SVGLoader.js 46 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. * @author yomboprime / https://yombo.org
  5. */
  6. import {
  7. BufferGeometry,
  8. Color,
  9. FileLoader,
  10. Float32BufferAttribute,
  11. Loader,
  12. Matrix3,
  13. Path,
  14. ShapePath,
  15. Vector2,
  16. Vector3
  17. } from "../../../build/three.module.js";
  18. var SVGLoader = function ( manager ) {
  19. Loader.call( this, manager );
  20. // Default dots per inch
  21. this.defaultDPI = 90;
  22. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  23. this.defaultUnit = "px";
  24. };
  25. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  26. constructor: SVGLoader,
  27. load: function ( url, onLoad, onProgress, onError ) {
  28. var scope = this;
  29. var loader = new FileLoader( scope.manager );
  30. loader.setPath( scope.path );
  31. loader.load( url, function ( text ) {
  32. onLoad( scope.parse( text ) );
  33. }, onProgress, onError );
  34. },
  35. parse: function ( text ) {
  36. var scope = this;
  37. function parseNode( node, style ) {
  38. if ( node.nodeType !== 1 ) return;
  39. var transform = getNodeTransform( node );
  40. var path = null;
  41. switch ( node.nodeName ) {
  42. case 'svg':
  43. break;
  44. case 'g':
  45. style = parseStyle( node, style );
  46. break;
  47. case 'path':
  48. style = parseStyle( node, style );
  49. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  50. break;
  51. case 'rect':
  52. style = parseStyle( node, style );
  53. path = parseRectNode( node );
  54. break;
  55. case 'polygon':
  56. style = parseStyle( node, style );
  57. path = parsePolygonNode( node );
  58. break;
  59. case 'polyline':
  60. style = parseStyle( node, style );
  61. path = parsePolylineNode( node );
  62. break;
  63. case 'circle':
  64. style = parseStyle( node, style );
  65. path = parseCircleNode( node );
  66. break;
  67. case 'ellipse':
  68. style = parseStyle( node, style );
  69. path = parseEllipseNode( node );
  70. break;
  71. case 'line':
  72. style = parseStyle( node, style );
  73. path = parseLineNode( node );
  74. break;
  75. default:
  76. console.log( node );
  77. }
  78. if ( path ) {
  79. if ( style.fill !== undefined && style.fill !== 'none' ) {
  80. path.color.setStyle( style.fill );
  81. }
  82. transformPath( path, currentTransform );
  83. paths.push( path );
  84. path.userData = { node: node, style: style };
  85. }
  86. var nodes = node.childNodes;
  87. for ( var i = 0; i < nodes.length; i ++ ) {
  88. parseNode( nodes[ i ], style );
  89. }
  90. if ( transform ) {
  91. transformStack.pop();
  92. if ( transformStack.length > 0 ) {
  93. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  94. } else {
  95. currentTransform.identity();
  96. }
  97. }
  98. }
  99. function parsePathNode( node ) {
  100. var path = new ShapePath();
  101. var point = new Vector2();
  102. var control = new Vector2();
  103. var firstPoint = new Vector2();
  104. var isFirstPoint = true;
  105. var doSetFirstPoint = false;
  106. var d = node.getAttribute( 'd' );
  107. // console.log( d );
  108. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  109. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  110. var command = commands[ i ];
  111. var type = command.charAt( 0 );
  112. var data = command.substr( 1 ).trim();
  113. if ( isFirstPoint === true ) {
  114. doSetFirstPoint = true;
  115. isFirstPoint = false;
  116. }
  117. switch ( type ) {
  118. case 'M':
  119. var numbers = parseFloats( data );
  120. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  121. point.x = numbers[ j + 0 ];
  122. point.y = numbers[ j + 1 ];
  123. control.x = point.x;
  124. control.y = point.y;
  125. if ( j === 0 ) {
  126. path.moveTo( point.x, point.y );
  127. } else {
  128. path.lineTo( point.x, point.y );
  129. }
  130. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  131. }
  132. break;
  133. case 'H':
  134. var numbers = parseFloats( data );
  135. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  136. point.x = numbers[ j ];
  137. control.x = point.x;
  138. control.y = point.y;
  139. path.lineTo( point.x, point.y );
  140. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  141. }
  142. break;
  143. case 'V':
  144. var numbers = parseFloats( data );
  145. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  146. point.y = numbers[ j ];
  147. control.x = point.x;
  148. control.y = point.y;
  149. path.lineTo( point.x, point.y );
  150. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  151. }
  152. break;
  153. case 'L':
  154. var numbers = parseFloats( data );
  155. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  156. point.x = numbers[ j + 0 ];
  157. point.y = numbers[ j + 1 ];
  158. control.x = point.x;
  159. control.y = point.y;
  160. path.lineTo( point.x, point.y );
  161. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  162. }
  163. break;
  164. case 'C':
  165. var numbers = parseFloats( data );
  166. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  167. path.bezierCurveTo(
  168. numbers[ j + 0 ],
  169. numbers[ j + 1 ],
  170. numbers[ j + 2 ],
  171. numbers[ j + 3 ],
  172. numbers[ j + 4 ],
  173. numbers[ j + 5 ]
  174. );
  175. control.x = numbers[ j + 2 ];
  176. control.y = numbers[ j + 3 ];
  177. point.x = numbers[ j + 4 ];
  178. point.y = numbers[ j + 5 ];
  179. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  180. }
  181. break;
  182. case 'S':
  183. var numbers = parseFloats( data );
  184. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  185. path.bezierCurveTo(
  186. getReflection( point.x, control.x ),
  187. getReflection( point.y, control.y ),
  188. numbers[ j + 0 ],
  189. numbers[ j + 1 ],
  190. numbers[ j + 2 ],
  191. numbers[ j + 3 ]
  192. );
  193. control.x = numbers[ j + 0 ];
  194. control.y = numbers[ j + 1 ];
  195. point.x = numbers[ j + 2 ];
  196. point.y = numbers[ j + 3 ];
  197. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  198. }
  199. break;
  200. case 'Q':
  201. var numbers = parseFloats( data );
  202. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  203. path.quadraticCurveTo(
  204. numbers[ j + 0 ],
  205. numbers[ j + 1 ],
  206. numbers[ j + 2 ],
  207. numbers[ j + 3 ]
  208. );
  209. control.x = numbers[ j + 0 ];
  210. control.y = numbers[ j + 1 ];
  211. point.x = numbers[ j + 2 ];
  212. point.y = numbers[ j + 3 ];
  213. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  214. }
  215. break;
  216. case 'T':
  217. var numbers = parseFloats( data );
  218. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  219. var rx = getReflection( point.x, control.x );
  220. var ry = getReflection( point.y, control.y );
  221. path.quadraticCurveTo(
  222. rx,
  223. ry,
  224. numbers[ j + 0 ],
  225. numbers[ j + 1 ]
  226. );
  227. control.x = rx;
  228. control.y = ry;
  229. point.x = numbers[ j + 0 ];
  230. point.y = numbers[ j + 1 ];
  231. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  232. }
  233. break;
  234. case 'A':
  235. var numbers = parseFloats( data );
  236. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  237. var start = point.clone();
  238. point.x = numbers[ j + 5 ];
  239. point.y = numbers[ j + 6 ];
  240. control.x = point.x;
  241. control.y = point.y;
  242. parseArcCommand(
  243. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  244. );
  245. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  246. }
  247. break;
  248. case 'm':
  249. var numbers = parseFloats( data );
  250. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  251. point.x += numbers[ j + 0 ];
  252. point.y += numbers[ j + 1 ];
  253. control.x = point.x;
  254. control.y = point.y;
  255. if ( j === 0 ) {
  256. path.moveTo( point.x, point.y );
  257. } else {
  258. path.lineTo( point.x, point.y );
  259. }
  260. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  261. }
  262. break;
  263. case 'h':
  264. var numbers = parseFloats( data );
  265. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  266. point.x += numbers[ j ];
  267. control.x = point.x;
  268. control.y = point.y;
  269. path.lineTo( point.x, point.y );
  270. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  271. }
  272. break;
  273. case 'v':
  274. var numbers = parseFloats( data );
  275. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  276. point.y += numbers[ j ];
  277. control.x = point.x;
  278. control.y = point.y;
  279. path.lineTo( point.x, point.y );
  280. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  281. }
  282. break;
  283. case 'l':
  284. var numbers = parseFloats( data );
  285. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  286. point.x += numbers[ j + 0 ];
  287. point.y += numbers[ j + 1 ];
  288. control.x = point.x;
  289. control.y = point.y;
  290. path.lineTo( point.x, point.y );
  291. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  292. }
  293. break;
  294. case 'c':
  295. var numbers = parseFloats( data );
  296. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  297. path.bezierCurveTo(
  298. point.x + numbers[ j + 0 ],
  299. point.y + numbers[ j + 1 ],
  300. point.x + numbers[ j + 2 ],
  301. point.y + numbers[ j + 3 ],
  302. point.x + numbers[ j + 4 ],
  303. point.y + numbers[ j + 5 ]
  304. );
  305. control.x = point.x + numbers[ j + 2 ];
  306. control.y = point.y + numbers[ j + 3 ];
  307. point.x += numbers[ j + 4 ];
  308. point.y += numbers[ j + 5 ];
  309. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  310. }
  311. break;
  312. case 's':
  313. var numbers = parseFloats( data );
  314. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  315. path.bezierCurveTo(
  316. getReflection( point.x, control.x ),
  317. getReflection( point.y, control.y ),
  318. point.x + numbers[ j + 0 ],
  319. point.y + numbers[ j + 1 ],
  320. point.x + numbers[ j + 2 ],
  321. point.y + numbers[ j + 3 ]
  322. );
  323. control.x = point.x + numbers[ j + 0 ];
  324. control.y = point.y + numbers[ j + 1 ];
  325. point.x += numbers[ j + 2 ];
  326. point.y += numbers[ j + 3 ];
  327. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  328. }
  329. break;
  330. case 'q':
  331. var numbers = parseFloats( data );
  332. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  333. path.quadraticCurveTo(
  334. point.x + numbers[ j + 0 ],
  335. point.y + numbers[ j + 1 ],
  336. point.x + numbers[ j + 2 ],
  337. point.y + numbers[ j + 3 ]
  338. );
  339. control.x = point.x + numbers[ j + 0 ];
  340. control.y = point.y + numbers[ j + 1 ];
  341. point.x += numbers[ j + 2 ];
  342. point.y += numbers[ j + 3 ];
  343. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  344. }
  345. break;
  346. case 't':
  347. var numbers = parseFloats( data );
  348. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  349. var rx = getReflection( point.x, control.x );
  350. var ry = getReflection( point.y, control.y );
  351. path.quadraticCurveTo(
  352. rx,
  353. ry,
  354. point.x + numbers[ j + 0 ],
  355. point.y + numbers[ j + 1 ]
  356. );
  357. control.x = rx;
  358. control.y = ry;
  359. point.x = point.x + numbers[ j + 0 ];
  360. point.y = point.y + numbers[ j + 1 ];
  361. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  362. }
  363. break;
  364. case 'a':
  365. var numbers = parseFloats( data );
  366. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  367. var start = point.clone();
  368. point.x += numbers[ j + 5 ];
  369. point.y += numbers[ j + 6 ];
  370. control.x = point.x;
  371. control.y = point.y;
  372. parseArcCommand(
  373. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  374. );
  375. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  376. }
  377. break;
  378. case 'Z':
