webgl_materials_video.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. font-weight: bold;
  17. text-align:center;
  18. }
  19. a {
  20. color:#0078ff;
  21. }
  22. #info {
  23. color:#fff;
  24. position: absolute;
  25. top: 0px; width: 100%;
  26. padding: 5px;
  27. z-index:100;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer
  34. </div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/shaders/ConvolutionShader.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/postprocessing/EffectComposer.js"></script>
  39. <script src="js/postprocessing/RenderPass.js"></script>
  40. <script src="js/postprocessing/MaskPass.js"></script>
  41. <script src="js/postprocessing/BloomPass.js"></script>
  42. <script src="js/postprocessing/ShaderPass.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <video id="video" autoplay loop style="display:none">
  45. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  46. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  47. </video>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container;
  51. var camera, scene, renderer;
  52. var video, texture, material, mesh;
  53. var composer;
  54. var mouseX = 0;
  55. var mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. var cube_count,
  59. meshes = [],
  60. materials = [],
  61. xgrid = 20,
  62. ygrid = 10;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  69. camera.position.z = 500;
  70. scene = new THREE.Scene();
  71. var light = new THREE.DirectionalLight( 0xffffff );
  72. light.position.set( 0.5, 1, 1 ).normalize();
  73. scene.add( light );
  74. renderer = new THREE.WebGLRenderer( { antialias: false } );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. video = document.getElementById( 'video' );
  78. texture = new THREE.Texture( video );
  79. texture.minFilter = THREE.LinearFilter;
  80. texture.magFilter = THREE.LinearFilter;
  81. texture.format = THREE.RGBFormat;
  82. texture.generateMipmaps = false;
  83. //
  84. var i, j, ux, uy, ox, oy,
  85. geometry,
  86. xsize, ysize;
  87. ux = 1 / xgrid;
  88. uy = 1 / ygrid;
  89. xsize = 480 / xgrid;
  90. ysize = 204 / ygrid;
  91. var parameters = { color: 0xffffff, map: texture },
  92. material_base = new THREE.MeshLambertMaterial( parameters );
  93. renderer.initMaterial( material_base, scene.__lights, scene.fog );
  94. cube_count = 0;
  95. for ( i = 0; i < xgrid; i ++ )
  96. for ( j = 0; j < ygrid; j ++ ) {
  97. ox = i;
  98. oy = j;
  99. geometry = new THREE.CubeGeometry( xsize, ysize, xsize );
  100. change_uvs( geometry, ux, uy, ox, oy );
  101. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  102. material = materials[ cube_count ];
  103. material.hue = i/xgrid;
  104. material.saturation = 1 - j/ygrid;
  105. material.color.setHSV( material.hue, material.saturation, 1 );
  106. mesh = new THREE.Mesh( geometry, material );
  107. mesh.position.x = ( i - xgrid/2 ) * xsize;
  108. mesh.position.y = ( j - ygrid/2 ) * ysize;
  109. mesh.position.z = 0;
  110. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  111. scene.add( mesh );
  112. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  113. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  114. meshes[ cube_count ] = mesh;
  115. cube_count += 1;
  116. }
  117. renderer.autoClear = false;
  118. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  119. // postprocessing
  120. var renderModel = new THREE.RenderPass( scene, camera );
  121. var effectBloom = new THREE.BloomPass( 1.3 );
  122. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  123. effectCopy.renderToScreen = true;
  124. composer = new THREE.EffectComposer( renderer );
  125. composer.addPass( renderModel );
  126. composer.addPass( effectBloom );
  127. composer.addPass( effectCopy );
  128. //
  129. window.addEventListener( 'resize', onWindowResize, false );
  130. }
  131. function onWindowResize() {
  132. windowHalfX = window.innerWidth / 2;
  133. windowHalfY = window.innerHeight / 2;
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. composer.reset();
  138. }
  139. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  140. var i, j, uv;
  141. for ( i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
  142. uv = geometry.faceVertexUvs[ 0 ][ i ];
  143. for ( j = 0; j < uv.length; j++ ) {
  144. uv[j].u = ( uv[j].u + offsetx ) * unitx;
  145. uv[j].v = ( uv[j].v + offsety ) * unity;
  146. }
  147. }
  148. }
  149. function onDocumentMouseMove(event) {
  150. mouseX = ( event.clientX - windowHalfX );
  151. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  152. }
  153. //
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. render();
  157. }
  158. var h, counter = 1;
  159. function render() {
  160. var time = Date.now() * 0.00005;
  161. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  162. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  163. camera.lookAt( scene.position );
  164. if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
  165. if ( texture ) texture.needsUpdate = true;
  166. }
  167. for ( i = 0; i < cube_count; i ++ ) {
  168. material = materials[ i ];
  169. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  170. material.color.setHSV( h, material.saturation, 1 );
  171. }
  172. if ( counter % 1000 > 200 ) {
  173. for ( i = 0; i < cube_count; i ++ ) {
  174. mesh = meshes[ i ];
  175. mesh.rotation.x += 10 * mesh.dx;
  176. mesh.rotation.y += 10 * mesh.dy;
  177. mesh.position.x += 200 * mesh.dx;
  178. mesh.position.y += 200 * mesh.dy;
  179. mesh.position.z += 400 * mesh.dx;
  180. }
  181. }
  182. if ( counter % 1000 === 0 ) {
  183. for ( i = 0; i < cube_count; i ++ ) {
  184. mesh = meshes[ i ];
  185. mesh.dx *= -1;
  186. mesh.dy *= -1;
  187. }
  188. }
  189. counter ++;
  190. renderer.clear();
  191. composer.render();
  192. }
  193. </script>
  194. </body>
  195. </html>