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EdgesGeometry.html 1.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:BufferGeometry] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</div>
  14. <h2>Example</h2>
  15. [example:webgl_helpers helpers]
  16. <code>
  17. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  18. var edges = new THREE.EdgesGeometry( geometry );
  19. var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) );
  20. scene.add( line );
  21. </code>
  22. <h2>Constructor</h2>
  23. <h3>[name]( [page:Geometry geometry], [page:Integer thresholdAngle] )</h3>
  24. <div>
  25. geometry — Any geometry object.<br />
  26. thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
  27. </div>
  28. <h2>Source</h2>
  29. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  30. </body>
  31. </html>