webgl_materials_cars.html 18 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [cars]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. h1 { }
  18. a { color:skyblue; text-decoration:none }
  19. canvas { pointer-events:none; z-index:10; position:relative; }
  20. #d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
  21. .bwrap { margin:0.5em 0 0 0 }
  22. button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
  23. button:hover { background:#333 }
  24. #buttons_cars button { color:#fa0 }
  25. #car_info { text-align:center; }
  26. #car_name { font-size:1em }
  27. #car_author { font-size:1em }
  28. #oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="d">
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl demo :
  35. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> :
  36. <span id="car_info">
  37. <span id="car_name">Bugatti Veyron model</span>
  38. by <span id="car_author"><a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a></span>
  39. </span>
  40. </div>
  41. <div id="buttons_cars" class="bwrap">
  42. <button id="veyron">Bugatti Veyron</button>
  43. <button id="gallardo">Lamborghini Gallardo</button>
  44. <button id="f50">Ferrari F50</button>
  45. <button id="camaro">Chevrolet Camaro</button>
  46. </div>
  47. <div id="buttons_materials" class="bwrap"></div>
  48. </div>
  49. <script src="../build/three.js"></script>
  50. <script src="js/loaders/BinaryLoader.js"></script>
  51. <script src="js/Detector.js"></script>
  52. <script src="js/libs/stats.min.js"></script>
  53. <script>
  54. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  55. var STATS_ENABLED = false;
  56. var CARS = {
  57. "veyron": {
  58. name: "Bugatti Veyron",
  59. url: "obj/veyron/VeyronNoUv_bin.js",
  60. author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
  61. init_rotation: [ 0, 0, 0 ],
  62. scale: 5.5,
  63. init_material: 4,
  64. body_materials: [ 2 ],
  65. object: null,
  66. buttons: null,
  67. materials: null
  68. },
  69. "gallardo": {
  70. name: "Lamborghini Gallardo",
  71. url: "obj/gallardo/GallardoNoUv_bin.js",
  72. author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>',
  73. init_rotation: [ 0, 0, 0 ],
  74. scale: 3.7,
  75. init_material: 9,
  76. body_materials: [ 3 ],
  77. object: null,
  78. buttons: null,
  79. materials: null
  80. },
  81. "f50": {
  82. name: "Ferrari F50",
  83. url: "obj/f50/F50NoUv_bin.js",
  84. author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank">daniel sathya</a>',
  85. init_rotation: [ 0, 0, 0 ],
  86. scale: 0.175,
  87. init_material: 2,
  88. body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
  89. object: null,
  90. buttons: null,
  91. materials: null
  92. },
  93. "camaro": {
  94. name: "Chevrolet Camaro",
  95. url: "obj/camaro/CamaroNoUv_bin.js",
  96. author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>',
  97. init_rotation: [ 0.0, 0.0, 0.0 /*0, 1, 0*/ ],
  98. scale: 75,
  99. init_material: 0,
  100. body_materials: [ 0 ],
  101. object: null,
  102. buttons: null,
  103. materials: null
  104. }
  105. };
  106. var container, stats;
  107. var camera, scene, renderer;
  108. var m, mi;
  109. var directionalLight, pointLight;
  110. var mouseX = 0, mouseY = 0;
  111. var windowHalfX = window.innerWidth / 2;
  112. var windowHalfY = window.innerHeight / 2;
  113. var loader = new THREE.BinaryLoader();
  114. init();
  115. animate();
  116. function init() {
  117. container = document.createElement( 'div' );
  118. document.body.appendChild( container );
  119. // CAMERAS
  120. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  121. // SCENE
  122. var textureCube = new THREE.CubeTextureLoader()
  123. .setPath( 'textures/cube/Bridge2/')
  124. .load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
  125. scene = new THREE.Scene();
  126. scene.background = textureCube;
  127. // LIGHTS
  128. var ambient = new THREE.AmbientLight( 0x050505 );
  129. scene.add( ambient );
