ColladaLoader.js 98 KB

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  1. /**
  2. * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com
  3. * @author Tony Parisi / http://www.tonyparisi.com/
  4. */
  5. THREE.ColladaLoader = function () {
  6. var COLLADA = null;
  7. var scene = null;
  8. var visualScene;
  9. var kinematicsModel;
  10. var readyCallbackFunc = null;
  11. var sources = {};
  12. var images = {};
  13. var animations = {};
  14. var controllers = {};
  15. var geometries = {};
  16. var materials = {};
  17. var effects = {};
  18. var cameras = {};
  19. var lights = {};
  20. var animData;
  21. var kinematics;
  22. var visualScenes;
  23. var kinematicsModels;
  24. var baseUrl;
  25. var morphs;
  26. var skins;
  27. var flip_uv = true;
  28. var preferredShading = THREE.SmoothShading;
  29. var options = {
  30. // Force Geometry to always be centered at the local origin of the
  31. // containing Mesh.
  32. centerGeometry: false,
  33. // Axis conversion is done for geometries, animations, and controllers.
  34. // If we ever pull cameras or lights out of the COLLADA file, they'll
  35. // need extra work.
  36. convertUpAxis: false,
  37. subdivideFaces: true,
  38. upAxis: 'Y',
  39. // For reflective or refractive materials we'll use this cubemap
  40. defaultEnvMap: null
  41. };
  42. var colladaUnit = 1.0;
  43. var colladaUp = 'Y';
  44. var upConversion = null;
  45. function load ( url, readyCallback, progressCallback, failCallback ) {
  46. var length = 0;
  47. if ( document.implementation && document.implementation.createDocument ) {
  48. var request = new XMLHttpRequest();
  49. request.onreadystatechange = function() {
  50. if ( request.readyState === 4 ) {
  51. if ( request.status === 0 || request.status === 200 ) {
  52. if ( request.response ) {
  53. readyCallbackFunc = readyCallback;
  54. parse( request.response, undefined, url );
  55. } else {
  56. if ( failCallback ) {
  57. failCallback();
  58. } else {
  59. console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" );
  60. }
  61. }
  62. }
  63. } else if ( request.readyState === 3 ) {
  64. if ( progressCallback ) {
  65. if ( length === 0 ) {
  66. length = request.getResponseHeader( "Content-Length" );
  67. }
  68. progressCallback( { total: length, loaded: request.responseText.length } );
  69. }
  70. }
  71. };
  72. request.open( "GET", url, true );
  73. request.send( null );
  74. } else {
  75. alert( "Don't know how to parse XML!" );
  76. }
  77. }
  78. function parse( text, callBack, url ) {
  79. COLLADA = new DOMParser().parseFromString( text, 'text/xml' );
  80. callBack = callBack || readyCallbackFunc;
  81. if ( url !== undefined ) {
  82. var parts = url.split( '/' );
  83. parts.pop();
  84. baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  85. }
  86. parseAsset();
  87. setUpConversion();
  88. images = parseLib( "library_images image", _Image, "image" );
  89. materials = parseLib( "library_materials material", Material, "material" );
  90. effects = parseLib( "library_effects effect", Effect, "effect" );
  91. geometries = parseLib( "library_geometries geometry", Geometry, "geometry" );
  92. cameras = parseLib( "library_cameras camera", Camera, "camera" );
  93. lights = parseLib( "library_lights light", Light, "light" );
  94. controllers = parseLib( "library_controllers controller", Controller, "controller" );
  95. animations = parseLib( "library_animations animation", Animation, "animation" );
  96. visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" );
  97. kinematicsModels = parseLib( "library_kinematics_models kinematics_model", KinematicsModel, "kinematics_model" );
  98. morphs = [];
  99. skins = [];
  100. visualScene = parseScene();
  101. scene = new THREE.Group();
  102. for ( var i = 0; i < visualScene.nodes.length; i ++ ) {
  103. scene.add( createSceneGraph( visualScene.nodes[ i ] ) );
  104. }
  105. // unit conversion
  106. scene.scale.multiplyScalar( colladaUnit );
  107. createAnimations();
  108. kinematicsModel = parseKinematicsModel();
  109. createKinematics();
  110. var result = {
  111. scene: scene,
  112. morphs: morphs,
  113. skins: skins,
  114. animations: animData,
  115. kinematics: kinematics,
  116. dae: {
  117. images: images,
  118. materials: materials,
  119. cameras: cameras,
  120. lights: lights,
  121. effects: effects,
  122. geometries: geometries,
  123. controllers: controllers,
  124. animations: animations,
  125. visualScenes: visualScenes,
  126. visualScene: visualScene,
  127. scene: visualScene,
  128. kinematicsModels: kinematicsModels,
  129. kinematicsModel: kinematicsModel
  130. }
  131. };
  132. if ( callBack ) {
  133. callBack( result );
  134. }
  135. return result;
  136. }
  137. function setPreferredShading ( shading ) {
  138. preferredShading = shading;
  139. }
  140. function parseAsset () {
  141. var elements = COLLADA.querySelectorAll('asset');
  142. var element = elements[0];
  143. if ( element && element.childNodes ) {
  144. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  145. var child = element.childNodes[ i ];
  146. switch ( child.nodeName ) {
  147. case 'unit':
  148. var meter = child.getAttribute( 'meter' );
  149. if ( meter ) {
  150. colladaUnit = parseFloat( meter );
  151. }
  152. break;
  153. case 'up_axis':
  154. colladaUp = child.textContent.charAt(0);
  155. break;
  156. }
  157. }
  158. }
  159. }
  160. function parseLib ( q, classSpec, prefix ) {
  161. var elements = COLLADA.querySelectorAll(q);
  162. var lib = {};
  163. var i = 0;
  164. var elementsLength = elements.length;
  165. for ( var j = 0; j < elementsLength; j ++ ) {
  166. var element = elements[j];
  167. var daeElement = ( new classSpec() ).parse( element );
  168. if ( !daeElement.id || daeElement.id.length === 0 ) daeElement.id = prefix + ( i ++ );
  169. lib[ daeElement.id ] = daeElement;
  170. }
  171. return lib;
  172. }
  173. function parseScene() {
  174. var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0];
  175. if ( sceneElement ) {
  176. var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' );
  177. return visualScenes[ url.length > 0 ? url : 'visual_scene0' ];
  178. } else {
  179. return null;
  180. }
  181. }
  182. function parseKinematicsModel() {
  183. var kinematicsModelElement = COLLADA.querySelectorAll('instance_kinematics_model')[0];
  184. if ( kinematicsModelElement ) {
  185. var url = kinematicsModelElement.getAttribute( 'url' ).replace(/^#/, '');
  186. return kinematicsModels[ url.length > 0 ? url : 'kinematics_model0' ];
  187. } else {
  188. return null;
  189. }
  190. }
  191. function createAnimations() {
  192. animData = [];
  193. // fill in the keys
  194. recurseHierarchy( scene );
  195. }
  196. function recurseHierarchy( node ) {
  197. var n = visualScene.getChildById( node.colladaId, true ),
  198. newData = null;
  199. if ( n && n.keys ) {
  200. newData = {
  201. fps: 60,
  202. hierarchy: [ {
  203. node: n,
  204. keys: n.keys,
  205. sids: n.sids
  206. } ],
  207. node: node,
  208. name: 'animation_' + node.name,
  209. length: 0
  210. };
  211. animData.push(newData);
  212. for ( var i = 0, il = n.keys.length; i < il; i ++ ) {
  213. newData.length = Math.max( newData.length, n.keys[i].time );
  214. }
  215. } else {
  216. newData = {
  217. hierarchy: [ {
  218. keys: [],
  219. sids: []
  220. } ]
  221. }
  222. }
  223. for ( var i = 0, il = node.children.length; i < il; i ++ ) {
  224. var d = recurseHierarchy( node.children[i] );
  225. for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) {
  226. newData.hierarchy.push( {
  227. keys: [],
  228. sids: []
  229. } );
  230. }
  231. }
  232. return newData;
  233. }
  234. function calcAnimationBounds () {
  235. var start = 1000000;
  236. var end = -start;
  237. var frames = 0;
  238. var ID;
  239. for ( var id in animations ) {
  240. var animation = animations[ id ];
  241. ID = ID || animation.id;
  242. for ( var i = 0; i < animation.sampler.length; i ++ ) {
  243. var sampler = animation.sampler[ i ];
  244. sampler.create();
  245. start = Math.min( start, sampler.startTime );
  246. end = Math.max( end, sampler.endTime );
  247. frames = Math.max( frames, sampler.input.length );
  248. }
  249. }
  250. return { start:start, end:end, frames:frames,ID:ID };
  251. }
  252. function createMorph ( geometry, ctrl ) {
  253. var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl;
  254. if ( !morphCtrl || !morphCtrl.morph ) {
  255. console.log("could not find morph controller!");
  256. return;
  257. }
  258. var morph = morphCtrl.morph;
  259. for ( var i = 0; i < morph.targets.length; i ++ ) {
  260. var target_id = morph.targets[ i ];
  261. var daeGeometry = geometries[ target_id ];
  262. if ( !daeGeometry.mesh ||
  263. !daeGeometry.mesh.primitives ||
  264. !daeGeometry.mesh.primitives.length ) {
  265. continue;
  266. }
  267. var target = daeGeometry.mesh.primitives[ 0 ].geometry;
  268. if ( target.vertices.length === geometry.vertices.length ) {
  269. geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } );
  270. }
  271. }
  272. geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } );
  273. }
  274. function createSkin ( geometry, ctrl, applyBindShape ) {
  275. var skinCtrl = controllers[ ctrl.url ];
  276. if ( !skinCtrl || !skinCtrl.skin ) {
  277. console.log( "could not find skin controller!" );
  278. return;
  279. }
  280. if ( !ctrl.skeleton || !ctrl.skeleton.length ) {
  281. console.log( "could not find the skeleton for the skin!" );
  282. return;
  283. }
  284. var skin = skinCtrl.skin;
  285. var skeleton = visualScene.getChildById( ctrl.skeleton[ 0 ] );
  286. var hierarchy = [];
  287. applyBindShape = applyBindShape !== undefined ? applyBindShape : true;
  288. var bones = [];
  289. geometry.skinWeights = [];
  290. geometry.skinIndices = [];
  291. //createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 );
  292. //createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights );
  293. /*
  294. geometry.animation = {
  295. name: 'take_001',
  296. fps: 30,
  297. length: 2,
  298. JIT: true,
  299. hierarchy: hierarchy
  300. };
  301. */
  302. if ( applyBindShape ) {
  303. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  304. geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix );
  305. }
  306. }
  307. }
  308. function setupSkeleton ( node, bones, frame, parent ) {
  309. node.world = node.world || new THREE.Matrix4();
  310. node.localworld = node.localworld || new THREE.Matrix4();
  311. node.world.copy( node.matrix );
  312. node.localworld.copy( node.matrix );
  313. if ( node.channels && node.channels.length ) {
  314. var channel = node.channels[ 0 ];
  315. var m = channel.sampler.output[ frame ];
  316. if ( m instanceof THREE.Matrix4 ) {
  317. node.world.copy( m );
  318. node.localworld.copy(m);
  319. if (frame === 0)
  320. node.matrix.copy(m);
  321. }
  322. }
  323. if ( parent ) {
  324. node.world.multiplyMatrices( parent, node.world );
  325. }
  326. bones.push( node );
  327. for ( var i = 0; i < node.nodes.length; i ++ ) {
  328. setupSkeleton( node.nodes[ i ], bones, frame, node.world );
  329. }
  330. }
  331. function setupSkinningMatrices ( bones, skin ) {
  332. // FIXME: this is dumb...
  333. for ( var i = 0; i < bones.length; i ++ ) {
  334. var bone = bones[ i ];
  335. var found = -1;
  336. if ( bone.type != 'JOINT' ) continue;
  337. for ( var j = 0; j < skin.joints.length; j ++ ) {
  338. if ( bone.sid === skin.joints[ j ] ) {
  339. found = j;
  340. break;
  341. }
  342. }
  343. if ( found >= 0 ) {
  344. var inv = skin.invBindMatrices[ found ];
  345. bone.invBindMatrix = inv;
  346. bone.skinningMatrix = new THREE.Matrix4();
  347. bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi)
  348. bone.animatrix = new THREE.Matrix4();
  349. bone.animatrix.copy(bone.localworld);
  350. bone.weights = [];
  351. for ( var j = 0; j < skin.weights.length; j ++ ) {
  352. for (var k = 0; k < skin.weights[ j ].length; k ++ ) {
  353. var w = skin.weights[ j ][ k ];
  354. if ( w.joint === found ) {
  355. bone.weights.push( w );
  356. }
  357. }
  358. }
  359. } else {
  360. console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." );
  361. bone.skinningMatrix = new THREE.Matrix4();
  362. bone.weights = [];
  363. }
  364. }
  365. }
  366. //Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix
  367. function flattenSkeleton(skeleton) {
  368. var list = [];
  369. var walk = function(parentid, node, list) {
  370. var bone = {};
  371. bone.name = node.sid;
  372. bone.parent = parentid;
  373. bone.matrix = node.matrix;
  374. var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ];
  375. bone.matrix.decompose(data[0], data[1], data[2]);
  376. bone.pos = [ data[0].x,data[0].y,data[0].z ];
  377. bone.scl = [ data[2].x,data[2].y,data[2].z ];
  378. bone.rotq = [ data[1].x,data[1].y,data[1].z,data[1].w ];
  379. list.push(bone);
  380. for (var i in node.nodes) {
  381. walk(node.sid, node.nodes[i], list);
  382. }
  383. };
  384. walk(-1, skeleton, list);
  385. return list;
  386. }
  387. //Move the vertices into the pose that is proper for the start of the animation
  388. function skinToBindPose(geometry,skeleton,skinController) {
  389. var bones = [];
  390. setupSkeleton( skeleton, bones, -1 );
  391. setupSkinningMatrices( bones, skinController.skin );
  392. var v = new THREE.Vector3();
  393. var skinned = [];
  394. for (var i = 0; i < geometry.vertices.length; i ++) {
  395. skinned.push(new THREE.Vector3());
  396. }
  397. for ( i = 0; i < bones.length; i ++ ) {
  398. if ( bones[ i ].type != 'JOINT' ) continue;
  399. for ( var j = 0; j < bones[ i ].weights.length; j ++ ) {
  400. var w = bones[ i ].weights[ j ];
  401. var vidx = w.index;
  402. var weight = w.weight;
  403. var o = geometry.vertices[vidx];
  404. var s = skinned[vidx];
  405. v.x = o.x;
  406. v.y = o.y;
  407. v.z = o.z;
  408. v.applyMatrix4( bones[i].skinningMatrix );
  409. s.x += (v.x * weight);
  410. s.y += (v.y * weight);
  411. s.z += (v.z * weight);
  412. }
  413. }
  414. for (var i = 0; i < geometry.vertices.length; i ++) {
  415. geometry.vertices[i] = skinned[i];
  416. }
  417. }
  418. function applySkin ( geometry, instanceCtrl, frame ) {
  419. var skinController = controllers[ instanceCtrl.url ];
  420. frame = frame !== undefined ? frame : 40;
  421. if ( !skinController || !skinController.skin ) {
  422. console.log( 'ColladaLoader: Could not find skin controller.' );
  423. return;
  424. }
  425. if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) {
  426. console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' );
  427. return;
  428. }
  429. var animationBounds = calcAnimationBounds();
  430. var skeleton = visualScene.getChildById( instanceCtrl.skeleton[0], true ) || visualScene.getChildBySid( instanceCtrl.skeleton[0], true );
  431. //flatten the skeleton into a list of bones
  432. var bonelist = flattenSkeleton(skeleton);
  433. var joints = skinController.skin.joints;
  434. //sort that list so that the order reflects the order in the joint list
  435. var sortedbones = [];
  436. for (var i = 0; i < joints.length; i ++) {
  437. for (var j = 0; j < bonelist.length; j ++) {
  438. if (bonelist[j].name === joints[i]) {
  439. sortedbones[i] = bonelist[j];
  440. }
  441. }
  442. }
  443. //hook up the parents by index instead of name
  444. for (var i = 0; i < sortedbones.length; i ++) {
  445. for (var j = 0; j < sortedbones.length; j ++) {
  446. if (sortedbones[i].parent === sortedbones[j].name) {
  447. sortedbones[i].parent = j;
  448. }
  449. }
  450. }
  451. var i, j, w, vidx, weight;
  452. var v = new THREE.Vector3(), o, s;
  453. // move vertices to bind shape
  454. for ( i = 0; i < geometry.vertices.length; i ++ ) {
  455. geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix );
  456. }
  457. var skinIndices = [];
  458. var skinWeights = [];
  459. var weights = skinController.skin.weights;
  460. // hook up the skin weights
  461. // TODO - this might be a good place to choose greatest 4 weights
  462. for ( var i =0; i < weights.length; i ++ ) {
  463. var indicies = new THREE.Vector4(weights[i][0] ? weights[i][0].joint : 0,weights[i][1] ? weights[i][1].joint : 0,weights[i][2] ? weights[i][2].joint : 0,weights[i][3] ? weights[i][3].joint : 0);
  464. var weight = new THREE.Vector4(weights[i][0] ? weights[i][0].weight : 0,weights[i][1] ? weights[i][1].weight : 0,weights[i][2] ? weights[i][2].weight : 0,weights[i][3] ? weights[i][3].weight : 0);
  465. skinIndices.push(indicies);
  466. skinWeights.push(weight);
  467. }
  468. geometry.skinIndices = skinIndices;
  469. geometry.skinWeights = skinWeights;
  470. geometry.bones = sortedbones;
  471. // process animation, or simply pose the rig if no animation
  472. //create an animation for the animated bones
  473. //NOTE: this has no effect when using morphtargets
  474. var animationdata = { "name":animationBounds.ID,"fps":30,"length":animationBounds.frames / 30,"hierarchy":[] };
  475. for (var j = 0; j < sortedbones.length; j ++) {
  476. animationdata.hierarchy.push({ parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[] });
  477. }
  478. console.log( 'ColladaLoader:', animationBounds.ID + ' has ' + sortedbones.length + ' bones.' );
  479. skinToBindPose(geometry, skeleton, skinController);
  480. for ( frame = 0; frame < animationBounds.frames; frame ++ ) {
  481. var bones = [];
  482. var skinned = [];
  483. // process the frame and setup the rig with a fresh
  484. // transform, possibly from the bone's animation channel(s)
  485. setupSkeleton( skeleton, bones, frame );
  486. setupSkinningMatrices( bones, skinController.skin );
  487. for (var i = 0; i < bones.length; i ++) {
  488. for (var j = 0; j < animationdata.hierarchy.length; j ++) {
  489. if (animationdata.hierarchy[j].name === bones[i].sid) {
  490. var key = {};
  491. key.time = (frame / 30);
  492. key.matrix = bones[i].animatrix;
  493. if (frame === 0)
  494. bones[i].matrix = key.matrix;
  495. var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ];
  496. key.matrix.decompose(data[0], data[1], data[2]);
  497. key.pos = [ data[0].x,data[0].y,data[0].z ];
  498. key.scl = [ data[2].x,data[2].y,data[2].z ];
  499. key.rot = data[1];
  500. animationdata.hierarchy[j].keys.push(key);
  501. }
  502. }
  503. }
  504. geometry.animation = animationdata;
  505. }
  506. }
  507. function createKinematics() {
  508. if ( kinematicsModel && kinematicsModel.joints.length === 0 ) {
  509. kinematics = undefined;
  510. return;
  511. }
  512. var jointMap = {};
  513. var _addToMap = function( jointIndex, parentVisualElement ) {
  514. var parentVisualElementId = parentVisualElement.getAttribute( 'id' );
  515. var colladaNode = visualScene.getChildById( parentVisualElementId, true );
  516. var joint = kinematicsModel.joints[ jointIndex ];
  517. scene.traverse(function( node ) {
  518. if ( node.colladaId == parentVisualElementId ) {
  519. jointMap[ jointIndex ] = {
  520. node: node,
  521. transforms: colladaNode.transforms,
  522. joint: joint,
  523. position: joint.zeroPosition
  524. };
  525. }
  526. });
  527. };
  528. kinematics = {
  529. joints: kinematicsModel && kinematicsModel.joints,
  530. getJointValue: function( jointIndex ) {
  531. var jointData = jointMap[ jointIndex ];
  532. if ( jointData ) {
  533. return jointData.position;
  534. } else {
  535. console.log( 'getJointValue: joint ' + jointIndex + ' doesn\'t exist' );
  536. }
  537. },
  538. setJointValue: function( jointIndex, value ) {
  539. var jointData = jointMap[ jointIndex ];
  540. if ( jointData ) {
  541. var joint = jointData.joint;
  542. if ( value > joint.limits.max || value < joint.limits.min ) {
  543. console.log( 'setJointValue: joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ')' );
  544. } else if ( joint.static ) {
  545. console.log( 'setJointValue: joint ' + jointIndex + ' is static' );
  546. } else {
  547. var threejsNode = jointData.node;
  548. var axis = joint.axis;
  549. var transforms = jointData.transforms;
  550. var matrix = new THREE.Matrix4();
  551. for (i = 0; i < transforms.length; i ++ ) {
  552. var transform = transforms[ i ];
  553. // kinda ghetto joint detection
  554. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  555. // apply actual joint value here
  556. switch ( joint.type ) {
  557. case 'revolute':
  558. matrix.multiply( m1.makeRotationAxis( axis, THREE.Math.degToRad(value) ) );
  559. break;
  560. case 'prismatic':
  561. matrix.multiply( m1.makeTranslation(axis.x * value, axis.y * value, axis.z * value ) );
  562. break;
  563. default:
  564. console.warn( 'setJointValue: unknown joint type: ' + joint.type );
  565. break;
  566. }
  567. } else {
  568. var m1 = new THREE.Matrix4();
  569. switch ( transform.type ) {
  570. case 'matrix':
  571. matrix.multiply( transform.obj );
  572. break;
  573. case 'translate':
  574. matrix.multiply( m1.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  575. break;
  576. case 'rotate':
  577. matrix.multiply( m1.makeRotationAxis( transform.obj, transform.angle ) );
  578. break;
  579. }
  580. }
  581. }
  582. // apply the matrix to the threejs node
  583. var elementsFloat32Arr = matrix.elements;
  584. var elements = Array.prototype.slice.call( elementsFloat32Arr );
  585. var elementsRowMajor = [
  586. elements[ 0 ],
  587. elements[ 4 ],
  588. elements[ 8 ],
  589. elements[ 12 ],
  590. elements[ 1 ],
  591. elements[ 5 ],
  592. elements[ 9 ],
  593. elements[ 13 ],
  594. elements[ 2 ],
  595. elements[ 6 ],
  596. elements[ 10 ],
  597. elements[ 14 ],
  598. elements[ 3 ],
  599. elements[ 7 ],
  600. elements[ 11 ],
  601. elements[ 15 ]
  602. ];
  603. threejsNode.matrix.set.apply( threejsNode.matrix, elementsRowMajor );
  604. threejsNode.matrix.decompose( threejsNode.position, threejsNode.quaternion, threejsNode.scale );
  605. }
  606. } else {
  607. console.log( 'setJointValue: joint ' + jointIndex + ' doesn\'t exist' );
  608. }
  609. }
  610. };
  611. var element = COLLADA.querySelector('scene instance_kinematics_scene');
  612. if ( element ) {
  613. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  614. var child = element.childNodes[ i ];
  615. if ( child.nodeType != 1 ) continue;
  616. switch ( child.nodeName ) {
  617. case 'bind_joint_axis':
  618. var visualTarget = child.getAttribute( 'target' ).split( '/' ).pop();
  619. var axis = child.querySelector('axis param').textContent;
  620. var jointIndex = parseInt( axis.split( 'joint' ).pop().split( '.' )[0] );
  621. var visualTargetElement = COLLADA.querySelector( '[sid="' + visualTarget + '"]' );
  622. if ( visualTargetElement ) {
  623. var parentVisualElement = visualTargetElement.parentElement;
  624. _addToMap(jointIndex, parentVisualElement);
  625. }
  626. break;
  627. default:
  628. break;
  629. }
  630. }
  631. }
  632. }
  633. function createSceneGraph ( node, parent ) {
  634. var obj = new THREE.Object3D();
  635. var skinned = false;
  636. var skinController;
  637. var morphController;
  638. var i, j;
  639. // FIXME: controllers
  640. for ( i = 0; i < node.controllers.length; i ++ ) {
  641. var controller = controllers[ node.controllers[ i ].url ];
  642. switch ( controller.type ) {
  643. case 'skin':
  644. if ( geometries[ controller.skin.source ] ) {
  645. var inst_geom = new InstanceGeometry();
  646. inst_geom.url = controller.skin.source;
  647. inst_geom.instance_material = node.controllers[ i ].instance_material;
  648. node.geometries.push( inst_geom );
  649. skinned = true;
  650. skinController = node.controllers[ i ];
  651. } else if ( controllers[ controller.skin.source ] ) {
  652. // urgh: controller can be chained
  653. // handle the most basic case...
