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- import { Geometry } from './../core/Geometry';
- import { Material } from './../materials/Material';
- import { Raycaster } from './../core/Raycaster';
- import { Object3D } from './../core/Object3D';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { Intersection } from '../core/Raycaster';
- import { TrianglesDrawModes } from '../constants';
- export class Mesh extends Object3D {
- constructor(
- geometry?: Geometry | BufferGeometry,
- material?: Material | Material[]
- );
- geometry: Geometry | BufferGeometry;
- material: Material | Material[];
- drawMode: TrianglesDrawModes;
- morphTargetInfluences?: number[];
- morphTargetDictionary?: { [key: string]: number };
- isMesh: true;
- type: string;
- setDrawMode( drawMode: TrianglesDrawModes ): void;
- updateMorphTargets(): void;
- raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
- copy( source: this, recursive?: boolean ): this;
- }
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