ColladaLoader2.js 12 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( scope.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  20. }, onProgress, onError );
  21. },
  22. options: {
  23. set convertUpAxis ( value ) {
  24. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, baseUrl ) {
  31. function parseFloats( text ) {
  32. var parts = text.trim().split( /\s+/ );
  33. var array = new Array( parts.length );
  34. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  35. array[ i ] = parseFloat( parts[ i ] );
  36. }
  37. return array;
  38. }
  39. function parseInts( text ) {
  40. var parts = text.trim().split( /\s+/ );
  41. var array = new Array( parts.length );
  42. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  43. array[ i ] = parseInt( parts[ i ] );
  44. }
  45. return array;
  46. }
  47. function parseId( text ) {
  48. return text.substring( 1 );
  49. }
  50. // library
  51. function parseLibrary( xml, libraryName, nodeName, parser ) {
  52. var data = {};
  53. var library = xml.getElementsByTagName( libraryName )[ 0 ];
  54. if ( library !== undefined ) {
  55. var elements = library.getElementsByTagName( nodeName );
  56. for ( var i = 0; i < elements.length; i ++ ) {
  57. var element = elements[ i ];
  58. data[ element.getAttribute( 'id' ) ] = parser( element );
  59. }
  60. }
  61. return data;
  62. }
  63. // image
  64. var imageLoader = new THREE.ImageLoader();
  65. function parseImage( xml ) {
  66. var url = xml.getElementsByTagName( 'init_from' )[ 0 ].textContent;
  67. if ( baseUrl !== undefined ) url = baseUrl + url;
  68. return imageLoader.load( url );
  69. }
  70. // camera
  71. function parseCamera( xml ) {
  72. console.log( 'ColladaLoader.parseCamera: TODO')
  73. var camera = new THREE.PerspectiveCamera();
  74. camera.name = xml.getAttribute( 'name' );
  75. return camera;
  76. }
  77. // light
  78. function parseLight( xml ) {
  79. var data = {};
  80. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  81. var child = xml.childNodes[ i ];
  82. if ( child.nodeType !== 1 ) continue;
  83. switch ( child.nodeName ) {
  84. case 'technique_common':
  85. data = parseLightTechnique( child );
  86. break;
  87. }
  88. }
  89. //
  90. var light;
  91. switch ( data.technique ) {
  92. case 'directional':
  93. light = new THREE.DirectionalLight();
  94. break;
  95. case 'point':
  96. light = new THREE.PointLight();
  97. break;
  98. case 'spot':
  99. light = new THREE.SpotLight();
  100. break;
  101. case 'ambient':
  102. light = new THREE.AmbientLight();
  103. break;
  104. }
  105. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  106. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  107. return light;
  108. }
  109. function parseLightTechnique( xml ) {
  110. var data = {};
  111. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  112. var child = xml.childNodes[ i ];
  113. if ( child.nodeType !== 1 ) continue;
  114. switch ( child.nodeName ) {
  115. case 'directional':
  116. case 'point':
  117. case 'spot':
  118. case 'ambient':
  119. data.technique = child.nodeName;
  120. data.parameters = parseLightParameters( child );
  121. }
  122. }
  123. return data;
  124. }
  125. function parseLightParameters( xml ) {
  126. var data = {};
  127. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  128. var child = xml.childNodes[ i ];
  129. if ( child.nodeType !== 1 ) continue;
  130. switch ( child.nodeName ) {
  131. case 'color':
  132. var array = parseFloats( child.textContent );
  133. data.color = new THREE.Color().fromArray( array );
  134. break;
  135. case 'falloff_angle':
  136. data.falloffAngle = parseFloat( child.textContent );
  137. break;
  138. case 'quadratic_attenuation':
  139. var f = parseFloat( child.textContent );
  140. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  141. break;
  142. }
  143. }
  144. return data;
  145. }
  146. // geometry
  147. function parseGeometry( xml ) {
  148. var data = {
  149. id: xml.getAttribute( 'id' ),
  150. sources: {}
  151. };
  152. var mesh = xml.getElementsByTagName( 'mesh' )[ 0 ];
  153. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  154. var child = mesh.childNodes[ i ];
  155. if ( child.nodeType !== 1 ) continue;
  156. switch ( child.nodeName ) {
  157. case 'source':
  158. data.sources[ child.getAttribute( 'id' ) ] = parseFloats( child.getElementsByTagName( 'float_array' )[ 0 ].textContent );
  159. break;
  160. case 'vertices':
  161. data.sources[ child.getAttribute( 'id' ) ] = data.sources[ parseId( child.getElementsByTagName( 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  162. break;
  163. case 'polygons':
  164. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  165. break;
  166. case 'polylist':
  167. case 'triangles':
  168. data.primitive = parseGeometryPrimitive( child );
  169. break;
  170. default:
  171. console.log( child );
  172. }
  173. }
  174. //
  175. if ( data.primitive === undefined ) return;
  176. var sources = data.sources;
  177. var primitive = data.primitive;
  178. var inputs = primitive.inputs;
  179. var stride = primitive.stride;
  180. var vcount = primitive.vcount;
  181. var indices = primitive.p;
  182. var vcount = primitive.vcount;
  183. var maxcount = 0;
  184. var geometry = new THREE.BufferGeometry();
  185. for ( var name in inputs ) {
  186. var input = inputs[ name ];
  187. var source = sources[ input.id ];
  188. var offset = input.offset;
  189. var array = [];
  190. function pushVector( i ) {
  191. var index = indices[ i + offset ] * 3;
  192. array.push( source[ index + 0 ], source[ index + 1 ], source[ index + 2 ] );
  193. }
  194. if ( primitive.vcount !== undefined ) {
  195. var index = 0;
  196. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  197. var count = vcount[ i ];
  198. if ( count === 4 ) {
  199. var a = index + stride * 0;
  200. var b = index + stride * 1;
  201. var c = index + stride * 2;
  202. var d = index + stride * 3;
  203. pushVector( a ); pushVector( b ); pushVector( d );
  204. pushVector( b ); pushVector( c ); pushVector( d );
  205. } else if ( count === 3 ) {
  206. var a = index + stride * 0;
  207. var b = index + stride * 1;
  208. var c = index + stride * 2;
  209. pushVector( a ); pushVector( b ); pushVector( c );
  210. } else {
  211. maxcount = Math.max( maxcount, count );
  212. }
  213. index += stride * count;
  214. }
  215. } else {
  216. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  217. pushVector( i );
  218. }
  219. }
  220. switch ( name ) {
  221. case 'VERTEX':
  222. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  223. break;
  224. case 'NORMAL':
  225. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  226. break;
  227. }
  228. }
  229. if ( maxcount > 0 ) {
  230. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  231. }
  232. return geometry;
  233. }
  234. function parseGeometryPrimitive( xml ) {
  235. var primitive = {
  236. inputs: {},
  237. stride: 0
  238. };
  239. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  240. var child = xml.childNodes[ i ];
  241. if ( child.nodeType !== 1 ) continue;
  242. switch ( child.nodeName ) {
  243. case 'input':
  244. var id = parseId( child.getAttribute( 'source' ) );
  245. var semantic = child.getAttribute( 'semantic' );
  246. var offset = parseInt( child.getAttribute( 'offset' ) );
  247. primitive.inputs[ semantic ] = { id: id, offset: offset };
  248. primitive.stride = Math.max( primitive.stride, offset + 1 );
  249. break;
  250. case 'vcount':
  251. primitive.vcount = parseInts( child.textContent );
  252. break;
  253. case 'p':
  254. primitive.p = parseInts( child.textContent );
  255. break;
  256. }
  257. }
  258. return primitive;
  259. }
  260. // nodes
  261. var material = new THREE.MeshPhongMaterial();
  262. var matrix = new THREE.Matrix4();
  263. var vector = new THREE.Vector3();
  264. function parseNode( xml ) {
  265. var node = {
