;t<u&&null==s;t++){var v=d[t];if(v.time===q)s=v;else if(v.time>q)break}if(!s){s=
  649. new j(q);t=-1;u=0;for(v=d.length;u<v&&-1==t;u++)d[u].time>=q&&(t=u);q=t;d.splice(-1==q?d.length:q,0,s)}s.addTarget(f,k,g,r)}}else console.log('Could not find transform "'+b.sid+'" in node '+this.id)}for(c=0;c<a.length;c++){e=a[c];for(b=0;b<d.length;b++)if(s=d[b],!s.hasTarget(e)){h=d;f=s;k=b;g=e;i=void 0;a:{i=k?k-1:0;for(i=0<=i?i:i+h.length;0<=i;i--)if(l=h[i],l.hasTarget(g)){i=l;break a}i=null}l=void 0;a:{for(k+=1;k<h.length;k++)if(l=h[k],l.hasTarget(g))break a;l=null}if(i&&l){h=(f.time-i.time)/(l.time-
  650. i.time);i=i.getTarget(g);k=l.getTarget(g).data;l=i.data;r=void 0;if(l.length){r=[];for(q=0;q<l.length;++q)r[q]=l[q]+(k[q]-l[q])*h}else r=l+(k-l)*h;f.addTarget(g,i.transform,i.member,r)}}}this.keys=d;this.sids=a}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.transforms[a].apply(this.matrix)};o.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=Y(a.textContent);this.convert();
  651. return this};o.prototype.convert=function(){switch(this.type){case "matrix":this.obj=$(this.data);break;case "rotate":this.angle=this.data[3]*mb;case "translate":ha(this.data,-1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;case "scale":ha(this.data,1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;default:console.log("Can not convert Transform of type "+this.type)}};o.prototype.apply=function(a){switch(this.type){case "matrix":a.multiplySelf(this.obj);
  652. break;case "translate":a.translate(this.obj);break;case "rotate":a.rotateByAxis(this.obj,this.angle);break;case "scale":a.scale(this.obj)}};o.prototype.update=function(a,b){switch(this.type){case "matrix":console.log("Currently not handling matrix transform updates");break;case "translate":case "scale":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2]}break;case "rotate":switch(b){case "X":this.obj.x=
  653. a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;case "ANGLE":this.angle=a*mb;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2],this.angle=a[3]*mb}}};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=Q.evaluate(".//dae:instance_material",
  654. c,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new q).parse(d)),d=c.iterateNext()}}return this};q.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType&&"bind_material"==c.nodeName){if(a=
  655. Q.evaluate(".//dae:instance_material",c,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new q).parse(b)),b=a.iterateNext();break}}return this};r.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new s(this)).parse(c)}}return this};s.prototype.parse=function(a){this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
  656. switch(c.nodeName){case "source":var d=c.getAttribute("id");void 0==Ha[d]&&(Ha[d]=(new C(d)).parse(c));break;case "vertices":this.vertices=(new v).parse(c);break;case "triangles":this.primitives.push((new w).parse(c));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new t).parse(c))}}this.geometry3js=new THREE.Geometry;a=Ha[this.vertices.input.POSITION.source].data;for(b=0;b<a.length;b+=3)this.geometry3js.vertices.push(new THREE.Vertex(R(a,
  657. b)));for(b=0;b<this.primitives.length;b++)a=this.primitives[b],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.calcNormals&&(this.geometry3js.computeVertexNormals(),delete this.geometry3js.calcNormals);this.geometry3js.computeBoundingBox();return this};s.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inputs,h,i,j,k,m=0,l=3,n=0,o=[];for(d=0;d<g.length;d++){h=g[d];var p=h.offset+
  658. 1,n=n<p?p:n;switch(h.semantic){case "TEXCOORD":o.push(h.set)}}for(;c<f.length;){var q=[],r=[],p={},s=[];a.vcount&&(l=a.vcount[m++]);for(d=0;d<l;d++)for(e=0;e<g.length;e++)switch(h=g[e],k=Ha[h.source],i=f[c+d*n+h.offset],j=k.accessor.params.length,j*=i,h.semantic){case "VERTEX":q.push(i);break;case "NORMAL":r.push(R(k.data,j));break;case "TEXCOORD":void 0===p[h.set]&&(p[h.set]=[]);p[h.set].push(new THREE.UV(k.data[j],1-k.data[j+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(k.data[j],k.data[j+
  659. 1],k.data[j+2]))}e=null;d=[];if(0==r.length)if(h=this.vertices.input.NORMAL){k=Ha[h.source];j=k.accessor.params.length;h=0;for(i=q.length;h<i;h++)r.push(R(k.data,q[h]*j))}else b.calcNormals=!0;if(3===l)d.push(new THREE.Face3(q[0],q[1],q[2],r,s.length?s:new THREE.Color));else if(4===l)d.push(new THREE.Face4(q[0],q[1],q[2],q[3],r,s.length?s:new THREE.Color));else if(4<l&&Fa.subdivideFaces){s=s.length?s:new THREE.Color;for(e=1;e<l-1;)d.push(new THREE.Face3(q[0],q[e],q[e+1],[r[0],r[e++],r[e]],s))}if(d.length){h=
  660. 0;for(i=d.length;h<i;h++){e=d[h];e.daeMaterial=a.material;b.faces.push(e);for(e=0;e<o.length;e++)q=p[o[e]],q=4<l?[q[0],q[h+1],q[h+2]]:4===l?[q[0],q[1],q[2],q[3]]:[q[0],q[1],q[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(q)}}else console.log("dropped face with vcount "+l+" for geometry with id: "+b.id);c+=n*l}};t.prototype=new w;t.prototype.constructor=t;w.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
  661. a.input.POSITION.source};w.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=ca(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new y).parse(a.childNodes[b]));break;case "vcount":this.vcount=O(c.textContent);break;case "p":this.p=O(c.textContent)}}return this};u.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=ca(a,"count",0);this.stride=
  662. ca(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new y).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};y.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
  663. "");this.set=ca(a,"set",-1);this.offset=ca(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};C.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=fa(c.textContent),e=[],f=0,g=d.length;f<g;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=Y(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
  664. O(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=fa(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new u).parse(c.childNodes[d]);break}}}return this};C.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
  665. this.data.slice(b,b+16),c=$(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};A.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new K).parse(a.childNodes[b]);break}return this};B.prototype.isColor=function(){return null==this.texture};B.prototype.isTexture=function(){return null!=this.texture};
  666. B.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=Y(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};B.prototype.parseTexture=function(a){if(!a.childNodes)return this;
  667. a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};D.prototype.parse=
  668. function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new B).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=Q.evaluate(".//dae:float",c,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;0<d.length&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();
  669. return this};D.prototype.create=function(){var a={},b=void 0!==this.transparency&&1>this.transparency,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof B)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid){var e=ma[this.effect.surface.init_from];if(e)e=THREE.ImageUtils.loadTexture($a+e.init_from),e.wrapS=d.texOpts.wrapU?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,
  670. e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.offset.x=d.texOpts.offsetU,e.offset.y=d.texOpts.offsetV,e.repeat.x=d.texOpts.repeatU,e.repeat.y=d.texOpts.repeatV,a.map=e}}else"diffuse"==c?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Aa;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b<
  671. a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};N.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=
  672. c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};S.prototype.create=function(){if(null==this.shader)return null};S.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
  673. S.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "surface":this.surface=(new J(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new N(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};S.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
  674. break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};S.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "constant":case "lambert":case "blinn":case "phong":this.shader=(new D(c.nodeName,this)).parse(c)}}};K.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};P.prototype.parse=function(a){this.id=
  675. a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":c=(new C).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new H(this)).parse(c));break;case "channel":this.channel.push((new M(this)).parse(c))}}return this};M.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");
  676. b.shift();var a=b.shift(),c=0<=a.indexOf("."),d=0<=a.indexOf("(");if(c)b=a.split("."),this.sid=b.shift(),this.member=b.shift();else if(d){b=a.split("(");this.sid=b.shift();for(var e=0;e<b.length;e++)b[e]=parseInt(b[e].replace(/\)/,""));this.arrIndices=b}else this.sid=a;this.fullSid=a;this.dotSyntax=c;this.arrSyntax=d;return this};H.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "input":this.inputs.push((new y).parse(c))}}return this};
  677. H.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();this.strideOut=c.accessor.stride;break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=
  678. 0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};H.prototype.getData=function(a,b){var c;if(1<this.strideOut){c=[];for(var b=b*this.strideOut,d=0;d<this.strideOut;++d)c[d]=this.output[b+d];if(3===this.strideOut)switch(a){case "rotate":case "translate":ha(c,-1);break;case "scale":ha(c,1)}}else c=this.output[b];return c};j.prototype.addTarget=function(a,b,c,d){this.targets.push({sid:a,
  679. member:c,transform:b,data:d})};j.prototype.apply=function(a){for(var b=0;b<this.targets.length;++b){var c=this.targets[b];(!a||c.sid===a)&&c.transform.update(c.data,c.member)}};j.prototype.getTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return this.targets[b];return null};j.prototype.hasTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return!0;return!1};j.prototype.interpolate=function(a,b){for(var c=0;c<this.targets.length;++c){var d=
  680. this.targets[c],e=a.getTarget(d.sid);if(e){var f=(b-this.time)/(a.time-this.time),g=e.data,h=d.data;if(0>f||1<f)console.log("Key.interpolate: Warning! Scale out of bounds:"+f),f=0>f?0:1;if(h.length)for(var e=[],i=0;i<h.length;++i)e[i]=h[i]+(g[i]-h[i])*f;else e=h+(g-h)*f}else e=d.data;d.transform.update(e,d.member)}};X.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "optics":this.parseOptics(c)}}return this};
