Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 1e2e75e2db Merge pull request #19987 from WestLangley/dev_cube_uv_cleanup 5 years ago
.github 1c097d9df7 r119 5 years ago
build 44cbff6365 Updated builds. 5 years ago
docs 3a56aedf68 Scene: Remove dispose(). 5 years ago
editor 1c097d9df7 r119 5 years ago
examples 1cd55ee2b4 Merge pull request #19949 from mrdoob/vox 5 years ago
files 688117aa7f Examples: Improvements to minimal list mode. 5 years ago
src 466107f536 formatting clean up 5 years ago
test 3a56aedf68 Scene: Remove dispose(). 5 years ago
utils 1eedf1b371 Preserve sourcemaps in Rollup transforms. 5 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 08bac6a468 cleanup 5 years ago
LICENSE e122db35fe Update LICENSE 5 years ago
README.md 494729ad84 README: Improved cloning copy. 5 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package 5 years ago
package.json fd046cbc06 r119.1 5 years ago

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases