Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Peter Ehrlich 1dadcc8838 Add error for invalid skinIndices or skinWeights import data lengths. Fixes #4421 11 years ago
build 5364f0e440 Updated builds. 11 years ago
docs 2d7f584262 Merge branch 'patch-15' of https://github.com/gero3/three.js into dev 11 years ago
editor 2025e3f1e4 Editor: Auto-select loaded object. 11 years ago
examples 81b8cab98c Reverting to previous approach for developing Geometry2. 11 years ago
src 1dadcc8838 Add error for invalid skinIndices or skinWeights import data lengths. Fixes #4421 11 years ago
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 years ago
utils 81b8cab98c Reverting to previous approach for developing Geometry2. 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 years ago
bower.json 4862f5f111 r65 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases