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- import { ShaderMaterialParameters } from './ShaderMaterial';
- import { IUniform } from '../renderers/shaders/UniformsLib';
- import { MaterialParameters, Material } from './Material';
- /**
- * @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
- */
- /**
- * @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
- */
- /**
- * @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
- */
- export interface ShaderMaterialParameters extends MaterialParameters {
- defines?: any;
- uniforms?: any;
- vertexShader?: string;
- fragmentShader?: string;
- linewidth?: number;
- wireframe?: boolean;
- wireframeLinewidth?: number;
- lights?: boolean;
- clipping?: boolean;
- skinning?: boolean;
- morphTargets?: boolean;
- morphNormals?: boolean;
- }
- export class ShaderMaterial extends Material {
- constructor( parameters?: ShaderMaterialParameters );
- defines: any;
- uniforms: { [uniform: string]: IUniform };
- vertexShader: string;
- fragmentShader: string;
- linewidth: number;
- wireframe: boolean;
- wireframeLinewidth: number;
- lights: boolean;
- clipping: boolean;
- skinning: boolean;
- morphTargets: boolean;
- morphNormals: boolean;
- /**
- * @deprecated Use {@link ShaderMaterial#extensions.derivatives extensions.derivatives} instead.
- */
- derivatives: any;
- extensions: {
- derivatives: boolean;
- fragDepth: boolean;
- drawBuffers: boolean;
- shaderTextureLOD: boolean;
- };
- defaultAttributeValues: any;
- index0AttributeName: string | undefined;
- setValues( parameters: ShaderMaterialParameters ): void;
- toJSON( meta: any ): any;
- }
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