12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- from .. import constants, logger
- from . import base_classes, utilities, api
- class Material(base_classes.BaseNode):
- """Class that wraps material nodes"""
- def __init__(self, node, parent):
- logger.debug("Material().__init__(%s)", node)
- base_classes.BaseNode.__init__(self, node, parent,
- constants.MATERIAL)
- self._common_attributes()
- if self[constants.TYPE] == constants.THREE_PHONG:
- self._phong_attributes()
- textures = self.parent.options.get(constants.MAPS)
- if textures:
- self._update_maps()
- def _common_attributes(self):
- """Parse the common material attributes"""
- logger.debug('Material()._common_attributes()')
- dispatch = {
- constants.PHONG: constants.THREE_PHONG,
- constants.LAMBERT: constants.THREE_LAMBERT,
- constants.BASIC: constants.THREE_BASIC
- }
- shader_type = api.material.type(self.node)
- self[constants.TYPE] = dispatch[shader_type]
- diffuse = api.material.diffuse_color(self.node)
- self[constants.COLOR] = utilities.rgb2int(diffuse)
- if self[constants.TYPE] != constants.THREE_BASIC:
- emissive = api.material.emissive_color(self.node)
- self[constants.EMISSIVE] = utilities.rgb2int(emissive)
- vertex_color = api.material.use_vertex_colors(self.node)
- if vertex_color:
- self[constants.VERTEX_COLORS] = constants.VERTEX_COLORS_ON
- else:
- self[constants.VERTEX_COLORS] = constants.VERTEX_COLORS_OFF
- self[constants.BLENDING] = api.material.blending(self.node)
- if api.material.transparent(self.node):
- self[constants.TRANSPARENT] = True
- if api.material.double_sided(self.node):
- self[constants.SIDE] = constants.SIDE_DOUBLE
- self[constants.DEPTH_TEST] = api.material.depth_test(self.node)
- self[constants.DEPTH_WRITE] = api.material.depth_write(self.node)
- def _phong_attributes(self):
- """Parse phong specific attributes"""
- logger.debug("Material()._phong_attributes()")
- specular = api.material.specular_color(self.node)
- self[constants.SPECULAR] = utilities.rgb2int(specular)
- self[constants.SHININESS] = api.material.specular_coef(self.node)
- def _update_maps(self):
- """Parses maps/textures and updates the textures array
- with any new nodes found.
- """
- logger.debug("Material()._update_maps()")
- mapping = (
- (api.material.diffuse_map, constants.MAP),
- (api.material.specular_map, constants.SPECULAR_MAP),
- (api.material.light_map, constants.LIGHT_MAP)
- )
- for func, key in mapping:
- map_node = func(self.node)
- if map_node:
- logger.info('Found map node %s for %s', map_node, key)
- tex_inst = self.scene.texture(map_node.name)
- self[key] = tex_inst[constants.UUID]
- if self[constants.TYPE] == constants.THREE_PHONG:
- mapping = (
- (api.material.bump_map, constants.BUMP_MAP,
- constants.BUMP_SCALE, api.material.bump_scale),
- (api.material.normal_map, constants.NORMAL_MAP,
- constants.NORMAL_SCALE, api.material.normal_scale)
- )
- for func, map_key, scale_key, scale_func in mapping:
- map_node = func(self.node)
- if not map_node:
- continue
- logger.info("Found map node %s for %s", map_node, map_key)
- tex_inst = self.scene.texture(map_node.name)
- self[map_key] = tex_inst[constants.UUID]
- self[scale_key] = scale_func(self.node)
|