Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1b8d18b4ea Merge pull request #12990 from gero3/patch-5 7 years ago
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 years ago
build ff75ac8af3 Updated builds. 7 years ago
docs 3215863683 Update How-to-update-things.html 7 years ago
editor d2d3418324 Change colour => color 7 years ago
examples 1b8d18b4ea Merge pull request #12990 from gero3/patch-5 7 years ago
src 40b5e09d6b Clean up 7 years ago
test 272411dd1d PropertyBinding: Allow unicode node names. 7 years ago
utils c713e695b9 assignement to itself is unnessecary 7 years ago
.gitignore 139be23873 visual studio folder can safely be ignored 7 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE 6c2e03fea6 Update LICENSE 8 years ago
README.md 582cc2c7e8 Improved README example 8 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json da2936540a r89 7 years ago
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 years ago

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases