webgl_materials_video.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. font-weight: bold;
  17. text-align:center;
  18. }
  19. a { color:#0078ff; }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 5px; width: 100%;
  24. z-index:100;
  25. }
  26. #overlay {
  27. position: absolute;
  28. z-index: 1;
  29. top: 0;
  30. left: 0;
  31. width: 100%;
  32. height:100%;
  33. display: flex;
  34. align-items: center;
  35. justify-content: center;
  36. opacity: 1;
  37. background-color: #000000;
  38. color: #ffffff;
  39. }
  40. #overlay > div {
  41. text-align: center;
  42. }
  43. #overlay > div > button {
  44. height: 20px;
  45. width: 100px;
  46. background: transparent;
  47. color: #ffffff;
  48. outline: 1px solid #ffffff;
  49. border: 0px;
  50. cursor: pointer;
  51. }
  52. #overlay > div > p {
  53. color: #777777;
  54. font-size: 12px;
  55. }
  56. </style>
  57. </head>
  58. <body>
  59. <div id="overlay">
  60. <div>
  61. <button id="startButton">Click to Play</button>
  62. <p>Automatic video playback with audio requires a user interaction.</p>
  63. </div>
  64. </div>
  65. <div id="container"></div>
  66. <div id="info">
  67. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
  68. </div>
  69. <script src="../build/three.js"></script>
  70. <script src="js/shaders/ConvolutionShader.js"></script>
  71. <script src="js/shaders/CopyShader.js"></script>
  72. <script src="js/postprocessing/EffectComposer.js"></script>
  73. <script src="js/postprocessing/RenderPass.js"></script>
  74. <script src="js/postprocessing/MaskPass.js"></script>
  75. <script src="js/postprocessing/BloomPass.js"></script>
  76. <script src="js/postprocessing/ShaderPass.js"></script>
  77. <script src="js/WebGL.js"></script>
  78. <video id="video" loop crossOrigin="anonymous" webkit-playsinline style="display:none">
  79. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  80. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  81. </video>
  82. <script>
  83. if ( WEBGL.isWebGLAvailable() === false ) {
  84. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  85. }
  86. var container;
  87. var camera, scene, renderer;
  88. var video, texture, material, mesh;
  89. var composer;
  90. var mouseX = 0;
  91. var mouseY = 0;
  92. var windowHalfX = window.innerWidth / 2;
  93. var windowHalfY = window.innerHeight / 2;
  94. var cube_count,
  95. meshes = [],
  96. materials = [],
  97. xgrid = 20,
  98. ygrid = 10;
  99. var startButton = document.getElementById( 'startButton' );
  100. startButton.addEventListener( 'click', function () {
  101. init();
  102. animate();
  103. }, false );
  104. function init() {
  105. var overlay = document.getElementById( 'overlay' );
  106. overlay.remove();
  107. container = document.createElement( 'div' );
  108. document.body.appendChild( container );
  109. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  110. camera.position.z = 500;
  111. scene = new THREE.Scene();
  112. var light = new THREE.DirectionalLight( 0xffffff );
  113. light.position.set( 0.5, 1, 1 ).normalize();
  114. scene.add( light );
  115. renderer = new THREE.WebGLRenderer();
  116. renderer.setPixelRatio( window.devicePixelRatio );
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. container.appendChild( renderer.domElement );
  119. video = document.getElementById( 'video' );
  120. video.play();
  121. texture = new THREE.VideoTexture( video );
  122. //
  123. var i, j, ux, uy, ox, oy,
  124. geometry,
  125. xsize, ysize;
  126. ux = 1 / xgrid;
  127. uy = 1 / ygrid;
  128. xsize = 480 / xgrid;
  129. ysize = 204 / ygrid;
  130. var parameters = { color: 0xffffff, map: texture };
  131. cube_count = 0;
  132. for ( i = 0; i < xgrid; i ++ )
  133. for ( j = 0; j < ygrid; j ++ ) {
  134. ox = i;
  135. oy = j;
  136. geometry = new THREE.BoxBufferGeometry( xsize, ysize, xsize );
  137. change_uvs( geometry, ux, uy, ox, oy );
  138. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  139. material = materials[ cube_count ];
  140. material.hue = i / xgrid;
  141. material.saturation = 1 - j / ygrid;
  142. material.color.setHSL( material.hue, material.saturation, 0.5 );
  143. mesh = new THREE.Mesh( geometry, material );
  144. mesh.position.x = ( i - xgrid / 2 ) * xsize;
  145. mesh.position.y = ( j - ygrid / 2 ) * ysize;
  146. mesh.position.z = 0;
  147. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  148. scene.add( mesh );
  149. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  150. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  151. meshes[ cube_count ] = mesh;
  152. cube_count += 1;
  153. }
  154. renderer.autoClear = false;
  155. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  156. // postprocessing
  157. var renderModel = new THREE.RenderPass( scene, camera );
  158. var effectBloom = new THREE.BloomPass( 1.3 );
  159. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  160. composer = new THREE.EffectComposer( renderer );
  161. composer.addPass( renderModel );
  162. composer.addPass( effectBloom );
  163. composer.addPass( effectCopy );
  164. //
  165. window.addEventListener( 'resize', onWindowResize, false );
  166. }
  167. function onWindowResize() {
  168. windowHalfX = window.innerWidth / 2;
  169. windowHalfY = window.innerHeight / 2;
  170. camera.aspect = window.innerWidth / window.innerHeight;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. composer.setSize( window.innerWidth, window.innerHeight );
  174. }
  175. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  176. var uvs = geometry.attributes.uv.array;
  177. for ( var i = 0; i < uvs.length; i += 2 ) {
  178. uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
  179. uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
  180. }
  181. }
  182. function onDocumentMouseMove( event ) {
  183. mouseX = ( event.clientX - windowHalfX );
  184. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  185. }
  186. //
  187. function animate() {
  188. requestAnimationFrame( animate );
  189. render();
  190. }
  191. var h, counter = 1;
  192. function render() {
  193. var time = Date.now() * 0.00005;
  194. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  195. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  196. camera.lookAt( scene.position );
  197. for ( var i = 0; i < cube_count; i ++ ) {
  198. material = materials[ i ];
  199. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  200. material.color.setHSL( h, material.saturation, 0.5 );
  201. }
  202. if ( counter % 1000 > 200 ) {
  203. for ( var i = 0; i < cube_count; i ++ ) {
  204. mesh = meshes[ i ];
  205. mesh.rotation.x += 10 * mesh.dx;
  206. mesh.rotation.y += 10 * mesh.dy;
  207. mesh.position.x += 200 * mesh.dx;
  208. mesh.position.y += 200 * mesh.dy;
  209. mesh.position.z += 400 * mesh.dx;
  210. }
  211. }
  212. if ( counter % 1000 === 0 ) {
  213. for ( var i = 0; i < cube_count; i ++ ) {
  214. mesh = meshes[ i ];
  215. mesh.dx *= - 1;
  216. mesh.dy *= - 1;
  217. }
  218. }
  219. counter ++;
  220. renderer.clear();
  221. composer.render();
  222. }
  223. </script>
  224. </body>
  225. </html>