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- // Three.js r41/ROME - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)};
- THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;this.updateHex()},setHSV:function(b,c,d){var e,g,f,j,k,m;if(d==0)e=g=f=0;else switch(j=Math.floor(b*6),k=b*6-j,b=d*(1-c),m=d*(1-c*k),c=d*(1-c*(1-k)),j){case 1:e=m;g=d;f=b;break;case 2:e=b;g=d;f=c;break;case 3:e=b;g=m;f=d;break;case 4:e=c;g=b;f=d;break;case 5:e=d;g=b;f=m;break;case 6:case 0:e=d,g=c,f=b}this.setRGB(e,
- g,f)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)};
- THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b?
- (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
- unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)};
- THREE.Vector3.prototype={set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=
- b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*
- b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*
- b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};
- THREE.Vector4=function(b,c,d,e){this.set(b||0,c||0,d||0,e||1)};
- THREE.Vector4.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=
- b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
- setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c<d;c++)e=e.concat(this.intersectObject(b[c]));e.sort(function(b,d){return b.distance-d.distance});return e},intersectObject:function(b){function c(b,d,c){var e;e=c.position.clone().subSelf(b).dot(d);if(e<0)return!1;b=b.clone().addSelf(d.clone().multiplyScalar(e));return c.position.distanceTo(b)}function d(b,d,c,e){var e=e.clone().subSelf(d),c=c.clone().subSelf(d),
- g=b.clone().subSelf(d),b=e.dot(e),d=e.dot(c),e=e.dot(g),f=c.dot(c),c=c.dot(g),g=1/(b*f-d*d),f=(f*e-d*c)*g,b=(b*c-d*e)*g;return f>0&&b>0&&f+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,f,j,k,m,n,o,p,t,u,v=b.geometry,
- z=v.vertices,B=[],e=0;for(g=v.faces.length;e<g;e++)if(f=v.faces[e],t=this.origin.clone(),u=this.direction.clone(),n=b.matrixWorld,j=n.multiplyVector3(z[f.a].position.clone()),k=n.multiplyVector3(z[f.b].position.clone()),m=n.multiplyVector3(z[f.c].position.clone()),n=f instanceof THREE.Face4?n.multiplyVector3(z[f.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(f.normal.clone()),p=u.dot(o),b.doubleSided||(b.flipSided?p>0:p<0))if(o=o.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(u.multiplyScalar(o)),
- f instanceof THREE.Face3)d(t,j,k,m)&&(f={distance:this.origin.distanceTo(t),point:t,face:f,object:b},B.push(f));else if(f instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))f={distance:this.origin.distanceTo(t),point:t,face:f,object:b},B.push(f);return B}else return[]}};
- THREE.Rectangle=function(){function b(){f=e-c;j=g-d}var c,d,e,g,f,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return f};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(f,j,o,p){k=!1;c=f;d=j;e=o;g=p;b()};this.addPoint=function(f,j){k?(k=!1,c=f,d=j,e=f,g=j):(c=c<f?c:f,d=d<j?d:j,e=e>f?e:f,g=g>j?g:j);b()};this.add3Points=
- function(f,j,o,p,t,u){k?(k=!1,c=f<o?f<t?f:t:o<t?o:t,d=j<p?j<u?j:u:p<u?p:u,e=f>o?f>t?f:t:o>t?o:t,g=j>p?j>u?j:u:p>u?p:u):(c=f<o?f<t?f<c?f:c:t<c?t:c:o<t?o<c?o:c:t<c?t:c,d=j<p?j<u?j<d?j:d:u<d?u:d:p<u?p<d?p:d:u<d?u:d,e=f>o?f>t?f>e?f:e:t>e?t:e:o>t?o>e?o:e:t>e?t:e,g=j>p?j>u?j>g?j:g:u>g?u:g:p>u?p>g?p:g:u>g?u:g);b()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),d=f.getTop(),e=f.getRight(),g=f.getBottom()):(c=c<f.getLeft()?c:f.getLeft(),d=d<f.getTop()?d:f.getTop(),e=e>f.getRight()?e:f.getRight(),g=g>
- f.getBottom()?g:f.getBottom());b()};this.inflate=function(f){c-=f;d-=f;e+=f;g+=f;b()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();d=d>f.getTop()?d:f.getTop();e=e<f.getRight()?e:f.getRight();g=g<f.getBottom()?g:f.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;g=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,g,f,j,k,m,n,o,p,t,u,v,z){this.set(b||1,c||0,d||0,e||0,g||0,f||1,j||0,k||0,m||0,n||0,o||1,p||0,t||0,u||0,v||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={set:function(b,c,d,e,g,f,j,k,m,n,o,p,t,u,v,z){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=f;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=o;this.n34=p;this.n41=t;this.n42=u;this.n43=v;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1,
- g=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(b,c).normalize();if(f.length()===0)f.z=1;e.cross(d,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(d,f).normalize());g.cross(f,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=f.x;this.n21=e.y;this.n22=g.y;this.n23=f.y;this.n31=e.z;this.n32=g.z;this.n33=f.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,g=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23*
- e+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize();
- return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,g=b.n13,f=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,B=b.n43,y=b.n44,D=c.n11,x=c.n12,H=c.n13,F=c.n14,A=c.n21,O=c.n22,
- C=c.n23,L=c.n24,G=c.n31,S=c.n32,h=c.n33,U=c.n34;this.n11=d*D+e*A+g*G;this.n12=d*x+e*O+g*S;this.n13=d*H+e*C+g*h;this.n14=d*F+e*L+g*U+f;this.n21=j*D+k*A+m*G;this.n22=j*x+k*O+m*S;this.n23=j*H+k*C+m*h;this.n24=j*F+k*L+m*U+n;this.n31=o*D+p*A+t*G;this.n32=o*x+p*O+t*S;this.n33=o*H+p*C+t*h;this.n34=o*F+p*L+t*U+u;this.n41=v*D+z*A+B*G;this.n42=v*x+z*O+B*S;this.n43=v*H+z*C+B*h;this.n44=v*F+z*L+B*U+y;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=
- this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=
- this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,f=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,o=this.n33,p=this.n34,t=this.n41,u=this.n42,v=this.n43,z=this.n44;return e*j*n*t-d*k*n*t-e*f*o*t+c*k*o*t+d*f*p*t-c*j*p*t-e*j*m*u+d*k*m*u+e*g*o*u-b*k*o*u-d*g*p*u+b*j*p*u+e*f*m*v-c*k*m*v-e*g*n*v+b*k*n*v+c*g*p*v-b*f*p*v-d*f*m*z+c*j*m*z+d*g*n*z-b*j*n*z-c*g*o*z+b*f*o*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=
- this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
- this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=
- this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,
- c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,f=b.x,j=b.y,k=b.z,m=g*f,n=g*j;this.set(m*
- f+d,m*j-e*k,m*k+e*j,0,m*j+e*k,n*j+d,n*k-e*f,0,m*k-e*j,n*k+e*f,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
- this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),f=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=g*f;this.n12=-g*e;this.n13=d;this.n21=k*f+b*e;this.n22=-k*e+b*f;this.n23=-c*g;this.n31=-j*f+c*e;this.n32=j*e+c*f;this.n33=b*g;return this},
- setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,g=b.w,f=c+c,j=d+d,k=e+e,b=c*f,m=c*j;c*=k;var n=d*j;d*=k;e*=k;f*=g;j*=g;g*=k;this.n11=1-(n+e);this.n12=m-g;this.n13=c+j;this.n21=m+g;this.n22=1-(b+e);this.n23=d-f;this.n31=c-j;this.n32=d+f;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
- b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
- THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,g=b.n13,f=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,B=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*z-n*t*z+n*p*B-k*u*B-m*p*y+k*t*y;c.n12=f*t*z-g*u*z-f*p*B+e*u*B+g*p*y-e*t*y;c.n13=g*n*z-f*m*z+f*k*B-e*n*B-g*k*y+e*m*y;c.n14=f*m*p-g*n*p-f*k*t+e*n*t+g*k*u-e*m*u;c.n21=n*t*v-m*u*v-n*o*B+j*u*B+m*o*y-j*t*y;c.n22=g*u*v-f*t*v+f*o*B-d*u*B-g*o*y+d*t*y;c.n23=f*m*v-g*n*v-f*j*B+d*n*B+g*j*y-d*m*y;c.n24=
- g*n*o-f*m*o+f*j*t-d*n*t-g*j*u+d*m*u;c.n31=k*u*v-n*p*v+n*o*z-j*u*z-k*o*y+j*p*y;c.n32=f*p*v-e*u*v-f*o*z+d*u*z+e*o*y-d*p*y;c.n33=g*n*v-f*k*v+f*j*z-d*n*z-e*j*y+d*k*y;c.n34=f*k*o-e*n*o-f*j*p+d*n*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*o*z+j*t*z+k*o*B-j*p*B;c.n42=e*t*v-g*p*v+g*o*z-d*t*z-e*o*B+d*p*B;c.n43=g*k*v-e*m*v-g*j*z+d*m*z+e*j*B-d*k*B;c.n44=e*m*o-g*k*o+g*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
- THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,f=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*g;d[2]=b*f;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*o;d[8]=b*p;return c};
- THREE.Matrix4.makeFrustum=function(b,c,d,e,g,f){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(f+g)/(f-g);j.n34=-2*f*g/(f-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var g,b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,e)};
- THREE.Matrix4.makeOrtho=function(b,c,d,e,g,f){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-e;n=f-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((f+g)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
- THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=
- 0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
- THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
- -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,g;d=0;for(e=this.children.length;d<e;d++){g=this.children[d];if(g.name===b)return g;if(c&&(g=g.getChildByName(b,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);
- this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,
- this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,e=this.children.length;b<e;b++)this.children[b].update(this.matrixWorld,c,d)}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)};
- THREE.Quaternion.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,e=b.y*c,g=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-g),g=Math.sin(-g),f=Math.cos(d),d=Math.sin(d),j=b*c,k=e*g;this.w=j*f-k*d;this.x=j*d+k*f;this.y=e*c*f+b*g*d;this.z=b*g*f-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d);this.x=b.x*e;this.y=b.y*
- e;this.z=b.z*e;this.w=Math.cos(d);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
- multiplySelf:function(b){var c=this.x,d=this.y,e=this.z,g=this.w,f=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+g*f+d*k-e*j;this.y=d*b+g*j+e*f-c*k;this.z=e*b+g*k+c*j-d*f;this.w=g*b-c*f-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,g=b.z,f=this.x,j=this.y,k=this.z,m=this.w,n=m*d+j*g-k*e,o=
- m*e+k*d-f*g,p=m*g+f*e-j*d,d=-f*d-j*e-k*g;c.x=n*m+d*-f+o*-k-p*-j;c.y=o*m+d*-j+p*-f-n*-k;c.z=p*m+d*-k+n*-j-o*-f;return c}};
- THREE.Quaternion.slerp=function(b,c,d,e){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var f=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;g=Math.sin((1-e)*f)/j;e=Math.sin(e*f)/j;d.w=b.w*g+c.w*e;d.x=b.x*g+c.x*e;d.y=b.y*g+c.y*e;d.z=b.z*g+c.z*e;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
- THREE.Face3=function(b,c,d,e,g,f){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
- THREE.Face4=function(b,c,d,e,g,f,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
- THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),
- d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,d,e,g,f,j,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(g=this.faces.length;e<g;e++){f=this.faces[e];if(b&&f.vertexNormals.length){k.set(0,0,0);c=0;for(d=f.vertexNormals.length;c<d;c++)k.addSelf(f.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[f.a],d=this.vertices[f.b],j=this.vertices[f.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||
- k.normalize();f.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=
- this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),
- d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,d,c,e,g,f,C){k=b.vertices[d].position;m=b.vertices[c].position;n=b.vertices[e].position;o=j[g];p=j[f];t=j[C];u=m.x-k.x;v=n.x-k.x;z=m.y-k.y;B=n.y-k.y;y=m.z-k.z;D=n.z-k.z;x=p.u-o.u;H=t.u-o.u;F=p.v-o.v;A=t.v-o.v;O=1/(x*A-H*F);S.set((A*u-F*v)*
- O,(A*z-F*B)*O,(A*y-F*D)*O);h.set((x*v-H*u)*O,(x*B-H*z)*O,(x*D-H*y)*O);L[d].addSelf(S);L[c].addSelf(S);L[e].addSelf(S);G[d].addSelf(h);G[c].addSelf(h);G[e].addSelf(h)}var c,d,e,g,f,j,k,m,n,o,p,t,u,v,z,B,y,D,x,H,F,A,O,C,L=[],G=[],S=new THREE.Vector3,h=new THREE.Vector3,U=new THREE.Vector3,Q=new THREE.Vector3,W=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)L[c]=new THREE.Vector3,G[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],j=this.faceVertexUvs[0][c],f instanceof
- THREE.Face3?b(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(b(this,f.a,f.b,f.c,0,1,2),b(this,f.a,f.b,f.d,0,1,3));var J=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];for(e=0;e<f.vertexNormals.length;e++)W.copy(f.vertexNormals[e]),g=f[J[e]],C=L[g],U.copy(C),U.subSelf(W.multiplyScalar(W.dot(C))).normalize(),Q.cross(f.vertexNormals[e],C),g=Q.dot(G[g]),g=g<0?-1:1,f.vertexTangents[e]=new THREE.Vector4(U.x,U.y,U.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
- if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
- else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function c(b,d,c){b[d]===
- void 0?(b[d]={set:{},array:[]},b[d].set[c]=1,b[d].array.push(c)):b[d].set[c]===void 0&&(b[d].set[c]=1,b[d].array.push(c))}var d,e,g,f,j,k={};d=0;for(e=this.faces.length;d<e;d++)j=this.faces[d],j instanceof THREE.Face3?(g=b(j.a,j.b),c(k,g,d),g=b(j.b,j.c),c(k,g,d),g=b(j.a,j.c),c(k,g,d)):j instanceof THREE.Face4&&(g=b(j.b,j.d),c(k,g,d),g=b(j.a,j.b),c(k,g,d),g=b(j.a,j.d),c(k,g,d),g=b(j.b,j.c),c(k,g,d),g=b(j.c,j.d),c(k,g,d));d=0;for(e=this.edges.length;d<e;d++){j=this.edges[d];g=j.vertexIndices[0];f=j.vertexIndices[1];
- j.faceIndices=k[b(g,f)].array;for(g=0;g<j.faceIndices.length;g++)f=j.faceIndices[g],j.faces.push(this.faces[f])}}};THREE.GeometryIdCounter=0;
- THREE.Spline=function(b){function c(b,d,c,e,g,f,j){b=(c-b)*0.5;e=(e-d)*0.5;return(2*(d-c)+b+e)*j+(-3*(d-c)-2*b-e)*f+b*g+d}this.points=b;var d=[],e={x:0,y:0,z:0},g,f,j,k,m,n,o,p,t;this.initFromArray=function(b){this.points=[];for(var d=0;d<b.length;d++)this.points[d]={x:b[d][0],y:b[d][1],z:b[d][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;f=Math.floor(g);j=g-f;d[0]=f==0?f:f-1;d[1]=f;d[2]=f>this.points.length-2?f:f+1;d[3]=f>this.points.length-3?f:f+2;n=this.points[d[0]];o=this.points[d[1]];
- p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;e.x=c(n.x,o.x,p.x,t.x,j,k,m);e.y=c(n.y,o.y,p.y,t.y,j,k,m);e.z=c(n.z,o.z,p.z,t.z,j,k,m);return e};this.getControlPointsArray=function(){var b,d,c=this.points.length,e=[];for(b=0;b<c;b++)d=this.points[b],e[b]=[d.x,d.y,d.z];return e};this.getLength=function(b){var d,c,e=d=d=0,g=new THREE.Vector3,f=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);c=this.points.length*b;g.copy(this.points[0]);for(b=1;b<c;b++)d=b/c,position=this.getPoint(d),f.copy(position),
- k+=f.distanceTo(g),g.copy(position),d*=this.points.length-1,d=Math.floor(d),d!=e&&(j[d]=k,e=d);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var d,c,e,g,f,j,k=[],m=new THREE.Vector3,n=this.getLength();k.push(m.copy(this.points[0]).clone());for(d=1;d<this.points.length;d++){c=n.chunks[d]-n.chunks[d-1];j=Math.ceil(b*c/n.total);g=(d-1)/(this.points.length-1);f=d/(this.points.length-1);for(c=1;c<j-1;c++)e=g+c*(1/j)*(f-g),position=this.getPoint(e),k.push(m.copy(position).clone());
- k.push(m.copy(this.points[d]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,e,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
- THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
- THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,e=b*d,b=Math.abs(b*c-e),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*b/this.fullWidth,e+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
- THREE.Camera.prototype.setViewOffset=function(b,c,d,e,g,f){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=e;this.width=g;this.height=f;this.updateProjectionMatrix()};
- THREE.Camera.prototype.update=function(b,c,d){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),c=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
- !1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=d||0;this.castShadow=e!==void 0?e:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=d||0};
- THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,c,d,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=void 0;b!==void 0&&this.add(b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
- THREE.LensFlare.prototype.add=function(b,c,d,e){c===void 0&&(c=-1);d===void 0&&(d=0);if(e===void 0)e=THREE.BillboardBlending;d=Math.min(d,Math.max(0,d));this.lensFlares.push({texture:b,size:c,distance:d,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,d,e=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<c;b++)d=this.lensFlares[b],d.x=this.positionScreen.x+e*d.distance,d.y=this.positionScreen.y+g*d.distance,d.wantedRotation=d.x*Math.PI*0.25,d.rotation+=(d.wantedRotation-d.rotation)*0.25};
- THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
- void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
- THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
- void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
- THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;
- this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==
- void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=
- b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
- THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
- void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
- THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
- THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
- THREE.Texture=function(b,c,d,e,g,f){this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
- THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
- THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
- THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
- THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
- d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
- c,d)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
- THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,f,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)g=this.geometry.bones[d],f=g.pos,j=g.rotq,k=g.scl,e=this.addBone(),e.name=g.name,e.position.set(f[0],f[1],f[2]),e.quaternion.set(j[0],j[1],j[2],j[3]),e.useQuaternion=!0,k!==void 0?e.scale.set(k[0],k[1],k[2]):e.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)g=this.geometry.bones[d],