  681. X.prototype.parseOptics=function(a){for(var b=0;b<a.childNodes.length;b++)if("technique_common"==a.childNodes[b].nodeName)for(var c=a.childNodes[b],d=0;d<c.childNodes.length;d++)if("perspective"==c.childNodes[d].nodeName)for(var e=c.childNodes[d],f=0;f<e.childNodes.length;f++){var g=e.childNodes[f];switch(g.nodeName){case "xfov":this.fov=g.textContent;break;case "znear":this.znear=0.4;break;case "zfar":this.zfar=1E15;break;case "aspect_ratio":this.aspect_ratio=g.textContent}}return this};F.prototype.parse=
  682. function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};return{load:function(b,c,d){var e=0;if(document.implementation&&document.implementation.createDocument){var f=new XMLHttpRequest;f.overrideMimeType&&f.overrideMimeType("text/xml");f.onreadystatechange=function(){if(4==f.readyState){if(0==f.status||200==f.status)f.responseXML?(Ua=c,a(f.responseXML,void 0,b)):console.error("ColladaLoader: Empty or non-existing file ("+b+")")}else 3==f.readyState&&d&&(0==e&&(e=f.getResponseHeader("Content-Length")),
  683. d({total:e,loaded:f.responseText.length}))};f.open("GET",b,!0);f.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){Aa=a},applySkin:e,geometries:pa,options:Fa}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
  684. THREE.JSONLoader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),c=a,a=c.model,b=c.callback,c=c.texture_path;c=c?c:this.extractUrlbase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
  685. THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(200===g.status||0===g.status){var h;try{g.responseText?h=JSON.parse(g.responseText):console.warn("EMPTY: ["+b+"] seems to be unreachable or file there is empty")}catch(i){console.warn("DEPRECATED: ["+b+"] seems to be using old model format or JSON is invalid")}h&&a.createModel(h,c,d);a.onLoadComplete()}else console.error("Couldn't load ["+b+"] ["+g.status+
  686. "]");else g.readyState===g.LOADING?e&&(0===f&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):g.readyState===g.HEADERS_RECEIVED&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
  687. THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(void 0===a.metadata||void 0===a.metadata.formatVersion||3!==a.metadata.formatVersion)console.error("Deprecated file format.");else{var c,e,i,l,k,p,o,n,q,m,r,s,t,w,u=a.faces;p=a.vertices;var v=a.normals,y=a.colors,C=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&C++;for(c=0;c<C;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];l=0;for(k=p.length;l<
  688. k;)o=new THREE.Vertex,o.position.x=p[l++]*b,o.position.y=p[l++]*b,o.position.z=p[l++]*b,d.vertices.push(o);l=0;for(k=u.length;l<k;){b=u[l++];p=b&1;i=b&2;c=b&4;e=b&8;n=b&16;o=b&32;m=b&64;b&=128;p?(r=new THREE.Face4,r.a=u[l++],r.b=u[l++],r.c=u[l++],r.d=u[l++],p=4):(r=new THREE.Face3,r.a=u[l++],r.b=u[l++],r.c=u[l++],p=3);if(i)i=u[l++],r.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<C;c++)s=a.uvs[c],q=u[l++],w=s[2*q],q=s[2*q+1],d.faceUvs[c][i]=new THREE.UV(w,q);if(e)for(c=0;c<C;c++){s=a.uvs[c];t=[];
  689. for(e=0;e<p;e++)q=u[l++],w=s[2*q],q=s[2*q+1],t[e]=new THREE.UV(w,q);d.faceVertexUvs[c][i]=t}if(n)n=3*u[l++],e=new THREE.Vector3,e.x=v[n++],e.y=v[n++],e.z=v[n],r.normal=e;if(o)for(c=0;c<p;c++)n=3*u[l++],e=new THREE.Vector3,e.x=v[n++],e.y=v[n++],e.z=v[n],r.vertexNormals.push(e);if(m)o=u[l++],o=new THREE.Color(y[o]),r.color=o;if(b)for(c=0;c<p;c++)o=u[l++],o=new THREE.Color(y[o]),r.vertexColors.push(o);d.faces.push(r)}}})(e);(function(){var b,c,e,i;if(a.skinWeights)for(b=0,c=a.skinWeights.length;b<c;b+=
  690. 2)e=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(e,i,0,0));if(a.skinIndices)for(b=0,c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(e,i,0,0));d.bones=a.bones;d.animation=a.animation})();(function(b){if(void 0!==a.morphTargets){var c,e,i,l,k,p,o,n,q;for(c=0,e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;
  691. q=a.morphTargets[c].vertices;for(i=0,l=q.length;i<l;i+=3)k=q[i]*b,p=q[i+1]*b,o=q[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(k,p,o)))}}if(void 0!==a.morphColors)for(c=0,e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;k=a.morphColors[c].colors;for(b=0,i=k.length;b<i;b+=3)p=new THREE.Color(16755200),p.setRGB(k[b],k[b+1],k[b+2]),l.push(p)}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
  692. d.computeTangents();b(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
  693. THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status){try{var e=JSON.parse(d.responseText)}catch(g){console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}c.createScene(e,b,a)}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");
  694. d.send(null)};
  695. THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){var a;for(o in K.objects)if(!F.objects[o])if(s=K.objects[o],void 0!==s.geometry){if(D=F.geometries[s.geometry]){a=!1;J=F.materials[s.materials[0]];(a=J instanceof THREE.ShaderMaterial)&&D.computeTangents();u=s.position;v=s.rotation;y=s.quaternion;C=s.scale;y=0;0==s.materials.length&&(J=new THREE.MeshFaceMaterial);1<s.materials.length&&(J=new THREE.MeshFaceMaterial);a=new THREE.Mesh(D,
  696. J);a.name=o;a.position.set(u[0],u[1],u[2]);y?(a.quaternion.set(y[0],y[1],y[2],y[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]);a.scale.set(C[0],C[1],C[2]);a.visible=s.visible;F.scene.add(a);F.objects[o]=a;if(s.castsShadow){var b=new THREE.ShadowVolume(D);F.scene.add(b);b.position=a.position;b.rotation=a.rotation;b.scale=a.scale}s.trigger&&"none"!=s.trigger.toLowerCase()&&(b={type:s.trigger,object:s},F.triggers[a.name]=b)}}else u=s.position,v=s.rotation,y=s.quaternion,C=s.scale,y=0,a=new THREE.Object3D,
