Matrix3.js 5.3 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author WestLangley / http://github.com/WestLangley
  4. * @author bhouston / http://exocortex.com
  5. */
  6. THREE.Matrix3 = function () {
  7. this.elements = new Float32Array( [
  8. 1, 0, 0,
  9. 0, 1, 0,
  10. 0, 0, 1
  11. ] );
  12. if ( arguments.length > 0 ) {
  13. THREE.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  14. }
  15. };
  16. THREE.Matrix3.prototype = {
  17. constructor: THREE.Matrix3,
  18. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  19. var te = this.elements;
  20. te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13;
  21. te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23;
  22. te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33;
  23. return this;
  24. },
  25. identity: function () {
  26. this.set(
  27. 1, 0, 0,
  28. 0, 1, 0,
  29. 0, 0, 1
  30. );
  31. return this;
  32. },
  33. copy: function ( m ) {
  34. var me = m.elements;
  35. this.set(
  36. me[ 0 ], me[ 3 ], me[ 6 ],
  37. me[ 1 ], me[ 4 ], me[ 7 ],
  38. me[ 2 ], me[ 5 ], me[ 8 ]
  39. );
  40. return this;
  41. },
  42. multiplyVector3: function ( vector ) {
  43. THREE.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  44. return vector.applyMatrix3( this );
  45. },
  46. multiplyVector3Array: function ( a ) {
  47. THREE.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
  48. return this.applyToVector3Array( a );
  49. },
  50. applyToVector3Array: function () {
  51. var v1;
  52. return function applyToVector3Array( array, offset, length ) {
  53. if ( v1 === undefined ) v1 = new THREE.Vector3();
  54. if ( offset === undefined ) offset = 0;
  55. if ( length === undefined ) length = array.length;
  56. for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
  57. v1.x = array[ j ];
  58. v1.y = array[ j + 1 ];
  59. v1.z = array[ j + 2 ];
  60. v1.applyMatrix3( this );
  61. array[ j ] = v1.x;
  62. array[ j + 1 ] = v1.y;
  63. array[ j + 2 ] = v1.z;
  64. }
  65. return array;
  66. };
  67. }(),
  68. applyToBuffer: function () {
  69. var v1;
  70. return function applyToBuffer( buffer, offset, length ) {
  71. if ( v1 === undefined ) v1 = new THREE.Vector3();
  72. if ( offset === undefined ) offset = 0;
  73. if ( length === undefined ) length = buffer.length / buffer.itemSize;
  74. for ( var i = 0, j = offset; i < length; i ++, j ++ ) {
  75. v1.x = buffer.getX( j );
  76. v1.y = buffer.getY( j );
  77. v1.z = buffer.getZ( j );
  78. v1.applyMatrix3( this );
  79. buffer.setXYZ( v1.x, v1.y, v1.z );
  80. }
  81. return array;
  82. };
  83. }(),
  84. multiplyScalar: function ( s ) {
  85. var te = this.elements;
  86. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  87. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  88. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  89. return this;
  90. },
  91. determinant: function () {
  92. var te = this.elements;
  93. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  94. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  95. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  96. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  97. },
  98. getInverse: function ( matrix, throwOnInvertible ) {
  99. // input: THREE.Matrix4
  100. // ( based on http://code.google.com/p/webgl-mjs/ )
  101. var me = matrix.elements;
  102. var te = this.elements;
  103. te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ];
  104. te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ];
  105. te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ];
  106. te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ];
  107. te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ];
  108. te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ];
  109. te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ];
  110. te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ];
  111. te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ];
  112. var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ];
  113. // no inverse
  114. if ( det === 0 ) {
  115. var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0";
  116. if ( throwOnInvertible || false ) {
  117. throw new Error( msg );
  118. } else {
  119. THREE.warn( msg );
  120. }
  121. this.identity();
  122. return this;
  123. }
  124. this.multiplyScalar( 1.0 / det );
  125. return this;
  126. },
  127. transpose: function () {
  128. var tmp, m = this.elements;
  129. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  130. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  131. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  132. return this;
  133. },
  134. flattenToArrayOffset: function ( array, offset ) {
  135. var te = this.elements;
  136. array[ offset ] = te[ 0 ];
  137. array[ offset + 1 ] = te[ 1 ];
  138. array[ offset + 2 ] = te[ 2 ];
  139. array[ offset + 3 ] = te[ 3 ];
  140. array[ offset + 4 ] = te[ 4 ];
  141. array[ offset + 5 ] = te[ 5 ];
  142. array[ offset + 6 ] = te[ 6 ];
  143. array[ offset + 7 ] = te[ 7 ];
  144. array[ offset + 8 ] = te[ 8 ];
  145. return array;
  146. },
  147. getNormalMatrix: function ( m ) {
  148. // input: THREE.Matrix4
  149. this.getInverse( m ).transpose();
  150. return this;
  151. },
  152. transposeIntoArray: function ( r ) {
  153. var m = this.elements;
  154. r[ 0 ] = m[ 0 ];
  155. r[ 1 ] = m[ 3 ];
  156. r[ 2 ] = m[ 6 ];
  157. r[ 3 ] = m[ 1 ];
  158. r[ 4 ] = m[ 4 ];
  159. r[ 5 ] = m[ 7 ];
  160. r[ 6 ] = m[ 2 ];
  161. r[ 7 ] = m[ 5 ];
  162. r[ 8 ] = m[ 8 ];
  163. return this;
  164. },
  165. fromArray: function ( array ) {
  166. this.elements.set( array );
  167. return this;
  168. },
  169. toArray: function () {
  170. var te = this.elements;
  171. return [
  172. te[ 0 ], te[ 1 ], te[ 2 ],
  173. te[ 3 ], te[ 4 ], te[ 5 ],
  174. te[ 6 ], te[ 7 ], te[ 8 ]
  175. ];
  176. },
  177. clone: function () {
  178. return new THREE.Matrix3().fromArray( this.elements );
  179. }
  180. };