- e=this.bones[d],g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var e,g=this.children.length;for(e=0;e<g;e++)b=this.children[e],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
- c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,g=this.geometry.skinIndices[b].x,f=this.geometry.skinIndices[b].y;e=new THREE.Vector3(d.x,
- d.y,d.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[f].multiplyVector3(e));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
- THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.Sound=function(b,c,d,e){THREE.Object3D.call(this);this.isPlaying=this.isAddedToDOM=this.isLoaded=!1;this.duration=-1;this.radius=c!==void 0?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,d!==void 0?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==void 0?e:!0;this.sources=b instanceof Array?b:[b];for(var g,d=this.sources.length,b=0;b<d;b++)if(c=this.sources[b],c.toLowerCase(),c.indexOf(".mp3")!==-1?g="audio/mpeg":
- c.indexOf(".ogg")!==-1?g="audio/ogg":c.indexOf(".wav")!==-1&&(g="audio/wav"),this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
- THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded)this.removeEventListener("canplay",this.onLoad,!0),b.isLoaded=!0,b.duration=this.duration,b.isPlaying&&b.play()};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded&&(this.domElement.play(),b))this.domElement.currentTime=b%this.duration};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
- THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
- THREE.Sound.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(this.matrix.setPosition(this.position),c=!0);if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;for(var e=this.children.length,b=0;b<e;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
- THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),d=0;d<this.LODs.length;d++)if(c<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:c,object3D:b});this.addChild(b)};
- THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(b>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
- this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
- THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
- THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,d,e,g,f,j,k,m,n,o,p,t,u,v=new THREE.Geometry;v.vertices=this.geometry.vertices;e=v.faces=this.geometry.faces;var z=v.egdes=this.geometry.edges,B=v.edgeFaces=[];g=0;var y=[];b=0;for(c=e.length;b<c;b++)if(d=e[b],y.push(g),g+=d instanceof THREE.Face3?3:4,d.vertexNormals[0]=d.normal,d.vertexNormals[1]=d.normal,d.vertexNormals[2]=d.normal,d instanceof THREE.Face4)d.vertexNormals[3]=
- d.normal;b=0;for(c=z.length;b<c;b++)k=z[b],d=k.faces[0],e=k.faces[1],g=k.faceIndices[0],f=k.faceIndices[1],j=k.vertexIndices[0],k=k.vertexIndices[1],d.a===j?(m="a",o=y[g]+0):d.b===j?(m="b",o=y[g]+1):d.c===j?(m="c",o=y[g]+2):d.d===j&&(m="d",o=y[g]+3),d.a===k?(m+="a",p=y[g]+0):d.b===k?(m+="b",p=y[g]+1):d.c===k?(m+="c",p=y[g]+2):d.d===k&&(m+="d",p=y[g]+3),e.a===j?(n="a",t=y[f]+0):e.b===j?(n="b",t=y[f]+1):e.c===j?(n="c",t=y[f]+2):e.d===j&&(n="d",t=y[f]+3),e.a===k?(n+="a",u=y[f]+0):e.b===k?(n+="b",u=y[f]+
- 1):e.c===k?(n+="c",u=y[f]+2):e.d===k&&(n+="d",u=y[f]+3),m==="ac"||m==="ad"||m==="ca"||m==="da"?o>p&&(d=o,o=p,p=d):o<p&&(d=o,o=p,p=d),n==="ac"||n==="ad"||n==="ca"||n==="da"?t>u&&(d=t,t=u,u=d):t<u&&(d=t,t=u,u=d),d=new THREE.Face4(o,p,t,u),d.normal.set(1,0,0),B.push(d);this.geometry=v}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
- THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,e=this.geometry.edgeFaces,g=b.faces,b=b.vertices,f=g.length,j,k,m,n,o,p=["a","b","c","d"];for(m=0;m<f;m++){k=c.length;j=g[m];j instanceof THREE.Face4?(n=4,k=new THREE.Face4(k,k+1,k+2,k+3)):(n=3,k=new THREE.Face3(k,k+1,k+2));k.normal.copy(j.normal);d.push(k);
- for(k=0;k<n;k++)o=b[j[p[k]]],c.push(new THREE.Vertex(o.position.clone()))}for(f=0;f<g.length-1;f++){b=d[f];for(j=f+1;j<g.length;j++)k=d[j],k=this.facesShareEdge(c,b,k),k!==void 0&&(k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]),k.normal.set(1,0,0),e.push(k))}};
- THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var e,g,f,j,k,m,n,o,p,t,u,v,z,B=0,y=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(v=0;v<e;v++){f=c[y[v]];k=b[f];for(z=0;z<g;z++)if(j=d[y[z]],m=b[j],Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4&&(B++,B===1&&(n=k,o=m,p=f,t=j,u=y[v]),B===2))return u+=y[v],u==="ad"||u==="ac"?{faces:[c,d],vertices:[n,o,m,k],indices:[p,t,
- j,f],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[n,k,m,o],indices:[p,f,j,t],vertexTypes:[1,1,2,2],extrudable:!0}}};
- THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
- this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
- THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
- THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Sound?(c=this.sounds.indexOf(b),c!==-1&&this.sounds.splice(c,1)):b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
- THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
- THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,d){return d.z-b.z}function d(b,d){var c=0,e=1,g=b.z+b.w,f=d.z+d.w,j=-b.z+b.w,k=-d.z+d.w;return g>=0&&f>=0&&j>=0&&k>=0?!0:g<0&&f<0||j<0&&k<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var e,g,f=[],j,k,m=[],n,o,p=[],t,u=[],v,z,B=[],y,D,x=[],H=new THREE.Vector4,F=new THREE.Vector4,
- A=new THREE.Matrix4,O=new THREE.Matrix4,C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,G=new THREE.Vector4;this.projectVector=function(b,d){A.multiply(d.projectionMatrix,d.matrixWorldInverse);A.multiplyVector3(b);return b};this.unprojectVector=function(b,d){A.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));A.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var d=[],k,m,n;g=0;m=
- b.objects;b=0;for(k=m.length;b<k;b++){n=m[b];var p;if(!(p=!n.visible))if(p=n instanceof THREE.Mesh){a:{p=void 0;for(var o=n.matrixWorld,t=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),u=0;u<6;u++)if(p=C[u].x*o.n14+C[u].y*o.n24+C[u].z*o.n34+C[u].w,p<=t){p=!1;break a}p=!0}p=!p}if(!p)p=f[g]=f[g]||new THREE.RenderableObject,g++,e=p,H.copy(n.position),A.multiplyVector3(H),e.object=n,e.z=H.z,d.push(e)}j&&d.sort(c);return d};this.projectScene=function(e,h,g){var f=[],
- H=h.near,J=h.far,$,R,P,ga,V,da,ha,ea,ca,N,K,X,Y,ka,Z,ja,fa;D=z=t=o=0;h.matrixAutoUpdate&&h.update(void 0,!0);e.update(void 0,!1,h);A.multiply(h.projectionMatrix,h.matrixWorldInverse);C[0].set(A.n41-A.n11,A.n42-A.n12,A.n43-A.n13,A.n44-A.n14);C[1].set(A.n41+A.n11,A.n42+A.n12,A.n43+A.n13,A.n44+A.n14);C[2].set(A.n41+A.n21,A.n42+A.n22,A.n43+A.n23,A.n44+A.n24);C[3].set(A.n41-A.n21,A.n42-A.n22,A.n43-A.n23,A.n44-A.n24);C[4].set(A.n41-A.n31,A.n42-A.n32,A.n43-A.n33,A.n44-A.n34);C[5].set(A.n41+A.n31,A.n42+A.n32,
- A.n43+A.n33,A.n44+A.n34);for($=0;$<6;$++)ca=C[$],ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z));ca=this.projectObjects(e,h,!0);e=0;for($=ca.length;e<$;e++)if(N=ca[e].object,N.visible)if(K=N.matrixWorld,X=N.matrixRotationWorld,Y=N.materials,ka=N.overdraw,k=0,N instanceof THREE.Mesh){Z=N.geometry;ga=Z.vertices;ja=Z.faces;Z=Z.faceVertexUvs;R=0;for(P=ga.length;R<P;R++)j=b(),j.positionWorld.copy(ga[R].position),K.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),A.multiplyVector4(j.positionScreen),
- j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>H&&j.positionScreen.z<J;ga=0;for(R=ja.length;ga<R;ga++){P=ja[ga];if(P instanceof THREE.Face3)if(V=m[P.a],da=m[P.b],ha=m[P.c],V.visible&&da.visible&&ha.visible&&(N.doubleSided||N.flipSided!=(ha.positionScreen.x-V.positionScreen.x)*(da.positionScreen.y-V.positionScreen.y)-(ha.positionScreen.y-V.positionScreen.y)*(da.positionScreen.x-V.positionScreen.x)<0))ea=p[o]=p[o]||new THREE.RenderableFace3,
- o++,n=ea,n.v1.copy(V),n.v2.copy(da),n.v3.copy(ha);else continue;else if(P instanceof THREE.Face4)if(V=m[P.a],da=m[P.b],ha=m[P.c],ea=m[P.d],V.visible&&da.visible&&ha.visible&&ea.visible&&(N.doubleSided||N.flipSided!=((ea.positionScreen.x-V.positionScreen.x)*(da.positionScreen.y-V.positionScreen.y)-(ea.positionScreen.y-V.positionScreen.y)*(da.positionScreen.x-V.positionScreen.x)<0||(da.positionScreen.x-ha.positionScreen.x)*(ea.positionScreen.y-ha.positionScreen.y)-(da.positionScreen.y-ha.positionScreen.y)*
- (ea.positionScreen.x-ha.positionScreen.x)<0)))fa=u[t]=u[t]||new THREE.RenderableFace4,t++,n=fa,n.v1.copy(V),n.v2.copy(da),n.v3.copy(ha),n.v4.copy(ea);else continue;n.normalWorld.copy(P.normal);X.multiplyVector3(n.normalWorld);n.centroidWorld.copy(P.centroid);K.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);A.multiplyVector3(n.centroidScreen);ha=P.vertexNormals;V=0;for(da=ha.length;V<da;V++)ea=n.vertexNormalsWorld[V],ea.copy(ha[V]),X.multiplyVector3(ea);V=0;for(da=Z.length;V<
- da;V++)if(fa=Z[V][ga]){ha=0;for(ea=fa.length;ha<ea;ha++)n.uvs[V][ha]=fa[ha]}n.meshMaterials=Y;n.faceMaterials=P.materials;n.overdraw=ka;n.z=n.centroidScreen.z;f.push(n)}}else if(N instanceof THREE.Line){O.multiply(A,K);ga=N.geometry.vertices;V=b();V.positionScreen.copy(ga[0].position);O.multiplyVector4(V.positionScreen);R=1;for(P=ga.length;R<P;R++)if(V=b(),V.positionScreen.copy(ga[R].position),O.multiplyVector4(V.positionScreen),da=m[k-2],L.copy(V.positionScreen),G.copy(da.positionScreen),d(L,G))L.multiplyScalar(1/
- L.w),G.multiplyScalar(1/G.w),K=B[z]=B[z]||new THREE.RenderableLine,z++,v=K,v.v1.positionScreen.copy(L),v.v2.positionScreen.copy(G),v.z=Math.max(L.z,G.z),v.materials=N.materials,f.push(v)}else if(N instanceof THREE.Particle&&(F.set(N.matrixWorld.n14,N.matrixWorld.n24,N.matrixWorld.n34,1),A.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))K=x[D]=x[D]||new THREE.RenderableParticle,D++,y=K,y.x=F.x/F.w,y.y=F.y/F.w,y.z=F.z,y.rotation=N.rotation.z,y.scale.x=N.scale.x*Math.abs(y.x-(F.x+h.projectionMatrix.n11)/(F.w+
- h.projectionMatrix.n14)),y.scale.y=N.scale.y*Math.abs(y.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24)),y.materials=N.materials,f.push(y);g&&f.sort(c);return f}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,e,g,f;this.domElement=document.createElement("div");this.setSize=function(b,c){d=b;e=c;g=d/2;f=e/2};this.render=function(d,e){var m,n,o,p,t,u,v,z;b=c.projectScene(d,e);m=0;for(n=b.length;m<n;m++)if(t=b[m],t instanceof THREE.RenderableParticle){v=t.x*g+g;z=t.y*f+f;o=0;for(p=t.material.length;o<p;o++)if(u=t.material[o],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=v+"px",u.style.top=z+"px"}}};
- THREE.CanvasRenderer=function(b){function c(b){if(y!=b)v.globalAlpha=y=b}function d(b){if(D!=b){switch(b){case THREE.NormalBlending:v.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:v.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:v.globalCompositeOperation="darker"}D=b}}function e(b){if(x!=b.hex)x=b.hex,v.strokeStyle="#"+f(x.toString(16))}function g(b){if(H!=b.hex)H=b.hex,v.fillStyle="#"+f(H.toString(16))}function f(b){for(;b.length<6;)b="0"+b;return b}
- var j=this,k=null,m=new THREE.Projector,b=b||{},n=b.canvas!==void 0?b.canvas:document.createElement("canvas"),o,p,t,u,v=n.getContext("2d"),z=new THREE.Color(0),B=0,y=1,D=0,x=null,H=null,F=null,A=null,O=null,C,L,G,S,h=new THREE.RenderableVertex,U=new THREE.RenderableVertex,Q,W,J,$,R,P,ga,V,da,ha,ea,ca,N=new THREE.Color(0),K=new THREE.Color(0),X=new THREE.Color(0),Y=new THREE.Color(0),ka=new THREE.Color(0),Z,ja,fa,ma,ia,za,wa,aa,M,xa,qa=new THREE.Rectangle,T=new THREE.Rectangle,pa=new THREE.Rectangle,
- Ta=!1,sa=new THREE.Color,ra=new THREE.Color,Na=new THREE.Color,Oa=new THREE.Color,na=new THREE.Vector3,Ka,La,Ua,ta,Ma,Pa,b=16;Ka=document.createElement("canvas");Ka.width=Ka.height=2;La=Ka.getContext("2d");La.fillStyle="rgba(0,0,0,1)";La.fillRect(0,0,2,2);Ua=La.getImageData(0,0,2,2);ta=Ua.data;Ma=document.createElement("canvas");Ma.width=Ma.height=b;Pa=Ma.getContext("2d");Pa.translate(-b/2,-b/2);Pa.scale(b,b);b--;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
- faces:0};this.setSize=function(b,d){o=b;p=d;t=o/2;u=p/2;n.width=o;n.height=p;qa.set(-t,-u,t,u);y=1;D=0;O=A=F=H=x=null};this.setClearColor=function(b,d){z=b;B=d};this.setClearColorHex=function(b,d){z.setHex(b);B=d};this.clear=function(){v.setTransform(1,0,0,-1,t,u);if(!T.isEmpty())T.inflate(1),T.minSelf(qa),z.hex==0&&B==0?v.clearRect(T.getX(),T.getY(),T.getWidth(),T.getHeight()):(d(THREE.NormalBlending),c(1),v.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+
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- Z,ja),ka.r=(X.r+Y.r)*0.5,ka.g=(X.g+Y.g)*0.5,ka.b=(X.b+Y.b)*0.5,fa=Qa(K,X,Y,ka),w(Q,W,J,$,R,P,fa,0,0,1,0,0,1);else if(T instanceof THREE.MeshNormalMaterial)N.r=Ia(n.normalWorld.x),N.g=Ia(n.normalWorld.y),N.b=Ia(n.normalWorld.z),N.updateHex(),T.wireframe?E(N,T.wireframeLinewidth,T.wireframeLinecap,T.wireframeLinejoin):H(N)}function z(b,e,h,g,k,T,n,m,o){j.data.vertices+=4;j.data.faces++;c(m.opacity);d(m.blending);if(m.map||m.envMap)x(b,e,g,0,1,3,n,m,o),x(k,h,T,1,2,3,n,m,o);else if(Q=b.positionScreen.x,
- W=b.positionScreen.y,J=e.positionScreen.x,$=e.positionScreen.y,R=h.positionScreen.x,P=h.positionScreen.y,ga=g.positionScreen.x,V=g.positionScreen.y,da=k.positionScreen.x,ha=k.positionScreen.y,ea=T.positionScreen.x,ca=T.positionScreen.y,m instanceof THREE.MeshBasicMaterial)D(Q,W,J,$,R,P,ga,V),m.wireframe?E(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):H(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ta?!m.wireframe&&m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==
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- Math.max(0,Math.min(m.color.g*sa.g,1)),N.b=Math.max(0,Math.min(m.color.b*sa.b,1)),N.updateHex(),D(Q,W,J,$,R,P,ga,V),m.wireframe?E(N,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):H(N)):(D(Q,W,J,$,R,P,ga,V),m.wireframe?E(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):H(m.color));else if(m instanceof THREE.MeshNormalMaterial)N.r=Ia(n.normalWorld.x),N.g=Ia(n.normalWorld.y),N.b=Ia(n.normalWorld.z),N.updateHex(),D(Q,W,J,$,R,P,ga,V),m.wireframe?E(N,m.wireframeLinewidth,
- m.wireframeLinecap,m.wireframeLinejoin):H(N);else if(m instanceof THREE.MeshDepthMaterial)Z=f.near,ja=f.far,K.r=K.g=K.b=1-Da(b.positionScreen.z,Z,ja),X.r=X.g=X.b=1-Da(e.positionScreen.z,Z,ja),Y.r=Y.g=Y.b=1-Da(g.positionScreen.z,Z,ja),ka.r=ka.g=ka.b=1-Da(h.positionScreen.z,Z,ja),fa=Qa(K,X,Y,ka),B(Q,W,J,$,ga,V),w(Q,W,J,$,ga,V,fa,0,0,1,0,0,1),B(da,ha,R,P,ea,ca),w(da,ha,R,P,ea,ca,fa,1,0,1,1,0,1)}function B(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()}
- function D(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function E(b,d,c,h){if(F!=d)v.lineWidth=F=d;if(A!=c)v.lineCap=A=c;if(O!=h)v.lineJoin=O=h;e(b);v.stroke();pa.inflate(d*2)}function H(b){g(b);v.fill()}function w(b,d,c,e,h,f,g,j,k,m,T,n,p){var o,t;o=g.width-1;t=g.height-1;j*=o;k*=t;m*=o;T*=t;n*=o;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;T-=k;n-=j;p-=k;o=m*p-n*T;o!=0&&(t=1/o,o=(p*c-T*h)*t,T=(p*e-T*f)*t,c=(m*h-n*c)*t,e=(m*f-n*e)*t,b=b-o*
- j-c*k,d=d-T*j-e*k,v.save(),v.transform(o,T,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function Qa(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),T=~~(c.g*255),c=~~(c.b*255),m=~~(e.r*255),n=~~(e.g*255),e=~~(e.b*255);ta[0]=h<0?0:h>255?255:h;ta[1]=f<0?0:f>255?255:f;ta[2]=b<0?0:b>255?255:b;ta[4]=g<0?0:g>255?255:g;ta[5]=j<0?0:j>255?255:j;ta[6]=d<0?0:d>255?255:d;ta[8]=k<0?0:k>255?255:k;ta[9]=T<0?0:T>255?255:T;ta[10]=c<0?0:c>255?255:
- c;ta[12]=m<0?0:m>255?255:m;ta[13]=n<0?0:n>255?255:n;ta[14]=e<0?0:e>255?255:e;La.putImageData(Ua,0,0);Pa.drawImage(Ka,0,0);return Ma}function Da(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ia(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Aa(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,Ya,la,ua,Ba,Ja,Sa,I;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,f,this.sortElements);(Ta=b.lights.length>
- 0)&&n(b);Ra=0;for(Ya=k.length;Ra<Ya;Ra++){la=k[Ra];pa.empty();if(la instanceof THREE.RenderableParticle){C=la;C.x*=t;C.y*=u;ua=0;for(Ba=la.materials.length;ua<Ba;)I=la.materials[ua++],I.opacity!=0&&o(C,la,I,b)}else if(la instanceof THREE.RenderableLine){if(C=la.v1,L=la.v2,C.positionScreen.x*=t,C.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,pa.addPoint(C.positionScreen.x,C.positionScreen.y),pa.addPoint(L.positionScreen.x,L.positionScreen.y),qa.instersects(pa)){ua=0;for(Ba=la.materials.length;ua<
- Ba;)I=la.materials[ua++],I.opacity!=0&&y(C,L,la,I,b)}}else if(la instanceof THREE.RenderableFace3){if(C=la.v1,L=la.v2,G=la.v3,C.positionScreen.x*=t,C.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,G.positionScreen.x*=t,G.positionScreen.y*=u,la.overdraw&&(Aa(C.positionScreen,L.positionScreen),Aa(L.positionScreen,G.positionScreen),Aa(G.positionScreen,C.positionScreen)),pa.add3Points(C.positionScreen.x,C.positionScreen.y,L.positionScreen.x,L.positionScreen.y,G.positionScreen.x,G.positionScreen.y),
- qa.instersects(pa)){ua=0;for(Ba=la.meshMaterials.length;ua<Ba;)if(I=la.meshMaterials[ua++],I instanceof THREE.MeshFaceMaterial){Ja=0;for(Sa=la.faceMaterials.length;Ja<Sa;)(I=la.faceMaterials[Ja++])&&I.opacity!=0&&x(C,L,G,0,1,2,la,I,b)}else I.opacity!=0&&x(C,L,G,0,1,2,la,I,b)}}else if(la instanceof THREE.RenderableFace4&&(C=la.v1,L=la.v2,G=la.v3,S=la.v4,C.positionScreen.x*=t,C.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,G.positionScreen.x*=t,G.positionScreen.y*=u,S.positionScreen.x*=
- t,S.positionScreen.y*=u,h.positionScreen.copy(L.positionScreen),U.positionScreen.copy(S.positionScreen),la.overdraw&&(Aa(C.positionScreen,L.positionScreen),Aa(L.positionScreen,S.positionScreen),Aa(S.positionScreen,C.positionScreen),Aa(G.positionScreen,h.positionScreen),Aa(G.positionScreen,U.positionScreen)),pa.addPoint(C.positionScreen.x,C.positionScreen.y),pa.addPoint(L.positionScreen.x,L.positionScreen.y),pa.addPoint(G.positionScreen.x,G.positionScreen.y),pa.addPoint(S.positionScreen.x,S.positionScreen.y),