  379. case 'z':
  380. path.currentPath.autoClose = true;
  381. if ( path.currentPath.curves.length > 0 ) {
  382. // Reset point to beginning of Path
  383. point.copy( firstPoint );
  384. path.currentPath.currentPoint.copy( point );
  385. isFirstPoint = true;
  386. }
  387. break;
  388. default:
  389. console.warn( command );
  390. }
  391. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  392. doSetFirstPoint = false;
  393. }
  394. return path;
  395. }
  396. /**
  397. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  398. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  399. * From
  400. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  401. * To
  402. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  403. */
  404. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  405. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  406. // Ensure radii are positive
  407. rx = Math.abs( rx );
  408. ry = Math.abs( ry );
  409. // Compute (x1′, y1′)
  410. var dx2 = ( start.x - end.x ) / 2.0;
  411. var dy2 = ( start.y - end.y ) / 2.0;
  412. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  413. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  414. // Compute (cx′, cy′)
  415. var rxs = rx * rx;
  416. var rys = ry * ry;
  417. var x1ps = x1p * x1p;
  418. var y1ps = y1p * y1p;
  419. // Ensure radii are large enough
  420. var cr = x1ps / rxs + y1ps / rys;
  421. if ( cr > 1 ) {
  422. // scale up rx,ry equally so cr == 1
  423. var s = Math.sqrt( cr );
  424. rx = s * rx;
  425. ry = s * ry;
  426. rxs = rx * rx;
  427. rys = ry * ry;
  428. }
  429. var dq = ( rxs * y1ps + rys * x1ps );
  430. var pq = ( rxs * rys - dq ) / dq;
  431. var q = Math.sqrt( Math.max( 0, pq ) );
  432. if ( large_arc_flag === sweep_flag ) q = - q;
  433. var cxp = q * rx * y1p / ry;
  434. var cyp = - q * ry * x1p / rx;
  435. // Step 3: Compute (cx, cy) from (cx′, cy′)
  436. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  437. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  438. // Step 4: Compute θ1 and Δθ
  439. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  440. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  441. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  442. }
  443. function svgAngle( ux, uy, vx, vy ) {
  444. var dot = ux * vx + uy * vy;
  445. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  446. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  447. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  448. return ang;
  449. }
  450. /*
  451. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  452. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  453. */
  454. function parseRectNode( node ) {
  455. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  456. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  457. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  458. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  459. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  460. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  461. var path = new ShapePath();
  462. path.moveTo( x + 2 * rx, y );
  463. path.lineTo( x + w - 2 * rx, y );
  464. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  465. path.lineTo( x + w, y + h - 2 * ry );
  466. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  467. path.lineTo( x + 2 * rx, y + h );
  468. if ( rx !== 0 || ry !== 0 ) {
  469. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  470. }
  471. path.lineTo( x, y + 2 * ry );
  472. if ( rx !== 0 || ry !== 0 ) {
  473. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  474. }
  475. return path;
  476. }
  477. function parsePolygonNode( node ) {
  478. function iterator( match, a, b ) {
  479. var x = parseFloatWithUnits( a );
  480. var y = parseFloatWithUnits( b );
  481. if ( index === 0 ) {
  482. path.moveTo( x, y );
  483. } else {
  484. path.lineTo( x, y );
  485. }
  486. index ++;
  487. }
  488. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  489. var path = new ShapePath();
  490. var index = 0;
  491. node.getAttribute( 'points' ).replace( regex, iterator );
  492. path.currentPath.autoClose = true;
  493. return path;
  494. }
  495. function parsePolylineNode( node ) {
  496. function iterator( match, a, b ) {
  497. var x = parseFloatWithUnits( a );
  498. var y = parseFloatWithUnits( b );
  499. if ( index === 0 ) {
  500. path.moveTo( x, y );
  501. } else {
  502. path.lineTo( x, y );
  503. }
  504. index ++;
  505. }
  506. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  507. var path = new ShapePath();
  508. var index = 0;
  509. node.getAttribute( 'points' ).replace( regex, iterator );
  510. path.currentPath.autoClose = false;
  511. return path;
  512. }
  513. function parseCircleNode( node ) {
  514. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  515. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  516. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  517. var subpath = new Path();
  518. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  519. var path = new ShapePath();
  520. path.subPaths.push( subpath );
  521. return path;
  522. }
  523. function parseEllipseNode( node ) {
  524. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  525. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  526. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  527. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  528. var subpath = new Path();
  529. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  530. var path = new ShapePath();
  531. path.subPaths.push( subpath );
  532. return path;
  533. }
  534. function parseLineNode( node ) {
  535. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  536. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  537. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  538. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  539. var path = new ShapePath();
  540. path.moveTo( x1, y1 );
  541. path.lineTo( x2, y2 );
  542. path.currentPath.autoClose = false;
  543. return path;
  544. }
  545. //
  546. function parseStyle( node, style ) {
  547. style = Object.assign( {}, style ); // clone style
  548. function addStyle( svgName, jsName, adjustFunction ) {
  549. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  550. return v;
  551. };
  552. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  553. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  554. }
  555. function clamp( v ) {
  556. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  557. }
  558. function positive( v ) {
  559. return Math.max( 0, parseFloatWithUnits( v ) );
  560. }
  561. addStyle( 'fill', 'fill' );
  562. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  563. addStyle( 'stroke', 'stroke' );
  564. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  565. addStyle( 'stroke-width', 'strokeWidth', positive );
  566. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  567. addStyle( 'stroke-linecap', 'strokeLineCap' );
  568. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  569. return style;
  570. }
  571. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  572. function getReflection( a, b ) {
  573. return a - ( b - a );
  574. }
  575. function parseFloats( string ) {
  576. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  577. for ( var i = 0; i < array.length; i ++ ) {
  578. var number = array[ i ];
  579. // Handle values like 48.6037.7.8
  580. // TODO Find a regex for this
  581. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  582. var split = number.split( '.' );
  583. for ( var s = 2; s < split.length; s ++ ) {
  584. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  585. }
  586. }
  587. array[ i ] = parseFloatWithUnits( number );
  588. }
  589. return array;
  590. }
  591. // Units
  592. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  593. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  594. var unitConversion = {
  595. "mm" : {
  596. "mm": 1,
  597. "cm": 0.1,
  598. "in": 1 / 25.4,
  599. "pt": 72 / 25.4,
  600. "pc": 6 / 25.4,
  601. "px": - 1
  602. },
  603. "cm" : {
  604. "mm": 10,
  605. "cm": 1,
  606. "in": 1 / 2.54,
  607. "pt": 72 / 2.54,
  608. "pc": 6 / 2.54,
  609. "px": - 1
  610. },
  611. "in" : {
  612. "mm": 25.4,
  613. "cm": 2.54,
  614. "in": 1,
  615. "pt": 72,
  616. "pc": 6,
  617. "px": - 1
  618. },
  619. "pt" : {
  620. "mm": 25.4 / 72,
  621. "cm": 2.54 / 72,
  622. "in": 1 / 72,
  623. "pt": 1,
  624. "pc": 6 / 72,
  625. "px": - 1
  626. },
  627. "pc" : {
  628. "mm": 25.4 / 6,
  629. "cm": 2.54 / 6,
  630. "in": 1 / 6,
  631. "pt": 72 / 6,
  632. "pc": 1,
  633. "px": - 1
  634. },
  635. "px" : {
  636. "px": 1
  637. }
  638. };
  639. function parseFloatWithUnits( string ) {
  640. var theUnit = "px";
  641. if ( typeof string === 'string' || string instanceof String ) {
  642. for ( var i = 0, n = units.length; i < n; i ++ ) {
  643. var u = units[ i ];
  644. if ( string.endsWith( u ) ) {
  645. theUnit = u;
  646. string = string.substring( 0, string.length - u.length );
  647. break;
  648. }
  649. }
  650. }
  651. var scale = undefined;
  652. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  653. // Conversion scale from pixels to inches, then to default units
  654. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  655. }
  656. else {
  657. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  658. if ( scale < 0 ) {
  659. // Conversion scale to pixels
  660. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  661. }
  662. }
  663. return scale * parseFloat( string );
  664. }
  665. // Transforms
  666. function getNodeTransform( node ) {
  667. if ( ! node.hasAttribute( 'transform' ) ) {
  668. return null;
  669. }
  670. var transform = parseNodeTransform( node );
  671. if ( transformStack.length > 0 ) {
  672. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  673. }
  674. currentTransform.copy( transform );
  675. transformStack.push( transform );
  676. return transform;
  677. }
  678. function parseNodeTransform( node ) {
  679. var transform = new Matrix3();
  680. var currentTransform = tempTransform0;
  681. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  682. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  683. var transformText = transformsTexts[ tIndex ].trim();
  684. if ( transformText === '' ) continue;
  685. var openParPos = transformText.indexOf( '(' );
  686. var closeParPos = transformText.length;
  687. if ( openParPos > 0 && openParPos < closeParPos ) {
  688. var transformType = transformText.substr( 0, openParPos );
  689. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  690. currentTransform.identity();
  691. switch ( transformType ) {
  692. case "translate":
  693. if ( array.length >= 1 ) {
  694. var tx = array[ 0 ];
  695. var ty = tx;
  696. if ( array.length >= 2 ) {
  697. ty = array[ 1 ];
  698. }
  699. currentTransform.translate( tx, ty );
  700. }
  701. break;
  702. case "rotate":
  703. if ( array.length >= 1 ) {
  704. var angle = 0;
  705. var cx = 0;
  706. var cy = 0;
  707. // Angle
  708. angle = - array[ 0 ] * Math.PI / 180;
  709. if ( array.length >= 3 ) {
  710. // Center x, y
  711. cx = array[ 1 ];
  712. cy = array[ 2 ];
  713. }
  714. // Rotate around center (cx, cy)
  715. tempTransform1.identity().translate( - cx, - cy );
  716. tempTransform2.identity().rotate( angle );
  717. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  718. tempTransform1.identity().translate( cx, cy );
  719. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  720. }
  721. break;
  722. case "scale":
  723. if ( array.length >= 1 ) {
  724. var scaleX = array[ 0 ];
  725. var scaleY = scaleX;
  726. if ( array.length >= 2 ) {
  727. scaleY = array[ 1 ];