  697. a.name=o,a.position.set(u[0],u[1],u[2]),y?(a.quaternion.set(y[0],y[1],y[2],y[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]),a.scale.set(C[0],C[1],C[2]),a.visible=void 0!==s.visible?s.visible:!1,F.scene.add(a),F.objects[o]=a,F.empties[o]=a,s.trigger&&"none"!=s.trigger.toLowerCase()&&(b={type:s.trigger,object:s},F.triggers[a.name]=b)}function g(a){return function(b){F.geometries[a]=b;e();M-=1;i.onLoadComplete();h()}}function f(a){return function(b){F.geometries[a]=b}}function h(){i.callbackProgress({totalModels:j,
  698. totalTextures:X,loadedModels:j-M,loadedTextures:X-H},F);i.onLoadProgress();0==M&&0==H&&b(F)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),k,p,o,n,q,m,r,s,t,w,u,v,y,C,A,B,D,J,N,S,K,P,M,H,j,X,F;K=a;c=new THREE.BinaryLoader;P=new THREE.JSONLoader;H=M=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};if(K.transform)a=K.transform.position,t=K.transform.rotation,A=K.transform.scale,a&&F.scene.position.set(a[0],a[1],
  699. a[2]),t&&F.scene.rotation.set(t[0],t[1],t[2]),A&&F.scene.scale.set(A[0],A[1],A[2]),(a||t||A)&&F.scene.updateMatrix();a=function(){H-=1;h();i.onLoadComplete()};for(q in K.cameras)A=K.cameras[q],"perspective"==A.type?N=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):"ortho"==A.type&&(N=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),u=A.position,t=A.target,A=A.up,N.position.set(u[0],u[1],u[2]),N.target=new THREE.Vector3(t[0],t[1],t[2]),A&&N.up.set(A[0],A[1],A[2]),
  700. F.cameras[q]=N;for(n in K.lights)t=K.lights[n],q=void 0!==t.color?t.color:16777215,N=void 0!==t.intensity?t.intensity:1,"directional"==t.type?(u=t.direction,w=new THREE.DirectionalLight(q,N),w.position.set(u[0],u[1],u[2]),w.position.normalize()):"point"==t.type?(u=t.position,w=t.distance,w=new THREE.PointLight(q,N,w),w.position.set(u[0],u[1],u[2])):"ambient"==t.type&&(w=new THREE.AmbientLight(q)),F.scene.add(w),F.lights[n]=w;for(m in K.fogs)n=K.fogs[m],"linear"==n.type?S=new THREE.Fog(0,n.near,n.far):
  701. "exp2"==n.type&&(S=new THREE.FogExp2(0,n.density)),A=n.color,S.color.setRGB(A[0],A[1],A[2]),F.fogs[m]=S;if(F.cameras&&K.defaults.camera)F.currentCamera=F.cameras[K.defaults.camera];if(F.fogs&&K.defaults.fog)F.scene.fog=F.fogs[K.defaults.fog];A=K.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(A[0],A[1],A[2]);F.bgColorAlpha=K.defaults.bgalpha;for(k in K.geometries)if(m=K.geometries[k],"bin_mesh"==m.type||"ascii_mesh"==m.type)M+=1,i.onLoadStart();j=M;for(k in K.geometries)if(m=K.geometries[k],
  702. "cube"==m.type)D=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),F.geometries[k]=D;else if("plane"==m.type)D=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),F.geometries[k]=D;else if("sphere"==m.type)D=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),F.geometries[k]=D;else if("cylinder"==m.type)D=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),F.geometries[k]=
  703. D;else if("torus"==m.type)D=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),F.geometries[k]=D;else if("icosahedron"==m.type)D=new THREE.IcosahedronGeometry(m.radius,m.subdivisions),F.geometries[k]=D;else if("bin_mesh"==m.type)c.load(d(m.url,K.urlBaseType),g(k));else if("ascii_mesh"==m.type)P.load(d(m.url,K.urlBaseType),g(k));else if("embedded_mesh"==m.type)m=K.embeds[m.id],m.metadata=K.metadata,m&&P.createModel(m,f(k),"");for(r in K.textures)if(k=K.textures[r],k.url instanceof Array){H+=
  704. k.url.length;for(m=0;m<k.url.length;m++)i.onLoadStart()}else H+=1,i.onLoadStart();X=H;for(r in K.textures){k=K.textures[r];if(void 0!=k.mapping&&void 0!=THREE[k.mapping])k.mapping=new THREE[k.mapping];if(k.url instanceof Array){m=[];for(S=0;S<k.url.length;S++)m[S]=d(k.url[S],K.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,k.mapping,a)}else{m=THREE.ImageUtils.loadTexture(d(k.url,K.urlBaseType),k.mapping,a);if(void 0!=THREE[k.minFilter])m.minFilter=THREE[k.minFilter];if(void 0!=THREE[k.magFilter])m.magFilter=
  705. THREE[k.magFilter];if(k.repeat){m.repeat.set(k.repeat[0],k.repeat[1]);if(1!=k.repeat[0])m.wrapS=THREE.RepeatWrapping;if(1!=k.repeat[1])m.wrapT=THREE.RepeatWrapping}k.offset&&m.offset.set(k.offset[0],k.offset[1]);if(k.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==S[k.wrap[0]])m.wrapS=S[k.wrap[0]];if(void 0!==S[k.wrap[1]])m.wrapT=S[k.wrap[1]]}}F.textures[r]=m}for(p in K.materials){r=K.materials[p];for(B in r.parameters)if("envMap"==B||"map"==B||"lightMap"==B)r.parameters[B]=
  706. F.textures[r.parameters[B]];else if("shading"==B)r.parameters[B]="flat"==r.parameters[B]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==B)r.parameters[B]=THREE[r.parameters[B]]?THREE[r.parameters[B]]:THREE.NormalBlending;else if("combine"==B)r.parameters[B]="MixOperation"==r.parameters[B]?THREE.MixOperation:THREE.MultiplyOperation;else if("vertexColors"==B)if("face"==r.parameters[B])r.parameters[B]=THREE.FaceColors;else if(r.parameters[B])r.parameters[B]=THREE.VertexColors;if(void 0!==
  707. r.parameters.opacity&&1>r.parameters.opacity)r.parameters.transparent=!0;if(r.parameters.normalMap){a=THREE.ShaderUtils.lib.normal;k=THREE.UniformsUtils.clone(a.uniforms);m=r.parameters.color;S=r.parameters.specular;c=r.parameters.ambient;P=r.parameters.shininess;k.tNormal.texture=F.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)k.uNormalScale.value=r.parameters.normalMapFactor;if(r.parameters.map)k.tDiffuse.texture=r.parameters.map,k.enableDiffuse.value=!0;if(r.parameters.lightMap)k.tAO.texture=