- qa.instersects(pa))){ua=0;for(Ba=la.meshMaterials.length;ua<Ba;)if(I=la.meshMaterials[ua++],I instanceof THREE.MeshFaceMaterial){Ja=0;for(Sa=la.faceMaterials.length;Ja<Sa;)(I=la.faceMaterials[Ja++])&&I.opacity!=0&&z(C,L,G,S,h,U,la,I,b)}else I.opacity!=0&&z(C,L,G,S,h,U,la,I,b)}T.addRectangle(pa)}v.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function b(b,d,c){var e,h,f,g;e=0;for(h=b.lights.length;e<h;e++)f=b.lights[e],f instanceof THREE.DirectionalLight?(g=d.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(S.sub(f.position,d.centroidWorld),S.normalize(),g=d.normalWorld.dot(S)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,h,k,m,p){j.data.vertices+=3;j.data.faces++;Q=e(W++);Q.setAttribute("d",
- "M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?F.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?H?(A.r=O.r,A.g=O.g,A.b=O.b,b(p,k,A),F.r=Math.max(0,Math.min(m.color.r*A.r,1)),F.g=Math.max(0,Math.min(m.color.g*A.g,1)),F.b=Math.max(0,Math.min(m.color.b*A.b,1)),F.updateHex()):F.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(G=1-m.__2near/(m.__farPlusNear-
- k.z*m.__farMinusNear),F.setRGB(G,G,G)):m instanceof THREE.MeshNormalMaterial&&F.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));m.wireframe?Q.setAttribute("style","fill: none; stroke: #"+f(F.hex.toString(16))+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):Q.setAttribute("style","fill: #"+f(F.hex.toString(16))+"; fill-opacity: "+m.opacity);n.appendChild(Q)}function d(d,c,h,k,
- m,p,o){j.data.vertices+=4;j.data.faces++;Q=e(W++);Q.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?H?(A.r=O.r,A.g=O.g,A.b=O.b,b(o,m,A),F.r=Math.max(0,Math.min(p.color.r*A.r,1)),F.g=Math.max(0,Math.min(p.color.g*A.g,1)),F.b=Math.max(0,Math.min(p.color.b*
- A.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(G=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear),F.setRGB(G,G,G)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+f(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style",
- "fill: #"+f(F.hex.toString(16))+"; fill-opacity: "+p.opacity);n.appendChild(Q)}function e(b){h[b]==null&&(h[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),$==0&&h[b].setAttribute("shape-rendering","crispEdges"));return h[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function f(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,t,u,v,z,B,y,D=new THREE.Rectangle,x=new THREE.Rectangle,H=
- !1,F=new THREE.Color(16777215),A=new THREE.Color(16777215),O=new THREE.Color(0),C=new THREE.Color(0),L=new THREE.Color(0),G,S=new THREE.Vector3,h=[],U=[],Q,W,J,$=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":$=1;break;case "low":$=0}};this.setSize=function(b,d){o=b;p=d;t=o/2;u=p/2;n.setAttribute("viewBox",-t+" "+-u+" "+o+" "+p);n.setAttribute("width",o);n.setAttribute("height",p);D.set(-t,-u,
- t,u)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(b,e){var h,g,p,o,A,F,G,K;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);J=W=0;if(H=b.lights.length>0){G=b.lights;O.setRGB(0,0,0);C.setRGB(0,0,0);L.setRGB(0,0,0);h=0;for(g=G.length;h<g;h++)p=G[h],o=p.color,p instanceof THREE.AmbientLight?(O.r+=o.r,O.g+=o.g,O.b+=o.b):p instanceof THREE.DirectionalLight?(C.r+=o.r,C.g+=o.g,C.b+=o.b):p instanceof
- THREE.PointLight&&(L.r+=o.r,L.g+=o.g,L.b+=o.b)}h=0;for(g=k.length;h<g;h++)if(G=k[h],x.empty(),G instanceof THREE.RenderableParticle){v=G;v.x*=t;v.y*=-u;p=0;for(o=G.materials.length;p<o;)p++}else if(G instanceof THREE.RenderableLine){if(v=G.v1,z=G.v2,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,z.positionScreen.y),D.instersects(x)){p=0;for(o=G.materials.length;p<o;)if((K=G.materials[p++])&&
- K.opacity!=0){A=v;F=z;var S=J++;U[S]==null&&(U[S]=document.createElementNS("http://www.w3.org/2000/svg","line"),$==0&&U[S].setAttribute("shape-rendering","crispEdges"));Q=U[S];Q.setAttribute("x1",A.positionScreen.x);Q.setAttribute("y1",A.positionScreen.y);Q.setAttribute("x2",F.positionScreen.x);Q.setAttribute("y2",F.positionScreen.y);K instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+f(K.color.hex.toString(16))+"; stroke-width: "+K.linewidth+"; stroke-opacity: "+
- K.opacity+"; stroke-linecap: "+K.linecap+"; stroke-linejoin: "+K.linejoin),n.appendChild(Q))}}}else if(G instanceof THREE.RenderableFace3){if(v=G.v1,z=G.v2,B=G.v3,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,B.positionScreen.x*=t,B.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,z.positionScreen.y),x.addPoint(B.positionScreen.x,B.positionScreen.y),D.instersects(x)){p=0;for(o=G.meshMaterials.length;p<
- o;)if(K=G.meshMaterials[p++],K instanceof THREE.MeshFaceMaterial){A=0;for(F=G.faceMaterials.length;A<F;)(K=G.faceMaterials[A++])&&K.opacity!=0&&c(v,z,B,G,K,b)}else K&&K.opacity!=0&&c(v,z,B,G,K,b)}}else if(G instanceof THREE.RenderableFace4&&(v=G.v1,z=G.v2,B=G.v3,y=G.v4,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,B.positionScreen.x*=t,B.positionScreen.y*=-u,y.positionScreen.x*=t,y.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,
- z.positionScreen.y),x.addPoint(B.positionScreen.x,B.positionScreen.y),x.addPoint(y.positionScreen.x,y.positionScreen.y),D.instersects(x))){p=0;for(o=G.meshMaterials.length;p<o;)if(K=G.meshMaterials[p++],K instanceof THREE.MeshFaceMaterial){A=0;for(F=G.faceMaterials.length;A<F;)(K=G.faceMaterials[A++])&&K.opacity!=0&&d(v,z,B,y,G,K,b)}else K&&K.opacity!=0&&d(v,z,B,y,G,K,b)}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
- map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
- lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,d,e,g={};for(c=0;c<b.length;c++)for(d in e=this.clone(b[c]),e)g[d]=e[d];return g},clone:function(b){var c,d,e,g={};for(c in b)for(d in g[c]={},b[c])e=b[c][d],g[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e;return g}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",
- value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},
- map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ));\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
- lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
- fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
- sprite:{vertexShader:"uniform\tint\t\tuseScreenCoordinates;\nuniform int affectedByDistance;\nuniform\tvec3\tscreenPosition;\nuniform \tmat4 \tmodelViewMatrix;\nuniform \tmat4 \tprojectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform\tvec2 uvScale;\nattribute \tvec2 \tposition;\nattribute vec2\tuv;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
- shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
- THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
- "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
- THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
- THREE.WebGLRenderer=function(b){function c(b,d,c){var e,f,g,j=b.vertices,k=j.length,m=b.colors,n=m.length,p=b.__vertexArray,o=b.__colorArray,t=b.__sortArray,u=b.__dirtyVertices,v=b.__dirtyColors;if(c.sortParticles){N.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=j[e].position,Y.copy(f),N.multiplyVector3(Y),t[e]=[Y.z,e];t.sort(function(b,d){return d[0]-b[0]});for(e=0;e<k;e++)f=j[t[e][1]].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;for(e=0;e<n;e++)g=e*3,color=m[t[e][1]],o[g]=color.r,o[g+1]=color.g,
- o[g+2]=color.b}else{if(u)for(e=0;e<k;e++)f=j[e].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;if(v)for(e=0;e<n;e++)color=m[e],g=e*3,o[g]=color.r,o[g+1]=color.g,o[g+2]=color.b}if(u||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,p,d);if(v||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,o,d)}function d(b,d,c,e,g){e.program||S.initMaterial(e,d,c,g);var f=e.program,j=f.uniforms,k=e.uniforms;f!=Q&&(h.useProgram(f),
- Q=f);h.uniformMatrix4fv(j.projectionMatrix,!1,K);if(c&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(k.fogColor.value=c.color,c instanceof THREE.Fog)k.fogNear.value=c.near,k.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var m,
- n,p=0,o=0,t=0,u,v,y,x,z=ka,B=z.directional.colors,G=z.directional.positions,D=z.point.colors,H=z.point.positions,ja=z.point.distances,C=0,E=0,c=n=x=0;for(m=d.length;c<m;c++)if(n=d[c],u=n.color,v=n.position,y=n.intensity,x=n.distance,n instanceof THREE.AmbientLight)p+=u.r,o+=u.g,t+=u.b;else if(n instanceof THREE.DirectionalLight)x=C*3,B[x]=u.r*y,B[x+1]=u.g*y,B[x+2]=u.b*y,G[x]=v.x,G[x+1]=v.y,G[x+2]=v.z,C+=1;else if(n instanceof THREE.PointLight)n=E*3,D[n]=u.r*y,D[n+1]=u.g*y,D[n+2]=u.b*y,H[n]=v.x,H[n+
- 1]=v.y,H[n+2]=v.z,ja[E]=x,E+=1;for(c=C*3;c<B.length;c++)B[c]=0;for(c=E*3;c<D.length;c++)D[c]=0;z.point.length=E;z.directional.length=C;z.ambient[0]=p;z.ambient[1]=o;z.ambient[2]=t;c=ka;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances}if(e instanceof
- THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity,(k.map.texture=e.map)&&k.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),k.lightMap.texture=e.lightMap,k.envMap.texture=e.envMap,k.reflectivity.value=e.reflectivity,k.refractionRatio.value=e.refractionRatio,k.combine.value=e.combine,k.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;
- if(e instanceof THREE.LineBasicMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)k.psColor.value=e.color,k.opacity.value=e.opacity,k.size.value=e.size,k.scale.value=Z.height/2,k.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)k.ambient.value=e.ambient,k.specular.value=e.specular,k.shininess.value=e.shininess;else if(e instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=e.opacity;else if(e instanceof
- THREE.MeshNormalMaterial)k.opacity.value=e.opacity;for(var L in k)if(o=f.uniforms[L])if(m=k[L],p=m.type,c=m.value,p=="i")h.uniform1i(o,c);else if(p=="f")h.uniform1f(o,c);else if(p=="fv1")h.uniform1fv(o,c);else if(p=="fv")h.uniform3fv(o,c);else if(p=="v2")h.uniform2f(o,c.x,c.y);else if(p=="v3")h.uniform3f(o,c.x,c.y,c.z);else if(p=="v4")h.uniform4f(o,c.x,c.y,c.z,c.w);else if(p=="c")h.uniform3f(o,c.r,c.g,c.b);else if(p=="t"&&(h.uniform1i(o,c),m=m.texture))if(m.image instanceof Array&&m.image.length==
- 6){if(m.image.length==6){if(m.needsUpdate){if(m.__webglInit){h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texSubImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,0,0,h.RGBA,h.UNSIGNED_BYTE,m.image[p])}else{m.image.__webglTextureCube=h.createTexture();h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,m.image[p]);m.__webglInit=!0}F(h.TEXTURE_CUBE_MAP,m,m.image[0]);h.bindTexture(h.TEXTURE_CUBE_MAP,
- null);m.needsUpdate=!1}h.activeTexture(h.TEXTURE0+c);h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}}else A(m,c);h.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray);h.uniformMatrix3fv(j.normalMatrix,!1,g._normalMatrixArray);(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&j.cameraPosition!==null&&h.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(e instanceof THREE.MeshShaderMaterial||e.envMap||e.skinning)&&j.objectMatrix!==
- null&&h.uniformMatrix4fv(j.objectMatrix,!1,g._objectMatrixArray);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshShaderMaterial||e.skinning)&&j.viewMatrix!==null&&h.uniformMatrix4fv(j.viewMatrix,!1,X);if(e instanceof THREE.ShadowVolumeDynamicMaterial)b=k.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,h.uniform3fv(j.directionalLightDirection,b),h.uniformMatrix4fv(j.objectMatrix,!1,g._objectMatrixArray),
- h.uniformMatrix4fv(j.viewMatrix,!1,X);e.skinning&&(h.uniformMatrix4fv(j.cameraInverseMatrix,!1,X),h.uniformMatrix4fv(j.boneGlobalMatrices,!1,g.boneMatrices));return f}function e(b,c,e,g,f,j){if(g.opacity!=0){var k,b=d(b,c,e,g,j).attributes;if(!g.morphTargets&&b.position>=0)h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.vertexAttribPointer(b.position,3,h.FLOAT,!1,0,0);else{c=g.program.attributes;j.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j.morphTargetBase]),
- h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,m=j.morphTargetForcedOrder,n=j.morphTargetInfluences;e<g.numSupportedMorphTargets&&e<m.length;)h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m[e]]),h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[e]=n[m[e]],e++;else{var m=[],p=-1,
- o=0,n=j.morphTargetInfluences,t,u=n.length,e=0;for(j.morphTargetBase!==-1&&(m[j.morphTargetBase]=!0);e<g.numSupportedMorphTargets;){for(t=0;t<u;t++)!m[t]&&n[t]>p&&(o=t,p=n[o]);h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[o]);h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[e]=p;m[o]=1;p=-1;e++}}g.program.uniforms.morphTargetInfluences!==null&&h.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(f.__webglCustomAttributes)for(k in f.__webglCustomAttributes)b[k]>=
- 0&&(c=f.__webglCustomAttributes[k],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[k],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT,!1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER,
- f.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4,
- h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight,4,h.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(h.lineWidth(g.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.drawElements(h.LINES,f.__webglLineCount,
- h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),h.drawElements(h.TRIANGLES,f.__webglFaceCount,h.UNSIGNED_SHORT,0)),S.data.vertices+=f.__webglFaceCount,S.data.faces+=f.__webglFaceCount/3,S.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(g.linewidth),h.drawArrays(j,0,f.__webglLineCount),S.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,f.__webglParticleCount),S.data.drawCalls++):j instanceof
- THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,f.__webglVertexCount),S.data.drawCalls++)}}function g(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER,
- b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,g,j,k,m,n,p,o,t,u=b.count*3;for(t=0;t<u;t+=9)c=b.normalArray,e=c[t],f=c[t+1],g=c[t+2],j=c[t+3],m=c[t+4],p=c[t+5],k=c[t+6],n=c[t+7],o=c[t+8],e=(e+j+k)/3,f=(f+m+n)/3,g=(g+p+o)/3,c[t]=e,c[t+1]=f,c[t+2]=g,c[t+3]=e,c[t+4]=f,c[t+5]=g,c[t+6]=e,c[t+7]=f,c[t+8]=g}h.bufferData(h.ARRAY_BUFFER,b.normalArray,h.DYNAMIC_DRAW);h.enableVertexAttribArray(d.attributes.normal);h.vertexAttribPointer(d.attributes.normal,3,h.FLOAT,!1,0,0)}h.drawArrays(h.TRIANGLES,
- 0,b.count);b.count=0}function f(b){if($!=b.doubleSided)b.doubleSided?h.disable(h.CULL_FACE):h.enable(h.CULL_FACE),$=b.doubleSided;if(R!=b.flipSided)b.flipSided?h.frontFace(h.CW):h.frontFace(h.CCW),R=b.flipSided}function j(b){ga!=b&&(b?h.enable(h.DEPTH_TEST):h.disable(h.DEPTH_TEST),ga=b)}function k(b){ca[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);ca[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);ca[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);ca[3].set(b.n41-b.n21,
- b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);ca[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);ca[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var d,b=0;b<6;b++)d=ca[b],d.divideScalar(Math.sqrt(d.x*d.x+d.y*d.y+d.z*d.z))}function m(b){for(var d=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=ca[e].x*d.n14+ca[e].y*d.n24+ca[e].z*d.n34+ca[e].w,b<=c)return!1;return!0}function n(b,d){b.list[b.count]=d;b.count+=1}function o(b){var d,
- c,e=b.object,f=b.opaque,h=b.transparent;h.count=0;b=f.count=0;for(d=e.materials.length;b<d;b++)c=e.materials[b],c.transparent?n(h,c):n(f,c)}function p(b){var d,c,e,f,h=b.object,g=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(e=h.materials.length;b<e;b++)if(d=h.materials[b],d instanceof THREE.MeshFaceMaterial){d=0;for(c=g.materials.length;d<c;d++)(f=g.materials[d])&&(f.transparent?n(k,f):n(j,f))}else(f=d)&&(f.transparent?n(k,f):n(j,f))}function t(b,d){return d.z-b.z}function u(b){h.enable(h.POLYGON_OFFSET_FILL);
- h.polygonOffset(0.1,1);h.enable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(!1);h.colorMask(!1,!1,!1,!1);h.stencilFunc(h.ALWAYS,1,255);h.stencilOpSeparate(h.BACK,h.KEEP,h.INCR,h.KEEP);h.stencilOpSeparate(h.FRONT,h.KEEP,h.DECR,h.KEEP);var d,c=b.lights.length,e,f=b.lights,g=[],j,k,m,n,p,o=b.__webglShadowVolumes.length;for(d=0;d<c;d++)if(e=b.lights[d],e instanceof THREE.DirectionalLight&&e.castShadow){g[0]=-e.position.x;g[1]=-e.position.y;g[2]=-e.position.z;for(p=0;p<o;p++)e=b.__webglShadowVolumes[p].object,
- j=b.__webglShadowVolumes[p].buffer,k=e.materials[0],k.program||S.initMaterial(k,f,void 0,e),k=k.program,m=k.uniforms,n=k.attributes,Q!==k&&(h.useProgram(k),Q=k,h.uniformMatrix4fv(m.projectionMatrix,!1,K),h.uniformMatrix4fv(m.viewMatrix,!1,X),h.uniform3fv(m.directionalLightDirection,g)),e.matrixWorld.flattenToArray(e._objectMatrixArray),h.uniformMatrix4fv(m.objectMatrix,!1,e._objectMatrixArray),h.bindBuffer(h.ARRAY_BUFFER,j.__webglVertexBuffer),h.vertexAttribPointer(n.position,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,
- j.__webglNormalBuffer),h.vertexAttribPointer(n.normal,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),h.cullFace(h.FRONT),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0),h.cullFace(h.BACK),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0)}h.disable(h.POLYGON_OFFSET_FILL);h.colorMask(!0,!0,!0,!0);h.stencilFunc(h.NOTEQUAL,0,255);h.stencilOp(h.KEEP,h.KEEP,h.KEEP);h.disable(h.DEPTH_TEST);P=-1;Q=aa.program;h.useProgram(aa.program);h.uniformMatrix4fv(aa.projectionLocation,
- !1,K);h.uniform1f(aa.darknessLocation,aa.darkness);h.bindBuffer(h.ARRAY_BUFFER,aa.vertexBuffer);h.vertexAttribPointer(aa.vertexLocation,3,h.FLOAT,!1,0,0);h.enableVertexAttribArray(aa.vertexLocation);h.blendFunc(h.ONE,h.ONE_MINUS_SRC_ALPHA);h.blendEquation(h.FUNC_ADD);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,aa.elementBuffer);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.disable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(J)}function v(b,d){var c,e,f;c=_sprite.attributes;var g=_sprite.uniforms,
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- !1,K);h.activeTexture(h.TEXTURE0);h.uniform1i(g.map,0);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);b.__webglSprites.sort(t);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.material===void 0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(h.uniform1i(g.useScreenCoordinates,1),h.uniform3f(g.screenPosition,
- (f.position.x-n)/n,(p-f.position.y)/p,Math.max(0,Math.min(1,f.position.z)))):(h.uniform1i(g.useScreenCoordinates,0),h.uniform1i(g.affectedByDistance,f.affectedByDistance?1:0),h.uniformMatrix4fv(g.modelViewMatrix,!1,f._modelViewMatrixArray)),k=f.map.image.width/(f.affectedByDistance?1:ea),m[0]=k*j*f.scale.x,m[1]=k*f.scale.y,h.uniform2f(g.uvScale,f.uvScale.x,f.uvScale.y),h.uniform2f(g.uvOffset,f.uvOffset.x,f.uvOffset.y),h.uniform2f(g.alignment,f.alignment.x,f.alignment.y),h.uniform1f(g.opacity,f.opacity),
- h.uniform1f(g.rotation,f.rotation),h.uniform2fv(g.scale,m),f.mergeWith3D&&!o?(h.enable(h.DEPTH_TEST),o=!0):!f.mergeWith3D&&o&&(h.disable(h.DEPTH_TEST),o=!1),H(f.blending),A(f.map,0),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0));h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(J)}function z(b,d){var c,e,f=b.__webglLensFlares.length,g,j,k,m=new THREE.Vector3,n=ea/ha,p=ha*0.5,o=ea*0.5,t=16/ea,u=[t*n,t],v=[1,1,0],y=[1,1],x=M.uniforms;c=M.attributes;h.useProgram(M.program);Q=M.program;P=-1;
- xa||(h.enableVertexAttribArray(M.attributes.vertex),h.enableVertexAttribArray(M.attributes.uv),xa=!0);h.uniform1i(x.occlusionMap,0);h.uniform1i(x.map,1);h.bindBuffer(h.ARRAY_BUFFER,M.vertexBuffer);h.vertexAttribPointer(c.vertex,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,M.elementBuffer);h.disable(h.CULL_FACE);h.depthMask(!1);h.activeTexture(h.TEXTURE0);h.bindTexture(h.TEXTURE_2D,M.occlusionTexture);h.activeTexture(h.TEXTURE1);for(e=0;e<f;e++)if(c=
- b.__webglLensFlares[e].object,m.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(m),d.projectionMatrix.multiplyVector3(m),v[0]=m.x,v[1]=m.y,v[2]=m.z,y[0]=v[0]*p+p,y[1]=v[1]*o+o,M.hasVertexTexture||y[0]>0&&y[0]<ha&&y[1]>0&&y[1]<ea){h.bindTexture(h.TEXTURE_2D,M.tempTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGB,y[0]-8,y[1]-8,16,16,0);h.uniform1i(x.renderType,0);h.uniform2fv(x.scale,u);h.uniform3fv(x.screenPosition,v);h.disable(h.BLEND);h.enable(h.DEPTH_TEST);
- h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.bindTexture(h.TEXTURE_2D,M.occlusionTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGBA,y[0]-8,y[1]-8,16,16,0);h.uniform1i(x.renderType,1);h.disable(h.DEPTH_TEST);h.bindTexture(h.TEXTURE_2D,M.tempTexture);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);c.positionScreen.x=v[0];c.positionScreen.y=v[1];c.positionScreen.z=v[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();h.uniform1i(x.renderType,2);h.enable(h.BLEND);g=0;for(j=c.lensFlares.length;g<
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- function y(b){var d,e,f,g,j;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];j=!1;for(g in f.__webglCustomAttributes)if(f.__webglCustomAttributes[g].needsUpdate){j=!0;break}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||j){j=b;var k=h.DYNAMIC_DRAW;if(f.__inittedArrays){var m=void 0,n=void 0,p=void 0,o=void 0,t=p=void 0,u=void 0,v=void 0,y=void 0,x=void 0,z=void 0,B=void 0,
- G=void 0,Z=void 0,A=void 0,D=void 0,F=void 0,H=void 0,E=o=y=o=v=u=void 0,C=void 0,w=C=E=u=void 0,ja=void 0,L=w=C=E=p=p=t=y=o=w=C=E=ja=w=C=E=ja=w=C=E=void 0,fa=0,J=0,M=0,ma=0,O=0,S=0,K=0,Q=0,N=0,I=0,P=0,C=E=0,V=f.__vertexArray,aa=f.__uvArray,$=f.__uv2Array,ga=f.__normalArray,R=f.__tangentArray,W=f.__colorArray,U=f.__skinVertexAArray,ia=f.__skinVertexBArray,X=f.__skinIndexArray,Y=f.__skinWeightArray,ha=f.__morphTargetsArrays,ea=f.__webglCustomAttributes,w=void 0,ca=f.__faceArray,da=f.__lineArray,ka=
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- 0,ea[L].offsetSrc=0;m=0;for(n=Za.length;m<n;m++)if(p=Za[m],o=bb[p],$a&&(G=$a[p]),ab&&(Z=ab[p]),p=o.vertexNormals,t=o.normal,u=o.vertexColors,v=o.color,y=o.vertexTangents,o instanceof THREE.Face3){if(za)A=Ea[o.a].position,D=Ea[o.b].position,F=Ea[o.c].position,V[J]=A.x,V[J+1]=A.y,V[J+2]=A.z,V[J+3]=D.x,V[J+4]=D.y,V[J+5]=D.z,V[J+6]=F.x,V[J+7]=F.y,V[J+8]=F.z,J+=9;if(ea)for(L in ea)if(w=ea[L],w.needsUpdate)E=w.offset,C=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[E+0]=w.value[o.a],
- w.array[E+1]=w.value[o.b],w.array[E+2]=w.value[o.c]):w.boundTo==="faces"?(w.array[E+0]=w.value[C],w.array[E+1]=w.value[C],w.array[E+2]=w.value[C],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[E+0]=w.value[C+0],w.array[E+1]=w.value[C+1],w.array[E+2]=w.value[C+2],w.offsetSrc+=3),w.offset+=3):(w.boundTo===void 0||w.boundTo==="vertices"?(A=w.value[o.a],D=w.value[o.b],F=w.value[o.c]):w.boundTo==="faces"?(A=w.value[C],D=w.value[C],F=w.value[C],w.offsetSrc++):w.boundTo==="faceVertices"&&(A=w.value[C+
- 0],D=w.value[C+1],F=w.value[C+2],w.offsetSrc+=3),w.size===2?(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=D.x,w.array[E+3]=D.y,w.array[E+4]=F.x,w.array[E+5]=F.y,w.offset+=6):w.size===3?(w.type==="c"?(w.array[E+0]=A.r,w.array[E+1]=A.g,w.array[E+2]=A.b,w.array[E+3]=D.r,w.array[E+4]=D.g,w.array[E+5]=D.b,w.array[E+6]=F.r,w.array[E+7]=F.g,w.array[E+8]=F.b):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=D.x,w.array[E+4]=D.y,w.array[E+5]=D.z,w.array[E+6]=F.x,w.array[E+7]=F.y,w.array[E+
- 8]=F.z),w.offset+=9):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=A.w,w.array[E+4]=D.x,w.array[E+5]=D.y,w.array[E+6]=D.z,w.array[E+7]=D.w,w.array[E+8]=F.x,w.array[E+9]=F.y,w.array[E+10]=F.z,w.array[E+11]=F.w,w.offset+=12));if(Xa){E=0;for(C=va.length;E<C;E++)A=va[E].vertices[o.a].position,D=va[E].vertices[o.b].position,F=va[E].vertices[o.c].position,w=ha[E],w[P+0]=A.x,w[P+1]=A.y,w[P+2]=A.z,w[P+3]=D.x,w[P+4]=D.y,w[P+5]=D.z,w[P+6]=F.x,w[P+7]=F.y,w[P+8]=F.z;P+=9}if(ya.length)E=ya[o.a],
- C=ya[o.b],w=ya[o.c],Y[I]=E.x,Y[I+1]=E.y,Y[I+2]=E.z,Y[I+3]=E.w,Y[I+4]=C.x,Y[I+5]=C.y,Y[I+6]=C.z,Y[I+7]=C.w,Y[I+8]=w.x,Y[I+9]=w.y,Y[I+10]=w.z,Y[I+11]=w.w,E=Ha[o.a],C=Ha[o.b],w=Ha[o.c],X[I]=E.x,X[I+1]=E.y,X[I+2]=E.z,X[I+3]=E.w,X[I+4]=C.x,X[I+5]=C.y,X[I+6]=C.z,X[I+7]=C.w,X[I+8]=w.x,X[I+9]=w.y,X[I+10]=w.z,X[I+11]=w.w,E=Fa[o.a],C=Fa[o.b],w=Fa[o.c],U[I]=E.x,U[I+1]=E.y,U[I+2]=E.z,U[I+3]=1,U[I+4]=C.x,U[I+5]=C.y,U[I+6]=C.z,U[I+7]=1,U[I+8]=w.x,U[I+9]=w.y,U[I+10]=w.z,U[I+11]=1,E=Ga[o.a],C=Ga[o.b],w=Ga[o.c],ia[I]=
- E.x,ia[I+1]=E.y,ia[I+2]=E.z,ia[I+3]=1,ia[I+4]=C.x,ia[I+5]=C.y,ia[I+6]=C.z,ia[I+7]=1,ia[I+8]=w.x,ia[I+9]=w.y,ia[I+10]=w.z,ia[I+11]=1,I+=12;if(Wa&&z)u.length==3&&z==THREE.VertexColors?(o=u[0],E=u[1],C=u[2]):C=E=o=v,W[N]=o.r,W[N+1]=o.g,W[N+2]=o.b,W[N+3]=E.r,W[N+4]=E.g,W[N+5]=E.b,W[N+6]=C.r,W[N+7]=C.g,W[N+8]=C.b,N+=9;if(Va&&oa.hasTangents)u=y[0],v=y[1],o=y[2],R[K]=u.x,R[K+1]=u.y,R[K+2]=u.z,R[K+3]=u.w,R[K+4]=v.x,R[K+5]=v.y,R[K+6]=v.z,R[K+7]=v.w,R[K+8]=o.x,R[K+9]=o.y,R[K+10]=o.z,R[K+11]=o.w,K+=12;if(xa&&
- B)if(p.length==3&&ka)for(y=0;y<3;y++)t=p[y],ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;else for(y=0;y<3;y++)ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;if(qa&&G!==void 0&&x)for(y=0;y<3;y++)p=G[y],aa[M]=p.u,aa[M+1]=p.v,M+=2;if(qa&&Z!==void 0&&x)for(y=0;y<3;y++)p=Z[y],$[ma]=p.u,$[ma+1]=p.v,ma+=2;wa&&(ca[O]=fa,ca[O+1]=fa+1,ca[O+2]=fa+2,O+=3,da[Q]=fa,da[Q+1]=fa+1,da[Q+2]=fa,da[Q+3]=fa+2,da[Q+4]=fa+1,da[Q+5]=fa+2,Q+=6,fa+=3)}else if(o instanceof THREE.Face4){if(za)A=Ea[o.a].position,D=Ea[o.b].position,F=Ea[o.c].position,
- H=Ea[o.d].position,V[J]=A.x,V[J+1]=A.y,V[J+2]=A.z,V[J+3]=D.x,V[J+4]=D.y,V[J+5]=D.z,V[J+6]=F.x,V[J+7]=F.y,V[J+8]=F.z,V[J+9]=H.x,V[J+10]=H.y,V[J+11]=H.z,J+=12;if(ea)for(L in ea)if(w=ea[L],w.needsUpdate)E=w.offset,C=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[E+0]=w.value[o.a],w.array[E+1]=w.value[o.b],w.array[E+2]=w.value[o.c],w.array[E+3]=w.value[o.d]):w.boundTo==="faces"?(w.array[E+0]=w.value[C],w.array[E+1]=w.value[C],w.array[E+2]=w.value[C],w.array[E+3]=w.value[C],
- w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[E+0]=w.value[C+0],w.array[E+1]=w.value[C+1],w.array[E+2]=w.value[C+2],w.array[E+3]=w.value[C+3],w.offsetSrc+=4),w.offset+=4):(w.boundTo===void 0||w.boundTo==="vertices"?(A=w.value[o.a],D=w.value[o.b],F=w.value[o.c],H=w.value[o.d]):w.boundTo==="faces"?(A=w.value[C],D=w.value[C],F=w.value[C],H=w.value[C],w.offsetSrc++):w.boundTo==="faceVertices"&&(A=w.value[C+0],D=w.value[C+1],F=w.value[C+2],H=w.value[C+3],w.offsetSrc+=4),w.size===2?(w.array[E+0]=
- A.x,w.array[E+1]=A.y,w.array[E+2]=D.x,w.array[E+3]=D.y,w.array[E+4]=F.x,w.array[E+5]=F.y,w.array[E+6]=H.x,w.array[E+7]=H.y,w.offset+=8):w.size===3?(w.type==="c"?(w.array[E+0]=A.r,w.array[E+1]=A.g,w.array[E+2]=A.b,w.array[E+3]=D.r,w.array[E+4]=D.g,w.array[E+5]=D.b,w.array[E+6]=F.r,w.array[E+7]=F.g,w.array[E+8]=F.b,w.array[E+9]=H.r,w.array[E+10]=H.g,w.array[E+11]=H.b):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=D.x,w.array[E+4]=D.y,w.array[E+5]=D.z,w.array[E+6]=F.x,w.array[E+7]=
- F.y,w.array[E+8]=F.z,w.array[E+9]=H.x,w.array[E+10]=H.y,w.array[E+11]=H.z),w.offset+=12):(w.array[E+0]=A.x,w.array[E+1]=A.y,w.array[E+2]=A.z,w.array[E+3]=A.w,w.array[E+4]=D.x,w.array[E+5]=D.y,w.array[E+6]=D.z,w.array[E+7]=D.w,w.array[E+8]=F.x,w.array[E+9]=F.y,w.array[E+10]=F.z,w.array[E+11]=F.w,w.array[E+12]=H.x,w.array[E+13]=H.y,w.array[E+14]=H.z,w.array[E+15]=H.w,w.offset+=16));if(Xa){E=0;for(C=va.length;E<C;E++)A=va[E].vertices[o.a].position,D=va[E].vertices[o.b].position,F=va[E].vertices[o.c].position,
- H=va[E].vertices[o.d].position,w=ha[E],w[P+0]=A.x,w[P+1]=A.y,w[P+2]=A.z,w[P+3]=D.x,w[P+4]=D.y,w[P+5]=D.z,w[P+6]=F.x,w[P+7]=F.y,w[P+8]=F.z,w[P+9]=H.x,w[P+10]=H.y,w[P+11]=H.z;P+=12}if(ya.length)E=ya[o.a],C=ya[o.b],w=ya[o.c],ja=ya[o.d],Y[I]=E.x,Y[I+1]=E.y,Y[I+2]=E.z,Y[I+3]=E.w,Y[I+4]=C.x,Y[I+5]=C.y,Y[I+6]=C.z,Y[I+7]=C.w,Y[I+8]=w.x,Y[I+9]=w.y,Y[I+10]=w.z,Y[I+11]=w.w,Y[I+12]=ja.x,Y[I+13]=ja.y,Y[I+14]=ja.z,Y[I+15]=ja.w,E=Ha[o.a],C=Ha[o.b],w=Ha[o.c],ja=Ha[o.d],X[I]=E.x,X[I+1]=E.y,X[I+2]=E.z,X[I+3]=E.w,X[I+
- 4]=C.x,X[I+5]=C.y,X[I+6]=C.z,X[I+7]=C.w,X[I+8]=w.x,X[I+9]=w.y,X[I+10]=w.z,X[I+11]=w.w,X[I+12]=ja.x,X[I+13]=ja.y,X[I+14]=ja.z,X[I+15]=ja.w,E=Fa[o.a],C=Fa[o.b],w=Fa[o.c],ja=Fa[o.d],U[I]=E.x,U[I+1]=E.y,U[I+2]=E.z,U[I+3]=1,U[I+4]=C.x,U[I+5]=C.y,U[I+6]=C.z,U[I+7]=1,U[I+8]=w.x,U[I+9]=w.y,U[I+10]=w.z,U[I+11]=1,U[I+12]=ja.x,U[I+13]=ja.y,U[I+14]=ja.z,U[I+15]=1,E=Ga[o.a],C=Ga[o.b],w=Ga[o.c],o=Ga[o.d],ia[I]=E.x,ia[I+1]=E.y,ia[I+2]=E.z,ia[I+3]=1,ia[I+4]=C.x,ia[I+5]=C.y,ia[I+6]=C.z,ia[I+7]=1,ia[I+8]=w.x,ia[I+
- 9]=w.y,ia[I+10]=w.z,ia[I+11]=1,ia[I+12]=o.x,ia[I+13]=o.y,ia[I+14]=o.z,ia[I+15]=1,I+=16;if(Wa&&z)u.length==4&&z==THREE.VertexColors?(o=u[0],E=u[1],C=u[2],u=u[3]):u=C=E=o=v,W[N]=o.r,W[N+1]=o.g,W[N+2]=o.b,W[N+3]=E.r,W[N+4]=E.g,W[N+5]=E.b,W[N+6]=C.r,W[N+7]=C.g,W[N+8]=C.b,W[N+9]=u.r,W[N+10]=u.g,W[N+11]=u.b,N+=12;if(Va&&oa.hasTangents)u=y[0],v=y[1],o=y[2],y=y[3],R[K]=u.x,R[K+1]=u.y,R[K+2]=u.z,R[K+3]=u.w,R[K+4]=v.x,R[K+5]=v.y,R[K+6]=v.z,R[K+7]=v.w,R[K+8]=o.x,R[K+9]=o.y,R[K+10]=o.z,R[K+11]=o.w,R[K+12]=y.x,
- R[K+13]=y.y,R[K+14]=y.z,R[K+15]=y.w,K+=16;if(xa&&B)if(p.length==4&&ka)for(y=0;y<4;y++)t=p[y],ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;else for(y=0;y<4;y++)ga[S]=t.x,ga[S+1]=t.y,ga[S+2]=t.z,S+=3;if(qa&&G!==void 0&&x)for(y=0;y<4;y++)p=G[y],aa[M]=p.u,aa[M+1]=p.v,M+=2;if(qa&&Z!==void 0&&x)for(y=0;y<4;y++)p=Z[y],$[ma]=p.u,$[ma+1]=p.v,ma+=2;wa&&(ca[O]=fa,ca[O+1]=fa+1,ca[O+2]=fa+3,ca[O+3]=fa+1,ca[O+4]=fa+2,ca[O+5]=fa+3,O+=6,da[Q]=fa,da[Q+1]=fa+1,da[Q+2]=fa,da[Q+3]=fa+3,da[Q+4]=fa+1,da[Q+5]=fa+2,da[Q+6]=fa+
- 2,da[Q+7]=fa+3,Q+=8,fa+=4)}if(Ca){m=0;for(n=Ca.length;m<n;m++)ca[O]=Ca[m].a,ca[O+1]=Ca[m].b,ca[O+2]=Ca[m].c,ca[O+3]=Ca[m].a,ca[O+4]=Ca[m].c,ca[O+5]=Ca[m].d,O+=6}za&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,V,k));if(ea)for(L in ea)if(w=ea[L],w.needsUpdate)h.bindBuffer(h.ARRAY_BUFFER,w.buffer),h.bufferData(h.ARRAY_BUFFER,w.array,k),w.needsUpdate=!1;if(Xa){E=0;for(C=va.length;E<C;E++)h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[E]),h.bufferData(h.ARRAY_BUFFER,
- ha[E],k)}Wa&&N>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,W,k));xa&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k));Va&&oa.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,R,k));qa&&M>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,aa,k));qa&&ma>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,$,k));wa&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
- f.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ca,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,da,k));I>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,U,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,ia,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,X,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,
- Y,k));j.dynamic||(delete f.__inittedArrays,delete f.__colorArray,delete f.__normalArray,delete f.__tangentArray,delete f.__uvArray,delete f.__uv2Array,delete f.__faceArray,delete f.__vertexArray,delete f.__lineArray,delete f.__skinVertexAArray,delete f.__skinVertexBArray,delete f.__skinIndexArray,delete f.__skinWeightArray)}}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){e=
- b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;x=b.vertices;f=b.colors;z=x.length;j=f.length;B=b.__vertexArray;k=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<z;m++)n=x[m].position,g=m*3,B[g]=n.x,B[g+1]=n.y,B[g+2]=n.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,B,d)}if(G){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,
- k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Line){e=b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;x=b.vertices;f=b.colors;z=x.length;j=f.length;B=b.__vertexArray;k=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<z;m++)n=x[m].position,g=m*3,B[g]=n.x,B[g+1]=n.y,B[g+2]=n.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,B,d)}if(G){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;
- h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)e=b.geometry,(e.__dirtyVertices||e.__dirtyColors||b.sortParticles)&&c(e,h.DYNAMIC_DRAW,b),e.__dirtyVertices=!1,e.__dirtyColors=!1}function D(b){function d(b){var f=[];c=0;for(e=b.length;c<e;c++)b[c]==void 0?f.push("undefined"):f.push(b[c].id);return f.join("_")}var c,e,f,g,h,j,k,m,o={},n=b.morphTargets!==void 0?b.morphTargets.length:
- 0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],j=h.materials,k=d(j),o[k]==void 0&&(o[k]={hash:k,counter:0}),m=o[k].hash+"_"+o[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:n}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+h>65535&&(o[k].counter+=1,m=o[k].hash+"_"+o[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:n})),b.geometryGroups[m].faces.push(f),
- b.geometryGroups[m].vertices+=h}function x(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=P){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,
- h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}P=b}}function F(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,G(d.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,G(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,G(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,G(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,
- h.TEXTURE_MAG_FILTER,L(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,L(d.minFilter)))}function A(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=h.deleteTexture(b.__webglTexture);b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image);F(h.TEXTURE_2D,b,b.image);h.bindTexture(h.TEXTURE_2D,null);b.needsUpdate=!1}h.activeTexture(h.TEXTURE0+d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function O(b){if(b&&
- !b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,G(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,G(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,G(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,
- G(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,G(b.format),b.width,b.height,0,G(b.format),G(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):
- b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,c=ha,b=ea);d!=W&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(V,
- da,c,b),W=d)}function C(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function L(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST;default:return h.LINEAR}}function G(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;
- case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return h.BYTE;
- case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0}var S=this,h,U=[],Q=null,
- W=null,J=!0,$=null,R=null,P=null,ga=null,V=0,da=0,ha=0,ea=0,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Matrix4,K=new Float32Array(16),X=new Float32Array(16),Y=new THREE.Vector4,ka={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Z=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ja=b.stencil!==void 0?b.stencil:!0,fa=b.antialias!==
- void 0?b.antialias:!1,ma=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ia=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Z;this.sortObjects=this.autoClear=!0;try{if(!(h=Z.getContext("experimental-webgl",{antialias:fa,stencil:ja})))throw"Error creating WebGL context.";}catch(za){console.error(za)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+" | "+h.getParameter(h.RENDERER)+
- " | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(ma.r,ma.g,ma.b,ia);this.context=h;var wa=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ja){var aa={};aa.vertices=new Float32Array(12);aa.faces=new Uint16Array(6);aa.darkness=0.5;aa.vertices[0]=-20;
- aa.vertices[1]=-20;aa.vertices[2]=-1;aa.vertices[3]=20;aa.vertices[4]=-20;aa.vertices[5]=-1;aa.vertices[6]=20;aa.vertices[7]=20;aa.vertices[8]=-1;aa.vertices[9]=-20;aa.vertices[10]=20;aa.vertices[11]=-1;aa.faces[0]=0;aa.faces[1]=1;aa.faces[2]=2;aa.faces[3]=0;aa.faces[4]=2;aa.faces[5]=3;aa.vertexBuffer=h.createBuffer();aa.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,aa.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,aa.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,aa.elementBuffer);
- h.bufferData(h.ELEMENT_ARRAY_BUFFER,aa.faces,h.STATIC_DRAW);aa.program=h.createProgram();h.attachShader(aa.program,C("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(aa.program,C("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(aa.program);aa.vertexLocation=h.getAttribLocation(aa.program,"position");aa.projectionLocation=h.getUniformLocation(aa.program,"projectionMatrix");aa.darknessLocation=h.getUniformLocation(aa.program,"darkness")}var M={};M.vertices=new Float32Array(16);
- M.faces=new Uint16Array(6);b=0;M.vertices[b++]=-1;M.vertices[b++]=-1;M.vertices[b++]=0;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;b=0;M.faces[b++]=0;M.faces[b++]=1;M.faces[b++]=2;M.faces[b++]=0;M.faces[b++]=2;M.faces[b++]=3;M.vertexBuffer=h.createBuffer();M.elementBuffer=h.createBuffer();M.tempTexture=h.createTexture();
- M.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,M.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,M.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,M.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,M.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,M.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,
- h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,M.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=
- 0?(M.hasVertexTexture=!1,M.program=h.createProgram(),h.attachShader(M.program,C("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(M.program,C("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(M.hasVertexTexture=!0,M.program=h.createProgram(),h.attachShader(M.program,C("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(M.program,C("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(M.program);M.attributes={};M.uniforms={};
- M.attributes.vertex=h.getAttribLocation(M.program,"position");M.attributes.uv=h.getAttribLocation(M.program,"UV");M.uniforms.renderType=h.getUniformLocation(M.program,"renderType");M.uniforms.map=h.getUniformLocation(M.program,"map");M.uniforms.occlusionMap=h.getUniformLocation(M.program,"occlusionMap");M.uniforms.opacity=h.getUniformLocation(M.program,"opacity");M.uniforms.scale=h.getUniformLocation(M.program,"scale");M.uniforms.rotation=h.getUniformLocation(M.program,"rotation");M.uniforms.screenPosition=
- h.getUniformLocation(M.program,"screenPosition");var xa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
- 0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=h.createBuffer();_sprite.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram();
- h.attachShader(_sprite.program,C("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,C("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program,
- "uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=h.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=
- h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var qa=!1;this.setSize=function(b,d){Z.width=b;Z.height=d;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(b,d,c,e){V=b;da=d;ha=c;ea=e;h.viewport(V,da,ha,ea)};
- this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){J=b;h.depthMask(b)};this.setClearColorHex=function(b,d){ma.setHex(b);ia=d;h.clearColor(ma.r,ma.g,ma.b,ia)};this.setClearColor=function(b,d){ma.copy(b);ia=d;h.clearColor(ma.r,ma.g,ma.b,ia)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){aa.darkness=
- b};this.getContext=function(){return h};this.initMaterial=function(b,d,c,e){var f,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");
- if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,o,n;m=n=k=0;for(o=d.length;m<o;m++)g=d[m],g instanceof THREE.DirectionalLight&&n++,g instanceof THREE.PointLight&&k++;k+n<=4?d=n:(d=Math.ceil(4*n/(k+n)),k=4-d);g={directional:d,point:k};n=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)n=e.bones.length;var p;a:{m=b.fragmentShader;o=b.vertexShader;var k=b.uniforms,d=b.attributes,c={map:!!b.map,envMap:!!b.envMap,
- lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:n},t;g=[];j?g.push(j):(g.push(m),g.push(o));for(t in c)g.push(t),g.push(c[t]);j=g.join();t=0;for(g=U.length;t<g;t++)if(U[t].code==j){p=U[t].program;break a}t=h.createProgram();g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,
- "#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");n=[wa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
- "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- h.attachShader(t,C("fragment",g+m));h.attachShader(t,C("vertex",n+o));h.linkProgram(t);h.getProgramParameter(t,h.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+h.getProgramParameter(t,h.VALIDATE_STATUS)+", gl error ["+h.getError()+"]");t.uniforms={};t.attributes={};var u;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in k)m.push(u);u=m;k=0;for(m=
- u.length;k<m;k++)o=u[k],t.uniforms[o]=h.getUniformLocation(t,o);m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)m.push("morphTarget"+u);for(p in d)m.push(p);p=m;u=0;for(d=p.length;u<d;u++)c=p[u],t.attributes[c]=h.getAttribLocation(t,c);U.push({program:t,code:j});p=t}b.program=p;p=b.program.attributes;p.position>=0&&h.enableVertexAttribArray(p.position);p.color>=0&&h.enableVertexAttribArray(p.color);p.normal>=
- 0&&h.enableVertexAttribArray(p.normal);p.tangent>=0&&h.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(h.enableVertexAttribArray(p.skinVertexA),h.enableVertexAttribArray(p.skinVertexB),h.enableVertexAttribArray(p.skinIndex),h.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(f in b.attributes)p[f]!==void 0&&p[f]>=0&&h.enableVertexAttribArray(p[f]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(h.enableVertexAttribArray(p.morphTarget0),
- b.numSupportedMorphTargets++);p.morphTarget1>=0&&(h.enableVertexAttribArray(p.morphTarget1),b.numSupportedMorphTargets++);p.morphTarget2>=0&&(h.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(h.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(h.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(h.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=
- 0&&(h.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(h.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(f=this.maxMorphTargets;b<f;b++)e.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,n,y){var x,C,A,D,F,G,Z,fa,J=b.lights,L=b.fog;S.data.vertices=0;S.data.faces=0;S.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(X);
- c.projectionMatrix.flattenToArray(K);N.multiply(c.projectionMatrix,c.matrixWorldInverse);k(N);this.initWebGLObjects(b);O(n);(this.autoClear||y)&&this.clear();F=b.__webglObjects.length;for(y=0;y<F;y++)if(x=b.__webglObjects[y],Z=x.object,Z.visible)if(!(Z instanceof THREE.Mesh)||m(Z)){if(Z.matrixWorld.flattenToArray(Z._objectMatrixArray),B(Z,c),p(x),x.render=!0,this.sortObjects)Y.copy(Z.position),N.multiplyVector3(Y),x.z=Y.z}else x.render=!1;else x.render=!1;this.sortObjects&&b.__webglObjects.sort(t);
- G=b.__webglObjectsImmediate.length;for(y=0;y<G;y++)x=b.__webglObjectsImmediate[y],Z=x.object,Z.visible&&(Z.matrixAutoUpdate&&Z.matrixWorld.flattenToArray(Z._objectMatrixArray),B(Z,c),o(x));H(THREE.NormalBlending);for(y=0;y<F;y++)if(x=b.__webglObjects[y],x.render){Z=x.object;fa=x.buffer;A=x.opaque;f(Z);for(x=0;x<A.count;x++)D=A.list[x],j(D.depthTest),e(c,J,L,D,fa,Z)}for(y=0;y<G;y++)if(x=b.__webglObjectsImmediate[y],Z=x.object,Z.visible){A=x.opaque;f(Z);for(x=0;x<A.count;x++)D=A.list[x],j(D.depthTest),
- C=d(c,J,L,D,Z),Z.render(function(b){g(b,C,D.shading)})}for(y=0;y<F;y++)if(x=b.__webglObjects[y],x.render){Z=x.object;fa=x.buffer;A=x.transparent;f(Z);for(x=0;x<A.count;x++)D=A.list[x],H(D.blending),j(D.depthTest),e(c,J,L,D,fa,Z)}for(y=0;y<G;y++)if(x=b.__webglObjectsImmediate[y],Z=x.object,Z.visible){A=x.transparent;f(Z);for(x=0;x<A.count;x++)D=A.list[x],H(D.blending),j(D.depthTest),C=d(c,J,L,D,Z),Z.render(function(b){g(b,C,D.shading)})}b.__webglSprites.length&&v(b,c);ja&&b.__webglShadowVolumes.length&&
- b.lights.length&&u(b);b.__webglLensFlares.length&&z(b,c);n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter&&(h.bindTexture(h.TEXTURE_2D,n.__webglTexture),h.generateMipmap(h.TEXTURE_2D),h.bindTexture(h.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var c=b.__objectsAdded[0],d=b,e=void 0,f=void 0,g=void 0;
- if(c._modelViewMatrix==void 0)c._modelViewMatrix=new THREE.Matrix4,c._normalMatrixArray=new Float32Array(9),c._modelViewMatrixArray=new Float32Array(16),c._objectMatrixArray=new Float32Array(16),c.matrixWorld.flattenToArray(c._objectMatrixArray);if(c instanceof THREE.Mesh)for(e in f=c.geometry,f.geometryGroups==void 0&&D(f),f.geometryGroups){g=f.geometryGroups[e];if(!g.__webglVertexBuffer){var j=g;j.__webglVertexBuffer=h.createBuffer();j.__webglNormalBuffer=h.createBuffer();j.__webglTangentBuffer=
- h.createBuffer();j.__webglColorBuffer=h.createBuffer();j.__webglUVBuffer=h.createBuffer();j.__webglUV2Buffer=h.createBuffer();j.__webglSkinVertexABuffer=h.createBuffer();j.__webglSkinVertexBBuffer=h.createBuffer();j.__webglSkinIndicesBuffer=h.createBuffer();j.__webglSkinWeightsBuffer=h.createBuffer();j.__webglFaceBuffer=h.createBuffer();j.__webglLineBuffer=h.createBuffer();if(j.numMorphTargets){var k=void 0,m=void 0;j.__webglMorphTargetsBuffers=[];k=0;for(m=j.numMorphTargets;k<m;k++)j.__webglMorphTargetsBuffers.push(h.createBuffer())}for(var j=
- g,k=c,o=void 0,p=void 0,n=void 0,t=n=void 0,u=void 0,v=void 0,z=v=m=0,B=n=p=void 0,p=o=void 0,t=k.geometry,B=t.faces,u=j.faces,o=0,p=u.length;o<p;o++)n=u[o],n=B[n],n instanceof THREE.Face3?(m+=3,v+=1,z+=3):n instanceof THREE.Face4&&(m+=4,v+=2,z+=4);for(var o=j,p=k,A=u=B=void 0,C=void 0,A=void 0,n=[],B=0,u=p.materials.length;B<u;B++)if(A=p.materials[B],A instanceof THREE.MeshFaceMaterial){A=0;for(l=o.materials.length;A<l;A++)(C=o.materials[A])&&n.push(C)}else(C=A)&&n.push(C);o=n;a:{B=p=void 0;u=o.length;
- for(p=0;p<u;p++)if(B=o[p],B.map||B.lightMap||B instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{B=o;n=u=void 0;A=B.length;for(u=0;u<A;u++)if(n=B[u],!(n instanceof THREE.MeshBasicMaterial&&!n.envMap||n instanceof THREE.MeshDepthMaterial)){B=n&&n.shading!=void 0&&n.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}B=!1}a:{n=u=void 0;A=o.length;for(u=0;u<A;u++)if(n=o[u],n.vertexColors){n=n.vertexColors;break a}n=!1}j.__vertexArray=new Float32Array(m*3);if(B)j.__normalArray=
- new Float32Array(m*3);if(t.hasTangents)j.__tangentArray=new Float32Array(m*4);if(n)j.__colorArray=new Float32Array(m*3);if(p){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray=
- new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t<u;t++)j.__morphTargetsArrays.push(new Float32Array(m*3))}j.__needsSmoothNormals=B==THREE.SmoothShading;j.__uvType=p;j.__vertexColorType=n;j.__normalType=B;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=z*2;t=0;for(u=o.length;t<
- u;t++)if(o[t].attributes)for(a in j.__webglCustomAttributes={},o[t].attributes){p={};for(prop in o[t].attributes[a])p[prop]=o[t].attributes[a][prop];if(!p.__webglInitialized||p.createUniqueBuffers)p.__webglInitialized=!0,v=1,p.type==="v2"?v=2:p.type==="v3"?v=3:p.type==="v4"?v=4:p.type==="c"&&(v=3),p.size=v,p.needsUpdate=!0,p.array=new Float32Array(m*v),p.buffer=h.createBuffer(),p.buffer.belongsToAttribute=a;j.__webglCustomAttributes[a]=p}j.__inittedArrays=!0;f.__dirtyVertices=!0;f.__dirtyMorphTargets=
- !0;f.__dirtyElements=!0;f.__dirtyUvs=!0;f.__dirtyNormals=!0;f.__dirtyTangents=!0;f.__dirtyColors=!0}c instanceof THREE.ShadowVolume?x(d.__webglShadowVolumes,g,c):x(d.__webglObjects,g,c)}else if(c instanceof THREE.LensFlare)x(d.__webglLensFlares,void 0,c);else if(c instanceof THREE.Ribbon){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*
- 3),e.__webglVertexCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;x(d.__webglObjects,f,c)}else if(c instanceof THREE.Line){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__webglLineCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;x(d.__webglObjects,f,c)}else if(c instanceof THREE.ParticleSystem){f=c.geometry;if(!f.__webglVertexBuffer)e=
- f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__sortArray=[],e.__webglParticleCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;x(d.__webglObjects,f,c)}else THREE.MarchingCubes!==void 0&&c instanceof THREE.MarchingCubes?d.__webglObjectsImmediate.push({object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}}):c instanceof THREE.Sprite&&d.__webglSprites.push(c);
- b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];d=b;e=f=void 0;if(c instanceof THREE.Mesh)for(f=d.__webglObjects.length-1;f>=0;f--){if(e=d.__webglObjects[f].object,c==e){d.__webglObjects.splice(f,1);break}}else if(c instanceof THREE.Sprite)for(f=d.__webglSprites.length-1;f>=0;f--)if(e=d.__webglSprites[f],c==e){d.__webglSprites.splice(f,1);break}b.__objectsRemoved.splice(0,1)}c=0;for(d=b.__webglObjects.length;c<d;c++)y(b.__webglObjects[c].object,b);c=0;for(d=b.__webglShadowVolumes.length;c<
- d;c++)y(b.__webglShadowVolumes[c].object,b);c=0;for(d=b.__webglLensFlares.length;c<d;c++)y(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?h.frontFace(h.CCW):h.frontFace(h.CW),b=="back"?h.cullFace(h.BACK):b=="front"?h.cullFace(h.FRONT):h.cullFace(h.FRONT_AND_BACK),h.enable(h.CULL_FACE)):h.disable(h.CULL_FACE)};this.supportsVertexTextures=function(){return wa}};
- THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
- THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
- THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(void 0,!1,c);var d=b.sounds,e,g=d.length;for(e=0;e<g;e++)b=d[e],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(c.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
- THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
- THREE.ColorUtils={adjustHSV:function(b,c,d,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+d,0,1);g.v=THREE.ColorUtils.clamp(g.v+e,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var d=b.r,e=b.g,g=b.b,f=Math.max(Math.max(d,e),g),j=Math.min(Math.min(d,e),g);if(j==f)j=d=0;else{var k=f-j,j=k/f,d=d==f?(e-g)/k:e==f?2+(g-d)/k:4+(d-e)/k;d/=6;d<0&&(d+=1);d>1&&(d-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=d;c.s=j;c.v=f;return c},
- clamp:function(b,c,d){return b<c?c:b>d?d:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
- var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,e=b.vertices.length,g=d?c.geometry:c,f=b.vertices,j=g.vertices,k=b.faces,m=g.faces,n=b.faceVertexUvs[0],g=g.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,p=j.length;o<p;o++){var t=new THREE.Vertex(j[o].position.clone());d&&c.matrix.multiplyVector3(t.position);f.push(t)}o=0;for(p=m.length;o<p;o++){var j=m[o],u,v,z=j.vertexNormals,t=j.vertexColors;j instanceof THREE.Face3?u=new THREE.Face3(j.a+e,j.b+e,j.c+e):
- j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+e,j.b+e,j.c+e,j.d+e));u.normal.copy(j.normal);d=0;for(f=z.length;d<f;d++)v=z[d],u.vertexNormals.push(v.clone());u.color.copy(j.color);d=0;for(f=t.length;d<f;d++)v=t[d],u.vertexColors.push(v.clone());u.materials=j.materials.slice();u.centroid.copy(j.centroid);k.push(u)}o=0;for(p=g.length;o<p;o++){e=g[o];k=[];d=0;for(f=e.length;d<f;d++)k.push(new THREE.UV(e[d].u,e[d].v));n.push(k)}}};
- THREE.ImageUtils={loadTexture:function(b,c,d){var e=new Image,g=new THREE.Texture(e,c);e.onload=function(){g.needsUpdate=!0;d&&d(this)};e.src=b;return g},loadTextureCube:function(b,c,d){var e,g=[],f=new THREE.Texture(g,c),c=g.loadCount=0;for(e=b.length;c<e;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)f.needsUpdate=!0;d&&d(this)},g[c].src=b[c];return f}};
- THREE.SceneUtils={addMesh:function(b,c,d,e,g,f,j,k,m,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=g;c.position.z=f;c.rotation.x=j;c.rotation.y=k;c.rotation.z=m;b.addObject(c);return c},addPanoramaCubeWebGL:function(b,c,d){var e=THREE.ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});c=new THREE.Mesh(new THREE.Cube(c,c,c,1,1,1,null,!0),d);b.addObject(c);
- return c},addPanoramaCube:function(b,c,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new THREE.Cube(c,c,c,1,1,e,!0),
- new THREE.MeshFaceMaterial);b.addObject(c);return c},addPanoramaCubePlanes:function(b,c,d){var e=c/2,c=new THREE.Plane(c,c),g=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(b,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));THREE.SceneUtils.addMesh(b,c,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));THREE.SceneUtils.addMesh(b,c,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));THREE.SceneUtils.addMesh(b,c,1,0,e,0,f,0,g,
- new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));THREE.SceneUtils.addMesh(b,c,1,0,-e,0,-f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))},showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var d,e,g=b.children.length;for(e=0;e<g;e++)d=b.children[e],c(d),THREE.SceneUtils.traverseHierarchy(d,c)}};
- THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",
- value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 specularTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,d,e,g,f=2*Math.ceil(b*3)+1;f>25&&(f=25);g=(f-1)*0.5;d=Array(f);for(c=e=0;c<f;++c)d[c]=Math.exp(-((c-g)*(c-g))/(2*b*b)),e+=d[c];for(c=0;c<f;++c)d[c]/=e;return d}};
- THREE.AnimationHandler=function(){var b=[],c={},d={update:function(c){for(var d=0;d<b.length;d++)b[d].update(c)},addToUpdate:function(c){b.indexOf(c)===-1&&b.push(c)},removeFromUpdate:function(c){c=b.indexOf(c);c!==-1&&b.splice(c,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var d=0;d<b.hierarchy.length;d++){for(var e=0;e<b.hierarchy[d].keys.length;e++){if(b.hierarchy[d].keys[e].time<
- 0)b.hierarchy[d].keys[e].time=0;if(b.hierarchy[d].keys[e].rot!==void 0&&!(b.hierarchy[d].keys[e].rot instanceof THREE.Quaternion)){var k=b.hierarchy[d].keys[e].rot;b.hierarchy[d].keys[e].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[d].keys[0].morphTargets!==void 0){k={};for(e=0;e<b.hierarchy[d].keys.length;e++)for(var m=0;m<b.hierarchy[d].keys[e].morphTargets.length;m++){var n=b.hierarchy[d].keys[e].morphTargets[m];k[n]=-1}b.hierarchy[d].usedMorphTargets=k;for(e=0;e<b.hierarchy[d].keys.length;e++){var o=
- {};for(n in k){for(m=0;m<b.hierarchy[d].keys[e].morphTargets.length;m++)if(b.hierarchy[d].keys[e].morphTargets[m]===n){o[n]=b.hierarchy[d].keys[e].morphTargetsInfluences[m];break}m===b.hierarchy[d].keys[e].morphTargets.length&&(o[n]=0)}b.hierarchy[d].keys[e].morphTargetsInfluences=o}}for(e=1;e<b.hierarchy[d].keys.length;e++)b.hierarchy[d].keys[e].time===b.hierarchy[d].keys[e-1].time&&(b.hierarchy[d].keys.splice(e,1),e--);for(e=1;e<b.hierarchy[d].keys.length;e++)b.hierarchy[d].keys[e].index=e}e=parseInt(b.length*
- b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(d=0;d<b.hierarchy.length;d++)b.JIT.hierarchy.push(Array(e));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var c=[];if(b instanceof THREE.SkinnedMesh)for(var d=0;d<b.bones.length;d++)c.push(b.bones[d]);else e(b,c);return c}},e=function(b,c){c.push(b);for(var d=0;d<b.children.length;d++)e(b.children[d],c)};d.LINEAR=0;d.CATMULLROM=1;d.CATMULLROM_FORWARD=
- 2;return d}();THREE.Animation=function(b,c,d,e){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=d!==void 0?d:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==void 0?e:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var d,e=this.hierarchy.length,g;for(d=0;d<e;d++){g=this.hierarchy[d];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
- THREE.Bone?g.skinMatrix:g.matrix;var f=g.animationCache.prevKey;g=g.animationCache.nextKey;f.pos=this.data.hierarchy[d].keys[0];f.rot=this.data.hierarchy[d].keys[0];f.scl=this.data.hierarchy[d].keys[0];g.pos=this.getNextKeyWith("pos",d,1);g.rot=this.getNextKeyWith("rot",d,1);g.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
- THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,e,g,f,j,k,m,n,o=this.data.JIT.hierarchy,p,t;this.currentTime+=b*this.timeScale;t=this.currentTime;p=this.currentTime%=this.data.length;n=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,v=this.hierarchy.length;u<v;u++)if(b=this.hierarchy[u],m=b.animationCache,this.JITCompile&&o[u][n]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=o[u][n],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
- !1):(b.matrix=o[u][n],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var z=0;z<3;z++){d=c[z];j=m.prevKey[d];k=m.nextKey[d];if(k.time<=t){if(p<t)if(this.loop){j=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(d,u,1);k.time<p;)j=k,k=this.getNextKeyWith(d,u,k.index+1)}else{this.stop();return}else{do j=k,k=this.getNextKeyWith(d,u,k.index+1);while(k.time<
- p)}m.prevKey[d]=j;m.nextKey[d]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;e=(p-j.time)/(k.time-j.time);g=j[d];f=k[d];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(d==="pos")if(d=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)d.x=g[0]+(f[0]-g[0])*e,d.y=g[1]+(f[1]-g[1])*e,d.z=g[2]+(f[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
- this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=g,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),d.x=g[0],d.y=g[1],d.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(d),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,e,0)}else if(d===
- "rot")THREE.Quaternion.slerp(g,f,b.quaternion,e);else if(d==="scl")d=b.scale,d.x=g[0]+(f[0]-g[0])*e,d.y=g[1]+(f[1]-g[1])*e,d.z=g[2]+(f[2]-g[2])*e}}if(this.JITCompile&&o[0][n]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)o[u][n]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],e=[],g,f,j,k,m,n;g=(b.length-1)*c;f=Math.floor(g);g-=f;d[0]=f==0?f:f-1;d[1]=f;d[2]=f>b.length-2?f:f+1;d[3]=f>b.length-3?f:f+2;f=b[d[0]];k=b[d[1]];m=b[d[2]];n=b[d[3]];d=g*g;j=g*d;e[0]=this.interpolate(f[0],k[0],m[0],n[0],g,d,j);e[1]=this.interpolate(f[1],k[1],m[1],n[1],g,d,j);e[2]=this.interpolate(f[2],k[2],m[2],n[2],g,d,j);return e};
- THREE.Animation.prototype.interpolate=function(b,c,d,e,g,f,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*f+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d=d<e.length-1?d:e.length-1:d%=e.length;d<e.length;d++)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(b,c,d){for(var e=this.data.hierarchy[c].keys,d=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d>0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[e.length-1]};
- THREE.QuakeCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
- b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
- void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
- b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
- !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=
- this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&
- (this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
- (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
- !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
- THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
- THREE.PathCamera=function(b){function c(b,c,d,e){var f={name:d,fps:0.6,length:e,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,D=0;g=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:e,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<m-1;g++)D=e*k.chunks[g]/k.total,c.keys[g]={time:D,pos:j[g]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(b,d,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(b,c){var d,
- e,f=new THREE.Geometry;for(d=0;d<b.points.length*c;d++)e=d/(b.points.length*c),e=b.getPoint(e),f.vertices[d]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return f}function e(b,c){var e=d(c,10),f=d(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,g);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);f=new THREE.Sphere(1,
- 16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)e=new THREE.Mesh(f,g),e.position.copy(c.points[i]),e.updateMatrix(),b.addChild(e)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
- this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
- void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
- window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,f=Math.PI/180;this.update=function(b,c,d){var e,j;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;e=this.phi%g;this.phi=e>=0?e:e+g;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi=
- TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.horizontalAngleMap.srcRange;j=this.horizontalAngleMap.dstRange;k=j[1]-j[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,d)};this.onMouseMove=function(b){this.mouseX=
- b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=c(this.animationParent,
- this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),!1)};
- THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
- THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
- b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
- 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
- this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
- case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,f=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY-
- c.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*
- this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward||
- this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
- document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
- this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
- THREE.RollCamera=function(b,c,d,e){THREE.Camera.call(this,b,c,d,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,o=0,p=0,t=0,u=0,v=0,z=window.innerWidth/2,B=window.innerHeight/2;this.update=
- function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*v));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*p);this.translateY(b*t);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
- else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();j.copy(this.forward);f.set(0,1,0);g.cross(f,j).normalize();f.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=f.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=f.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=f.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
- this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
- this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(b);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
- function(b){u=(b.clientX-z)/window.innerWidth;v=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=1;break;case 2:o=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=0;break;case 2:o=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:o=1;break;case 37:case 65:p=-1;break;
- case 40:case 83:o=-1;break;case 39:case 68:p=1;break;case 81:m=!0;n=1;break;case 69:m=!0;n=-1;break;case 82:t=1;break;case 70:t=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:o=0;break;case 37:case 65:p=0;break;case 40:case 83:o=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:t=0;break;case 70:t=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
- THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
- THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
- !1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var d=!1,e=this.STATE.NONE,g=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
- this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var d=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(d.y);e.addSelf(this.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};
- this.rotateCamera=function(){var b=Math.acos(f.dot(j)/f.length()/j.length());if(b){var c=(new THREE.Vector3).cross(f,j).normalize(),d=new THREE.Quaternion;b*=this.rotateSpeed;d.setFromAxisAngle(c,-b);d.multiplyVector3(g);d.multiplyVector3(this.up);d.multiplyVector3(j);this.staticMoving?f=j:(d.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),d.multiplyVector3(f))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)};
- this.panCamera=function(){var b=o.clone().subSelf(n);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?n=o:n.addSelf(b.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
- g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,c,d){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,c,d)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
- c(this,function(b){d&&(f=j=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=m=this.getMouseOnScreen(b.clientX,b.clientY),n=o=this.getMouseOnScreen(b.clientX,b.clientY),d=!1);e!==this.STATE.NONE&&(e===this.STATE.ROTATE?j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?m=this.getMouseOnScreen(b.clientX,b.clientY):e===this.STATE.PAN&&!this.noPan&&(o=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
- b.stopPropagation();if(e===this.STATE.NONE)e=b.button,e===this.STATE.ROTATE?f=j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?k=m=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(n=o=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(e===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])e=
- this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(d=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
- THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
- THREE.Cube=function(b,c,d,e,g,f,j,k,m){function n(b,c,d,j,k,m,n,p){var t,u,v=e||1,z=g||1,h=k/2,U=m/2,Q=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")t="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")t="y",z=f||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")t="x",v=f||1;var W=v+1,J=z+1;k/=v;var $=m/z;for(u=0;u<J;u++)for(m=0;m<W;m++){var R=new THREE.Vector3;R[b]=(m*k-h)*d;R[c]=(u*$-U)*j;R[t]=n;o.vertices.push(new THREE.Vertex(R))}for(u=0;u<z;u++)for(m=0;m<v;m++)o.faces.push(new THREE.Face4(m+W*u+Q,m+W*(u+
- 1)+Q,m+1+W*(u+1)+Q,m+1+W*u+Q,null,null,p)),o.faceVertexUvs[0].push([new THREE.UV(m/v,u/z),new THREE.UV(m/v,(u+1)/z),new THREE.UV((m+1)/v,(u+1)/z),new THREE.UV((m+1)/v,u/z)])}THREE.Geometry.call(this);var o=this,p=b/2,t=c/2,u=d/2,k=k?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=void 0)for(var z in m)this.sides[z]!=void 0&&(this.sides[z]=m[z]);
- this.sides.px&&n("z","y",1*k,-1,d,c,-p,this.materials[0]);this.sides.nx&&n("z","y",-1*k,-1,d,c,p,this.materials[1]);this.sides.py&&n("x","z",1*k,1,b,d,t,this.materials[2]);this.sides.ny&&n("x","z",1*k,-1,b,d,-t,this.materials[3]);this.sides.pz&&n("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&n("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],d=0,e=o.vertices.length;d<e;d++){for(var f=o.vertices[d],g=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(f.position.x==m.position.x&&
- f.position.y==m.position.y&&f.position.z==m.position.z){c[d]=j;g=!0;break}}if(!g)c[d]=b.length,b.push(new THREE.Vertex(f.position.clone()))}d=0;for(e=o.faces.length;d<e;d++)f=o.faces[d],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];o.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
- THREE.Cylinder=function(b,c,d,e,g,f){function j(b,c,d){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}THREE.Geometry.call(this);var k=this,m,n=Math.PI*2,o=e/2;for(m=0;m<b;m++)j(Math.sin(n*m/b)*c,Math.cos(n*m/b)*c,-o);for(m=0;m<b;m++)j(Math.sin(n*m/b)*d,Math.cos(n*m/b)*d,o);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(d>0){j(0,0,-o-(f||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(c>0){j(0,0,o+(g||0));
- for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){var c=[],d=this.faces[m],g=this.vertices[d.a],f=this.vertices[d.b],o=this.vertices[d.c],p=this.vertices[d.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/n,0.5+g.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/n,0.5+f.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(o.position.x,o.position.y)/n,0.5+o.position.z/
- e));d instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/n,0.5+p.position.z/e));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
- THREE.Icosahedron=function(b){function c(b,c,d){var e=Math.sqrt(b*b+c*c+d*d);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/e,c/e,d/e)))-1}function d(b,c,d,e){e.faces.push(new THREE.Face3(b,c,d))}function e(b,d){var e=g.vertices[b].position,f=g.vertices[d].position;return c((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var g=this,f=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0,
- 1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);d(0,11,5,f);d(0,5,1,f);d(0,1,7,f);d(0,7,10,f);d(0,10,11,f);d(1,5,9,f);d(5,11,4,f);d(11,10,2,f);d(10,7,6,f);d(7,1,8,f);d(3,9,4,f);d(3,4,2,f);d(3,2,6,f);d(3,6,8,f);d(3,8,9,f);d(4,9,5,f);d(2,4,11,f);d(6,2,10,f);d(8,6,7,f);d(9,8,1,f);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in f.faces){var m=e(f.faces[k].a,f.faces[k].b),n=e(f.faces[k].b,f.faces[k].c),o=e(f.faces[k].c,f.faces[k].a);d(f.faces[k].a,m,o,j);d(f.faces[k].b,n,m,j);d(f.faces[k].c,
- o,n,j);d(m,n,o,j)}f.faces=j.faces}g.faces=f.faces;delete f;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
- THREE.Lathe=function(b,c,d){THREE.Geometry.call(this);this.steps=c||12;this.angle=d||2*Math.PI;for(var c=this.angle/this.steps,d=[],e=[],g=[],f=[],j=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),d[k]=b[k].clone(),e[k]=this.vertices.length-1;for(var m=0;m<=this.angle+0.0010;m+=c){for(k=0;k<d.length;k++)m<this.angle?(d[k]=j.multiplyVector3(d[k].clone()),this.vertices.push(new THREE.Vertex(d[k])),g[k]=this.vertices.length-1):g=f;m==0&&(f=e);for(k=0;k<
- e.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,k/b.length)]);e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
- THREE.Plane=function(b,c,d,e){THREE.Geometry.call(this);var g,f=b/2,j=c/2,d=d||1,e=e||1,k=d+1,m=e+1;b/=d;var n=c/e;for(g=0;g<m;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-f,-(g*n-j),0)));for(g=0;g<e;g++)for(c=0;c<d;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/d,g/e),new THREE.UV(c/d,(g+1)/e),new THREE.UV((c+1)/d,(g+1)/e),new THREE.UV((c+1)/d,g/e)]);this.computeCentroids();this.computeFaceNormals()};
- THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
- THREE.Sphere=function(b,c,d){THREE.Geometry.call(this);for(var e,g=Math.PI,f=Math.max(3,c||8),j=Math.max(2,d||6),c=[],d=0;d<j+1;d++){e=d/j;var k=b*Math.cos(e*g),m=b*Math.sin(e*g),n=[],o=0;for(e=0;e<f;e++){var p=2*e/f,t=m*Math.sin(p*g),p=m*Math.cos(p*g);(d==0||d==j)&&e>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,t)))-1);n.push(o)}c.push(n)}for(var u,v,z,g=c.length,d=0;d<g;d++)if(f=c[d].length,d>0)for(e=0;e<f;e++){n=e==f-1;j=c[d][n?0:e+1];k=c[d][n?f-1:e];m=c[d-1][n?f-1:e];n=c[d-
- 1][n?0:e+1];t=d/(g-1);u=(d-1)/(g-1);v=(e+1)/f;var p=e/f,o=new THREE.UV(1-v,t),t=new THREE.UV(1-p,t),p=new THREE.UV(1-p,u),B=new THREE.UV(1-v,u);d<c.length-1&&(u=this.vertices[j].position.clone(),v=this.vertices[k].position.clone(),z=this.vertices[m].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,t,p]));d>1&&(u=this.vertices[j].position.clone(),
- v=this.vertices[m].position.clone(),z=this.vertices[n].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,m,n,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,p,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
- THREE.Torus=function(b,c,d,e){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;b=[];for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){var e=d/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(e),(this.radius+this.tube*Math.cos(g))*Math.sin(e),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
- 1;d<=this.segmentsT;++d){var e=(this.segmentsT+1)*c+d,g=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,g,f,j));this.faceVertexUvs[0].push([new THREE.UV(b[e][0],b[e][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
- THREE.TorusKnot=function(b,c,d,e,g,f,j){function k(b,c,d,e,f,g){c=d/e*b;d=Math.cos(c);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(b),f*(2+d)*Math.sin(b)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=e||8;this.p=g||2;this.q=f||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;e=new THREE.Vector3;f=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var m=
- b/this.segmentsR*2*this.p*Math.PI,j=c/this.segmentsT*2*Math.PI,g=k(m,j,this.q,this.p,this.radius,this.heightScale),m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);d.x=m.x-g.x;d.y=m.y-g.y;d.z=m.z-g.z;e.x=m.x+g.x;e.y=m.y+g.y;e.z=m.z+g.z;f.cross(d,e);e.cross(f,d);f.normalize();e.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=m*e.x+j*f.x;g.y+=m*e.y+j*f.y;g.z+=m*e.z+j*f.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=
- 0;c<this.segmentsT;++c){var e=(b+1)%this.segmentsR,f=(c+1)%this.segmentsT,g=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][f],f=this.grid[b][f],j=new THREE.UV(b/this.segmentsR,c/this.segmentsT),m=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),n=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),o=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,d,e,f));this.faceVertexUvs[0].push([j,m,n,o])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
- THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Text=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.Text.prototype=new THREE.Geometry;THREE.Text.prototype.constructor=THREE.Text;
- THREE.Text.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,d=c.height!==void 0?c.height:50,e=c.curveSegments!==void 0?c.curveSegments:4,g=c.font!==void 0?c.font:"helvetiker",f=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=g;THREE.FontUtils.weight=f;THREE.FontUtils.style=j;var g=THREE.FontUtils.drawText(b),e=g.points,k=g.faces,g=g.contour;this.vertices=[];this.faces=
- [];for(var m,j=e.length,n=k.length,f=0;f<j;f++)m=e[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(m.x,m.y,0)));for(f=0;f<j;f++)m=e[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(m.x,m.y,d)));for(f=0;f<n;f++)d=k[f],this.faces.push(new THREE.Face3(d[2],d[1],d[0]));for(f=0;f<n;f++)d=k[f],this.faces.push(new THREE.Face3(d[0]+j,d[1]+j,d[2]+j));for(var f=g.length,o;--f>0;){if(o){if(o.equals(g[f])){o=null;continue}}else o=g[f];for(d=0;d<j;d++)if(e[d].equals(g[f]))break;for(k=0;k<j;k++)if(e[k].equals(g[f-
- 1]))break;this.faces.push(new THREE.Face4(d,k,k+j,d+j))}this.computeCentroids();this.computeFaceNormals()};
- THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},extractPoints:function(b,c){if(b.length<3)return console.log("not valid polygon"),
- {points:b,faces:[]};var d,e,g,f,j=[],k;for(k in c){b=c[k];f=[];for(d in b)e=b[d],f.push(e.x+","+e.y);var m,n;n=f.slice(1).indexOf(f[0]);var o=this.Triangulate.area(b.slice(0,n+1))<0;e=[];for(n=-1;n<f.length;){m=n+1;n=f[m];n=f.slice(m+1).indexOf(n)+m;if(n<=m)break;var p=b.slice(m,n+1);o?this.Triangulate.area(p)<0?(m>0&&j.push({shape:g,holes:e}),g=p,e=[]):e.push(p):this.Triangulate.area(p)<0?(j.push({shape:p,holes:e}),e=[]):e.push(p);n++}o&&j.push({shape:g,holes:e})}var t,u,v,z,B,y;f=[];for(k=0;k<j.length;k++){m=
- j[k];g=m.shape;e=m.holes;for(o=0;o<e.length;o++){n=e[o];v=Number.POSITIVE_INFINITY;for(p=0;p<n.length;p++){B=n[p];for(d=0;d<g.length;d++)z=g[d],z=B.distanceTo(z),z<v&&(v=z,t=p,u=d)}d=u-1>=0?u-1:g.length-1;var p=t-1>=0?t-1:n.length-1,D=[];D.push(n[t]);D.push(g[u]);D.push(g[d]);v=this.Triangulate.area(D);var x=[];x.push(n[t]);x.push(n[p]);x.push(g[u]);B=this.Triangulate.area(x);z=u;y=t;u+=1;t+=-1;u<0&&(u+=g.length);u%=g.length;t<0&&(t+=n.length);t%=g.length;d=u-1>=0?u-1:g.length-1;p=t-1>=0?t-1:n.length-
- 1;D=[];D.push(n[t]);D.push(g[u]);D.push(g[d]);D=this.Triangulate.area(D);x=[];x.push(n[t]);x.push(n[p]);x.push(g[u]);x=this.Triangulate.area(x);v+B>D+x&&(u=z,t=y,u<0&&(u+=g.length),u%=g.length,t<0&&(t+=n.length),t%=g.length,d=u-1>=0?u-1:g.length-1,p=t-1>=0?t-1:n.length-1);v=g.slice(0,u);B=g.slice(u);z=n.slice(t);y=n.slice(0,t);f.push(n[t]);f.push(g[u]);f.push(g[d]);f.push(n[t]);f.push(n[p]);f.push(g[u]);g=v.concat(z).concat(y).concat(B)}m.shape=g}b=[];t=[];for(k=o=0;k<j.length;k++){m=j[k];g=m.shape;
- b=b.concat(g);m=THREE.FontUtils.Triangulate(g,!0);for(u=0;u<m.length;u++)e=m[u],e[0]+=o,e[1]+=o,e[2]+=o;t=t.concat(m);o+=g.length}var H;for(u=0;u<f.length/3;u++){e=[];for(j=0;j<3;j++){k=!1;for(g=0;g<b.length&&!k;g++)H=u*3+j,b[g].equals(f[H])&&(e.push(g),k=!0);k||(b.push(f[H]),e.push(b.length-1),console.log("not found"))}t.push(e)}return{points:b,faces:t}},drawText:function(b){var c=[],d=[],e;e=this.getFace();for(var g=this.size/e.resolution,f=0,j=String(b).split(""),k=j.length,b=0;b<k;b++){var m=
- this.extractGlyphPoints(j[b],e,g,f);f+=m.offset;c.push(m.points);d=d.concat(m.points)}g=f/2;for(e=0;e<d.length;e++)d[e].x-=g;c=this.extractPoints(d,c);c.contour=d;return c},b2p0:function(b,c){var d=1-b;return d*d*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,d,e){return this.b2p0(b,c)+this.b2p1(b,d)+this.b2p2(b,e)},b3p0:function(b,c){var d=1-b;return d*d*d*c},b3p1:function(b,c){var d=1-b;return 3*d*d*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,
- c){return b*b*b*c},b3:function(b,c,d,e,g){return this.b3p0(b,c)+this.b3p1(b,d)+this.b3p2(b,e)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,d,e){var g=[],f,j,k,m,n,o,p,t,u,v,z=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(z){if(z.o){c=z._cachedOutline||(z._cachedOutline=z.o.split(" "));k=c.length;for(b=0;b<k;)switch(j=c[b++],j){case "m":j=c[b++]*d+e;m=c[b++]*d;g.push(new THREE.Vector2(j,m));break;case "l":j=c[b++]*d+e;m=c[b++]*d;g.push(new THREE.Vector2(j,m));break;case "q":j=c[b++]*
- d+e;m=c[b++]*d;p=c[b++]*d+e;t=c[b++]*d;if(f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var B=f/divisions,y=THREE.FontUtils.b2(B,n,p,j),B=THREE.FontUtils.b2(B,o,t,m);g.push(new THREE.Vector2(y,B))}}break;case "b":if(j=c[b++]*d+e,m=c[b++]*d,p=c[b++]*d+e,t=c[b++]*-d,u=c[b++]*d+e,v=c[b++]*-d,f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)B=f/divisions,y=THREE.FontUtils.b3(B,n,p,u,j),B=THREE.FontUtils.b3(B,o,t,v,m),g.push(new THREE.Vector2(y,
- B))}}}return{offset:z.ha*d,points:g}}}};
- (function(b){var c=function(b){for(var c=b.length,g=0,f=c-1,j=0;j<c;f=j++)g+=b[f].x*b[j].y-b[j].x*b[f].y;return g*0.5};b.Triangulate=function(b,e){var g=b.length;if(g<3)return null;var f=[],j=[],k=[],m,n,o;if(c(b)>0)for(n=0;n<g;n++)j[n]=n;else for(n=0;n<g;n++)j[n]=g-1-n;var p=2*g;for(n=g-1;g>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}m=n;g<=m&&(m=0);n=m+1;g<=n&&(n=0);o=n+1;g<=o&&(o=0);var t;a:{t=b;var u=m,v=n,z=o,B=g,y=j,D=void 0,x=void 0,H=void 0,
- F=void 0,A=void 0,O=void 0,C=void 0,L=void 0,G=void 0,x=t[y[u]].x,H=t[y[u]].y,F=t[y[v]].x,A=t[y[v]].y,O=t[y[z]].x,C=t[y[z]].y;if(1.0E-10>(F-x)*(C-H)-(A-H)*(O-x))t=!1;else{for(D=0;D<B;D++)if(!(D==u||D==v||D==z)){var L=t[y[D]].x,G=t[y[D]].y,S=void 0,h=void 0,U=void 0,Q=void 0,W=void 0,J=void 0,$=void 0,R=void 0,P=void 0,ga=void 0,V=void 0,da=void 0,S=U=W=void 0,S=O-F,h=C-A,U=x-O,Q=H-C,W=F-x,J=A-H,$=L-x,R=G-H,P=L-F,ga=G-A,V=L-O,da=G-C,S=S*ga-h*P,W=W*R-J*$,U=U*da-Q*V;if(S>=0&&U>=0&&W>=0){t=!1;break a}}t=
- !0}}if(t){p=j[m];t=j[n];u=j[o];f.push(b[p]);f.push(b[t]);f.push(b[u]);k.push([j[m],j[n],j[o]]);m=n;for(o=n+1;o<g;m++,o++)j[m]=j[o];g--;p=2*g}}if(e)return k;return f};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
- this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,d){b.materials=[];for(var e=0;e<c.length;++e)b.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],d)]},createMaterial:function(b,c){function d(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function e(b,c){var e=new Image;e.onload=function(){if(!d(this.width)||!d(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/
- Math.LN2));b.image.width=c;b.image.height=e;b.image.getContext("2d").drawImage(this,0,0,c,e)}else b.image=this;b.needsUpdate=!0};e.src=c}var g,f,j;g="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?g="MeshPhongMaterial":b.shading=="Basic"&&(g="MeshBasicMaterial"));if(b.blending)if(b.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(b.blending==
- "Multiply")f.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)f.transparent=b.transparent;if(b.depthTest!==void 0)f.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(b.vertexColors)f.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c)j=document.createElement("canvas"),f.map=new THREE.Texture(j),f.map.sourceFile=b.mapDiffuse,e(f.map,c+"/"+b.mapDiffuse);else if(b.colorDiffuse)j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
- 255<<8)+b.colorDiffuse[2]*255,f.color=j,f.opacity=b.transparency;else if(b.DbgColor)f.color=b.DbgColor;if(b.mapLightmap&&c)j=document.createElement("canvas"),f.lightMap=new THREE.Texture(j),f.lightMap.sourceFile=b.mapLightmap,e(f.lightMap,c+"/"+b.mapLightmap);return new THREE[g](f)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,e=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(d),b=new Worker(d);b.onmessage=function(b){c.createModel(b.data,e,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
- THREE.JSONLoader.prototype.createModel=function(b,c,d){var e=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(e,b.materials,d);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var d,g,m,n,o,p,t,u,v,z,B,y,D,x,H=b.faces;p=b.vertices;var F=b.normals,A=b.colors,O=0;for(d=0;d<b.uvs.length;d++)b.uvs[d].length&&O++;for(d=0;d<O;d++)e.faceUvs[d]=[],e.faceVertexUvs[d]=[];n=0;for(o=p.length;n<o;)t=new THREE.Vertex,t.position.x=p[n++]*c,t.position.y=
- p[n++]*c,t.position.z=p[n++]*c,e.vertices.push(t);n=0;for(o=H.length;n<o;){c=H[n++];p=c&1;m=c&2;d=c&4;g=c&8;u=c&16;t=c&32;z=c&64;c&=128;p?(B=new THREE.Face4,B.a=H[n++],B.b=H[n++],B.c=H[n++],B.d=H[n++],p=4):(B=new THREE.Face3,B.a=H[n++],B.b=H[n++],B.c=H[n++],p=3);if(m)m=H[n++],B.materials=e.materials[m];m=e.faces.length;if(d)for(d=0;d<O;d++)y=b.uvs[d],v=H[n++],x=y[v*2],v=y[v*2+1],e.faceUvs[d][m]=new THREE.UV(x,v);if(g)for(d=0;d<O;d++){y=b.uvs[d];D=[];for(g=0;g<p;g++)v=H[n++],x=y[v*2],v=y[v*2+1],D[g]=
- new THREE.UV(x,v);e.faceVertexUvs[d][m]=D}if(u)u=H[n++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],B.normal=g;if(t)for(d=0;d<p;d++)u=H[n++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],B.vertexNormals.push(g);if(z)t=H[n++],t=new THREE.Color(A[t]),B.color=t;if(c)for(d=0;d<p;d++)t=H[n++],t=new THREE.Color(A[t]),B.vertexColors.push(t);e.faces.push(B)}}})(g);(function(){var c,d,g,m;if(b.skinWeights){c=0;for(d=b.skinWeights.length;c<d;c+=2)g=b.skinWeights[c],m=b.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(g,
- m,0,0))}if(b.skinIndices){c=0;for(d=b.skinIndices.length;c<d;c+=2)g=b.skinIndices[c],m=b.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(g,m,0,0))}e.bones=b.bones;e.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var d,g,m,n,o,p,t,u,v;d=0;for(g=b.morphTargets.length;d<g;d++){e.morphTargets[d]={};e.morphTargets[d].name=b.morphTargets[d].name;e.morphTargets[d].vertices=[];u=e.morphTargets[d].vertices;v=b.morphTargets[d].vertices;m=0;for(n=v.length;m<n;m+=3)o=v[m]*c,p=v[m+1]*
- c,t=v[m+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(o,p,t)))}}if(b.morphColors!==void 0){d=0;for(g=b.morphColors.length;d<g;d++){e.morphColors[d]={};e.morphColors[d].name=b.morphColors[d].name;e.morphColors[d].colors=[];n=e.morphColors[d].colors;o=b.morphColors[d].colors;c=0;for(m=o.length;c<m;c+=3)p=new THREE.Color(16755200),p.setRGB(o[c],o[c+1],o[c+2]),n.push(p)}}})(g);(function(){if(b.edges!==void 0){var c,d,g;for(c=0;c<b.edges.length;c+=2)d=b.edges[c],g=b.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[d],
- e.vertices[g],d,g))}})();e.computeCentroids();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,e=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,d,g,e,f)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
- c.postMessage(b)},loadAjaxBuffers:function(b,c,d,e,g,f){var j=new XMLHttpRequest,k=e+"/"+b,m=0;j.onreadystatechange=function(){j.readyState==4?j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]"):j.readyState==3?f&&(m==0&&(m=j.getResponseHeader("Content-Length")),f({total:m,loaded:j.responseText.length})):j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
- j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,e){var g=function(c){function d(b,c){var e=o(b,c),f=o(b,c+1),g=o(b,c+2),h=o(b,c+3),j=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function g(b,c){var d=o(b,c),e=o(b,c+1),f=o(b,c+2);return(o(b,c+3)<<24)+(f<<16)+(e<<8)+d}function m(b,c){var d=o(b,c);return(o(b,c+1)<<8)+d}function n(b,c){var d=o(b,c);return d>127?d-256:d}function o(b,
- c){return b.charCodeAt(c)&255}function p(c){var d,e,f;d=g(b,c);e=g(b,c+A);f=g(b,c+O);c=m(b,c+C);THREE.BinaryLoader.prototype.f3(y,d,e,f,c)}function t(c){var d,e,f,h,j,n;d=g(b,c);e=g(b,c+A);f=g(b,c+O);h=m(b,c+C);j=g(b,c+L);n=g(b,c+G);c=g(b,c+S);THREE.BinaryLoader.prototype.f3n(y,H,d,e,f,h,j,n,c)}function u(c){var d,e,f,j;d=g(b,c);e=g(b,c+h);f=g(b,c+U);j=g(b,c+Q);c=m(b,c+W);THREE.BinaryLoader.prototype.f4(y,d,e,f,j,c)}function v(c){var d,e,f,j,n,o,p,t;d=g(b,c);e=g(b,c+h);f=g(b,c+U);j=g(b,c+Q);n=m(b,
- c+W);o=g(b,c+J);p=g(b,c+$);t=g(b,c+R);c=g(b,c+P);THREE.BinaryLoader.prototype.f4n(y,H,d,e,f,j,n,o,p,t,c)}function z(c){var d,e;d=g(b,c);e=g(b,c+ga);c=g(b,c+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[c*2],F[c*2+1])}function B(c){var d,e,f;d=g(b,c);e=g(b,c+da);f=g(b,c+ha);c=g(b,c+ea);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}var y=this,D=0,x,H=[],F=[],A,O,C,L,G,S,h,U,Q,W,J,$,R,P,
- ga,V,da,ha,ea,ca,N,K,X,Y,ka;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,e,c);x={signature:b.substr(D,8),header_bytes:o(b,D+8),vertex_coordinate_bytes:o(b,D+9),normal_coordinate_bytes:o(b,D+10),uv_coordinate_bytes:o(b,D+11),vertex_index_bytes:o(b,D+12),normal_index_bytes:o(b,D+13),uv_index_bytes:o(b,D+14),material_index_bytes:o(b,D+15),nvertices:g(b,D+16),nnormals:g(b,D+16+4),nuvs:g(b,D+16+8),ntri_flat:g(b,D+16+12),ntri_smooth:g(b,D+16+16),ntri_flat_uv:g(b,D+16+20),ntri_smooth_uv:g(b,
- D+16+24),nquad_flat:g(b,D+16+28),nquad_smooth:g(b,D+16+32),nquad_flat_uv:g(b,D+16+36),nquad_smooth_uv:g(b,D+16+40)};D+=x.header_bytes;A=x.vertex_index_bytes;O=x.vertex_index_bytes*2;C=x.vertex_index_bytes*3;L=x.vertex_index_bytes*3+x.material_index_bytes;G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;S=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;h=x.vertex_index_bytes;U=x.vertex_index_bytes*2;Q=x.vertex_index_bytes*3;W=x.vertex_index_bytes*4;J=x.vertex_index_bytes*
- 4+x.material_index_bytes;$=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;P=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ga=x.uv_index_bytes;V=x.uv_index_bytes*2;da=x.uv_index_bytes;ha=x.uv_index_bytes*2;ea=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;ka=x.vertex_index_bytes*4+x.material_index_bytes;ca=x.ntri_flat*c;N=x.ntri_smooth*(c+x.normal_index_bytes*3);K=x.ntri_flat_uv*
- (c+x.uv_index_bytes*3);X=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);Y=x.nquad_flat*ka;c=x.nquad_smooth*(ka+x.normal_index_bytes*4);ka=x.nquad_flat_uv*(ka+x.uv_index_bytes*4);D+=function(c){for(var e,f,g,h=x.vertex_coordinate_bytes*3,k=c+x.nvertices*h;c<k;c+=h)e=d(b,c),f=d(b,c+x.vertex_coordinate_bytes),g=d(b,c+x.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,e,f,g);return x.nvertices*h}(D);D+=function(c){for(var d,e,f,g=x.normal_coordinate_bytes*3,h=c+x.nnormals*g;c<
- h;c+=g)d=n(b,c),e=n(b,c+x.normal_coordinate_bytes),f=n(b,c+x.normal_coordinate_bytes*2),H.push(d/127,e/127,f/127);return x.nnormals*g}(D);D+=function(c){for(var e,f,g=x.uv_coordinate_bytes*2,h=c+x.nuvs*g;c<h;c+=g)e=d(b,c),f=d(b,c+x.uv_coordinate_bytes),F.push(e,f);return x.nuvs*g}(D);ca=D+ca;N=ca+N;K=N+K;X=K+X;Y=X+Y;c=Y+c;ka=c+ka;(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes,e=d+x.uv_index_bytes*3,f=b+x.ntri_flat_uv*e;for(c=b;c<f;c+=e)p(c),z(c+d);return f-b})(N);(function(b){var c,
- d=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,e=d+x.uv_index_bytes*3,f=b+x.ntri_smooth_uv*e;for(c=b;c<f;c+=e)t(c),z(c+d);return f-b})(K);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes,e=d+x.uv_index_bytes*4,f=b+x.nquad_flat_uv*e;for(c=b;c<f;c+=e)u(c),B(c+d);return f-b})(c);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,e=d+x.uv_index_bytes*4,f=b+x.nquad_smooth_uv*e;for(c=b;c<f;c+=e)v(c),B(c+d);return f-b})(ka);
- (function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes,e=b+x.ntri_flat*d;for(c=b;c<e;c+=d)p(c);return e-b})(D);(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,e=b+x.ntri_smooth*d;for(c=b;c<e;c+=d)t(c);return e-b})(ca);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes,e=b+x.nquad_flat*d;for(c=b;c<e;c+=d)u(c);return e-b})(X);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,e=b+x.nquad_smooth*
- d;for(c=b;c<e;c+=d)v(c);return e-b})(Y);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,e){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(b,c,d,e,g){b.faces.push(new THREE.Face3(c,d,e,null,null,b.materials[g]))},f4:function(b,c,d,e,g,f){b.faces.push(new THREE.Face4(c,d,e,g,null,null,b.materials[f]))},f3n:function(b,c,d,e,g,f,j,k,m){var f=b.materials[f],n=c[k*3],o=c[k*3+1],k=c[k*3+2],
- p=c[m*3],t=c[m*3+1],m=c[m*3+2];b.faces.push(new THREE.Face3(d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,t,m)],null,f))},f4n:function(b,c,d,e,g,f,j,k,m,n,o){var j=b.materials[j],p=c[m*3],t=c[m*3+1],m=c[m*3+2],u=c[n*3],v=c[n*3+1],n=c[n*3+2],z=c[o*3],B=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face4(d,e,g,f,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(p,t,m),new THREE.Vector3(u,v,n),new THREE.Vector3(z,B,o)],null,j))},uv3:function(b,
- c,d,e,g,f,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(e,g));k.push(new THREE.UV(f,j));b.push(k)},uv4:function(b,c,d,e,g,f,j,k,m){var n=[];n.push(new THREE.UV(c,d));n.push(new THREE.UV(e,g));n.push(new THREE.UV(f,j));n.push(new THREE.UV(k,m));b.push(n)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
- THREE.SceneLoader.prototype={load:function(b,c){var d=this,e=new Worker(b);e.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);e.onmessage=function(b){function e(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(u in G.objects)if(!J.objects[u])if(D=G.objects[u],D.geometry!==void 0){if(A=J.geometries[D.geometry]){L=[];for(P=0;P<D.materials.length;P++)L[P]=J.materials[D.materials[P]];x=D.position;r=D.rotation;q=D.quaternion;s=D.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);
- L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(A,L);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=D.visible;J.scene.addObject(object);J.objects[u]=object;if(D.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);J.scene.collisions.colliders.push(b)}if(D.castsShadow)b=new THREE.ShadowVolume(A),J.scene.addChild(b),
- b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;D.trigger&&D.trigger.toLowerCase()!="none"&&(b={type:D.trigger,object:D},J.triggers[object.name]=b)}}else x=D.position,r=D.rotation,q=D.quaternion,s=D.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=D.visible!==void 0?D.visible:!1,J.scene.addObject(object),
- J.objects[u]=object,J.empties[u]=object,D.trigger&&D.trigger.toLowerCase()!="none"&&(b={type:D.trigger,object:D},J.triggers[object.name]=b)}function m(b){return function(c){J.geometries[b]=c;k();h-=1;d.onLoadComplete();o()}}function n(b){return function(c){J.geometries[b]=c}}function o(){d.callbackProgress({totalModels:Q,totalTextures:W,loadedModels:Q-h,loadedTextures:W-U},J);d.onLoadProgress();h==0&&U==0&&c(J)}var p,t,u,v,z,B,y,D,x,H,F,A,O,C,L,G,S,h,U,Q,W,J;G=b.data;b=new THREE.BinaryLoader;S=new THREE.JSONLoader;
- U=h=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var $=!1;for(u in G.objects)if(D=G.objects[u],D.meshCollider){$=!0;break}if($)J.scene.collisions=new THREE.CollisionSystem;if(G.transform){$=G.transform.position;H=G.transform.rotation;var R=G.transform.scale;$&&J.scene.position.set($[0],$[1],$[2]);H&&J.scene.rotation.set(H[0],H[1],H[2]);R&&J.scene.scale.set(R[0],R[1],R[2]);($||H||R)&&J.scene.updateMatrix()}$=function(){U-=
- 1;o();d.onLoadComplete()};for(z in G.cameras){H=G.cameras[z];if(H.type=="perspective")O=new THREE.Camera(H.fov,H.aspect,H.near,H.far);else if(H.type=="ortho")O=new THREE.Camera,O.projectionMatrix=THREE.Matrix4.makeOrtho(H.left,H.right,H.top,H.bottom,H.near,H.far);x=H.position;H=H.target;O.position.set(x[0],x[1],x[2]);O.target.position.set(H[0],H[1],H[2]);J.cameras[z]=O}for(v in G.lights){z=G.lights[v];O=z.color!==void 0?z.color:16777215;H=z.intensity!==void 0?z.intensity:1;if(z.type=="directional")x=
- z.direction,light=new THREE.DirectionalLight(O,H),light.position.set(x[0],x[1],x[2]),light.position.normalize();else if(z.type=="point")x=z.position,light=new THREE.PointLight(O,H),light.position.set(x[0],x[1],x[2]);J.scene.addLight(light);J.lights[v]=light}for(B in G.fogs)v=G.fogs[B],v.type=="linear"?C=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(C=new THREE.FogExp2(0,v.density)),H=v.color,C.color.setRGB(H[0],H[1],H[2]),J.fogs[B]=C;if(J.cameras&&G.defaults.camera)J.currentCamera=J.cameras[G.defaults.camera];
- if(J.fogs&&G.defaults.fog)J.scene.fog=J.fogs[G.defaults.fog];H=G.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(H[0],H[1],H[2]);J.bgColorAlpha=G.defaults.bgalpha;for(p in G.geometries)if(B=G.geometries[p],B.type=="bin_mesh"||B.type=="ascii_mesh")h+=1,d.onLoadStart();Q=h;for(p in G.geometries)B=G.geometries[p],B.type=="cube"?(A=new THREE.Cube(B.width,B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),J.geometries[p]=A):B.type=="plane"?(A=new THREE.Plane(B.width,
- B.height,B.segmentsWidth,B.segmentsHeight),J.geometries[p]=A):B.type=="sphere"?(A=new THREE.Sphere(B.radius,B.segmentsWidth,B.segmentsHeight),J.geometries[p]=A):B.type=="cylinder"?(A=new THREE.Cylinder(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),J.geometries[p]=A):B.type=="torus"?(A=new THREE.Torus(B.radius,B.tube,B.segmentsR,B.segmentsT),J.geometries[p]=A):B.type=="icosahedron"?(A=new THREE.Icosahedron(B.subdivisions),J.geometries[p]=A):B.type=="bin_mesh"?b.load({model:e(B.url,
- G.urlBaseType),callback:m(p)}):B.type=="ascii_mesh"?S.load({model:e(B.url,G.urlBaseType),callback:m(p)}):B.type=="embedded_mesh"&&(B=G.embeds[B.id])&&S.createModel(B,n(p),"");for(y in G.textures)if(p=G.textures[y],p.url instanceof Array){U+=p.url.length;for(b=0;b<p.url.length;b++)d.onLoadStart()}else U+=1,d.onLoadStart();W=U;for(y in G.textures){p=G.textures[y];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){for(var b=[],P=0;P<p.url.length;P++)b[P]=
- e(p.url[P],G.urlBaseType);b=THREE.ImageUtils.loadTextureCube(b,p.mapping,$)}else{b=THREE.ImageUtils.loadTexture(e(p.url,G.urlBaseType),p.mapping,$);if(THREE[p.minFilter]!=void 0)b.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)b.magFilter=THREE[p.magFilter]}J.textures[y]=b}for(t in G.materials){y=G.materials[t];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=J.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:
- THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else if(F=="combine")y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(y.parameters[F]=="face")y.parameters[F]=THREE.FaceColors;else if(y.parameters[F])y.parameters[F]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=!0;y=new THREE[y.type](y.parameters);
- J.materials[t]=y}k();d.callbackSync(J)}}};
- THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,f,j,k,m,n,o,p){j=(j-o)/(p-o);o=this.normal_cache;c[f]=k+j*this.delta;c[f+1]=m;c[f+2]=n;g[f]=this.lerp(o[b],o[b+3],j);g[f+1]=this.lerp(o[b+1],o[b+4],j);g[f+2]=this.lerp(o[b+2],o[b+5],j)};this.VIntY=function(b,c,g,f,j,k,m,n,o,p){j=(j-o)/(p-o);o=this.normal_cache;c[f]=k;c[f+1]=m+j*this.delta;c[f+
- 2]=n;c=b+this.yd*3;g[f]=this.lerp(o[b],o[c],j);g[f+1]=this.lerp(o[b+1],o[c+1],j);g[f+2]=this.lerp(o[b+2],o[c+2],j)};this.VIntZ=function(b,c,g,f,j,k,m,n,o,p){j=(j-o)/(p-o);o=this.normal_cache;c[f]=k;c[f+1]=m;c[f+2]=n+j*this.delta;c=b+this.zd*3;g[f]=this.lerp(o[b],o[c],j);g[f+1]=this.lerp(o[b+1],o[c+1],j);g[f+2]=this.lerp(o[b+2],o[c+2],j)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
- this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,f,j,k){var m=f+1,n=f+this.yd,o=f+this.zd,p=m+this.yd,t=m+this.zd,u=f+this.yd+this.zd,v=m+this.yd+this.zd,z=0,B=this.field[f],y=this.field[m],D=this.field[n],x=this.field[p],H=this.field[o],F=this.field[t],A=this.field[u],O=this.field[v];B<j&&(z|=1);y<j&&(z|=2);D<j&&(z|=8);x<j&&(z|=4);H<j&&(z|=16);F<j&&(z|=32);A<j&&(z|=128);O<j&&(z|=64);var C=THREE.edgeTable[z];if(C==0)return 0;var L=this.delta,
- G=b+L,S=c+L,L=g+L;C&1&&(this.compNorm(f),this.compNorm(m),this.VIntX(f*3,this.vlist,this.nlist,0,j,b,c,g,B,y));C&2&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,3,j,G,c,g,y,x));C&4&&(this.compNorm(n),this.compNorm(p),this.VIntX(n*3,this.vlist,this.nlist,6,j,b,S,g,D,x));C&8&&(this.compNorm(f),this.compNorm(n),this.VIntY(f*3,this.vlist,this.nlist,9,j,b,c,g,B,D));C&16&&(this.compNorm(o),this.compNorm(t),this.VIntX(o*3,this.vlist,this.nlist,12,j,b,c,L,H,F));C&32&&(this.compNorm(t),
- this.compNorm(v),this.VIntY(t*3,this.vlist,this.nlist,15,j,G,c,L,F,O));C&64&&(this.compNorm(u),this.compNorm(v),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,S,L,A,O));C&128&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,21,j,b,c,L,H,A));C&256&&(this.compNorm(f),this.compNorm(o),this.VIntZ(f*3,this.vlist,this.nlist,24,j,b,c,g,B,H));C&512&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,27,j,G,c,g,y,F));C&1024&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*
- 3,this.vlist,this.nlist,30,j,G,S,g,x,O));C&2048&&(this.compNorm(n),this.compNorm(u),this.VIntZ(n*3,this.vlist,this.nlist,33,j,b,S,g,D,A));z<<=4;for(j=f=0;THREE.triTable[z+j]!=-1;)b=z+j,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),j+=3,f++;return f};this.posnormtriv=function(b,c,g,f,j,k){var m=this.count*3;this.positionArray[m]=b[g];this.positionArray[m+1]=b[g+1];this.positionArray[m+2]=b[g+2];this.positionArray[m+3]=b[f];this.positionArray[m+
- 4]=b[f+1];this.positionArray[m+5]=b[f+2];this.positionArray[m+6]=b[j];this.positionArray[m+7]=b[j+1];this.positionArray[m+8]=b[j+2];this.normalArray[m]=c[g];this.normalArray[m+1]=c[g+1];this.normalArray[m+2]=c[g+2];this.normalArray[m+3]=c[f];this.normalArray[m+4]=c[f+1];this.normalArray[m+5]=c[f+2];this.normalArray[m+6]=c[j];this.normalArray[m+7]=c[j+1];this.normalArray[m+8]=c[j+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
- this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,f,j){var k=this.size*Math.sqrt(f/j),m=g*this.size,n=c*this.size,o=b*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var u=Math.floor(o-k);u<1&&(u=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-
- 1);for(var v,z,B,y,D,x;p<m;p++){o=this.size2*p;z=p/this.size-g;D=z*z;for(z=t;z<n;z++){B=o+this.size*z;v=z/this.size-c;x=v*v;for(v=u;v<k;v++)y=v/this.size-b,y=f/(1.0E-6+y*y+x+D)-j,y>0&&(this.field[B+v]+=y)}}};this.addPlaneX=function(b,c){var g,f,j,k,m,n=this.size,o=this.yd,p=this.zd,t=this.field,u=n*Math.sqrt(b/c);u>n&&(u=n);for(g=0;g<u;g++)if(f=g/n,f*=f,k=b/(1.0E-4+f)-c,k>0)for(f=0;f<n;f++){m=g+f*o;for(j=0;j<n;j++)t[p*j+m]+=k}};this.addPlaneY=function(b,c){var g,f,j,k,m,n,o=this.size,p=this.yd,t=
- this.zd,u=this.field,v=o*Math.sqrt(b/c);v>o&&(v=o);for(f=0;f<v;f++)if(g=f/o,g*=g,k=b/(1.0E-4+g)-c,k>0){m=f*p;for(g=0;g<o;g++){n=m+g;for(j=0;j<o;j++)u[t*j+n]+=k}}};this.addPlaneZ=function(b,c){var g,f,j,k,m,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(j=0;j<dist;j++)if(g=j/size,g*=g,k=b/(1.0E-4+g)-c,k>0){m=zd*j;for(f=0;f<size;f++){n=m+f*yd;for(g=0;g<size;g++)field[n+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
- 3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,f,j,k,m,n,o,p,t=this.size-2;for(j=1;j<t;j++){p=this.size2*j;n=(j-this.halfsize)/this.halfsize;for(f=1;f<t;f++){o=p+this.size*f;m=(f-this.halfsize)/this.halfsize;for(g=1;g<t;g++)k=(g-this.halfsize)/this.halfsize,c=o+g,this.polygonize(k,m,n,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(f){var j,k,m,n,o,p,t,u;for(j=0;j<f.count;j++)t=j*3,o=t+1,u=t+2,k=f.positionArray[t],
- m=f.positionArray[o],n=f.positionArray[u],p=new THREE.Vector3(k,m,n),k=f.normalArray[t],m=f.normalArray[o],n=f.normalArray[u],t=new THREE.Vector3(k,m,n),t.normalize(),o=new THREE.Vertex(p),c.vertices.push(o),g.push(t);nfaces=f.count/3;for(j=0;j<nfaces;j++)t=(b+j)*3,o=t+1,u=t+2,p=g[t],k=g[o],m=g[u],t=new THREE.Face3(t,o,u,[p,k,m]),c.faces.push(t);b+=nfaces;f.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
- -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
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- THREE.Trident=function(b){function c(c){return new THREE.Mesh(new THREE.Cylinder(30,0.1,b.length/20,b.length/5),new THREE.MeshBasicMaterial({color:c}))}function d(b,c){var d=new THREE.Geometry;d.vertices=[new THREE.Vertex,new THREE.Vertex(b)];return new THREE.Line(d,new THREE.LineBasicMaterial({color:c}))}THREE.Object3D.call(this);var e=Math.PI/2,g,b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(g in THREE.Trident.defaultParams)b.hasOwnProperty(g)||(b[g]=THREE.Trident.defaultParams[g]);
- this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(d(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(d(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(d(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows)g=c(b.xAxisColor),g.rotation.y=-e,g.position.x=b.length,this.addChild(g),g=c(b.yAxisColor),g.rotation.x=e,g.position.y=b.length,this.addChild(g),g=c(b.zAxisColor),g.rotation.y=Math.PI,g.position.z=b.length,this.addChild(g)};
- THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
- THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};
- THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,d,e,g,f=0;c=0;for(d=this.colliders.length;c<d;c++)if(g=this.colliders[c],e=this.rayCast(b,g),e<Number.MAX_VALUE)g.distance=e,e>f?this.hits.push(g):this.hits.unshift(g),f=e;return this.hits};
- THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var e=this.rayMesh(b,c[d]);if(e.dist<Number.MAX_VALUE){c[d].distance=e.dist;c[d].faceIndex=e.faceIndex;break}d++}if(d>c.length)return null;return c[d]};
- THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
- THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),e=Number.MAX_VALUE,g,f=0;f<c.numFaces;f++){var j=c.mesh.geometry.faces[f],k=c.mesh.geometry.vertices[j.a].position,m=c.mesh.geometry.vertices[j.b].position,n=c.mesh.geometry.vertices[j.c].position,o=j instanceof THREE.Face4?c.mesh.geometry.vertices[j.d].position:null;j instanceof THREE.Face3?(j=this.rayTriangle(d,k,m,n,e,this.collisionNormal),j<e&&(e=j,g=f,c.normal.copy(this.collisionNormal),c.normal.normalize())):
- j instanceof THREE.Face4&&(j=this.rayTriangle(d,k,m,o,e,this.collisionNormal),j<e&&(e=j,g=f,c.normal.copy(this.collisionNormal),c.normal.normalize()),j=this.rayTriangle(d,m,n,o,e,this.collisionNormal),j<e&&(e=j,g=f,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:e,faceIndex:g}};
- THREE.CollisionSystem.prototype.rayTriangle=function(b,c,d,e,g,f){var j=THREE.CollisionSystem.__v1,k=THREE.CollisionSystem.__v2;f.set(0,0,0);j.sub(d,c);k.sub(e,d);f.cross(j,k);k=f.dot(b.direction);if(!(k<0))return Number.MAX_VALUE;j=f.dot(c)-f.dot(b.origin);if(!(j<=0))return Number.MAX_VALUE;if(!(j>=k*g))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(b=k.y-c.y,f=d.y-c.y,
- g=e.y-c.y,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,f=d.x-c.x,g=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(b=k.x-c.x,f=d.x-c.x,g=e.x-c.x,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,f=d.x-c.x,g=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y);c=f*e-d*g;if(c==0)return Number.MAX_VALUE;c=1/c;e=(b*e-k*g)*c;if(!(e>=0))return Number.MAX_VALUE;c*=f*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return j};
- THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,d);var e=THREE.CollisionSystem.__r;e.origin.copy(b.origin);e.direction.copy(b.direction);d.multiplyVector3(e.origin);d.rotateAxis(e.direction);e.direction.normalize();return e};
- THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;c.dynamic&&c.mesh&&c.mesh.matrixWorld?d=this.makeRayLocal(b,c.mesh):(d=THREE.CollisionSystem.__r,d.origin.copy(b.origin),d.direction.copy(b.direction));var e=0,g=0,f=0,j=0,k=0,m=0,n=!0;d.origin.x<c.min.x?(e=c.min.x-d.origin.x,e/=d.direction.x,n=!1,j=-1):d.origin.x>c.max.x&&(e=c.max.x-d.origin.x,e/=d.direction.x,n=!1,j=1);d.origin.y<c.min.y?(g=c.min.y-d.origin.y,g/=d.direction.y,n=!1,k=-1):d.origin.y>c.max.y&&(g=c.max.y-d.origin.y,g/=d.direction.y,
- n=!1,k=1);d.origin.z<c.min.z?(f=c.min.z-d.origin.z,f/=d.direction.z,n=!1,m=-1):d.origin.z>c.max.z&&(f=c.max.z-d.origin.z,f/=d.direction.z,n=!1,m=1);if(n)return-1;n=0;g>e&&(n=1,e=g);f>e&&(n=2,e=f);switch(n){case 0:k=d.origin.y+d.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*e;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal.set(j,0,0);break;case 1:j=d.origin.x+d.direction.x*e;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*
- e;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:j=d.origin.x+d.direction.x*e;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*e;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,m)}return e};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),e=c.point.dot(c.normal);if(d<0)d=(e-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE};
- THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq<c.radiusSq)return-1;var e=d.dot(b.direction.clone());if(e<=0)return Number.MAX_VALUE;d=c.radiusSq-(d.lengthSq()-e*e);if(d>=0)return Math.abs(e)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
- THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
- THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
- THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,d=this.setSize,e=this.render,g=new THREE.Camera,f=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},j=new THREE.WebGLRenderTarget(512,512,b),k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.Camera(53,1,1,1E4);m.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:j},mapRight:{type:"t",value:1,texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var n=new THREE.Scene;n.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(b,e){d.call(c,b,e);j.width=b;j.height=e;k.width=b;k.height=e};this.render=
- function(b,d){g.projectionMatrix=d.projectionMatrix;g.position.copy(d.position);g.target.position.copy(d.target.position);g.translateX(-10);f.projectionMatrix=d.projectionMatrix;f.position.copy(d.position);f.target.position.copy(d.target.position);f.translateX(10);e.call(c,b,g,j,!0);e.call(c,b,f,k,!0);e.call(c,n,m)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;
- THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,d=this.setSize,e=this.render,g,f,j=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,e){d.call(c,b,e);g=b/2;f=e};this.render=function(b,d){this.clear();j.fov=d.fov;j.aspect=0.5*d.aspect;j.near=d.near;j.far=d.far;j.updateProjectionMatrix();
- j.position.copy(d.position);j.target.position.copy(d.target.position);j.translateX(c.separation);k.projectionMatrix=j.projectionMatrix;k.position.copy(d.position);k.target.position.copy(d.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,f);e.call(c,b,j);this.setViewport(g,0,g,f);e.call(c,b,k,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;
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