webgl_sprites.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mapC;
  24. var group;
  25. var time = 0;
  26. var mouseX = 0, mouseY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2100 );
  35. camera.position.z = 1500;
  36. scene = new THREE.Scene();
  37. scene.fog = new THREE.Fog( 0x000000, 1500, 2100 );
  38. // create sprites
  39. var amount = 200;
  40. var radius = 500;
  41. var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png", undefined, function() { createHUDSprites() } );
  42. var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
  43. mapC = THREE.ImageUtils.loadTexture( "textures/sprite2.png" );
  44. group = new THREE.Object3D();
  45. var materialC = new THREE.SpriteMaterial( { map: mapC, useScreenCoordinates: false, color: 0xffffff, fog: true } );
  46. var materialB = new THREE.SpriteMaterial( { map: mapB, useScreenCoordinates: false, color: 0xffffff, fog: true } );
  47. for ( var a = 0; a < amount; a ++ ) {
  48. var x = Math.random() - 0.5;
  49. var y = Math.random() - 0.5;
  50. var z = Math.random() - 0.5;
  51. if ( z < 0 ) {
  52. material = materialB.clone();
  53. } else {
  54. material = materialC.clone();
  55. material.color.setHSL( 0.5 * Math.random(), 0.75, 0.5 );
  56. material.uvScale.set( 2, 2 );
  57. material.uvOffset.set( -0.5, -0.5 );
  58. }
  59. var sprite = new THREE.Sprite( material );
  60. sprite.position.set( x, y, z );
  61. sprite.position.normalize();
  62. sprite.position.multiplyScalar( radius );
  63. group.add( sprite );
  64. }
  65. scene.add( group );
  66. // add 2d-sprites
  67. var createHUDSprites = function() {
  68. var scaleX = mapA.image.width;
  69. var scaleY = mapA.image.height;
  70. var materialA1 = new THREE.SpriteMaterial( { map: mapA, alignment: THREE.SpriteAlignment.topLeft, opacity: 0.25 } );
  71. var materialA2 = new THREE.SpriteMaterial( { map: mapA, alignment: THREE.SpriteAlignment.topLeft, opacity: 0.5 } );
  72. var materialA3 = new THREE.SpriteMaterial( { map: mapA, alignment: THREE.SpriteAlignment.topLeft, opacity: 1 } );
  73. sprite = new THREE.Sprite( materialA1 );
  74. sprite.position.set( 100, 100, 0 );
  75. sprite.scale.set( scaleX, scaleY, 1 );
  76. scene.add( sprite );
  77. sprite = new THREE.Sprite( materialA2 );
  78. sprite.position.set( 150, 150, 2 );
  79. sprite.scale.set( scaleX, scaleY, 1 );
  80. scene.add( sprite );
  81. sprite = new THREE.Sprite( materialA3 );
  82. sprite.position.set( 200, 200, 3 );
  83. sprite.scale.set( scaleX, scaleY, 1 );
  84. scene.add( sprite );
  85. }
  86. // renderer
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setClearColorHex( 0x000000, 1 );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. // stats
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. stats.domElement.style.zIndex = 100;
  96. container.appendChild( stats.domElement );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. stats.update();
  109. }
  110. function render() {
  111. for ( var c = 0; c < group.children.length; c ++ ) {
  112. var sprite = group.children[ c ];
  113. var material = sprite.material;
  114. var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
  115. var imageWidth = 1;
  116. var imageHeight = 1;
  117. if ( material.map && material.map.image && material.map.image.width ) {
  118. imageWidth = material.map.image.width;
  119. imageHeight = material.map.image.height;
  120. }
  121. sprite.rotation += 0.1 * ( c / group.children.length );
  122. sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 );
  123. if ( material.map !== mapC )
  124. material.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
  125. }
  126. group.rotation.x = time * 0.5;
  127. group.rotation.y = time * 0.75;
  128. group.rotation.z = time * 1.0;
  129. time += 0.02;
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>