  266. name: xml.getAttribute( 'name' ),
  267. matrix: new THREE.Matrix4(),
  268. children: []
  269. };
  270. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  271. var child = xml.childNodes[ i ];
  272. if ( child.nodeType !== 1 ) continue;
  273. switch ( child.nodeName ) {
  274. case 'instance_camera':
  275. node.camera = camerasLibrary[ parseId( child.getAttribute( 'url' ) ) ];
  276. break;
  277. case 'instance_light':
  278. node.light = lightsLibrary[ parseId( child.getAttribute( 'url' ) ) ];
  279. break;
  280. case 'instance_geometry':
  281. node.geometry = geometriesLibrary[ parseId( child.getAttribute( 'url' ) ) ];
  282. break;
  283. case 'instance_node':
  284. node.children.push( nodesLibrary[ parseId( child.getAttribute( 'url' ) ) ] );
  285. break;
  286. case 'matrix':
  287. var array = parseFloats( child.textContent );
  288. node.matrix.multiply( matrix.fromArray( array ).transpose() );
  289. break;
  290. case 'node':
  291. node.children.push( parseNode( child ) );
  292. break;
  293. case 'translate':
  294. var array = parseFloats( child.textContent );
  295. vector.fromArray( array );
  296. node.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  297. break;
  298. case 'rotate':
  299. var array = parseFloats( child.textContent );
  300. var angle = THREE.Math.degToRad( array[ 3 ] );
  301. node.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  302. break;
  303. case 'scale':
  304. var array = parseFloats( child.textContent );
  305. node.matrix.scale( vector.fromArray( array ) );
  306. break;
  307. case 'extra':
  308. break;
  309. default:
  310. console.log( child );
  311. break;
  312. }
  313. }
  314. //
  315. var object;
  316. if ( node.camera !== undefined ) {
  317. object = node.camera.clone();
  318. } else if ( node.light !== undefined) {
  319. object = node.light.clone();
  320. } else if ( node.geometry !== undefined ) {
  321. object = new THREE.Mesh( node.geometry, material );
  322. } else {
  323. object = new THREE.Group();
  324. }
  325. object.name = node.name;
  326. node.matrix.decompose( object.position, object.quaternion, object.scale );
  327. var children = node.children;
  328. for ( var i = 0, l = children.length; i < l; i ++ ) {
  329. object.add( children[ i ] );
  330. }
  331. return object;
  332. }
  333. // visual scenes
  334. function parseVisualScene( xml ) {
  335. var group = new THREE.Group();
  336. group.name = xml.getAttribute( 'name' );
  337. var elements = xml.getElementsByTagName( 'node' );
  338. for ( var i = 0; i < elements.length; i ++ ) {
  339. var element = elements[ i ];
  340. group.add( parseNode( element ) );
  341. }
  342. return group;
  343. }
  344. // scenes
  345. function parseScene( xml ) {
  346. var scene = xml.getElementsByTagName( 'scene' )[ 0 ];
  347. var instance = scene.getElementsByTagName( 'instance_visual_scene' )[ 0 ];
  348. return visualScenesLibrary[ parseId( instance.getAttribute( 'url' ) ) ];
  349. }
  350. console.time( 'ColladaLoader' );
  351. console.time( 'ColladaLoader: DOMParser' );
  352. var xml = new DOMParser().parseFromString( text, 'text/xml' );
  353. console.timeEnd( 'ColladaLoader: DOMParser' );
  354. var imagesLibrary = parseLibrary( xml, 'library_images', 'image', parseImage );
  355. var camerasLibrary = parseLibrary( xml, 'library_cameras', 'camera', parseCamera );
  356. var lightsLibrary = parseLibrary( xml, 'library_lights', 'light', parseLight );
  357. var geometriesLibrary = parseLibrary( xml, 'library_geometries', 'geometry', parseGeometry );
  358. var nodesLibrary = parseLibrary( xml, 'library_nodes', 'node', parseNode );
  359. var visualScenesLibrary = parseLibrary( xml, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  360. var scene = parseScene( xml );
  361. console.timeEnd( 'ColladaLoader' );
  362. // console.log( scene );
  363. return {
  364. animations: [],
  365. kinematics: { joints: [] },
  366. scene: scene
  367. };
  368. }
  369. };