  130. directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  131. directionalLight.position.set( 2, 1.2, 10 ).normalize();
  132. scene.add( directionalLight );
  133. directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  134. directionalLight.position.set( -2, 1.2, -10 ).normalize();
  135. scene.add( directionalLight );
  136. pointLight = new THREE.PointLight( 0xffaa00, 2 );
  137. pointLight.position.set( 2000, 1200, 10000 );
  138. scene.add( pointLight );
  139. //
  140. renderer = new THREE.WebGLRenderer();
  141. renderer.setPixelRatio( window.devicePixelRatio );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. renderer.setFaceCulling( THREE.CullFaceNone );
  144. container.appendChild( renderer.domElement );
  145. if ( STATS_ENABLED ) {
  146. stats = new Stats();
  147. container.appendChild( stats.dom );
  148. }
  149. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  150. // common materials
  151. var mlib = {
  152. "Orange": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
  153. "Blue": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
  154. "Red": new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  155. "Black": new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
  156. "White": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  157. "Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  158. "Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  159. "Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  160. "Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  161. "Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  162. "Blue metal": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  163. "Red metal": new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  164. "Green metal": new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  165. "Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
  166. "Pure chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
  167. "Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
  168. "Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
  169. "Black glass": new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
  170. "Dark glass": new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
  171. "Blue glass": new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
  172. "Light glass": new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
  173. "Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
  174. "Yellow glass": new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
  175. "Orange glass": new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
  176. "Orange glass 50": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
  177. "Red glass 50": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
  178. "Fullblack rough": new THREE.MeshLambertMaterial( { color: 0x000000 } ),
  179. "Black rough": new THREE.MeshLambertMaterial( { color: 0x050505 } ),
  180. "Darkgray rough": new THREE.MeshLambertMaterial( { color: 0x090909 } ),
  181. "Red rough": new THREE.MeshLambertMaterial( { color: 0x330500 } ),
  182. "Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
  183. "Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
  184. };
  185. // Gallardo materials
  186. CARS[ "gallardo" ].materials = {
  187. body: [
  188. [ "Orange", mlib[ "Orange" ] ],
  189. [ "Blue", mlib[ "Blue" ] ],
  190. [ "Red", mlib[ "Red" ] ],
  191. [ "Black", mlib[ "Black" ] ],
  192. [ "White", mlib[ "White" ] ],
  193. [ "Orange metal", mlib[ "Orange metal" ] ],
  194. [ "Blue metal", mlib[ "Blue metal" ] ],
  195. [ "Green metal", mlib[ "Green metal" ] ],
  196. [ "Black metal", mlib[ "Black metal" ] ],
  197. [ "Carmine", mlib[ "Carmine" ] ],
  198. [ "Gold", mlib[ "Gold" ] ],
  199. [ "Bronze", mlib[ "Bronze" ] ],
  200. [ "Chrome", mlib[ "Chrome" ] ]
  201. ]
  202. };
  203. m = CARS[ "gallardo" ].materials;
  204. mi = CARS[ "gallardo" ].init_material;
  205. CARS[ "gallardo" ].mmap = {
  206. 0: mlib[ "Pure chrome" ], // wheels chrome
  207. 1: mlib[ "Black rough" ], // tire
  208. 2: mlib[ "Black glass" ], // windshield
  209. 3: m.body[ mi ][ 1 ], // body
  210. 4: mlib[ "Red glass" ], // back lights
  211. 5: mlib[ "Yellow glass" ], // front lights
  212. 6: mlib[ "Dark chrome" ] // windshield rim
  213. };
  214. // Veyron materials
  215. CARS[ "veyron" ].materials = {
  216. body: [
  217. [ "Orange metal", mlib[ "Orange metal" ] ],
  218. [ "Blue metal", mlib[ "Blue metal" ] ],
  219. [ "Red metal", mlib[ "Red metal" ] ],
  220. [ "Green metal", mlib[ "Green metal" ] ],
  221. [ "Black metal", mlib[ "Black metal" ] ],
  222. [ "Gold", mlib[ "Gold" ] ],
  223. [ "Bronze", mlib[ "Bronze" ] ],
  224. [ "Chrome", mlib[ "Chrome" ] ]
  225. ]
  226. };
  227. m = CARS[ "veyron" ].materials;
  228. mi = CARS[ "veyron" ].init_material;
  229. CARS[ "veyron" ].mmap = {
  230. 0: mlib[ "Black rough" ], // tires + inside
  231. 1: mlib[ "Pure chrome" ], // wheels + extras chrome
  232. 2: m.body[ mi ][ 1 ], // back / top / front torso
  233. 3: mlib[ "Dark glass" ], // glass
  234. 4: mlib[ "Pure chrome" ], // sides torso
  235. 5: mlib[ "Pure chrome" ], // engine
  236. 6: mlib[ "Red glass 50" ], // backlights
  237. 7: mlib[ "Orange glass 50" ] // backsignals
  238. };
  239. // F50 materials
  240. CARS[ "f50" ].materials = {
  241. body: [
  242. [ "Orange", mlib[ "Orange" ] ],
  243. [ "Blue", mlib[ "Blue" ] ],
  244. [ "Red", mlib[ "Red" ] ],
  245. [ "Black", mlib[ "Black" ] ],
  246. [ "White", mlib[ "White" ] ],
  247. [ "Orange metal", mlib[ "Orange metal" ] ],
  248. [ "Blue metal", mlib[ "Blue metal" ] ],
  249. [ "Black metal", mlib[ "Black metal" ] ],
  250. [ "Carmine", mlib[ "Carmine" ] ],
  251. [ "Gold", mlib[ "Gold" ] ],
  252. [ "Bronze", mlib[ "Bronze" ] ],
  253. [ "Chrome", mlib[ "Chrome" ] ]
  254. ]
  255. };
  256. m = CARS[ "f50" ].materials;
  257. mi = CARS[ "f50" ].init_material;
  258. CARS[ "f50" ].mmap = {
  259. 0: mlib[ "Dark chrome" ], // interior + rim
  260. 1: mlib[ "Pure chrome" ], // wheels + gears chrome
  261. 2: mlib[ "Blue glass" ], // glass
  262. 3: m.body[ mi ][ 1 ], // torso mid + front spoiler
  263. 4: mlib[ "Darkgray shiny" ], // interior + behind seats
  264. 5: mlib[ "Darkgray shiny" ], // tiny dots in interior
  265. 6: m.body[ mi ][ 1 ], // back torso
  266. 7: m.body[ mi ][ 1 ], // right mirror decal
  267. 8: m.body[ mi ][ 1 ], // front decal
  268. 9: m.body[ mi ][ 1 ], // front torso
  269. 10: m.body[ mi ][ 1 ], // left mirror decal
  270. 11: mlib[ "Pure chrome" ], // engine
  271. 12: mlib[ "Darkgray rough" ], // tires side
  272. 13: mlib[ "Darkgray rough" ], // tires bottom
  273. 14: mlib[ "Darkgray shiny" ], // bottom
  274. 15: mlib[ "Black rough" ], // ???
  275. 16: mlib[ "Orange glass" ], // front signals
  276. 17: mlib[ "Dark chrome" ], // wheels center
  277. 18: mlib[ "Red glass" ], // back lights
  278. 19: mlib[ "Black rough" ], // ???
  279. 20: mlib[ "Red rough" ], // seats
  280. 21: mlib[ "Black rough" ], // back plate
  281. 22: mlib[ "Black rough" ], // front light dots
  282. 23: m.body[ mi ][ 1 ], // back torso
  283. 24: m.body[ mi ][ 1 ] // back torso center
  284. };
  285. // Camero materials
  286. CARS[ "camaro" ].materials = {
  287. body: [
  288. [ "Orange", mlib[ "Orange" ] ],
  289. [ "Blue", mlib[ "Blue" ] ],
  290. [ "Red", mlib[ "Red" ] ],
  291. [ "Black", mlib[ "Black" ] ],
  292. [ "White", mlib[ "White" ] ],
  293. [ "Orange metal", mlib[ "Orange metal" ] ],
  294. [ "Blue metal", mlib[ "Blue metal" ] ],
  295. [ "Red metal", mlib[ "Red metal" ] ],
  296. [ "Green metal", mlib[ "Green metal" ] ],
  297. [ "Black metal", mlib[ "Black metal" ] ],
  298. [ "Gold", mlib[ "Gold" ] ],
  299. [ "Bronze", mlib[ "Bronze" ] ],
  300. [ "Chrome", mlib[ "Chrome" ] ]
  301. ]
  302. };
  303. m = CARS[ "camaro" ].materials;
  304. mi = CARS[ "camaro" ].init_material;
  305. CARS[ "camaro" ].mmap = {
  306. 0: m.body[ mi ][ 1 ], // car body
  307. 1: mlib[ "Pure chrome" ], // wheels chrome