  708. r.parameters.lightMap,k.enableAO.value=!0;if(r.parameters.specularMap)k.tSpecular.texture=F.textures[r.parameters.specularMap],k.enableSpecular.value=!0;k.uDiffuseColor.value.setHex(m);k.uSpecularColor.value.setHex(S);k.uAmbientColor.value.setHex(c);k.uShininess.value=P;if(r.parameters.opacity)k.uOpacity.value=r.parameters.opacity;J=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:k,lights:!0,fog:!0})}else J=new THREE[r.type](r.parameters);F.materials[p]=
  709. J}e();i.callbackSync(F);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
  710. THREE.UTF8Loader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),c=a,a=c.model,b=c.callback,c={scale:c.scale,offsetX:c.offsetX,offsetY:c.offsetY,offsetZ:c.offsetZ};var d=new XMLHttpRequest,e=void 0!==c.scale?c.scale:1,g=void 0!==c.offsetX?c.offsetX:0,f=void 0!==c.offsetY?c.offsetY:0,h=void 0!==c.offsetZ?c.offsetZ:0;d.onreadystatechange=function(){4==d.readyState?200==d.status||0==d.status?THREE.UTF8Loader.prototype.createModel(d.responseText,
  711. b,e,g,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):3!=d.readyState&&2==d.readyState&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);57344<=b&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,e=0;8>e;e++){for(var g=0,f=0;f<b;++f){var h=a.charCodeAt(f+d),g=g+(h>>1^-(h&1));c[8*f+e]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(e=f=0;e<b;e++)h=a.charCodeAt(e+d),g[e]=f-h,0==h&&f++;return[c,g]};
  712. THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,e,g){var f=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),l=[],k=[];(function(a,f,i){for(var k,l,r,s=a.length;i<s;i+=f)k=a[i],l=a[i+1],r=a[i+2],k=k/16383*c,l=l/16383*c,r=r/16383*c,k+=d,l+=e,r+=g,b.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,r)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,k.push(d,1-e)})(f[0],8,3);(function(a,
  713. b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,l.push(d,e,f)})(f[0],8,5);(function(a){var c,d,e,f,g,i,t,w,u,v=a.length;for(c=0;c<v;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;w=d;u=e;i=f;var y=l[3*e],C=l[3*e+1],A=l[3*e+2],B=l[3*f],D=l[3*f+1],J=l[3*f+2];t=new THREE.Vector3(l[3*d],l[3*d+1],l[3*d+2]);y=new THREE.Vector3(y,C,A);B=new THREE.Vector3(B,D,J);g.faces.push(new THREE.Face3(w,u,i,[t,y,B],null,0));g=k[2*d];d=k[2*d+1];i=k[2*e];t=k[2*e+1];w=k[2*
  714. f];u=k[2*f+1];f=b.faceVertexUvs[0];e=i;i=t;t=[];t.push(new THREE.UV(g,d));t.push(new THREE.UV(e,i));t.push(new THREE.UV(w,u));f.push(t)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f)};
  715. THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(3*this.size3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
  716. this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,g,f,h,i,l,k,p){f=(f-k)/(p-k);k=this.normal_cache;b[g]=h+f*this.delta;b[g+1]=i;b[g+2]=l;e[g]=this.lerp(k[a],k[a+3],f);e[g+1]=this.lerp(k[a+1],k[a+4],f);e[g+2]=this.lerp(k[a+2],k[a+5],f)};this.VIntY=function(a,b,e,g,f,h,i,l,k,p){f=(f-k)/(p-k);k=this.normal_cache;b[g]=h;b[g+1]=i+f*this.delta;b[g+2]=l;b=a+3*this.yd;
  717. e[g]=this.lerp(k[a],k[b],f);e[g+1]=this.lerp(k[a+1],k[b+1],f);e[g+2]=this.lerp(k[a+2],k[b+2],f)};this.VIntZ=function(a,b,e,g,f,h,i,l,k,p){f=(f-k)/(p-k);k=this.normal_cache;b[g]=h;b[g+1]=i;b[g+2]=l+f*this.delta;b=a+3*this.zd;e[g]=this.lerp(k[a],k[b],f);e[g+1]=this.lerp(k[a+1],k[b+1],f);e[g+2]=this.lerp(k[a+2],k[b+2],f)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
  718. this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,g,f,h){var i=g+1,l=g+this.yd,k=g+this.zd,p=i+this.yd,o=i+this.zd,n=g+this.yd+this.zd,q=i+this.yd+this.zd,m=0,r=this.field[g],s=this.field[i],t=this.field[l],w=this.field[p],u=this.field[k],v=this.field[o],y=this.field[n],C=this.field[q];r<f&&(m|=1);s<f&&(m|=2);t<f&&(m|=8);w<f&&(m|=4);u<f&&(m|=16);v<f&&(m|=32);y<f&&(m|=128);C<f&&(m|=64);var A=THREE.edgeTable[m];if(0===A)return 0;var B=this.delta,D=a+
  719. B,J=b+B,B=e+B;A&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(3*g,this.vlist,this.nlist,0,f,a,b,e,r,s));A&2&&(this.compNorm(i),this.compNorm(p),this.VIntY(3*i,this.vlist,this.nlist,3,f,D,b,e,s,w));A&4&&(this.compNorm(l),this.compNorm(p),this.VIntX(3*l,this.vlist,this.nlist,6,f,a,J,e,t,w));A&8&&(this.compNorm(g),this.compNorm(l),this.VIntY(3*g,this.vlist,this.nlist,9,f,a,b,e,r,t));A&16&&(this.compNorm(k),this.compNorm(o),this.VIntX(3*k,this.vlist,this.nlist,12,f,a,b,B,u,v));A&32&&(this.compNorm(o),
  720. this.compNorm(q),this.VIntY(3*o,this.vlist,this.nlist,15,f,D,b,B,v,C));A&64&&(this.compNorm(n),this.compNorm(q),this.VIntX(3*n,this.vlist,this.nlist,18,f,a,J,B,y,C));A&128&&(this.compNorm(k),this.compNorm(n),this.VIntY(3*k,this.vlist,this.nlist,21,f,a,b,B,u,y));A&256&&(this.compNorm(g),this.compNorm(k),this.VIntZ(3*g,this.vlist,this.nlist,24,f,a,b,e,r,u));A&512&&(this.compNorm(i),this.compNorm(o),this.VIntZ(3*i,this.vlist,this.nlist,27,f,D,b,e,s,v));A&1024&&(this.compNorm(p),this.compNorm(q),this.VIntZ(3*
  721. p,this.vlist,this.nlist,30,f,D,J,e,w,C));A&2048&&(this.compNorm(l),this.compNorm(n),this.VIntZ(3*l,this.vlist,this.nlist,33,f,a,J,e,t,y));m<<=4;for(f=g=0;-1!=THREE.triTable[m+f];)a=m+f,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],h),f+=3,g++;return g};this.posnormtriv=function(a,b,e,g,f,h){var i=3*this.count;this.positionArray[i]=a[e];this.positionArray[i+1]=a[e+1];this.positionArray[i+2]=a[e+2];this.positionArray[i+3]=a[g];this.positionArray[i+
  722. 4]=a[g+1];this.positionArray[i+5]=a[g+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=b[e];this.normalArray[i+1]=b[e+1];this.normalArray[i+2]=b[e+2];this.normalArray[i+3]=b[g];this.normalArray[i+4]=b[g+1];this.normalArray[i+5]=b[g+2];this.normalArray[i+6]=b[f];this.normalArray[i+7]=b[f+1];this.normalArray[i+8]=b[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=function(){this.count=0;
