webgl_decals.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info{ position: absolute; width: 100%; padding: 5px; }
  17. </style>
  18. </head>
  19. <body>
  20. <div id="container"></div>
  21. <div id="info">
  22. <p>
  23. <strong>Decal Splatter</strong><br />
  24. Click or tap to shoot.
  25. </p>
  26. </div>
  27. <script src="../build/three.js"></script>
  28. <script src="js/geometries/DecalGeometry.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/libs/dat.gui.min.js"></script>
  31. <script>
  32. var container = document.getElementById( 'container' );
  33. var renderer, scene, camera, fov = 45;
  34. var mesh, decal;
  35. var raycaster;
  36. var line;
  37. var intersection = {
  38. intersects: false,
  39. point: new THREE.Vector3(),
  40. normal: new THREE.Vector3()
  41. };
  42. var controls;
  43. var mouse = new THREE.Vector2();
  44. var textureLoader = new THREE.TextureLoader();
  45. var decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  46. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  47. var decalMaterial = new THREE.MeshPhongMaterial( {
  48. specular: 0x444444,
  49. map: decalDiffuse,
  50. normalMap: decalNormal,
  51. normalScale: new THREE.Vector2( 1, 1 ),
  52. shininess: 30,
  53. transparent: true,
  54. depthTest: true,
  55. depthWrite: false,
  56. polygonOffset: true,
  57. polygonOffsetFactor: - 4,
  58. wireframe: false
  59. } );
  60. var decals = [];
  61. var decalHelper, mouseHelper;
  62. var p = new THREE.Vector3( 0, 0, 0 );
  63. var r = new THREE.Vector3( 0, 0, 0 );
  64. var s = new THREE.Vector3( 10, 10, 10 );
  65. var up = new THREE.Vector3( 0, 1, 0 );
  66. var check = new THREE.Vector3( 1, 1, 1 );
  67. var params = {
  68. projection: 'normal',
  69. minScale: 10,
  70. maxScale: 20,
  71. rotate: true,
  72. clear: function() {
  73. removeDecals();
  74. }
  75. };
  76. window.addEventListener( 'load', init );
  77. function init() {
  78. renderer = new THREE.WebGLRenderer( { antialias: true } );
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. container.appendChild( renderer.domElement );
  82. scene = new THREE.Scene();
  83. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  84. camera.position.z = 100;
  85. camera.target = new THREE.Vector3();
  86. controls = new THREE.OrbitControls( camera, renderer.domElement );
  87. controls.minDistance = 50;
  88. controls.maxDistance = 200;
  89. scene.add( new THREE.AmbientLight( 0x443333 ) );
  90. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  91. light.position.set( 1, 0.75, 0.5 );
  92. scene.add( light );
  93. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  94. light.position.set( -1, 0.75, -0.5 );
  95. scene.add( light );
  96. var geometry = new THREE.Geometry();
  97. geometry.vertices.push( new THREE.Vector3(), new THREE.Vector3() );
  98. line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { linewidth: 4 } ) );
  99. scene.add( line );
  100. loadLeePerrySmith();
  101. raycaster = new THREE.Raycaster();
  102. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  103. mouseHelper.visible = false;
  104. scene.add( mouseHelper );
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. var moved = false;
  107. controls.addEventListener( 'change', function() {
  108. moved = true;
  109. } );
  110. window.addEventListener( 'mousedown', function () {
  111. moved = false;
  112. }, false );
  113. window.addEventListener( 'mouseup', function() {
  114. checkIntersection();
  115. if ( ! moved ) shoot();
  116. } );
  117. window.addEventListener( 'mousemove', onTouchMove );
  118. window.addEventListener( 'touchmove', onTouchMove );
  119. function onTouchMove( event ) {
  120. if ( event.changedTouches ) {
  121. x = event.changedTouches[ 0 ].pageX;
  122. y = event.changedTouches[ 0 ].pageY;
  123. } else {
  124. x = event.clientX;
  125. y = event.clientY;
  126. }
  127. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  128. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  129. checkIntersection();
  130. }
