webgpu_rtt.html 4.2 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - RTT</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <!-- WebGPU (For Chrome 94-97), expires 10/11/2021 -->
  8. <meta http-equiv="origin-trial" content="Agfr4hEaaoH1kaTtGTZY4OU2lQQOv+gWq+8rYeHZBPWNnLww/smePFCIJOUdRFnQZkO3KAio+SNJapjzaoyFfQQAAABLeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NDMxNTUxOTl9">
  9. </head>
  10. <body>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  24. import WebGPUTextureRenderer from './jsm/renderers/webgpu/WebGPUTextureRenderer.js';
  25. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  26. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  27. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  28. import Vector2Node from './jsm/renderers/nodes/inputs/Vector2Node.js';
  29. import MeshBasicNodeMaterial from './jsm/renderers/nodes/materials/MeshBasicNodeMaterial.js';
  30. let camera, scene, renderer;
  31. const mouse = new THREE.Vector2();
  32. let cameraFX, sceneFX, textureRenderer;
  33. let box;
  34. const dpr = window.devicePixelRatio;
  35. init().then( animate ).catch( error );
  36. async function init() {
  37. if ( WebGPU.isAvailable() === false ) {
  38. document.body.appendChild( WebGPU.getErrorMessage() );
  39. throw 'No WebGPU support';
  40. }
  41. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  42. camera.position.z = 4;
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0x222222 );
  45. // textured mesh
  46. const loader = new THREE.TextureLoader();
  47. const texture = loader.load( './textures/uv_grid_opengl.jpg' );
  48. const geometryBox = new THREE.BoxGeometry();
  49. const materialBox = new MeshBasicNodeMaterial();
  50. materialBox.colorNode = new TextureNode( texture );
  51. //
  52. box = new THREE.Mesh( geometryBox, materialBox );
  53. scene.add( box );
  54. //
  55. renderer = new WebGPURenderer();
  56. renderer.setPixelRatio( dpr );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. document.body.appendChild( renderer.domElement );
  59. textureRenderer = new WebGPUTextureRenderer( renderer );
  60. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  61. window.addEventListener( 'mousemove', onWindowMouseMove );
  62. window.addEventListener( 'resize', onWindowResize );
  63. // FX
  64. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  65. sceneFX = new THREE.Scene();
  66. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  67. // modulate the final color based on the mouse position
  68. const screenFXNode = new OperatorNode( '+', new Vector2Node( mouse ), new Vector2Node( new THREE.Vector2( 0.5, 0.5 ) ).setConst( true ) );
  69. const materialFX = new MeshBasicNodeMaterial();
  70. materialFX.colorNode = new OperatorNode( '*', new TextureNode( textureRenderer.getTexture() ), screenFXNode );
  71. const quad = new THREE.Mesh( geometryFX, materialFX );
  72. sceneFX.add( quad );
  73. //
  74. return renderer.init();
  75. }
  76. function onWindowMouseMove( e ) {
  77. mouse.x = e.offsetX / screen.width;
  78. mouse.y = e.offsetY / screen.height;
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  85. }
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. box.rotation.x += 0.01;
  89. box.rotation.y += 0.02;
  90. textureRenderer.render( scene, camera );
  91. renderer.render( sceneFX, cameraFX );
  92. }
  93. function error( error ) {
  94. console.error( error );
  95. }
  96. </script>
  97. </body>
  98. </html>