canvasrenderer_sandbox.html 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - sphere</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  27. <script type="text/javascript" src="../src/core/Face3.js"></script>
  28. <script type="text/javascript" src="../src/core/Face4.js"></script>
  29. <script type="text/javascript" src="../src/core/UV.js"></script>
  30. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  31. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  32. <script type="text/javascript" src="../src/lights/Light.js"></script>
  33. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  34. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  35. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  36. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  37. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  38. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  39. <script type="text/javascript" src="../src/objects/Line.js"></script>
  40. <script type="text/javascript" src="../src/materials/Material.js"></script>
  41. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
  51. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  52. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  53. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  54. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  55. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  56. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  57. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  58. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  59. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  60. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  61. <script type="text/javascript" src="js/Stats.js"></script>
  62. <script type="text/javascript">
  63. var container, stats;
  64. var camera, scene, renderer, objects;
  65. var pointLight;
  66. var sphere;
  67. var targetRotation = 0;
  68. var targetRotationOnMouseDown = 0;
  69. var mouseX = 0;
  70. var mouseXOnMouseDown = 0;
  71. var windowHalfX = window.innerWidth / 2;
  72. var windowHalfY = window.innerHeight / 2;
  73. var moveForward = false, moveBackwards = false,
  74. moveUp = false, moveDown = false,
  75. moveLeft = false, moveRight = false,
  76. yawLeft = false, yawRight = false,
  77. pitchUp = false, pitchDown = false,
  78. rollLeft = false, rollRight = false;
  79. var debugContext;
  80. init();
  81. setInterval( loop, 1000 / 60 );
  82. function init() {
  83. container = document.createElement( 'div' );
  84. document.body.appendChild( container );
  85. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  86. camera.position.y = 150;
  87. camera.position.z = 400;
  88. camera.target.position.y = 150;
  89. scene = new THREE.Scene();
  90. // Grid
  91. var geometry = new THREE.Geometry();
  92. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  93. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  94. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  95. for ( var i = 0; i <= 10; i ++ ) {
  96. var line = new THREE.Line( geometry, material );
  97. line.position.z = ( i * 100 ) - 500;
  98. scene.addObject( line );
  99. var line = new THREE.Line( geometry, material );
  100. line.position.x = ( i * 100 ) - 500;
  101. line.rotation.y = 90 * Math.PI / 180;
  102. scene.addObject( line );
  103. }
  104. // Spheres
  105. objects = [];
  106. geometry = new Sphere( 100, 16, 8 );
  107. material = new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/envmap.png', THREE.ReflectionMapping ) } );
  108. for ( var i = 0; i < 10; i ++ ) {
  109. sphere = new THREE.Mesh( geometry, material );
  110. // sphere.overdraw = true;
  111. sphere.position.x = Math.random() * 1000 - 500;
  112. sphere.position.y = Math.random() * 1000 - 500;
  113. sphere.position.z = Math.random() * 1000 - 500;
  114. sphere.rotation.x = Math.random() * 200 - 100;
  115. sphere.rotation.y = Math.random() * 200 - 100;
  116. sphere.rotation.z = Math.random() * 200 - 100;
  117. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  118. objects.push( sphere );
  119. scene.addObject( sphere );
  120. }
  121. // Lights
  122. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  123. scene.addLight( ambientLight );
  124. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  125. directionalLight.position.x = Math.random() - 0.5;
  126. directionalLight.position.y = Math.random() - 0.5;
  127. directionalLight.position.z = Math.random() - 0.5;
  128. directionalLight.position.normalize();
  129. scene.addLight( directionalLight );
  130. pointLight = new THREE.PointLight( 0xff0000, 1 );
  131. scene.addLight( pointLight );
  132. renderer = new THREE.CanvasRenderer();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. container.appendChild( renderer.domElement );
  135. var debugCanvas = document.createElement( 'canvas' );
  136. debugCanvas.width = 512;
  137. debugCanvas.height = 512;
  138. debugCanvas.style.position = 'absolute';
  139. debugCanvas.style.top = '0px';
  140. debugCanvas.style.left = '0px';
  141. container.appendChild( debugCanvas );
  142. debugContext = debugCanvas.getContext( '2d' );
  143. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  144. debugContext.strokeStyle = '#000000';
  145. stats = new Stats();
  146. stats.domElement.style.position = 'absolute';
  147. stats.domElement.style.top = '0px';
  148. container.appendChild(stats.domElement);
  149. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  150. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  151. }
  152. function onDocumentKeyDown( event ) {
  153. switch( event.keyCode ) {
  154. case 38: moveForward = true; break; // up
  155. case 40: moveBackwards = true; break; // down
  156. case 37: moveLeft = true; break; // left
  157. case 39: moveRight = true; break; // right
  158. case 65: yawLeft = true; break; // a
  159. case 68: yawRight = true; break; // d
  160. case 87: moveUp/*pitchUp*/ = true; break; // w
  161. case 83: moveDown/*pitchDown*/ = true; break; // s
  162. case 90: rollLeft = true; break; // z
  163. case 67: rollRight = true; break; // c
  164. }
  165. }
  166. function onDocumentKeyUp( event ) {
  167. switch( event.keyCode ) {
  168. case 38: moveForward = false; break; // up
  169. case 40: moveBackwards = false; break; // down
  170. case 37: moveLeft = false; break; // left
  171. case 39: moveRight = false; break; // right
  172. case 65: yawLeft = false; break; // a
  173. case 68: yawRight = false; break; // d
  174. case 87: moveUp/*pitchUp*/ = false; break; // w
  175. case 83: moveDown/*pitchDown*/ = false; break; // s
  176. case 90: rollLeft = false; break; // z
  177. case 67: rollRight = false; break; // c
  178. }
  179. }
  180. //
  181. function loop() {
  182. if ( moveForward ) camera.position.z -= 5;
  183. if ( moveBackwards ) camera.position.z += 5;
  184. if ( moveUp ) camera.position.y += 5;
  185. if ( moveDown ) camera.position.y -= 5;
  186. if ( moveLeft ) camera.position.x -= 5;
  187. if ( moveRight ) camera.position.x += 5;
  188. if ( pitchUp ) camera.rotation.x += 0.01;
  189. if ( pitchDown ) camera.rotation.x -= 0.01;
  190. if ( yawLeft ) camera.target.position.x -= 5;
  191. if ( yawRight ) camera.target.position.x += 5;
  192. if ( rollLeft ) camera.rotation.z += 0.01;
  193. if ( rollRight ) camera.rotation.z -= 0.01;
  194. debugContext.clearRect( -256, -256, 512, 512 );
  195. debugContext.beginPath();
  196. // center
  197. debugContext.moveTo( -10, 0 );
  198. debugContext.lineTo( 10, 0 );
  199. debugContext.moveTo( 0, -10 );
  200. debugContext.lineTo( 0, 10 );
  201. // camera
  202. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  203. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  204. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  205. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  206. debugContext.rect( - 50, - 50, 100, 100 );
  207. for ( var i = 0, l = objects.length; i < l; i++ ) {
  208. var object = objects[ i ];
  209. object.rotation.x += 0.01;
  210. object.rotation.y += 0.005;
  211. object.position.y = Math.sin( object.rotation.x ) * 200;
  212. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  213. }
  214. debugContext.closePath();
  215. debugContext.stroke();
  216. renderer.render(scene, camera);
  217. stats.update();
  218. }
  219. </script>
  220. </body>
  221. </html>