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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sprites</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var mapC;
- var group;
- var time = 0;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2100 );
- camera.position.z = 1500;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 1500, 2100 );
- // create sprites
- var amount = 200;
- var radius = 500;
- var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png", undefined, function() { createHUDSprites() } );
- var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
- mapC = THREE.ImageUtils.loadTexture( "textures/sprite2.png" );
- group = new THREE.Object3D();
- var materialC = new THREE.SpriteMaterial( { map: mapC, useScreenCoordinates: false, color: 0xffffff, fog: true } );
- var materialB = new THREE.SpriteMaterial( { map: mapB, useScreenCoordinates: false, color: 0xffffff, fog: true } );
- for ( var a = 0; a < amount; a ++ ) {
- var x = Math.random() - 0.5;
- var y = Math.random() - 0.5;
- var z = Math.random() - 0.5;
- if ( z < 0 ) {
- material = materialB.clone();
- } else {
- material = materialC.clone();
- material.color.setHSL( 0.5 * Math.random(), 0.75, 0.5 );
- material.uvScale.set( 2, 2 );
- material.uvOffset.set( -0.5, -0.5 );
- }
- var sprite = new THREE.Sprite( material );
- sprite.position.set( x, y, z );
- sprite.position.normalize();
- sprite.position.multiplyScalar( radius );
- group.add( sprite );
- }
- scene.add( group );
- // add 2d-sprites
- var createHUDSprites = function() {
- var scaleX = mapA.image.width;
- var scaleY = mapA.image.height;
- var materialA1 = new THREE.SpriteMaterial( { map: mapA, alignment: THREE.SpriteAlignment.topLeft, opacity: 0.25 } );
- var materialA2 = new THREE.SpriteMaterial( { map: mapA, alignment: THREE.SpriteAlignment.topLeft, opacity: 0.5 } );
- var materialA3 = new THREE.SpriteMaterial( { map: mapA, alignment: THREE.SpriteAlignment.topLeft, opacity: 1 } );
- sprite = new THREE.Sprite( materialA1 );
- sprite.position.set( 100, 100, 0 );
- sprite.scale.set( scaleX, scaleY, 1 );
- scene.add( sprite );
- sprite = new THREE.Sprite( materialA2 );
- sprite.position.set( 150, 150, 2 );
- sprite.scale.set( scaleX, scaleY, 1 );
- scene.add( sprite );
- sprite = new THREE.Sprite( materialA3 );
- sprite.position.set( 200, 200, 3 );
- sprite.scale.set( scaleX, scaleY, 1 );
- scene.add( sprite );
- }
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColorHex( 0x000000, 1 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- for ( var c = 0; c < group.children.length; c ++ ) {
- var sprite = group.children[ c ];
- var material = sprite.material;
- var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
- var imageWidth = 1;
- var imageHeight = 1;
- if ( material.map && material.map.image && material.map.image.width ) {
- imageWidth = material.map.image.width;
- imageHeight = material.map.image.height;
- }
- sprite.rotation += 0.1 * ( c / group.children.length );
- sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 );
- if ( material.map !== mapC )
- material.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
- }
- group.rotation.x = time * 0.5;
- group.rotation.y = time * 0.75;
- group.rotation.z = time * 1.0;
- time += 0.02;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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