  654. var second = controllers[ controller.skin.source ];
  655. morphController = second;
  656. // skinController = node.controllers[i];
  657. if ( second.morph && geometries[ second.morph.source ] ) {
  658. var inst_geom = new InstanceGeometry();
  659. inst_geom.url = second.morph.source;
  660. inst_geom.instance_material = node.controllers[ i ].instance_material;
  661. node.geometries.push( inst_geom );
  662. }
  663. }
  664. break;
  665. case 'morph':
  666. if ( geometries[ controller.morph.source ] ) {
  667. var inst_geom = new InstanceGeometry();
  668. inst_geom.url = controller.morph.source;
  669. inst_geom.instance_material = node.controllers[ i ].instance_material;
  670. node.geometries.push( inst_geom );
  671. morphController = node.controllers[ i ];
  672. }
  673. console.log( 'ColladaLoader: Morph-controller partially supported.' );
  674. default:
  675. break;
  676. }
  677. }
  678. // geometries
  679. var double_sided_materials = {};
  680. for ( i = 0; i < node.geometries.length; i ++ ) {
  681. var instance_geometry = node.geometries[i];
  682. var instance_materials = instance_geometry.instance_material;
  683. var geometry = geometries[ instance_geometry.url ];
  684. var used_materials = {};
  685. var used_materials_array = [];
  686. var num_materials = 0;
  687. var first_material;
  688. if ( geometry ) {
  689. if ( !geometry.mesh || !geometry.mesh.primitives )
  690. continue;
  691. if ( obj.name.length === 0 ) {
  692. obj.name = geometry.id;
  693. }
  694. // collect used fx for this geometry-instance
  695. if ( instance_materials ) {
  696. for ( j = 0; j < instance_materials.length; j ++ ) {
  697. var instance_material = instance_materials[ j ];
  698. var mat = materials[ instance_material.target ];
  699. var effect_id = mat.instance_effect.url;
  700. var shader = effects[ effect_id ].shader;
  701. var material3js = shader.material;
  702. if ( geometry.doubleSided ) {
  703. if ( !( instance_material.symbol in double_sided_materials ) ) {
  704. var _copied_material = material3js.clone();
  705. _copied_material.side = THREE.DoubleSide;
  706. double_sided_materials[ instance_material.symbol ] = _copied_material;
  707. }
  708. material3js = double_sided_materials[ instance_material.symbol ];
  709. }
  710. material3js.opacity = !material3js.opacity ? 1 : material3js.opacity;
  711. used_materials[ instance_material.symbol ] = num_materials;
  712. used_materials_array.push( material3js );
  713. first_material = material3js;
  714. first_material.name = mat.name === null || mat.name === '' ? mat.id : mat.name;
  715. num_materials ++;
  716. }
  717. }
  718. var mesh;
  719. var material = first_material || new THREE.MeshLambertMaterial( { color: 0xdddddd, side: geometry.doubleSided ? THREE.DoubleSide : THREE.FrontSide } );
  720. var geom = geometry.mesh.geometry3js;
  721. if ( num_materials > 1 ) {
  722. material = new THREE.MultiMaterial( used_materials_array );
  723. for ( j = 0; j < geom.faces.length; j ++ ) {
  724. var face = geom.faces[ j ];
  725. face.materialIndex = used_materials[ face.daeMaterial ]
  726. }
  727. }
  728. if ( skinController !== undefined ) {
  729. applySkin( geom, skinController );
  730. if ( geom.morphTargets.length > 0 ) {
  731. material.morphTargets = true;
  732. material.skinning = false;
  733. } else {
  734. material.morphTargets = false;
  735. material.skinning = true;
  736. }
  737. mesh = new THREE.SkinnedMesh( geom, material, false );
  738. //mesh.skeleton = skinController.skeleton;
  739. //mesh.skinController = controllers[ skinController.url ];
  740. //mesh.skinInstanceController = skinController;
  741. mesh.name = 'skin_' + skins.length;
  742. //mesh.animationHandle.setKey(0);
  743. skins.push( mesh );
  744. } else if ( morphController !== undefined ) {
  745. createMorph( geom, morphController );
  746. material.morphTargets = true;
  747. mesh = new THREE.Mesh( geom, material );
  748. mesh.name = 'morph_' + morphs.length;
  749. morphs.push( mesh );
  750. } else {
  751. if ( geom.isLineStrip === true ) {
  752. mesh = new THREE.Line( geom );
  753. } else {
  754. mesh = new THREE.Mesh( geom, material );
  755. }
  756. }
  757. obj.add(mesh);
  758. }
  759. }
  760. for ( i = 0; i < node.cameras.length; i ++ ) {
  761. var instance_camera = node.cameras[i];
  762. var cparams = cameras[instance_camera.url];
  763. var cam = new THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio),
  764. parseFloat(cparams.znear), parseFloat(cparams.zfar));
  765. obj.add(cam);
  766. }
  767. for ( i = 0; i < node.lights.length; i ++ ) {
  768. var light = null;
  769. var instance_light = node.lights[i];
  770. var lparams = lights[instance_light.url];
  771. if ( lparams && lparams.technique ) {
  772. var color = lparams.color.getHex();
  773. var intensity = lparams.intensity;
  774. var distance = lparams.distance;
  775. var angle = lparams.falloff_angle;
  776. switch ( lparams.technique ) {
  777. case 'directional':
  778. light = new THREE.DirectionalLight( color, intensity, distance );
  779. light.position.set(0, 0, 1);
  780. break;
  781. case 'point':
  782. light = new THREE.PointLight( color, intensity, distance );
  783. break;
  784. case 'spot':
  785. light = new THREE.SpotLight( color, intensity, distance, angle );
  786. light.position.set(0, 0, 1);
  787. break;
  788. case 'ambient':
  789. light = new THREE.AmbientLight( color );
  790. break;
  791. }
  792. }
  793. if (light) {
  794. obj.add(light);
  795. }
  796. }
  797. obj.name = node.name || node.id || "";
  798. obj.colladaId = node.id || "";
  799. obj.layer = node.layer || "";
  800. obj.matrix = node.matrix;
  801. obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
  802. if ( options.centerGeometry && obj.geometry ) {
  803. var delta = obj.geometry.center();
  804. delta.multiply( obj.scale );
  805. delta.applyQuaternion( obj.quaternion );
  806. obj.position.sub( delta );
  807. }
  808. for ( i = 0; i < node.nodes.length; i ++ ) {
  809. obj.add( createSceneGraph( node.nodes[i], node ) );
  810. }
  811. return obj;
  812. }
  813. function getJointId( skin, id ) {
  814. for ( var i = 0; i < skin.joints.length; i ++ ) {
  815. if ( skin.joints[ i ] === id ) {
  816. return i;
  817. }
  818. }
  819. }
  820. function getLibraryNode( id ) {
  821. var nodes = COLLADA.querySelectorAll('library_nodes node');
  822. for ( var i = 0; i < nodes.length; i++ ) {
  823. var attObj = nodes[i].attributes.getNamedItem('id');
  824. if ( attObj && attObj.value === id ) {
  825. return nodes[i];
  826. }
  827. }
  828. return undefined;
  829. }
  830. function getChannelsForNode ( node ) {
  831. var channels = [];
  832. var startTime = 1000000;
  833. var endTime = -1000000;
  834. for ( var id in animations ) {
  835. var animation = animations[id];
  836. for ( var i = 0; i < animation.channel.length; i ++ ) {
  837. var channel = animation.channel[i];
  838. var sampler = animation.sampler[i];
  839. var id = channel.target.split('/')[0];
  840. if ( id == node.id ) {
  841. sampler.create();
  842. channel.sampler = sampler;
  843. startTime = Math.min(startTime, sampler.startTime);
  844. endTime = Math.max(endTime, sampler.endTime);
  845. channels.push(channel);
  846. }
  847. }
  848. }
  849. if ( channels.length ) {
  850. node.startTime = startTime;
  851. node.endTime = endTime;
  852. }
  853. return channels;
  854. }
  855. function calcFrameDuration( node ) {
  856. var minT = 10000000;
  857. for ( var i = 0; i < node.channels.length; i ++ ) {
  858. var sampler = node.channels[i].sampler;
  859. for ( var j = 0; j < sampler.input.length - 1; j ++ ) {
  860. var t0 = sampler.input[ j ];
  861. var t1 = sampler.input[ j + 1 ];
  862. minT = Math.min( minT, t1 - t0 );
  863. }
  864. }
  865. return minT;
  866. }
  867. function calcMatrixAt( node, t ) {
  868. var animated = {};
  869. var i, j;
  870. for ( i = 0; i < node.channels.length; i ++ ) {
  871. var channel = node.channels[ i ];
  872. animated[ channel.sid ] = channel;
  873. }
  874. var matrix = new THREE.Matrix4();
  875. for ( i = 0; i < node.transforms.length; i ++ ) {
  876. var transform = node.transforms[ i ];
  877. var channel = animated[ transform.sid ];
  878. if ( channel !== undefined ) {
  879. var sampler = channel.sampler;
  880. var value;
  881. for ( j = 0; j < sampler.input.length - 1; j ++ ) {
  882. if ( sampler.input[ j + 1 ] > t ) {
  883. value = sampler.output[ j ];
  884. //console.log(value.flatten)
  885. break;
  886. }
  887. }
  888. if ( value !== undefined ) {
  889. if ( value instanceof THREE.Matrix4 ) {
  890. matrix.multiplyMatrices( matrix, value );
  891. } else {
  892. // FIXME: handle other types
  893. matrix.multiplyMatrices( matrix, transform.matrix );
  894. }
  895. } else {
  896. matrix.multiplyMatrices( matrix, transform.matrix );
  897. }
  898. } else {
  899. matrix.multiplyMatrices( matrix, transform.matrix );
  900. }
  901. }
  902. return matrix;
  903. }
  904. function bakeAnimations ( node ) {
  905. if ( node.channels && node.channels.length ) {
  906. var keys = [],
  907. sids = [];
  908. for ( var i = 0, il = node.channels.length; i < il; i ++ ) {
  909. var channel = node.channels[i],
  910. fullSid = channel.fullSid,
  911. sampler = channel.sampler,
  912. input = sampler.input,
  913. transform = node.getTransformBySid( channel.sid ),
  914. member;
  915. if ( channel.arrIndices ) {
  916. member = [];
  917. for ( var j = 0, jl = channel.arrIndices.length; j < jl; j ++ ) {
  918. member[ j ] = getConvertedIndex( channel.arrIndices[ j ] );
  919. }
  920. } else {
  921. member = getConvertedMember( channel.member );
  922. }
  923. if ( transform ) {
  924. if ( sids.indexOf( fullSid ) === -1 ) {
  925. sids.push( fullSid );
  926. }
  927. for ( var j = 0, jl = input.length; j < jl; j ++ ) {
  928. var time = input[j],
  929. data = sampler.getData( transform.type, j, member ),
  930. key = findKey( keys, time );
  931. if ( !key ) {
  932. key = new Key( time );
  933. var timeNdx = findTimeNdx( keys, time );
  934. keys.splice( timeNdx === -1 ? keys.length : timeNdx, 0, key );
  935. }
  936. key.addTarget( fullSid, transform, member, data );
  937. }
  938. } else {
  939. console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id );
  940. }
  941. }
  942. // post process
  943. for ( var i = 0; i < sids.length; i ++ ) {
  944. var sid = sids[ i ];
  945. for ( var j = 0; j < keys.length; j ++ ) {
  946. var key = keys[ j ];
  947. if ( !key.hasTarget( sid ) ) {
  948. interpolateKeys( keys, key, j, sid );
  949. }
  950. }
  951. }
  952. node.keys = keys;
  953. node.sids = sids;
  954. }
  955. }
  956. function findKey ( keys, time) {
  957. var retVal = null;
  958. for ( var i = 0, il = keys.length; i < il && retVal === null; i ++ ) {
  959. var key = keys[i];
  960. if ( key.time === time ) {
  961. retVal = key;
  962. } else if ( key.time > time ) {
  963. break;
  964. }
  965. }
  966. return retVal;
  967. }
  968. function findTimeNdx ( keys, time) {
  969. var ndx = -1;
  970. for ( var i = 0, il = keys.length; i < il && ndx === -1; i ++ ) {
  971. var key = keys[i];
  972. if ( key.time >= time ) {
  973. ndx = i;
  974. }
  975. }
  976. return ndx;
  977. }
  978. function interpolateKeys ( keys, key, ndx, fullSid ) {
  979. var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx - 1 : 0 ),
  980. nextKey = getNextKeyWith( keys, fullSid, ndx + 1 );
  981. if ( prevKey && nextKey ) {
  982. var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time),
  983. prevTarget = prevKey.getTarget( fullSid ),
  984. nextData = nextKey.getTarget( fullSid ).data,
  985. prevData = prevTarget.data,
  986. data;
  987. if ( prevTarget.type === 'matrix' ) {
  988. data = prevData;
  989. } else if ( prevData.length ) {
  990. data = [];
  991. for ( var i = 0; i < prevData.length; ++ i ) {
  992. data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale;
  993. }
  994. } else {
  995. data = prevData + ( nextData - prevData ) * scale;
  996. }
  997. key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data );
  998. }
  999. }
  1000. // Get next key with given sid
  1001. function getNextKeyWith( keys, fullSid, ndx ) {
  1002. for ( ; ndx < keys.length; ndx ++ ) {
  1003. var key = keys[ ndx ];
  1004. if ( key.hasTarget( fullSid ) ) {
  1005. return key;
  1006. }
  1007. }
  1008. return null;
  1009. }
  1010. // Get previous key with given sid
  1011. function getPrevKeyWith( keys, fullSid, ndx ) {
  1012. ndx = ndx >= 0 ? ndx : ndx + keys.length;
  1013. for ( ; ndx >= 0; ndx -- ) {
  1014. var key = keys[ ndx ];
  1015. if ( key.hasTarget( fullSid ) ) {
  1016. return key;
  1017. }
  1018. }
  1019. return null;
  1020. }
  1021. function _Image() {
  1022. this.id = "";
  1023. this.init_from = "";
  1024. }
  1025. _Image.prototype.parse = function(element) {
  1026. this.id = element.getAttribute('id');
  1027. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1028. var child = element.childNodes[ i ];
  1029. if ( child.nodeName === 'init_from' ) {
  1030. this.init_from = child.textContent;
  1031. }
  1032. }
  1033. return this;
  1034. };
  1035. function Controller() {
  1036. this.id = "";
  1037. this.name = "";
  1038. this.type = "";
  1039. this.skin = null;
  1040. this.morph = null;
  1041. }
  1042. Controller.prototype.parse = function( element ) {
  1043. this.id = element.getAttribute('id');
  1044. this.name = element.getAttribute('name');
  1045. this.type = "none";
  1046. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1047. var child = element.childNodes[ i ];
  1048. switch ( child.nodeName ) {
  1049. case 'skin':
  1050. this.skin = (new Skin()).parse(child);
  1051. this.type = child.nodeName;
  1052. break;
  1053. case 'morph':
  1054. this.morph = (new Morph()).parse(child);
  1055. this.type = child.nodeName;
  1056. break;
  1057. default:
  1058. break;
  1059. }
  1060. }
  1061. return this;
  1062. };
  1063. function Morph() {
  1064. this.method = null;
  1065. this.source = null;
  1066. this.targets = null;
  1067. this.weights = null;
  1068. }
  1069. Morph.prototype.parse = function( element ) {
  1070. var sources = {};
  1071. var inputs = [];
  1072. var i;
  1073. this.method = element.getAttribute( 'method' );
  1074. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1075. for ( i = 0; i < element.childNodes.length; i ++ ) {
  1076. var child = element.childNodes[ i ];
  1077. if ( child.nodeType != 1 ) continue;
  1078. switch ( child.nodeName ) {
  1079. case 'source':
  1080. var source = ( new Source() ).parse( child );
  1081. sources[ source.id ] = source;
  1082. break;
  1083. case 'targets':
  1084. inputs = this.parseInputs( child );
  1085. break;
  1086. default:
  1087. console.log( child.nodeName );
  1088. break;
  1089. }
  1090. }
  1091. for ( i = 0; i < inputs.length; i ++ ) {
  1092. var input = inputs[ i ];
  1093. var source = sources[ input.source ];
  1094. switch ( input.semantic ) {
  1095. case 'MORPH_TARGET':
  1096. this.targets = source.read();
  1097. break;
  1098. case 'MORPH_WEIGHT':
  1099. this.weights = source.read();
  1100. break;
  1101. default:
  1102. break;
  1103. }
  1104. }
  1105. return this;
  1106. };
  1107. Morph.prototype.parseInputs = function(element) {
  1108. var inputs = [];
  1109. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1110. var child = element.childNodes[i];
  1111. if ( child.nodeType != 1) continue;
  1112. switch ( child.nodeName ) {
  1113. case 'input':
  1114. inputs.push( (new Input()).parse(child) );
  1115. break;
  1116. default:
  1117. break;
  1118. }
  1119. }
  1120. return inputs;
  1121. };
  1122. function Skin() {
  1123. this.source = "";
  1124. this.bindShapeMatrix = null;
  1125. this.invBindMatrices = [];
  1126. this.joints = [];
  1127. this.weights = [];
  1128. }
  1129. Skin.prototype.parse = function( element ) {
  1130. var sources = {};
  1131. var joints, weights;
  1132. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1133. this.invBindMatrices = [];
  1134. this.joints = [];
  1135. this.weights = [];
  1136. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1137. var child = element.childNodes[i];
  1138. if ( child.nodeType != 1 ) continue;
  1139. switch ( child.nodeName ) {
  1140. case 'bind_shape_matrix':
  1141. var f = _floats(child.textContent);
  1142. this.bindShapeMatrix = getConvertedMat4( f );
  1143. break;
  1144. case 'source':
  1145. var src = new Source().parse(child);
  1146. sources[ src.id ] = src;
  1147. break;
  1148. case 'joints':
  1149. joints = child;
  1150. break;
  1151. case 'vertex_weights':
  1152. weights = child;
  1153. break;
  1154. default:
  1155. console.log( child.nodeName );
  1156. break;
  1157. }
  1158. }
  1159. this.parseJoints( joints, sources );
  1160. this.parseWeights( weights, sources );
  1161. return this;
  1162. };
  1163. Skin.prototype.parseJoints = function ( element, sources ) {
  1164. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1165. var child = element.childNodes[ i ];
  1166. if ( child.nodeType != 1 ) continue;
  1167. switch ( child.nodeName ) {
  1168. case 'input':
  1169. var input = ( new Input() ).parse( child );
  1170. var source = sources[ input.source ];
  1171. if ( input.semantic === 'JOINT' ) {
  1172. this.joints = source.read();
  1173. } else if ( input.semantic === 'INV_BIND_MATRIX' ) {
  1174. this.invBindMatrices = source.read();
  1175. }
  1176. break;
  1177. default:
  1178. break;
  1179. }
  1180. }
  1181. };
  1182. Skin.prototype.parseWeights = function ( element, sources ) {
  1183. var v, vcount, inputs = [];
  1184. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1185. var child = element.childNodes[ i ];
  1186. if ( child.nodeType != 1 ) continue;
  1187. switch ( child.nodeName ) {
  1188. case 'input':
  1189. inputs.push( ( new Input() ).parse( child ) );
  1190. break;
  1191. case 'v':
  1192. v = _ints( child.textContent );
  1193. break;
  1194. case 'vcount':
  1195. vcount = _ints( child.textContent );
  1196. break;
  1197. default:
  1198. break;
  1199. }
  1200. }
  1201. var index = 0;
  1202. for ( var i = 0; i < vcount.length; i ++ ) {
  1203. var numBones = vcount[i];
  1204. var vertex_weights = [];
  1205. for ( var j = 0; j < numBones; j ++ ) {
  1206. var influence = {};
  1207. for ( var k = 0; k < inputs.length; k ++ ) {
  1208. var input = inputs[ k ];
  1209. var value = v[ index + input.offset ];
  1210. switch ( input.semantic ) {
  1211. case 'JOINT':
  1212. influence.joint = value;//this.joints[value];
  1213. break;
  1214. case 'WEIGHT':
  1215. influence.weight = sources[ input.source ].data[ value ];
  1216. break;
  1217. default:
  1218. break;
  1219. }
  1220. }
  1221. vertex_weights.push( influence );
  1222. index += inputs.length;
  1223. }
  1224. for ( var j = 0; j < vertex_weights.length; j ++ ) {
  1225. vertex_weights[ j ].index = i;
  1226. }
  1227. this.weights.push( vertex_weights );
  1228. }
  1229. };
  1230. function VisualScene () {
  1231. this.id = "";
  1232. this.name = "";
  1233. this.nodes = [];
  1234. this.scene = new THREE.Group();
  1235. }
  1236. VisualScene.prototype.getChildById = function( id, recursive ) {
  1237. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1238. var node = this.nodes[ i ].getChildById( id, recursive );
  1239. if ( node ) {
  1240. return node;
  1241. }
  1242. }
  1243. return null;
  1244. };
  1245. VisualScene.prototype.getChildBySid = function( sid, recursive ) {
  1246. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1247. var node = this.nodes[ i ].getChildBySid( sid, recursive );
  1248. if ( node ) {
  1249. return node;
  1250. }
  1251. }
  1252. return null;
  1253. };
  1254. VisualScene.prototype.parse = function( element ) {
  1255. this.id = element.getAttribute( 'id' );
  1256. this.name = element.getAttribute( 'name' );
  1257. this.nodes = [];
  1258. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1259. var child = element.childNodes[ i ];
  1260. if ( child.nodeType != 1 ) continue;
  1261. switch ( child.nodeName ) {
  1262. case 'node':
  1263. this.nodes.push( ( new Node() ).parse( child ) );
  1264. break;
  1265. default:
  1266. break;
  1267. }
  1268. }
  1269. return this;
  1270. };
  1271. function Node() {
  1272. this.id = "";
  1273. this.name = "";
  1274. this.sid = "";
  1275. this.nodes = [];
  1276. this.controllers = [];
  1277. this.transforms = [];
  1278. this.geometries = [];
  1279. this.channels = [];
  1280. this.matrix = new THREE.Matrix4();
  1281. }
  1282. Node.prototype.getChannelForTransform = function( transformSid ) {
  1283. for ( var i = 0; i < this.channels.length; i ++ ) {
  1284. var channel = this.channels[i];
  1285. var parts = channel.target.split('/');
  1286. var id = parts.shift();
  1287. var sid = parts.shift();
  1288. var dotSyntax = (sid.indexOf(".") >= 0);
  1289. var arrSyntax = (sid.indexOf("(") >= 0);
  1290. var arrIndices;
  1291. var member;
  1292. if ( dotSyntax ) {
  1293. parts = sid.split(".");
  1294. sid = parts.shift();
  1295. member = parts.shift();
  1296. } else if ( arrSyntax ) {
  1297. arrIndices = sid.split("(");
  1298. sid = arrIndices.shift();
  1299. for ( var j = 0; j < arrIndices.length; j ++ ) {
  1300. arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) );
  1301. }
  1302. }
  1303. if ( sid === transformSid ) {
  1304. channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices };
  1305. return channel;
  1306. }
  1307. }
  1308. return null;
  1309. };
  1310. Node.prototype.getChildById = function ( id, recursive ) {
  1311. if ( this.id === id ) {
  1312. return this;
  1313. }
  1314. if ( recursive ) {
  1315. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1316. var n = this.nodes[ i ].getChildById( id, recursive );
  1317. if ( n ) {
  1318. return n;
  1319. }
  1320. }
  1321. }
  1322. return null;
  1323. };
  1324. Node.prototype.getChildBySid = function ( sid, recursive ) {
  1325. if ( this.sid === sid ) {
  1326. return this;
  1327. }
  1328. if ( recursive ) {
  1329. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1330. var n = this.nodes[ i ].getChildBySid( sid, recursive );
  1331. if ( n ) {
  1332. return n;
  1333. }
  1334. }
  1335. }
  1336. return null;
  1337. };
  1338. Node.prototype.getTransformBySid = function ( sid ) {
  1339. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1340. if ( this.transforms[ i ].sid === sid ) return this.transforms[ i ];
  1341. }
  1342. return null;
  1343. };
  1344. Node.prototype.parse = function( element ) {
  1345. var url;
  1346. this.id = element.getAttribute('id');
  1347. this.sid = element.getAttribute('sid');
  1348. this.name = element.getAttribute('name');
  1349. this.type = element.getAttribute('type');
  1350. this.layer = element.getAttribute('layer');
  1351. this.type = this.type === 'JOINT' ? this.type : 'NODE';
  1352. this.nodes = [];
  1353. this.transforms = [];
  1354. this.geometries = [];
  1355. this.cameras = [];
  1356. this.lights = [];
  1357. this.controllers = [];
  1358. this.matrix = new THREE.Matrix4();
  1359. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1360. var child = element.childNodes[ i ];
  1361. if ( child.nodeType != 1 ) continue;
  1362. switch ( child.nodeName ) {
  1363. case 'node':
  1364. this.nodes.push( ( new Node() ).parse( child ) );
  1365. break;
  1366. case 'instance_camera':
  1367. this.cameras.push( ( new InstanceCamera() ).parse( child ) );
  1368. break;
  1369. case 'instance_controller':
  1370. this.controllers.push( ( new InstanceController() ).parse( child ) );
  1371. break;
  1372. case 'instance_geometry':
  1373. this.geometries.push( ( new InstanceGeometry() ).parse( child ) );
  1374. break;
  1375. case 'instance_light':
  1376. this.lights.push( ( new InstanceLight() ).parse( child ) );
  1377. break;
  1378. case 'instance_node':
  1379. url = child.getAttribute( 'url' ).replace( /^#/, '' );
  1380. var iNode = getLibraryNode( url );
  1381. if ( iNode ) {
  1382. this.nodes.push( ( new Node() ).parse( iNode )) ;
  1383. }
  1384. break;
  1385. case 'rotate':
  1386. case 'translate':
  1387. case 'scale':
  1388. case 'matrix':
  1389. case 'lookat':
  1390. case 'skew':
  1391. this.transforms.push( ( new Transform() ).parse( child ) );
  1392. break;
  1393. case 'extra':
  1394. break;
  1395. default:
  1396. console.log( child.nodeName );
  1397. break;
  1398. }
  1399. }
  1400. this.channels = getChannelsForNode( this );
  1401. bakeAnimations( this );
  1402. this.updateMatrix();
  1403. return this;
  1404. };
  1405. Node.prototype.updateMatrix = function () {
  1406. this.matrix.identity();
  1407. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1408. this.transforms[ i ].apply( this.matrix );
  1409. }
  1410. };
  1411. function Transform () {
  1412. this.sid = "";
  1413. this.type = "";
  1414. this.data = [];
  1415. this.obj = null;
  1416. }
  1417. Transform.prototype.parse = function ( element ) {
  1418. this.sid = element.getAttribute( 'sid' );
  1419. this.type = element.nodeName;
  1420. this.data = _floats( element.textContent );
  1421. this.convert();
  1422. return this;
  1423. };
  1424. Transform.prototype.convert = function () {
  1425. switch ( this.type ) {
  1426. case 'matrix':
  1427. this.obj = getConvertedMat4( this.data );
  1428. break;
  1429. case 'rotate':
  1430. this.angle = THREE.Math.degToRad( this.data[3] );
  1431. case 'translate':
  1432. fixCoords( this.data, -1 );
  1433. this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1434. break;
  1435. case 'scale':
  1436. fixCoords( this.data, 1 );
  1437. this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1438. break;
  1439. default:
  1440. console.log( 'Can not convert Transform of type ' + this.type );
  1441. break;
  1442. }
  1443. };
  1444. Transform.prototype.apply = function () {
  1445. var m1 = new THREE.Matrix4();
  1446. return function ( matrix ) {
  1447. switch ( this.type ) {
  1448. case 'matrix':
  1449. matrix.multiply( this.obj );
  1450. break;
  1451. case 'translate':
  1452. matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) );
  1453. break;
  1454. case 'rotate':
  1455. matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) );
  1456. break;
  1457. case 'scale':
  1458. matrix.scale( this.obj );
  1459. break;
  1460. }
  1461. };
  1462. }();
  1463. Transform.prototype.update = function ( data, member ) {
  1464. var members = [ 'X', 'Y', 'Z', 'ANGLE' ];
  1465. switch ( this.type ) {
  1466. case 'matrix':
  1467. if ( ! member ) {
  1468. this.obj.copy( data );
  1469. } else if ( member.length === 1 ) {
  1470. switch ( member[ 0 ] ) {
  1471. case 0:
  1472. this.obj.n11 = data[ 0 ];
  1473. this.obj.n21 = data[ 1 ];
  1474. this.obj.n31 = data[ 2 ];
  1475. this.obj.n41 = data[ 3 ];
  1476. break;
  1477. case 1:
  1478. this.obj.n12 = data[ 0 ];
  1479. this.obj.n22 = data[ 1 ];
  1480. this.obj.n32 = data[ 2 ];
  1481. this.obj.n42 = data[ 3 ];
  1482. break;
  1483. case 2:
  1484. this.obj.n13 = data[ 0 ];
  1485. this.obj.n23 = data[ 1 ];
  1486. this.obj.n33 = data[ 2 ];
  1487. this.obj.n43 = data[ 3 ];
  1488. break;
  1489. case 3:
  1490. this.obj.n14 = data[ 0 ];
  1491. this.obj.n24 = data[ 1 ];
  1492. this.obj.n34 = data[ 2 ];
  1493. this.obj.n44 = data[ 3 ];
  1494. break;
  1495. }
  1496. } else if ( member.length === 2 ) {
  1497. var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 );
  1498. this.obj[ propName ] = data;
  1499. } else {
  1500. console.log('Incorrect addressing of matrix in transform.');
  1501. }
  1502. break;
  1503. case 'translate':
  1504. case 'scale':
  1505. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1506. member = members[ member[ 0 ] ];
  1507. }
  1508. switch ( member ) {
  1509. case 'X':
  1510. this.obj.x = data;
  1511. break;
  1512. case 'Y':
  1513. this.obj.y = data;
  1514. break;
  1515. case 'Z':
  1516. this.obj.z = data;
  1517. break;
  1518. default:
  1519. this.obj.x = data[ 0 ];
  1520. this.obj.y = data[ 1 ];
  1521. this.obj.z = data[ 2 ];
  1522. break;
  1523. }
  1524. break;
  1525. case 'rotate':
  1526. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1527. member = members[ member[ 0 ] ];
  1528. }
  1529. switch ( member ) {
  1530. case 'X':
  1531. this.obj.x = data;
  1532. break;
  1533. case 'Y':
  1534. this.obj.y = data;
  1535. break;
  1536. case 'Z':
  1537. this.obj.z = data;
  1538. break;
  1539. case 'ANGLE':
  1540. this.angle = THREE.Math.degToRad( data );
  1541. break;
  1542. default:
  1543. this.obj.x = data[ 0 ];
  1544. this.obj.y = data[ 1 ];
  1545. this.obj.z = data[ 2 ];
  1546. this.angle = THREE.Math.degToRad( data[ 3 ] );
  1547. break;
  1548. }
  1549. break;
  1550. }
  1551. };
  1552. function InstanceController() {
  1553. this.url = "";
  1554. this.skeleton = [];
  1555. this.instance_material = [];
  1556. }
  1557. InstanceController.prototype.parse = function ( element ) {
  1558. this.url = element.getAttribute('url').replace(/^#/, '');
  1559. this.skeleton = [];
  1560. this.instance_material = [];
  1561. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1562. var child = element.childNodes[ i ];
  1563. if ( child.nodeType !== 1 ) continue;
  1564. switch ( child.nodeName ) {
  1565. case 'skeleton':
  1566. this.skeleton.push( child.textContent.replace(/^#/, '') );
  1567. break;
  1568. case 'bind_material':
  1569. var instances = child.querySelectorAll('instance_material');
  1570. for ( var j = 0; j < instances.length; j ++ ) {
  1571. var instance = instances[j];
  1572. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1573. }
  1574. break;
  1575. case 'extra':
  1576. break;
  1577. default:
  1578. break;
  1579. }
  1580. }
  1581. return this;
  1582. };
  1583. function InstanceMaterial () {
  1584. this.symbol = "";
  1585. this.target = "";
  1586. }
  1587. InstanceMaterial.prototype.parse = function ( element ) {
  1588. this.symbol = element.getAttribute('symbol');
  1589. this.target = element.getAttribute('target').replace(/^#/, '');
  1590. return this;
  1591. };
  1592. function InstanceGeometry() {
  1593. this.url = "";
  1594. this.instance_material = [];
  1595. }
  1596. InstanceGeometry.prototype.parse = function ( element ) {
  1597. this.url = element.getAttribute('url').replace(/^#/, '');
  1598. this.instance_material = [];
  1599. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1600. var child = element.childNodes[i];
  1601. if ( child.nodeType != 1 ) continue;
  1602. if ( child.nodeName === 'bind_material' ) {
  1603. var instances = child.querySelectorAll('instance_material');
  1604. for ( var j = 0; j < instances.length; j ++ ) {
  1605. var instance = instances[j];
  1606. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1607. }
  1608. break;
  1609. }
  1610. }
  1611. return this;
  1612. };
  1613. function Geometry() {
  1614. this.id = "";
  1615. this.mesh = null;
  1616. }
  1617. Geometry.prototype.parse = function ( element ) {
  1618. this.id = element.getAttribute('id');
  1619. extractDoubleSided( this, element );
  1620. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1621. var child = element.childNodes[i];
  1622. switch ( child.nodeName ) {
  1623. case 'mesh':
  1624. this.mesh = (new Mesh(this)).parse(child);
  1625. break;
  1626. case 'extra':
  1627. // console.log( child );
  1628. break;
  1629. default:
  1630. break;
  1631. }
  1632. }
  1633. return this;
  1634. };
  1635. function Mesh( geometry ) {
  1636. this.geometry = geometry.id;
  1637. this.primitives = [];
  1638. this.vertices = null;
  1639. this.geometry3js = null;
  1640. }
  1641. Mesh.prototype.parse = function ( element ) {
  1642. this.primitives = [];
  1643. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1644. var child = element.childNodes[ i ];
  1645. switch ( child.nodeName ) {
  1646. case 'source':
  1647. _source( child );
  1648. break;
  1649. case 'vertices':
  1650. this.vertices = ( new Vertices() ).parse( child );
  1651. break;
  1652. case 'linestrips':
  1653. this.primitives.push( ( new LineStrips().parse( child ) ) );
  1654. break;
  1655. case 'triangles':
  1656. this.primitives.push( ( new Triangles().parse( child ) ) );
  1657. break;
  1658. case 'polygons':
  1659. this.primitives.push( ( new Polygons().parse( child ) ) );
  1660. break;
  1661. case 'polylist':
  1662. this.primitives.push( ( new Polylist().parse( child ) ) );
  1663. break;
  1664. default:
  1665. break;
  1666. }
  1667. }
  1668. this.geometry3js = new THREE.Geometry();
  1669. if ( this.vertices === null ) {
  1670. // TODO (mrdoob): Study case when this is null (carrier.dae)
  1671. return this;
  1672. }
  1673. var vertexData = sources[ this.vertices.input['POSITION'].source ].data;
  1674. for ( var i = 0; i < vertexData.length; i += 3 ) {
  1675. this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() );
  1676. }
  1677. for ( var i = 0; i < this.primitives.length; i ++ ) {
  1678. var primitive = this.primitives[ i ];
  1679. primitive.setVertices( this.vertices );
  1680. this.handlePrimitive( primitive, this.geometry3js );
  1681. }
  1682. if ( this.geometry3js.calcNormals ) {
  1683. this.geometry3js.computeVertexNormals();
  1684. delete this.geometry3js.calcNormals;
  1685. }
  1686. return this;
  1687. };
  1688. Mesh.prototype.handlePrimitive = function ( primitive, geom ) {
  1689. if ( primitive instanceof LineStrips ) {
  1690. // TODO: Handle indices. Maybe easier with BufferGeometry?
  1691. geom.isLineStrip = true;
  1692. return;
  1693. }
  1694. var j, k, pList = primitive.p, inputs = primitive.inputs;
  1695. var input, index, idx32;
  1696. var source, numParams;
  1697. var vcIndex = 0, vcount = 3, maxOffset = 0;
  1698. var texture_sets = [];
  1699. for ( j = 0; j < inputs.length; j ++ ) {
  1700. input = inputs[ j ];
  1701. var offset = input.offset + 1;
  1702. maxOffset = (maxOffset < offset) ? offset : maxOffset;
  1703. switch ( input.semantic ) {
  1704. case 'TEXCOORD':
  1705. texture_sets.push( input.set );
  1706. break;
  1707. }
  1708. }
  1709. for ( var pCount = 0; pCount < pList.length; ++ pCount ) {
  1710. var p = pList[ pCount ], i = 0;
  1711. while ( i < p.length ) {
  1712. var vs = [];
  1713. var ns = [];
  1714. var ts = null;
  1715. var cs = [];
  1716. if ( primitive.vcount ) {
  1717. vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount;
  1718. } else {
  1719. vcount = p.length / maxOffset;
  1720. }
  1721. for ( j = 0; j < vcount; j ++ ) {
  1722. for ( k = 0; k < inputs.length; k ++ ) {
  1723. input = inputs[ k ];
  1724. source = sources[ input.source ];
  1725. index = p[ i + ( j * maxOffset ) + input.offset ];
  1726. numParams = source.accessor.params.length;
  1727. idx32 = index * numParams;
  1728. switch ( input.semantic ) {
  1729. case 'VERTEX':
  1730. vs.push( index );
  1731. break;
  1732. case 'NORMAL':
  1733. ns.push( getConvertedVec3( source.data, idx32 ) );
  1734. break;
  1735. case 'TEXCOORD':
  1736. ts = ts || { };
  1737. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [];
  1738. // invert the V
  1739. ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) );
  1740. break;
  1741. case 'COLOR':
  1742. cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1743. break;
  1744. default:
  1745. break;
  1746. }
  1747. }
  1748. }
  1749. if ( ns.length === 0 ) {
  1750. // check the vertices inputs
  1751. input = this.vertices.input.NORMAL;
  1752. if ( input ) {
  1753. source = sources[ input.source ];
  1754. numParams = source.accessor.params.length;
  1755. for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
  1756. ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) );
  1757. }
  1758. } else {
  1759. geom.calcNormals = true;
  1760. }
  1761. }
  1762. if ( !ts ) {
  1763. ts = { };
  1764. // check the vertices inputs
  1765. input = this.vertices.input.TEXCOORD;
  1766. if ( input ) {
  1767. texture_sets.push( input.set );
  1768. source = sources[ input.source ];
  1769. numParams = source.accessor.params.length;
  1770. for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
  1771. idx32 = vs[ ndx ] * numParams;
  1772. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ];
  1773. // invert the V
  1774. ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) );
  1775. }
  1776. }
  1777. }
  1778. if ( cs.length === 0 ) {
  1779. // check the vertices inputs
  1780. input = this.vertices.input.COLOR;
  1781. if ( input ) {
  1782. source = sources[ input.source ];
  1783. numParams = source.accessor.params.length;
  1784. for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
  1785. idx32 = vs[ ndx ] * numParams;
  1786. cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1787. }
  1788. }
  1789. }
  1790. var face = null, faces = [], uv, uvArr;
  1791. if ( vcount === 3 ) {
  1792. faces.push( new THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new THREE.Color() ) );
  1793. } else if ( vcount === 4 ) {
  1794. faces.push( new THREE.Face3( vs[0], vs[1], vs[3], ns.length ? [ ns[0].clone(), ns[1].clone(), ns[3].clone() ] : [], cs.length ? [ cs[0], cs[1], cs[3] ] : new THREE.Color() ) );
  1795. faces.push( new THREE.Face3( vs[1], vs[2], vs[3], ns.length ? [ ns[1].clone(), ns[2].clone(), ns[3].clone() ] : [], cs.length ? [ cs[1], cs[2], cs[3] ] : new THREE.Color() ) );
  1796. } else if ( vcount > 4 && options.subdivideFaces ) {
  1797. var clr = cs.length ? cs : new THREE.Color(),
  1798. vec1, vec2, vec3, v1, v2, norm;
  1799. // subdivide into multiple Face3s
  1800. for ( k = 1; k < vcount - 1; ) {
  1801. faces.push( new THREE.Face3( vs[0], vs[k], vs[k + 1], ns.length ? [ ns[0].clone(), ns[k ++].clone(), ns[k].clone() ] : [], clr ) );
  1802. }
  1803. }
  1804. if ( faces.length ) {
  1805. for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) {
  1806. face = faces[ndx];
  1807. face.daeMaterial = primitive.material;
  1808. geom.faces.push( face );
  1809. for ( k = 0; k < texture_sets.length; k ++ ) {
  1810. uv = ts[ texture_sets[k] ];
  1811. if ( vcount > 4 ) {
  1812. // Grab the right UVs for the vertices in this face
  1813. uvArr = [ uv[0], uv[ndx + 1], uv[ndx + 2] ];
  1814. } else if ( vcount === 4 ) {
  1815. if ( ndx === 0 ) {
  1816. uvArr = [ uv[0], uv[1], uv[3] ];
  1817. } else {
  1818. uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ];
  1819. }
  1820. } else {
  1821. uvArr = [ uv[0], uv[1], uv[2] ];
  1822. }
  1823. if ( geom.faceVertexUvs[k] === undefined ) {
  1824. geom.faceVertexUvs[k] = [];
  1825. }
  1826. geom.faceVertexUvs[k].push( uvArr );
  1827. }
  1828. }
  1829. } else {
  1830. console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id );
  1831. }
  1832. i += maxOffset * vcount;
  1833. }
  1834. }
  1835. };
  1836. function Polygons () {
  1837. this.material = "";
  1838. this.count = 0;
  1839. this.inputs = [];
  1840. this.vcount = null;
  1841. this.p = [];
  1842. this.geometry = new THREE.Geometry();
  1843. }
  1844. Polygons.prototype.setVertices = function ( vertices ) {
  1845. for ( var i = 0; i < this.inputs.length; i ++ ) {
  1846. if ( this.inputs[ i ].source === vertices.id ) {
  1847. this.inputs[ i ].source = vertices.input[ 'POSITION' ].source;
  1848. }
  1849. }
  1850. };
  1851. Polygons.prototype.parse = function ( element ) {
  1852. this.material = element.getAttribute( 'material' );
  1853. this.count = _attr_as_int( element, 'count', 0 );
  1854. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1855. var child = element.childNodes[ i ];
  1856. switch ( child.nodeName ) {
  1857. case 'input':
  1858. this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) );
  1859. break;
  1860. case 'vcount':
  1861. this.vcount = _ints( child.textContent );
  1862. break;
  1863. case 'p':
  1864. this.p.push( _ints( child.textContent ) );
  1865. break;
  1866. case 'ph':
  1867. console.warn( 'polygon holes not yet supported!' );
  1868. break;
  1869. default:
  1870. break;
  1871. }
  1872. }
  1873. return this;
  1874. };
  1875. function Polylist () {
  1876. Polygons.call( this );
  1877. this.vcount = [];
  1878. }
  1879. Polylist.prototype = Object.create( Polygons.prototype );
  1880. Polylist.prototype.constructor = Polylist;
  1881. function LineStrips() {
  1882. Polygons.call( this );
  1883. this.vcount = 1;
  1884. }
  1885. LineStrips.prototype = Object.create( Polygons.prototype );
  1886. LineStrips.prototype.constructor = LineStrips;
  1887. function Triangles () {
  1888. Polygons.call( this );
  1889. this.vcount = 3;
  1890. }
  1891. Triangles.prototype = Object.create( Polygons.prototype );
  1892. Triangles.prototype.constructor = Triangles;
  1893. function Accessor() {
  1894. this.source = "";
  1895. this.count = 0;
  1896. this.stride = 0;
  1897. this.params = [];
  1898. }
  1899. Accessor.prototype.parse = function ( element ) {
  1900. this.params = [];
  1901. this.source = element.getAttribute( 'source' );
  1902. this.count = _attr_as_int( element, 'count', 0 );
  1903. this.stride = _attr_as_int( element, 'stride', 0 );
  1904. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1905. var child = element.childNodes[ i ];
  1906. if ( child.nodeName === 'param' ) {
  1907. var param = {};
  1908. param[ 'name' ] = child.getAttribute( 'name' );
  1909. param[ 'type' ] = child.getAttribute( 'type' );
  1910. this.params.push( param );
  1911. }
  1912. }
  1913. return this;
  1914. };
  1915. function Vertices() {
  1916. this.input = {};
  1917. }
  1918. Vertices.prototype.parse = function ( element ) {
  1919. this.id = element.getAttribute('id');
  1920. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1921. if ( element.childNodes[i].nodeName === 'input' ) {
  1922. var input = ( new Input() ).parse( element.childNodes[ i ] );
  1923. this.input[ input.semantic ] = input;
  1924. }
  1925. }
  1926. return this;
  1927. };
  1928. function Input () {
  1929. this.semantic = "";
  1930. this.offset = 0;
  1931. this.source = "";
  1932. this.set = 0;
  1933. }
  1934. Input.prototype.parse = function ( element ) {
  1935. this.semantic = element.getAttribute('semantic');
  1936. this.source = element.getAttribute('source').replace(/^#/, '');
  1937. this.set = _attr_as_int(element, 'set', -1);
  1938. this.offset = _attr_as_int(element, 'offset', 0);
  1939. if ( this.semantic === 'TEXCOORD' && this.set < 0 ) {
  1940. this.set = 0;
  1941. }
  1942. return this;
  1943. };
  1944. function Source ( id ) {
  1945. this.id = id;
  1946. this.type = null;
  1947. }
  1948. Source.prototype.parse = function ( element ) {
  1949. this.id = element.getAttribute( 'id' );
  1950. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1951. var child = element.childNodes[i];
  1952. switch ( child.nodeName ) {
  1953. case 'bool_array':
  1954. this.data = _bools( child.textContent );
  1955. this.type = child.nodeName;
  1956. break;
  1957. case 'float_array':
  1958. this.data = _floats( child.textContent );
  1959. this.type = child.nodeName;
  1960. break;
  1961. case 'int_array':
  1962. this.data = _ints( child.textContent );
  1963. this.type = child.nodeName;
  1964. break;
  1965. case 'IDREF_array':
  1966. case 'Name_array':
  1967. this.data = _strings( child.textContent );
  1968. this.type = child.nodeName;
  1969. break;
  1970. case 'technique_common':
  1971. for ( var j = 0; j < child.childNodes.length; j ++ ) {
  1972. if ( child.childNodes[ j ].nodeName === 'accessor' ) {
  1973. this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] );
  1974. break;
  1975. }
  1976. }
  1977. break;
  1978. default:
  1979. // console.log(child.nodeName);
  1980. break;
  1981. }
  1982. }
  1983. return this;
  1984. };
  1985. Source.prototype.read = function () {
  1986. var result = [];
  1987. //for (var i = 0; i < this.accessor.params.length; i++) {
  1988. var param = this.accessor.params[ 0 ];
  1989. //console.log(param.name + " " + param.type);
  1990. switch ( param.type ) {
  1991. case 'IDREF':
  1992. case 'Name': case 'name':
  1993. case 'float':
  1994. return this.data;
  1995. case 'float4x4':
  1996. for ( var j = 0; j < this.data.length; j += 16 ) {
  1997. var s = this.data.slice( j, j + 16 );
  1998. var m = getConvertedMat4( s );
  1999. result.push( m );
  2000. }
  2001. break;
  2002. default:
  2003. console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' );
  2004. break;
  2005. }
  2006. //}
  2007. return result;
  2008. };
  2009. function Material () {
  2010. this.id = "";
  2011. this.name = "";
  2012. this.instance_effect = null;
  2013. }
  2014. Material.prototype.parse = function ( element ) {
  2015. this.id = element.getAttribute( 'id' );
  2016. this.name = element.getAttribute( 'name' );
  2017. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2018. if ( element.childNodes[ i ].nodeName === 'instance_effect' ) {
  2019. this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] );
  2020. break;
  2021. }
  2022. }
  2023. return this;
  2024. };
  2025. function ColorOrTexture () {
  2026. this.color = new THREE.Color();
  2027. this.color.setRGB( Math.random(), Math.random(), Math.random() );
  2028. this.color.a = 1.0;
  2029. this.texture = null;
  2030. this.texcoord = null;
  2031. this.texOpts = null;
  2032. }
  2033. ColorOrTexture.prototype.isColor = function () {
  2034. return ( this.texture === null );
  2035. };
  2036. ColorOrTexture.prototype.isTexture = function () {
  2037. return ( this.texture != null );
  2038. };
  2039. ColorOrTexture.prototype.parse = function ( element ) {
  2040. if (element.nodeName === 'transparent') {
  2041. this.opaque = element.getAttribute('opaque');
  2042. }
  2043. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2044. var child = element.childNodes[ i ];
  2045. if ( child.nodeType != 1 ) continue;
  2046. switch ( child.nodeName ) {
  2047. case 'color':
  2048. var rgba = _floats( child.textContent );
  2049. this.color = new THREE.Color();
  2050. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2051. this.color.a = rgba[3];
  2052. break;
  2053. case 'texture':
  2054. this.texture = child.getAttribute('texture');
  2055. this.texcoord = child.getAttribute('texcoord');
  2056. // Defaults from:
  2057. // https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension
  2058. this.texOpts = {
  2059. offsetU: 0,
  2060. offsetV: 0,
  2061. repeatU: 1,
  2062. repeatV: 1,
  2063. wrapU: 1,
  2064. wrapV: 1
  2065. };
  2066. this.parseTexture( child );
  2067. break;
  2068. default:
  2069. break;
  2070. }
  2071. }
  2072. return this;
  2073. };
  2074. ColorOrTexture.prototype.parseTexture = function ( element ) {
  2075. if ( ! element.childNodes ) return this;
  2076. // This should be supported by Maya, 3dsMax, and MotionBuilder
  2077. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) {
  2078. element = element.childNodes[1];
  2079. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) {
  2080. element = element.childNodes[1];
  2081. }
  2082. }
  2083. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2084. var child = element.childNodes[ i ];
  2085. switch ( child.nodeName ) {
  2086. case 'offsetU':
  2087. case 'offsetV':
  2088. case 'repeatU':
  2089. case 'repeatV':
  2090. this.texOpts[ child.nodeName ] = parseFloat( child.textContent );
  2091. break;
  2092. case 'wrapU':
  2093. case 'wrapV':
  2094. // some dae have a value of true which becomes NaN via parseInt
  2095. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  2096. this.texOpts[ child.nodeName ] = 1;
  2097. } else {
  2098. this.texOpts[ child.nodeName ] = parseInt( child.textContent );
  2099. }
  2100. break;
  2101. default:
  2102. this.texOpts[ child.nodeName ] = child.textContent;
  2103. break;
  2104. }
  2105. }
  2106. return this;
  2107. };
  2108. function Shader ( type, effect ) {
  2109. this.type = type;
  2110. this.effect = effect;
  2111. this.material = null;
  2112. }
  2113. Shader.prototype.parse = function ( element ) {
  2114. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2115. var child = element.childNodes[ i ];
  2116. if ( child.nodeType != 1 ) continue;
  2117. switch ( child.nodeName ) {
  2118. case 'emission':
  2119. case 'diffuse':
  2120. case 'specular':
  2121. case 'transparent':
  2122. this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child );
  2123. break;
  2124. case 'bump':
  2125. // If 'bumptype' is 'heightfield', create a 'bump' property
  2126. // Else if 'bumptype' is 'normalmap', create a 'normal' property
  2127. // (Default to 'bump')
  2128. var bumpType = child.getAttribute( 'bumptype' );
  2129. if ( bumpType ) {
  2130. if ( bumpType.toLowerCase() === "heightfield" ) {
  2131. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2132. } else if ( bumpType.toLowerCase() === "normalmap" ) {
  2133. this[ 'normal' ] = ( new ColorOrTexture() ).parse( child );
  2134. } else {
  2135. console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType + ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" );
  2136. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2137. }
  2138. } else {
  2139. console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" );
  2140. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2141. }
  2142. break;
  2143. case 'shininess':
  2144. case 'reflectivity':
  2145. case 'index_of_refraction':
  2146. case 'transparency':
  2147. var f = child.querySelectorAll('float');
  2148. if ( f.length > 0 )
  2149. this[ child.nodeName ] = parseFloat( f[ 0 ].textContent );
  2150. break;
  2151. default:
  2152. break;
  2153. }
  2154. }
  2155. this.create();
  2156. return this;
  2157. };
  2158. Shader.prototype.create = function() {
  2159. var props = {};
  2160. var transparent = false;
  2161. if (this['transparency'] !== undefined && this['transparent'] !== undefined) {
  2162. // convert transparent color RBG to average value
  2163. var transparentColor = this['transparent'];
  2164. var transparencyLevel = (this.transparent.color.r + this.transparent.color.g + this.transparent.color.b) / 3 * this.transparency;
  2165. if (transparencyLevel > 0) {
  2166. transparent = true;
  2167. props[ 'transparent' ] = true;
  2168. props[ 'opacity' ] = 1 - transparencyLevel;
  2169. }
  2170. }
  2171. var keys = {
  2172. 'diffuse':'map',
  2173. 'ambient':'lightMap',
  2174. 'specular':'specularMap',
  2175. 'emission':'emissionMap',
  2176. 'bump':'bumpMap',
  2177. 'normal':'normalMap'
  2178. };
  2179. for ( var prop in this ) {
  2180. switch ( prop ) {
  2181. case 'ambient':
  2182. case 'emission':
  2183. case 'diffuse':
  2184. case 'specular':
  2185. case 'bump':
  2186. case 'normal':
  2187. var cot = this[ prop ];
  2188. if ( cot instanceof ColorOrTexture ) {
  2189. if ( cot.isTexture() ) {
  2190. var samplerId = cot.texture;
  2191. var surfaceId = this.effect.sampler[samplerId];
  2192. if ( surfaceId !== undefined && surfaceId.source !== undefined ) {
  2193. var surface = this.effect.surface[surfaceId.source];
  2194. if ( surface !== undefined ) {
  2195. var image = images[ surface.init_from ];
  2196. if ( image ) {
  2197. var url = baseUrl + image.init_from;
  2198. var texture;
  2199. var loader = THREE.Loader.Handlers.get( url );
  2200. if ( loader !== null ) {
  2201. texture = loader.load( url );
  2202. } else {
  2203. texture = new THREE.Texture();
  2204. loadTextureImage( texture, url );
  2205. }
  2206. texture.wrapS = cot.texOpts.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  2207. texture.wrapT = cot.texOpts.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  2208. texture.offset.x = cot.texOpts.offsetU;
  2209. texture.offset.y = cot.texOpts.offsetV;
  2210. texture.repeat.x = cot.texOpts.repeatU;
  2211. texture.repeat.y = cot.texOpts.repeatV;
  2212. props[keys[prop]] = texture;
  2213. // Texture with baked lighting?
  2214. if (prop === 'emission') props['emissive'] = 0xffffff;
  2215. }
  2216. }
  2217. }
  2218. } else if ( prop === 'diffuse' || !transparent ) {
  2219. if ( prop === 'emission' ) {
  2220. props[ 'emissive' ] = cot.color.getHex();
  2221. } else {
  2222. props[ prop ] = cot.color.getHex();
  2223. }
  2224. }
  2225. }
  2226. break;
  2227. case 'shininess':
  2228. props[ prop ] = this[ prop ];
  2229. break;
  2230. case 'reflectivity':
  2231. props[ prop ] = this[ prop ];
  2232. if ( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap;
  2233. props['combine'] = THREE.MixOperation; //mix regular shading with reflective component
  2234. break;
  2235. case 'index_of_refraction':
  2236. props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable
  2237. if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap;
  2238. break;
  2239. case 'transparency':
  2240. // gets figured out up top
  2241. break;
  2242. default:
  2243. break;
  2244. }
  2245. }
  2246. props[ 'shading' ] = preferredShading;
  2247. props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
  2248. if ( props.diffuse !== undefined ) {
  2249. props.color = props.diffuse;
  2250. delete props.diffuse;
  2251. }
  2252. switch ( this.type ) {
  2253. case 'constant':
  2254. if (props.emissive != undefined) props.color = props.emissive;
  2255. this.material = new THREE.MeshBasicMaterial( props );
  2256. break;
  2257. case 'phong':
  2258. case 'blinn':
  2259. this.material = new THREE.MeshPhongMaterial( props );
  2260. break;
  2261. case 'lambert':
  2262. default:
  2263. this.material = new THREE.MeshLambertMaterial( props );
  2264. break;
  2265. }
  2266. return this.material;
  2267. };
  2268. function Surface ( effect ) {
  2269. this.effect = effect;
  2270. this.init_from = null;
  2271. this.format = null;
  2272. }
  2273. Surface.prototype.parse = function ( element ) {
  2274. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2275. var child = element.childNodes[ i ];
  2276. if ( child.nodeType != 1 ) continue;
  2277. switch ( child.nodeName ) {
  2278. case 'init_from':
  2279. this.init_from = child.textContent;
  2280. break;
  2281. case 'format':
  2282. this.format = child.textContent;
  2283. break;
  2284. default:
  2285. console.log( "unhandled Surface prop: " + child.nodeName );
  2286. break;
  2287. }
  2288. }
  2289. return this;
  2290. };
  2291. function Sampler2D ( effect ) {
  2292. this.effect = effect;
  2293. this.source = null;
  2294. this.wrap_s = null;
  2295. this.wrap_t = null;
  2296. this.minfilter = null;
  2297. this.magfilter = null;
  2298. this.mipfilter = null;
  2299. }
  2300. Sampler2D.prototype.parse = function ( element ) {
  2301. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2302. var child = element.childNodes[ i ];
  2303. if ( child.nodeType != 1 ) continue;
  2304. switch ( child.nodeName ) {
  2305. case 'source':
  2306. this.source = child.textContent;
  2307. break;
  2308. case 'minfilter':
  2309. this.minfilter = child.textContent;
  2310. break;
  2311. case 'magfilter':
  2312. this.magfilter = child.textContent;
  2313. break;
  2314. case 'mipfilter':
  2315. this.mipfilter = child.textContent;
  2316. break;
  2317. case 'wrap_s':
  2318. this.wrap_s = child.textContent;
  2319. break;
  2320. case 'wrap_t':
  2321. this.wrap_t = child.textContent;
  2322. break;
  2323. default:
  2324. console.log( "unhandled Sampler2D prop: " + child.nodeName );
  2325. break;
  2326. }
  2327. }
  2328. return this;
  2329. };
  2330. function Effect () {
  2331. this.id = "";
  2332. this.name = "";
  2333. this.shader = null;
  2334. this.surface = {};
  2335. this.sampler = {};
  2336. }
  2337. Effect.prototype.create = function () {
  2338. if ( this.shader === null ) {
  2339. return null;
  2340. }
  2341. };
  2342. Effect.prototype.parse = function ( element ) {
  2343. this.id = element.getAttribute( 'id' );
  2344. this.name = element.getAttribute( 'name' );
  2345. extractDoubleSided( this, element );
  2346. this.shader = null;
  2347. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2348. var child = element.childNodes[ i ];
  2349. if ( child.nodeType != 1 ) continue;
  2350. switch ( child.nodeName ) {
  2351. case 'profile_COMMON':
  2352. this.parseTechnique( this.parseProfileCOMMON( child ) );
  2353. break;
  2354. default:
  2355. break;
  2356. }
  2357. }
  2358. return this;
  2359. };
  2360. Effect.prototype.parseNewparam = function ( element ) {
  2361. var sid = element.getAttribute( 'sid' );
  2362. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2363. var child = element.childNodes[ i ];
  2364. if ( child.nodeType != 1 ) continue;
  2365. switch ( child.nodeName ) {
  2366. case 'surface':
  2367. this.surface[sid] = ( new Surface( this ) ).parse( child );
  2368. break;
  2369. case 'sampler2D':
  2370. this.sampler[sid] = ( new Sampler2D( this ) ).parse( child );
  2371. break;
  2372. case 'extra':
  2373. break;
  2374. default:
  2375. console.log( child.nodeName );
  2376. break;
  2377. }
  2378. }
  2379. };
  2380. Effect.prototype.parseProfileCOMMON = function ( element ) {
  2381. var technique;
  2382. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2383. var child = element.childNodes[ i ];
  2384. if ( child.nodeType != 1 ) continue;
  2385. switch ( child.nodeName ) {
  2386. case 'profile_COMMON':
  2387. this.parseProfileCOMMON( child );
  2388. break;
  2389. case 'technique':
  2390. technique = child;
  2391. break;
  2392. case 'newparam':
  2393. this.parseNewparam( child );
  2394. break;
  2395. case 'image':
  2396. var _image = ( new _Image() ).parse( child );
  2397. images[ _image.id ] = _image;
  2398. break;
  2399. case 'extra':
  2400. break;
  2401. default:
  2402. console.log( child.nodeName );
  2403. break;
  2404. }
  2405. }
  2406. return technique;
  2407. };
  2408. Effect.prototype.parseTechnique = function ( element ) {
  2409. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2410. var child = element.childNodes[i];
  2411. if ( child.nodeType != 1 ) continue;
  2412. switch ( child.nodeName ) {
  2413. case 'constant':
  2414. case 'lambert':
  2415. case 'blinn':
  2416. case 'phong':
  2417. this.shader = ( new Shader( child.nodeName, this ) ).parse( child );
  2418. break;
  2419. case 'extra':
  2420. this.parseExtra(child);
  2421. break;
  2422. default:
  2423. break;
  2424. }
  2425. }
  2426. };
  2427. Effect.prototype.parseExtra = function ( element ) {
  2428. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2429. var child = element.childNodes[i];
  2430. if ( child.nodeType != 1 ) continue;
  2431. switch ( child.nodeName ) {
  2432. case 'technique':
  2433. this.parseExtraTechnique( child );
  2434. break;
  2435. default:
  2436. break;
  2437. }
  2438. }
  2439. };
  2440. Effect.prototype.parseExtraTechnique = function ( element ) {
  2441. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2442. var child = element.childNodes[i];
  2443. if ( child.nodeType != 1 ) continue;
  2444. switch ( child.nodeName ) {
  2445. case 'bump':
  2446. this.shader.parse( element );
  2447. break;
  2448. default:
  2449. break;
  2450. }
  2451. }
  2452. };
  2453. function InstanceEffect () {
  2454. this.url = "";
  2455. }
  2456. InstanceEffect.prototype.parse = function ( element ) {
  2457. this.url = element.getAttribute( 'url' ).replace( /^#/, '' );
  2458. return this;
  2459. };