  308. 2: mlib[ "Pure chrome" ], // grille chrome
  309. 3: mlib[ "Dark chrome" ], // door lines
  310. 4: mlib[ "Light glass" ], // windshield
  311. 5: mlib[ "Gray shiny" ], // interior
  312. 6: mlib[ "Black rough" ], // tire
  313. 7: mlib[ "Fullblack rough" ], // tireling
  314. 8: mlib[ "Fullblack rough" ] // behind grille
  315. };
  316. loader.load( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) } );
  317. for( var c in CARS ) initCarButton( c );
  318. //
  319. window.addEventListener( 'resize', onWindowResize, false );
  320. }
  321. function onWindowResize() {
  322. windowHalfX = window.innerWidth / 2;
  323. windowHalfY = window.innerHeight / 2;
  324. camera.aspect = window.innerWidth / window.innerHeight;
  325. camera.updateProjectionMatrix();
  326. renderer.setSize( window.innerWidth, window.innerHeight );
  327. }
  328. function initCarButton( car ) {
  329. $( car ).addEventListener( 'click', function() {
  330. if ( ! CARS[ car ].object ) {
  331. loader.load( CARS[ car ].url, function( geometry ) { createScene( geometry, car ) } );
  332. } else {
  333. switchCar( car );
  334. }
  335. }, false );
  336. }
  337. function $( id ) { return document.getElementById( id ) }
  338. function button_name( car, index ) { return "m_" + car + "_" + index }
  339. function switchCar( car ) {
  340. for ( var c in CARS ) {
  341. if ( c != car && CARS[ c ].object ) {
  342. CARS[ c ].object.visible = false;
  343. CARS[ c ].buttons.style.display = "none";
  344. }
  345. }
  346. CARS[ car ].object.visible = true;
  347. CARS[ car ].buttons.style.display = "block";
  348. $( "car_name" ).innerHTML = CARS[ car ].name + " model";
  349. $( "car_author" ).innerHTML = CARS[ car ].author;
  350. }
  351. function createButtons( materials, car ) {
  352. var buttons, i, src = "";
  353. for( i = 0; i < materials.length; i ++ ) {
  354. src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
  355. }
  356. buttons = document.createElement( "div" );
  357. buttons.innerHTML = src;
  358. $( "buttons_materials" ).appendChild( buttons );
  359. return buttons;
  360. }
  361. function attachButtonMaterials( materials, faceMaterials, material_indices, car ) {
  362. for( var i = 0; i < materials.length; i ++ ) {
  363. $( button_name( car, i ) ).counter = i;
  364. $( button_name( car, i ) ).addEventListener( 'click', function() {
  365. for ( var j = 0; j < material_indices.length; j ++ ) {
  366. faceMaterials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
  367. }
  368. }, false );
  369. }
  370. }
  371. function createScene( geometry, car ) {
  372. geometry.sortFacesByMaterialIndex();
  373. var m = [],
  374. s = CARS[ car ].scale * 1,
  375. r = CARS[ car ].init_rotation,
  376. materials = CARS[ car ].materials,
  377. mi = CARS[ car ].init_material,
  378. bm = CARS[ car ].body_materials;
  379. for ( var i in CARS[ car ].mmap ) {
  380. m[ i ] = CARS[ car ].mmap[ i ];
  381. }
  382. var mesh = new THREE.Mesh( geometry, m );
  383. mesh.rotation.x = r[ 0 ];
  384. mesh.rotation.y = r[ 1 ];
  385. mesh.rotation.z = r[ 2 ];
  386. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  387. scene.add( mesh );
  388. CARS[ car ].object = mesh;
  389. CARS[ car ].buttons = createButtons( materials.body, car );
  390. attachButtonMaterials( materials.body, m, bm, car );
  391. switchCar( car );
  392. }
  393. function onDocumentMouseMove(event) {
  394. mouseY = ( event.clientY - window.innerHeight );
  395. }
  396. //
  397. function animate() {
  398. requestAnimationFrame( animate );
  399. render();
  400. }
  401. function render() {
  402. var timer = -0.0002 * Date.now();
  403. camera.position.x = 1000 * Math.cos( timer );
  404. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  405. camera.position.z = 1000 * Math.sin( timer );
  406. camera.lookAt( scene.position );
  407. renderer.render( scene, camera );
  408. if ( STATS_ENABLED ) stats.update();
  409. }
  410. </script>
  411. </body>
  412. </html>