  728. }
  729. currentTransform.scale( scaleX, scaleY );
  730. }
  731. break;
  732. case "skewX":
  733. if ( array.length === 1 ) {
  734. currentTransform.set(
  735. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  736. 0, 1, 0,
  737. 0, 0, 1
  738. );
  739. }
  740. break;
  741. case "skewY":
  742. if ( array.length === 1 ) {
  743. currentTransform.set(
  744. 1, 0, 0,
  745. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  746. 0, 0, 1
  747. );
  748. }
  749. break;
  750. case "matrix":
  751. if ( array.length === 6 ) {
  752. currentTransform.set(
  753. array[ 0 ], array[ 2 ], array[ 4 ],
  754. array[ 1 ], array[ 3 ], array[ 5 ],
  755. 0, 0, 1
  756. );
  757. }
  758. break;
  759. }
  760. }
  761. transform.premultiply( currentTransform );
  762. }
  763. return transform;
  764. }
  765. function transformPath( path, m ) {
  766. function transfVec2( v2 ) {
  767. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  768. v2.set( tempV3.x, tempV3.y );
  769. }
  770. var isRotated = isTransformRotated( m );
  771. var subPaths = path.subPaths;
  772. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  773. var subPath = subPaths[ i ];
  774. var curves = subPath.curves;
  775. for ( var j = 0; j < curves.length; j ++ ) {
  776. var curve = curves[ j ];
  777. if ( curve.isLineCurve ) {
  778. transfVec2( curve.v1 );
  779. transfVec2( curve.v2 );
  780. } else if ( curve.isCubicBezierCurve ) {
  781. transfVec2( curve.v0 );
  782. transfVec2( curve.v1 );
  783. transfVec2( curve.v2 );
  784. transfVec2( curve.v3 );
  785. } else if ( curve.isQuadraticBezierCurve ) {
  786. transfVec2( curve.v0 );
  787. transfVec2( curve.v1 );
  788. transfVec2( curve.v2 );
  789. } else if ( curve.isEllipseCurve ) {
  790. if ( isRotated ) {
  791. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  792. }
  793. tempV2.set( curve.aX, curve.aY );
  794. transfVec2( tempV2 );
  795. curve.aX = tempV2.x;
  796. curve.aY = tempV2.y;
  797. curve.xRadius *= getTransformScaleX( m );
  798. curve.yRadius *= getTransformScaleY( m );
  799. }
  800. }
  801. }
  802. }
  803. function isTransformRotated( m ) {
  804. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  805. }
  806. function getTransformScaleX( m ) {
  807. var te = m.elements;
  808. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  809. }
  810. function getTransformScaleY( m ) {
  811. var te = m.elements;
  812. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  813. }
  814. //
  815. var paths = [];
  816. var transformStack = [];
  817. var tempTransform0 = new Matrix3();
  818. var tempTransform1 = new Matrix3();
  819. var tempTransform2 = new Matrix3();
  820. var tempTransform3 = new Matrix3();
  821. var tempV2 = new Vector2();
  822. var tempV3 = new Vector3();
  823. var currentTransform = new Matrix3();
  824. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  825. parseNode( xml.documentElement, {
  826. fill: '#000',
  827. fillOpacity: 1,
  828. strokeOpacity: 1,
  829. strokeWidth: 1,
  830. strokeLineJoin: 'miter',
  831. strokeLineCap: 'butt',
  832. strokeMiterLimit: 4
  833. } );
  834. var data = { paths: paths, xml: xml.documentElement };
  835. // console.log( paths );
  836. return data;
  837. }
  838. } );
  839. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  840. // Param width: Stroke width
  841. // Param color: As returned by Color.getStyle()
  842. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  843. // Param lineCap: One of "round", "square" or "butt"
  844. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  845. // Returns style object
  846. width = width !== undefined ? width : 1;
  847. color = color !== undefined ? color : '#000';
  848. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  849. lineCap = lineCap !== undefined ? lineCap : 'butt';
  850. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  851. return {
  852. strokeColor: color,
  853. strokeWidth: width,
  854. strokeLineJoin: lineJoin,
  855. strokeLineCap: lineCap,
  856. strokeMiterLimit: miterLimit
  857. };
  858. };
  859. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  860. // Generates a stroke with some witdh around the given path.
  861. // The path can be open or closed (last point equals to first point)
  862. // Param points: Array of Vector2D (the path). Minimum 2 points.
  863. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  864. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  865. // Param minDistance: Points closer to this distance will be merged. (Optional)
  866. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  867. var vertices = [];
  868. var normals = [];
  869. var uvs = [];
  870. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  871. return null;
  872. }
  873. var geometry = new BufferGeometry();
  874. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  875. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  876. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  877. return geometry;
  878. };
  879. SVGLoader.pointsToStrokeWithBuffers = function () {
  880. var tempV2_1 = new Vector2();
  881. var tempV2_2 = new Vector2();
  882. var tempV2_3 = new Vector2();
  883. var tempV2_4 = new Vector2();
  884. var tempV2_5 = new Vector2();
  885. var tempV2_6 = new Vector2();
  886. var tempV2_7 = new Vector2();
  887. var lastPointL = new Vector2();
  888. var lastPointR = new Vector2();
  889. var point0L = new Vector2();
  890. var point0R = new Vector2();
  891. var currentPointL = new Vector2();
  892. var currentPointR = new Vector2();
  893. var nextPointL = new Vector2();
  894. var nextPointR = new Vector2();
  895. var innerPoint = new Vector2();
  896. var outerPoint = new Vector2();
  897. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  898. // This function can be called to update existing arrays or buffers.
