constants.py 6.3 KB

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  1. '''
  2. All constant data used in the package should be defined here.
  3. '''
  4. from collections import OrderedDict as BASE_DICT
  5. BLENDING_TYPES = type('Blending', (), {
  6. 'NONE': 'NoBlending',
  7. 'NORMAL': 'NormalBlending',
  8. 'ADDITIVE': 'AdditiveBlending',
  9. 'SUBTRACTIVE': 'SubtractiveBlending',
  10. 'MULTIPLY': 'MultiplyBlending',
  11. 'CUSTOM': 'CustomBlending'
  12. })
  13. NEAREST_FILTERS = type('NearestFilters', (), {
  14. 'NEAREST': 'NearestFilter',
  15. 'MIP_MAP_NEAREST': 'NearestMipMapNearestFilter',
  16. 'MIP_MAP_LINEAR': 'NearestMipMapLinearFilter'
  17. })
  18. LINEAR_FILTERS = type('LinearFilters', (), {
  19. 'LINEAR': 'LinearFilter',
  20. 'MIP_MAP_NEAREST': 'LinearMipMapNearestFilter',
  21. 'MIP_MAP_LINEAR': 'LinearMipMapLinearFilter'
  22. })
  23. MAPPING_TYPES = type('Mapping', (), {
  24. 'UV': 'UVMapping',
  25. 'CUBE_REFLECTION': 'CubeReflectionMapping',
  26. 'CUBE_REFRACTION': 'CubeRefractionMapping',
  27. 'SPHERICAL_REFLECTION': 'SphericalReflectionMapping',
  28. 'SPHERICAL_REFRACTION': 'SphericalRefractionMapping'
  29. })
  30. JSON = 'json'
  31. EXTENSION = '.%s' % JSON
  32. MATERIALS = 'materials'
  33. SCENE = 'scene'
  34. VERTICES = 'vertices'
  35. FACES = 'faces'
  36. NORMALS = 'normals'
  37. BONES = 'bones'
  38. UVS = 'uvs'
  39. COLORS = 'colors'
  40. MIX_COLORS = 'mixColors'
  41. SCALE = 'scale'
  42. COMPRESSION = 'compression'
  43. MAPS = 'maps'
  44. FRAME_STEP = 'frameStep'
  45. ANIMATION = 'animation'
  46. MORPH_TARGETS = 'morphTargets'
  47. SKIN_INDICES = 'skinIndices'
  48. SKIN_WEIGHTS = 'skinWeights'
  49. LOGGING = 'logging'
  50. CAMERAS = 'cameras'
  51. LIGHTS = 'lights'
  52. FACE_MATERIALS = 'faceMaterials'
  53. SKINNING = 'skinning'
  54. COPY_TEXTURES = 'copyTextures'
  55. ENABLE_PRECISION = 'enablePrecision'
  56. PRECISION = 'precision'
  57. DEFAULT_PRECISION = 6
  58. EMBED_GEOMETRY = 'embedGeometry'
  59. EMBED_ANIMATION = 'embedAnimation'
  60. GLOBAL = 'global'
  61. BUFFER_GEOMETRY = 'BufferGeometry'
  62. GEOMETRY = 'geometry'
  63. GEOMETRY_TYPE = 'geometryType'
  64. CRITICAL = 'critical'
  65. ERROR = 'error'
  66. WARNING = 'warning'
  67. INFO = 'info'
  68. DEBUG = 'debug'
  69. NONE = 'None'
  70. MSGPACK = 'msgpack'
  71. PACK = 'pack'
  72. EXPORT_OPTIONS = {
  73. FACES: True,
  74. VERTICES: True,
  75. NORMALS: False,
  76. UVS: False,
  77. COLORS: False,
  78. MATERIALS: False,
  79. FACE_MATERIALS: False,
  80. SCALE: 1,
  81. FRAME_STEP: 1,
  82. SCENE: True,
  83. MIX_COLORS: False,
  84. COMPRESSION: None,
  85. MAPS: False,
  86. ANIMATION: False,
  87. BONES: False,
  88. SKINNING: False,
  89. MORPH_TARGETS: False,
  90. CAMERAS: False,
  91. LIGHTS: False,
  92. COPY_TEXTURES: True,
  93. LOGGING: DEBUG,
  94. ENABLE_PRECISION: False,
  95. PRECISION: DEFAULT_PRECISION,
  96. EMBED_GEOMETRY: True,
  97. EMBED_ANIMATION: True,
  98. GEOMETRY_TYPE: GEOMETRY
  99. }
  100. FORMAT_VERSION = 4.3
  101. VERSION = 'version'
  102. THREE = 'io_three'
  103. GENERATOR = 'generator'
  104. SOURCE_FILE = 'sourceFile'
  105. VALID_DATA_TYPES = (str, int, float, bool, list, tuple, dict)
  106. JSON = 'json'
  107. GZIP = 'gzip'
  108. EXTENSIONS = {
  109. JSON: '.json',
  110. MSGPACK: '.pack',
  111. GZIP: '.gz'
  112. }
  113. METADATA = 'metadata'
  114. GEOMETRIES = 'geometries'
  115. IMAGES = 'images'
  116. TEXTURE = 'texture'
  117. TEXTURES = 'textures'
  118. USER_DATA = 'userData'
  119. DATA = 'data'
  120. TYPE = 'type'
  121. MATERIAL = 'material'
  122. OBJECT = 'object'
  123. PERSPECTIVE_CAMERA = 'PerspectiveCamera'
  124. ORTHOGRAPHIC_CAMERA = 'OrthographicCamera'
  125. AMBIENT_LIGHT = 'AmbientLight'
  126. DIRECTIONAL_LIGHT = 'DirectionalLight'
  127. AREA_LIGHT = 'AreaLight'
  128. POINT_LIGHT = 'PointLight'
  129. SPOT_LIGHT = 'SpotLight'
  130. HEMISPHERE_LIGHT = 'HemisphereLight'
  131. MESH = 'Mesh'
  132. SPRITE = 'Sprite'
  133. DEFAULT_METADATA = {
  134. VERSION: FORMAT_VERSION,
  135. TYPE: OBJECT.title(),
  136. GENERATOR: THREE
  137. }
  138. UUID = 'uuid'
  139. MATRIX = 'matrix'
  140. POSITION = 'position'
  141. QUATERNION = 'quaternion'
  142. ROTATION ='rotation'
  143. SCALE = 'scale'
  144. UV = 'uv'
  145. ATTRIBUTES = 'attributes'
  146. NORMAL = 'normal'
  147. ITEM_SIZE = 'itemSize'
  148. ARRAY = 'array'
  149. FLOAT_32 = 'Float32Array'
  150. VISIBLE = 'visible'
  151. CAST_SHADOW = 'castShadow'
  152. RECEIVE_SHADOW = 'receiveShadow'
  153. QUAD = 'quad'
  154. USER_DATA = 'userData'
  155. MASK = {
  156. QUAD: 0,
  157. MATERIALS: 1,
  158. UVS: 3,
  159. NORMALS: 5,
  160. COLORS: 7
  161. }
  162. CHILDREN = 'children'
  163. URL = 'url'
  164. WRAP = 'wrap'
  165. REPEAT = 'repeat'
  166. WRAPPING = type('Wrapping', (), {
  167. 'REPEAT': 'RepeatWrapping',
  168. 'CLAMP': 'ClampToEdgeWrapping',
  169. 'MIRROR': 'MirroredRepeatWrapping'
  170. })
  171. ANISOTROPY = 'anisotropy'
  172. MAG_FILTER = 'magFilter'
  173. MIN_FILTER = 'minFilter'
  174. MAPPING = 'mapping'
  175. IMAGE = 'image'
  176. NAME = 'name'
  177. PARENT = 'parent'
  178. #@TODO move to api.constants?
