123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - effects - cardboard</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <style>
- body {
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/controls/VRControls.js"></script>
- <script src="js/effects/VREffect.js"></script>
- <script src="js/vr/WebVR.js"></script>
- <script src="js/Mirror.js"></script>
- <script>
- if ( WEBVR.isAvailable() === false ) {
- document.body.appendChild( WEBVR.getMessage() );
- }
- //
- var camera, scene, renderer;
- var effect, controls;
- var mirror;
- init();
- animate();
- function init() {
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
- scene.add( camera );
- var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
- var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = 0.75;
- mesh.position.z = - 2;
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- var geometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
- var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = - 0.2;
- mesh.position.z = - 2;
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- var light = new THREE.DirectionalLight( 0x8800ff );
- light.position.set( - 1, 1.5, - 1.5 );
- light.castShadow = true;
- light.shadow.camera.zoom = 4;
- scene.add( light );
- light.target.position.set( 0, 0, - 2 );
- scene.add( light.target );
- var helper = new THREE.CameraHelper( light.shadow.camera );
- // scene.add( helper );
- var light = new THREE.DirectionalLight( 0xff0000 );
- light.position.set( 1, 1.5, - 2.5 );
- light.castShadow = true;
- light.shadow.camera.zoom = 4;
- scene.add( light );
- light.target.position.set( 0, 0, - 2 );
- scene.add( light.target );
- var helper = new THREE.CameraHelper( light.shadow.camera );
- // scene.add( helper );
- //
- mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
- mirror.position.x = 1;
- mirror.position.y = 0.5;
- mirror.position.z = -3;
- mirror.rotation.y = - Math.PI / 4;
- scene.add( mirror );
- var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
- var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.z = - 0.07;
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- mirror.add( mesh );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0x101010 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- document.body.appendChild( renderer.domElement );
- //
- controls = new THREE.VRControls( camera );
- effect = new THREE.VREffect( renderer );
- if ( WEBVR.isAvailable() === true ) {
- document.body.appendChild( WEBVR.getButton( effect ) );
- }
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- effect.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- effect.requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = performance.now() * 0.0002;
- var mesh = scene.children[ 1 ];
- mesh.rotation.x = time * 2;
- mesh.rotation.y = time * 5;
- controls.update();
- effect.render( scene, camera );
- }
- </script>
- </body>
- </html>
|