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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js canvas - sandbox</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Ray.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Object3D.js"></script>
- <script type="text/javascript" src="../src/core/Quaternion.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/core/Spline.js"></script>
- <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
- <script type="text/javascript" src="../src/animation/Animation.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/materials/Material.js"></script>
- <script type="text/javascript" src="../src/materials/Mappings.js"></script>
- <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/Texture.js"></script>
- <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
- <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Bone.js"></script>
- <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
- <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
- <script type="text/javascript" src="../src/objects/Sound.js"></script>
- <script type="text/javascript" src="../src/objects/LOD.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/scenes/Fog.js"></script>
- <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
- <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
- <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
- <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
- <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
- <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
- <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
- <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-
- <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
- <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer, objects;
- var pointLight;
- var sphere;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var moveForward = false, moveBackwards = false,
- moveUp = false, moveDown = false,
- moveLeft = false, moveRight = false,
- yawLeft = false, yawRight = false,
- pitchUp = false, pitchDown = false,
- rollLeft = false, rollRight = false;
- var debugContext;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.y = 150;
- camera.position.z = 400;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
- // Grid
- var geometry = new THREE.Geometry();
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
- geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
- var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
- for ( var i = 0; i <= 10; i ++ ) {
- var line = new THREE.Line( geometry, material );
- line.position.z = ( i * 100 ) - 500;
- scene.addObject( line );
- var line = new THREE.Line( geometry, material );
- line.position.x = ( i * 100 ) - 500;
- line.rotation.y = 90 * Math.PI / 180;
- scene.addObject( line );
- }
- // Spheres
- objects = [];
- geometry = new Sphere( 100, 16, 8 );
- material = new THREE.MeshBasicMaterial( { envMap: ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
- for ( var i = 0; i < 10; i ++ ) {
- sphere = new THREE.Mesh( geometry, material );
- sphere.overdraw = true;
- sphere.position.x = Math.random() * 1000 - 500;
- sphere.position.y = Math.random() * 1000 - 500;
- sphere.position.z = Math.random() * 1000 - 500;
- sphere.rotation.x = Math.random() * 200 - 100;
- sphere.rotation.y = Math.random() * 200 - 100;
- sphere.rotation.z = Math.random() * 200 - 100;
- sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
- objects.push( sphere );
- scene.addObject( sphere );
- }
- // Lights
- var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
- scene.addLight( ambientLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- pointLight = new THREE.PointLight( 0xff0000, 1 );
- scene.addLight( pointLight );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var debugCanvas = document.createElement( 'canvas' );
- debugCanvas.width = 512;
- debugCanvas.height = 512;
- debugCanvas.style.position = 'absolute';
- debugCanvas.style.top = '0px';
- debugCanvas.style.left = '0px';
- container.appendChild( debugCanvas );
- debugContext = debugCanvas.getContext( '2d' );
- debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
- debugContext.strokeStyle = '#000000';
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- }
- function onDocumentKeyDown( event ) {
- switch( event.keyCode ) {
- case 38: moveForward = true; break; // up
- case 40: moveBackwards = true; break; // down
- case 37: moveLeft = true; break; // left
- case 39: moveRight = true; break; // right
- case 65: yawLeft = true; break; // a
- case 68: yawRight = true; break; // d
- case 87: moveUp/*pitchUp*/ = true; break; // w
- case 83: moveDown/*pitchDown*/ = true; break; // s
- case 90: rollLeft = true; break; // z
- case 67: rollRight = true; break; // c
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: moveForward = false; break; // up
- case 40: moveBackwards = false; break; // down
- case 37: moveLeft = false; break; // left
- case 39: moveRight = false; break; // right
- case 65: yawLeft = false; break; // a
- case 68: yawRight = false; break; // d
- case 87: moveUp/*pitchUp*/ = false; break; // w
- case 83: moveDown/*pitchDown*/ = false; break; // s
- case 90: rollLeft = false; break; // z
- case 67: rollRight = false; break; // c
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( moveForward ) camera.position.z -= 5;
- if ( moveBackwards ) camera.position.z += 5;
- if ( moveUp ) camera.position.y += 5;
- if ( moveDown ) camera.position.y -= 5;
- if ( moveLeft ) camera.position.x -= 5;
- if ( moveRight ) camera.position.x += 5;
- if ( pitchUp ) camera.rotation.x += 0.01;
- if ( pitchDown ) camera.rotation.x -= 0.01;
- if ( yawLeft ) camera.target.position.x -= 5;
- if ( yawRight ) camera.target.position.x += 5;
- if ( rollLeft ) camera.rotation.z += 0.01;
- if ( rollRight ) camera.rotation.z -= 0.01;
- debugContext.clearRect( -256, -256, 512, 512 );
- debugContext.beginPath();
- // center
- debugContext.moveTo( -10, 0 );
- debugContext.lineTo( 10, 0 );
- debugContext.moveTo( 0, -10 );
- debugContext.lineTo( 0, 10 );
- // camera
- debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
- debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
- debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
- debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
- debugContext.rect( - 50, - 50, 100, 100 );
- for ( var i = 0, l = objects.length; i < l; i++ ) {
- var object = objects[ i ];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- object.position.y = Math.sin( object.rotation.x ) * 200;
- debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
- }
- debugContext.closePath();
- debugContext.stroke();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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