webgl_animation_track_clip_mixer.html 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - skinning + morphing [knight]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - clip system
  35. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/libs/dat.gui.min.js"></script>
  41. <script src="js/AnimationClipCreator.js"></script>
  42. <script>
  43. var SCREEN_WIDTH = window.innerWidth;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var FLOOR = -250;
  46. var container,stats;
  47. var camera, scene;
  48. var renderer;
  49. var mesh, helper;
  50. var mixer;
  51. var mouseX = 0, mouseY = 0;
  52. var windowHalfX = window.innerWidth / 2;
  53. var windowHalfY = window.innerHeight / 2;
  54. var clock = new THREE.Clock();
  55. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  56. init();
  57. animate();
  58. function init() {
  59. container = document.getElementById( 'container' );
  60. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  61. camera.position.z = 2200;
  62. scene = new THREE.Scene();
  63. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  64. scene.add( camera );
  65. // GROUND
  66. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  67. var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
  68. var ground = new THREE.Mesh( geometry, material );
  69. ground.position.set( 0, FLOOR, 0 );
  70. ground.rotation.x = -Math.PI/2;
  71. scene.add( ground );
  72. ground.receiveShadow = true;
  73. // LIGHTS
  74. var ambient = new THREE.AmbientLight( 0x222222 );
  75. scene.add( ambient );
  76. var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
  77. light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
  78. scene.add( light );
  79. light.castShadow = true;
  80. light.shadowMapWidth = 1024;
  81. light.shadowMapHeight = 2048;
  82. var d = 390;
  83. light.shadowCameraLeft = -d;
  84. light.shadowCameraRight = d;
  85. light.shadowCameraTop = d * 1.5;
  86. light.shadowCameraBottom = -d;
  87. light.shadowCameraFar = 3500;
  88. //light.shadowCameraVisible = true;
  89. //
  90. var light = new THREE.DirectionalLight( 0x493f13, 1 );
  91. light.position.set( 0, -1, 0 );
  92. scene.add( light );
  93. // RENDERER
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setClearColor( scene.fog.color );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  98. renderer.domElement.style.position = "relative";
  99. container.appendChild( renderer.domElement );
  100. renderer.gammaInput = true;
  101. renderer.gammaOutput = true;
  102. renderer.shadowMap.enabled = true;
  103. // STATS
  104. stats = new Stats();
  105. container.appendChild( stats.domElement );
  106. //
  107. var loader = new THREE.JSONLoader();
  108. loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
  109. createScene( geometry, materials, 0, FLOOR, -300, 60 )
  110. } );
  111. // GUI
  112. initGUI();
  113. //
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. function onWindowResize() {
  117. windowHalfX = window.innerWidth / 2;
  118. windowHalfY = window.innerHeight / 2;
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. }
  123. /*function ensureLoop( animation ) {
  124. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  125. var bone = animation.hierarchy[ i ];
  126. var first = bone.keys[ 0 ];
  127. var last = bone.keys[ bone.keys.length - 1 ];
  128. last.pos = first.pos;
  129. last.rot = first.rot;
  130. last.scl = first.scl;
  131. }
  132. }*/
  133. function createScene( geometry, materials, x, y, z, s ) {
  134. //ensureLoop( geometry.animation );
  135. geometry.computeBoundingBox();
  136. var bb = geometry.boundingBox;
  137. var path = "textures/cube/Park2/";
  138. var format = '.jpg';
  139. var urls = [
  140. path + 'posx' + format, path + 'negx' + format,
