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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://exocortex.com
- */
- THREE.Matrix3 = function () {
- this.elements = new Float32Array( [
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- ] );
- if ( arguments.length > 0 ) {
- THREE.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
- }
- };
- THREE.Matrix3.prototype = {
- constructor: THREE.Matrix3,
- set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13;
- te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23;
- te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- );
- return this;
- },
- copy: function ( m ) {
- var me = m.elements;
- this.set(
- me[ 0 ], me[ 3 ], me[ 6 ],
- me[ 1 ], me[ 4 ], me[ 7 ],
- me[ 2 ], me[ 5 ], me[ 8 ]
- );
- return this;
- },
- multiplyVector3: function ( vector ) {
- THREE.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
- },
- multiplyVector3Array: function ( a ) {
- THREE.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
- return this.applyToVector3Array( a );
- },
- applyToVector3Array: function () {
- var v1;
- return function applyToVector3Array( array, offset, length ) {
- if ( v1 === undefined ) v1 = new THREE.Vector3();
- if ( offset === undefined ) offset = 0;
- if ( length === undefined ) length = array.length;
- for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
- v1.x = array[ j ];
- v1.y = array[ j + 1 ];
- v1.z = array[ j + 2 ];
- v1.applyMatrix3( this );
- array[ j ] = v1.x;
- array[ j + 1 ] = v1.y;
- array[ j + 2 ] = v1.z;
- }
- return array;
- };
- }(),
- applyToBuffer: function () {
- var v1;
- return function applyToBuffer( buffer, offset, length ) {
- if ( v1 === undefined ) v1 = new THREE.Vector3();
- if ( offset === undefined ) offset = 0;
- if ( length === undefined ) length = buffer.length / buffer.itemSize;
- for ( var i = 0, j = offset; i < length; i ++, j ++ ) {
- v1.x = buffer.getX( j );
- v1.y = buffer.getY( j );
- v1.z = buffer.getZ( j );
- v1.applyMatrix3( this );
- buffer.setXYZ( v1.x, v1.y, v1.z );
- }
- return array;
- };
- }(),
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
- return this;
- },
- determinant: function () {
- var te = this.elements;
- var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
- },
- getInverse: function ( matrix, throwOnInvertible ) {
- // input: THREE.Matrix4
- // ( based on http://code.google.com/p/webgl-mjs/ )
- var me = matrix.elements;
- var te = this.elements;
- te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ];
- te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ];
- te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ];
- te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ];
- te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ];
- te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ];
- te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ];
- te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ];
- te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ];
- var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ];
- // no inverse
- if ( det === 0 ) {
- var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0";
- if ( throwOnInvertible || false ) {
- throw new Error( msg );
- } else {
- THREE.warn( msg );
- }
- this.identity();
- return this;
- }
- this.multiplyScalar( 1.0 / det );
- return this;
- },
- transpose: function () {
- var tmp, m = this.elements;
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
- return this;
- },
- flattenToArrayOffset: function ( array, offset ) {
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- return array;
- },
- getNormalMatrix: function ( m ) {
- // input: THREE.Matrix4
- this.getInverse( m ).transpose();
- return this;
- },
- transposeIntoArray: function ( r ) {
- var m = this.elements;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- },
- fromArray: function ( array ) {
- this.elements.set( array );
- return this;
- },
- toArray: function () {
- var te = this.elements;
- return [
- te[ 0 ], te[ 1 ], te[ 2 ],
- te[ 3 ], te[ 4 ], te[ 5 ],
- te[ 6 ], te[ 7 ], te[ 8 ]
- ];
- },
- clone: function () {
- return new THREE.Matrix3().fromArray( this.elements );
- }
- };
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