webgl_materials_standard_nodes.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  19. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  20. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  21. import './jsm/renderers/webgl/nodes/WebGLNodes.js';
  22. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  23. import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
  24. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  25. let container, stats;
  26. let camera, scene, renderer, controls;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. renderer = new THREE.WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. container.appendChild( renderer.domElement );
  36. renderer.outputEncoding = THREE.sRGBEncoding;
  37. renderer.toneMapping = THREE.ReinhardToneMapping;
  38. renderer.toneMappingExposure = 3;
  39. //
  40. scene = new THREE.Scene();
  41. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  42. camera.position.z = 2;
  43. controls = new TrackballControls( camera, renderer.domElement );
  44. //
  45. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  46. //
  47. const material = new THREE.MeshStandardMaterial();
  48. new OBJLoader()
  49. .setPath( 'models/obj/cerberus/' )
  50. .load( 'Cerberus.obj', function ( group ) {
  51. const loader = new THREE.TextureLoader()
  52. .setPath( 'models/obj/cerberus/' );
  53. material.roughness = 1; // attenuates roughnessMap
  54. material.metalness = 1; // attenuates metalnessMap
  55. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  56. diffuseMap.wrapS = THREE.RepeatWrapping;
  57. diffuseMap.encoding = THREE.sRGBEncoding;
  58. //material.map = diffuseMap;
  59. material.colorNode = new OperatorNode( '*', new TextureNode( diffuseMap ), new Vector3Node( material.color ) );
  60. // roughness is in G channel, metalness is in B channel
  61. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  62. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  63. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  64. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  65. material.normalMap.wrapS = THREE.RepeatWrapping;
  66. group.traverse( function ( child ) {
  67. if ( child.isMesh ) {
  68. child.material = material;
  69. }
  70. } );
  71. group.position.x = - 0.45;
  72. group.rotation.y = - Math.PI / 2;
  73. scene.add( group );
  74. } );
  75. const environments = {
  76. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  77. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  78. };
  79. function loadEnvironment( name ) {
  80. if ( environments[ name ].texture !== undefined ) {
  81. scene.background = environments[ name ].texture;
  82. scene.environment = environments[ name ].texture;
  83. return;
  84. }
  85. const filename = environments[ name ].filename;
  86. new RGBELoader()
  87. .setDataType( THREE.UnsignedByteType )
  88. .setPath( 'textures/equirectangular/' )
  89. .load( filename, function ( hdrEquirect ) {
  90. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  91. hdrEquirect.dispose();
  92. scene.background = hdrCubeRenderTarget.texture;
  93. scene.environment = hdrCubeRenderTarget.texture;
  94. environments[ name ].texture = hdrCubeRenderTarget.texture;
  95. } );
  96. }
  97. const params = {
  98. environment: Object.keys( environments )[ 0 ]
  99. };
  100. loadEnvironment( params.environment );
  101. const gui = new GUI();
  102. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  103. loadEnvironment( value );
  104. } );
  105. gui.open();
  106. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  107. pmremGenerator.compileEquirectangularShader();
  108. //
  109. stats = new Stats();
  110. container.appendChild( stats.dom );
  111. window.addEventListener( 'resize', onWindowResize );
  112. }
  113. //
  114. function onWindowResize() {
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. controls.update();
  123. renderer.render( scene, camera );
  124. stats.update();
  125. }
  126. </script>
  127. </body>
  128. </html>