  2460. function Animation() {
  2461. this.id = "";
  2462. this.name = "";
  2463. this.source = {};
  2464. this.sampler = [];
  2465. this.channel = [];
  2466. }
  2467. Animation.prototype.parse = function ( element ) {
  2468. this.id = element.getAttribute( 'id' );
  2469. this.name = element.getAttribute( 'name' );
  2470. this.source = {};
  2471. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2472. var child = element.childNodes[ i ];
  2473. if ( child.nodeType != 1 ) continue;
  2474. switch ( child.nodeName ) {
  2475. case 'animation':
  2476. var anim = ( new Animation() ).parse( child );
  2477. for ( var src in anim.source ) {
  2478. this.source[ src ] = anim.source[ src ];
  2479. }
  2480. for ( var j = 0; j < anim.channel.length; j ++ ) {
  2481. this.channel.push( anim.channel[ j ] );
  2482. this.sampler.push( anim.sampler[ j ] );
  2483. }
  2484. break;
  2485. case 'source':
  2486. var src = ( new Source() ).parse( child );
  2487. this.source[ src.id ] = src;
  2488. break;
  2489. case 'sampler':
  2490. this.sampler.push( ( new Sampler( this ) ).parse( child ) );
  2491. break;
  2492. case 'channel':
  2493. this.channel.push( ( new Channel( this ) ).parse( child ) );
  2494. break;
  2495. default:
  2496. break;
  2497. }
  2498. }
  2499. return this;
  2500. };
  2501. function Channel( animation ) {
  2502. this.animation = animation;
  2503. this.source = "";
  2504. this.target = "";
  2505. this.fullSid = null;
  2506. this.sid = null;
  2507. this.dotSyntax = null;
  2508. this.arrSyntax = null;
  2509. this.arrIndices = null;
  2510. this.member = null;
  2511. }
  2512. Channel.prototype.parse = function ( element ) {
  2513. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  2514. this.target = element.getAttribute( 'target' );
  2515. var parts = this.target.split( '/' );
  2516. var id = parts.shift();
  2517. var sid = parts.shift();
  2518. var dotSyntax = ( sid.indexOf(".") >= 0 );
  2519. var arrSyntax = ( sid.indexOf("(") >= 0 );
  2520. if ( dotSyntax ) {
  2521. parts = sid.split(".");
  2522. this.sid = parts.shift();
  2523. this.member = parts.shift();
  2524. } else if ( arrSyntax ) {
  2525. var arrIndices = sid.split("(");
  2526. this.sid = arrIndices.shift();
  2527. for (var j = 0; j < arrIndices.length; j ++ ) {
  2528. arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') );
  2529. }
  2530. this.arrIndices = arrIndices;
  2531. } else {
  2532. this.sid = sid;
  2533. }
  2534. this.fullSid = sid;
  2535. this.dotSyntax = dotSyntax;
  2536. this.arrSyntax = arrSyntax;
  2537. return this;
  2538. };
  2539. function Sampler ( animation ) {
  2540. this.id = "";
  2541. this.animation = animation;
  2542. this.inputs = [];
  2543. this.input = null;
  2544. this.output = null;
  2545. this.strideOut = null;
  2546. this.interpolation = null;
  2547. this.startTime = null;
  2548. this.endTime = null;
  2549. this.duration = 0;
  2550. }
  2551. Sampler.prototype.parse = function ( element ) {
  2552. this.id = element.getAttribute( 'id' );
  2553. this.inputs = [];
  2554. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2555. var child = element.childNodes[ i ];
  2556. if ( child.nodeType != 1 ) continue;
  2557. switch ( child.nodeName ) {
  2558. case 'input':
  2559. this.inputs.push( (new Input()).parse( child ) );
  2560. break;
  2561. default:
  2562. break;
  2563. }
  2564. }
  2565. return this;
  2566. };
  2567. Sampler.prototype.create = function () {
  2568. for ( var i = 0; i < this.inputs.length; i ++ ) {
  2569. var input = this.inputs[ i ];
  2570. var source = this.animation.source[ input.source ];
  2571. switch ( input.semantic ) {
  2572. case 'INPUT':
  2573. this.input = source.read();
  2574. break;
  2575. case 'OUTPUT':
  2576. this.output = source.read();
  2577. this.strideOut = source.accessor.stride;
  2578. break;
  2579. case 'INTERPOLATION':
  2580. this.interpolation = source.read();
  2581. break;
  2582. case 'IN_TANGENT':
  2583. break;
  2584. case 'OUT_TANGENT':
  2585. break;
  2586. default:
  2587. console.log(input.semantic);
  2588. break;
  2589. }
  2590. }
  2591. this.startTime = 0;
  2592. this.endTime = 0;
  2593. this.duration = 0;
  2594. if ( this.input.length ) {
  2595. this.startTime = 100000000;
  2596. this.endTime = -100000000;
  2597. for ( var i = 0; i < this.input.length; i ++ ) {
  2598. this.startTime = Math.min( this.startTime, this.input[ i ] );
  2599. this.endTime = Math.max( this.endTime, this.input[ i ] );
  2600. }
  2601. this.duration = this.endTime - this.startTime;
  2602. }
  2603. };
  2604. Sampler.prototype.getData = function ( type, ndx, member ) {
  2605. var data;
  2606. if ( type === 'matrix' && this.strideOut === 16 ) {
  2607. data = this.output[ ndx ];
  2608. } else if ( this.strideOut > 1 ) {
  2609. data = [];
  2610. ndx *= this.strideOut;
  2611. for ( var i = 0; i < this.strideOut; ++ i ) {
  2612. data[ i ] = this.output[ ndx + i ];
  2613. }
  2614. if ( this.strideOut === 3 ) {
  2615. switch ( type ) {
  2616. case 'rotate':
  2617. case 'translate':
  2618. fixCoords( data, -1 );
  2619. break;
  2620. case 'scale':
  2621. fixCoords( data, 1 );
  2622. break;
  2623. }
  2624. } else if ( this.strideOut === 4 && type === 'matrix' ) {
  2625. fixCoords( data, -1 );
  2626. }
  2627. } else {
  2628. data = this.output[ ndx ];
  2629. if ( member && type === 'translate' ) {
  2630. data = getConvertedTranslation( member, data );
  2631. }
  2632. }
  2633. return data;
  2634. };
  2635. function Key ( time ) {
  2636. this.targets = [];
  2637. this.time = time;
  2638. }
  2639. Key.prototype.addTarget = function ( fullSid, transform, member, data ) {
  2640. this.targets.push( {
  2641. sid: fullSid,
  2642. member: member,
  2643. transform: transform,
  2644. data: data
  2645. } );
  2646. };
  2647. Key.prototype.apply = function ( opt_sid ) {
  2648. for ( var i = 0; i < this.targets.length; ++ i ) {
  2649. var target = this.targets[ i ];
  2650. if ( !opt_sid || target.sid === opt_sid ) {
  2651. target.transform.update( target.data, target.member );
  2652. }
  2653. }
  2654. };
  2655. Key.prototype.getTarget = function ( fullSid ) {
  2656. for ( var i = 0; i < this.targets.length; ++ i ) {
  2657. if ( this.targets[ i ].sid === fullSid ) {
  2658. return this.targets[ i ];
  2659. }
  2660. }
  2661. return null;
  2662. };
  2663. Key.prototype.hasTarget = function ( fullSid ) {
  2664. for ( var i = 0; i < this.targets.length; ++ i ) {
  2665. if ( this.targets[ i ].sid === fullSid ) {
  2666. return true;
  2667. }
  2668. }
  2669. return false;
  2670. };
  2671. // TODO: Currently only doing linear interpolation. Should support full COLLADA spec.
  2672. Key.prototype.interpolate = function ( nextKey, time ) {
  2673. for ( var i = 0, l = this.targets.length; i < l; i ++ ) {
  2674. var target = this.targets[ i ],
  2675. nextTarget = nextKey.getTarget( target.sid ),
  2676. data;
  2677. if ( target.transform.type !== 'matrix' && nextTarget ) {
  2678. var scale = ( time - this.time ) / ( nextKey.time - this.time ),
  2679. nextData = nextTarget.data,
  2680. prevData = target.data;
  2681. if ( scale < 0 ) scale = 0;
  2682. if ( scale > 1 ) scale = 1;
  2683. if ( prevData.length ) {
  2684. data = [];
  2685. for ( var j = 0; j < prevData.length; ++ j ) {
  2686. data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale;
  2687. }
  2688. } else {
  2689. data = prevData + ( nextData - prevData ) * scale;
  2690. }
  2691. } else {
  2692. data = target.data;
  2693. }
  2694. target.transform.update( data, target.member );
  2695. }
  2696. };
  2697. // Camera
  2698. function Camera() {
  2699. this.id = "";
  2700. this.name = "";
  2701. this.technique = "";
  2702. }
  2703. Camera.prototype.parse = function ( element ) {
  2704. this.id = element.getAttribute( 'id' );
  2705. this.name = element.getAttribute( 'name' );
  2706. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2707. var child = element.childNodes[ i ];
  2708. if ( child.nodeType != 1 ) continue;
  2709. switch ( child.nodeName ) {
  2710. case 'optics':
  2711. this.parseOptics( child );
  2712. break;
  2713. default:
  2714. break;
  2715. }
  2716. }
  2717. return this;
  2718. };
  2719. Camera.prototype.parseOptics = function ( element ) {
  2720. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2721. if ( element.childNodes[ i ].nodeName === 'technique_common' ) {
  2722. var technique = element.childNodes[ i ];
  2723. for ( var j = 0; j < technique.childNodes.length; j ++ ) {
  2724. this.technique = technique.childNodes[ j ].nodeName;
  2725. if ( this.technique === 'perspective' ) {
  2726. var perspective = technique.childNodes[ j ];
  2727. for ( var k = 0; k < perspective.childNodes.length; k ++ ) {
  2728. var param = perspective.childNodes[ k ];
  2729. switch ( param.nodeName ) {
  2730. case 'yfov':
  2731. this.yfov = param.textContent;
  2732. break;
  2733. case 'xfov':
  2734. this.xfov = param.textContent;
  2735. break;
  2736. case 'znear':
  2737. this.znear = param.textContent;
  2738. break;
  2739. case 'zfar':
  2740. this.zfar = param.textContent;
  2741. break;
  2742. case 'aspect_ratio':
  2743. this.aspect_ratio = param.textContent;
  2744. break;
  2745. }
  2746. }
  2747. } else if ( this.technique === 'orthographic' ) {
  2748. var orthographic = technique.childNodes[ j ];
  2749. for ( var k = 0; k < orthographic.childNodes.length; k ++ ) {
  2750. var param = orthographic.childNodes[ k ];
  2751. switch ( param.nodeName ) {
  2752. case 'xmag':
  2753. this.xmag = param.textContent;
  2754. break;
  2755. case 'ymag':
  2756. this.ymag = param.textContent;
  2757. break;
  2758. case 'znear':
  2759. this.znear = param.textContent;
  2760. break;
  2761. case 'zfar':
  2762. this.zfar = param.textContent;
  2763. break;
  2764. case 'aspect_ratio':
  2765. this.aspect_ratio = param.textContent;
  2766. break;
  2767. }
  2768. }
  2769. }
  2770. }
  2771. }
  2772. }
  2773. return this;
  2774. };
  2775. function InstanceCamera() {
  2776. this.url = "";
  2777. }
  2778. InstanceCamera.prototype.parse = function ( element ) {
  2779. this.url = element.getAttribute('url').replace(/^#/, '');
  2780. return this;
  2781. };
  2782. // Light
  2783. function Light() {
  2784. this.id = "";
  2785. this.name = "";
  2786. this.technique = "";
  2787. }
  2788. Light.prototype.parse = function ( element ) {
  2789. this.id = element.getAttribute( 'id' );
  2790. this.name = element.getAttribute( 'name' );
  2791. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2792. var child = element.childNodes[ i ];
  2793. if ( child.nodeType != 1 ) continue;
  2794. switch ( child.nodeName ) {
  2795. case 'technique_common':
  2796. this.parseCommon( child );
  2797. break;
  2798. case 'technique':
  2799. this.parseTechnique( child );
  2800. break;
  2801. default:
  2802. break;
  2803. }
  2804. }
  2805. return this;
  2806. };
  2807. Light.prototype.parseCommon = function ( element ) {
  2808. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2809. switch ( element.childNodes[ i ].nodeName ) {
  2810. case 'directional':
  2811. case 'point':
  2812. case 'spot':
  2813. case 'ambient':
  2814. this.technique = element.childNodes[ i ].nodeName;
  2815. var light = element.childNodes[ i ];
  2816. for ( var j = 0; j < light.childNodes.length; j ++ ) {
  2817. var child = light.childNodes[j];
  2818. switch ( child.nodeName ) {
  2819. case 'color':
  2820. var rgba = _floats( child.textContent );
  2821. this.color = new THREE.Color(0);
  2822. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2823. this.color.a = rgba[3];
  2824. break;
  2825. case 'falloff_angle':
  2826. this.falloff_angle = parseFloat( child.textContent );
  2827. break;
  2828. case 'quadratic_attenuation':
  2829. var f = parseFloat( child.textContent );
  2830. this.distance = f ? Math.sqrt( 1 / f ) : 0;
  2831. }
  2832. }
  2833. }
  2834. }
  2835. return this;
  2836. };
  2837. Light.prototype.parseTechnique = function ( element ) {
  2838. this.profile = element.getAttribute( 'profile' );
  2839. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2840. var child = element.childNodes[ i ];
  2841. switch ( child.nodeName ) {
  2842. case 'intensity':
  2843. this.intensity = parseFloat(child.textContent);
  2844. break;
  2845. }
  2846. }
  2847. return this;
  2848. };
  2849. function InstanceLight() {
  2850. this.url = "";
  2851. }
  2852. InstanceLight.prototype.parse = function ( element ) {
  2853. this.url = element.getAttribute('url').replace(/^#/, '');
  2854. return this;
  2855. };
  2856. function KinematicsModel( ) {
  2857. this.id = '';
  2858. this.name = '';
  2859. this.joints = [];
  2860. this.links = [];
  2861. }
  2862. KinematicsModel.prototype.parse = function( element ) {
  2863. this.id = element.getAttribute('id');
  2864. this.name = element.getAttribute('name');
  2865. this.joints = [];
  2866. this.links = [];
  2867. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2868. var child = element.childNodes[ i ];
  2869. if ( child.nodeType != 1 ) continue;
  2870. switch ( child.nodeName ) {
  2871. case 'technique_common':
  2872. this.parseCommon(child);
  2873. break;
  2874. default:
  2875. break;
  2876. }
  2877. }
  2878. return this;
  2879. };
  2880. KinematicsModel.prototype.parseCommon = function( element ) {
  2881. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2882. var child = element.childNodes[ i ];
  2883. if ( child.nodeType != 1 ) continue;
  2884. switch ( element.childNodes[ i ].nodeName ) {
  2885. case 'joint':
  2886. this.joints.push( (new Joint()).parse(child) );
  2887. break;
  2888. case 'link':
  2889. this.links.push( (new Link()).parse(child) );
  2890. break;
  2891. default:
  2892. break;
  2893. }
  2894. }
  2895. return this;
  2896. };
  2897. function Joint( ) {
  2898. this.sid = '';
  2899. this.name = '';
  2900. this.axis = new THREE.Vector3();
  2901. this.limits = {
  2902. min: 0,
  2903. max: 0
  2904. };
  2905. this.type = '';
  2906. this.static = false;
  2907. this.zeroPosition = 0.0;
  2908. this.middlePosition = 0.0;
  2909. }
  2910. Joint.prototype.parse = function( element ) {
  2911. this.sid = element.getAttribute('sid');
  2912. this.name = element.getAttribute('name');
  2913. this.axis = new THREE.Vector3();
  2914. this.limits = {
  2915. min: 0,
  2916. max: 0
  2917. };
  2918. this.type = '';
  2919. this.static = false;
  2920. this.zeroPosition = 0.0;
  2921. this.middlePosition = 0.0;
  2922. var axisElement = element.querySelector('axis');
  2923. var _axis = _floats(axisElement.textContent);
  2924. this.axis = getConvertedVec3(_axis, 0);
  2925. var min = element.querySelector('limits min') ? parseFloat(element.querySelector('limits min').textContent) : -360;
  2926. var max = element.querySelector('limits max') ? parseFloat(element.querySelector('limits max').textContent) : 360;
  2927. this.limits = {
  2928. min: min,
  2929. max: max
  2930. };
  2931. var jointTypes = [ 'prismatic', 'revolute' ];
  2932. for (var i = 0; i < jointTypes.length; i ++ ) {
  2933. var type = jointTypes[ i ];
  2934. var jointElement = element.querySelector(type);
  2935. if ( jointElement ) {
  2936. this.type = type;
  2937. }
  2938. }
  2939. // if the min is equal to or somehow greater than the max, consider the joint static
  2940. if ( this.limits.min >= this.limits.max ) {
  2941. this.static = true;
  2942. }
  2943. this.middlePosition = (this.limits.min + this.limits.max) / 2.0;
  2944. return this;
  2945. };
  2946. function Link( ) {
  2947. this.sid = '';
  2948. this.name = '';
  2949. this.transforms = [];
  2950. this.attachments = [];
  2951. }
  2952. Link.prototype.parse = function( element ) {
  2953. this.sid = element.getAttribute('sid');
  2954. this.name = element.getAttribute('name');
  2955. this.transforms = [];
  2956. this.attachments = [];
  2957. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2958. var child = element.childNodes[ i ];
  2959. if ( child.nodeType != 1 ) continue;
  2960. switch ( child.nodeName ) {
  2961. case 'attachment_full':
  2962. this.attachments.push( (new Attachment()).parse(child) );
  2963. break;
  2964. case 'rotate':
  2965. case 'translate':
  2966. case 'matrix':
  2967. this.transforms.push( (new Transform()).parse(child) );
  2968. break;
  2969. default:
  2970. break;
  2971. }
  2972. }
  2973. return this;
  2974. };
  2975. function Attachment( ) {
  2976. this.joint = '';
  2977. this.transforms = [];
  2978. this.links = [];
  2979. }
  2980. Attachment.prototype.parse = function( element ) {
  2981. this.joint = element.getAttribute('joint').split('/').pop();
  2982. this.links = [];
  2983. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2984. var child = element.childNodes[ i ];
  2985. if ( child.nodeType != 1 ) continue;
  2986. switch ( child.nodeName ) {
  2987. case 'link':
  2988. this.links.push( (new Link()).parse(child) );
  2989. break;
  2990. case 'rotate':
  2991. case 'translate':
  2992. case 'matrix':
  2993. this.transforms.push( (new Transform()).parse(child) );
  2994. break;
  2995. default:
  2996. break;
  2997. }
  2998. }
  2999. return this;
  3000. };
  3001. function _source( element ) {
  3002. var id = element.getAttribute( 'id' );
  3003. if ( sources[ id ] != undefined ) {
  3004. return sources[ id ];
  3005. }
  3006. sources[ id ] = ( new Source(id )).parse( element );
  3007. return sources[ id ];
  3008. }
  3009. function _nsResolver( nsPrefix ) {
  3010. if ( nsPrefix === "dae" ) {
  3011. return "http://www.collada.org/2005/11/COLLADASchema";
  3012. }
  3013. return null;
  3014. }
  3015. function _bools( str ) {
  3016. var raw = _strings( str );
  3017. var data = [];
  3018. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3019. data.push( (raw[i] === 'true' || raw[i] === '1') ? true : false );
  3020. }
  3021. return data;
  3022. }
  3023. function _floats( str ) {
  3024. var raw = _strings(str);
  3025. var data = [];
  3026. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3027. data.push( parseFloat( raw[ i ] ) );
  3028. }
  3029. return data;
  3030. }
  3031. function _ints( str ) {
  3032. var raw = _strings( str );
  3033. var data = [];
  3034. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3035. data.push( parseInt( raw[ i ], 10 ) );
  3036. }
  3037. return data;
  3038. }
  3039. function _strings( str ) {
  3040. return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : [];
  3041. }
  3042. function _trimString( str ) {
  3043. return str.replace( /^\s+/, "" ).replace( /\s+$/, "" );
  3044. }
  3045. function _attr_as_float( element, name, defaultValue ) {
  3046. if ( element.hasAttribute( name ) ) {
  3047. return parseFloat( element.getAttribute( name ) );
  3048. } else {
  3049. return defaultValue;
  3050. }
  3051. }
  3052. function _attr_as_int( element, name, defaultValue ) {
  3053. if ( element.hasAttribute( name ) ) {
  3054. return parseInt( element.getAttribute( name ), 10) ;
  3055. } else {
  3056. return defaultValue;
  3057. }
  3058. }
  3059. function _attr_as_string( element, name, defaultValue ) {
  3060. if ( element.hasAttribute( name ) ) {
  3061. return element.getAttribute( name );
  3062. } else {
  3063. return defaultValue;
  3064. }
  3065. }
  3066. function _format_float( f, num ) {
  3067. if ( f === undefined ) {
  3068. var s = '0.';
  3069. while ( s.length < num + 2 ) {
  3070. s += '0';
  3071. }
  3072. return s;
  3073. }
  3074. num = num || 2;
  3075. var parts = f.toString().split( '.' );
  3076. parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0";
  3077. while ( parts[ 1 ].length < num ) {
  3078. parts[ 1 ] += '0';
  3079. }
  3080. return parts.join( '.' );
  3081. }
  3082. function loadTextureImage ( texture, url ) {
  3083. var loader = new THREE.ImageLoader();
  3084. loader.load( url, function ( image ) {
  3085. texture.image = image;
  3086. texture.needsUpdate = true;
  3087. } );
  3088. }
  3089. function extractDoubleSided( obj, element ) {
  3090. obj.doubleSided = false;
  3091. var node = element.querySelectorAll('extra double_sided')[0];
  3092. if ( node ) {
  3093. if ( node && parseInt( node.textContent, 10 ) === 1 ) {
  3094. obj.doubleSided = true;
  3095. }
  3096. }
  3097. }
  3098. // Up axis conversion
  3099. function setUpConversion() {
  3100. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3101. upConversion = null;
  3102. } else {
  3103. switch ( colladaUp ) {
  3104. case 'X':
  3105. upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ';
  3106. break;
  3107. case 'Y':
  3108. upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ';
  3109. break;
  3110. case 'Z':
  3111. upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY';
  3112. break;
  3113. }
  3114. }
  3115. }
  3116. function fixCoords( data, sign ) {
  3117. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3118. return;
  3119. }
  3120. switch ( upConversion ) {
  3121. case 'XtoY':
  3122. var tmp = data[ 0 ];
  3123. data[ 0 ] = sign * data[ 1 ];
  3124. data[ 1 ] = tmp;
  3125. break;
  3126. case 'XtoZ':
  3127. var tmp = data[ 2 ];
  3128. data[ 2 ] = data[ 1 ];
  3129. data[ 1 ] = data[ 0 ];
  3130. data[ 0 ] = tmp;
  3131. break;
  3132. case 'YtoX':
  3133. var tmp = data[ 0 ];
  3134. data[ 0 ] = data[ 1 ];
  3135. data[ 1 ] = sign * tmp;
  3136. break;
  3137. case 'YtoZ':
  3138. var tmp = data[ 1 ];
  3139. data[ 1 ] = sign * data[ 2 ];
  3140. data[ 2 ] = tmp;
  3141. break;
  3142. case 'ZtoX':
  3143. var tmp = data[ 0 ];
  3144. data[ 0 ] = data[ 1 ];
  3145. data[ 1 ] = data[ 2 ];
  3146. data[ 2 ] = tmp;
  3147. break;
  3148. case 'ZtoY':
  3149. var tmp = data[ 1 ];
  3150. data[ 1 ] = data[ 2 ];
  3151. data[ 2 ] = sign * tmp;
  3152. break;
  3153. }
  3154. }
  3155. function getConvertedTranslation( axis, data ) {
  3156. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3157. return data;
  3158. }
  3159. switch ( axis ) {
  3160. case 'X':
  3161. data = upConversion === 'XtoY' ? data * -1 : data;
  3162. break;
  3163. case 'Y':
  3164. data = upConversion === 'YtoZ' || upConversion === 'YtoX' ? data * -1 : data;
  3165. break;
  3166. case 'Z':
  3167. data = upConversion === 'ZtoY' ? data * -1 : data ;
  3168. break;
  3169. default:
  3170. break;
  3171. }
  3172. return data;
  3173. }
  3174. function getConvertedVec3( data, offset ) {
  3175. var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ];
  3176. fixCoords( arr, -1 );
  3177. return new THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] );
  3178. }
  3179. function getConvertedMat4( data ) {
  3180. if ( options.convertUpAxis ) {
  3181. // First fix rotation and scale
  3182. // Columns first
  3183. var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ];
  3184. fixCoords( arr, -1 );
  3185. data[ 0 ] = arr[ 0 ];
  3186. data[ 4 ] = arr[ 1 ];
  3187. data[ 8 ] = arr[ 2 ];
  3188. arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ];
  3189. fixCoords( arr, -1 );
  3190. data[ 1 ] = arr[ 0 ];
  3191. data[ 5 ] = arr[ 1 ];
  3192. data[ 9 ] = arr[ 2 ];
  3193. arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ];
  3194. fixCoords( arr, -1 );
  3195. data[ 2 ] = arr[ 0 ];
  3196. data[ 6 ] = arr[ 1 ];
  3197. data[ 10 ] = arr[ 2 ];
  3198. // Rows second
  3199. arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ];
  3200. fixCoords( arr, -1 );
  3201. data[ 0 ] = arr[ 0 ];
  3202. data[ 1 ] = arr[ 1 ];
  3203. data[ 2 ] = arr[ 2 ];
  3204. arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ];
  3205. fixCoords( arr, -1 );
  3206. data[ 4 ] = arr[ 0 ];
  3207. data[ 5 ] = arr[ 1 ];
  3208. data[ 6 ] = arr[ 2 ];
  3209. arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ];
  3210. fixCoords( arr, -1 );
  3211. data[ 8 ] = arr[ 0 ];
  3212. data[ 9 ] = arr[ 1 ];
  3213. data[ 10 ] = arr[ 2 ];
  3214. // Now fix translation
  3215. arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ];
  3216. fixCoords( arr, -1 );
  3217. data[ 3 ] = arr[ 0 ];
  3218. data[ 7 ] = arr[ 1 ];
  3219. data[ 11 ] = arr[ 2 ];
  3220. }
  3221. return new THREE.Matrix4().set(
  3222. data[0], data[1], data[2], data[3],
  3223. data[4], data[5], data[6], data[7],
  3224. data[8], data[9], data[10], data[11],
  3225. data[12], data[13], data[14], data[15]
  3226. );
  3227. }
  3228. function getConvertedIndex( index ) {
  3229. if ( index > -1 && index < 3 ) {
  3230. var members = [ 'X', 'Y', 'Z' ],
  3231. indices = { X: 0, Y: 1, Z: 2 };
  3232. index = getConvertedMember( members[ index ] );
  3233. index = indices[ index ];
  3234. }
  3235. return index;
  3236. }
  3237. function getConvertedMember( member ) {
  3238. if ( options.convertUpAxis ) {
  3239. switch ( member ) {
  3240. case 'X':
  3241. switch ( upConversion ) {
  3242. case 'XtoY':
  3243. case 'XtoZ':
  3244. case 'YtoX':
  3245. member = 'Y';
  3246. break;
  3247. case 'ZtoX':
  3248. member = 'Z';
  3249. break;
  3250. }
  3251. break;
  3252. case 'Y':
  3253. switch ( upConversion ) {
  3254. case 'XtoY':
  3255. case 'YtoX':
  3256. case 'ZtoX':
  3257. member = 'X';
  3258. break;
  3259. case 'XtoZ':
  3260. case 'YtoZ':
  3261. case 'ZtoY':
  3262. member = 'Z';
  3263. break;
  3264. }
  3265. break;
  3266. case 'Z':
  3267. switch ( upConversion ) {
  3268. case 'XtoZ':
  3269. member = 'X';
  3270. break;
  3271. case 'YtoZ':
  3272. case 'ZtoX':
  3273. case 'ZtoY':
  3274. member = 'Y';
  3275. break;
  3276. }
  3277. break;
  3278. }
  3279. }
  3280. return member;
  3281. }
  3282. return {
  3283. load: load,
  3284. parse: parse,
  3285. setPreferredShading: setPreferredShading,
  3286. applySkin: applySkin,
  3287. geometries : geometries,
  3288. options: options
  3289. };
  3290. };