Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1bce53a623 Octree: Removed dead code. 11 år sedan
build 754fb4cffd Updated builds. 11 år sedan
docs 94646cf11f Update Animation.html 11 år sedan
editor 30307a98b4 Editor: Menubar code clean up. 11 år sedan
examples 1bce53a623 Octree: Removed dead code. 11 år sedan
src 5a3e4b9a14 Removed GeometryUtils.triangulateQuads. 11 år sedan
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 år sedan
utils 3d53cc66f3 preserving the name of temporary mesh changes name of the initial mesh 11 år sedan
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 år sedan
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 år sedan
LICENSE 4857e75774 Update LICENSE 11 år sedan
README.md 75de3f1803 Updated README with BoxGeometry. 11 år sedan
bower.json 6ff842c0f4 r66 11 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases