webgl_clipping_intersection.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipIntersection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script>
  21. function init() {
  22. camera = new THREE.PerspectiveCamera(
  23. 40, window.innerWidth / window.innerHeight, 1, 800 );
  24. camera.position.set( -20, 10, 50 );
  25. camera.lookAt( new THREE.Vector3( 0, 0, 0) );
  26. scene = new THREE.Scene();
  27. // Lights
  28. var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
  29. scene.add( light );
  30. var clipPlanes = [ new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ),
  31. new THREE.Plane( new THREE.Vector3( 0, -1, 0 ), 0 ),
  32. new THREE.Plane( new THREE.Vector3( 0, 0, -1 ), 0 ) ]
  33. scene.add( new THREE.AmbientLight( 0x505050 ) );
  34. balls = new THREE.Object3D();
  35. for ( var i = 1; i < 25; i++ ) {
  36. balls.add( new THREE.Mesh(
  37. new THREE.SphereBufferGeometry( i / 2, 48, 48),
  38. new THREE.MeshStandardMaterial( { color: new THREE.Color( Math.sin( i * 0.5 ) * 0.5 + 0.5,
  39. Math.cos( i * 1.5 ) * 0.5 + 0.5,
  40. Math.sin( i * 4.5 + 0 ) * 0.5 + 0.5 ),
  41. roughness: 0.95, metalness: 0.0, side: THREE.DoubleSide, clippingPlanes: clipPlanes, clipIntersection: true } )
  42. ) );
  43. }
  44. scene.add( balls );
  45. // Renderer
  46. var container = document.body;
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.antialias = true;
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.setClearColor( 0x222222 );
  52. renderer.localClippingEnabled = true;
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. container.appendChild( renderer.domElement );
  55. // Stats
  56. stats = new Stats();
  57. container.appendChild( stats.dom );
  58. // GUI
  59. mode = {};
  60. mode.clipIntersection = true;
  61. mode.clipPosition = 0;
  62. var gui = new dat.GUI();
  63. gui.width = 800;
  64. gui.add( mode, 'clipIntersection' ).onChange( function() {
  65. for (var i = 0; i < balls.children.length; i++) {
  66. balls.children[i].material.clipIntersection = !balls.children[i].material.clipIntersection;
  67. }
  68. } );
  69. gui.add( mode, 'clipPosition', -16, 16 ).onChange( function( value ) {
  70. } );
  71. // Controls
  72. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  73. controls.target.set( 0, 1, 0 );
  74. controls.update();
  75. // Start
  76. startTime = Date.now();
  77. time = 0;
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. for ( var obj = 0; obj < balls.children.length; obj++ ) {
  87. var current = balls.children[ obj ].material;
  88. for ( var i = 0; i < current.clippingPlanes.length; i++ ) {
  89. var plane = current.clippingPlanes[ i ];
  90. plane.constant = ( 49 * plane.constant + mode.clipPosition ) / 50;
  91. }
  92. }
  93. stats.begin();
  94. renderer.render( scene, camera );
  95. stats.end();
  96. }
  97. init();
  98. animate();
  99. </script>
  100. </body>
  101. </html>