  179. POS = 'pos'
  180. ROTQ = 'rotq'
  181. AMBIENT = 'ambient'
  182. COLOR = 'color'
  183. EMISSIVE = 'emissive'
  184. SPECULAR = 'specular'
  185. SPECULAR_COEF = 'specularCoef'
  186. SHININESS = 'shininess'
  187. SIDE = 'side'
  188. OPACITY = 'opacity'
  189. TRANSPARENT = 'transparent'
  190. WIREFRAME = 'wireframe'
  191. BLENDING = 'blending'
  192. VERTEX_COLORS = 'vertexColors'
  193. DEPTH_WRITE = 'depthWrite'
  194. DEPTH_TEST = 'depthTest'
  195. MAP = 'map'
  196. SPECULAR_MAP = 'specularMap'
  197. LIGHT_MAP = 'lightMap'
  198. BUMP_MAP = 'bumpMap'
  199. BUMP_SCALE = 'bumpScale'
  200. NORMAL_MAP = 'normalMap'
  201. NORMAL_SCALE = 'normalScale'
  202. #@TODO ENV_MAP, REFLECTIVITY, REFRACTION_RATIO, COMBINE
  203. MAP_DIFFUSE = 'mapDiffuse'
  204. MAP_DIFFUSE_REPEAT = 'mapDiffuseRepeat'
  205. MAP_DIFFUSE_WRAP = 'mapDiffuseWrap'
  206. MAP_DIFFUSE_ANISOTROPY = 'mapDiffuseAnisotropy'
  207. MAP_SPECULAR = 'mapSpecular'
  208. MAP_SPECULAR_REPEAT = 'mapSpecularRepeat'
  209. MAP_SPECULAR_WRAP = 'mapSpecularWrap'
  210. MAP_SPECULAR_ANISOTROPY = 'mapSpecularAnisotropy'
  211. MAP_LIGHT = 'mapLight'
  212. MAP_LIGHT_REPEAT = 'mapLightRepeat'
  213. MAP_LIGHT_WRAP = 'mapLightWrap'
  214. MAP_LIGHT_ANISOTROPY = 'mapLightAnisotropy'
  215. MAP_NORMAL = 'mapNormal'
  216. MAP_NORMAL_FACTOR = 'mapNormalFactor'
  217. MAP_NORMAL_REPEAT = 'mapNormalRepeat'
  218. MAP_NORMAL_WRAP = 'mapNormalWrap'
  219. MAP_NORMAL_ANISOTROPY = 'mapNormalAnisotropy'
  220. MAP_BUMP = 'mapBump'
  221. MAP_BUMP_REPEAT = 'mapBumpRepeat'
  222. MAP_BUMP_WRAP = 'mapBumpWrap'
  223. MAP_BUMP_ANISOTROPY = 'mapBumpAnisotropy'
  224. MAP_BUMP_SCALE = 'mapBumpScale'
  225. NORMAL_BLENDING = 0
  226. VERTEX_COLORS_ON = 2
  227. VERTEX_COLORS_OFF = 0
  228. THREE_BASIC = 'MeshBasicMaterial'
  229. THREE_LAMBERT = 'MeshLambertMaterial'
  230. THREE_PHONG = 'MeshPhongMaterial'
  231. INTENSITY = 'intensity'
  232. DISTANCE = 'distance'
  233. ASPECT = 'aspect'
  234. ANGLE = 'angle'
  235. FOV = 'fov'
  236. ASPECT = 'aspect'
  237. NEAR = 'near'
  238. FAR = 'far'
  239. LEFT = 'left'
  240. RIGHT = 'right'
  241. TOP = 'top'
  242. BOTTOM = 'bottom'
  243. SHADING = 'shading'
  244. COLOR_DIFFUSE = 'colorDiffuse'
  245. COLOR_AMBIENT = 'colorAmbient'
  246. COLOR_EMISSIVE = 'colorEmissive'
  247. COLOR_SPECULAR = 'colorSpecular'
  248. DBG_NAME = 'DbgName'
  249. DBG_COLOR = 'DbgColor'
  250. DBG_INDEX = 'DbgIndex'
  251. EMIT = 'emit'
  252. PHONG = 'phong'
  253. LAMBERT = 'lambert'
  254. BASIC = 'basic'
  255. NORMAL_BLENDING = 'NormalBlending'
  256. DBG_COLORS = (0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee, 0xeeee00, 0x00eeee, 0xee00ee)
  257. DOUBLE_SIDED = 'doubleSided'