  899. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  900. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  901. // Returns number of written vertices / normals / uvs pairs
  902. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  903. // 'normals' and 'uvs' buffers are optional
  904. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  905. minDistance = minDistance !== undefined ? minDistance : 0.001;
  906. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  907. // First ensure there are no duplicated points
  908. points = removeDuplicatedPoints( points );
  909. var numPoints = points.length;
  910. if ( numPoints < 2 ) return 0;
  911. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  912. var currentPoint;
  913. var previousPoint = points[ 0 ];
  914. var nextPoint;
  915. var strokeWidth2 = style.strokeWidth / 2;
  916. var deltaU = 1 / ( numPoints - 1 );
  917. var u0 = 0;
  918. var innerSideModified;
  919. var joinIsOnLeftSide;
  920. var isMiter;
  921. var initialJoinIsOnLeftSide = false;
  922. var numVertices = 0;
  923. var currentCoordinate = vertexOffset * 3;
  924. var currentCoordinateUV = vertexOffset * 2;
  925. // Get initial left and right stroke points
  926. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  927. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  928. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  929. point0L.copy( lastPointL );
  930. point0R.copy( lastPointR );
  931. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  932. currentPoint = points[ iPoint ];
  933. // Get next point
  934. if ( iPoint === numPoints - 1 ) {
  935. if ( isClosed ) {
  936. // Skip duplicated initial point
  937. nextPoint = points[ 1 ];
  938. } else nextPoint = undefined;
  939. } else {
  940. nextPoint = points[ iPoint + 1 ];
  941. }
  942. // Normal of previous segment in tempV2_1
  943. var normal1 = tempV2_1;
  944. getNormal( previousPoint, currentPoint, normal1 );
  945. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  946. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  947. currentPointR.copy( currentPoint ).add( tempV2_3 );
  948. var u1 = u0 + deltaU;
  949. innerSideModified = false;
  950. if ( nextPoint !== undefined ) {
  951. // Normal of next segment in tempV2_2
  952. getNormal( currentPoint, nextPoint, tempV2_2 );
  953. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  954. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  955. nextPointR.copy( currentPoint ).add( tempV2_3 );
  956. joinIsOnLeftSide = true;
  957. tempV2_3.subVectors( nextPoint, previousPoint );
  958. if ( normal1.dot( tempV2_3 ) < 0 ) {
  959. joinIsOnLeftSide = false;
  960. }
  961. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  962. tempV2_3.subVectors( nextPoint, currentPoint );
  963. tempV2_3.normalize();
  964. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  965. // If path is straight, don't create join
  966. if ( dot !== 0 ) {
  967. // Compute inner and outer segment intersections
  968. var miterSide = strokeWidth2 / dot;
  969. tempV2_3.multiplyScalar( - miterSide );
  970. tempV2_4.subVectors( currentPoint, previousPoint );
  971. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  972. innerPoint.copy( tempV2_5 ).negate();
  973. var miterLength2 = tempV2_5.length();
  974. var segmentLengthPrev = tempV2_4.length();
  975. tempV2_4.divideScalar( segmentLengthPrev );
  976. tempV2_6.subVectors( nextPoint, currentPoint );
  977. var segmentLengthNext = tempV2_6.length();
  978. tempV2_6.divideScalar( segmentLengthNext );
  979. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  980. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  981. innerSideModified = true;
  982. }
  983. outerPoint.copy( tempV2_5 ).add( currentPoint );
  984. innerPoint.add( currentPoint );
  985. isMiter = false;
  986. if ( innerSideModified ) {
  987. if ( joinIsOnLeftSide ) {
  988. nextPointR.copy( innerPoint );
  989. currentPointR.copy( innerPoint );
  990. } else {
  991. nextPointL.copy( innerPoint );
  992. currentPointL.copy( innerPoint );
  993. }
  994. } else {
  995. // The segment triangles are generated here if there was overlapping
  996. makeSegmentTriangles();
  997. }
  998. switch ( style.strokeLineJoin ) {
  999. case 'bevel':
  1000. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1001. break;
  1002. case 'round':
  1003. // Segment triangles
  1004. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1005. // Join triangles
  1006. if ( joinIsOnLeftSide ) {
  1007. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1008. } else {
  1009. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1010. }
  1011. break;
  1012. case 'miter':
  1013. case 'miter-clip':
  1014. default:
  1015. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1016. if ( miterFraction < 1 ) {
  1017. // The join miter length exceeds the miter limit
  1018. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1019. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1020. break;
  1021. } else {
  1022. // Segment triangles
  1023. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1024. // Miter-clip join triangles
  1025. if ( joinIsOnLeftSide ) {
  1026. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1027. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1028. addVertex( currentPointL, u1, 0 );
  1029. addVertex( tempV2_6, u1, 0 );
  1030. addVertex( currentPoint, u1, 0.5 );
  1031. addVertex( currentPoint, u1, 0.5 );
  1032. addVertex( tempV2_6, u1, 0 );
  1033. addVertex( tempV2_7, u1, 0 );
  1034. addVertex( currentPoint, u1, 0.5 );
  1035. addVertex( tempV2_7, u1, 0 );
  1036. addVertex( nextPointL, u1, 0 );
  1037. } else {
  1038. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1039. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1040. addVertex( currentPointR, u1, 1 );
  1041. addVertex( tempV2_6, u1, 1 );
  1042. addVertex( currentPoint, u1, 0.5 );
  1043. addVertex( currentPoint, u1, 0.5 );
  1044. addVertex( tempV2_6, u1, 1 );
  1045. addVertex( tempV2_7, u1, 1 );
  1046. addVertex( currentPoint, u1, 0.5 );
  1047. addVertex( tempV2_7, u1, 1 );
  1048. addVertex( nextPointR, u1, 1 );
  1049. }
  1050. }
  1051. } else {
  1052. // Miter join segment triangles
  1053. if ( innerSideModified ) {
  1054. // Optimized segment + join triangles
  1055. if ( joinIsOnLeftSide ) {
  1056. addVertex( lastPointR, u0, 1 );
  1057. addVertex( lastPointL, u0, 0 );
  1058. addVertex( outerPoint, u1, 0 );
  1059. addVertex( lastPointR, u0, 1 );
  1060. addVertex( outerPoint, u1, 0 );
  1061. addVertex( innerPoint, u1, 1 );
  1062. } else {
  1063. addVertex( lastPointR, u0, 1 );
  1064. addVertex( lastPointL, u0, 0 );
  1065. addVertex( outerPoint, u1, 1 );
  1066. addVertex( lastPointL, u0, 0 );
  1067. addVertex( innerPoint, u1, 0 );
  1068. addVertex( outerPoint, u1, 1 );
  1069. }
  1070. if ( joinIsOnLeftSide ) {
  1071. nextPointL.copy( outerPoint );
  1072. } else {
  1073. nextPointR.copy( outerPoint );
  1074. }
  1075. } else {
  1076. // Add extra miter join triangles
  1077. if ( joinIsOnLeftSide ) {
  1078. addVertex( currentPointL, u1, 0 );
  1079. addVertex( outerPoint, u1, 0 );
  1080. addVertex( currentPoint, u1, 0.5 );
  1081. addVertex( currentPoint, u1, 0.5 );
  1082. addVertex( outerPoint, u1, 0 );
  1083. addVertex( nextPointL, u1, 0 );
  1084. } else {
  1085. addVertex( currentPointR, u1, 1 );
  1086. addVertex( outerPoint, u1, 1 );
  1087. addVertex( currentPoint, u1, 0.5 );
  1088. addVertex( currentPoint, u1, 0.5 );
  1089. addVertex( outerPoint, u1, 1 );
  1090. addVertex( nextPointR, u1, 1 );
  1091. }
  1092. }
  1093. isMiter = true;
  1094. }
  1095. break;
  1096. }
  1097. } else {
  1098. // The segment triangles are generated here when two consecutive points are collinear
  1099. makeSegmentTriangles();
  1100. }
  1101. } else {
  1102. // The segment triangles are generated here if it is the ending segment
  1103. makeSegmentTriangles();
  1104. }
  1105. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1106. // Start line endcap
  1107. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1108. }
  1109. // Increment loop variables
  1110. u0 = u1;
  1111. previousPoint = currentPoint;
  1112. lastPointL.copy( nextPointL );
  1113. lastPointR.copy( nextPointR );
  1114. }
  1115. if ( ! isClosed ) {
  1116. // Ending line endcap
  1117. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1118. } else if ( innerSideModified && vertices ) {
  1119. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1120. var lastOuter = outerPoint;
  1121. var lastInner = innerPoint;
  1122. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1123. lastOuter = innerPoint;
  1124. lastInner = outerPoint;
  1125. }
  1126. if ( joinIsOnLeftSide ) {
  1127. if ( isMiter || initialJoinIsOnLeftSide ) {
  1128. lastInner.toArray( vertices, 0 * 3 );
  1129. lastInner.toArray( vertices, 3 * 3 );
  1130. if ( isMiter ) {
  1131. lastOuter.toArray( vertices, 1 * 3 );
  1132. }
  1133. }
  1134. } else {
  1135. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1136. lastInner.toArray( vertices, 1 * 3 );
  1137. lastInner.toArray( vertices, 3 * 3 );
  1138. if ( isMiter ) {
  1139. lastOuter.toArray( vertices, 0 * 3 );
  1140. }
  1141. }
  1142. }
  1143. }
  1144. return numVertices;
  1145. // -- End of algorithm
  1146. // -- Functions
  1147. function getNormal( p1, p2, result ) {
  1148. result.subVectors( p2, p1 );
  1149. return result.set( - result.y, result.x ).normalize();
  1150. }
  1151. function addVertex( position, u, v ) {
  1152. if ( vertices ) {
  1153. vertices[ currentCoordinate ] = position.x;
  1154. vertices[ currentCoordinate + 1 ] = position.y;
  1155. vertices[ currentCoordinate + 2 ] = 0;
  1156. if ( normals ) {
  1157. normals[ currentCoordinate ] = 0;
  1158. normals[ currentCoordinate + 1 ] = 0;
  1159. normals[ currentCoordinate + 2 ] = 1;
  1160. }
  1161. currentCoordinate += 3;
  1162. if ( uvs ) {
  1163. uvs[ currentCoordinateUV ] = u;
  1164. uvs[ currentCoordinateUV + 1 ] = v;
  1165. currentCoordinateUV += 2;
  1166. }
  1167. }
  1168. numVertices += 3;
  1169. }
  1170. function makeCircularSector( center, p1, p2, u, v ) {
  1171. // param p1, p2: Points in the circle arc.
  1172. // p1 and p2 are in clockwise direction.