  723. this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,g,f){var h=this.size*Math.sqrt(g/f),i=e*this.size,l=b*this.size,k=a*this.size,p=Math.floor(i-h);1>p&&(p=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var o=Math.floor(l-h);1>o&&(o=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var n=Math.floor(k-h);1>n&&(n=1);h=Math.floor(k+h);h>this.size-1&&(h=this.size-
  724. 1);for(var q,m,r,s,t,w,u,k=p;k<i;k++){r=this.size2*k;t=k/this.size-e;w=t*t;for(p=o;p<l;p++){m=r+this.size*p;q=p/this.size-b;u=q*q;for(q=n;q<h;q++)s=q/this.size-a,s=g/(1.0E-6+s*s+u+w)-f,0<s&&(this.field[m+q]+=s)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,l=this.size,k=this.yd,p=this.zd,o=this.field,n=l*Math.sqrt(a/b);n>l&&(n=l);for(e=0;e<n;e++)if(g=e/l,g*=g,h=a/(1.0E-4+g)-b,0<h)for(g=0;g<l;g++){i=e+g*k;for(f=0;f<l;f++)o[p*f+i]+=h}};this.addPlaneY=function(a,b){var e,g,f,h,i,l,k=this.size,p=this.yd,
  725. o=this.zd,n=this.field,q=k*Math.sqrt(a/b);q>k&&(q=k);for(g=0;g<q;g++)if(e=g/k,e*=e,h=a/(1.0E-4+e)-b,0<h){i=g*p;for(e=0;e<k;e++){l=i+e;for(f=0;f<k;f++)n[o*f+l]+=h}}};this.addPlaneZ=function(a,b){var e,g,f,h,i,l,k=this.size,p=this.yd,o=this.zd,n=this.field,q=k*Math.sqrt(a/b);q>k&&(q=k);for(f=0;f<q;f++)if(e=f/k,e*=e,h=a/(1.0E-4+e)-b,0<h){i=o*f;for(g=0;g<k;g++){l=i+g*p;for(e=0;e<k;e++)n[l+e]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
  726. function(a){this.begin();var b,e,g,f,h,i,l,k,p,o=this.size-2;for(f=1;f<o;f++){p=this.size2*f;l=(f-this.halfsize)/this.halfsize;for(g=1;g<o;g++){k=p+this.size*g;i=(g-this.halfsize)/this.halfsize;for(e=1;e<o;e++)h=(e-this.halfsize)/this.halfsize,b=k+e,this.polygonize(h,i,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(g){var f,h,i,l,k,p,o,n;for(f=0;f<g.count;f++)o=3*f,k=o+1,n=o+2,h=g.positionArray[o],i=g.positionArray[k],l=
  727. g.positionArray[n],p=new THREE.Vector3(h,i,l),h=g.normalArray[o],i=g.normalArray[k],l=g.normalArray[n],o=new THREE.Vector3(h,i,l),o.normalize(),k=new THREE.Vertex(p),b.vertices.push(k),e.push(o);p=g.count/3;for(f=0;f<p;f++)o=3*(a+f),k=o+1,n=o+2,h=e[o],i=e[k],l=e[n],o=new THREE.Face3(o,k,n,[h,i,l]),b.faces.push(o);a+=p;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
  728. THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
  729. 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
  730. 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
  731. THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
  732. -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
  733. -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
  734. -1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
  735. 8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
  736. -1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
  737. 5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
  738. -1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
  739. 10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
  740. 6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
  741. 8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
  742. 2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
  743. -1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
  744. -1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
  745. -1,7,6,10,7,10,8,5,4,10,4,8,10,-1,-1,-1,-1,6,9,5,6,11,9,11,8,9,-1,-1,-1,-1,-1,-1,-1,3,6,11,0,6,3,0,5,6,0,9,5,-1,-1,-1,-1,0,11,8,0,5,11,0,1,5,5,6,11,-1,-1,-1,-1,6,11,3,6,3,5,5,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,11,9,11,8,11,5,6,-1,-1,-1,-1,0,11,3,0,6,11,0,9,6,5,6,9,1,2,10,-1,11,8,5,11,5,6,8,0,5,10,5,2,0,2,5,-1,6,11,3,6,3,5,2,10,3,10,5,3,-1,-1,-1,-1,5,8,9,5,2,8,5,6,2,3,8,2,-1,-1,-1,-1,9,5,6,9,6,0,0,6,2,-1,-1,-1,-1,-1,-1,-1,1,5,8,1,8,0,5,6,8,3,8,2,6,2,8,-1,1,5,6,2,1,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  746. 1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
  747. -1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
  748. 2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
  749. 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
  750. -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
  751. 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
  752. THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
  753. THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
  754. THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,g,f,h,i,l,k,p,o,n;this.init=function(q){b=q.context;c=q;d=new Float32Array(16);e=new Uint16Array(6);q=0;d[q++]=-1;d[q++]=-1;d[q++]=0;d[q++]=0;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=
  755. 0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;e[q++]=0;e[q++]=1;e[q++]=2;e[q++]=0;e[q++]=2;e[q++]=3;g=b.createBuffer();f=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
  756. b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
  757. b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,k=a(THREE.ShaderFlares.lensFlare)):(l=!0,k=a(THREE.ShaderFlares.lensFlareVertexTexture));p={};o={};p.vertex=b.getAttribLocation(k,"position");p.uv=b.getAttribLocation(k,"uv");o.renderType=b.getUniformLocation(k,"renderType");o.map=b.getUniformLocation(k,"map");o.occlusionMap=b.getUniformLocation(k,"occlusionMap");o.opacity=b.getUniformLocation(k,"opacity");o.color=b.getUniformLocation(k,
  758. "color");o.scale=b.getUniformLocation(k,"scale");o.rotation=b.getUniformLocation(k,"rotation");o.screenPosition=b.getUniformLocation(k,"screenPosition");n=!1};this.render=function(a,d,e,s){var a=a.__webglFlares,t=a.length;if(t){var w=new THREE.Vector3,u=s/e,v=0.5*e,y=0.5*s,C=16/s,A=new THREE.Vector2(C*u,C),B=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),J=o,C=p;b.useProgram(k);n||(b.enableVertexAttribArray(p.vertex),b.enableVertexAttribArray(p.uv),n=!0);b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
  759. 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f);b.disable(b.CULL_FACE);b.depthMask(!1);var N,S,K,P,M;for(N=0;N<t;N++)if(C=16/s,A.set(C*u,C),P=a[N],w.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(w),d.projectionMatrix.multiplyVector3(w),B.copy(w),D.x=B.x*v+v,D.y=B.y*y+y,l||0<D.x&&D.x<e&&0<D.y&&D.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
  760. h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,A.x,A.y);b.uniform3f(J.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
  761. 6,b.UNSIGNED_SHORT,0);P.positionScreen.copy(B);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);for(S=0,K=P.lensFlares.length;S<K;S++)if(M=P.lensFlares[S],0.001<M.opacity&&0.001<M.scale)B.x=M.x,B.y=M.y,B.z=M.z,C=M.size*M.scale/s,A.x=C*u,A.y=C,b.uniform3f(J.screenPosition,B.x,B.y,B.z),b.uniform2f(J.scale,A.x,A.y),b.uniform1f(J.rotation,M.rotation),b.uniform1f(J.opacity,M.opacity),b.uniform3f(J.color,M.color.r,M.color.g,M.color.b),c.setBlending(M.blending),
  762. c.setTexture(M.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
  763. THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,f=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
  764. c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,l){var k,p,o,n,q,m,r,s,t,w=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,p=i.lights.length;k<p;k++)if(o=i.lights[k],o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(q=0;q<o.shadowCascadeCount;q++){var u;if(o.shadowCascadeArray[q])u=o.shadowCascadeArray[q];else{t=o;r=q;u=new THREE.DirectionalLight;u.isVirtual=!0;u.onlyShadow=
  765. !0;u.castShadow=!0;u.shadowCameraNear=t.shadowCameraNear;u.shadowCameraFar=t.shadowCameraFar;u.shadowCameraLeft=t.shadowCameraLeft;u.shadowCameraRight=t.shadowCameraRight;u.shadowCameraBottom=t.shadowCameraBottom;u.shadowCameraTop=t.shadowCameraTop;u.shadowCameraVisible=t.shadowCameraVisible;u.shadowDarkness=t.shadowDarkness;u.shadowBias=t.shadowCascadeBias[r];u.shadowMapWidth=t.shadowCascadeWidth[r];u.shadowMapHeight=t.shadowCascadeHeight[r];u.pointsWorld=[];u.pointsFrustum=[];s=u.pointsWorld;m=
  766. u.pointsFrustum;for(var v=0;8>v;v++)s[v]=new THREE.Vector3,m[v]=new THREE.Vector3;s=t.shadowCascadeNearZ[r];t=t.shadowCascadeFarZ[r];m[0].set(-1,-1,s);m[1].set(1,-1,s);m[2].set(-1,1,s);m[3].set(1,1,s);m[4].set(-1,-1,t);m[5].set(1,-1,t);m[6].set(-1,1,t);m[7].set(1,1,t);u.originalCamera=l;m=new THREE.Gyroscope;m.position=o.shadowCascadeOffset;m.add(u);m.add(u.target);l.add(m);o.shadowCascadeArray[q]=u;console.log("Created virtualLight",u)}r=o;s=q;t=r.shadowCascadeArray[s];t.position.copy(r.position);
  767. t.target.position.copy(r.target.position);t.lookAt(t.target);t.shadowCameraVisible=r.shadowCameraVisible;t.shadowDarkness=r.shadowDarkness;t.shadowBias=r.shadowCascadeBias[s];m=r.shadowCascadeNearZ[s];r=r.shadowCascadeFarZ[s];t=t.pointsFrustum;t[0].z=m;t[1].z=m;t[2].z=m;t[3].z=m;t[4].z=r;t[5].z=r;t[6].z=r;t[7].z=r;w[n]=u;n++}else w[n]=o,n++;for(k=0,p=w.length;k<p;k++){o=w[k];if(!o.shadowMap)o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
  768. format:THREE.RGBAFormat}),o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight),o.shadowMatrix=new THREE.Matrix4;if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);
  769. else{console.error("Unsupported light type for shadow");continue}i.add(o.shadowCamera);b.autoUpdateScene&&i.updateMatrixWorld()}if(o.shadowCameraVisible&&!o.cameraHelper)o.cameraHelper=new THREE.CameraHelper(o.shadowCamera),o.shadowCamera.add(o.cameraHelper);if(o.isVirtual&&u.originalCamera==l){q=l;n=o.shadowCamera;m=o.pointsFrustum;t=o.pointsWorld;f.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=0;8>r;r++){s=t[r];s.copy(m[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(s,
  770. q);n.matrixWorldInverse.multiplyVector3(s);if(s.x<f.x)f.x=s.x;if(s.x>h.x)h.x=s.x;if(s.y<f.y)f.y=s.y;if(s.y>h.y)h.y=s.y;if(s.z<f.z)f.z=s.z;if(s.z>h.z)h.z=s.z}n.left=f.x;n.right=h.x;n.top=h.y;n.bottom=f.y;n.updateProjectionMatrix()}n=o.shadowMap;m=o.shadowMatrix;q=o.shadowCamera;q.position.copy(o.matrixWorld.getPosition());q.lookAt(o.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);if(o.cameraHelper)o.cameraHelper.lines.visible=o.shadowCameraVisible;
  771. o.shadowCameraVisible&&o.cameraHelper.update(o.shadowCamera);m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(q.projectionMatrix);m.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.projectionMatrix.flattenToArray(q._projectionMatrixArray);g.multiply(q.projectionMatrix,q.matrixWorldInverse);e.setFromMatrix(g);
  772. b.setRenderTarget(n);b.clear();t=i.__webglObjects;for(o=0,n=t.length;o<n;o++)if(r=t[o],m=r.object,r.render=!1,m.visible&&m.castShadow&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m)))m.matrixWorld.flattenToArray(m._objectMatrixArray),m._modelViewMatrix.multiplyToArray(q.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),r.render=!0;for(o=0,n=t.length;o<n;o++)if(r=t[o],r.render)m=r.object,r=r.buffer,b.setObjectFaces(m),s=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?