  141. path + 'posy' + format, path + 'negy' + format,
  142. path + 'posz' + format, path + 'negz' + format
  143. ];
  144. for ( var i = 0; i < materials.length; i ++ ) {
  145. var m = materials[ i ];
  146. m.skinning = true;
  147. m.morphTargets = true;
  148. m.specular.setHSL( 0, 0, 0.1 );
  149. m.color.setHSL( 0.6, 0, 0.6 );
  150. //m.map = map;
  151. //m.envMap = envMap;
  152. //m.bumpMap = bumpMap;
  153. //m.bumpScale = 2;
  154. //m.combine = THREE.MixOperation;
  155. //m.reflectivity = 0.75;
  156. }
  157. mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  158. mesh.position.set( x, y - bb.min.y * s, z );
  159. mesh.scale.set( s, s, s );
  160. scene.add( mesh );
  161. mesh.castShadow = true;
  162. mesh.receiveShadow = true;
  163. helper = new THREE.SkeletonHelper( mesh );
  164. helper.material.linewidth = 3;
  165. helper.visible = false;
  166. scene.add( helper );
  167. console.log( 'geometry.animation', geometry.animation );
  168. var animation = new THREE.Animation( mesh, geometry.animation );
  169. //animation.play();
  170. mixer = new THREE.AnimationMixer( mesh );
  171. var clip1 = THREE.AnimationClipCreator.CreateShakeAnimation( 10, new THREE.Vector3( 10, 10, 10 ) );
  172. //mixer.addAction( new THREE.AnimationAction( clip1, 0, 1, 1, true ) );
  173. var clip2 = THREE.AnimationClipCreator.CreatePulsationAnimation( 10, 100 );
  174. //mixer.addAction( new THREE.AnimationAction( clip2, 0, 1, 1, true ) );
  175. var clip3 = THREE.AnimationClipCreator.CreateRotationAnimation( 100, 'y' );
  176. //mixer.addAction( new THREE.AnimationAction( clip3, 0, 1, 1, true ) );
  177. var clip4 = THREE.AnimationClipCreator.CreateScaleAxisAnimation( 10, 'x' );
  178. //mixer.addAction( new THREE.AnimationAction( clip4, 0, 1, 1, true ) );
  179. var clip5 = THREE.AnimationClipCreator.CreateMaterialColorAnimation( 10, [ new THREE.Color( 0xffffff ), new THREE.Color( 0xff0000 ), new THREE.Color( 0xff00ff ) ] );
  180. //mixer.addAction( new THREE.AnimationAction( clip5, 0, 1, 1, true ) );
  181. //var clip6 = THREE.AnimationClip.CreateVisibilityAnimation( 10 );
  182. //mixer.addAction( new THREE.AnimationAction( clip6, 0, 1, 1, true ) );
  183. var clip7 = THREE.AnimationClipCreator.CreateMorphAnimation( mesh.geometry.morphTargets, 3 );
  184. mixer.addAction( new THREE.AnimationAction( clip7, 0, 1, 1, true ) );
  185. }
  186. function initGUI() {
  187. var API = {
  188. 'show model' : true,
  189. 'show skeleton' : false
  190. };
  191. var gui = new dat.GUI();
  192. gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
  193. gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
  194. }
  195. function onDocumentMouseMove( event ) {
  196. mouseX = ( event.clientX - windowHalfX );
  197. mouseY = ( event.clientY - windowHalfY );
  198. }
  199. //
  200. function animate() {
  201. requestAnimationFrame( animate );
  202. render();
  203. stats.update();
  204. }
  205. function render() {
  206. var delta = 0.75 * clock.getDelta();
  207. camera.position.x += ( mouseX - camera.position.x ) * .05;
  208. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  209. camera.lookAt( scene.position );
  210. // update skinning
  211. //THREE.AnimationHandler.update( delta );
  212. if( mixer ) {
  213. mixer.update( delta );
  214. }
  215. //if ( helper !== undefined ) helper.update();
  216. // update morphs
  217. /*
  218. if ( mesh ) {
  219. var time = Date.now() * 0.001;
  220. // mouth
  221. mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
  222. // frown ?
  223. mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
  224. // eyes
  225. mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
  226. }*/
  227. renderer.render( scene, camera );
  228. }
  229. </script>
  230. </body>
  231. </html>