  131. function checkIntersection() {
  132. if ( ! mesh ) return;
  133. raycaster.setFromCamera( mouse, camera );
  134. var intersects = raycaster.intersectObjects( [ mesh ] );
  135. if ( intersects.length > 0 ) {
  136. var p = intersects[ 0 ].point;
  137. mouseHelper.position.copy( p );
  138. intersection.point.copy( p );
  139. var n = intersects[ 0 ].face.normal.clone();
  140. n.multiplyScalar( 10 );
  141. n.add( intersects[ 0 ].point );
  142. intersection.normal.copy( intersects[ 0 ].face.normal );
  143. mouseHelper.lookAt( n );
  144. line.geometry.vertices[ 0 ].copy( intersection.point );
  145. line.geometry.vertices[ 1 ].copy( n );
  146. line.geometry.verticesNeedUpdate = true;
  147. intersection.intersects = true;
  148. } else {
  149. intersection.intersects = false;
  150. }
  151. }
  152. var gui = new dat.GUI();
  153. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  154. gui.add( params, 'minScale', 1, 30 );
  155. gui.add( params, 'maxScale', 1, 30 );
  156. gui.add( params, 'rotate' );
  157. gui.add( params, 'clear' );
  158. gui.open();
  159. onWindowResize();
  160. animate();
  161. }
  162. function loadLeePerrySmith( callback ) {
  163. var loader = new THREE.JSONLoader();
  164. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  165. var material = new THREE.MeshPhongMaterial( {
  166. specular: 0x111111,
  167. map: textureLoader.load( 'obj/leeperrysmith/Map-COL.jpg' ),
  168. specularMap: textureLoader.load( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  169. normalMap: textureLoader.load( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  170. normalScale: new THREE.Vector2( 0.75, 0.75 ),
  171. shininess: 25
  172. } );
  173. mesh = new THREE.Mesh( geometry, material );
  174. scene.add( mesh );
  175. mesh.scale.set( 10, 10, 10 );
  176. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  177. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  178. } );
  179. }
  180. function shoot() {
  181. if ( params.projection == 'camera' ) {
  182. var dir = camera.target.clone();
  183. dir.sub( camera.position );
  184. p = intersection.point;
  185. var m = new THREE.Matrix4();
  186. var c = dir.clone();
  187. c.negate();
  188. c.multiplyScalar( 10 );
  189. c.add( p );
  190. m.lookAt( p, c, up );
  191. m = m.extractRotation( m );
  192. dummy = new THREE.Object3D();
  193. dummy.rotation.setFromRotationMatrix( m );
  194. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  195. } else {
  196. p = intersection.point;
  197. r.copy( mouseHelper.rotation );
  198. }
  199. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  200. s.set( scale, scale, scale );
  201. if ( params.rotate ) r.z = Math.random() * 2 * Math.PI;
  202. var material = decalMaterial.clone();
  203. material.color.setHex( Math.random() * 0xffffff );
  204. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), material );
  205. decals.push( m );
  206. scene.add( m );
  207. }
  208. function removeDecals() {
  209. decals.forEach( function( d ) {
  210. scene.remove( d );
  211. d = null;
  212. } );
  213. decals = [];
  214. }
  215. function mergeDecals() {
  216. var merge = {};
  217. decals.forEach( function ( decal ) {
  218. var uuid = decal.material.uuid;
  219. var d = merge[ uuid ] = merge[ uuid ] || {};
  220. d.material = d.material || decal.material;
  221. d.geometry = d.geometry || new THREE.Geometry();
  222. d.geometry.merge( decal.geometry, decal.matrix );
  223. } );
  224. removeDecals();
  225. for ( var key in merge ) {
  226. var d = merge[ key ];
  227. var mesh = new THREE.Mesh( d.geometry, d.material );
  228. scene.add( mesh );
  229. decals.push( mesh );
  230. }
  231. }
  232. function onWindowResize() {
  233. camera.aspect = window.innerWidth / window.innerHeight;
  234. camera.updateProjectionMatrix();
  235. renderer.setSize( window.innerWidth, window.innerHeight );
  236. }
  237. function animate() {
  238. requestAnimationFrame( animate );
  239. renderer.render( scene, camera );
  240. }
  241. </script>
  242. </body>
  243. </html>