  1173. tempV2_1.copy( p1 ).sub( center ).normalize();
  1174. tempV2_2.copy( p2 ).sub( center ).normalize();
  1175. var angle = Math.PI;
  1176. var dot = tempV2_1.dot( tempV2_2 );
  1177. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1178. angle /= arcDivisions;
  1179. tempV2_3.copy( p1 );
  1180. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1181. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1182. addVertex( tempV2_3, u, v );
  1183. addVertex( tempV2_4, u, v );
  1184. addVertex( center, u, 0.5 );
  1185. tempV2_3.copy( tempV2_4 );
  1186. }
  1187. addVertex( tempV2_4, u, v );
  1188. addVertex( p2, u, v );
  1189. addVertex( center, u, 0.5 );
  1190. }
  1191. function makeSegmentTriangles() {
  1192. addVertex( lastPointR, u0, 1 );
  1193. addVertex( lastPointL, u0, 0 );
  1194. addVertex( currentPointL, u1, 0 );
  1195. addVertex( lastPointR, u0, 1 );
  1196. addVertex( currentPointL, u1, 1 );
  1197. addVertex( currentPointR, u1, 0 );
  1198. }
  1199. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1200. if ( innerSideModified ) {
  1201. // Optimized segment + bevel triangles
  1202. if ( joinIsOnLeftSide ) {
  1203. // Path segments triangles
  1204. addVertex( lastPointR, u0, 1 );
  1205. addVertex( lastPointL, u0, 0 );
  1206. addVertex( currentPointL, u1, 0 );
  1207. addVertex( lastPointR, u0, 1 );
  1208. addVertex( currentPointL, u1, 0 );
  1209. addVertex( innerPoint, u1, 1 );
  1210. // Bevel join triangle
  1211. addVertex( currentPointL, u, 0 );
  1212. addVertex( nextPointL, u, 0 );
  1213. addVertex( innerPoint, u, 0.5 );
  1214. } else {
  1215. // Path segments triangles
  1216. addVertex( lastPointR, u0, 1 );
  1217. addVertex( lastPointL, u0, 0 );
  1218. addVertex( currentPointR, u1, 1 );
  1219. addVertex( lastPointL, u0, 0 );
  1220. addVertex( innerPoint, u1, 0 );
  1221. addVertex( currentPointR, u1, 1 );
  1222. // Bevel join triangle
  1223. addVertex( currentPointR, u, 1 );
  1224. addVertex( nextPointR, u, 0 );
  1225. addVertex( innerPoint, u, 0.5 );
  1226. }
  1227. } else {
  1228. // Bevel join triangle. The segment triangles are done in the main loop
  1229. if ( joinIsOnLeftSide ) {
  1230. addVertex( currentPointL, u, 0 );
  1231. addVertex( nextPointL, u, 0 );
  1232. addVertex( currentPoint, u, 0.5 );
  1233. } else {
  1234. addVertex( currentPointR, u, 1 );
  1235. addVertex( nextPointR, u, 0 );
  1236. addVertex( currentPoint, u, 0.5 );
  1237. }
  1238. }
  1239. }
  1240. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1241. if ( innerSideModified ) {
  1242. if ( joinIsOnLeftSide ) {
  1243. addVertex( lastPointR, u0, 1 );
  1244. addVertex( lastPointL, u0, 0 );
  1245. addVertex( currentPointL, u1, 0 );
  1246. addVertex( lastPointR, u0, 1 );
  1247. addVertex( currentPointL, u1, 0 );
  1248. addVertex( innerPoint, u1, 1 );
  1249. addVertex( currentPointL, u0, 0 );
  1250. addVertex( currentPoint, u1, 0.5 );
  1251. addVertex( innerPoint, u1, 1 );
  1252. addVertex( currentPoint, u1, 0.5 );
  1253. addVertex( nextPointL, u0, 0 );
  1254. addVertex( innerPoint, u1, 1 );
  1255. } else {
  1256. addVertex( lastPointR, u0, 1 );
  1257. addVertex( lastPointL, u0, 0 );
  1258. addVertex( currentPointR, u1, 1 );
  1259. addVertex( lastPointL, u0, 0 );
  1260. addVertex( innerPoint, u1, 0 );
  1261. addVertex( currentPointR, u1, 1 );
  1262. addVertex( currentPointR, u0, 1 );
  1263. addVertex( innerPoint, u1, 0 );
  1264. addVertex( currentPoint, u1, 0.5 );
  1265. addVertex( currentPoint, u1, 0.5 );
  1266. addVertex( innerPoint, u1, 0 );
  1267. addVertex( nextPointR, u0, 1 );
  1268. }
  1269. }
  1270. }
  1271. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1272. // param center: End point of the path
  1273. // param p1, p2: Left and right cap points
  1274. switch ( style.strokeLineCap ) {
  1275. case 'round':
  1276. if ( start ) {
  1277. makeCircularSector( center, p2, p1, u, 0.5 );
  1278. } else {
  1279. makeCircularSector( center, p1, p2, u, 0.5 );
  1280. }
  1281. break;
  1282. case 'square':
  1283. if ( start ) {
  1284. tempV2_1.subVectors( p1, center );
  1285. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1286. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1287. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1288. // Modify already existing vertices
  1289. if ( joinIsOnLeftSide ) {
  1290. tempV2_3.toArray( vertices, 1 * 3 );
  1291. tempV2_4.toArray( vertices, 0 * 3 );
  1292. tempV2_4.toArray( vertices, 3 * 3 );
  1293. } else {
  1294. tempV2_3.toArray( vertices, 1 * 3 );
  1295. tempV2_3.toArray( vertices, 3 * 3 );
  1296. tempV2_4.toArray( vertices, 0 * 3 );
  1297. }
  1298. } else {
  1299. tempV2_1.subVectors( p2, center );
  1300. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1301. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1302. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1303. var vl = vertices.length;
  1304. // Modify already existing vertices
  1305. if ( joinIsOnLeftSide ) {
  1306. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1307. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1308. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1309. } else {
  1310. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1311. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1312. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1313. }
  1314. }
  1315. break;
  1316. case 'butt':
  1317. default:
  1318. // Nothing to do here
  1319. break;
  1320. }
  1321. }
  1322. function removeDuplicatedPoints( points ) {
  1323. // Creates a new array if necessary with duplicated points removed.
  1324. // This does not remove duplicated initial and ending points of a closed path.
  1325. var dupPoints = false;
  1326. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1327. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1328. dupPoints = true;
  1329. break;
  1330. }
  1331. }
  1332. if ( ! dupPoints ) return points;
  1333. var newPoints = [];
  1334. newPoints.push( points[ 0 ] );
  1335. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1336. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1337. newPoints.push( points[ i ] );
  1338. }
  1339. }
  1340. newPoints.push( points[ points.length - 1 ] );
  1341. return newPoints;
  1342. }
  1343. };
  1344. }();
  1345. export { SVGLoader };