  773. d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(q,i.lights,null,s,r,m):b.renderBuffer(q,i.lights,null,s,r,m);t=i.__webglObjectsImmediate;for(o=0,n=t.length;o<n;o++)r=t[o],m=r.object,m.visible&&m.castShadow&&(m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),m._modelViewMatrix.multiplyToArray(q.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),b.renderImmediateObject(q,i.lights,null,c,m))}k=b.getClearColor();p=b.getClearAlpha();a.clearColor(k.r,k.g,k.b,p);a.enable(a.BLEND);
  774. b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
  775. THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,g,f,h,i,l,k;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;g=b.createBuffer();f=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  776. f);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,o=b.createProgram(),n=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(n);b.compileShader(q);b.attachShader(o,n);b.attachShader(o,q);b.linkProgram(o);h=o;i={};l={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");l.uvOffset=b.getUniformLocation(h,"uvOffset");l.uvScale=b.getUniformLocation(h,
  777. "uvScale");l.rotation=b.getUniformLocation(h,"rotation");l.scale=b.getUniformLocation(h,"scale");l.alignment=b.getUniformLocation(h,"alignment");l.color=b.getUniformLocation(h,"color");l.map=b.getUniformLocation(h,"map");l.opacity=b.getUniformLocation(h,"opacity");l.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");l.screenPosition=b.getUniformLocation(h,"screenPosition");l.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
  778. l.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");k=!1};this.render=function(d,e,n,q){var d=d.__webglSprites,m=d.length;if(m){var r=i,s=l,t=q/n,n=0.5*n,w=0.5*q,u=!0;b.useProgram(h);k||(b.enableVertexAttribArray(r.position),b.enableVertexAttribArray(r.uv),k=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(r.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f);b.uniformMatrix4fv(s.projectionMatrix,
  779. !1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var v,y=[],r=0;r<m;r++)if(v=d[r],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(r=0;r<m;r++)v=d[r],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(s.useScreenCoordinates,1),b.uniform3f(s.screenPosition,(v.position.x-
  780. n)/n,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(s.useScreenCoordinates,0),b.uniform1i(s.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(s.modelViewMatrix,!1,v._modelViewMatrixArray)),e=v.map.image.width/(v.scaleByViewport?q:1),y[0]=e*t*v.scale.x,y[1]=e*v.scale.y,b.uniform2f(s.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(s.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(s.alignment,v.alignment.x,v.alignment.y),b.uniform1f(s.opacity,v.opacity),b.uniform3f(s.color,
  781. v.color.r,v.color.g,v.color.b),b.uniform1f(s.rotation,v.rotation),b.uniform2fv(s.scale,y),v.mergeWith3D&&!u?(b.enable(b.DEPTH_TEST),u=!0):!v.mergeWith3D&&u&&(b.disable(b.DEPTH_TEST),u=!1),c.setBlending(v.blending),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
  782. if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,e=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,p;e.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),q=new THREE.PerspectiveCamera(53,
  783. 1,1,1E4);q.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
  784. m=new THREE.Scene;m.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));m.add(q);this.setSize=function(a,d){c.call(b,a,d);o.width=a;o.height=d;n.width=a;n.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||l!==c.near||k!==c.far||p!==c.fov){i=c.aspect;l=c.near;k=c.far;p=c.fov;var t=c.projectionMatrix.clone(),w=0.5*(125/30),u=w*l/125,v=l*Math.tan(p*Math.PI/360),y;f.n14=w;h.n14=-w;w=-v*i+u;y=v*i+u;t.n11=2*l/(y-w);t.n13=(y+w)/(y-w);e.projectionMatrix.copy(t);w=-v*i-u;y=v*i-u;t.n11=
  785. 2*l/(y-w);t.n13=(y+w)/(y-w);g.projectionMatrix.copy(t)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,o,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(f);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,n,!0);m.updateMatrixWorld();d.call(b,m,q)}};
  786. if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,g,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&void 0!==a.separation)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);e=a/2;g=d};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=
  787. c.far;f.updateProjectionMatrix();f.position.copy(c.position);f.target.copy(c.target);f.translateX(b.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,e,g);d.call(b,a,f);this.setViewport(e,0,e,g);d.call(b,a,h,!1)}};
  788. THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
  789. lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
  790. THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
  791. fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};